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Prince of Persia: Warrior Within Review

Xbox PC PlayStation 2 GameCube
Review by Tom Bramwell

1 December, 2004

"You bitch!"

Okay, so that's a bit out of line. But in trying to summarise the Prince of Persia's dramatic shift from wash-clean poster boy for grown-up platforming into the dark shroud of whatever gothic monstrosity inspired his new look, this quote - borrowed from an early clash with a largely-naked female adversary - seems like the most obvious one to crib.

Reddy?

'Prince of Persia: Warrior Within' Screenshot 1

The Prince is a lot darker now, see. For meddling with the timeline in last year's Sands of Time, he's condemned to be stalked through life by the Dahaka, an unstoppable monster with a single objective: the Prince's death. The only way he can change his fate, the Prince reasons, is to go to the Castle of Time where the Sands were originally forged, and use some of its many portals to journey back through history and stop them ever being made in the first place, thus negating the threat of the Dahaka and virtually everything else in the process - including the first game. He will do this by running along walls, leaping balletically between ledges and horizontal bars, solving a huge number of puzzles and killing anything in his path.

Which is fair enough. Except this newfound desire to cancel out The Sands of Time seems to have spread a bit beyond the bounds of the story. You could even argue that Warrior Within does so with reckless abandon. Gone is the clever save game system, which grabbed the Prince like a squeeze-toy and gave us a quick glimpse of some of the exciting things we were about to do, meaning that we simply couldn't bring ourselves to turn off the console, and guaranteeing that the phrase "just one more go" would appear in every review. In its place you can now save whenever you find a particular water fountain. Combat is no longer held at arm's length and wheeled out between the vast puzzles, but instead crops up regularly as we try and make our way around the labyrinthine castle's many brainteasers. Twinkling corridors no longer beckon us into misty, dream-like fountain shrines that upgrade the Prince's health. And the whole game is bathed in the red glow of blood. Everything's grimmer and grimier; even the Prince himself, who seems to have arrived at the castle via a Linkin Park video - complete with a horrendous metal soundtrack that only ever feels like it belongs when the Prince climbs into a gothic elevator.

Bloody hell

'Prince of Persia: Warrior Within' Screenshot 2

It's all part of a broad effort to improve the series' appeal. Other changes include the expanded combat system that's been trailed so heavily since May. Combos are more fluid and exacting (and you can now make progress without having to rely on the back-into-the-wall-and-spring-forward-to-knock-them-over manoeuvre every single time), you can pick up a second blade which wears out over time and either use it to perform spinny and slashy combos or throw it, you can spin around pillars to slash at necks, and you no longer have to stab enemies on the floor to finish them off - although we reckon this is more in order to facilitate the gruesome decapitation/neck-slice/cut-in-half death animations than anything else.

The game is also longer, and this time it even has bosses. Proper ones. Although some of them cheekily reuse the same sort of attack combos as each other (leading to a predictable tactic of holding block, waiting for him or her to stop slashing, then jumping in for the two or three permitted strikes and retreating into a block stance again), some of them are big, challenging and inventive.

But in attempting to expand its appeal, Ubisoft has arguably robbed Prince of Persia of much of the charm that sold us The Sands of Time, and a number of basic design issues compound this problem. Combat may be better and more approachable, but it's still less than brilliant, with enemies who explode when they die (Ubisoft: go and stand in the corner) and enemies who appear out of nowhere, and while we've always held the game's controls and camera in relatively high regard compared to the rest of the genre output, we still wound up mashing buttons in frustration at the fifth pointless battle in a row and then hurling ourselves into an abyss by accidentally springing off the wall or leaping over someone's head. And even if you like the combat, we can't imagine you liking it that much after more than a handful of hours in front of the TV.

Running away made fun

'Prince of Persia: Warrior Within' Screenshot 3

And while running along walls and leaping fluidly exactly where you want to go (with the option to undo things by rewinding the game when you fail; one of the best features of the first game and a worthy survivor) is still wonderful when it's at its best, and the occasional frantic races to escape the Dahaka by racing along walls and flipping between bars at speed provide some of the game's sharpest adrenaline surges, the actual platforming process hasn't evolved much. You can slide down banners by sticking your sword in them now, and there are a couple of new breeds of spike trap, but the lack of serious changes here mean that much of the platforming - while immensely pleasurable - can be completed more or less on autopilot. Which is just as well, because there are some irritating occasions now when painful combat (usually involving prancing lady vampires or something) is tacked onto the end of a relatively straightforward but time-consuming platform section, meaning that if you end up dying repeatedly you also end up re-jumping the same gaps over and over needlessly.

The split between fighting and platforming is not as heavily slanted towards the slashing as we'd feared. All the same though, the magic balance of the first game has suffered. Few of the puzzles in Warrior Within require as much mental application as those in The Sands of Time. We used to love walking into a room and having to really think before we could get out the other side, and the satisfaction that gave us (remember the library, for example?). Here, we walk into a room and our main concerns are a) killing things, b) how long it's been since we saved, and c) whether we're in the right room at all.

The latter point is a by-product of the game's non-linearity. You spend most of your quest trying to unlock a door by taking down a pair of mechanical towers, which you can tackle in any order, and you also find yourself regularly hopping back and forward in time using portals, which shift the castle between the rundown, decrepit ruin of the present and the majestic sharpness of its heyday. But while it is visually inspiring to run through a section of crumbling castle and then come back and see it reborn, you are still fundamentally running backward and forward through the same section of crumbling castle, and the absence of the first game's comforting linearity coupled with the somewhat nondescript map ultimately renders it more dizzying than dazzling after a while, and there were definitely times when we didn't know where we were going. Or, worse, faced with a pair of routes we wound up accidentally heading off down a well-guarded and booby-trapped corridor leading to a pointless room that contained Concept Art in a treasure chest. Yeah.

Time to look good

'Prince of Persia: Warrior Within' Screenshot 4

The little irritations constantly strike hard. Like being pegged back to odd junctures when you die (having us respawn just before a tough battle with a huge enemy with only a slither of health, when we actually died climbing a section that took a further five minutes of platforming to get to, is a sure-fire way of getting us to switch off the console in disgust), or being thrown off-guard by the camera doubling back on itself, getting caught under ledges, or getting stuck in a wall.

As you get further and further into the game, you discover that you like it less and less. The platforming is still great. We feel the need to try and reinforce this at regular intervals. But so much is lost or changed to its detriment. And, frankly, the new darker approach is the key to most of the game's shortfalls. The Prince may be grittier and may snarl in battle (the majority of his enemies, for the record, screech like cats being cut in half), but this hasn't made him more accessible, it's made him less likeable. The voice acting, even in the cut-scenes (which vary from beautifully rendered to rather tedious) is hit and miss, and the script is full of lines that are so un-Prince-like that you screw up your face in embarrassment. Certainly the story can't match the plight of the Prince and Farah for emotional investment. He's just out to save his own skin. There are some busty female characters, but they merely serve to underline the game's forced maturity. The irony, of course, being that The Sands of Time was already mature - boldly different in style with an eloquent lead and a grown-up bond between two unlikely allies at the centre of it all - whereas Warrior Within feels like it's regressed into generic teenage angst with swords and impossibly-breasted harlots.

Fortunately the darkness doesn't render the graphics any less gorgeous. The sepia tint and vibrant Arabian theme may be gone, but the animation and other visual effects (particularly the use of sand and water) are still jumping much higher than most, and the environments, at their best, are extraordinarily detailed and beautiful; so much so that we can forgive the occasional dip in frame rate.

"I am the Prince of Persia." Lies. We've met him. Younger chap. Likeable.

But as you can tell we're left struggling to like it. It feels harsh to be coming down so hard on it - its platforming mechanics are still some of the best we've ever seen in a 3D game, it looks brilliant far more often than it looks poor, and it retains many of the design ideas that made the first one such a dream, even if they're not utilised quite so effectively - but The Sands of Time set such a high standard in virtually every area that anything less was always going to be disappointing, and discovering that many of the bits that were nigh on flawless are less taxing, less focused, or are just the same with a scar across the face, is deeply upsetting. As the curtain falls on Warrior Within, you can't help thinking that in trying to make the game more approachable for the masses Ubisoft has instead alienated a large number of the people who've been busy singing its praises for close to a year.

Surely the only thing more upsetting than that is the prospect of this outselling The Sands of Time, and in the process cementing a stylistic change that we, as the gamers whose enthusiasm helped justify this sequel at all, would have been far happier without. Fair's fair, Warrior Within is still better than most platformers, but we prefer things the way they used to be. Bitch.

7/10

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Comments: 1-50 of 131 in total | next 50 »

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IronGiant
01/12/04 @ 15:45
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Played this for a while.. was not impressed at all. Went back to play PoP instead! :)
Foregone Reality
01/12/04 @ 15:48
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"Be the first to write a comment for this article... Or not. It doesn't really affect me."

Admit it Mugwum..! You know that these comments mean a lot to you..! ;)

That said. It's a shame that mainstream gamers miss the intricate details of what made the original so great; and then opt for blood and gore instead with some swears for extra "Kewlness".

Well..That's business I suppose.
Edited 2 times, most recently on 01/12/04 @ 15:50
Ted Cuntablast
01/12/04 @ 15:49
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Oh dear. And no widescreen either?
IronGiant
01/12/04 @ 15:52
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They've successfully chav'd up Prince of Persia, congrats now let's see if they can ruin the next Beyond Good and Evil..

/crosses fingers that they don't
Thamuhacha
01/12/04 @ 15:56
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>"I am the Prince of Persia." Lies. We've met him. Younger chap. Likeable.

Like this.
Freek
01/12/04 @ 15:58
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You have to make the game crap in order to sell more of them?
It boggels the mind. It was to be expected, read somewhere the guy behind Sands of Time was doing something else, confident that the team would do well on their own. A mistake that killed Devil May Cry 2 and will probably kill off Metal Gear Solid as soon as Kojima leaves aswell (or in that case maybe the series will get better, without the endless dialoge and cuttscenes).

Still the way the story plays out:
The only way he can change his fate, the Prince reasons, is to go to the Castle of Time where the Sands were originally forged, and use some of its many portals to journey back through history and stop them ever being made in the first place,
Would mean the next game (if they ever make it) will be back to normal.
Edited 1 times, most recently on 01/12/04 @ 15:59
tengu
01/12/04 @ 15:58
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Hmm... I dunno... Loved the last game, but I can't decide on this one...

I'll rent it first and see what happens there.

And does he seriously say "I am the Prince of Persia, and the King of Blades!" in the game?

I guess he doesn't include RAZOR blades in that statement, does he? The scruffy, hobo lookin' prat!

(I know I've already made that joke, but I feel it was worth repeating...)
WoodenSpoon
01/12/04 @ 16:00
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:(
Blerk
01/12/04 @ 16:04
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I. Am. So. Confused. :-(

/bang!
Dr.Haggard
01/12/04 @ 16:04
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:'(
Schwabing
01/12/04 @ 16:05
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does he still say 'no, no, that's not what happened' when you die? I liked that.

so this is a sequel for those that didn't like the first one and didn't buy it rather than those who did like it and did buy it? muppets.
Dougs
01/12/04 @ 16:06
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Dammit Ubi. Why did you have to ruin everything. SOT was my favourite game of last year, and now I'm left feeling very underwhelmed at the prospect of this. I'll probably pick it up after Xmas, out of some misguided sense of loyalty I guess, but only if its cheap.

May have to have one last go on SOT for old time's sake.
Thamuhacha
01/12/04 @ 16:08
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>does he still say 'no, no, that's not what happened' when you die?

A Mr T style "that ain't what happened fool!" would be better

Edit - to the Ubisoft employess named svabbi - 7 out of 10 is pretty good. And the review is very positive about the game mechanics. Calm down.
Edited 1 times, most recently on 01/12/04 @ 16:09
Freek
01/12/04 @ 16:08
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RE: Svabbi

No, the reviewer diden't want what you describe as Halo 2, he(and many with him) wanted something like Half Life 2: a sequal that takes the series to a new level while keeping all it's strenghts and style.
Edited 1 times, most recently on 01/12/04 @ 16:09
[maven]
01/12/04 @ 16:09
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Svabbi, you like Bloodrayne (2)? ;)
UncleLou
01/12/04 @ 16:10
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Confusing non-linearity? Oh dear. That's not my idea of fun. Just because every idiot cries "it's too linear" automatically at every game, that doesn't mean non-linearity makes sense for every genre. :-/

Still sitting on the fence. Didn't find the demo as bad as some people, but I wasn't convinced I need this, either.
Edited 1 times, most recently on 01/12/04 @ 16:10
gamingdave
01/12/04 @ 16:10
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Really enjoyed what I played of the first one, must go back and finish it. Sounds like theyve cocked it up though. The things I loved about the SOT were in the detials, the voices and the pacing. Fighting was fine as it was (from what I played) but it was all about swinging, leaping and wall running that made it a joy. Oh well, lets just hope Wanda hasnt been chaved.
mal
01/12/04 @ 16:11
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Was a bit concerned by the Games TM score that I might have to go and get this after all. But it looks like instead I can safely spend my money and time on more worthy games. Hurrah!
groovychainsaw
01/12/04 @ 16:12
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damn - loved the first one, but couldn't help but feel that this one would be a disappointment - what I (personal opinion warning...) think they should have done was ramp up the complexity of the platform/puzzling and have NO combat - a bold move, but I loved walking into the rooms and working out how to get to the top (the aviary form the original pops into my head here) far more than the combat, which was... meh
Blerk
01/12/04 @ 16:14
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Is there a PS2 demo yet?

/considers waiting for January sales
asphaltcowboy
01/12/04 @ 16:14
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well, I'm disappointed... yet strangely still excited... One for the Christmas list methinks :D
mingster
01/12/04 @ 16:15
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svabbi - remember everyone is entitled to their own opinion.
I respect yours and it's noted you liked the game .. that's great.
Saying the review is bullshit etc.. makes people think you are a tard and your opinion then becomes void. Constructive reasons as to why the review is flawed is more sensible, swearing and saying 'u don't know jack, this game is da nutz' makes you look a twat or even worse a PR/Marketing person. (heeh sorry Marketing people...)
Edited 1 times, most recently on 01/12/04 @ 16:18
Razzajazz
01/12/04 @ 16:16
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Thank you for your stunning insight, Svabbi, but I feel I will trust the opinion of EG over the opioion of an UbiSoft PR rep!

As Thamuhacha says, they're not saying the game is crap, they're saying it doesn't live up to the incredibly high standards of the first one. It will never cease to amaze me how the games industry tries to pitch gaming as the future of entertainment, something that will be diverse and inclusive, and then target a specific (Usually American) demographic of 14 year old, hormonally incapcitated 133t speakers!

I really enjoyed POP:SOT, especially since Play was selling it for £9.99! Perhaps I will wait and do the same with this one!
Freek
01/12/04 @ 16:16
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There's a demo, nobody liked that either.

See that's kinda of why people read reviews, to see if the game is worth your hard earned cash.
Thamuhacha
01/12/04 @ 16:19
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>There's a demo, nobody liked that either.

True. I am intrigued by the concept of releasing demos and review code (aim: to give people an idea of what the game is like and so on) if we should apparently play it for ourselves.

Doesn't really work.

Not impressed with demo + not overly impressed with game from review (by reviewer I trust) = buying something else!
Edited 1 times, most recently on 01/12/04 @ 16:20
Whizzo
01/12/04 @ 16:20
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this is just one mans opinion.

As is yours.

Repeating the same stuff over and over maybe some humourous in-joke concerning the Sands of Time but I'm not convinced.
IronGiant
01/12/04 @ 16:21
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who the hell is this Svabbi tard anyway?

ahhhh, remembers i'm ignoring all unregistered posters!! it's much better this way, i recommend you all do it..
tengu
01/12/04 @ 16:23
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But they're so cute!
Dr.Haggard
01/12/04 @ 16:23
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My review of WW:

Utter Bastards.

True, it lacks the charm, eloquence and engaging personality of Tom's review, that 'just one more sentence' feeling, and is perhaps a little immature - you might say it's darker and more edgy too - but I feel it was more important to write it quickly and get straight to the point.

I don't mind if those of you who enjoyed the original review are a little disappointed with my effort, but at least you all read it, and that's all that matters to me.
mingster
01/12/04 @ 16:23
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But irongiant, ignoring the great unwashed means your missing half of the fun.
Dizzy
01/12/04 @ 16:25
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Gothic == fashionable

It is 1985 all over again! ;)
Whizzo
01/12/04 @ 16:26
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Played the demo : it was shit.

Mind made up by : myself.

If demo is unrepresentative of final product it shouldn't have been released.
Magic Panda
01/12/04 @ 16:27
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scores dont maketh the game Svabbi.. Its what's in the review.. have you read the review Svabbi. Can you read big pages Svabbi?

Now be a good boy and go back to shooting racoons from the top of your moms trailer.
absolutezero
01/12/04 @ 16:28
#34
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That song that plays over the intro is truely painfull. Its really really really bad and just doesnt fit the game.

Is it me or did they not have d tuned guitars in ancient Arabia?
Thamuhacha
01/12/04 @ 16:30
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>Read more reviews:

Svabbi - that 88% score is based on six reviews, only one of which IGN recognise enough to award a quality rating to.

If I had my cynical hat on they are the six who got the code early and might have felt the pressure to be nice in exchange for the exclusive.

Or maybe not. Let's wait until there are 92 reviews like the sands of time page has. Then we can chat about it.
Schwabing
01/12/04 @ 16:31
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"How about actually playing the game yourself instead of following the dumbass who wrote this crappy review like some mindless muppets?"

Ignore someone who's opinion we have come to trust over a long period and buy the game anyway, you mean? perhaps.
posh_geordie
01/12/04 @ 16:32
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Thanks for that link to Game Rankings Svabbi - courtesy of the gamefreaks365.com link on there:

"PoP: TWW is no doubt a traitor to the series that is killing everything it used to stand for. Yet by not buying this game (rent it if you must), it sends Ubisoft a clear message of showing that they are being ignorant."

You've convinced me not to get the game, cheers!
Blerk
01/12/04 @ 16:33
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I see Edge gave it a '7' too.

/starts conspiracy theory
mal
01/12/04 @ 16:33
#39
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Svabbi, that's six other reviews...all from sites I don't trust. Personally I'll pay more heed to this review than those - which still gives it a passable 70%, but indicates, on reading it, that it's probably not going to be a game I enjoy. Thanks for telling us that you enjoyed us, because that's worth knowing. No thanks for calling us wankers though, you know?
absolutezero
01/12/04 @ 16:34
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Svabbi did you not read everyone who said they played the demo and it was shit then?

I was going to get this, Im not anymore.

Plus I think Edge gave it a 7 which I trust more than the EG score anyway.
Blerk
01/12/04 @ 16:34
#41
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Nice quote from the Edge review, courtesy of Metacritic:
"Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better."

Seems to back up what Tom says, I reckon.
mash the x button
01/12/04 @ 16:34
#42
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"It's all part of a broad effort to improve the series' appeal."

Not for me I'm afraid.

drumbaby
01/12/04 @ 16:35
#43
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The PC demo had 'suck' written all over it.
speedjack
01/12/04 @ 16:36
#44
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Svabbi, nice try. Heres another link :-

http://www.gametab.com/xbox/prince.of.persia.warrior.within/
2667/

As you'll see from the link both the quoted reviews say exactly the same as above. I.E. By no means crap, but sadly, not as good as the first one and has had most of the charm of the original removed.

Now can you please register before you make another comment, so I can click on 'ignore ?'
Edited 1 times, most recently on 01/12/04 @ 16:39
onyxbox
01/12/04 @ 16:38
#45
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Svabbi,

Chill out man, it's just a game. It's just an opinion... why get so excited.
Thamuhacha
01/12/04 @ 16:40
#46
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I make this about 15 to 20 people who would have bought this. But now won't. At least until it goes to £20 / €30 or something.

THE POWER OF THE PRESS!
onyxbox
01/12/04 @ 16:45
#47
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The first game had a little bit of ICO magic about it and I suspect that's gone now.

:-/
Mr Sleep
01/12/04 @ 16:45
#48
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Blerk said: "Is there a PS2 demo yet?"

Aye, I've got one but I don't have a Ps2, I'll send you it if you want. mr_sleep at btinternet dot com
Blerk
01/12/04 @ 16:47
#49
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Cheers, Mr Sleep! That's very kind!

/goes off to email
Mr Sleep
01/12/04 @ 16:48
#50
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Assuming my email is still working from there...

/goes to check

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