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The Legend of Zelda: Phantom Hourglass Review

DS Review by Tom Bramwell

17 October, 2007

If you've already slogged your way through Wind Waker and Twilight Princess, you might imagine that you've seen enough bombs, boomerangs, bows and hookshots to last a lifetime. Well, you haven't, so sit down and stop sulking.

Nintendo adventures, and Zelda games in particular, are always very precise tangles, designed to be navigated in a certain way. It's that precision more than anything that excites our gaming senses. When it all comes together, and the jingle plays, it's hard not to smile to yourself. If Phantom Hourglass is the cleverest yet, and I think it probably is, it's because it does so much to convince you it's gone beyond that, even though it's basically the same old idea.

It feels like you're adventuring. You're marking charts. You're picking up clues. When you realise how to startle a big-eared enemy, or you work out how to transfer a symbol from the top screen to the bottom, you didn't really do much to figure it out, but the illusion is impeccable, and drives you onward to the next.

Phantom Hourglass doesn't just remake Zelda's controls to fit the DS, it remakes Zelda to fit the DS. The basics - pointing the stylus in the direction you want Link to go, jabbing and slashing to attack, and prodding the point on the screen you want a thrown bomb to land - are well known (and the simple elegance with which Nintendo wields the DS' many "things" ought to be a lesson to other developers), but the way they're applied across the game world to solve puzzles is enthralling in charmingly new ways.

Even the most obvious revisions - like realising you can activate a switch around the corner by drawing a line for your boomerang to travel along, or blowing into the microphone to put out candles - will sweep you up. As you wander around the game's dungeons - the usual, multi-storey death-traps - looking for clues, dodging flames and seeking out keys, you will find the experience more enjoyable on their account. But they're the thin end.

Take the map (and if you're making an action adventure game on the DS from now on, you probably will). By the simple act of drawing on it, you can always keep track of what you have and haven't done, the order you're meant to pull switches, or what kind of key you need. When you're not annotating the map, it sits on the top screen, reminding you where you're going.

'The Legend of Zelda: Phantom Hourglass' Screenshot 1

Linebeck, who accompanies you on your journey, is an amusing coward.

It's not all "1, 2, 3, 4, I deserve an open door", either. One puzzle involves drawing lines between four tablets to find a hole in the ground where they intersect. This being a direct sequel to Wind Waker (it doesn't matter if you haven't played it), you also do a lot of sailing between islands, and in order to overcome one hurdle you have to hunt down a lost map to chart a path through hidden obstacles. Having to actually copy this onto your charts by hand automatically makes this the best pirate game ever.

In total there are six main dungeons, and each is as alive with new ideas and "Zelda moments" as the last. You've done a certain amount of it before, but it always plays so nicely with the bits you haven't. By the time you get to the boss that asks you to combine third- and second-person perspectives to unlock its weakness, you won't be able to stop until the end.

Rounding things out, and drawing the story together, is a seventh construction, the Temple of the Ocean King, which you revisit at intervals to probe further, and this is where the Phantom Hourglass itself comes into use. Literally an hourglass, it protects you from the poisonous atmosphere for as long as there's sand in the top, before it needs to go outside and see the sun again to recharge. While the timer ticks down, you have to navigate corridors patrolled by rock-hard phantom knights, using safe zones to stop the clock and escape their murderous gaze, while solving puzzles to make further progress.

The Temple of the Ocean King is the most divisive bit of the game, largely on account of the necessary repetition, which feels out of place. New equipment allows you to take shortcuts, but not enough. Every other dungeon opens a portal back to the start before you reach the boss chamber. Why couldn't this one do something similar before you reach each objective?

There are other question marks, but they are few, and they carry less weight against the whole. Sailing still takes a while, but is simpler than it was in Wind Waker, and offers you more of a chance to explore, seeking out uncharted islands, and using the salvage arm to play the UFO Catcher mini-game for sunken goodies (and at better odds).

'The Legend of Zelda: Phantom Hourglass' Screenshot 2

Although it's almost exclusively stylus-based, you can hold the shoulder button to switch to item-use, which works very well.

A bigger problem, arguably, is the game's maddening reluctance to let you figure things out for yourself. The clues are too bold (and highlighted), and the fairy on your stylus tip is too helpful. The illusion of adventure is seldom threatened, thankfully, and the alternative is quite possibly unreasonable frustration, but the balance struck is perhaps too close to prompting - and too often when you don't need help, and the lack of it would make the solution sweeter.

Forgiving these flaws is easy, though, and not just because everything is such a lovely riddle to solve, but because it's all framed so magnificently, harnessing the already lovely Wind Waker artwork with more charm and humour than anything else in Zelda's canon. When Link opens a chest and realises it's empty; when your sailor pal hides in a basket; when a new fairy friend dances around you, it's a cure for even the harshest grumps. When you recover a diary meant for a captain's son, undiscovered yards from his home, and realise he will never be the man his dad hoped he'd become, it's even poignant.

When it's over, you're left to turn to a surprisingly engaging throwaway multiplayer game, where one player tries to collect force gems and the other plots the path for roaming phantoms. You can play this over the Internet or locally, and it even links back to the story mode with its prizes. You could argue, if you wanted to, that it makes up for the main quest's briefness - a trifle at less than 20 hours. But in practise you don't really have to.

Even among Nintendo's best, Zelda games have a unique ability to capture the imagination in ways that you'll lie in bed and think about, echoing themselves without becoming repetitive, and while this one might be over sooner than you expect, you won't forget it in a hurry, and you won't be left wishing that it lasted longer, but rather that more games were as well attuned to their host console's abilities, and so completely magical. Simply one of the DS' best.

9/10

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Comments: 1-50 of 94 in total | next 50 »

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DonnieDarko333
17/10/07 @ 13:05
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YEAH! Wonderful game, deserves a 9! and yes i have it!

First post (hopefully). :-D
decibel
17/10/07 @ 13:08
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Wooooohoooo :D
UncleLou
17/10/07 @ 13:10
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Great, will pick this up this week.

Why Nintendo release three major games now within 2-3 weeks when people have been waiting for a great first party-release for either platform for almost a year only they know, but whatever.
CrispyXUK
17/10/07 @ 13:10
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Agreed, tis a great game.
Carlo
17/10/07 @ 13:16
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Why change it? It's what we want!
mechamonkey
17/10/07 @ 13:16
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NickM40A3
This Zelda does feel fresh and the puzzles are quite different, you should try it before being so negative.
I was tired of Zelda but this is absolutely brilliant.
sabreman [mod]
17/10/07 @ 13:17
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First game in years where I am aching to play it when I am at work...
Edited 1 times, most recently on 17/10/07 @ 14:17
Tiiti
17/10/07 @ 13:17
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Yea they might be the same old formula over and over again but I still enjoy them for 10 hours :)

Is this avaible to pick up anywhere yet? Sodding typical I'm flying out the country Thursday night. This would have been perfect to take with me :(
Edited 1 times, most recently on 17/10/07 @ 14:18
Mugwum [staff]
17/10/07 @ 13:18
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"I was tired of Zelda but this is absolutely brilliant."

Exactly!
asphaltcowboy
17/10/07 @ 13:19
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Awesome, quite like the sound of it hand-holding a bit more than previous games - Minish Cap was HARD!
Wayne
17/10/07 @ 13:20
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Started to read. Seems quite spoilery so had to stop.
Cloudane
17/10/07 @ 13:23
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I haven't touched my DS since Hotel Dusk came out early this year (US import) so I welcome this game in open arms after experiencing a barren 8 months of leaving my DS unplayed.

I loved Wind Waker so I should be right at home with this!
Tomnd
17/10/07 @ 13:24
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am going through it right now, i think the phantom dungeon is slightly unbalanced compared to the normal dungeons. It is the time limit thingy but then i have always hated time limit pressure...
GingerNathan
17/10/07 @ 13:24
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"Every Zelda game is the same, find pots, potions, the same weapons every game, the same puzzles every game, same story every game.

Change it, it's old and boring."

You've made that point twice now, why repeat yourself? Although saying that I've noticed that in every Nintendo based thread I've read there's some comment from you moaning or being negative.

I'm thinking of a word, rhymes with pole, and roll. :/

Nice review by the way, I'm sure the comments section will end up being a stark contrast to it.
Triggerhappytel
17/10/07 @ 13:28
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Whilst I don't think the series is old and tired, I do agree with with NickM4OA3 in that certain elements really need updating (first and foremost - it's long overdue that Link developed a personality).

I finished Twilight Princess on Monday, and whilst I did really enjoy it, much of it was so similar to Ocarina that it was almost a high-res update.

EDIT - and I agree with Koopa ^^. A Link to the Past is still the series high-point.
Edited 1 times, most recently on 17/10/07 @ 14:29
Tonka
17/10/07 @ 13:29
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I have the US version and I love it. It is the same old Zelda but fresh. I'm in the TP was too much fanservice camp but PH reinvigorates the series in a brilliant way.
IAmBatman
17/10/07 @ 13:31
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It is very good, but I still find myself wanting to be able to use buttons for movement and combat a lot of the time.
themerlin13
17/10/07 @ 13:36
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ZZZZZZZzzzzzzzzzzelda whatever ZZzz
mazzl
17/10/07 @ 13:47
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this looks absolutely horrible. common it's 2007!!! i'm, not a big graphics whore, but this is just a supernes game with a stylus control..... yak
FaceOmeter
17/10/07 @ 13:50
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ohmigodohmigodohmigod YES can't wait
IAmBatman
17/10/07 @ 13:53
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> i'm, not a big graphics whore

I'm not surprised, you seem to be blind.
MattDamon
17/10/07 @ 13:54
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Links not spose to have a personality, the thinking behind that being that you should see yourself as being Link. That's why they kept voices off of Twilight Princess.

I know I'm going to be hit with "Nintendo are just being lazy", but I think mario having a voice is annoying as f''''k, so I imagine Link having one would indeed be horrendous.

Oh, and this really read like a 10/10.
legendmir
17/10/07 @ 13:54
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so.. not as good as halo 3 then?

tee hee
agentq
17/10/07 @ 13:54
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I really can't wait for this to arrive in the post. I've already played the first hour or so and it seemed fantastic. Some of the graphics are the best I've seen on the DS.
benuaq
17/10/07 @ 13:55
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I agree with Nick, I loved Zelda on the SNES, and then Ocarina of time, but I've just gotten bored with the same identical weapons and puzzles in the series since then.

While the plot and settings changes, doing a temple that revolves around how I can slingshot my way across stuff gets old after the first couple of times.

I'll pass this one and pick up something actually innovative instead.
Darren
17/10/07 @ 13:56
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@NickM40A3 - I'm the complete opposite to you. Didn't particularly enjoy Majora's Mask all that much (adored Ocarina of Time though) but I loved The Wind Waker and Twilight Princess.
kincaide
17/10/07 @ 14:06
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I bet NickM40A3's favourite game is FIFA
pink_dolphin
17/10/07 @ 14:10
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I well think this game deserves an nine (although maybe it should be a 10 according to eurogammers silly surge of 10's IMO).

Personally this is my faviurite zelda since a link to the past, it my even become my faviurite zelda ever (Yeah I know loads of people say oot is the best game ever). but personally I find this game chilled and realaxing I even taking it to work and uni with me.
Edited 2 times, most recently on 17/10/07 @ 15:13
UncleLou
17/10/07 @ 14:10
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Well, I am a big, PC-gaming graphics whore, and I think this looks ace.

Besides, DS games, and 3d games in particular, always look a lot better on the real thing than on screenshots.
Mun
17/10/07 @ 14:13
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Didnt you say the same about metroid -" its old, boring, change it"?
No wait, even better "they changed it too much, put it back" lol confused.
Methinks you have "grown" out of nintendo, and I wish you god's speed.
Edited 1 times, most recently on 17/10/07 @ 15:15
RedPanda
17/10/07 @ 14:14
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So this friday i buy new DS + Zelda and the fricking Orange Box.

I'm gonna need 8 arms @_@

Great season for games tho =D
pink_dolphin
17/10/07 @ 14:18
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I think like realistic graphics are cool in games like project gotham 4, but like UncleLou I'm also impressed with the graphics in this game I think they got the graphics right for game.
rashes
17/10/07 @ 14:24
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I've never played a Zelda game... can I still jump in to this?
Pac-man ate my wife
17/10/07 @ 14:26
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Aye, each Zelda game is completely independent.
pink_dolphin
17/10/07 @ 14:27
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I would say defintley yes, It's rather straightforward really, but alot of fun IMO.
Pac-man ate my wife
17/10/07 @ 14:28
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Those complaining that this is the same old Zelda, I recommend giving this a look rather than dismissing it out of hand. The new control, the map doodling and the style make this feel quite fresh, imho.
mcwildcard
17/10/07 @ 14:37
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I hate Zelda on all systems except SNES and handhelds.
I am EAGER for this.
Trane
17/10/07 @ 14:42
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You hated Ocarina of time? =(

Damn this is the first DS game that REALLY makes me wanna buy one, how long for an emulation? :P
tomkuryakin
17/10/07 @ 14:47
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A trifle at 20 hours?

Maybe years ago, when I had no job or girlfriend, that would've been just two days gaming. These day, now that I have a life, 20 hours could be ten weeks gaming.
Triggerhappytel
17/10/07 @ 14:49
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MattDamon - "Links not spose to have a personality, the thinking behind that being that you should see yourself as being Link. That's why they kept voices off of Twilight Princess."

But I think that's bullshit, and really doesn't cut it any more. The Zelda games are becoming increasingly plot-heavy, and Link just comes across as a gormless simpleton given he doesn't respond in conversations and can't actually engage with other characters.

Four, eight, ten years ago this was forgivable. Now I just think it's archaic. I think he needs to develop a personality, and he needs to do it in time for the next home console Zelda title.
Mysjkin7
17/10/07 @ 14:50
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I wonder about fresh, though... some parts really make you GIGGLE, like the mic puzzles and some of the self-conscious humour ("Hit these four switches in the right order. Or else."). But the formula is really getting weary. There are a lot of filler quests, and to maintain the illusion of adventure you would need at least _some_ kind of challenge. Doesn't do you much good to upgrade your ship to perfection if the enemies die almost instantly by your standard cannon. Plus, I had higher expectations for the melodies.
MattDamon
17/10/07 @ 14:59
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@Triggerhappytel

So what sort of personality should that be?

Mysjkin7
17/10/07 @ 15:01
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Triggerhappytel: Agreed. That's the kind of thinking you could apply to Mario games. Here, it starts to get embarassing when all the other characters are colorful and have interesting goals to pursue. Was I the only one slightly offended by the even more archaic "Save me... Save me... " - cut-scene? Don't tell the feminists, lol.
MattDamon
17/10/07 @ 15:25
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The guy in Bioshock has a great personality. Masterchief's a laugh a minute too.

Leon Kennedy, great guy to go down the pub with.
ProtoformX
17/10/07 @ 15:25
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So I have to finish Super Paper Mario by Friday, then finish this and The Orange Box in a week so I can get cracking on Jericho and Metroid Prime 3. As well as east, sleep and go to work.

Bugger.
Pac-man ate my wife
17/10/07 @ 15:26
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Giving Link a personality is a horrible idea. Have you never seen the cartoon?!

/shudders at memory

Seriously though, the idea is that it's NOT Link, it's you which is why you can change the name at the start. Obviously all purists play as "Link" though.

Many games are fine/better for an abscene of personality in the lead character. Half Life and Halo are two which spring to mind.

EDIT: ...as MattDamon also points out.
Edited 1 times, most recently on 17/10/07 @ 16:27
Tomnd
17/10/07 @ 15:27
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http://www.1up.com/do/feature?cId=3163610
interview with the director of some of them (but not this one according to the manual!)
Nithron
17/10/07 @ 15:34
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@MattDamon:
I think Leon Kennedy was a bad example, dude, the guy actually talks a lot and has well... A Personality.

To make matters even worse he does actually invite someone to the pub in his latest game.
Edited 1 times, most recently on 17/10/07 @ 16:34
Triggerhappytel
17/10/07 @ 15:36
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@ MattDamon

As long as he's friendly and likeable, it doesn't matter.

Make him happy, make him pessimistic, make him witty, make him confident... Anything. Just change him from the mute dimwit he is now. As the cutscenes become more and more prevalent I see this as becoming more and more of an issue.
Schiraman
17/10/07 @ 15:36
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Sounds like a good game, another reason to think about buying a DS.

Still, I do agree with people who're saying that Zelda could do with some more substantial updates - unlocking all the same items and abilities in every single game and having every one of those games follow the same basic format is pretty uninspired. A real Mario 64-style reinvention of the formula is long overdue IMO.

Metroid suffers from exactly the same problem incidentally, not to mention the fact that Zelda and Metroid are actually extremely similar games anyway once you scratch the surface.

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