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Reservoir Dogs Review

PlayStation 2 Review by Paul Devlin

31 August, 2006

Just to quickly answer the first question everyone wants to know about this game; yes, you do get to play as Mr Blonde and slice people's ears off with a straight razor. Still, as any real fan of the movie knows, there was so much more to Reservoir Dogs than that brutally iconic scene and the good news is the video game version knows it too. How well it uses that knowledge is another matter.

Reservoir Dogs heralded a revolution in contemporary cinema that saw the previously marginalised indie scene start barking at the big boys, with tiny budget wonders suddenly chasing the tails of Hollywood blockbusters. Former video store clerk Quentin Tarantino's directorial debut might have been a mish-mash of his own geeky adoration of obscure gangster movies and Hong Kong action flicks (Ringo Lam's City on Fire being a major inspiration) but it was still an audacious, hugely influential slice of cinematic nirvana, laden with eminently quotable dialogue and a soundtrack to die horribly for. Above everything else though, it was cool.

Some 14 years later, with all the pace of a limping greyhound, the games industry has finally caught up with the Tarantino craze and Eidos has released an officially licensed tie-in to the movie - though I guess it doesn't beat EA's 42-year record with From Russia with Love. Understandably, gamers burned by previous lacklustre licences have raised a concerned eyebrow at such apparently blatant cash cow milking (did anyone even play Vivendi's misguided jab at Fight Club?). When it comes to movie-based games, you simply have to.

All right ramblers, let's get rambling

Climactic Mexican stand-off aside, Reservoir Dogs the movie could hardly be described as an action film. The characters may all be armed but the shoot-outs are short and effectual, yet developer Volatile Games glosses over this fact by packing the game with endless gunplay and car chases. Reservoir Dogs hops with wild abandon between the two styles of play throughout its relatively short duration, with the car chases being used as a break from the main, on foot action. For players of 24: The Game, this will all feel unerringly familiar and owners of Driver: Parallel Lines or any of EA's Bond outings won't be noticing much new here either.

'Reservoir Dogs' Screenshot firearms

Dancing with firearms is always such fun.

The story closely mirrors that of the movie by depicting both the execution and aftermath of a doomed diamond heist from the viewpoints of six, black-suited gang members, each given their enigmatic codenames like Mr Blonde, Mr White and Mr Pink. Time shifts abruptly between missions, meaning that one minute you can be fleeing the cops on your tail in a stolen car (ably using you Burnout-purloined boost to zoom ahead) and the next you are chasing store employees intent on raising the alarm. It's as disorientating as it was in the film but, despite the limitations of featuring only two styles of play; the technique keeps players hooked by making them guess what's coming next.

As Eidos explains, one of the main lures of the game is that you "get to experience those parts of the movie that were only suggested". Although this again misses the point of the source material, taking Mr Blonde (voiced by the only returning cast member, Michael Madsen) on a murderous rampage through the mall and helping the doomed Mr Blue go out with a bang, as he exits the heist through the front door into an army of cops. Presumably they thought it would make for a better game than sticking straight to the script.

That's your excuse for going on a kill-crazy rampage?

'Reservoir Dogs' Screenshot madsen

Michael Madsen in his 'slim' period.

While the driving sections are functional at best, with a fair share of little glitches and handbrake-grabbing pop-up problems, it's the shooting levels that at least break some new ground - albeit gently and with a blunt pickaxe. Viewed over the shoulder, your task is to generally guide each character from one room or outdoor setting to the next without getting blown away. Although it's perfectly possible to kill everyone in your path, using the same find-cover-and-fire controls and stock selection of guns and grenades we have seen a hundred times before, the game's smart Crowd Control system (all Reservoir Dog's key features are cleverly named after snippets of dialogue from the movie) can help prevent levels from becoming a bloodbath. Simply grab an unguarded cop or civilian, jam a pistol to their head and threaten to blow away the hostage if anyone takes a step closer.

Tougher opponents, like SWAT members, won't back down too easily and a quick clunk on your prisoner's head with the butt of your gun will be needed before they reach for the sky. Once an enemy has put down the weapon, you simply hold R2 and guide them to a wall, where they will crouch until you leave. Hit a hostage too often though and they will drop dead, resulting in every available cop reaching for their gun and blasting away. This, coupled with a constantly flagging energy bar for each hostage, means you have to perpetually find a new victim to coerce or start shooting. Fortunately, the combat engine is pretty sturdy and spontaneous gunfights rarely descend into Hitman-style chaos. Plus, if you have taken enough hostages or wasted enough enemies, an adrenaline meter fills up enough for you to go into Bullet Festival mode. Not unlike the slow-mo western thrills of Red Dead Revolver or Gun, time slows to a crawl for a few seconds so you can take a few choice pot shots at surrounding would-be killers before returning to normal speed, with gratuitous cut scenes then showing each bullet hitting its mark. Again, this is nothing new but it's carried out with style and is very satisfying in that sick sadistic way that Jack Thompson will abhor with every fibre of his being. Wisely, merciful players though are rewarded with better career rating than trigger happy killers, who get branded Psychos, so that should temper any reactionary groups. Well, maybe a little bit...

The choice between doing ten years and taking out some stupid motherf**ker, ain't no choice at all

'Reservoir Dogs' Screenshot dead

Yes, I think he might be dead now.

And that leads onto to another major question about Reservoir Dogs; is it really that violent? Quite simply, no it's not. The game is certainly no more bloodthirsty than GTA and, despite the odd shotgun decapitation, pails in comparison to classic brutality benchmarks Manhunt and Soldier of Fortune. Mr Blonde's trademark ear removal technique can be pulled off by building up adrenaline and then pressing the triangle button while holding an enemy but, like the movie, the camera cuts away for the worst part - leaving the real gore to your imagination. The actual level of violence is hardly shocking and has been greatly exaggerated, much like it was ahead of the film's release.

Throughout the game, the presentation is very strong and, for the most part, befitting of such a venerated license. When your character steps into the daylight, even on the ageing PS2 the graphics are quite impressive. They may not match the next gen competition but this is still a decent looker that manages a consistent frame rate throughout. Music wise, all the favourites from K-BILLY'S Super Sounds of the Seventies Weekend are present and correct too, while the way characters tell anecdotes and banter during the driving levels adds an entertaining edge to the soundtrack.

Although the overall atmosphere is far removed from the tense, dialogue-heavy trappings of the film, this is a consistently enjoyable action game that will keep you entertained for the few hours it lasts. But, and let's not beat around the bush here, Reservoir Dogs' refusal to break the leash of modern gaming conventions means it will never create impact of its cinematic big brother. Tarantino's movie showed audiences just what could be achieved with no money but stacks of talent, while the game merely demonstrates what can be pulled off with current generation hardware and enough spare cash to snap up the rights to a cult movie. It's not that clever and, crucially, it's not that cool. They might not need to be put down but these Reservoir Dogs lack any real bite.

6/10

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Comments: 1-32 of 32 in total

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Tomo
31/08/06 @ 12:00
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Shocking final line :D
w00t
31/08/06 @ 12:04
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+1 ;)
twelveways
31/08/06 @ 12:24
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Totally agree. rubbish game, I think a 6 was generous.
TwistidChimp
31/08/06 @ 12:35
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who the f**k thought it was good license to use. I mean almost the entire film is about a few men in a warehouse talking. Fantastic movie obviously, but it really doesn't lend itself to a game. Maybe now people will stop making shit games based on great crime films, Godfather check, Scarface check, Resevoir Dogs check. Whats next...
ERG1008
31/08/06 @ 12:40
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Yeah GUN had it's moments but was to linear.
smelly
31/08/06 @ 12:45
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I enjoyed GUN.
smelly
31/08/06 @ 12:46
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There hasn't been a decent Western shooter in ages.

"Call of Juarez" looks like it might be good!

(even if it has a crap name)
tenma
31/08/06 @ 12:47
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michael madsen had a slim period?
Genji
31/08/06 @ 12:56
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"They might not need to be put down but these Reservoir Dogs lack any real bite."

IGN needs you!
Laserbream
31/08/06 @ 13:06
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I think I must be the only person in the world who isn't a fan of Reservoir Dogs, the movie. Some quotable lines, a strangely popular scene where a dude slices another dude's ear off and dances around and err, that's it.

I'd much rather watch Pulp Fiction or From Dusk Till Dawn or Kill Bill.
Lukus
31/08/06 @ 13:25
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Wow, 14 years ago? Doesn't feel that long.
nickthegun
31/08/06 @ 13:32
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Raw like resevoir dogs?

Ah.....for the glory days of film tie-ins.....Robocop....Batman.....The Untouchables....uhm....Red Heat....

So.....on reflection.......the only way for movie tie ins to get out of this crappy rut is by renaming Infogrames UK back to Ocean and licensing movies people actually want to play.
nickthegun
31/08/06 @ 14:08
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Is that the same Ocean who were slammed EVERY MONTH in EVERY spectrum and C64 mag, for cashing in on movie licenses with poor quality platform shoot-em-ups?

Uhm....no............yes.............

They did like to churn them out, but most were of a reasoanble standard (im my rose tinted memory).

Especially Robocop, Batman (special stages!) and, most suprisingly, the Addams Family.

Bart Vs the Space Mutants was pretty cool too.

And who could forget the crazy crap you had to plug into your mouse port just to get Robocop 3 working?
Zero Beat
31/08/06 @ 14:20
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Better than Conker?
chupachups
31/08/06 @ 14:32
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"who the f**k thought it was good license to use. I mean almost the entire film is about a few men in a warehouse talking."

Yeah, totally agree. Reservoir Dogs isn't really the kind of thing that you'd want an interactive version of.

Maybe the problem is that because because Reservoir Dogs involves crooks with guns, games publishers think that somehow makes it an action film.
Edited 1 times, most recently on 31/08/06 @ 15:34
dadrester
31/08/06 @ 15:09
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i played this all the way through (thankfully it was short) and i'd have to agree with a 6. the whole hostage taking mechanic is pretty fun but the game somehow revolves around it and there's not that much variation in what you can do with it. i can see the idea making it into other games, stealth action ones especially.
mcwildcard
31/08/06 @ 15:15
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I hate when people give plaudits to Tarantino for Reservoir dogs, he stole the majority of the film from John Woo's City on Fire.
But it's not plagiarism, no no no, it's a 'Tribute'.
Righty-o Quentin.
geepersd
31/08/06 @ 15:35
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it may take a lot from City on Fire (and of course Kubrick's The Killing), but the style is it's own and the thing that makes it is a lot about the dialogue and music etc.

the game sounds rubbish, although like Chronicles of Riddick it makes sense to create stuff that is alluded to rather than shoe-horn game mechanics into a narative that is entirely unfitting
newt
31/08/06 @ 15:45
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A: We should make a Reservoir Dogs game.
B: Good idea.
A: What made the movie great?
B: Dialogues.
A: Brilliant, let's turn it into a shooter / racing game.

I'm still waiting for a game that would base itself on what made the movie great. The Thing was a good try. Chronicles Of Riddick doesn't count, as the movie itself was.. well, not that good. Woody Allen RTS ftw.
Lovemoose
31/08/06 @ 15:50
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If someone can come up with a dialogue based game that'll sell enough to cover the cost of developing it, I'd love to work on it. :)

That is all.
TedBaker
31/08/06 @ 15:56
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@newt:

The Thing was "after the events", and as the film left it open as to what happened to McReady and Childs it made it very easy to build a game on - come on, it's entirely plausible the Thing could come back and coudl be either on of the survivors - Oh nooooos!

With regards to the game however, the story started well, then seemed to plod on and although it's a twitchy-finger style of gameplay I found it was marred by the awful controls and camera. Nice try, but errrh...
newt
31/08/06 @ 16:02
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"If someone can come up with a dialogue based game that'll sell enough to cover the cost of developing it, I'd love to work on it."

Contact Funcom, Benoit Sokal or The Adventure Company.

@TedBaker

Yeah, but at least it TRIED to get the most important element of the film (the uncertainty of who's been infected) right.
chupachups
31/08/06 @ 16:46
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"Those aren't dialogue games, they are point n clickers,"

I am rubber, you are glue.
Chtulie
31/08/06 @ 16:52
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"The story closely mirrors that of the movie by depicting both the execution and aftermath of a doomed diamond heist"

Er, wasn't one of the very big post-modern things of the movie the fact that it was a heist movie that ... didn't show the actual heist itself. The heist wasn't depected in the movie, what was depiceted was the buildup and the aftermath, but Not the execution.

Also, having actually seen City of Fire, even though it is clearly based on it, especially the bit where Mr. Orange tells Mr. White he's the undercover cop (which is a very eastern thing and most western audiences didn't get why he told him), it is still a very, very diffirent movie. It's conenxtion with the Killing or any other classic heist films is even thinner. No other Heist movie, including city of fire, spent so much time and effort in the aftermath. The aftermath is the core of the Reservoir Dogs film, the actual heist itself, much like the contents of the suitcase in Pulp Fiction or Ronin is a trivial detail.
urban
31/08/06 @ 20:43
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agreed
Stoatboy
01/09/06 @ 00:11
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"Er, wasn't one of the very big post-modern things of the movie the fact that it was a heist movie that ... didn't show the actual heist itself. The heist wasn't depected in the movie, what was depiceted was the buildup and the aftermath, but Not the execution."

Isn't that like a porno film showing the foreplay and not the fucking though?

Edit: Sorry, I'm a shallow man, and everything...
Edited 1 times, most recently on 01/09/06 @ 01:51
AlvySinger
01/09/06 @ 07:58
#27
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"The heist wasn't depected in the movie, what was depiceted was the buildup and the aftermath, but Not the execution."

Good point, well made. By 'execution' I was referring to the build-up and planning of the crime, which is a key part of the movie, but - you're right - the pivotal scene of diamonds being removed and Mr Blonde going "f**ing crazy' is missing for the sake of postmodernity.

I watched the film again over the weekend and, while shamelessly derivative, it's still one of the most effective pieces of cinema I've ever watched. The final scene alone is worth the price of admission.

chupachups
01/09/06 @ 09:47
#28
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"Isn't that like a porno film showing the foreplay and not the fucking though?"

That's probably why critics appreciated Reservoir Dogs, it clearly wasn't an action film because it left out the actual action.
DocTep
02/09/06 @ 00:08
#29
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So.....on reflection.......the only way for movie tie ins to get out of this crappy rut is by renaming Infogrames UK back to Ocean and licensing movies people actually want to play.


Don't even joke about that! You know not what evil you speak of... *Begins to shake uncontrollably*


Na na na na! I can't hear you! La la la la...


*Begins to have flashbacks of side scrolling platformers/shoot'em ups*


No! Not ever! Never again!
Dry
02/09/06 @ 01:31
#30
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Anyone remember the Lethal Weapon tie in :D
PhakeDC
02/09/06 @ 11:07
#31
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Ah what the hell, Tarantino is overrated anyway.
Isonic
14/09/06 @ 16:04
#32
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Err...just trying to think how you could make a game out of this film.The film was based clearly on flash backs......and their wasnt much action at all,not nearly as much to make a game out of it.This is to all game developers seeking to turn classic films into games,do not do it you ass holes

Comments: 1-32 of 32 in total

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