Sid Meier's Pirates! Review

Kieron Gillen's Review!

Version tested: PC

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'Sid Meier's Pirates!' Screenshot 1

Please, God, don't make her ask me to dance.

Demand I give her a ruby ring or diamond necklace, sure. It's worth thousands of gold pieces, and my scurvy crew (trad.) will be cursing their captain's name as their pirates-retirement fund gets diverted onto the heaving bosom of a Governor's daughter, but that's much preferable than the alternative. I'm here for the buckling of innocent swash, not the integration into polite society through courtly dancing.

Pseuds could argue this was a terrible attempt to immerse you in the Pirate mindset fearful of the feminine world of domesticity, cleanliness and poncing around to something whose lyrics don't involve the precise number of men capable of fitting on some old chest, but when you're dreading the appearance of a rudimentary Rhythm Action, it doesn't quite cut the mustard.

In short, Pirates is a most curious beast.

Sequel to the legendary original, beloved of the elderly slice of the PC gaming demographic, it takes the same principle and many of the mechanics and - er - 2004s it up. You play a young pirate, given a ship, a crew and an entire world to explore. You travel from place to place, trying to exceed in pirating deeds such as collecting as much gold you can, being given ranks in the various nation's forces, the lady-kissing, finding lost kingdoms and having questionable liaisons with the cabin boy.

(One of those may be a lie.)

Essentially, think a strategy/action Elite, except on the Spanish Main.

'Sid Meier's Pirates!' Screenshot 2

Except it's a little stranger than that. Even at its time, where baroque and imaginative game structures flourished, Pirates was something different from the norm. The best comparison would be one of the Cinemaware games (Rocket Ranger, It Came From The Desert, Three Stooges... oh, go ask your Granddad) with their multiple sub-games presented in a cinematic style, except set in a sophisticated and breathing living world.

So, to choose a hypothetical five-minute section of play, once you set sail you're viewing your ship from above, which obeys your control. Around you, other ships of all sizes and makes go about their business - delivering cargo, protecting each other, transporting troops, pirating, whatever. You spot a Trade vessel, approaching and selecting the attack button, at which point the game changes to a more action-styled sub-game about your battles. Shots are exchanges, but you decide it's time to finish it. You ram their ship, at which point you change to another sub-game, which shows the sword-fight. You win, get to choose which of its cargo to take, and then return to the main map, with - since you decided not to scuttle it - the captured ship following you. You decide to head to port, since this lesser ship is slowing you right down, and do so.

But it starts firing at you. Damn: you've been preying on Spanish vessels too much, and they've taken offence. You approach the port anyway, to discover it's barred to you. You're given the option of turning away, sneaking into the port or mounting a raid. The latter two lead to completely separate sub-games, but you decide to teach these uppity Mediterranean colonists a lesson. Winning this game, you gain access to the port and can sell to merchants, repair your ship and similar. Popping into the Governor's, you may find yourself introduced to his daughter, who then asks you to the grand ball, which leads to another sub-game...

You get the idea. Sub-games used as a device to decide whether you succeed or fail in the various pirating actions, with those results feeding back into an ongoing simulation, taking you from strapping young boy to an aged retiring sea-dog.

The original Pirates was always the strangest of Sid Meier's (And colleagues. To stress when we say "Sid Meier" we're really talking about dozens of talented people) pantheon of accepted classics, simultaneously nothing like the epic strategy of Civilization, Railroad Tycoon or Alpha Centauri while being exactly like them. The fact it's like the grandest Ocean-movie-licence ever (Ask your Granddad. He'll still be awake from last-time) with an array of mini-action games makes it completely different from main body of his lineage. You don't have to have a quick game of Dance Dance Revolution to invent the Wheel in Civ, after all.

'Sid Meier's Pirates!' Screenshot 3

However, in the quiet, insistent compulsiveness, it's very much a Sid Meier game. They're always best personified with a gentle, relaxing pace that deceptively tricks you into playing for approximately four fifths of your natural lifespan. Everyone's got a Sid Meier addiction story at some-point in their history (Mine involves Civ 1 and a day where I didn't excrete once because I'd forgotten to). For many out there, Pirates will do the same.

Its trick is while the individual games are simple (though not all quite as simple as you initially think), the world where they're placed is vibrant and distracting enough to take your attention. At any point in the game you've got at least half-a-dozen actual quests to drag your attention towards in a concentrated way, with a constantly bubbling world to give you miniature ones. It's this mixture of long term (Can I hunt down my missing family?) and short term (I wonder how much gold is in that Galleon?) goals which sucks you in.

It's especially admirable in that it's a game that's resplendent with things to do that it never confuses complexity with depth. The individual games are all playable with the number-pad on the keyboard, and can be mostly picked up as you actually experience them for the first time, almost like a nautical Wario Ware (It also helps that when you start playing, the game's difficulty level is at the bottom rung, with the option to increase it every time you split up your treasure with your crew). The individual settlements have an array of uses, many only turning up in specific situations. You learn the game's array of foibles, mostly, from being there, and come to know when it's a good time to run to a Franciscan Monastery and when it's best to pop into a Native village or whatever.

But while pleasurable, it never crosses over into ecstasy or the deep game morphine-like mind-meld people experience with something like Civ. This is simply because the sub-games really aren't that interesting, which is - as flaws go - a fairly fundamental one.

Luckily, the ones you'll experience most are the most finely tuned. Ship-to-ship combat, for example, couldn't be simpler on the surface, with basic controls being nothing more than rotate your ship in both directions, and fire your guns. Subtlety is swiftly added with three different rounds targeting different areas of the ship, considerations about the vessels relative abilities and most importantly, the wind. It's a graceful ballet of death, and the most satisfying on an intellectual and physical level. Though it does suffer all the wind-related problems which I'll get to in a bit. Er... pretend there wasn't room for a Flatulence based gag there, please. For both our sakes.

'Sid Meier's Pirates!' Screenshot 4

You'll play the sword-fighting, in a variety of different arenas with different twists, just as much, if not more. Mechanics are, yet again, simple: high/medium/low attacks and blocks with a taunt picking up. No real beat-'em-up complexities, with it being about noticing what your opponent is about to do, performing the counter and then choosing an attack. It's the most lavishly animated of all the sub-games - though repeated sequences pop up constantly - but not really much more complicated than what's outlined here.

The lesser-played ones prove more problematic. Neither town-raiding or the sneaking into towns will be experienced properly until you're a fair way into the game, by which point, they're actually too hard to get an easy handle on. The battle game is more successful - a simple turn-based strategy game which is clearly home ground for the Firaxis team. In fact, it's something of a shame that they didn't make more of it, as storming a town is only an option when it's hostile to you. The stealth section is a little more iffy, playing out like a tedious slow-motion Pac-man and the very model of a modern English vestigial sneaking section.

The dancing game is pure rhythm-action, with you following the directions of your dance partner. It's only really tricky for two reasons - the animation isn't always that clear and the actual buttons for the dance actions are ill-chosen. Okay: look over to the right of your keyboard. See the numpad. Well - they're 846123. Rest your fingers above them all. Note that you can't. This alone leads to more stumbles on the dancefloor than there really should be. Luckily, this event also is about seducing girls, so we can't be that down on it [Are you sure? -Germaine Greer].

The last sub-game of note is the hunting-for-treasure mode, which provides a more intellectual break from the game. Collecting pieces of map eventually reveals enough clues for you to work out where to disembark and follow the landmarks to the buried booty.

Booty's an interesting one in Pirates too. While the whole lifetime career mode - with you accumulating land, riches and reputation - is exquisitely done, the variable attention does bewilder. You'll find yourself maxing out whatever ship you choose relatively quickly in the game, probably by just capturing one of the better ones from a rival pirate, then only improve through gathering the equivalent of magic items (Pistols to improve your duelling, etc). While you can see why the game design decisions were made (As losing a ship would otherwise be a catastrophic event for a player, requiring a reload), it still leads to a curious atmosphere where you're more interested in gaining a telescope rather than galleon.

'Sid Meier's Pirates!' Screenshot 5

While the repetitive nature of the sub-games is what really keeps this away from true greatness, what leads to an increasing sense of the game being a chore is something as simple and ethereal as a wind. Pirates stresses the importance of wind direction, with your vessel responding pseudo-realistically to it (i.e. tacking at angles a better idea that directly going against its direction). However, due to the generally west-blowing winds across the games' setting, this makes travelling eastwards far more tedious than it should be. This particularly grates when having won a naval battle by bringing down the masts, immobilising your prey, you have to struggle against the wind for a couple of minutes to actually board the vessel. Pirates only really works when it's frothy and fun as its presentation - it's a very "light" boys-own pirate-world - and these occasional interjections of tedium are a shame. The wind is simultaneously the biggest strategic influence on your decisions, and the thing which most makes you consider reaching for the quit button when you realise you want to travel the entire length of the Caribbean against a headwind.

Don't reject it out of hand, however. It's a charming game, full of detail, with an old-fashioned deep design. It's still as unique as the day it was conceived in terms of marrying an action front end with a bubbling simulation world to explore. Its execution of an open-ended exploratory world as fine as anything you'll see in gaming - probably including most MMOs. There's certainly people reading this who'll find themselves press-ganged into service, only to fall in love with the life and end up as the next Virtual-Blackbeard sailing the PCeas.

A rum old game. And even when it walks the plank, it walks it with style.

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7 / 10

Read the Eurogamer.net scoring policy

Comments (50) Latest comment 7 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • UncleLou #1 7 years ago

    Good review, and I pretty much agree. After a few hours with it on the week-end, I am already bored to tears, I have to admit.

    6/10 - would have been a nice budget release.
  • asphaltcowboy #2 7 years ago

    I really love it. Managed to pick it up pretty cheap from Virgin (with student discount). Played it most of yesterday... great fun! I think the score is fair, though at times it pushes an 8 for me :)
    Edited by 1 at 06/12/04 @ 09:27
  • deepmenace #3 7 years ago

    this game could be AWESOME in MMO.

    imagine this crossed with dope wars online. Each game only lasts a month realtime, and its just a race to get as rich and as famous as possible and you can only play for a limited amount of time.
  • groovychainsaw #4 7 years ago

    Sounds like a fair review from the comments here... might consider it. I too remember the heady school holidays when CIV would immerse me (on my amiga, no less!) for about 12 hours, before my mum would get worried I may have died and come looking for me....
  • space_ace #5 7 years ago

    arrr
    didn't realize there were so many geezers here. i also used to boot that pirates floppy...

    it's not really a game is it? but you can pick it up, leave it, pick it up again and again...

    now where is the 'monkey island' remake?
  • Eldritch #6 7 years ago

    I know Ocean and Cinemaware games, but I'M NOT A GRANDFATHER, YOUNG WHIPPERSNAPPER!!!

    /shakes fist at Kieron
    /loses teeth
    /shuffles away, mumbling
    Edited by 1 at 06/12/04 @ 10:16
  • Hicksy #7 7 years ago

    fantastic review!

    hope to play this in the next few days and you've not dented my enthusiam : )
  • Amajiro #8 7 years ago

    I really like it too - calling it a 'strategy/action Elite set on the Spanish Main' is pretty much spot on. I'd even go so far as to say 7 is too low - it's as engaging and addictive as SimGolf, to which EG gave an 8.
  • lemonfist #9 7 years ago

    I have found this to be sheer joy.

    It's like a trip back to my childhood.

    Back to the days when me and my brother would sit in front of the Amiga for hours and hours trying to find that treasure that was almost impossible to find or trying to get the hottest of the governor daughters to marry us. I'm experiencing a lot of those moments where I think "oh yeah, I remember that; that was awesome".

    I wouldn't have expected the game to be as much fun now as it was back then, but it is. To me, this simple, charming game, where I can do pretty much what I like (within the games' limits) and be rewarded or feel the consequences depending on what I do, is something truly unique, it is superbly balanced, imaginative and still easy to pick up and play. One of the the finest games ever crafted.

    And I actually like the dancing.
    Edited by 3 at 06/12/04 @ 10:27
  • marilena #10 7 years ago

    You can't imagine my relief. It seemed that everyone loved this game (especially Gamespot, where it received the same score as Half-Life 2), but I just get bored by it. I like it for about an hour, then I just want out.

    Edit: I meant "you can't imagine". Of course I can imagine my own relief. Not that I'd need it, mind.
    Edited by 1 at 06/12/04 @ 11:13
  • lemonfist #11 7 years ago

    It's the complete opposite for me.

    I play for like two hours, then I think maybe I should start making dinner, but then someone at the tavern tells me that Baron Raymondi has been seen in a town nearby, and of course I have to try and nail the bastard. On my way to the next port I stumble into a spanish treasure fleet, and so it goes on and on as the hours pass away.
  • #12 7 years ago

    UncleLou
    06-Dec-04 09:21:31 Wrote:

    "6/10 - would have been a nice budget release."

    Sendit have it for £17.99 ;)

    URL: http:// www.sendit.com/game/item/6000000001398
  • Tiger_Walts #13 7 years ago

    You're not a real pirate unless you've captured a War Galleon with only a hndful of men on a Sloop...

    Arrr.
  • space_ace #14 7 years ago

    after this and the new prince, 'arr' is the new heat haze?
  • lemonfist #15 7 years ago

    Amen, Cyberdog. Well said.
  • Vex #16 7 years ago

    I personally fall into the "I really love this" camp. I think it proves that for a lot of people, games do not have to be overly complicated or massively challenging to be a lot of fun.

    EDIT Despite this being an 8 in my books, I do agree with the review though. Particularly sailing East, grrr!
    Edited by 1 at 06/12/04 @ 12:22
  • OnlyMe #17 7 years ago

    This game is one of the this years biggest releases for me. I think one of the reasons for giving it a low score is because people think that when you're sick of it, it's finished. You won't ever try it again.

    But I can honestly say that this is a game that you keep coming back to, I did with the original Pirates! for as long as 15 years, until I got this one. This game is one that sticks to you, and after you're grown tired of it the first time, it's no use uninstalling it. I will always have this one on my PC, because I'll probably play it regularly for years to come.

    Besides, does Counterstrike really have much of a deep gameplay? Why do people keep coming back to that one? IMO, it's an 8/10. 10/10 if it lasts as long as the original did.
  • sunjumper #18 7 years ago

    On a side note.
    It is really a good idea to change the key-mapping for the dancing game. Placing the '8' key on the '5' key makes the dancing part alot easier.
    Just edit the file named 'keymap' (who would have thought) in the main pirates folder.
  • elvenearth #19 7 years ago

    I'd give it an 8 personally
  • UncleLou #20 7 years ago

    I guess I am not enough of a retro gamer then - glad so many people enjoy it, though, it's by no means a bad game. My main problem is that there isn't enough content, and you can see all there ever is to see in the game within a few hours of playing. There's nothing to keep me motivated in the long run - no better ships, no new upgrades, etc.

    Something that really annoys me:

    MINISPOILER
    The hunt for family members always involves beating the same guy over and over again . He'll give you a part of the map, and in the next harbour, you'll be told Raymondo has information regarding your family. The very same Raymondo you just beat 3 minutes ago, but now he's on the other side of the Caribbean, so you start to hunt him again. Ad infinitum.
  • #21 7 years ago

    Considering it is available for £17.99 ;)

    URL: http:// www.sendit.com/game/item/6000000001398

    I think in terms of value that an 8 out of 10 would have been a more realistic rating. I think also that there is a promotional code floating about that gets you another £2 off your first order at sendit, so it's really £15.99! I'll look for the general purpose code now...
  • #22 7 years ago

    Genre
    Er... Management/Arcade? (Mummy, why does Kieron get to make up genres?)

    lol
  • UncleLou #23 7 years ago

    Yes, multiplayer would have been fantastic, and you really wouldn't need to change much at all. I am usually not of the opinion that every game nowadays needs mp, but it is so obvious in this case that it's hard to understand why they didn't do it.
  • lemonfist #24 7 years ago

    I don't understand why people would've expected major changes and improvements to the game.

    It's a remake, not a sequel.
    Edited by 1 at 06/12/04 @ 17:35
  • OnlyMe #25 7 years ago

    I'm wondering the same thing... do these people know what a remake is? Just because it's a remake of a really really old game, the actualy purpose of a remake is supposed to be different?

    I don't know, perhaps they thought Spy Hunter was a remake too, while that was more of a reviving of a franchize. Don't see Prince of Persia as a remake either. These games aren't remakes. Pirates! is a remake.
  • lemonfist #26 7 years ago

    Yes, it has some really neat pirate music, valaskalas.

    It really gets me in the mood to get out there and rob the shit out of all the spanish. And I can't stop humming the tunes as I play. They're great.
  • otto #27 7 years ago

    a day where I didn't excrete once because I'd forgotten to

    That happens to me all the time. :|
  • asphaltcowboy #28 7 years ago

    The thing is: it is repetitive. So very repetitive. But as highlighted by lemonfist, something always manages to grab you're attention. You just have to play a little bit more to see what happens/who attacks you/who sails past/which govenor's daughter will fall in love with you next.

    All we need now is a multiplayer addon/patch. Oh how amazing that would be... *swoon*
  • TriggerHippie #29 7 years ago

    Arrr walk the planks ya scurvy unbelievers!

    This game broke my EQ2 addiction! Admittedly the reason I really love it is because its so damn much like the original. Problem with this one is that you can reload your mistakes so easily. With the c64 I never had an 'auto-save' for when my mad attack on a Spanish Frigate in a Pinnace went sour.

    Arrrr etc etc.
    Edited by 2 at 06/12/04 @ 20:23
  • OnlyMe #30 7 years ago

    So very true. The amiga version was like that too, you saved the game pretty rare. Especially when running the game from disks (it's playable from a harddrive too, but an amiga with a harddrive was rare back then). Now I just use the quicksave feature, or one of the automatic saves (arrival, battle and quit).
  • otto #31 7 years ago

    Sequel to the legendary original, beloved of the elderly slice of the PC gaming demographic

    The irony is, Pirates was after my time. Pretty much anything between the Hobbit and Doom passed me by.
  • lemonfist #32 7 years ago

    How was a 7 out of 10 ever a low score?
  • lemonfist #33 7 years ago

    Not at Eurogamer. You're thinking Gamespot and IGN.
  • crofty13 #34 7 years ago

    WHY IS Kieron Gillen WRITING REVIEWS FOR EUROGAMER?

    That bloke used to write them for PCGAMER which is a fucking awful magazine!
    How many shit games got 90% in there only to find out when I bought them they only got a good score becuase they were on the cover or been given to much hype!

    Still least his review was good unlike to shit PCGAMER reviews which are 6 pages long and only 4 of them are actually about the fucking game in question!
  • deepmenace #35 7 years ago

    difficult game to score because right from the off you know u are not goin to be playin it in 2 maybe 1 months time.
  • deepmenace #36 7 years ago

    reminds me of North and South.....

    damn that was fun.
  • marilena #37 7 years ago

    I like PC Gamer.

    I find Pirates! interesting only in short sessions, so the rating seems fine to me. It's not the wind that's the problem, it's more that the game is incredibly repetitive and gets old fast. Also, many of the mini-games are broken one way or another. The stealth one is definitely the worst, but I also dislike dancing and looking for treasures. And naval battles would be damn cool if it wasn't for the fact that most of the time they don't matter (everything is solved by the duel).
  • deepmenace #38 7 years ago

    had anyone actually got to a duel that you cant win by just selecting rapier and slamming the 4 key?
  • OnlyMe #39 7 years ago

    Dancing it seems have been a major pain for some people. I love it myself. The sneaking isn't particularly well implemented, and it could have been left out, or just done like it was in the old one. The treasurehunting, however, is great.

    If you keep winning every swordfight with just repetedly pushing the 4-key, you're just playing at a low difficulty level. Try setting it to Swashbuckler, that'll make you work for it. I would have played on Swashbuckler all the time, if it wasn't for that damn hard swordfighting. So I'm playing on Rogue, the second highest level.

    This game is not a play-it-once-and-put-it-away-game. It's one that you play until you're tired, then you'll pick it up again sooner or later, perhaps a couple of times every sixth month or something. That's pretty rare for a game today, and that alone makes it worth at least an 8. Unlike a lot of the games that you play through once, and leave it be for the rest of your life.
  • UncleLou #40 7 years ago

    The dancing isn't that bad - it's the mini-game I have most difficulties with, but so what. The treasure-hunting thoough - you really like that? Hm. If it weren't the same 3 or 4 identical landmarks you'll find on every map...

    They could have done this so much better - just a rough map, and written hints, or clues you have to find once you're there. The way it is now - once you've done it, you've seen it all.
  • urban #41 7 years ago

    i found myself passing ALOT of time on this game when i should have been playing counter strike source, its a very involving and sturdy game.

    but dancing....seriously stupidly hard with a mouse.
  • UncleLou #42 7 years ago

    With the mouse??? Um, why aren't you using the keyboard? Should be pretty much impossible with the mouse, especially once you don't get the clues which key to press anymore.
  • tincanrocket #43 7 years ago

    A tricky game - love parts of it, but it does get old pretty quickly. The end game simply isn't there. A few suggestions for a patch - obviously multiplayer would make a huge difference, but how about having to capture a settlement and make it your home - as you find your relatives you have to transport them to your home, and then when you're out pirating there is a chance that your settlement will be attacked by the 'bad guys' and your relatives recaptured... you can hire crew and leave them at the base to act as a garrison etc. They also need to stagger the availability of ships, so you see fleets of Ships of the Line appearing later in the game etc. I also think they should include more options to personalise your ships with decorative things like colour schemes, custom sail pictures, figureheads and such (essential for multiplayer IMHO). Anyone else got any ideas that could flesh out the game. I know it's a remake rather than a reworking, but it does need more depth, I think we can all agree on that? Having said that, like may others I played this for pretty much the entier weekend and had a thoroughly fun time doing so. 7 seems fair to me though.
  • asphaltcowboy #44 7 years ago

    I also think they should include more options to personalise your ships with decorative things like colour schemes, custom sail pictures, figureheads and such (essential for multiplayer IMHO). Anyone else got any ideas that could flesh out the game.

    You can go to the Fan Sites page on the Pirates! website and there's this website: they've got a tutorial on making new custom flag and sail icons. Ahhh... how great a multiplayer add-on would be :)
    Edited by 2 at 07/12/04 @ 13:08
  • marilena #45 7 years ago

    It's true, the dificulty level makes a great difference. I'm playing on the one in the middle, I don't remember the name at the moment. I did lose some sword fights because my crew was hugely outnumbered (200-5 or something), but I never found a ship that wouldn't let me board it. I still use the first ship in the game, wich is freakishly fast when compared with the others.

    The reason I don't want to increase the dificulty level is that I don't feel I'm playing well. It seems that no matter what I do, my crew is unhappy and wants to quit. It's ridiculous. I haven't bought a single thing, I have made enough money to become the second best pirate ever, and they still think we don't have enough money.
  • UncleLou #46 7 years ago

    Marilena, you need to share your profit form time to time, and hire a new crew. Making a fortune will only make them happy for a few months if you never share it. :-)

    Oh, and I love the idea (well, I had it myself, too) to have an island/home, which you could enhance, use as a hideout, hire men to defend it etc.

    *sigh*

    Such a wasted opportunity.
  • marilena #47 7 years ago

    Ah, so that's what I was doing wrong :).
  • lemonfist #48 7 years ago

    Someone mentioned that you can speed up the game while sailing... with what key (the manual doesn't contain information about it, unless I looked at the wrong pages, of course)?
    Edited by 1 at 07/12/04 @ 21:42
  • TriggerHippie #49 7 years ago

    Wasted opportunity?? Not at all, this is a classic game given a face lift. It doesn't pretend to be anything else. Perhaps Firaxis will consider making Pirates! 2 in the future and I for one will happily play this till they do.
  • BremXJones #50 7 years ago

    Hi everyone. Been away for a week, so only have a chance to answer points now. Will hit the major ones in an exciting megapost. Fasten seat-belts. You must be so high to ride, etc.

    Eldritch:
    " I know Ocean and Cinemaware games, but I'M NOT A GRANDFATHER, YOUNG WHIPPERSNAPPER!!! "

    Oh, keep your teeth in Grand-dad and go play Cribbage or something.

    Ah - I loved It Came From The Desert, despite it being a bit rubbishy.

    Eukie:
    " In summary could you say it's Leisure suit Larry: magna cum laude on the high seas?"

    I did consider saying this, actually, but decided it'll strike entirely the wrong note. Because it's not misogynist nasty trash.

    Sunjumper:
    "Just edit the file named 'keymap' (who would have thought) in the main pirates folder."

    I'm sorry. How could I have not decided to rumage through the game folders to see if there was a way to do the developers job for them. I'll try harder in future.

    Joking, clearly. Except that if you have to "do" anything in the .ini, something is very much wrong.

    googoo:
    "So let me get this straight, this game received a low score because it got slightly repetitive, and because of the wind? "

    First and obvious thing: 7/10 is not a bad score. 7/10 is "Good", at least from this reviewer (8/10 is Very good, 9/10 Excellent). When 7/10
    becomes "Bad", the scale is broken.

    Secondly, I didn't give it 7/10 because the wind was a bit tedious. That was a minor aspect I mentioned because it bored me. I know sailing. Tacking into a strong wind is boring in real life, and when something that's relatively unexciting as "Going East" takes much more time than the actual exciting Pirating tasks, something's amiss.

    To be honest, rather than spending their time on making a more realistic wind, I'd rather they had spent their time on making a (say) more interesting sword-fighting.

    While we're on the subgame front: It's not slightly repetitive. It's hugely repetitive. And the Subgames mostly weren't as good as they should be. Which lead me to having less fun than I would have had to have to give it higher than a 7. And while highly addictive, there wasn't a single moment when I was INCREDIBLY EXCITED TO BE ALIVE. Which is a flaw. If I wanted mildly addicting and not too exciting, I could play Patience.

    So, it's pretty good. But not ultra-good. And in a review where I spend huge chunks noting its positive attributes, trying to spin it as some kind of slagging is disingenious.

    Crofty13:
    " WHY IS Kieron Gillen WRITING REVIEWS FOR EUROGAMER? "

    Because I'm the fifth best games journalist on the planet, chum. I have graphs and everything to prove it. No, really.

    Glad you liked the review, natch. Though you'd have liked my Gamer reviews too, because the style is pretty much identical.

    rdexter:
    "Good review, but this sentence made me cringe so hard i still suffer from the reverberations..."

    If it helps, I was cringing as I was writing it. But somehow, I couldn't resist. Forgive me, Baby Jesus.

    IslandBoy:
    "However I have a question for you as arguably the "thinking man's""

    This made me laugh, but thankyou.

    IslandBoy again:
    "to consider gaming as not an isolated pursuit I wondered what you thought of the games handling of slavery and general social conditions of the time. I don't know if the game address them at all but it is something I intend to be looking out for when I purchase the game. "

    I was going to write something about this in the review - in fact, had a few sentences written - but decided to drop it, as it was already rambling on a bit and a diversion into noting that its treatment was a little twee may confuse people. It's not really a problem with the game, and I'd hate for someone to think I gave it 7/10 because I'd have liked to be a more macho pirate.

    Basically, it doesn't deal with Slavery at all. No rape, no real murder, no torture of innocents, no sex with under-age Cabin Boys or whatever other aspects of Piracy happened in the real world. That's what I meant when I said about it being a "Boys Own" adventure. Its very light, frothy and campy.

    I think a game could be made to deal and include these issues, but it'd be a very different game to Pirates. Of course, I'd also like to see a Football Management game that dealt properly with the drug abuse and super-star behaviour of its players - that is, the human side rather than the mechanical side - so I'm probably in a minority.

    Think old first-half of 20th century pirate movies for the tone, and you won't go far wrong. It does play it relatively straight though - it's not a Parody ala Monkey Island.

    Reddington:
    "Rather than acting as a pirate everytime play as a trader or privateer only for a game or two"

    Well, perhaps they shouldn't have put "Pirates" on the box if they didn't want you to act like one.

    Joking apart, the problem - as old ranter has noted - is that the straight Piracy route is hugely more efficient in terms of gaining power than actually role-playing something else. While you're right that you can create entertainment for yourself by setting limitations on your actions, when there's no distinct rewards for it... well, you can hardly blame anyone for taking the route to success.

    There's not even much of a moral reason to "try" and be something else (Ala Deus Ex or whatever). Since the game is so light, there's certainly no sense of you doing anything "Bad" when being a pirate. If you actually were raping and killing, I dare say that you'd see more people voluntarily leaning towards things other than storming every ship in sight.

    Random other thought, connected to this, I had post review: Innit a shame that the appearance of your Pirate doesn't change in game, bar equipment? Seeing your fresh-faced boy turn into, depending on your actions, some huge bellied man with a fierce beard and broken limbs could have been interesting. In fact, probably more so than something like Fable since you're so much more free in your actions here than there, and you're genuinely making your destiny.

    Er... I should note that I've long since wandered of reasons for marking Pirates! 7/10 and onto random speculation about games.

    KG
    Edited by 1 at 08/12/04 @ 20:31
  • Jamie1976 #51 7 years ago

    I have just had my first proper go on the new version of sid meier's pirates and in my opinion it is the perfected version of the original.
    I spent almost 20 hours playing on the apprentice level and was only 2 tasks from 100% completion (Last Lost City, Marrying my selected Governers Daughter) when i had to retire due to old age. I'm going to try again shortly, also with the knowlege that there are 4 or 5 other types of game to look forward to plus many difficulty levels. I give it 9.9/10 all thats missing is the multiplayer option.
  • Jamie1976 #52 7 years ago

    As for it being repetitive, well sequences can be skipped with a click of the mouse button.
  • blicko #53 7 years ago

    "PCGAMER which is a fucking awful magazine!

    I always thought the UK PCGamer was the most reputable of the game mags although (as a kid) I preferred the console mag "Ultimate Future Games" for the humour.

    Edit: Holy crap, posting to a thread six months after it has died. A new personal record.
    Edited by 1 at 18/07/05 @ 04:33