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PlayStation Store Roundup Review

PlayStation 3 Review by Dan Whitehead

25 November, 2007

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After a sluggish start, the European PSN Store finally seems to be picking up speed with more and more original games added. With Xbox Live Arcade's regular Wednesday updates, and the Wii guffing out retro releases every Friday, does November's batch of bite-sized PS3 downloadery have what it takes to compete?

Snakeball

Remember Snake, that classic green-and-black mobile phone timewaster? Well it's back! In HD! And colour! And it's got balls! Scoff all you like, but Snake works - it's a classic arcade concept, and the fact that your mum probably has a go on her brick-like Nokia while she's waiting for the bus is testament to its lo-fi genius.

Such delicate concepts often fly to pieces when updated and weighed down with modern clutter, but Snakeball holds itself together surprisingly well.

'PlayStation Store Roundup' Screenshot 1

The main change is, as the title suggests, the addition of colour-coded balls - instead of just chomping them to make your snake bigger (wahey etc) you now earn points by dumping them in a goal, or gobbing them out as projectiles. You're also much more nimble than ever before, steering your robotic serpent with analogue accuracy, a shift which suits the new score-based gameplay but rather undermines the frantic forward planning that was required when you could only turn at right angles. Still, there are loads of gameplay modes for your money - including online multiplayer for up to eight players, specific puzzle-style challenges, and a classic survival mode where you have to nosh as many balls (wahey etc) as you can before you gobble your own tail (wahey etc).

7/10

Toy Home

Pitching itself somewhere between Micro Machines and Katamari Damacy, Toy Home looks like a racing game but will only disappoint those who approach it as such. You drive a little clockwork car around oversized domestic environments, with pathways and bridges formed from household objects. Coins hover and rotate, ripe for the collecting, while swirling checkpoints are scattered all around. The game funnels you towards these checkpoints with its rough track layouts, although it doesn't really matter what order you hit them in. Once you figure this out, and realise the game is more like an open arena than a strict race course, it's actually a lot of fun, pelting around these cleverly designed playgrounds. In fact, stray off the prescribed routes and you tend to find all sorts of fun little secrets and bonuses that can be earned by generally smashing and toppling the scenery.

'PlayStation Store Roundup' Screenshot 2

However...the game only uses the SIXAXIS motion sensing for steering. This alone will see it crossed off many people's lists. It's certainly not the worst motion sensing game, but nor does the act of twisting and turning the joypad really suit a game where precision control is so important. Lining yourself up for a tricky bonus item, or staying on top of wobbly raised pathways, can become a real niggle. The wooliness of the steering is compounded by the destructible environments. Pretty much any item in the game can be knocked over if you hit it hard enough, and while such mayhem is part of the fun, it can also leave you ping-ponging off debris or even demolishing a ramp that was vital for completing the level. Still, it's got charm to spare and - if you don't mind wrestling with controls that occasionally leave you gritting your teeth - this is a groovy little romp.

7/10

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Comments: 1-13 of 13 in total

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OnlyMe
25/11/07 @ 08:18
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Surprised by the Toy Home score, seems to have gathered rather horrible impressions from gamers.
Steroyd
25/11/07 @ 09:10
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Snakeball release date plz >:|
Hughes.
25/11/07 @ 09:17
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Can you adjust the steering in Toy Home? In the demo you literally had to tip the thing vertically to get a decent amount of steering out of it, which was pretty awful.

Snakeball has looked pretty entertaining from the vids, so I may pick that up for some cheap multiplayer laughs.
DanWhitehead
25/11/07 @ 09:52
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Toy Home's controls are certainly an issue, but I never found that they detracted from the gameplay all that much. The controller responded to small movements quite well. It's when you need to make large movements very quickly that it struggles, but that's only really a problem if you're treating it as a racing game. It isn't. Like I said, think of it as somewhere between Micro Machines and Katamari and there's plenty to enjoy for a budget download.
LFMartins
25/11/07 @ 10:42
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"...only a rather dull single player mode for the friendless, in which you can save your best runs and race against your own ghost. There's probably a Japanese horror movie about that."

I hope not.

/starts writing Feel Ski : The Movie.

On Halloween,a man receives a phone call after putting on some strange skis.
The caller tells the man that he will die in 7 days.After the phone call,the man begins to have nightmares about a man with a hand with knifes instead of fingers chasing him.The injuries that occur during the nightmares become real.
The man starts to investigate about the origin of the skis.It seems the original owner of the skis was a retarded young boy who died on a ski camp for kids.
The boy was skiing when he hit a tree and died,while the ski instructors were busy having sex instead of watching over the kid.Everyone who owned the skis after that incident died in freak accidents.
But during his investigation,the man finds out that there is a way to escape the curse.He has to race a ghost of himself,from the top of the hill to the tree where the boy died,at midnight of the last day of the curse.
If he´s faster than his ghost,he lives;if he´s slower,he will die...
Edited 1 times, most recently on 25/11/07 @ 10:42
Shrui
25/11/07 @ 11:03
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The Toy Home demo certainly does not give the impression of a 7/10 game. The controls were terrible! Will either be banished to the back end of the store or get a quick update enabling analogue stick control!
OnlyMe
25/11/07 @ 11:28
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LFMartins: people become screenwriters for less than that.
urban
25/11/07 @ 12:30
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hughes it was all about acceleration, speed and timing with the turning, it was difficult to begin with but i can see alot of people, if understanding how to play it, get really addicted to it.
Arkeologen
25/11/07 @ 15:41
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Buy the Ski game in the US shops, much cheaper than the one in EU store.

Fun little game, but not worth the asking price in EU PSN.
Gnort
25/11/07 @ 16:19
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I'm assuming High Velocity Bowling got a whole extra point on its score because it lets you bowl as a biker wearing a viking helmet.
JayPee
25/11/07 @ 17:22
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Please can someone tell me why we get "round-ups" for the PSN and Virtual console, yet each XBLA title seems to warrant their own independent review?

Not really a level playing field from anyone's perspective.
silke
25/11/07 @ 20:30
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The only things I really want is what I don't receive (Everyday Shooter, Puzzle Fighter).
Ryze
21/12/07 @ 13:24
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@JayPee

Because these PSN games are hardly worth a full review, are they?

I'm sure there'll be full reviews for the more fully fledged games.

Comments: 1-13 of 13 in total

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