Phoenix Wright: Ace Attorney Review
All DS games should be this good by law.
Version tested: DS
- Tom B: John!
- John W: Hey Tom! Wassup?!
- Tom B: John! I've got a game for you to... REVIEW!
- John W: NO WAY MAN!!!
- Tom B: That's right! Thing is John, this can't be any ordinary review...
- John W: You don't mean...?
- Tom B: Yes! This has to be a MEGAREVIEW!!
- THWACK!!
- John W: Ok Tom, I think I can do this. It's been a while, but that was a long time ago and it's all in the past now.
- Tom B: I know you're the man for this John. I believe in you.
- John W: Then... I'LL DO IT!
!!!MEGAREVIEW!!!
Japanese translations walk a fine line. It's one of those mysteries you don't ever want to solve, like how come all the jokes in Asterix are based on English puns, if the comics were written in French? Anyone who played the truly wondrous Mario & Luigi: Superstar Saga on the GBA will understand. Fawful, the character who spoke in badly translated Japanese ("I HAVE FURY!") - how did that joke possibly work in the original Japanese version? And if it didn't, then...
It's a mighty testament to Phoenix Wright: Ace Attorney that I'm wondering the same thing as I play.
It screams wrongness. A DS lawyer-'em-up, a long-running Japanese series receiving its first English translation, post-90s point and click adventuring, almost static graphics throughout... A peculiarity, a novelty at best. But surely not the most fun adventure game in absolutely ages?
It even manages to hide this surprise from you for the first half hour or so. As a means to welcoming in a new Western audience, the story told is of how your character, Wright, saw his career begin. For the most part, it's a straight remake of the original Japanese GBA game, imaginatively reinvented for the DS. Fresh out of law school and facing his first court cases, a nervous Wright doesn't appear very impressive in the court. This causes the judge to need to reassure himself by asking you a series of questions, to check you're up to lawyery standards. Legal fundamentals such as, “What is the victim's name?” Erm. Having been told it about fourteen seconds earlier, you pick it from a list of three. The next question is just as easy, but Wright can't remember! You have to go through your 'Court Record' (casenotes) to find the answer! (Thus learning how to use your Court Record, see?) And are henceforth qualified to continue as a lawyer. Bonkers.
The response to this is to laugh out loud. It's an entirely daft premise that rubbishes any sense of court-based realism, and makes the entire thing seem completely farcical. What you realise in about half an hour's time is: It is completely farcical. And that's a joyous thing.

Lovely Maya is your faithful sidekick, and occasionally psychic vessel for her sister. Er. Just accept it - it's much easier that way.
I've not put my DS down in days. I've taken it to the pub, to a café for lunch, on the train for only a ten-minute journey. I took it to the Chinese takeaway this evening, and found myself playing during the walk on the way back. Look, I've taken my DS into the toilet with me for every visit. And this isn't for some dumbly addictive puzzle game, but for a point and click adventure. Phoenix Wright: Ace Attorney, is compellingly entertaining, ludicrously morish, and absolutely and utterly bonkers.
It's important to stress, this is a response that will only be understood by those who know. Here is a fantastically upbeat review, celebrating a game that brings bucket after bucket of daft joy, but if you never found yourself unable to leave the house because you'd opened a new location to explore in Day of the Tentacle, then you aren't going to understand. But that's ok - if you didn't feel that way, you're a dreadful person and not of any concern. And no, Phoenix Wright isn't nearly as awesome as DOTT, but it does generate that, "A whole new area to click on!" delight. We understand, don't we?
Perhaps the level we're working at can be best explained thusly: After the first of the five chapters, you are assisted by a 17 year-old girl called Maya. Maya is the younger sister of your former boss, the late Mia, whom you take under your wing following Mia's death. She is endlessly and infectiously enthusiastic about everything, countering Wright's bemused and comparably fuddy-duddy responses, and delights in teasing the 24 year-old Wright for his complete lack of street cred. Oh, and when cases get tough, she channels the spirit of her dead sister. (You can tell when she's channelling Mia - she increases in height, her hairdo changes, and her breasts suddenly double in size revealing a huge cleavage).
Is it taking itself seriously? Well, weirdly, kind of. Mia's wonderful, and having her around is a real blessing - Wright cares for her a great deal, and she provides the safety of supportive education and confidence. She's replaced Nell in my heart for Nintendo-based cartoon character true love. A Big Deal. It really sucks that she's dead. The game's deep enough to sustain that. But that doesn't stop it from throwing dozens of excellently scripted lunatic characters at you with every chapter.

The gloriously silly approach to court sees beat-'em-up-a-like build-ups before genteel cross-examinations.
Using Manga-esque cartoons, barely animated characters express emotions in that chemically imbalanced way, suddenly bearing vicious fangs of anger, before smiling broadly, then crying rivers. The script is vast, each character given huge amounts of dialogue, most of it complete nonsense and really, really funny. The last time I laughed out loud at a game this frequently was Soldner, and that was for very different reasons. The time before, Mario & Luigi - it really is that funny. And the same volume of text, crucially, is given to location descriptions. Entering a new area means there's a feast of things to click on and learn about, brilliantly producing different descriptions depending upon who is in the area with you at the time.
Yes indeed - finally someone has noticed how ideal the DS is for pointing and clicking. After Another Code used the option so disappointingly, Phoenix Wright gets it right. In fact, this is the first DS game I've been able to play extremely comfortably with my fingers, rather than the fiddly stylus. Want to look at the painting on the wall? Press on it with your finger, and press the "examine" button. It's delightfully tactile and pleasingly precise. The same applies for the Court Record, which behaves as a form of inventory, containing key evidence you may have discovered while sneaking about crime scenes or rifling through the drawers of the deceased. It's swiftly navigable with swishes of your fingertips, kind of how you wish all computery things would be.
And now, the best bit. The court cases. Oddly, the game spends a lot of time exploring the relative moral predicaments of defence and prosecution lawyers. This is reflected in the stories (details of which are very deliberately being avoided as best as possible in this review - they are as mad as everything else, but their joy is in the surprise), focusing around a small group of characters linked together by these two job titles.
Phoenix is a defence lawyer, and as such, in the most peculiar parody of a court imaginable, must cross-examine witnesses looking for contradictions in their statements. This is performed by either using 'Press' ("HOLD IT!"), to enquire more deeply and put on the pressure after a sentence, or "OBJECTION!", whereby an item from your Court Record is thrown into the fray to prove a falsehood. It's a shame that you don't get to shout "OBJECTION!" into the mic for yourself, although rumour has it this will appear in the next version. But it remains endlessly entertaining to see the massive red letters fill the entire screen, and hear the digital voice shout it out in manic excitement.

Both screens are used intelligently, keeping action at the top, and interaction at the bottom.
Phoenix Wright: Ace Attorney is to the legal world what Mario Golf: Advance Tour is to the PGA. It is not an attempt to simulate court proceedings, and any hope of applying logic to situations is instantly abandoned. What makes it wonderful, however, is that the game's own internally consistent illogic becomes quickly familiar and engrossing. Defendants don't plead guilty or not guilty before trials begin, the defence can choose none of their own witnesses, the judge appears to be allowed to render verdicts when it pleases him, and silliest of all, you're allowed to make four mistakes per trial, the fifth automatically causing the judge to convict no matter how unproven the crime. But you simply won't care.
You won't care because you're laughing so hard at the crazy old security lady calling the scary prosecution lawyer a "whippersnapper!", or chuckling at the judge's not knowing what a "DJ" is, or feeling a warm fondness for Maya when she lets loose a sudden outburst of excitement at seeing a character from a TV show, or feeling genuine sympathy for someone when you realise the pain they've been living with for the last fifteen years...
You might care, however, about two big flaws. One: Conversation trees are really only trunks, and dialogue decisions are often false, with whichever choice you make leading to the exact same pathway. Troublingly frequently this is achieved by having Wright say, "Heh heh, only joking..." and then choosing the other option anyway. Doing this so brazenly damages the illusion, which brings us to...
Two: There's literally only one possible route throughout, without even an attempt to disguise this from you. Each section is filled with a certain list of things that need to be done before it will move on, and not because you learn of where you should go next, but rather that it's waiting for you to find the missing item before another location will update with a new character, or howsoever it may manifest. The best story-driven games are linear, but the very best make good efforts to hide this from you. Phoenix Wright shows his workings, and it's to his detriment.

If court cases were really like this, we'd all be committing crimes just so we got to attend.
But never mind! Sheer size and depth, and such a wonderfully peculiar script, are so massively in its favour that the perennial issues above can for once be almost forgotten. How can you care when there's dialogue exchange such as:
- Director: You guys are teh L4M3! Man! That SUX0R5!
- Maya: Nick, what's "sucksores?"
- Phoenix: I've no idea...
Or character names like Detective Dick Gumshoe?
Or confetti thrown in court when NOT GUILTY verdicts are made?
Or any number of mentally unstable examples of lunacy that makes this the most fun I've had with an adventure in such a very long time. And for a very long time. Unlike Another Code, this is a hefty game. There are at least ten hours of play up until the end credits, and even then there's a little (read: very big) extra bonus. Well, ok, a vast, epic bonus. Another entire story has been written for the DS version, lasting about as long as the rest put together. Astonishing. The bumper extra even implements new features, such as a 3D inventory and DS gimmicks like blowing on the mic to dust for prints. It's like being cuddled by fun.
Unavailable in this useless, stinking country, it can be imported from the States. And if you've a spark of joy at the gleefully daft within you, you'll do so. Now I only have to learn Japanese so I can play the others in the series.
8 / 10
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Comments (66) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Great review! I love Eurogamer!
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So, which version is the one to go for? The Japanese is playable in English, I've heard? Does any of the versions come with the extra stylus?
And why can't I shout "objection"? I thought it already was in this version. :/
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Seems like I'll have to get a DS after all.
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I'm not sure if it's been removed from the western version, but on my Japanese copy I can hold down Y and shout OBJECTION! at my DS, if I really desperately want to be punched in the face by my roommate.
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So everybody will love it here!!
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One to pick up with Electroplankton and Meteos when i eventualy get a DS.
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Anyway, can't wait for this, I'm getting more and more attached to my DS now. Thank AW
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And yet, the picture you chose to put in the review is that of the flat-chested younger sister!
EG! I fart in your general direction!
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Ok folks, as for the "OBJECTION!" shouting, I'm fully prepared to be proven wrong. I'd be delighted to. I reviewed from the Japenese version, which has utterly perfect English, but not so much in the ways of instructions. It certainly never suggests or even implies it's a possibility, and if it were, it would be a completely pointless one. It's obviously not a score-changing factor, so I'm not overly worried.
But man-oh-man I loved this game. (I wonder if this too counts as being subjective and biased?).
No bef, it's not childish at all. Maya is delightfully childish, and her enthusiasm is there to deliberately mock Wright's introversion. What it is, is fun. The pace is up to you, I would think.
UncleLou - it couldn't get a 9 because of the naughty things it does. The conversations are all so much fun you end up not caring much, but it *is* giving you zero choice about what to say, along with completely false decisions. And it has a horrible habit of forcing you to lose, so the story can rescue you. I'd slam a lame game for doing this, so it's very important to do the same here. It took all my level-headed strength to be honest about this with the score.
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And fair enough about the score then, John.
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@jack_klugman - does that jap copy have a different name?
EDIT: ...perhaps not such a big deal as the US version is out tomorrow.
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Just curious.
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Hmmmm....
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So that's what the thumb strap is really for.
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A year ago I was very much out of the gaming scene, now I´ve even picked up PC gaming with its many hassels again...
I mean, look at me, I´m posting in the comments section of eurogamer...
/Is sooo happy...
/Goes to finish Castlevania DS/Advance Wars DS so he can buy this...
/Should be in an infomercial for Nintendo...
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Thanks Rabidmonkey, and thanks too freedumb for answering my previous question.
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I have learned some excellent new techniques thanks to PW:AA. For wees, I just put it on top of the pile of Private Eyes on top of the toilet, the lip propped up, and poked the ">" on the screen to follow conversations. Obviously performing my work one-handed.
More remarkable was my newfound one-handed ability to do a number two. VIDEOGAMING MAKES YOU AMAZING!
And in summary: you did ask.
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I got Lost in Blue today though, it feels like the Dev team that made it also made SOS Final Escape as both main characters are called Keith. Keith from SOS has constant thrist and Keith from Lost in Blue needs to eat all the damn time.
and both of them have useless female companions.
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Gah!
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Order Ouendan while your there aswell.
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well looks like i am going to buy a DS soon based on this review. what do the guys and galls think?
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Its like a gothic pokemon.
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8/10 is very good.
Makes it as good as halo.
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I import all the time and have never, ever been taxed on my imports.
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Fantasic translators - the original french jokes are different, but the translation isn't literal. Basically, they found new puns which are at least as good as the originals.
Edits for appearance, but I can't get it to look right so I give up!
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well looks like i am going to buy a DS soon based on this review.
I was a bit hesitant about buying a DS, but I took the plunge a month ago and I've not regretted it. I'm really enjoying playing both Meteos and Castlevania. I'm sure it won't be too long before I'll be playing this game as well.
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Plus cos customs jumped it and the post office had to get money from me, it took about 2 and a half weeks from order to collection, which almost negates the reason why I imported because I couldn't wait until they were released in this country!
After this, I'm kinda wary to import from PlayAsia again. The previous packages that got through fine were all delivered after about 7 days and had a small green customs sticker on where the declare the contents and value. The latest package had a different customs declaration sticker on (it was part of the address label that gets printed out and stuck to the front of the package)... so I'm wondering if that had anything to do with UK customs picking it up...?
Has anyone in the UK ordered from PlayAsia recently (package doesn't have the old small green customs sticker) and UK customs haven't stopped it and charged? If so, it was probably just bad luck in my case and I would recommend PlayAsia.
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You lucky bastard, I've been hit with import tax on all except one of the games/DVDs I've imported in the past year. I've imported from a variety of sources and countries all with the same end result, delayed delivery and jacked up price. What makes it worse is the bloody handling fee the post office add, which pretty much doubles the amount to pay :-/ Grrrrr....
Ceatlan
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If I can just find an importer who sells games plus shipping for 17.99...
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Sooooo...HA!
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Already got that - it's awesome!
Bengali - I ordered from Tronix too, but got hit with tax - I think it was because it was about £65 worth of stuff - if you just order one game, you'll probably be ok...
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Best part's when you discredit a witness's testimony and the music hits OVERDRIVE-- you can't help but bop along to the beat!
To all of you talking about importing, I suggest getting it off ebay, there are loads of copies and mine came in around a week.
On a side note... is it wrong to find big breasted anime women attractive...?
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Certainly a game to keep you smiling, the translation and characters are spot on. The gameplay is a bit old school and quite simple (at least so far) but it zips along and there's a really good feeling when you start winning in a court case.
The review was nice too, inspired bit at the begining
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EDIT: No, you can't, the microphone icon is only to alert you that you can shout Objection!.
Thanks again for the review, EG, I don't think I would have considered this otherwise.
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The control system has been well implemented so that you don't really need to use the touch screen (the trigger buttons activate the extra options on the top of the screens).
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Not quite so hyped about the spoiler in the review on what happens to Mia, thanks guys...
*rolls eyes*
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I have to say I love this game (and the DS lite in general) and can't wait for another installment or another adventure-style game for the DS.
In truth it's the only game that has been able to tear me away from my re-kindled WoW addiction. More of the same please...