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Project Zero Review

PlayStation 2 Review by Rob Fahey

10 September, 2002

Think "Tecmo" and what comes to mind? Own up, I know exactly what you thought; you thought "boobies", and you were quite right. Tecmo will forever be known for their pneumatic fighting series Dead or Alive and little else, and it's a myth they seem only too keen to perpetuate with their forthcoming contender for most gratuitous game of all time, Dead or Alive Xtreme Beach Volleyball. And if you're struggling to think of what else they've made, it's hardly a surprise - but their latest release, arriving via French publisher Wanadoo, shows that this is a team that knows how to thrill in more ways than one.

Icy fingers down your back

'Project Zero' Screenshot 08b

She looks a bit less like a porcelain doll in action, thanfully

Project Zero doesn't exactly arrive burdened down with expectations. Wanadoo is fairly new to this whole game publishing lark, Tecmo aren't exactly veterans of survival horror, and most tellingly of all - we thought - the game carries a budget price point, retailing at an RRP of £29.99 (but available for as little as £20 if you shop around). The signs were not good; the signs couldn't have been more wrong. Far from being budget-priced tat, this is one of the most intelligent, terrifying and downright superb games the PS2 has yet seen.

The basic plot of Project Zero is simple, if a little bizarre. In the prologue section of the game - which is entirely played in a strange black and white film effect, with washed out sepia and grey tones the order of the day - you play an effeminate young chap called Mafuyu Hinasaki, who has followed a benefactor of his, a famous mystery novelist, to a long-deserted mansion in the Japanese countryside. The novelist and his two assistants went there and disappeared, and Mafuyu is off to see if he can find them. He apparently doesn't get very far though, and after some nasty scares, an ghostly Japanese priestess attacks him and the prologue comes to an abrupt halt.

Japanese schoolgirl in day-saving shocker. Maybe.

'Project Zero' Screenshot 03b

Show me death, okay, show me pain, show me burning agony, that's right, more! More!

The focus then changes to Mafuyu's younger sister, Miku, who follows in her brother's ill-conceived footsteps. Is anyone starting to see a pattern here? Miku is a far more likely candidate for being a videogame protagonist anyway, being a late-teens Japanese girl in a leather miniskirt and high leather boots - this game is from the people who brought you Dead or Alive, after all! There are no high kicking antics here, though; aside from her wits (well, your wits to be precise), Miku's sole method of self-defence against evil spirits is an old camera left to her by her mother, which Mafuyu dropped in the entrance hall of the mansion when he was attacked in the prologue. The camera can see things which aren't visible to the naked eye, while taking pictures of aggressive ghosts damages them - combined with Miku's ability to sense the supernatural when it's near her, this is basically all that lies between you and a particularly grisly death.

Hang on - evil spirits, aggressive ghosts and grisly death? I'm getting ahead of myself a bit. First, a word about the graphics - which are, quite frankly, superb. Everything in the game is real-time, with not a touch of FMV in sight - but rather than the crisp, clean edges we're used to in videogames, Tecmo have used the unusual graphics hardware of the PS2 to generate "noise" effects on the screen. These range from fully-blown "aged film" effects, complete with vertical black lines moving across the screen, to simple film-style speckling and noise in some places. The clever combined use of these effects, along with the highly detailed and expressive character models and utterly creepy surroundings, make for a very cinematic experience indeed. The camera positioning is also excellent in places, using horror film tricks to add to a sense of unease. You are being watched...

Ring, Ring...

'Project Zero' Screenshot 05b

Headshot!

Unease is a sensation you'll get used to when playing Project Zero. Shock, disgust, fright and the feeling of your flesh crawling are also sensations which will become second nature. This is a survival horror game unlike any other survival horror game; the only sensible comparison we can draw is with the original Silent Hill, which utilised similar camera and movement systems, and also used a torch in the character's hand as its main source of illumination, as Project Zero does. However, both Silent Hill and the granddaddy of survival horror, Resident Evil, take their inspiration from American horror movies; Silent Hill from the freakish horror of David Cronenberg and his ilk, Resident Evil from the shambling zombie B-movies of George Romero.

Project Zero stays close to home for its inspiration, tapping into the rich seam of gory and unpleasant Japanese folklore tales which spawned such cerebral excursions into terror as the Ring series of movies. In fact, Ring (and its sequels, Ring 2 and Ring 0) are the films which Project Zero most reminded us of; with several very obvious homages to the movies in the game. The hideous apparitions, written clues, pieces of diary and research paper and tape cassettes you find gradually add up to a fully coherent back story of immense cruelty and evil which is in itself more shocking and unpleasant than any of the foes you'll face in the game - this isn't a game which you'll forget once you finish it, but one whose story may well come back to haunt your dreams for years.

Riddle me this, riddle me that

'Project Zero' Screenshot 06b

Miku torches the camera

The single biggest puzzle, of course, is the question of what happened at the creepy, abandoned Himura mansion, which is the setting for the entire game. Although the mansion is huge, you'll be running around bits of it over and over again as you attempt to piece together the mysteries of the past and find your lost brother. It never becomes boring, however, as pathways through the mansion change, doors mysteriously lock and unlock and new items appear as you play. While some of the puzzles in the game are fiendish, they are all logical and it's generally obvious what exactly you need to be doing, even if you're not always sure how to accomplish it. Unlike Resident Evil titles, which occasionally frustrate players utterly with illogical puzzles (why on earth would I need an eagle crest to get into the bathroom, for god's sake!) or Silent Hill, which sometimes went so far out of its way to be creepy and weird that it lost the plot entirely, Project Zero stays focused and everything makes sense - even if sometimes, it's not a kind of sense you particularly want to think about.

Compelling and utterly addictive, this is a game which drags you into its web and won't let you go until you've finished it. It's intelligent, scary and unsettling, providing a fresh and unexplored angle to the survival horror genre in a highly polished and slickly presented package. We did encounter one show-stopping bug near the start of the game, where something messed up and doors which should have opened failed to do so and we had to restart, but a lack of complaints or comments online suggests that we were just very unlucky. Overall, this is a game which you simply must buy if you're a fan of survival horror, or of the Ring movies, or of horror in general; and it's one which deserves pride of place in your collection even if you're just a gamer looking for something a bit different. It's no stretch of the truth to call this one of the best games on the PS2, and probably the best game released in several months. While Tecmo is unlikely to stop being a by-word for boobies, it'll now also bear overtones of the very best in spine-chilling horror.

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Comments: 1-24 of 24 in total

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Blerk
10/09/02 @ 09:27
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Originally called Fatal Frame in Japan

Shome mishtake, shurely? I thought it was originally called 'Project Zero' in Japan and was renamed 'Fatal Frame' for its US release, only to be renamed back to 'Project Zero' for Europe?

Anyway, nice review - glad you liked it. This is on my shopping list. Anyone used gameswire.com before (see above)? :-)
Super Stu
10/09/02 @ 09:38
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Sounds tidy. One to get for the missus I think, she likes all this Silent Hill malarky.
Shinji [mod]
10/09/02 @ 09:45
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Hmm, you're right about the name - doh! I was getting horribly confused because I knew it'd been renamed and it's very unusual for us to get the Japanese name rather than the US name in Europe. Quite funny actually, myself and Mugwum had an argument yesterday about whether it was called Fatal Frame in the USA or just in Japan - I knew it'd been renamed between the US and Japan but obviously got it the wrong way around. Sorry!
UncleLou
10/09/02 @ 09:53
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Can only agree, excellent game! Bought it while I was visiting a friend and I first played it when he was in the room - I was a bit disappointed. I then came home and played it alone in the dark (pun intended). I HAD to switch channels from time to time while playing to see some normal tv programme. It's always a very personal matter what scares you and what doesn't, and while for example Blair Witch Project (the movie) wasn't scary at all to me, this game touches my deepest childhood fears. *shudder* And I am only at the first night which is said to be much less scary than the follwoing nights...
Wobbler
10/09/02 @ 09:58
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Yeah, this is a fantastic game, and utterly unlike DoA, either. It could be a little short, because I think I'm a fair ways through in in 6 hours or so. I reckon about 10 hours total, but if it keeps the same level of quality throughout, it will be "all killer, no filler" and although I'm pleased that it got a budget release, there are several full-price titles out there that offer less entertainment.

Also, wasn't it just called "Zero" in Japan? I have to say that "Project Zero" is a fairly dodgy title too.
jaa
10/09/02 @ 09:58
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I'm depressed. I want this game. But I also want The Thing, Eternal Darkness and Resident Evil 1 (and I've yet to buy a Cube). Too much survival horror. Too much money.

I must resist. I must choose...

I hate having to choose!
Super Stu
10/09/02 @ 10:02
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Hmm, haven't seen this posted anywhere yet, and as PS2 owners are likely to read this thread, I'll shuv it here.

According to the Official PS2 mag, the UK PS2 online adaptor will be BROADBAND only, i.e. no 56k facility, like the US adaptor has

There, hope that's highlighted enough. I hope it's complete bollocks, too.
Machiavel
10/09/02 @ 10:05
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Sounds like a good distraction. Does the PAL PS2 version have a 60Hz option? Only bordered drudgery on the demo pod version I saw.
UncleLou
10/09/02 @ 10:07
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Yes, it has a 60Hz option, which was a nice surprise, as I had seen it in the shop running in 50Hz mode with black borders.
Wobbler
10/09/02 @ 10:12
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(Rant On) Yep, a 60Hz option is good, but no widescreen... It's not too complicated to do (change the projecttion matrix so it has a 16:9 aspect ratio & fix up the field-of-view if required; no more than an hours work for a coder) and us people who have shelled out the cash get to use all of the screen. (Rant Off)
Blerk
10/09/02 @ 10:20
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I hope it's complete bollocks, too.

It would seem odd to have broadband only in Europe where there are far less people with broadband than in the US. Then again.... I don't really care. Online gaming isn't very interesting. :-)
Super Stu
10/09/02 @ 10:26
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Indeed. Of the 3 regions, making Europe broadband only makes the least sense. I'm therefore hoping it's complete crap, perhaps eminating from the mind of a mad Xbox fan.

If it is true, might I be the first to wish all those at SCEE an untimely demise.
brutal
10/09/02 @ 10:48
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a mad xbox fan inside opm??? now there's a interesting theory...
The Critic
10/09/02 @ 10:57
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Got Ring on the weekend - a very classy movie.

http://www.playserver2.com/play247.asp?page=title&r=R2&title
=91186

Though bizarrely the whole investigative process, the setting, the cultural references all reminded me of Shenmue ;)
Edited 1 times, most recently on 10/09/02 @ 11:59
Slim
10/09/02 @ 12:05
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Re: network adapter, GOOD!, no more stinky modemers bleating about bad pings!
Super Stu
10/09/02 @ 13:38
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Slim: FU.
Blerk
10/09/02 @ 15:59
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I take it nobody has bought from gameswire.com, then? :-)
brutal
10/09/02 @ 16:09
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It's almost kind of related...

more screenies for Dead or alive Volleyball...

http://www.gamestyle.net/cgi-bin/forum/ikonboard.cgi?s=3d7a9
dd22fb8ffff;act=ST;f=8;t=171
Edited 1 times, most recently on 10/09/02 @ 17:10
mal
10/09/02 @ 16:49
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Damn you, PS2, for being so popular! I was hoping to wait until it had dropped nearer to 100 quid. What are the odds that if I do hang on I'll still be able to pick up a copy of this game? It doesn't look like it's going to sell well enough to get republished as a platinum game.
Doogle
10/09/02 @ 19:04
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This game is bloody creepy.A great touch is when your controller slightly vibrates if there is a ghost nearby - it just makes me so tense and I have to say quite scared.

Only this game and System Shock 2 has put me on edge like this.Fantastic.
DianaDahlia
27/12/03 @ 15:08
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Is there any release date yet for PZ 2? Do we even know for sure if it will be released here in the UK?
If its not I will be extremely depressed.
Blerk
29/01/04 @ 08:28
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Wuss!
renzo
29/01/04 @ 08:51
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I've played the game for 3hrs and I'm already into the 2nd night.

Wuss! :)
Blerk
29/01/04 @ 08:53
#24
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The third night is really quite hard. Night four is easy in comparison.

Comments: 1-24 of 24 in total

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