Prince of Persia: Warrior Within Review
We need to turn back time, but we've run out of sand.
Version tested: Xbox
Order yours now from Simply Games.
"You bitch!"
Okay, so that's a bit out of line. But in trying to summarise the Prince of Persia's dramatic shift from wash-clean poster boy for grown-up platforming into the dark shroud of whatever gothic monstrosity inspired his new look, this quote - borrowed from an early clash with a largely-naked female adversary - seems like the most obvious one to crib.
Reddy?

The Prince is a lot darker now, see. For meddling with the timeline in last year's Sands of Time, he's condemned to be stalked through life by the Dahaka, an unstoppable monster with a single objective: the Prince's death. The only way he can change his fate, the Prince reasons, is to go to the Castle of Time where the Sands were originally forged, and use some of its many portals to journey back through history and stop them ever being made in the first place, thus negating the threat of the Dahaka and virtually everything else in the process - including the first game. He will do this by running along walls, leaping balletically between ledges and horizontal bars, solving a huge number of puzzles and killing anything in his path.
Which is fair enough. Except this newfound desire to cancel out The Sands of Time seems to have spread a bit beyond the bounds of the story. You could even argue that Warrior Within does so with reckless abandon. Gone is the clever save game system, which grabbed the Prince like a squeeze-toy and gave us a quick glimpse of some of the exciting things we were about to do, meaning that we simply couldn't bring ourselves to turn off the console, and guaranteeing that the phrase "just one more go" would appear in every review. In its place you can now save whenever you find a particular water fountain. Combat is no longer held at arm's length and wheeled out between the vast puzzles, but instead crops up regularly as we try and make our way around the labyrinthine castle's many brainteasers. Twinkling corridors no longer beckon us into misty, dream-like fountain shrines that upgrade the Prince's health. And the whole game is bathed in the red glow of blood. Everything's grimmer and grimier; even the Prince himself, who seems to have arrived at the castle via a Linkin Park video - complete with a horrendous metal soundtrack that only ever feels like it belongs when the Prince climbs into a gothic elevator.
Bloody hell

It's all part of a broad effort to improve the series' appeal. Other changes include the expanded combat system that's been trailed so heavily since May. Combos are more fluid and exacting (and you can now make progress without having to rely on the back-into-the-wall-and-spring-forward-to-knock-them-over manoeuvre every single time), you can pick up a second blade which wears out over time and either use it to perform spinny and slashy combos or throw it, you can spin around pillars to slash at necks, and you no longer have to stab enemies on the floor to finish them off - although we reckon this is more in order to facilitate the gruesome decapitation/neck-slice/cut-in-half death animations than anything else.
The game is also longer, and this time it even has bosses. Proper ones. Although some of them cheekily reuse the same sort of attack combos as each other (leading to a predictable tactic of holding block, waiting for him or her to stop slashing, then jumping in for the two or three permitted strikes and retreating into a block stance again), some of them are big, challenging and inventive.
But in attempting to expand its appeal, Ubisoft has arguably robbed Prince of Persia of much of the charm that sold us The Sands of Time, and a number of basic design issues compound this problem. Combat may be better and more approachable, but it's still less than brilliant, with enemies who explode when they die (Ubisoft: go and stand in the corner) and enemies who appear out of nowhere, and while we've always held the game's controls and camera in relatively high regard compared to the rest of the genre output, we still wound up mashing buttons in frustration at the fifth pointless battle in a row and then hurling ourselves into an abyss by accidentally springing off the wall or leaping over someone's head. And even if you like the combat, we can't imagine you liking it that much after more than a handful of hours in front of the TV.
Running away made fun

And while running along walls and leaping fluidly exactly where you want to go (with the option to undo things by rewinding the game when you fail; one of the best features of the first game and a worthy survivor) is still wonderful when it's at its best, and the occasional frantic races to escape the Dahaka by racing along walls and flipping between bars at speed provide some of the game's sharpest adrenaline surges, the actual platforming process hasn't evolved much. You can slide down banners by sticking your sword in them now, and there are a couple of new breeds of spike trap, but the lack of serious changes here mean that much of the platforming - while immensely pleasurable - can be completed more or less on autopilot. Which is just as well, because there are some irritating occasions now when painful combat (usually involving prancing lady vampires or something) is tacked onto the end of a relatively straightforward but time-consuming platform section, meaning that if you end up dying repeatedly you also end up re-jumping the same gaps over and over needlessly.
The split between fighting and platforming is not as heavily slanted towards the slashing as we'd feared. All the same though, the magic balance of the first game has suffered. Few of the puzzles in Warrior Within require as much mental application as those in The Sands of Time. We used to love walking into a room and having to really think before we could get out the other side, and the satisfaction that gave us (remember the library, for example?). Here, we walk into a room and our main concerns are a) killing things, b) how long it's been since we saved, and c) whether we're in the right room at all.
The latter point is a by-product of the game's non-linearity. You spend most of your quest trying to unlock a door by taking down a pair of mechanical towers, which you can tackle in any order, and you also find yourself regularly hopping back and forward in time using portals, which shift the castle between the rundown, decrepit ruin of the present and the majestic sharpness of its heyday. But while it is visually inspiring to run through a section of crumbling castle and then come back and see it reborn, you are still fundamentally running backward and forward through the same section of crumbling castle, and the absence of the first game's comforting linearity coupled with the somewhat nondescript map ultimately renders it more dizzying than dazzling after a while, and there were definitely times when we didn't know where we were going. Or, worse, faced with a pair of routes we wound up accidentally heading off down a well-guarded and booby-trapped corridor leading to a pointless room that contained Concept Art in a treasure chest. Yeah.
Time to look good

The little irritations constantly strike hard. Like being pegged back to odd junctures when you die (having us respawn just before a tough battle with a huge enemy with only a slither of health, when we actually died climbing a section that took a further five minutes of platforming to get to, is a sure-fire way of getting us to switch off the console in disgust), or being thrown off-guard by the camera doubling back on itself, getting caught under ledges, or getting stuck in a wall.
As you get further and further into the game, you discover that you like it less and less. The platforming is still great. We feel the need to try and reinforce this at regular intervals. But so much is lost or changed to its detriment. And, frankly, the new darker approach is the key to most of the game's shortfalls. The Prince may be grittier and may snarl in battle (the majority of his enemies, for the record, screech like cats being cut in half), but this hasn't made him more accessible, it's made him less likeable. The voice acting, even in the cut-scenes (which vary from beautifully rendered to rather tedious) is hit and miss, and the script is full of lines that are so un-Prince-like that you screw up your face in embarrassment. Certainly the story can't match the plight of the Prince and Farah for emotional investment. He's just out to save his own skin. There are some busty female characters, but they merely serve to underline the game's forced maturity. The irony, of course, being that The Sands of Time was already mature - boldly different in style with an eloquent lead and a grown-up bond between two unlikely allies at the centre of it all - whereas Warrior Within feels like it's regressed into generic teenage angst with swords and impossibly-breasted harlots.
Fortunately the darkness doesn't render the graphics any less gorgeous. The sepia tint and vibrant Arabian theme may be gone, but the animation and other visual effects (particularly the use of sand and water) are still jumping much higher than most, and the environments, at their best, are extraordinarily detailed and beautiful; so much so that we can forgive the occasional dip in frame rate.
"I am the Prince of Persia." Lies. We've met him. Younger chap. Likeable.
But as you can tell we're left struggling to like it. It feels harsh to be coming down so hard on it - its platforming mechanics are still some of the best we've ever seen in a 3D game, it looks brilliant far more often than it looks poor, and it retains many of the design ideas that made the first one such a dream, even if they're not utilised quite so effectively - but The Sands of Time set such a high standard in virtually every area that anything less was always going to be disappointing, and discovering that many of the bits that were nigh on flawless are less taxing, less focused, or are just the same with a scar across the face, is deeply upsetting. As the curtain falls on Warrior Within, you can't help thinking that in trying to make the game more approachable for the masses Ubisoft has instead alienated a large number of the people who've been busy singing its praises for close to a year.
Surely the only thing more upsetting than that is the prospect of this outselling The Sands of Time, and in the process cementing a stylistic change that we, as the gamers whose enthusiasm helped justify this sequel at all, would have been far happier without. Fair's fair, Warrior Within is still better than most platformers, but we prefer things the way they used to be. Bitch.
Order yours now from Simply Games.
7 / 10
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Comments (131) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Admit it Mugwum..! You know that these comments mean a lot to you..!
That said. It's a shame that mainstream gamers miss the intricate details of what made the original so great; and then opt for blood and gore instead with some swears for extra "Kewlness".
Well..That's business I suppose.
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/crosses fingers that they don't
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Like this.
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It boggels the mind. It was to be expected, read somewhere the guy behind Sands of Time was doing something else, confident that the team would do well on their own. A mistake that killed Devil May Cry 2 and will probably kill off Metal Gear Solid as soon as Kojima leaves aswell (or in that case maybe the series will get better, without the endless dialoge and cuttscenes).
Still the way the story plays out:
The only way he can change his fate, the Prince reasons, is to go to the Castle of Time where the Sands were originally forged, and use some of its many portals to journey back through history and stop them ever being made in the first place,
Would mean the next game (if they ever make it) will be back to normal.
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I'll rent it first and see what happens there.
And does he seriously say "I am the Prince of Persia, and the King of Blades!" in the game?
I guess he doesn't include RAZOR blades in that statement, does he? The scruffy, hobo lookin' prat!
(I know I've already made that joke, but I feel it was worth repeating...)
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/bang!
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so this is a sequel for those that didn't like the first one and didn't buy it rather than those who did like it and did buy it? muppets.
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May have to have one last go on SOT for old time's sake.
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A Mr T style "that ain't what happened fool!" would be better
Edit - to the Ubisoft employess named svabbi - 7 out of 10 is pretty good. And the review is very positive about the game mechanics. Calm down.
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No, the reviewer diden't want what you describe as Halo 2, he(and many with him) wanted something like Half Life 2: a sequal that takes the series to a new level while keeping all it's strenghts and style.
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Still sitting on the fence. Didn't find the demo as bad as some people, but I wasn't convinced I need this, either.
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/considers waiting for January sales
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I respect yours and it's noted you liked the game .. that's great.
Saying the review is bullshit etc.. makes people think you are a tard and your opinion then becomes void. Constructive reasons as to why the review is flawed is more sensible, swearing and saying 'u don't know jack, this game is da nutz' makes you look a twat or even worse a PR/Marketing person. (heeh sorry Marketing people...)
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As Thamuhacha says, they're not saying the game is crap, they're saying it doesn't live up to the incredibly high standards of the first one. It will never cease to amaze me how the games industry tries to pitch gaming as the future of entertainment, something that will be diverse and inclusive, and then target a specific (Usually American) demographic of 14 year old, hormonally incapcitated 133t speakers!
I really enjoyed POP:SOT, especially since Play was selling it for £9.99! Perhaps I will wait and do the same with this one!
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See that's kinda of why people read reviews, to see if the game is worth your hard earned cash.
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True. I am intrigued by the concept of releasing demos and review code (aim: to give people an idea of what the game is like and so on) if we should apparently play it for ourselves.
Doesn't really work.
Not impressed with demo + not overly impressed with game from review (by reviewer I trust) = buying something else!
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As is yours.
Repeating the same stuff over and over maybe some humourous in-joke concerning the Sands of Time but I'm not convinced.
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ahhhh, remembers i'm ignoring all unregistered posters!! it's much better this way, i recommend you all do it..
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Utter Bastards.
True, it lacks the charm, eloquence and engaging personality of Tom's review, that 'just one more sentence' feeling, and is perhaps a little immature - you might say it's darker and more edgy too - but I feel it was more important to write it quickly and get straight to the point.
I don't mind if those of you who enjoyed the original review are a little disappointed with my effort, but at least you all read it, and that's all that matters to me.
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It is 1985 all over again!
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Mind made up by : myself.
If demo is unrepresentative of final product it shouldn't have been released.
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Now be a good boy and go back to shooting racoons from the top of your moms trailer.
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Is it me or did they not have d tuned guitars in ancient Arabia?
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Svabbi - that 88% score is based on six reviews, only one of which IGN recognise enough to award a quality rating to.
If I had my cynical hat on they are the six who got the code early and might have felt the pressure to be nice in exchange for the exclusive.
Or maybe not. Let's wait until there are 92 reviews like the sands of time page has. Then we can chat about it.
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Ignore someone who's opinion we have come to trust over a long period and buy the game anyway, you mean? perhaps.
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/starts conspiracy theory
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I was going to get this, Im not anymore.
Plus I think Edge gave it a 7 which I trust more than the EG score anyway.
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"Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better."
Seems to back up what Tom says, I reckon.
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Not for me I'm afraid.
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http://www.gametab.com/xbox/prince.of.persia.wa rrior.within/2667/
As you'll see from the link both the quoted reviews say exactly the same as above. I.E. By no means crap, but sadly, not as good as the first one and has had most of the charm of the original removed.
Now can you please register before you make another comment, so I can click on 'ignore ?'
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Chill out man, it's just a game. It's just an opinion... why get so excited.
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THE POWER OF THE PRESS!
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:-/
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Aye, I've got one but I don't have a Ps2, I'll send you it if you want. mr_sleep at btinternet dot com
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/goes off to email
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/goes to check
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/reply
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And reality check everyone, not buying it will NOT make Ubi go back to the first one's style, it will make them stop the series, or give it a ridiculous budget next time. Just as there will NOT be a BGE 2, because first one sold very poorly.
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I played the PC demo, it was shit.
Everyone I know who played the xbox version said it was shit and threw their controllers down in disgust.
It's fucking ropey as fuck with the controls, too. It should have only got 6/10 as far as I'm concerned. You can't polish a turd.
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Will they be hoping against hope that the publishers realise they've alienated their core audience and rectify the problems. Or will they steer clear, not wishing to be burnt twice?
You know, this is beginning to feel an awful lot like the way the Tomb Raider series went. We'll have company spin doctors showing up any day now telling us how the game will be 'returning to it's roots' for the next installment...
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I'll wait for the review. And check out the demo.
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^^^
The best paragraph of the review. Neatly sums the game up.
Why is it that publishers feel that in order to increase sales, the sequel must be dumbed-down from the original? Can't they credit people with some intelligence? The problem with the original POP was the piss-poor marketing and the fact that it was given PS2-exclusivity for 3 months, not the game itself.
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Even when I look at the trailers and ads for it, even with the awful soundtrack it still has much more soul in it than all the EA line-up of this season combined.
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I'd sure as fuck masturbate to THOSE, I can tell you!
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Maybe the guys at Montreal were pushed in the wrong direction by evil focus groups from hell, but they're still very good.
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It's the... I.... it's the same. It's the same! The same score. They gave it the same score. I mean, what? Do you trust edge's font more or something? I don't goddamn understand anything anymore. It's the saaame.
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who said theres going to be one?
disappointed as PoP was one of the best games of last/this year
good chance i'll play it anyway, but thats just cause everything else is a pile of shit
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Don't think I'll be picking in this up and I adored Sands of Time.; I cannot condone this sort of action by marketing executives.
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HOW COME ALL THE NICE GIRLS ALWAYS GO FOR THE MEN WHO ARE OFFHANDEDLY NASTY TO THEM? I AM A SUBSERVIANT MALE. WHY DON'T NAKED LADIES TREAD ALL OVER MY CHEST??
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I really, really wanted them to have made this brilliant... I'll still get it though.
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Oh Bezzy.
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was shocked about how they managed to horribly disfigure a well loved title with 100% attitude or whatever they call it. It's like they took the first game and just injected a vial of Vin Diesel into it.
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Curse Ubisoft! Just as I was beginning to love them. After SoT - certainly one of the most affecting games I've played in recent years - I would've considered a sequel a must buy game, but what with Edge giving it 7 and now this, it looks like it's going to have to wait.
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I didn't see a single bug when I played it through. Twice.
Which version did you have? I have the GC version.
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[Puts on ridiculously revealing outfit]
[Straddles the main gun of a battleship in a totally obscene fashion]
"Iiiiiiff I could tuuuuuurn back tiiiiime...."
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Sad truth is they probably live in Birmingham and like to pretend they're 'teh g4ng5taz, innit!'
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Well done though Tom, good review and pretty much puts a cap on me renting rather than buying it. As you said, it'll be unfortunate if this sells such a huge amount that it pretty much means that the next POP game will be similar. They really don't learn these games companies, do they?
Peej
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Or maybe they are from some place in the rest of Europe.
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I came across a bug in the PS2 version of the original that meant I had to reset and reload at one point. At one point when the Prince and Farah split up, Farah had to pull a lever for the Prince to progress. She ran over to the lever and.... stopped. And did nothing. So I couldn't go anywhere.
Only happened once, but it was a bit annoying. Luckily I'd saved quite recently.
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Well I will give it a go, as it deserves that much, but I think the reviewer has put it really succinctly, that this game has been changed to fit a demographic to try and sell more. This is really sad, as I have not played such an enjoyable game as SOT.
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They're classy in here. Just don't tell anyone.
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unfortunately they do learn ..... they learn that by making games appeal to the lowest common denominator that they sell a shitload more and can strut about wearing currency caps.
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Except Blerk. He's rotten.
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SOT affected me like few have before or since, a masterpiece fusion of story telling and gameplay it deserved a sequel worthy. but no; they've gone the way of raaawwk, gore and pr0n looking female adversaries
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<a href="http://www.eurogamer.net/view_sc reenshot.php?image=/assets/articles/a57314/4.jpg"&g t;Screenshot</A>
At first I thought it was someone strung up by their arms (with the two flesh-coloured areas converging at the top), but I couldn't see where their head would be. Then I thought, what's that... it's... ahh.
It'll be interesting to see how this game does - I think it's fair to say that the critical reaction to the new style (as opposed to the game as a whole) has been negative, and publishers DO take notice of these things, but the ultimate decider for the future of the series will be sales.... If the new direction leads to huge business, you can be sure they'll want to keep it that way.
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>I can appreciate the "we want to do more action" idea. But in the future, try to make that action worth playing. Like Sands, the highlight of Warrior Within is still the platforming. And, like Sands, the downside is still the combat. Unfortunately, the platforming is so adversely affected by the other "more is better" aspects of the game. The result is simply not spectacular, innovative, or polished. It's just there.
And I like the description of the bosses as "leather tramp" and "vinyl boat slut"
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Yes we do, thanks for your contribution !
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So why do we see the same silly behaviour year on year? Is someone going to be brave enough to be counter-cuture? I think it would seriously improve the industrys fortunes.
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Clearly Ubisoft thought this PoP was a stronger title than it appears to be and that therefore it could compete in the Christmas market. Looks like they've got it wrong this time.
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They stand in the way of love
And we will smoke them all
With an intellect and a savoir-faire
No one in the whole universe
Will ever compare
I am yours now and u are mine
And together we'll love through
All space and time, so don't cry
One day all 7 will die
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I didnt like the rock music, Rock music arrived in the 1950's not 1050's (or whenever this is set)
Otherwise, the reviewer has got it spot on.
Removed the charm and style from the first.
Was expecting an "EA Trax" logo to appear at the bottom corner during combat.
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shakes head sorrowfully
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Without capturing an ounce of DMC's magic, unfortunately.
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C'mon, it does feature one of the most impressive female video game arses of all time!
Peej
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From the Review:
Some technical flaws in the Xbox and PlayStation 2 versions of the game also mar the experience somewhat. The Xbox version is prone to audio glitches. Certain sound effects get stuck, and, at other times, scenes that should have voice in them are cut off completely. This is a shame, because the sound effects in the game, aside from some ham-handed voice acting from the prince, are excellent and impactful. Meanwhile, the PlayStation 2 version's flaws are graphical. As a result, the game has a slightly choppier frame rate than the other versions. While it's not enough to hinder gameplay or combat, it does detract a bit from an otherwise beautiful-looking game. We didn't notice any sound or frame rate issues with the GameCube version of Warrior Within, however.
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shakes head sorrowfully"
Bloody pedant. Ok, frame rate. I don't mind simple graphics, but I hate juddery movement. 30/25fps is acceptable, less isn't. I let GTA get away with it though because the game itself is one of the few good enough to rise above such flaws.
At anyrate (...
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http://www.penny-arcade.com/news.php3?date=2004-12-03
Much the same as EG, but I especially like this:
There's a new combat system now, but there's also way more combat, and it takes place all over, so whether or not it actually ceased being repetitive I couldn't tell you. Just as in the first one, I traverse the combat oriented areas so I can arrive at the next perfected, genre defining platform section. It is like getting a ordering a pizza and getting a free walrus. Even if the walrus were excellent, I mean truly exemplary, I'm really not in the market for it and it's not why I ordered the pizza.
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http://www.penn y-arcade.com/view.php3
Gotta love that line the Prince gives.
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I think I'll have to rent it first.
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OK, I'm going to ignore the rest of your bizarre xenophobic discharge and assume you were being facetious, but I've heard this particular thing said before and I'm hoping someone can tell me where on earth it comes from. Bad teeth? Huh?
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Do you really think the plot changes dictated the look of the game or the other way round? Be realistic. SOT had charm, and style. It was enchanting to all those who played it and watched others play it. This game has scantily clad women saying things like 'ooh..it feels so goo..ood' during combat, and a woman in a Jessica Rabbit outfit.
The gameplay is as good as it ever was but everything else is just so... inferior? inappropriate? charmless?
Little things that made the original so endearing, like the game over: "no no no, that's not how it happened" has been replaced with unskippable splashing blood which makes you wait several seconds before you can try again.
I will say that the story progressing cut-scenes do tie the dark look in very well, but they've gone so far over the top with the actual game that it lacks credibility.
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Now I've stopped purely fighting and am getting more into the puzzley side of it, there's a chance to stop and admire the graphics, the scenery and some of the more subtler animations in the game. Sure, the fighting is still more or less a case of "block, stab buttons, block" but I'm liking it!
Peej
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I was very weary about buying this game after I read a few 'so-so' reviews.
Then I read the Games TM review and got confused. On Saturday I bought it (XBOX version, after owning the NTSC Cube SoT ) and played it.
I didn't quite like the first bit on the ship, but then when the prince gets to the island with the castle things started to pick up at bit.
Based on reviews I was expecting..... not enough platforming/puzzling, too much combat, a complete (worse) change in style etc...
What I got was something very similar to the first ( much more than I had feared ). It's not a million miles away from SoT in style, it still has a dream like quality to it, and although there are some very 'rock' bits ( almost like devil may cry ), there are also moments of moody, incidental music that pleased.
Also the platforming is every bit as inventive as it was in was in SoT. I'm not sure why there's so much anger about this game, but I quite like it, and felt no need to throw my joypad down.
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'it's good, but it's not right'
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Though I'm liking it, it has something missing (or something extra it shouldn't have!)
S'like diving into a piece of shortbread only to find it's soda bread instead...
Peej
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Theres a good game here, it's just covered in a lot of crap. Dark and dreary level design, unlikeable Prince, horrible heavy metal soundtrack (and this is from a bloke who likes heavy metal.) The combat, while improved, is still boring.
Platforming bits are still mucho fun.
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After playing for about 6 hours I can say that it's not THAT bad.....I loved POP SOT and this is a different game...darker and far more action based.
Music is horrible, combat gets to be a bit of a pain and the 'open ended' level design makes for some rather irritating moments of being unsure what to do.
But, saying that, it's better than 99% of the crap that's out there at the moment (hardly a reason to buy, I know) and once you get past the first 3 or 4 hours it actually gets pretty good.
I think 7/10 is a fair score........
Funny thing is, if you hated the first one you won't find anything here to change your mind, but if you loved the first one then this will also turn you off as the game is so different..............
Just get past the first impressions and there is something worth playing here.........even if it won't be at the top of your game pile in a month (MP2 Echoes will be there for me at least
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Aargh
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Again though, the game did become much more fun as I became more comfortable with the controls... it all feels just a bit too complex for a Prince of Persia game.
Also, complaints about the music appear to be overdone. There's still plenty of good ambient music. The heavy guitar rock does actually have some little ethnic overtones to it, which sounds kind of interesting. The problem is that these songs in particular are the ones that stand out the most and they repeat way too often. Also, they'll occasionally pop in and fade out at the worst times. I can understand metal playing when I'm fighting a hoard of tough bad guys, but not when I'm pushing a crate.
review from rottentomatoes.com
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