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Ratchet & Clank Review

PlayStation 2 Review by Kristan Reed

11 November, 2002

In an industry obsessed with endless sequels and "franchises", it makes a nice change to be greeted with some new characters. Sony recent track record in introducing new "brands" deserves credit, with recent examples such as Jak & Daxter, and the forthcoming The Getaway, Sly Racoon and Primal all looking worthy of any discerning gamer's attention.

So what of Ratchet & Clank, its second double act platformer in a year? Following on from the critical and commercial success of Naughty Dog's lauded Jak & Daxter, we hoped that Insomniac's first non Spyro effort would be in a similar league.

Dastardly

'Ratchet & Clank' Screenshot oct0235b

Where next, our hero muses

As with any platformer worth its salt, it has the usual good versus evil tale to tell, and guess which side you're on? The evil Chairman Drek is determined to use the best bits of other planets to build a new planet for the inhabitants of his polluted world, Orxon. This, obviously, doesn't sit very well with the rest of the galaxy, and it's up to crack floppy eared mechanic Ratchet and cunning robot Clank to foil his dastardly plans.

Anyone familiar with last year's Jak & Daxter will be immediately at home with Ratchet & Clank. Technically, it's on the same solid ground, being built with Naughty Dog's rather nifty technology that grants the player stunning views of each intricately designed level.

And the control system is practically identical, with movement controlled by the left analogue stick and camera rotation with the right stick, while the four main buttons are used for jump, and weapon select/usage. Meanwhile, the shoulder buttons activate first person view, and crouch, and it's a system that works well for the most part.

Gratuitous bot gag here

'Ratchet & Clank' Screenshot oct0234b

If in doubt, electrocute - words to live by, there

Each level, or planet if you will, presents you with a number of objectives, which basically boil down to having to work through each level destroying progressively tougher enemies, pick up the resulting bolts (which are magnetically attracted to Clank), and eventually reach a particular character who will present you with a crucial object or Infobot with which to travel to your next planet - and hence move on the plot.

Hardly revolutionary stuff, we're sure you're thinking, but where Ratchet & Clank tries to innovate and charm is through the numerous gadgets and weapons that you get to grips with. The aforementioned bolts you gather act as currency, and each planet has its own shop in which you can buy ammo and meatier firepower. But in addition, you also get rewarded with assorted artefacts for your pains, which vary from the humdrum, but effective Blaster to the surreal Taunter - a device that emits comedy noises, and often stupefies enemies to allow for easy despatch.

In fact, each of the 35 gadgets and weapons you gather during the game have their own specific uses, although strictly speaking there are often multiple ways to wipe out your enemies - and progression can be a case of working out which is the most effective weapon. But time is of the essence, and selecting the right gadget or weapon at any one time can seem a bit fiddly to begin with, as it involves hitting triangle, scrolling through the available choices with the D-pad, and selecting the one you want. This, when there are multiple enemies descending upon you, can easily result in death, but it's possible to define a quick select weapon, enabled by double tapping triangle. Even so, in a major battle it's still a muddle trying to juggle which weapon you need, and this should have been managed with more elegance.

Just as well, then, that you're never forced to backtrack too far, as the game intelligently and mercifully saves your progress for you. You still have to wipe out the enemies all over again, but it does at least spare you the task of breaking open boxes again. This approach certainly saves it from being a Blinx-esque joypad smashing horror show, and recognition of your progression, rather than forcing you to start from scratch every time. Such basics make you feel good about playing R&C, and will drive you on towards completing the game, although we reckon most of you will have it cracked in 15 to 20 hours.

Not just for kids

'Ratchet & Clank' Screenshot oct0241b

J&D's, er, reign hasn't come to an end just yet [fired -Ed]

If you objected to Spyro's kid friendly leanings, you'll be pleasantly surprised to find that R&C has much more of a universal appeal than the cutesy dragon ever did. The game can come across as quirky and comical, and it is, but R&C never descends to irritating slapstick, and instead there it ascends to almost Pixar-esque heights - especially during the many amusing and exceptionally well rendered cut scenes.

Variety is also one of R&C's strengths, and as with its spiritual cousin Jak & Daxter, you get to engage in some welcome diversions such as rail grinding and hoverboard racing. The occasional set piece, such as having to escape from a flooded area, also helps break up the action, as does the appearance of a (predictably gigantic) boss. Somehow these disparate elements all add up to one compelling whole, which drives you on in search of the next section.

Another area Insomniac deserve serious applause is on the visual side. Nearly every planet is stunning, featuring vast views, and incredibly detailed flora and fauna that even moves convincingly when you brush against it. Often you get the chance to ride elevators that sweep you through the level, giving players a chance to really take in the sights. The character modelling is also well up to standard and is not only detailed and well animated, but full of incidental touches that really bring the game to life. R&C pushes the PS2 further than just about any game of its type; it's almost entirely bereft of the dreaded jaggy, and has none of the cardboard cut-out/blocky scenery that blights so many games. However, if there is one criticism it's the slightly muddy colour scheme that sometimes doesn't quite do the artwork justice, but that's just down to personal taste.

Lights! Dodgy camera! Action! Death!

'Ratchet & Clank' Screenshot oct021b

Red bastard #1 jumps the blow

Naturally there are a few areas that make R&C slightly less than perfect. For starters it's saddled with is the same camera problems that blighted J&D. Most of the time it acts intelligently and you'll hardly have to use the right analogue to adjust it. However, when it does choose to be idiotic, it generally waits for the moments that you need it to be on your side - such as during boss encounters where it decides that giving you a good view of the boss is a much better idea than allowing you to see where the hell you're going.

Also, the game lacks the freedom of J&D to roam from one end of the game world to another, being limited instead to a comparatively linear approach where you're forced to wait thirty seconds while you fly between planets. The abandonment of the fantastic "no load" principle makes R&C feel something of a backward step, and as a result makes it feel more like the linear platform games of old rather than the expansive cohesive experience of Naughty Dog's recent epic.

That's not to say we didn't enjoy R&C, because we obviously did. In fact it's hard not to enjoy what is quite easily one of the best platformers on the PS2. It's addictive, tells a good, amusing yarn, looks spectacular and is challenging without ever being annoying. If you're even remotely into run, jump and collect epics, then you have to give R&C a look. It's not our favourite platform game ever, but it's pretty damn close.

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Comments: 1-25 of 25 in total

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Tiitiz
11/11/02 @ 16:32
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Does not appeal to me sorry
DocX
11/11/02 @ 16:35
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Me neither, but I'm not sorry about it ;)
jaa
11/11/02 @ 16:36
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Well, here you have an expert opinion about Ratchet & Clank, UncleLou... Hope you're happy.

I bought Mario and Blinx, so this is out of the question. Maybe the platinum edition later next year.
UncleLou
11/11/02 @ 16:45
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So my topic didn't go completely unnoticed...

Well, Tiitiz and DocX, it didn't appeal to me at first, too, but now I think I'll get ít sooner or later. Though normally not really into platformers, I liked J&D a lot, and the inclusion of weapons and a robot as a side-kick sounds good...

krudster, could you drop a few words on minigames, puzzles, etc. please? I also read there are Pikmin-like elements in the game?
Edited 1 times, most recently on 11/11/02 @ 16:46
Blerk
11/11/02 @ 16:48
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Does not appeal to me sorry

So what's the difference between this and Mario/Blinx, two games which you've already said you have?
Tiitiz
11/11/02 @ 16:55
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So what's the difference between this and Mario/Blinx, two games which you've already said you have?

Yup, I own Mario and Blinx but from this review it does not appeal to me. I also like J&D for the few hours i played it on a friends machine but feel it should have just been left at that.

Guys n Gals, it's my opinion after reading the review. I cant comment more and wont cause i never played it.
krudster [mod]
11/11/02 @ 17:07
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If you're anything like me you'll have approached this with scepticism, and boredom. But after a couple of hours you warm to it. It really does grab you after that. I'm about halfway through, and looking forward to spending another 10 hour session on it sometime (if there is any time after all these bloomin releases have stopped)....
binky
11/11/02 @ 17:14
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sounds interesting. still looking forward to playing mario as well.

i was reading a few reviews on starfox adventures at the weekend. Have u had a chance to play this krudster? have heard some mixed stuff tbh.
krudster [mod]
11/11/02 @ 17:31
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Well, Mugs has the US Gamecube, and I sportingly passed on my copy of Starfox Adventure to him, so you'll have to ask him. By all accounts it's not picking up hugely enthusiastic review coverage from what I've read. Even NGC gave it 72% and they had it on their cover, while Edge gave it a 6....
binky
11/11/02 @ 17:43
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yeah i picked up NGC myself for the first time. they seemed to say it looked lovely but was ultimately quite dull and over to quickly and VERY easy. CVG gave it about 8 i think. but then again, after reading CVG I think thats the last time im ever gonna get it. One paragraph reviews for some of the big games ?? wah!? oh well.

I think SMS and Monkeyball will last me when i finally get my cube anyway. ooh and smash bros that ive cunningly bought my fiance for crimbo. hehehe.
krudster [mod]
11/11/02 @ 17:50
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God, SS Bros drove me insane. Even my 13 year old nephew, who loved the N64 version thought it was shite. Eternal Darkness was pretty good, if you like that sort of thing. Quite slow though.
lee3p0
11/11/02 @ 20:00
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This game looks ABSOLUTLEY SUPERB. I ABSOLUTELY LOVED Jak and Daxter that game was SUPERB also. I was gonna get a gamecube but now it`s decided it`s a PS2 for me!!!!
beep
11/11/02 @ 21:52
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Since it's not on Xbox, I can't pretend to like/ enjoy/ think it's better than Mario.

Seriously though, I would probably get this game if it went platinum and became cheap. At the moment it just seems a little too J&D to warrant a 'new game purchase.
Khab
12/11/02 @ 00:26
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pick up the resulting bolts (which are magnetically attracted to Clank)

Yes, um. Er... Well, wouldn't that make him stick to the floor?
Blerk
12/11/02 @ 08:41
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God, SS Bros drove me insane. Even my 13 year old nephew, who loved the N64 version thought it was shite.

Thank God for that! I thought I was the only person on the surface of the Earth who didn't see what all the fuss was about. I found it dull after about the third game, even in multiplayer.
Tiitiz
12/11/02 @ 09:14
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I played SSB on a work mates machine and thought it was alright. Nothing making me go out and but it though. Perhaps trade or used in the future after Christmas.
Edited 1 times, most recently on 12/11/02 @ 09:22
Killerbee
12/11/02 @ 09:23
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Hmm... I quite like the look of this now. I completed Jak & Daxter 100% (every single damn orb!!!), so I'm in need of some new platforming goodness. Argos have it for £29.99 which makes it worth a punt imo.

The real problem is there are too many good new games at the moment and not enough time to play them!
Edited 1 times, most recently on 12/11/02 @ 09:26
UncleLou
12/11/02 @ 09:45
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Tried to buy it yesterday, but the two shops I was in didn't have it in stock. Bought the OPSM2 with the demo instead and quite liked it, but I have to know whether it's possible to invert camera movement in the full version, and not only vertical, but also horizontal? The camera moves in the wrong direction, imo.

Btw, the disc contained an "exclusive Getaway video" (about 15 secs long, no kidding!) and a demo of WRCII which is so bad it's almost funny. Feels like driving a cardboard car on the moon.
jaa
12/11/02 @ 10:01
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Feels like driving a cardboard car on the moon.


I forgot to take a cardboard car the last time I was up there so I won't comment. :p
Mark
12/11/02 @ 10:05
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I think if you liked Jak & Daxter, you will like this one :)
binky
12/11/02 @ 12:00
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God, SS Bros drove me insane. Even my 13 year old nephew, who loved the N64 version thought it was shite

Kruds i fear u have missed my point. it is for my fiance. and that being the case, even if it WAS shite, being a girl that doesnt get games for her self normally, she will be unable to say the game is poo, and will play it regardless. its in their genetic make-up.

She played Nighmare creatures all the way thru for godsake!!
krudster [mod]
12/11/02 @ 12:07
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god, you poor sod. Nightmare Creatures? A game that would officially make any sane person commit murder.

As for inverting camera etc - yes you can alter vertical and horizontal axis if you so wish.

Oh, and that WRC 2 demo is shocking isn't it? The full game is nothing like that, however. Can't believe Sony allowed that demo out there.
Edited 1 times, most recently on 12/11/02 @ 12:07
pjmaybe
13/11/02 @ 14:11
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I really do not like this game. It's pretty, but then so what...it's still the same lame old 3D platformer style game that's been seen far too many times before. I still can't figure out how this got such a good review in OPSM2. It's vile!

Peej
UncleLou
13/11/02 @ 14:21
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WRC 2 demo is shocking isn't it? The full game is nothing like that, however. Can't believe Sony allowed that demo out there

Good to hear that the full game's better. Really hard to understand how they could publish such a demo. I mean, I always thought demos are there to promote a game, not to scare off potential buyers. Although I believe your words, I have for now lost any interest in the game whatsoever...'t was just too shocking.
jaa
13/11/02 @ 14:52
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UncleLou: What do you have against racing on the moon? It seems to be great fun (scroll down the page). Especially with a Nintendo tune and these lyrics.
Edited 2 times, most recently on 13/11/02 @ 14:54

Comments: 1-25 of 25 in total

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