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Resident Evil Dead Aim Review

PlayStation 2 Review by Kristan Reed

29 July, 2003

For some inexplicable reason Capcom has consistently blotted its copy book in the light gun shooter department with shoddy, uncontrollable travesties that did little to enhance the brand. But forced to creatively circumvent its Resi Evil exclusivity agreement with Nintendo, it has managed the double whammy of creating not only the finest Resident Evil light gun game ever, but possibly the best light gun game into the bargain. Blimey.

But before we go overboard with astonished praise, let's take stock of the Resi situation in 2003. As any passing fan of the series will wearily acknowledge, Capcom's stubborn commitment to the original 1996 template in all five 'proper' Resi titles is possibly the only truly evil thing about the series these days. The utterly hopeless controls, enemies you can't see, rubbish save system, door opening animations, scarce ammo, tired endless locked doors, hammy sub-B movie acting and so on. It'd be akin to Id bringing out FPSs where you couldn't jump or look up and down, but somehow Capcom has got trapped in its own personal time warp.

The Marmite of games?

'Resident Evil Dead Aim' Screenshot 1

Despite these endlessly repeated criticisms, its hugely loyal audience has stuck with it (including us). Somehow the fierce challenge and engrossing atmosphere makes it more than worthwhile; but how we wish Capcom would bring the series up to date - one can only hope the much anticipated Resident Evil 4 does just that.

For the meantime, delightfully, Resident Evil Dead Aim serves as a more than adequate stop gap, forging the core survival horror gameplay with the chance to blast out zombie brains with a G-Con 2 in a way that nobody has attempted before.

Unlike the dire Code Veronica based predecessor, Dead Aim has an all-new story with new characters, mainly revolving around U.S Stratcom operative Bruce McGivern, Chinese Safety Department operator Fongling, and the Ex Umbrella R&D outcast Morpheus D. Duvall.

The story begins with the theft of the dreaded T-Virus from the Paris branch of the shady Umbrella organisation, and the hijacking of a luxury ocean liner, which also happens to be owned by Umbrella. Basically, the evil Morpheus has a bone to pick with Umbrella, and intends to finish the work he started. As per usual, it's up to you to put a stop to this meddling via a procession of zombie VIPs, and assorted mutated slime balls.

So far, so Resi Evil

'Resident Evil Dead Aim' Screenshot 2

Gameplay proceedings kick off very much like any Resident Evil game; third person perspective, a series of locked doors, intricately designed gloomy locations, shambling zombies, scattered objects and plenty of exploration.

But this time, it seems Capcom has listened to its fans and overhauled the entire experience; gone are the fixed camera angles that made the combat a lottery, gone are the stupid door/stair/ladder climbing animations, gone is the ridiculously limited inventory and in come a host of pleasant surprises.

The main plus is just how fluid the controls are; whether you use a joypad, G-Con 2, or mouse/Dual Shock combo, the process of getting around is instantly superior to previous Resi Evils. Although the joypad offers a few more (fairly unnecessary) manoeuvres, for the sake of fun we stuck with the G-Con 2 and found it amazingly slick, given the limitations, and for the first time found ourselves enjoying a light gun game that isn't on rails.

The fast and the furious

'Resident Evil Dead Aim' Screenshot 3

The simple system of D-pad for movement, trigger for first person viewpoint, and the three side buttons for pick up/open map and inventory works a treat and instantly rids the game of the frustrations of the past. Perhaps the most exciting thing about this new system is the fact that you can properly aim for once, and unlike other Resi games, the fire rate is fast and furious.

But unlike every other light gun game ever made, you're not simply wading through level after level of increasingly difficult baddies - there's a traditional survival horror principle within, and exploration is an equally important part of the game. Very quickly you realise that Dead Aim isn't really a light gun shooter at all - it's a survival horror game with a better control system.

Even better is the fact that the game offers three skill levels from the beginning meaning the previously harsh barriers to entry don't exist. Playing on Easy, you can get on with adventuring without always having to stress about how many bullets you have left. For the traditionalists, however, the Medium and Hard settings will give you a more normal (i.e. ferocious) Resi experience.

Looking good/looking bland

'Resident Evil Dead Aim' Screenshot 4

The visual splendour of the Cube-only Resi titles doesn't quite make it to Dead Aim, largely as a result of the roaming rather than fixed viewpoint, but it's still an excellent engine that allows Capcom to decorate many of the areas with the kind of detail you'd expect. Pleasingly, the environments are consistently convincing, with some decent lighting and particle effects, but unfortunately most of the effort seems to have been reserved for the early part of the game, with some rather bland sections midway through that smack of an attempt to pad the game out.

As ever, the standard of the cut-scenes is almost second to none, with some truly excellent rendering techniques complemented by some decent voice acting and lip-synching for possibly the first time ever in a Resi game. Of course, don't expect Shakespeare; this is - after all - a typical chase and kill adventure that follows the traditional path of the series, supplemented by the usual plethora of notebooks, scraps of paper and diary fragments.

Even the audio is worthy of praise, with atmospheric music and crunchy firearms noises, not to mention the sickening moans of zombies and ripping of flesh as another mutant sinks its fangs into your torso.

All over too soon

But, inevitably, there are moans. The main one is the fact that it's really not that big. In fact, a hardened blaster could lick it in four hours - depending on the difficulty level, of course. The other main criticism is the rather pedestrian middle sections which are about as unimaginative as you can get. Someone clearly had a deadline to meet.

At its core, this is the most entertaining Resident Evil game we've ever played, and easily the best use of a light gun ever. With a bigger and more focused game attached to it, this could have been a must buy classic, but instead has all the hallmarks of a classic weekend rental.

7/10

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Comments: 1-16 of 16

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Zero Beat
29/07/03 @ 13:35
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Wow 60Hz!

Only joking!
Blerk
29/07/03 @ 13:37
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Capcom has consistently blotted its copy book in the light gun shooter department with shoddy, uncontrollable travesties

Heh - for some reason I read that as 'shoddy, uncontrollable transvestites'. :-)
renzo
29/07/03 @ 13:46
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"Heh - for some reason I read that as 'shoddy, uncontrollable transvestites'. :-) "

he... same here :)

dirty minds... in the gutter and all that eh?
sickpuppysoftware
29/07/03 @ 14:13
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Why the f@#% does a game that lasts 4 whole hours need padding levels?
renzo
29/07/03 @ 14:13
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Is it possible to play this game without a light gun?

"but how we wish Capcom would bring the series up to date - one can only hope the much anticipated Resident Evil 4 does just that..."

What about Resi Evil : Outbreak? I see no mention of that in the review. Isn't that coming out before RE4?

Apologies for the barrage of questions :)
mOth
29/07/03 @ 14:50
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I know they're beneath me, but I quite like crappy Capcom light gun
games. They're almost the "rough trade" of the games world...

[edit: Insert your own rent for a weekend and never see again joke]
Edited 1 times, most recently on 29/07/03 @ 15:52
simiankid
29/07/03 @ 14:50
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Renzo:

From article -
"The main plus is just how fluid the controls are; whether you use a joypad, G-Con 2, or mouse/Dual Shock combo, the process of getting around is instantly superior to previous Resi Evils."

Dunno about Outbreak though..
renzo
29/07/03 @ 15:11
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Let me rephrase the question.

Is this game any fun without a light gun?
simiankid
29/07/03 @ 15:18
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doh, sorry renzo, still not hit the coffee quota today...
Kami
29/07/03 @ 15:52
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Well, it should be. It's not a true Light Gun game at heart, but you can play it with a gun. It's just the first stage of evolution in the Resi series - and despite being a loyal series fan, I'll say - FINALLY!

I like the loading, the static cameras, pre-rendering to make the setting look convincing. But to be honest, we are talking six years later. 128bit consoles. And I'm quite happy to see such a dramatic change of direction, a fresh angle. I've been loyal to the series to a fault (well, except Survivor and GS2CV. Ugh.) and I like the change.

Thing is, people are so adament on how short it is to finish these games. OK, hands up who managed to get through RE0 on Hard without dying once? Playing the game on easy just proves how wussy a gamer you are. The point is to crank up the difficuly, turn off the lights and be ready for instant laxative effect. I tried easy on RE2 when I got it, but have never looked at EASY modes ever again, especially when I realised there were things you could never get in Easy.

Of course, if you don't like replaying a game a few times, then of course Resident Evil has, and never really will be, your thing. Resi games aren't designed to give instant gratification and then you go away and be happy. RE2, Hunk and Tofu. RE3, Mercenaries. CV, Battle Mode. REGC, Dangerous Zombie and Invisible Monsters modes. RE0, Leech Hunter (Easily the best bonus of the series IMO)

Resident Evil requires time. Thts the best advice I can give anyone trying to get into the series...
Razz
29/07/03 @ 16:23
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HaHA! Fuck! I thought this read "Resident Evil: Dead Arm"
LOL! :)
Kami
29/07/03 @ 18:44
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Dead Arm, Dead Legs, Dead Hands... pretty much the enemies are dead so take your pick of body parts.

(I'm happy to finally see a Female Tyrant though. Sets gender equality back 10 years - heh heh heh...)
Zero Beat
30/07/03 @ 02:44
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As much as I respect that it can be rewarding to play RE games through a few times (I've only done that with RE2 but anyway) it's still a lazy way of making your games longer. Also only people who really enjoyed the game on their first run through will bother with a replay so when it comes to how you feel after completing the game (if you enjoyed the game enough to get that far) you're left feeling like you loved it and want more so you replay the game or you're left feeling it was nothing special AND you didn't get your moneys worth.
Kami
12/08/03 @ 18:53
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Zero, I see your point. But like I said, if you don't like replaying a game a few times to get the rewards, then of course Res Evil never has or will be your thing.

Some of us, however, enjoy the experience, dig deeper, and we're the ones who end up falling for the charms of the series. It has redeeming features, I do still play my Res Evil games. Res 3 had the most replay value - not in terms of extras, but just because the game is FUN.

Of course, I know why people whinge about the series not changing much, and I am happy the series is progressing on a bit. But to be honest, I have grown to appreciate the quirky bits in the series.

We'll see how much RE4 moves the series forwards. But heck, if it can pull of what Dead Aim has, I think we're all in for a treat.
Tweakmonkey
10/04/05 @ 01:55
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I'm playing this and it's incredibly boring. Maybe I don't have the patience anymore...

And on the issue of the controller - I really want to enjoy using the G-Con but it's quite hard to kill the zombies off. I'm wasting loads of bullets because my aim is so bad! I think the controller is easier in that respect because you can line up before pulling the trigger, and 1-shot kills are more common.

Have to say the game is a bit disappointing.
Tweakmonkey
14/04/05 @ 23:38
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Ok so I've just completed the game now and I have to say that it was good fun and is not to be missed by any Resi fan. My advice though is to ditch the light-gun and just use the controller. That way the game flows much better as you can move and shoot quickly. The story is as bonkers as ever and the bad guy - well what can we say about those heels?!! There are some cool enemies and the atmosphere is superb as ever. I'd give this a 7 out of 10 and 8 if you're a big Resi fan. This is definitely worthy of the series.

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