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Quantum Redshift Review

Xbox Review by Kristan Reed

10 October, 2002

Futuristic racing has been a well beaten path ever since Psygnosis blew gamers away with WipeOut way back in 1995, with its gruellingly exciting blend of combat, stupendously fast racing, top class (for their time) visuals and a cutting edge dance soundtrack. It's probably not too wide of the mark to suggest that this was the game that made the PlayStation a cool machine to be associated with, and stands as a landmark achievement.

'Quantum Redshift' Screenshot sep028b

Quantum Redshift Episode I

Several incarnations - and copycat games - followed, inevitably, but the impact lessened each time with just incremental improvements added each time. And when Sony's Wipeout Fusion on PS2 was virtually ignored by the punters earlier this year, it was clear that the public's appetite for such games was at an all time low. Time for a re-think? Maybe that's where Quantum Redshift comes in.

The signs are pretty good when you realise that it's been developed by a team (Curly Monsters) comprised of the same chaps that brought you the original Wipeout - so it's by no means an exercise in bandwagon jumping. And it's not their first, either, having already released the critically lauded, but low profile NGen Racing. And with this experience of futuristic racers behind them, perhaps it's no surprise that Quantum Redshift is a class act.

Using the familiar template of weapons, white knuckle speed, a lush, futuristic setting (100 years hence), cutting edge graphics and a pumping soundtrack (Junkie XL - yes, they of No.1 'A Little Less Conversation' smash hit fame), Quantum Redshift isn't exactly gunning for originality awards. But whatever it does, it does extremely well.

Caught in a trap

'Quantum Redshift' Screenshot sep023b

Bosh

Essentially it's another racer that has most of its real goodies locked, and so the game is littered with incentives to brush up on your racing skills. Initially you get about half of the 16 vehicles and characters and tracks to play with, and gradually via winning races more becomes available to you. No surprises there.

But what is a delightful surprise is that, for once, we have the pleasure of reviewing a game that has clearly been coded to make the most of the Xbox. Visually, it's a tour-de-force, with a sheen that makes it stand out in a way that only a select few titles have managed on the format to date.

Being a futuristic racer, Curly Monsters has taken the approach of 'anything goes', so any resemblance to reality is purely co-incidental. Track wise, the design alone is immediately impressive, with multiple climbing, spiralling routes and beautiful scenery to be admired at every turn. The graphical wizardry warrants a special mention; the water effects in particular are inspired, especially when droplets splash onto your camera lens after a brief underwater excursion, and generally elicit gasps from anyone observing. And with full 16:9 support and 5.1 Surround included, this is one title that the more flash gamer will be wanting to show off on their home cinema system.

The Quantum Menace?

Meanwhile, the 16 vehicles that populate the game have also undergone the same degree of polish. While undoubtedly 'inspired' by the Pod Racers in The Phantom Menace, (not as bad an idea as it sounds), the animation and attention to detail lavished upon them is top notch, with incidental touches making them look and feel convincing as you scream around at speeds up to 900 m.p.h. Tap the boost or brake and the visual effect on the craft is highly noticeable, with flaps opening out, and various parts of the ship shifting in relation to the forces exerted upon it as you burn around. The game genuinely feels more convincing as a result. Arguably, Quantum Redshift is how 'that' scene in Episode One should have ended up as a game. Only three years late. Ah well.

But is it any good?

'Quantum Redshift' Screenshot sep026b

The scenery is constantly beautiful

By now, you'll be wondering how it actually plays. And the answer is very nicely - as with any good racing game, the controls and handling are paramount. Simply use the right trigger for acceleration, left for brake, with two buttons for weapons, one for boost and one for shield. Throughout, the controls feel intuitive and once you realise that breaking on corners is essential, it becomes a question of how well you can memorise the track layouts and your weapons using ability.

But your destructive abilities, to begin with, are pretty poor - it's only once you start earning cash and upgrading your craft that things get interesting. However, before you go piling your cash into weapons upgrades it's worth bearing in mind how useful it is to have a longer lasting speed boost, or a better quality shield. In fact, correct use of the boost system can be the difference between success and failure, with a quick blast capable of getting your craft up the many hills, or around the many corners swiftly.

As you'd expect, the weapons play a huge part in the game, and the tracks are littered with them. Every ship has its own unique weapon, and over 160 weapon effects are said to be present in the game, so you could say a fair amount of effort has been made here! The weapons system is especially useful for stopping rivals from getting too far ahead, but it does also mean that unless you're in sixth place (out of six) you're always likely to be under attack from your aggressive rivals, therefore having a decent shield is vital, especially as you progress deep into the game. Just as well, then, that the game warns you of incoming enemy attacks and a tap on the shield button can temporarily ward off the threat of missiles or enemy cannon. Your competitors can get seriously feisty, and will think nothing of stopping you in your tracks - so defence is often the best form of attack, especially once you've powered up your shield enough to deflect the blasts onto them. Bwahahahahahaha.

Once your begin to progress from the fairly powder puff attacks of Novice and Amateur modes, Expert mode is where the game really starts to challenge, with heavy weapons and beefed up, smarter enemy AI making it a tough, but still playable nut to crack.

Innovative?

'Quantum Redshift' Screenshot sep029b

Environmental effects mixed with a little mushroom cloud here

But where's the innovation, I hear you cry? Well, it's not overly abundant, it has to be said, but at least some effort has been made to stand out. Each of the racers has a particular nemesis and a 'home' track, and every race is introduced by a short animated exchange between your chosen racer and the track's home hero. All very dramatic, and amusing in a beat 'em up kind of fashion. And in order to unlock more characters and tracks, you must first win each race of a mini series, culminating in a one on one race off against your foe. Beat them and your nemesis becomes playable, along with their track, which certainly makes a change to merely winning a mini league, or series of races to progress, and adds charm to an otherwise straight up racer.

Whether it's worthy of purchase comes down to your tastes. It's by no means a screaming "must have" release for the simple reason that games like this have been done to death, and many veterans may feel like they're re-treading old ground. On the other hand, Quantum Redshift is easily the best game of its type. It's by far the best looking, plays brilliantly, and has huge replay value thanks to the upgrade system. It also has the now standard four player split screen multiplayer mode, which sadly has to be unlocked, (an annoying oversight), but at least it's a good incentive to play through the single player campaign.

Quantum Redshift is one for the less jaded gamer or the future racing fanatic, but the old school may want to try before they buy.

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Comments: 1-26 of 26 in total

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Tiitiz
10/10/02 @ 18:49
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Great! Yet another positive review for this game. Gonna be mine this Friday/Saturday :)
lee3p0
10/10/02 @ 20:31
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Played this one In the week and I must say I was mightily impressed.It looks really superb especially the water droplet effect. But it also plays really well too!! I think I might give this one ago!
boabg
10/10/02 @ 22:16
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why does mugwum's name appear at the top and krudster's at the bottom?
krudster [mod]
11/10/02 @ 06:41
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Yes it can get fairly repetitive after a while, but the upgrade system and multiple difficulty level make previously easy tracks a more beefy challenge. 16 is a fair number, but I agree a few more wouldn't have gone amiss. All round a good effort, but it's a curiously low profile game by all accounts - in terms of marketing and mag coverage.
BartonFink
11/10/02 @ 08:34
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Nice review Krudster, looks like another one to add to the crimbo shopping list, as vermin said, great xbox gets its own F-Zero and by the peeps who did Wipeout to boot. nice
Edited 1 times, most recently on 11/10/02 @ 09:38
Dizzy
11/10/02 @ 08:44
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There is no FMV in the game.

Also... 4 player split screen was enabled in my version from the beginning???? ANyway... great game, IMHO no other future racing game can touch it. On the more advanced levels the game is so fast that it is not even funny anymore. Graphically up there with the best!
Phreedh
11/10/02 @ 08:59
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Been following this with interest since I heard about it. My favourite future racer ever, so far, is without a doubt... Hi-Octane on the PC! =D

Actually, it is... but I was pretty entertained by WipeOut some version or other on the PSX at a mate's place. He had that odd controller which you can errr... twist, and it had analogue buttons on the surface etc. Can't come up with a better description of it. =)

Oh well, this'll be fun!
mentat [mod]
11/10/02 @ 09:06
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That controller was called the Negcon i think, or sommat like that
krudster [mod]
11/10/02 @ 09:06
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Weird. 4 player split screen wasn't available in the review version. I'll check what the boxed copy does...
gizmo
11/10/02 @ 09:12
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Nice to see the quality sexbox software is starting to flow in. Always takes a little while eh?

edit: (forgot a word)
Edited 1 times, most recently on 11/10/02 @ 10:12
Killerbee
11/10/02 @ 09:24
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unless you’re in sixth place (out of six) you’re always likely to be under attack from your aggressive rivals

Does that mean there are only ever 6 computer-controlled racers at one time? That's a bit pants - Wipeout Fusion manages 20 iirc. And you need that many because plenty will get destroyed during the race. I'm guessing the 6 in this are a touch more *durable* than Wipeout?

Anyway, the screens look very pretty and no doubt the sountrack is good too. I like the idea of establishing the characters - I always felt the unlockable characters were a bit of an afterthought in Wipeout Fusion.
Super Stu
11/10/02 @ 09:30
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Gents, would someone point me in the direction of the best value/cheapest Xbox deal currently available. I think spending some money I don't have (ta, VISA) will cheer me up.
binky
11/10/02 @ 09:49
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might rent this with my FREE DVD OR GAME voucher for blockbuster at the weekend.
Killerbee
11/10/02 @ 10:01
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Stu - try this (although you've probably done that already). I'm not sure what's on the high street tbh.
Tiitiz
11/10/02 @ 15:23
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Just got the game and played it during my lunch break. Very fast, pretty and clever. Some tracks are so hard though at the moment but practise will tell. Music on my Xbox at home is gonna work so sweet with it.

IgeL - Racing games are not really designed for plots, im happy with a pure basi one.
binky
11/10/02 @ 15:57
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Well I have NFS: HP2 to play this weekend on my xbx so expect to see another of binky's fabulous reviews on monday :)
BradlayLaw
11/10/02 @ 16:19
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Wipeout 3 SE for ever.

Needs more designers republic.
ssuellid
11/10/02 @ 16:33
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"Needs more designers republic."

http://www.warprecords.com

Edited 1 times, most recently on 11/10/02 @ 17:34
ssuellid
11/10/02 @ 16:57
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"the DR are as tired as AFX... give it up"

Poor delusional chap. Depends on whether you managed The End shows or not?
otto [mod]
11/10/02 @ 16:59
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Meanwhile back on Planet English...
Hank KIngsley
11/10/02 @ 17:03
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I went to a DR book launch last year in London and it merely compounded the general consensus that their best work was before that game called WipEout. Graphic design moves on, and so many people copied DR that it all looks a little dated.
ssuellid
11/10/02 @ 17:07
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The DR website is a bit of a design and layout mess IMHO. I like the warp site tho - it takes a bit of getting used to but now seems intuative.
prettyboytim
12/10/02 @ 11:29
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The big problem with the DR job on Wip3out was that they made the text too small to read easily on a TV screen. I'm all for a nice bit of design here and there, but anyone who thinks that it should be put ahead of practical utility in a commercial product is an idiot.
thebuzzard
01/12/02 @ 15:09
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Just traded a couple of old PS2 games in for this, seems pretty great so far.
tiddles
21/08/04 @ 19:02
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Yours for £3 in the Oxford St HMV - well worth the money I'd say, haven't paid that little for a game since the Speccy budget days....
Retroid [mod]
21/08/04 @ 19:31
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£3? I think that's worth a try... although I've bought a few games this year for that amount thanks to Game. Half Life, Guilty Gear X, Battle Engine Aquila and Alone in the Dark 4 (all PS2 sadly) were £2.99 earlier this summer.

Quite mad.

Comments: 1-26 of 26 in total

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