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Phantom Brave Review

PlayStation 2 ntsc-us Import Review by Rob Fahey

4 February, 2005

This review was originally published on 21st October 2004 and based on the US version of Phantom Brave. The PAL version of the game sadly does not feature a 60Hz switch, although the impact on this sort of game is minimal so it's only worth mentioning in passing and doesn't affect our final conclusions. As a bonus for European gamers, every copy of the game ships with a free soundtrack CD - which was available in the US only if you pre-ordered - which is nice!

Games, like almost every other form of media, are about conflict. When you play a videogame, you're playing it because you're drawn in by that aspect; the battle between two opposed forces, the fight for freedom, or survival, or money, or fame, or the attentions of the love interest. It may come dolled up in fine clothes and wearing fancy perfume, but the core of our gaming experiences, however sophisticated, is conflict - and in games, perhaps more so than other mediums, that is generally expressed in the simplest terms possible, namely Hitting The Other Person Very Hard With An Object.

The object in question, and the nature of the player interaction which leads up to the blow, gives us the concept of the game "genre" - so, for example, you have sharp pointy objects which are wielded with a menu system, and we call this an RPG, and you have small, metallic and very fast objects which are launched with a mouse click, and we call this a first-person shooter. And then you have... Well, then you have Phantom Brave, the latest game from the warped imaginations at Nippon Ichi - last seen running away cackling with evil laughter after breaking our minds with the fantastic and often-hilarious turn-based strategy title Disgaea.

Tree to Face Intersection

'Phantom Brave' Screenshot 1

It's not that Phantom Brave defies classification into a genre. This is quite distinctly turn-based strategy, and the core elements of a Nippon Ichi game are all present and correct. Startlingly deep but yet easy to learn gameplay? Check. 2D sprite-based characters? Check. Quirky artwork and superb animation? Check. Random dungeons to allow you to level up your party to a ridiculous extent? Check. Special attacks that make Final Fantasy's more outlandish 'summons' look like the fireworks that the annoying little tykes down the road keep setting off at night in the run up to Halloween? Check!

No, the jaw-dropping thing about Phantom Brave is the objects. If the quality of a game is to be measured by the range of different items available to knock your opponents around the head with, then this is truly the prince of all games; the divine mould from which all others should be crafted. Everything is a weapon. Rocks are weapons. Trees are weapons. Starfish are weapons. Mushrooms are weapons. Cows are weapons. Your enemies are weapons. Your allies are weapons. Occasionally - but pretty rarely, we have to say - even genuine weapons are weapons.

How the blazes does that work? Let's start from the beginning, because this is all just a little bit weird. You play as Ash, a brave warrior who snuffed it in a battle several years ago - but as a final act, one of your (also snuffing it) companions bound your soul to this world, preventing you from dying but rather hampering the whole living thing as well, as you no longer have a body, existing instead as a phantom. Phantom Brave, see? Ever since then, you have watched over Marona, the daughter of your erstwhile companions, who has the power to see, converse with and summon phantoms, but unfortunately is about as bright as a box of rocks.

Summon Knights

'Phantom Brave' Screenshot 2

Marona works as a Chroma, essentially a mercenary, in a world made up largely of islands, and has the power to confine phantoms in inanimate objects - which is how the battle system works. Marona is your only human character - everyone else who fights for you is a phantom, and must be confined into an object by Marona before he or she can do anything useful. So you start off a level with only Marona surrounded by bad guys, and she must make use of the various items on the landscape around her - rocks, trees and suchlike - by confining phantoms in them, effectively summoning them onto the battlefield. They then remain summoned for a set number of turns, before disappearing again - leaving the inanimate object from which they came sat on the landscape once more.

The range of different characters you can summon increases greatly over time - you start off with just Ash and a few defaults, but gradually end up with a host of characters (all of whom stand around on your home base of Phantom Island, some of them providing useful services such as access to randomly generated dungeons for levelling up or healing for your party members and items, others just making increasingly inane comments) taken from a wide variety of different classes. However, what's perhaps more interesting than the characters themselves is the items they can use - since in this game, items level up in exactly the same way as characters do, and often with more dramatic effects.

In fact, items not only level up, but they also have hitpoints, take damage, and can be removed from battle if "killed," and they learn new abilities as they level up (although for some, you'll need to apply the crafty hands of the blacksmith). By items, we don't just mean the swords, clubs, magic spellbooks and magicians' staves you can buy at your armoury, either - in fact, they're just the tip of the iceberg. Everything is a weapon, remember? Each object has two sets of statistics - the effect of confining a phantom in it (which boosts some stats of the phantom and the expense of others), and the effect of equipping it.

So, for example, you might be surrounded by slimes and have no weapon in your hands? Never fear - pick up a nearby rock and smash it into them! Or a tree. Or a flower. Or a starfish. Each of these items gives you a number of attacks, just like your weapon items do, but can also be acquired in perpetuity, levelled up, and become an exceptionally powerful weapon in its own right. Sounds daft? It is, but it opens up massive possibilities in the game, because everything on the battlefield is potentially either a summoning point, or a lethal weapon.

Going off-road

'Phantom Brave' Screenshot 3

As if all that wasn't odd enough, Phantom Brave also breaks one of the fundamentals of turn-based strategy by removing the grid from the maps. No longer are your moves and attacks calculated in terms of squares; instead, you can move wherever you like within a certain circle, and attacks are calculated using a wireframe 3D shape which shows the area of effect and range of your planned move. It's a system that works surprisingly well, although it can become quite confused at times, and while it definitely makes battles look more natural and maps more interesting, we're agnostic on whether it's actually a step forward for the Nippon Ichi formula or just a gimmick.

Fans of Disgaea will be pleased to note that everything which endeared the adventures of Laharl and company to them is reproduced in some form in Phantom Brave. The ability to level up your characters to ridiculous extremes is right there if you want to explore that route - although even without doing so, there's a good 100 hours of gameplay to be had in Phantom Brave, so that's an option that the hardcore will appreciate but which probably won't mean much to the average player. Still, it's nice to have it there. The ability to create new characters whenever you please is also available, and you can also merge characters and items together to create all manner of weird and wonderful combinations.

In terms of presentation, Phantom Brave has the same retro charm which Nippon Ichi gives to all of its games - which probably won't help sales, but certainly gives the game a unique look and has an appeal all of its own. The storyline, however, is a lot darker than Disgaea players might expect; although Marona may be a bit thick, she's not played entirely for laughs, and the game can pull some startlingly unpleasant plot twists out of the bag on occasion. It's definitely not the light-hearted silliness that we've come to expect from previous titles from this developer, but it's handled well and adds to the appeal of the game to a large degree.

Buy it! For God's Sake!

Nippon Ichi has crafted yet another stunning game with Phantom Brave - accessible, flexible, and as deep as the player wants it to be. It's got great voice acting, an interesting plot, gorgeous artwork (if presented in a very retro, 2D manner), pretty decent music (albeit not as good as Disgaea's) and an underlying sense of humour despite the dark twists of the storyline. It's an RPG with an amazing, innovative battle system, an unconventional hero who doesn't have spiky blond hair and doesn't get washed up on a beach with all his memories lost even once, no random encounters and truly rewarding, meaningful progression.

In other words, it's brilliant - just as Disgaea was brilliant. We can only hope that this time around, a few more punters will recognise that fact and pick up the game, rather than having their eyes glaze over as they reach for the latest hip-hop star endorsed "gritty" crime simulator featuring drive-by shootings of mouthy hoes from chavved-up skateboards instead. What are the chances?

9/10

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Comments: 1-48 of 48 in total

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Scientist
21/10/04 @ 16:00
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/waits for Blerk
:-)
Tricky
21/10/04 @ 16:03
#2
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/looks at watch

blimey - he's taking his time isn't he? Too busy on the forum I'll wager...
praetorian
21/10/04 @ 16:04
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Buy it! For God's Sake!

Maybe it's just me, but I don't think God would really be too bothered if I didn't.
Lutz [mod]
21/10/04 @ 16:05
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Looks bloody good. Pity no xbox version. :(
Shinji [mod]
21/10/04 @ 16:08
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Maybe it's just me, but I don't think God would really be too bothered if I didn't.

Well, perhaps not God. But I assure you, it'd make Baby Jesus cry.
Blerk
21/10/04 @ 16:11
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I was actually working. No, really! Thursday is my day for 'actually doing some work'.


We can only hope that this time around, a few more punters will recognise that fact and pick up the game, rather than having their eyes glaze over as they reach for the latest hip-hop star endorsed "gritty" crime simulator featuring drive-by shootings of mouthy hoes from chavved-up skateboards instead. What are the chances?

Round about zero, I would've thought. Sigh.

Tell Simply to get it on the pre-orders list, will ya?
praetorian
21/10/04 @ 16:17
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I assure you, it'd make Baby Jesus cry.

I can just see it in a modern nativity play, the Three Wise Men giving gifts of Gold, Frankincense and a PS2 import copy of Phantom Brave :)

On an only ever so slightly vaguely related note, I was planning my funeral earlier (as you do... slow day at work and all that), and I thought the hymn "Guide Me O Thou Great Redeemer" would be great for Unreal Tournament.
Decoded
21/10/04 @ 16:30
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"Looks bloody good. Pity no xbox version"

*cough*buyaPS2!*cough ;-)
malloc
21/10/04 @ 16:31
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"Looks bloody good. Pity no xbox version. :("

To make things worse, there's no GC version. :(
gamingdave
21/10/04 @ 16:33
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If I didnt like FFTA on the GBA will I not like this?

I tried to get into it, and was for a while, but then it just became repetative and bored me. I couldnt be bothered to stat up for another fight again. I see you gave both games a 9, and they appear to be similar titles. Its not the turn bassed that gets me, love advance wars, and its not really the stating-up, loved golden sun. Im not sure what it is but turn-based rgps normally bore me.
Lutz [mod]
21/10/04 @ 16:36
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A PS2? Nah... I've got a door stop thanks! :D
Blerk
21/10/04 @ 16:38
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It's Japanese - of course there's no bloody Xbox version!
Decoded
21/10/04 @ 16:39
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"To make things worse, there's no GC version."

*AHEM*BUY A PS2*AHEM* (insert obligatory wink smiley)

I do love the look of Nippon Ichi's games. Disgaea was simplistic and all the more refreshing for it. Great character designs too :-)
Shivoa
21/10/04 @ 16:39
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Since picking up Disgaea a couple of weeks back and becoming hooked (easily 100+ hours of gameplay and that's just levelling up your weapons FFS, I can see people losing a few years with games like these) I think I'll have to get hold of this too (I assume we are eventually getting a PAL release, yes?)

If only there were more hours in the day!
Decoded
21/10/04 @ 16:40
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Blerk, did you know that there's an Xbox Shin Megami Tensei game? Nearly died when I saw it at GameFAQs, so I did.
Machina
21/10/04 @ 17:21
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Mouthy hoes? Lippy gardening implements? Pushy lawnmowers? Whatever next?
harts
21/10/04 @ 17:40
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If I didnt like FFTA on the GBA will I not like this?

I couldn't get along with FFTA (didn't grip me, too sugary maybe?), but I (and the wife surprisingly) can't stop playing Disgaea. I'm not one for tactical games normally, but this has a certain quality that keeps you going. This game is brimming with one-more-go-ishness, especially the item world.
Phattso
21/10/04 @ 17:50
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No random encounters you say? Hmmmm - might have to give this a go, then.
Daryoon
21/10/04 @ 17:52
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Blerk, did you know that there's an Xbox Shin Megami Tensei game? Nearly died when I saw it at GameFAQs, so I did.

I think there's a SMT game for every console ever made, ever.
Scimarad
21/10/04 @ 18:07
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"So, for example, you might be surrounded by slimes and have no weapon in your hands? Never fear - pick up a nearby rock and smash it into them! Or a tree. Or a flower. Or a starfish."

Or one of the slimes!


I will say it's not a good idea to play this straight after Disgaea - I think February is just about right as it put some distance between the two games. I'll probably put off playing my Import one any more until then...


"I think there's a SMT game for every console ever made, ever..."

Yeah, and I finally have one of 'em :-)
volb
21/10/04 @ 19:14
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Disgaea becomes a strangely mindless experience for a strategy game at times, since most skills fall into the "high damage and a blinding light" category.

Does Phantom Brave allow for more unique and varied characters? Team building is so crucial to a strategy RPG...
Domstercool
21/10/04 @ 22:19
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Wooo, I've not started this game yet, I imported it from the USA when it was first released, (I've only managed to finish Disgaea out of the 3, got about half way through La Pucelle, so busy :() I think I'll get round to playing it after the whole game rush has gone buy. God damn all these games :(
daylen
22/10/04 @ 08:03
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Not another bloody US Import review!. If I want to read a review of the US version I've got loads of US sites to choose from. I visit Eurogamer for PAL reviews and info. This is after all Eurogamer, not USgamer or Importgamer!
Edited 2 times, most recently on 22/10/04 @ 09:05
Blerk
22/10/04 @ 08:51
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Whinge moan, whinge moan.... don't read it if you don't like it!
aabyssx
22/10/04 @ 09:26
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I don't like import reviews either.
Or will you write a full review of the PAL version, too (when it comes out)?
Blerk
22/10/04 @ 09:33
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I apologise if I sounded rude above. I was cranky because I hadn't had any coffee yet. :-)
Shinji [mod]
22/10/04 @ 09:46
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When the PAL version comes out, we'll cover that as well. End of the day though, I object to this attitude that says that we should *only* be covering PAL releases; as long as we're fulfilling our duty to keep you updated on European games, what's the problem with also covering occasional stand-out titles from the USA or Japan?

Every time we post an import review there seems to be this odd little minority who think that Eurogamer should stop being a proper games website (because IGN does that already[1], so why should anyone else!) and just be a long table of information telling you how much a game's PAL conversion sucks...


[1] Your mileage on the phrase "proper games website" with reference to IGN may vary considerably.
daylen
22/10/04 @ 09:52
#28
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When the PAL version comes out, we'll cover that as well

Like Eurogamer did (or rather did not) do with Ninja Gaiden and Onimusha 3? Pfffff!
aabyssx
22/10/04 @ 10:06
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> I object to this attitude that says that we should *only* be covering PAL releases

I don't have anything against an import review if it is not at the expense of the PAL review.
Galvanizer
22/10/04 @ 11:30
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Can't wait till this comes out!! :-)
Decoded
23/10/04 @ 14:59
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Phantom Brave is supposedly a little less accessible than Disgaea. The latter was my first introduction to the genre but I'd played tradtional JRPGs for some time.

Besides, Phantom Brave isn't out until next year, so get some practice in with Disgaea :-)
nasanu
28/10/04 @ 10:20
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"what's the problem with also covering occasional stand-out titles from the USA or Japan? "

The problems is that you dont seem to have enough time to review the major PAL releases, let alone the NTSC ones too.
Blerk
14/01/05 @ 14:52
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/bumps

Out soon! Buy it, you bastards!

/shakes fist
afray
26/01/05 @ 14:46
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I posted above a while back, asking which was the better newb's game, Disgaea or PB. Got Disgaea a few months ago off your advice, never looked back. OMG that is such a large game! Didn't like the difficulty though - goes from a couple of lvl 20 enemies to a dozen lvl 3xxx enemies! I've gotta spend hours and hours in the item world just to take one of them on! Grr.
Aaaanyway, cheers guys, good call.
Shinji [mod]
04/02/05 @ 11:47
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Information about the PAL release has been added to the top of this review. The changes are so minor that there's no point writing an entirely new review, but in summary... There's no 60Hz, but there is a free soundtrack CD. Swings and roundabouts. Final score remains the same for the PAL version - lack of 60Hz doesn't stop this being a stunning game.
Blerk
04/02/05 @ 12:00
#36
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\o/
Decoded
04/02/05 @ 12:17
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Does the PAL release have a Japanese language option? If the dub is as good as Disgaea's then it won't really matter, but still...
Tweakmonkey
04/02/05 @ 14:22
#38
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like Disgaea, the UK releases of Phantom Brave and La Pucelle will NOT have a Japanese voices option

Do any European releases have Japanese voices as an option? I'd be quite interested to know which ones...
Blerk
04/02/05 @ 14:30
#39
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The .hack series has the Japanese language dub available as an option, but only once you've finished the first game. i.e. you have to play part 1 in English, but then you get the option to play the others in Japanese (or to replay part 1 in Japanese).
Teeth
04/02/05 @ 15:23
#40
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I only bought the first one of the .hack series - it was kind of a trial, I was playing to advance the plot and I felt the levels were too long. Do you think that I should continue with it and buy the others?
Blerk
04/02/05 @ 15:32
#41
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Depends on whether you liked the first one or not. The others are really very much the same, only the plot is different.

Most people around here seem to loathe it with a vengeance. Personally I quite liked it. Not the best game ever by a long shot, but I've bought all four parts so it must have something going for it. :-)
tengu
04/02/05 @ 15:44
#42
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I dunno, I'm still not totally sold on this or Disgaea. I usually don't get along well with games like this... But it does look nice...

Maybe when it gets cheap.
Blerk
04/02/05 @ 15:55
#43
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Heresy! Burn the witch!
afray
04/02/05 @ 17:16
#44
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ManicMinerUK --

Yep, that's exactly what was happening. Avoided the story for a while, went back this morning with the intent of finding some chink -- it can't have been that hard, I thought. There must be a trick. One of the deamons must be really weak, and killing him kills the rest, or summit. Aaaanyway, that wasn't the case, but losing wasn't the end of the day, as you pointed to. Now I'm very happy again!

As I said, I was a jrpg-noob. Mentioned the suspicious level jump to a few more-experienced friends, both said "yep, expect that..." Disgaea must break a few more molds than I thought!

When I get over Disgaea (and BG+E, and KotOR1, which I just got, and PES4, and...), PB's next on my list.
ReGuRgIt8oR
05/02/05 @ 08:34
#45
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Sales figures will be undeserverdly poor.

For example, I asked for it in Game last night and chap behind counter said "never heard of it, are you sure you've got that right".

"It's new out today I said"

"?" said his face

Then another customer told him that he did have it on the shelf and pointed out the 1 copy they had. Filed in the A-Z rack with only it's spine on show.

Class.
disc
05/02/05 @ 16:09
#46
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Big problem that with all games that do things too much like its predecessor/relative game... or maybe that's just something I think...

Like Splinter Cell, GTA and Prince of Persia... I'll play the first game and if I see that the sequel is just more of the same I have no interest in playing them...



Feels like that with Disgaea so my next Nippon Ichi game will probably be Makai Wars for PSP...
Nillsens
16/02/05 @ 17:09
#47
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Had to... follow the order... on the box... /Shatner

I hope it's good.
Murbal
11/04/05 @ 15:34
#48
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Have a general feeling of apathy with many new releases, needed something a little different. Bought PB on the strength of the Eurogamer review and haven't looked back!

Got more joy out of the little blue compact disc than many of the big name games released over the last couple of years.

Bought Disgaea off PLAY for fifteen quid too. Rude not too!

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