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Phantasy Star Online: Episode I & II Review

GameCube Review by Tom Bramwell

2 April, 2003

According to messrs Nintendo, Infogrames and Sega, this is the first online game for a next-gen console in Europe! Well, that's just plain bollocks, isn't it? Xbox Live has been kicking around since the end of November, the PS2 has had online games to some degree for ages (like Tony Hawk), and wasn't the Dreamcast supposedly next-gen anyway? Let's not get bogged down by semantics, you might well say, but hey, we're not the ones who wrote the silly press release.

So what is special about Phantasy Star Online: Episode I & II, apart from the crap name, the distinction of being the first online Cube game, and a dynasty of old-school turn-based RPGs?

Up and under

'Phantasy Star Online: Episode I & II' Screenshot 01b

You'd think Nintendo would want something mainstream and accessible for its first online game. Tellingly, PSO is exactly the opposite. Fortunately, it makes up for it by being bizarrely addictive when played by more than a lone player, and it gets this aspect of the game right most of the time. However, it also makes plenty of mistakes. Cripes - three paragraphs in and we're already bouncing back and forth like war propaganda. We knew this would happen.

The game is, at its simplest, a hackandslashy science fiction RPG played by one-to-four players, in which the protagonists - colonials looking for a new home in the stars - are seeking to find out why the planet Ragol and an early settlement has been ripped to shreds by a big explosion, and where all the people have gone. The game is played out on and below the surface of the planet as a band of adventurers fight wave after wave of plodding enemies in pseudo-real-time, collecting money and upgrades in their wake and from crates scattered by the explosion.

The original Dreamcast game (including the version 2 upgrade) is there in full, and the "Episode II" element (you can see how it gets confusing) adds a raft of new content in the same game engine. It can be played offline by one player, by two-to-four in split-screen mode, or online by a single player co-operating with up to three others in a party. Sadly, you can't have people on your end make up the numbers in split-screen - an annoying restriction, but with a very tightly controlled serial/key/password system governing the online element, and a monthly subscription fee, you can sort of understand why.

Off and on

'Phantasy Star Online: Episode I & II' Screenshot 02b

Instead of splitting the game up into single and multiplayer chunks, you simply play through the same levels and have more enemies to face depending on the numbers. In each case, you have to set up a character to start with, choosing from one of three classes and four sub-classes each, which all differ in their abilities. To quickly run through each one; Hunters are proficient with bladed weapons; Rangers specialise in projectile weaponry; and Forces are sort of wizardlike, with various spells which make up for their physical weakness. However in PSO, these are called "Techniques", and use TP instead of MP. Semantics again.

The Episode I element comprises four main areas: the Forest (with slashy humanoid "Booma" enemies, wolves and little yellow penguin-looking bastards), the Caves (with sharks and Nova dragons), the Mines and the Ruins. We lost interest in the latter stage enemies long ago and can't remember their names. Of the four sections, the Forest is easily our favourite, with its reasonable learning curve, increasingly cool battles (big, gorilla look-alikes turn up eventually at four times the size of a Booma) and one of the best bosses in the game - a big red dragon. However, none of them varies much from the hackandslash principles, and ultimately the gameplay is mainly about collecting items and doing whatever's needed to open the next door (almost universally by one of two activities; killing all the enemies in one area or just finding a switch nearby). Any variation in gameplay can be found in the enemies you face and the kit you acquire. OK, you can download quests from Pioneer 2 (and the Sega servers), which flesh out the story a little more, but they all take place in the same levels.

The act of walking around and clobbering people is admittedly quite fun. The lightsaber-wielding Hunters get the best of it, and the combat is based around a measured three-tap system (tap - downward stroke - tap - horizontal stroke - tap - uppercut). As you go on, you gradually accumulate better weapons from the crates you find and shops you visit back on your mothership, the Pioneer 2, and Techniques from special disks which are strewn around the same locations. Weapons, techniques and items can all be bound to the various face buttons on the controller through a complicated menu system, and eventually your little Mag - a sort of shoulder-mounted Tamagotchi who must be fed items regularly - will learn how to pull off massively powerful techniques which are best employed against bosses.

One to four

'Phantasy Star Online: Episode I & II' Screenshot 03b

But playing the game on your own can be pretty tedious. It takes a long time and a lot of battles to level up your character to boss-beating status, and as you start out you'll often find yourself dying regularly or running out of Monomate (cough, health potion) and retreating to Pioneer 2 to tool up again. And of course this style of hack, slash, die, rinse, repeat only really appeals to a particular brand of gamer, and I'm not really one of them. Shove in a social context though and I'll happily play Diablo II until the early hours, and that's where PSO really excels - in that close-knit, team co-op guise. Get a few friends together and play online and it's amazing. You share experience by contributing to the death of the same enemy; thus you can help build up lesser players by having them dart in and smack an enemy once before you finish it off. You can fight over the loot. You can work through a level in a couple of little groups. You can even chat away happily - with the appropriate keyboard peripheral. And to a certain extent, the game is also fun in split-screen mode. To a certain extent.

Beyond that extent, we have the communal map overlay, which obscures a lot of the playing area despite some vague attempt at translucency, the absolutely ridiculous pop-up even in two-player (we used the term "Daytona-level pop-up" recently, but we're going to switch to "PSO GC-level pop-up"), and a camera which at times just does not want to show you the game. It's OK in single player with a big screen to peer at, but in little split-screen boxes you'll find that getting backed up by monsters often means you're left with screen clutter and big, fat, indecipherable graphics pulsating against the camera like a bloody ultrasound scan. "Where's the enemy? I don't see it." It's even worse in boss battles, particularly with dragons, because it only wants to look at their heads, meaning you get stomped because you can't see where you are. Honestly, Sega, did you even test this?

Down and down

'Phantasy Star Online: Episode I & II' Screenshot 04b

Eek, we almost commenced the downward spiral towards the verdict you've already glanced at. But before we do, let's stick with what we do like about PSO, because for all its flaws (and it's taking a lot of typing to fit them all in), it does have some serious merit. To reiterate what's gone before, it's very addictive in multiplayer over the Internet, and for some, as a whole. The reward structure is great, with irregular level-ups interwoven with new weapons, new armour, new Mag levels and new enemies. However, the graphics have lost some of their sheen, so it's no longer a visual reward, but more of that later.

Still on the friendly tack though, the online setup and network attached seem to be in pretty good nick. We've tried the game using both broadband and modem adapters (although Nintendo's PR company was only allocated ten of the former for the entire UK press so we had to buy one), and set up is logical, albeit occasionally a bit confusing. Anybody with a smattering of network skills will be able to set either up. For broadband, we had to set a manual IP address because PSO refused to talk to our DHCP server, but that's about it.

As for lag, we didn't spot any, except a reasonable amount via modem, and the download pod in the City area came furnished with the promised NiGHTS GBA port. Handy, and a good reason to invest in the GBA-to-GC connector, although you'll have to finish the mini-game specific quests first.

Money, money, money

'Phantasy Star Online: Episode I & II' Screenshot 05b

That said, you can't be expected to invest in every Cube peripheral under the sun, and that's what PSO seems to want you to do. You'll need a broadband or modem adapter to play it with other people at all, and that's £35, and then there's the keyboard peripheral from Datel or whoever, which is another £20. These are almost obligatory in order to gain much from the title - using the on-screen keyboard is horrible, and the Cube will only talk to the Internet using a standard, 'Nintendo-made-this' peripheral. Sorry. So that's £55 on top of the cost of the game.

To take advantage of the downloadable GBA games, that's another £7 or so for the cable, and since the game uses 28 blocks of your memory card, you're probably going to need another one of those (no reasonably longstanding Cube owner is going to have 28 blocks free on their main memory card, however poor the software situation has been). So you're looking at a big, big investment for a game which will only probably return it - and has rather insultingly been available on another system for several years. The only reason you can't play it on those any more (with all the peripherals you bought then) is that Sega turned the servers off - oh, and now they want £5.99 / €8.99 a month after a 30-day preview period for you to continue doing so.

What are they offering to justify this besides an ageing RPG? A smattering of new content (a few levels, bosses, weapons and so on), broadband support and a split-screen option - all things which should have been in "version 2". And they're still peddling those "you must walk to this specific two-metre-squared area to spawn baddies which, when dispatched, will unlock the doors you can't figure out" situations. Bad Sega, bad!

Final Phantasy: Please

'Phantasy Star Online: Episode I & II' Screenshot 06b

Aaaand we've been waiting to go on about the graphics, so indulge us; characters look like paper chain men with textures pasted onto them, and don't really do anything other than run like podgy charity workers dressed up as bears during the 24th mile of the marathon, occasionally halting to swing their swords or whathaveyou, animals move slowly and without much variation, and sometimes get caught jerking against the scenery, the collision detection is awful, and the environmental effects consist of little jets of water sprinkling out of octagonal pipes (which, without the water, we wouldn't be able to identify) and bubbling lava. The environments are even starting to look shabby now, with the exception of the new Beach area in Episode II, which looks rather splendid as you can see in the screenshots.

Phantasy Star Online has been kicking around for a long time now, and with each successive "update", Sega seems keen to endorse the snappy new slogan we dreamt up for it: Yesterday's Technology Tomorrow. This one is admittedly better value for money than the rather uninspired "version 2" Dreamcast release, but for a game which has seen as much development as this to suffer from fundamental flaws and dodgy design decisions in so many areas is bizarre.

Sega fans should rush out and buy it for the new content, ignoring every single word we say as the blinkers slowly unwind to obscure life outside Ragol, and die-hard fans of the genre will probably go for it - and more power to them, but they will want one of those keyboard pads too, unless they plan to stick with four stock phrases and a few smileys for the rest of eternity. Meanwhile, PSO virgins will find the package unwieldy and confusing to start with, and the online element a bit inaccessible. It's worth persevering with if you've got a regular group to play with online, but otherwise it just plain is not. Not any more. Too complicated for most humans, and it's going to be a lot more cost-effective on Xbox anyway, hence the score.

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Comments: 1-50 of 126 in total | next 50 »

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Blerk
02/04/03 @ 09:58
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it's going to be a lot more cost-effective on Xbox anyway

Why?
Mugwum [staff]
02/04/03 @ 10:25
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Because buying an Xbox Live package means you can play other games too (and you even get some thrown in, albeit demos), but in the Cube's case you're buying an adapter for one game. There are no other online games and we haven't the foggiest when the next one will turn up... Plus you won't need another memory card, or any other bits and bobs, and I bet there's no flipping pop-up or slowdown!
Blerk
02/04/03 @ 10:32
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Ah!
Nemesis
02/04/03 @ 10:39
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Oi. All you lot with OCD. Go play Diablo2 instead. Go on. It'll be cheaper. That's a hefty investment for a single game IMO.
RedboX
02/04/03 @ 10:46
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Mugwum wrote:
and I bet there's no flipping pop-up or slowdown!


You be surprised, unless Sega have updated it since the Japanesse version.
Edited 1 times, most recently on 02/04/03 @ 11:47
Cyhwuhx
02/04/03 @ 11:58
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"how about a "quit all menus" button, Sega? And don't bind "Cancel menu" to "Use health potion even if you don't need to""

Z-button people! I know it's small, I know it's clumsy but please try the buttons before moaning... ;) (what's next, you claiming you constantly use 'start' to enter the menu? :P)
Besides you CAN bind your Monomates to the X-button and keep A and B for attacks. (Even smarter put items under you R-set).

Note for the doubters; get your hands on Shining Soul (GBA) which if you like it, is the exact equivalent of Phantasy Star Offline. If you don't like Shining Soul steer clear of PSO. If you do like it, I'll be seeing you on EU/Arcturus3-1.
Mugwum [staff]
02/04/03 @ 12:12
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The bloody Z button! Ta, that'll keep me happy.
Cyhwuhx
02/04/03 @ 12:17
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.::: Heheh, btw I totally agree on the score. If it wasn't for the addictive quality of the game, it would be terribly boring and very basic.

As it is, it's fun to be constantly leveling together with some friends. But that's it...
Machiavel
02/04/03 @ 12:45
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PSO definitely has packaged a rather fine magic inside its unwieldy and sometimes irritating gameplay. For me one of my gaming highlights was playing early on in the Dreamcast days and first reaching the final boss (of Chapter 1). Must admit I'd be tempted to revisit if the Xbox version doesn't look like a lacklustre, dodgy port (as some forumites have worryingly hinted)
Slim
02/04/03 @ 12:48
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As you say, it's almost a shame it's out first on the cube and not the xbox. I love me cube, but there's no way I'm buying a broadband adapter just for one game.
otto [mod]
02/04/03 @ 15:45
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Are you on crack? Low scores?? They've had two 10 out of 10s and four 9 out of 10s in the last few days ffs!!!
JabbaDaHut
02/04/03 @ 17:05
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Heh - Makes Steel Battalion look almost good value for money....And I totally agree with the score Btw...
Dizzy
02/04/03 @ 18:03
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Online games should be played on real online consoles. Not on the Cube. Nuff said...
AOFanboi
02/04/03 @ 18:27
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What's a "real online console"? A console that came equipped with the hardware but no service? And which maker insists on being a monopolistic ASP as well, leading to certain game companies abandoning online play in their games for that platform?
Cyhwuhx
02/04/03 @ 18:47
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.::: Oh grow up you all, just because you like a game doesn't mean it's worth a high score. Besides it's a 6/10, that's above average which makes it a good game right? (If not than I hope you're all getting better grades at any form of college)

Besides, Shining Soul was receiving scores of 5 and 6 and I heard nobody complain about them. Just compare Shining Soul with Phantasy Star Online. It even has the four player option AND the limited ability to do some kind of summon next to being nearly identical.

PSO is a limited game which isn't pushing any boundaries. That DOES NOT mean it's no fun. Quit getting off on scores. Sheesh. :P
mustardkid
02/04/03 @ 23:35
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pffft if you ask me it's repetitive and pointless and mags are just freudian willy extensions. so don't you wave yr stag cutlery at me ... i'm not impressed
beep
03/04/03 @ 00:12
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I'll stick with the eerily ghost town-esque Dreamcast versions then.
Pirotic
03/04/03 @ 00:16
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Im going to have to comment, as i did get a keyboard and a modem JUST so i can play PSOv2, and i dont regret it for a second.

Your argument that it hasn't changed much since the dreamcast release is valid, the graphics are pretty poor in terms of polygons and textures, and the pop-up does suck..

..however, the item popup is there on purpose, it speeds up the internet games a bit, you see it only updates the 'room' your in, and the items which are within your sight meaning even on the dreamcasts 33.6 modem you can play it without any lag. which is also why badguys always 'fade out' and 'fade in/pop out' and why they always stand still when inactive rather than 'roam' by default.

they could of taken it out, but then the broadband people would have a big advantage (being able to see dropped items from a mile off)

but despite this i think PSO is still one of the most beautiful games, it might be carved out of a limited number of polygons but everything is so stylized and 'cool', just look at the weapons, you pick one up, equip it and think to yourself "wahey - this is wicked" only to constantly notice that "that high level geezer" has an even better looking weapon!

(why did that sound dirty?)

its a very magical game and when ripped apart, yes, it isnt perfect, but its far greater than the sum of its parts and for many this will be there only chance to see ragnol before it vanishs forever.
Skeeve
03/04/03 @ 18:07
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"Because buying an Xbox Live package means you can play other games too"

The hunter's licence is supposedly extra on top of xbox live isn't it?

"but in the Cube's case you're buying an adapter for one game. There are no other online games and we haven't the foggiest when the next one will turn up..."

Buying console hardware for initially a single game is hardly a new thing now is it. ;-)

"Plus you won't need another memory card, or any other bits and bobs,"

I bet plenty of gc owners didn't need another memory card either, its a shame sega or nintendo haven't done a gc to usb adaptor for keyboards like ms have supposedly done for the xbox especially since that also has the voice chat stuff as well.

FeZZ
05/04/03 @ 01:19
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Reading the review i thought this would have got a 3/10 or something.
And using xbox screenshots for a GC game, WTF ?
Azule
07/04/03 @ 10:43
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PSO virgins will find the package unwieldy and confusing to start with, and the online element a bit inaccessible. It's worth persevering with if you've got a regular group to play with online, but otherwise it just plain is not.

As a former virgin, erm, I mean newbie ;), I found the game took some getting used to, but that's only fair for a game that you'll most likely play every week, or more accurately, every day. If it was simple to pick up you would probably be seeing the faults of that simplicity rather quickly and be tearing your hair out wishing for something that makes more sense in the long run.
Finding fun people to play with, more likely people who have picked up a keyboard, is no problem and obviously adds to the fun of the game.
The cost was a factor, and still is, but for the kind of useage that this game is getting I don't regret it.

Pirotic, thanks for the explanation on the pop up, et al. :)
CyberClaw
03/07/03 @ 12:16
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Play the game the right way and find the damn weapons you shitty cheater. No one likes cheaters here. They disrupt our Online fun.
CyberClaw
03/07/03 @ 12:19
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This guy is so fucking smart. He posts in a couple of forums he found through google that he'll return the game if we don't give him gameshark codes (like if we wanted more one cheater among us, or like if he returned the game we'd loose a celebrity on our online enjoyment). Not only that, but he posted in those forums asking for cheats, and the said cheats to be sent to his email... Probably because he won't check back on the 30 forums he posted the same crap. The only problem is, he forgot to leave his email ^^;
Smart guy. He "finished" PSO and everything... LOL
FWB
03/07/03 @ 12:20
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PSO CODES PLEASE!, can I shove my foot so far up your ass that it comes out of your mouth?
Blerk
04/07/03 @ 08:14
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Why'd you buy it if you can't go online? Didn't you notice the huge 'online' on the front of the box? The single player game is next to useless....
FWB
04/07/03 @ 09:00
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FUCK YOU all of you!!!!!!!!!!!!!!!!!!!!!!!!

Is that a promise? Can I have it in writing?
CyberClaw
04/07/03 @ 10:33
#27
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"I'll get you for this you twiddly brats" (while twisting and waving his fist)

As far as my conscience goes, you, a kid by the age of 5, could very well be lying (I don't have online, buh-uh), so I'd never give ou anything. Not only that, but when called a cheater (which you are, with online or not) you promise to, and I quote "fuck you all". Unless you are a 20 year old, blond busty and sexy female, I think I'll pass the chance of having sex with you though. Sorry.
mal
24/07/03 @ 20:16
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But if they gave it 8 out of 10 it would have to be as good as Halo!
nightmarex2
04/08/03 @ 02:24
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does ne1 know how to equip multiple wepons any help apriciated
Blerk
06/08/03 @ 14:33
#30
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I'm really glad I didn't pay to play PSO, given the amount of cheating scumbags who turn up just on here. Imagine how many of them are out there now, spoiling everyone's games instead of posting for cheats on web sites...
krieg
07/08/03 @ 19:09
#31
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this game is ugly, u pick a gun up, hit the shoot button and u win, whoopedy doo
Scimarad
08/08/03 @ 07:35
#32
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When did this place turn into the GameFAQs forum???
krieg
08/08/03 @ 19:52
#33
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i didnt buy it, i have better things to spend my dough on, my friend bought it... poor sap
krieg
08/08/03 @ 19:53
#34
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the fact that u suck so badly u need codes makes it even worse, go outside, play basketball, something
krieg
08/08/03 @ 20:04
#35
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but if you want a good rpg final fantasy VII (that would be a 7, zero data) is as good as it can get, if u arent stuck up enough to only focus on graphics the story and gameplay could beat out phantasy star's excuse for existance
mal
08/08/03 @ 22:07
#36
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I'm just fucking glad I stopped playing this after the first Dreamcast version. I see the cube version has just the same fuckwits duping and hacking the game as ever. Shame. Brave new world? No, same old morons.
krieg
08/08/03 @ 22:33
#37
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"DUM A$$" Now don't you sound intelligent.
Sleepy Magpie
09/08/03 @ 01:21
#38
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"zero data"

-That just about sums it up nicely. Funny how these things work out.
Pirotic
10/08/03 @ 23:40
#39
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cheating's fine, but this is an online title - get a life and play fair.
krieg
11/08/03 @ 02:28
#40
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this game sucks, play a different one, if u want an rpg final fantasy 7
krieg
17/08/03 @ 17:13
#41
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all you code kiddies are such losers, dont hack or cheat, get a life, if u have to play a game as gay as this at least make it better for others by not being a cheater, what losers, dont waste space here either, if u wanna ask for cheats like the homos u are, just go to gamefaqs
mal
19/08/03 @ 18:53
#42
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Hey, I know just how you feel. Every time I find myself really enjoying a game, I can't stop thinking how great it would be to find a cheat for it that takes out all of the fun of competing. Think how much better it is if you can fuck up the experience for everyone else while you're at it!
krieg
20/08/03 @ 05:28
#43
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seriously people dont cheat, if u suck then go cry, play it and get better, cheating ruins the game for everyone else, by cheating u guys are being selfish, if u want to get an idea of how much people love hackers get counter strike and an aim bot and see how loved u cheating losers are
Lutz [mod]
20/08/03 @ 08:11
#44
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Sega need to pull there fingers out their arse and release a proper Phantasy Star game, which next in the series would be Phantasy Star 5. This is needed. Now.

/sulks
mal
20/08/03 @ 17:33
#45
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You should be able to save at any point, but it will only save your stats. You have to complete each dungeon in one run through - though once you've levelled up enough, that should be a piece of cake.
hellmut55
15/09/03 @ 18:59
#46
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Leider ist durch die tagelange Levelprügelei das Spiel doch recht langweilig geworden.
Jetzt suche ich actionrplay codes für Meseta und Levelgain (PAL-Version)
chrgoku
22/10/03 @ 02:22
#47
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I really want some AR codes If anyone has real codes please send them to chrgoku@hotmail.com
mal
12/11/03 @ 19:56
#48
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Oi! Stop breaking my game. You can afford to pay me my 40 quid refund for breaking my game, can you?
psofreak
06/12/03 @ 01:41
#49
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please send me some action replay codes
btheis@bresnan.net
psofreak
06/12/03 @ 02:28
#50
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the code doesnt fuckin work

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