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Phoenix Wright: Ace Attorney Review

DS ntsc-japan Import Review by John Walker

10 October, 2005

  • Tom B: John!
  • John W: Hey Tom! Wassup?!
  • Tom B: John! I've got a game for you to... REVIEW!
  • John W: NO WAY MAN!!!
  • Tom B: That's right! Thing is John, this can't be any ordinary review...
  • John W: You don't mean...?
  • Tom B: Yes! This has to be a MEGAREVIEW!!
  • THWACK!!
  • John W: Ok Tom, I think I can do this. It's been a while, but that was a long time ago and it's all in the past now.
  • Tom B: I know you're the man for this John. I believe in you.
  • John W: Then... I'LL DO IT!

!!!MEGAREVIEW!!!

Japanese translations walk a fine line. It's one of those mysteries you don't ever want to solve, like how come all the jokes in Asterix are based on English puns, if the comics were written in French? Anyone who played the truly wondrous Mario & Luigi: Superstar Saga on the GBA will understand. Fawful, the character who spoke in badly translated Japanese ("I HAVE FURY!") - how did that joke possibly work in the original Japanese version? And if it didn't, then...

It's a mighty testament to Phoenix Wright: Ace Attorney that I'm wondering the same thing as I play.

It screams wrongness. A DS lawyer-'em-up, a long-running Japanese series receiving its first English translation, post-90s point and click adventuring, almost static graphics throughout... A peculiarity, a novelty at best. But surely not the most fun adventure game in absolutely ages?

It even manages to hide this surprise from you for the first half hour or so. As a means to welcoming in a new Western audience, the story told is of how your character, Wright, saw his career begin. For the most part, it's a straight remake of the original Japanese GBA game, imaginatively reinvented for the DS. Fresh out of law school and facing his first court cases, a nervous Wright doesn't appear very impressive in the court. This causes the judge to need to reassure himself by asking you a series of questions, to check you're up to lawyery standards. Legal fundamentals such as, “What is the victim's name?” Erm. Having been told it about fourteen seconds earlier, you pick it from a list of three. The next question is just as easy, but Wright can't remember! You have to go through your 'Court Record' (casenotes) to find the answer! (Thus learning how to use your Court Record, see?) And are henceforth qualified to continue as a lawyer. Bonkers.

The response to this is to laugh out loud. It's an entirely daft premise that rubbishes any sense of court-based realism, and makes the entire thing seem completely farcical. What you realise in about half an hour's time is: It is completely farcical. And that's a joyous thing.

'Phoenix Wright: Ace Attorney' Screenshot maya

Lovely Maya is your faithful sidekick, and occasionally psychic vessel for her sister. Er. Just accept it - it's much easier that way.

I've not put my DS down in days. I've taken it to the pub, to a café for lunch, on the train for only a ten-minute journey. I took it to the Chinese takeaway this evening, and found myself playing during the walk on the way back. Look, I've taken my DS into the toilet with me for every visit. And this isn't for some dumbly addictive puzzle game, but for a point and click adventure. Phoenix Wright: Ace Attorney, is compellingly entertaining, ludicrously morish, and absolutely and utterly bonkers.

It's important to stress, this is a response that will only be understood by those who know. Here is a fantastically upbeat review, celebrating a game that brings bucket after bucket of daft joy, but if you never found yourself unable to leave the house because you'd opened a new location to explore in Day of the Tentacle, then you aren't going to understand. But that's ok - if you didn't feel that way, you're a dreadful person and not of any concern. And no, Phoenix Wright isn't nearly as awesome as DOTT, but it does generate that, "A whole new area to click on!" delight. We understand, don't we?

Perhaps the level we're working at can be best explained thusly: After the first of the five chapters, you are assisted by a 17 year-old girl called Maya. Maya is the younger sister of your former boss, the late Mia, whom you take under your wing following Mia's death. She is endlessly and infectiously enthusiastic about everything, countering Wright's bemused and comparably fuddy-duddy responses, and delights in teasing the 24 year-old Wright for his complete lack of street cred. Oh, and when cases get tough, she channels the spirit of her dead sister. (You can tell when she's channelling Mia - she increases in height, her hairdo changes, and her breasts suddenly double in size revealing a huge cleavage).

Is it taking itself seriously? Well, weirdly, kind of. Mia's wonderful, and having her around is a real blessing - Wright cares for her a great deal, and she provides the safety of supportive education and confidence. She's replaced Nell in my heart for Nintendo-based cartoon character true love. A Big Deal. It really sucks that she's dead. The game's deep enough to sustain that. But that doesn't stop it from throwing dozens of excellently scripted lunatic characters at you with every chapter.

'Phoenix Wright: Ace Attorney' Screenshot silly

The gloriously silly approach to court sees beat-'em-up-a-like build-ups before genteel cross-examinations.

Using Manga-esque cartoons, barely animated characters express emotions in that chemically imbalanced way, suddenly bearing vicious fangs of anger, before smiling broadly, then crying rivers. The script is vast, each character given huge amounts of dialogue, most of it complete nonsense and really, really funny. The last time I laughed out loud at a game this frequently was Soldner, and that was for very different reasons. The time before, Mario & Luigi - it really is that funny. And the same volume of text, crucially, is given to location descriptions. Entering a new area means there's a feast of things to click on and learn about, brilliantly producing different descriptions depending upon who is in the area with you at the time.

Yes indeed - finally someone has noticed how ideal the DS is for pointing and clicking. After Another Code used the option so disappointingly, Phoenix Wright gets it right. In fact, this is the first DS game I've been able to play extremely comfortably with my fingers, rather than the fiddly stylus. Want to look at the painting on the wall? Press on it with your finger, and press the "examine" button. It's delightfully tactile and pleasingly precise. The same applies for the Court Record, which behaves as a form of inventory, containing key evidence you may have discovered while sneaking about crime scenes or rifling through the drawers of the deceased. It's swiftly navigable with swishes of your fingertips, kind of how you wish all computery things would be.

And now, the best bit. The court cases. Oddly, the game spends a lot of time exploring the relative moral predicaments of defence and prosecution lawyers. This is reflected in the stories (details of which are very deliberately being avoided as best as possible in this review - they are as mad as everything else, but their joy is in the surprise), focusing around a small group of characters linked together by these two job titles.

Phoenix is a defence lawyer, and as such, in the most peculiar parody of a court imaginable, must cross-examine witnesses looking for contradictions in their statements. This is performed by either using 'Press' ("HOLD IT!"), to enquire more deeply and put on the pressure after a sentence, or "OBJECTION!", whereby an item from your Court Record is thrown into the fray to prove a falsehood. It's a shame that you don't get to shout "OBJECTION!" into the mic for yourself, although rumour has it this will appear in the next version. But it remains endlessly entertaining to see the massive red letters fill the entire screen, and hear the digital voice shout it out in manic excitement.

'Phoenix Wright: Ace Attorney' Screenshot screens

Both screens are used intelligently, keeping action at the top, and interaction at the bottom.

Phoenix Wright: Ace Attorney is to the legal world what Mario Golf: Advance Tour is to the PGA. It is not an attempt to simulate court proceedings, and any hope of applying logic to situations is instantly abandoned. What makes it wonderful, however, is that the game's own internally consistent illogic becomes quickly familiar and engrossing. Defendants don't plead guilty or not guilty before trials begin, the defence can choose none of their own witnesses, the judge appears to be allowed to render verdicts when it pleases him, and silliest of all, you're allowed to make four mistakes per trial, the fifth automatically causing the judge to convict no matter how unproven the crime. But you simply won't care.

You won't care because you're laughing so hard at the crazy old security lady calling the scary prosecution lawyer a "whippersnapper!", or chuckling at the judge's not knowing what a "DJ" is, or feeling a warm fondness for Maya when she lets loose a sudden outburst of excitement at seeing a character from a TV show, or feeling genuine sympathy for someone when you realise the pain they've been living with for the last fifteen years...

You might care, however, about two big flaws. One: Conversation trees are really only trunks, and dialogue decisions are often false, with whichever choice you make leading to the exact same pathway. Troublingly frequently this is achieved by having Wright say, "Heh heh, only joking..." and then choosing the other option anyway. Doing this so brazenly damages the illusion, which brings us to...

Two: There's literally only one possible route throughout, without even an attempt to disguise this from you. Each section is filled with a certain list of things that need to be done before it will move on, and not because you learn of where you should go next, but rather that it's waiting for you to find the missing item before another location will update with a new character, or howsoever it may manifest. The best story-driven games are linear, but the very best make good efforts to hide this from you. Phoenix Wright shows his workings, and it's to his detriment.

'Phoenix Wright: Ace Attorney' Screenshot crimes

If court cases were really like this, we'd all be committing crimes just so we got to attend.

But never mind! Sheer size and depth, and such a wonderfully peculiar script, are so massively in its favour that the perennial issues above can for once be almost forgotten. How can you care when there's dialogue exchange such as:

  • Director: You guys are teh L4M3! Man! That SUX0R5!
  • Maya: Nick, what's "sucksores?"
  • Phoenix: I've no idea...

Or character names like Detective Dick Gumshoe?

Or confetti thrown in court when NOT GUILTY verdicts are made?

Or any number of mentally unstable examples of lunacy that makes this the most fun I've had with an adventure in such a very long time. And for a very long time. Unlike Another Code, this is a hefty game. There are at least ten hours of play up until the end credits, and even then there's a little (read: very big) extra bonus. Well, ok, a vast, epic bonus. Another entire story has been written for the DS version, lasting about as long as the rest put together. Astonishing. The bumper extra even implements new features, such as a 3D inventory and DS gimmicks like blowing on the mic to dust for prints. It's like being cuddled by fun.

Unavailable in this useless, stinking country, it can be imported from the States. And if you've a spark of joy at the gleefully daft within you, you'll do so. Now I only have to learn Japanese so I can play the others in the series.

8/10

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Comments: 1-50 of 69 in total | next 50 »

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Razz
10/10/05 @ 14:15
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\o/
Great review! I love Eurogamer! :D
Edited 1 times, most recently on 10/10/05 @ 15:15
bef
10/10/05 @ 14:19
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But what I want to know: isn't it childish? And super slow paced?
UncleLou
10/10/05 @ 14:20
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Heh, nice review. Though I would have expected a higher score after I read the text. :)

So, which version is the one to go for? The Japanese is playable in English, I've heard? Does any of the versions come with the extra stylus?

And why can't I shout "objection"? I thought it already was in this version. :/
Pike
10/10/05 @ 14:21
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I haven't read the review and I have no idea what the game is about, but I'm dead certain that a game with a lawyer as the main character deserves a 10/10.

Seems like I'll have to get a DS after all.
PearOfAnguish
10/10/05 @ 14:23
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Why is Wolverine in it?
Shinji [mod]
10/10/05 @ 14:24
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The Japanese version has perfect English in it, yes. You just select an option on the first page.

I'm not sure if it's been removed from the western version, but on my Japanese copy I can hold down Y and shout OBJECTION! at my DS, if I really desperately want to be punched in the face by my roommate.

markypants
10/10/05 @ 14:24
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Sounds wank... And it won't sell...

So everybody will love it here!!
Hunam85
10/10/05 @ 14:24
#8
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i want! *swoosh!*
Fozzie_bear
10/10/05 @ 14:35
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myiagros
10/10/05 @ 14:39
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sounds brilliant.
One to pick up with Electroplankton and Meteos when i eventualy get a DS.
Hunam85
10/10/05 @ 14:39
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with out vg+ love would not exist.
Obscured
10/10/05 @ 14:40
#12
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President Weasel
10/10/05 @ 14:40
#13
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it should be out in Q2 2006 in this useless, stinking country if you don't want to import.
jonno394
10/10/05 @ 14:41
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Good stuff. My copy shipped a few hours ago fro play-asia(US version) so should be here in a few days. £17 for a game; that should be illegal lol!

Anyway, can't wait for this, I'm getting more and more attached to my DS now. Thank AW:DS and Nintendogs for that!!
mastertigurius
10/10/05 @ 14:44
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This game looks great. Objection in court WHILE doing one of those cool animé-poses. Can it get any better than that?
10/10/05 @ 14:45
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Gonna review 'Lost in Blue' EG people?
Mashum
10/10/05 @ 14:47
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Daft question, will an import copy of this work on my UK DS?
freedumb
10/10/05 @ 14:48
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All DS's and all games are region free, so yes.
10/10/05 @ 14:48
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You can tell when she's channelling Mia - she increases in height, her hairdo changes, and her breasts suddenly double in size revealing a huge cleavage)

And yet, the picture you chose to put in the review is that of the flat-chested younger sister!

EG! I fart in your general direction!
botherer
10/10/05 @ 14:50
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Don't use the stylus! Use your finger! It's like being in Star Trek and everything.

Ok folks, as for the "OBJECTION!" shouting, I'm fully prepared to be proven wrong. I'd be delighted to. I reviewed from the Japenese version, which has utterly perfect English, but not so much in the ways of instructions. It certainly never suggests or even implies it's a possibility, and if it were, it would be a completely pointless one. It's obviously not a score-changing factor, so I'm not overly worried.

But man-oh-man I loved this game. (I wonder if this too counts as being subjective and biased?).

No bef, it's not childish at all. Maya is delightfully childish, and her enthusiasm is there to deliberately mock Wright's introversion. What it is, is fun. The pace is up to you, I would think.

UncleLou - it couldn't get a 9 because of the naughty things it does. The conversations are all so much fun you end up not caring much, but it *is* giving you zero choice about what to say, along with completely false decisions. And it has a horrible habit of forcing you to lose, so the story can rescue you. I'd slam a lame game for doing this, so it's very important to do the same here. It took all my level-headed strength to be honest about this with the score.
UncleLou
10/10/05 @ 14:52
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Thanks, John and Rob.

And fair enough about the score then, John. :)
jack_klugman
10/10/05 @ 14:55
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Hasn't this been out in Japan for ages and ages? Thus explaining the copy on the table next to me.
disc
10/10/05 @ 14:56
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Hah excellent review and the game sounds just as quirky as it needs to be.
Khab
10/10/05 @ 15:16
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Stop this! I already ordered Space Rangers because of you lot, I can't afford this now! No! Somebody STOP me!
Mashum
10/10/05 @ 15:31
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Any advice on where I can import this from, lik-sang has the US version for pre-order, I assume somewhere must sell the japanese version for right now..

@jack_klugman - does that jap copy have a different name?

EDIT: ...perhaps not such a big deal as the US version is out tomorrow.
Edited 1 times, most recently on 10/10/05 @ 16:32
Murbal
10/10/05 @ 15:31
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So if it's going to the loo with you everytime you go, does this mean you've taken to sitting down whilst you pee?

Just curious.
Fozzie_bear
10/10/05 @ 15:33
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So... he plays on his DS in the bog. But doesn't use a stylus.

Hmmmm....
Bertie [staff]
10/10/05 @ 15:35
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/encourages Khab
rogermellie
10/10/05 @ 15:39
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So... he plays on his DS in the bog. But doesn't use a stylus.

So that's what the thumb strap is really for.
urban
10/10/05 @ 15:49
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megareview ? and it only got a 8 ? guys ?
SlackMaster
10/10/05 @ 15:49
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I read this review then went straight to yesasia and brought it... looks great :D Still waiting for my Dawn of Sorrow, as it'd sold out everywhere on release and had to wait until 10/10/05 for cdwow to get stock and ship it. :(
oerhört
10/10/05 @ 16:37
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Excellent review. Order placed, eagerly awaiting the package from Play-Asia right now.
SirScratchalot
10/10/05 @ 16:54
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God, the DS has brought me back into gaming in a big way.
A year ago I was very much out of the gaming scene, now I´ve even picked up PC gaming with its many hassels again...
I mean, look at me, I´m posting in the comments section of eurogamer...
/Is sooo happy...
/Goes to finish Castlevania DS/Advance Wars DS so he can buy this...
/Should be in an infomercial for Nintendo...
RabidMonkey
10/10/05 @ 16:56
#34
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Mashum, the JAP version is called Gyakuten Saiban: Mask Vision Murder Case and it comes with a full english language option.
Mashum
10/10/05 @ 17:31
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...and there it is :)

Thanks Rabidmonkey, and thanks too freedumb for answering my previous question.
SlackMaster
10/10/05 @ 17:34
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I hope there is only one version for the DS otherwise I've just brough a game that's useless... can't read Japanese language so I'd be screwed
SuperGamerMatt
10/10/05 @ 17:45
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Great Review

To be honest I'm glad this is not out until next year! I already need to get Meteo's Castlevania and Nintendogs. Plus Sonic Rush, Mario Kart and Tony Hawks when they come out!
But this game sounds great, and I'll definitly be getting it because it's different. Recently a hell of alot of DS games have been released that can't be compared to anything else. I think thats great.
botherer
10/10/05 @ 18:08
#38
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Murbal and rogermellie -

I have learned some excellent new techniques thanks to PW:AA. For wees, I just put it on top of the pile of Private Eyes on top of the toilet, the lip propped up, and poked the ">" on the screen to follow conversations. Obviously performing my work one-handed.

More remarkable was my newfound one-handed ability to do a number two. VIDEOGAMING MAKES YOU AMAZING!

And in summary: you did ask.
absolutezero
10/10/05 @ 18:17
#39
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Im waiting for this and Trauma Center. I want them!! NOW!

I got Lost in Blue today though, it feels like the Dev team that made it also made SOS Final Escape as both main characters are called Keith. Keith from SOS has constant thrist and Keith from Lost in Blue needs to eat all the damn time.

and both of them have useless female companions.
asphaltcowboy
10/10/05 @ 18:20
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So, which version to get? Japanese or US? Or wait for a PAL one?

Gah!
absolutezero
10/10/05 @ 18:37
#41
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Get the US one from Play-asia.com its cheaper than what you'd pay for it here and you'll get it now and not next year.

Order Ouendan while your there aswell.
Xerx3s
10/10/05 @ 18:51
#42
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ace.
chronom4n
10/10/05 @ 19:38
#43
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this is the first review that i have actually read. just he name kills me 'Pheonix Wright: Ace Attorney!!!!" this has been my view of nintendo for the las couple of years. they make games that actually make you smile. and that is what gaming is all about. makes me think that maybe i made a mistake purchasing the psp?
well looks like i am going to buy a DS soon based on this review. what do the guys and galls think?
Mashum
10/10/05 @ 20:09
#44
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Absolutely worth getting the DS, the review comment "It's like being cuddled by fun" pretty much sums up the Nintendogs experience and this game looks just as good.
absolutezero
10/10/05 @ 20:51
#45
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My 1Gb Memory Stick PSP sits in a drawer, I use it for watching anime on the train. My DS gets used constantly, seriously once you get Castlevania you won't be able to put it down again, right now im itching to get back and get more souls.

Its like a gothic pokemon.
Fozzie_bear
10/10/05 @ 22:08
#46
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megareview ? and it only got a 8 ? guys ?

8/10 is very good.

Makes it as good as halo.
captain-future
10/10/05 @ 22:54
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this is one of the games where I just might consider buying a handheld. quirky japanese based stories with lots of fun stuff...
caligari
11/10/05 @ 04:06
#48
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Ohhh, see I would like to import this...but how do you guys avoid getting stung by 'import charges'?

SlackMaster
11/10/05 @ 07:57
#49
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'caligari' you generally don't pay import tax on games,CD's and DVD's as it's just small fry stuff. If your paying over £100 for something then they may well sting you for import tax but not all the time.

I import all the time and have never, ever been taxed on my imports.
Edited 1 times, most recently on 11/10/05 @ 08:57
spindizzy
11/10/05 @ 08:14
#50
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Japanese translations walk a fine line. It's one of those mysteries you don't ever want to solve, like how come all the jokes in Asterix are based on English puns, if the comics were written in French?

Fantasic translators - the original french jokes are different, but the translation isn't literal. Basically, they found new puns which are at least as good as the originals.

Edits for appearance, but I can't get it to look right so I give up! :-(
Edited 4 times, most recently on 11/10/05 @ 09:21

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