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Rebelstar Tactical Command Comments by Mathew Kumar

10 December, 2005

X-Communication.

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Comments: 1-13 of 13 in total

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Mox
10/12/05 @ 11:01
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A fair review, it's true that the stuff outside of the turn-based arena is very primitive. But I realised I was judging it against the UFO (X-COM) original. Taken by itself it's best to consider the in-between sections as cut scenes before the next 'level.'

I really, really loved UFO: Enemy Unknown.

Statistically speaking, the two most hazardous things an X-COM operative can do in the field are: (1) get out of the back of a Skyranger, and (2) open a door. Third place is to use snap shot on a Muton.

I lost so many troops on the second turn, with them standing around the back of the transport craft :)
kuzanagi
10/12/05 @ 14:18
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Statistically speaking, the two most hazardous things an X-COM operative can do in the field are: (1) get out of the back of a Skyranger, and (2) open a door. Third place is to use snap shot on a Muton.

I LOL'd :D

I lost so many troops on the second turn, with them standing around the back of the transport craft :)

Did you ever use the smoke grenade trick? I found usually that if I slung a couple of smoke grenades out of the back of the Skyranger, then exited it generally made the first few turns less lethal to my soldiers.

Doctor-Necesseter
10/12/05 @ 14:44
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I can't find a single online store listing this let alone selling it.
TriodeBliss
10/12/05 @ 14:59
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According to Gamecentral, it's not being released in Europe.
Mox
10/12/05 @ 15:20
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Yellow five-pointed star on your head? Next turn, assuming you haven't gone nuts, fling your kit on the floor :)
Shroomman
10/12/05 @ 16:11
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Totally agree with the review. X-Com is one of my favorite games of all time and this game brings back fond memories with a virtually identical interface but the presentation is so unbelievably appalling it really started to get on my nerves. The cut scenes are so bad you're sat there stunned at how they made it in. I think there was a feeling of "ahh f.uck it, the rest of the games pretty good, who cares about the presentation/story/dialogue". Why they didnt do a nintendo DS version of this I'll never know. Also the directional pad is badly suited to this type of game, a mouse (or touch screen) is infinitely better.
thegamesthething
10/12/05 @ 16:41
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yup, very clunky - that gollop charm is still there, but youve got to know what to look for

you can import rebelstar from www.dvdboxoffice.com - they got it to me in about 10 days, only £16.36, well worth it if, like the man says, you like TBS
Edited 1 times, most recently on 10/12/05 @ 16:54
gallow
10/12/05 @ 18:50
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I have been looking foward to this game. The game is British so why is it not released?

I have enjoyed most of the Gallop games from Chaos, Laser Squad, Lord of Chaos to the first X-COM.
pyramidbuilder
10/12/05 @ 23:51
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Every review I have read seems to hail X-com as an influence..
Never played it..
but I used to play Laser Squad on my Amstrad 6128, and I consider that to be one of the finest turn-based games of my youth. Simple, detailed with massive re-play value.

This sounds just as good, needs a uk release :)
Inigo
11/12/05 @ 12:50
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Laser Squad is the best game ever!!!1!!!11!!!

Played it about a year ago on the spectrum emulator and its just as good. However, i still can't beat android assault on level 7 :(

I haven't played this yet but it deserves at least 10/10 ;)

Edit: Needs more explanation marks
Edited 1 times, most recently on 11/12/05 @ 12:52
disc
11/12/05 @ 16:36
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pyramidbuilder: Gollop designed all of them :)

(Laser Squad, Rebelstar and Ufo/Xcom)

Good review, agree with it and I'll add that the way it was so unforgiving and hard I put it down to not touch it again. Don't have time for these games where the game is slow and require retry upon retry.
Nikanoru
11/12/05 @ 18:14
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Thanks to the limitations of the GBA hardware, the resource management sections have been dropped completely,

There we go again with the downplaying of GBA specs.

Your (and I'm adressing the gamer populace in general) shiney new consoles are really not all that special. I know you like to believe they are and try to reenforce your belief by laughing at older consoles telling us what they can't do (while in reality they can).

But these faults in the game are the developer's, not the hardware's. It's utterly ridicilous to think the GBA couldn't do resource management. Even the SNES had plenty of games that had this aspect to them, or even revolved around it.
ED209
12/12/05 @ 11:47
#13
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Apocalypse was the mutts nuts. Couldn't get the underwater one to work with the DOS nonsense on my Windows 95 Comp. Any plans for any proper x-com stuff on anything ever? (other than this game).

Comments: 1-13 of 13 in total

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