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Mario & Luigi: Partners In Time Review

DS ntsc-us Import Review by John Walker

21 December, 2005

Yes it is.

That's all anyone wants to know.

It is every bit as good as Superstar Saga, and it is worth buying immediately. The next eighteen million words will be spent reassuring you of these truths.

If you have, as I once did, come late to the world of Mario's RPG adventures, you'll probably feel that sense of frustrating outsider-i-ness when you see intros like that. I remember when Mario & Luigi: Superstar Saga came out two years ago, and everyone was explaining how it was a sequel to Super Mario RPG, and how it had never been released in the UK, and how wonderful it was and why you were bad for never having even heard of it, let alone played it nineteen times through. And I thought, hmmph, well then, this game won't be for me.

I can't remember why, but I bought it and played it anyway. Perhaps it was a desire to defy those smug insiders. And 34 hours and 36 minutes of game time later, I was one of them. You'll understand when the next one comes out, because by then you'll be all caught up and in on the deal.

It's going to be impossible to review Partners In Time without making referrals to its predecessor, and I'm genuinely sorry if you've not played it. But here's the thing - if you've got a DS, you've the capability to play Superstar Saga; and please, look at my eyes, I'm telling you the truth: you will love me for being the person who convinced you to check it out.

'Mario & Luigi: Partners In Time' Screenshot map

The map screen gives you an indication of how far you have to go, and where key objects are hidden.

Partners In Time once again, er, partners up Mario and Luigi and sets them off on an adventure to... guess what? Rescue Princess Peach! And once again, while perennial enemy Bowser is around and causing trouble, he's not the primary source of the mischief. This time a race of purple alien mushroom creatures called Shroobs have captured the pink princess and taken her... back in time.

Thus the premise is set for the plumbing brothers to embark upon another royalty rescuing ramble, exploring the platform-and-RPG hybrid worlds in both the present day and in the past. And it's this time travel that brings in PiT's new characters, Baby Mario and Baby Luigi. Apparently not hindered by the paradox-creating difficulties of encountering your own past self, the Mario Bros team up with the Baby Mario Bros, putting you in control of all four at once.

As succinctly as possible, Mario & Luigi: Partners In Time is the mutant child of an RPG and a platform game, a character-driven story explored by jumping on creatures' heads and hitting them with hammers. Winning fights gains XP, which levels the cast, giving them the abilities to fight the more powerful enemies. Which is all an elaborate, deeply refined and involved means of reaching the next toadstool to chat with, or mad exchange with a mad professor.

When Superstar was first encountered, it seemed far too fiddly to be able to control two characters in tandem. But somehow this was immediately not a problem, and as the game progressed, many abilities were given to each. Mysteriously, you were managing to work them both independently and in cooperation, your fingers dancing over the buttons with the nonchalant ease of a touch typist. This time you've been given four to manage at any one time, and once again, you're certain this is going to be impossible.

Alphadream are geniuses. Given the DS, they did not look at the touch screen and attempt to work out how to crowbar an alien input device into their world. Instead, much as with Superstar, they looked at the pattern of buttons on offer, and designed a game around the machine's structure. Four buttons on the right, A, B, X and Y, so assign one to each character. Movement is as simple as pressing the D-pad, with all four following Mario's lead, the Babies riding piggyback on their, um, own shoulders.

'Mario & Luigi: Partners In Time' Screenshot attacks

This was one of my favourite attacks, once I had it figured out. I woefully underused for the majority of the game, I'm embarrassed to admit.

Making it even more interesting, the Babies can be thrown off, and then run off on their own, splitting your party into two teams and hence offering many scenery-based puzzles. As your skills develop, the Babies can be flattened to discs (wow, that sounds bad out of context) and slotted into narrow gaps, or Mario and Luigi's spinning move can send the kids flying off into the otherwise unreachable distance (amongst many more combinations). The game gives you a series of tools, and then asks you to implement them. The touch-screen is, but for one extremely peculiar and entirely pointless moment, ignored. And oddly enough, that's just as it should be.

What's interesting is quite how different a game Partners In Time actually is, when laid alongside its older brother. Superstar was a deconstruction of the Mario universe, a parody of all that had gone before, and a cunning grin at the conventions it was at once mocking for their over-use, and seamlessly using to perfection. For instance, Mario jumps up and headbutts floating blocks. Something we've always just accepted, which is really rather strange of us. Superstar Saga took the brothers to a museum where blocks from their previous games were on display, and out back a laboratory where blocks for future Mario games were being developed. A running joke was how unfamiliar Luigi was to so many players, with game characters, to Luigi's dismay, all unable to remember his name. "Hooray! It's Mario! And the, er... green guy." It was the meta-Mario, frame-breaking and delightfully silly. Partners In Time, very surprisingly, doesn't even venture near this topic.

This is a game about the personalities of the brothers. It's their character that drives the story, rather than the plot, which is, of course, extremely thin. They're once again just chasing down parts of a missing and fragmented star, in an attempt to recover their oft-captured friend. But rather than being tired or repetitive, here it is the expected foundation on which more interesting insights can be built.

Seeing their infant selves reveals a great deal of their internal drives. Baby Mario, armed with a hammer, cannot help but try to rescue. While the rest are discussing a predicament, perhaps someone trapped in a cage, Baby M will run off on his own and tirelessly, but uselessly, smash away at the walls. When stopped by an adult, he sits and cries. Mario has been driven to rescue since birth.

This may sound like so much bullshit, overly reading into a cartoonish and deeply daft game. But upon completion, there's no doubt that something more mature is going on. Here Luigi is not mocked for being unknown, but for being a coward. In fact, in one particularly striking moment, a character looks into his heart and condemns him for his selfish cowardice in a shocking fashion. There's something deeper going on, the hammer-blow of the tragedy when people notice that Baby Luigi shows no such behaviour. Something happened to Luigi. Man.

'Mario & Luigi: Partners In Time' Screenshot timehole

Time holes are your means of accessing the past. But thankfully there's no boring Zelda-cloning time-based puzzle rubbish.

Of course, for the most part Partners In Time is hilarious, light-hearted nonsense. I can't think of another game that has had me running into my housemate's room and making him read the screen, while shaking with laughter, over and over.

If you played Superstar then you'll remember Fawful, the main baddie's assistant who so brilliantly spoke in badly translated Japanese game-speak. It was the ultimate in-joke, and tears of laughter were shed. "I HAVE FURY!" This time around there's Stuffwell, a suitcase that accompanies the quad of brothers, storing all their power-ups and special items, as well as acting as a spokesperson when other characters are encountered. He is, by far and away, the very cutest thing ever in the whole history of the entire world, ever. A million billion cute. And he speaks in badly translated Japanese instruction-manual English. I could die of happiness.

"Rudimental!" he cries. "What fortulent timing! Press B to initiate my closing minification cycle and store me..." Always followed by my new "I HAVE FURY!"-replacing catchphrase, "BACK TO ADVENTURE!"

This excellent, knowing, and perfect writing exists throughout the nearly 30 hours of the game. (27 hours 17 minutes, actually). All these lines are from early moments to avoid deep spoilers, so just by way of another proving example, here's one more line I had to jot down when uttered by baddies encountered near the beginning:

"AREA RESTRICTED. ALL NOOB INTRUDERS 2 B HAXORED BY US L33T HAMM3R BROZ.!"

Later they celebrate with, "W00t W00t W00t W00t W00t!"

Oh, go on, one more, please. Uttered by a little Toad in Peach's home:

"This castle's so big, I sometimes get lost. And then I cry a little."

'Mario & Luigi: Partners In Time' Screenshot technology

Again demonstrating Alphadream's brilliant implementation of the new technology, here each pair plays simultaneously on each screen, ultimately working together.

Do you see what I'm doing here? I'm not spending ages describing the gamplayosity, or the high graphicsability. I'm trying to capture something of the experience of what it's like to play this game. It's emotional, ridiculous, and joyous. In fact, how to control it is a part of playing it - the game wants to teach you. Naming all the special moves, or explaining how one engineers the most efficient use of the Pocket Chomps or Smash Eggs - they would be horrific spoilers.

A quick explanation of combat is necessary. As with Superstar, and indeed the GameCube's Paper Mario: The Thousand-Year Door, fights are turn-based, and exist as a learning process. The first time an enemy is encountered, fighting it may be remarkably tricky. Weak-spots are discovered, ideal Bros Items are found by experimentation, and the best way to take advantage of the special move Bros Attacks are exposed. Soon when you meet them you'll polish them off without a worry. The way an enemy attacks you is equally learned. Subtle hints are given before attacks are made - a wink of an eye, the flick of a tentacle - and appropriate counter-attacks can be executed. In some sense, every enemy behaves like a well-made boss - they have weaknesses to be exploited, changing from impossibly strong to easily defeated, without having their difficulty artificially hiked to contradict your developing skill.

Talking of well-made bosses, oh my goodness. Nintendo are endlessly guilty of annoyingly hard bosses, vastly out of proportion with the rest of the game, becoming a hateful frustration that sits between you and any further possible enjoyment. Of the perhaps dozen bosses in Partners In Time, not a single one offends. In fact, they're enormous fun. They're tough. They might even cause a game over. But they are exploitable and defeatable. Superstar was perhaps a teensy bit naughty with its final bad, but no such crime appears here. The final wave of bosses are fantastic, extremely detailed and multi-layered, one taking maybe fifteen minutes to defeat. But I got each one first time. Not because it's stupidly easy, but because it's wonderfully playable. The sense of relief that the fight is over is still huge. But the DS was never thrown across the room, and I didn't have to make the Babies blush with bad language.

A refined version of the previous engine looks utterly lovely. It's simple, but it's very, very pretty, and the character details are gorgeous. Scripted moments inevitably feature one of the two Babies getting upset and crying, which is funny each and every time. Luigi's terror at realising he can't cheer his child self always made me laugh out loud, and it didn't matter how many times he fainted, every time it produced a chuckle.

'Mario & Luigi: Partners In Time' Screenshot mushroom

This is what can happen when you live in a mushroom-based kingdom.

The top screen is used in two ways. Most of the time it acts as a general map, showing you whereabouts the Brothers are in that particular zone. Because the game has a much more level-based structure than Superstar's exploratory open world, the map gives a helpful indication of progress, and acts as a hint mechanism for where perhaps a bonus route should be hunted out. Then, when the Babies find one of the myriad areas too small for Mario and Luigi to enter, they appear up on the upper screen, letting you move each pair around at once. Again, this gives rise to lots of involving environment challenges.

Oh, and the sound. The sound! The music is stupendous, making clever references to classic Mario tunes, remixing them with the DS's more sophisticated abilities. Remember that excellent ominous ditty that you heard when going down pipes in Super Mario? Now imagine it with a developing primal beat, and the strain of strings in the background. Then there's the faithful noises of jumping, hitting and being hit, just as they should be. And best of all, the hysterical pseudo-Italian babble when Mario and Luigi chat. Occasionally words of English come from their mouths, which you'll find yourself chanting afterward. "BABIES!" "THANKYOUVERYMUCH!" So fun.

There's one other thing I'm dying to tell you. But I can't. If I did, I'd rob you of the moment when I threw both arms above my head (DS on the desk) and clapped, while shouting, "WOOOOOO-HOOOOOOOOO!" very loudly. And I can't do that to you. So instead, please, whatever you do, don't forget to EXPLORE VERY CAREFULLY IN THE BASEMENT OF THE CASTLE.

It's gorgeous. It's cute. It's surprisingly deep. It's deeply satisfying. And it's oh so hilariously funny. So is there a weakness? A tiny one. While I obviously hate to disagree with anyone, especially Tom, I'd have given Superstar Saga a 10. Partners In Time gets a 9. And the reason for that is that the level-based design has led to a tendency for repetition. While enemies can be avoided, it doesn't change the fact that in about three of the zones their second half is an awful lot like their first half, but without all the new characters to meet. Fantastically, this isn't a problem for the second half of the game, but it does cause the occasional grimace for the first chunk. Occasional, mind. And never long-lasting.

Twenty-seven hours. Without getting stuck. It's HUGE. It's like getting the most wonderful box of chocolates, and then finding that there's a second layer of them underneath the first tray. And then a third. And a fourth. I didn't mention this until now, but it's unquestionably the best DS game so far. And I suspect it will be the best for a long time to come.

BACK TO ADVENTURE!

9/10

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Comments: 1-50 of 146 in total | next 50 »

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MORZTAN
21/12/05 @ 06:59
#1
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JebuS!! Might even consider buying this now :)

Aaaaaaaand... FIRST!
Edited 1 times, most recently on 21/12/05 @ 07:00
DDevil
21/12/05 @ 07:10
#2
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Oooh yes. I have Superstar Saga, and while I think it's very good, I never got round to completing it.

I think I shall purchase this.
itamae
21/12/05 @ 07:27
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"Partners In Time once again, er, partners up Mario and Luigi and sets them off on an adventure to... guess what? Rescue Princess Peach!"

Right. Not a game for me then.
bef
21/12/05 @ 07:28
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Passionate writing. I like.

But, I thought the first one was too difficult. It let's you get to a certain point, only to realise you don't have the skills to defeat a particular boss. At least that is what happened to me. Is it because I spend my items wrongly? Am I just an idiot (probably)? But it happened to me. And after trying to defeat a giant boss for the umpteenth time, I decided to quit. Too bad. Because I dug the tone of voice and atmosphere of the game.
Aretak
21/12/05 @ 07:29
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"AREA RESTRICTED. ALL NOOB INTRUDERS 2 B HAXORED BY US L33T HAMM3R BROZ.!"

Later they celebrate with, "W00t W00t W00t W00t W00t!"


That raised a chuckle here. :-)

I'll have to buy the original again and complete it before getting this one, but after reading that review, I'll definetly be picking it up at some point.
Pac-man ate my wife
21/12/05 @ 07:49
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"Partners In Time once again, er, partners up Mario and Luigi and sets them off on an adventure to... guess what? Rescue Princess Peach!"

Right. Not a game for me then.


Why's that? This is a brilliant, hilarious series of games regardless of if you like Mario or not.
itamae
21/12/05 @ 08:00
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"Why's that? This is a brilliant, hilarious series of games regardless of if you like Mario or not."

I don't know, I played half of Super Mario RPG and was nearly bored to death by the irrelevant story and characters. I appreciate the ideas that go into these games but they are, sadly, not for me.
beep
21/12/05 @ 08:02
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Yet another reason not to buy a 360 (yet).
gamerbunny
21/12/05 @ 08:07
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"Partners In Time once again, er, partners up Mario and Luigi and sets them off on an adventure to... guess what? Rescue Princess Peach!" OLD!!....ZZZZZZZZZZZZZ

WHY CAN'T NINTENDO COME UP WITH A BETTER PLOT THAN THIS
Benjaminos
21/12/05 @ 08:16
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It's good, but it's not as good as Superstar Saga.

1.) It's too short - I don't know about your 27hr playthrough, but I clocked up less than 19, and that was exploring every realm, getting every out-of-the-way bean and badge I could find..
2.) A talking suitcase is no replacement for Fawful, and the basement _thing_ just isn't enough.
Genji
21/12/05 @ 08:21
#11
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People want plot in a Mario game? This is news!
Khab
21/12/05 @ 08:39
#12
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"Partners In Time once again, er, partners up Mario and Luigi and sets them off on an adventure to... guess what? Rescue Princess Peach!" OLD!!....ZZZZZZZZZZZZZ

WHY CAN'T NINTENDO COME UP WITH A BETTER PLOT THAN THIS


Because, eh, that'd be like making a Bond movie where the villain turns out to NOT want to take over the world.
Hicksy
21/12/05 @ 08:41
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Ach! Another import required o_o
MadMirko
21/12/05 @ 08:41
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WHY CAN'T NINTENDO COME UP WITH A BETTER PLOT THAN THIS

why can't you type lowercase?
Blerk
21/12/05 @ 08:42
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Great review, fantastic to see some proper enthusiasm in the writing for a change! ;-)

Anyway, I so wanted to love Superstar Saga, but alas - my sheer loathing of Mario's platform-based gameplay did me in before I could get to the end. I loved the graphics, the characters, the settings, the jokes, the battling, even the slightly-thin story... but the pixel-bloody-perfect jumping (often against the clock) and mind-numbing mini-games just killed it stone dead for me.

I suspect this to be more of the same, so it's not for me. Which pains me somewhat, to be honest. >-(
Edited 1 times, most recently on 21/12/05 @ 08:43
Hicksy
21/12/05 @ 08:56
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Give it a shot Blerky... you know you want to :D
Tiiti
21/12/05 @ 08:58
#17
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OMG where did this come from? It slipped under my nose :(
I loved Superstar!
Dizzy
21/12/05 @ 09:03
#18
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Great game.. but it's Mario. Can't stand the little f*cker. No buy.. a pity...
Carlo
21/12/05 @ 09:05
#19
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Dispite the terrible review you done on Lost in Blue John, I'm going to take your word on this one and import it...

9/10 *and* a passionate review... It'll be unmissible right?

(I'll let you know in a few days)
Blerk
21/12/05 @ 09:07
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Give it a shot Blerky... you know you want to :D

Given that it would also mean buying a DS, it'd be a pretty expensive experiment when I know I didn't get on with the first one! :-)
Ignatius_Cheese
21/12/05 @ 09:11
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I absolutely adored Superstar Saga and will no doubt pick this game up very shortly. One thing I admire about Nintendo is its ability to not take it or its creations seriously. The humour in these titles, along with the Paper Mario series, is superb.

Anyone who wants an enjoyable jaunt with numerous "laugh out loud" situations should seriously consider this along with its predecessor :o)
Ignatius_Cheese
21/12/05 @ 09:12
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I still can't believe you're holding back on a DS, Blerk! Just to be able to experience the wonders of Ossu! Tatake! Ouendan! is enough to pay over the readies for a bit of dual screen fun. And this is only the beginning of Ninty's latest and greatest gadget...
Huntcjna
21/12/05 @ 09:15
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/Orders
karlidog
21/12/05 @ 09:19
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WHY CAN'T NINTENDO COME UP WITH A BETTER PLOT THAN THIS

Because they've made Peach's inability to stay un-kidnapped for five minutes into a rather excellent running joke. If you don't see how that's even slightly funny, M&L probably isn't for you.

Anyway, that aside, great review - the M&L games need all the publicity they can get, particularly in the face of the 'oh no, not another Mario game...' attitude (completely ignoring the fact that the actual games are original - stick a different title character in there and the same people wouldn't say a word in complaint) a lot of people seem to have developed lately. Plus, even if you hate Mario, Luigi's in it, man! Luigi!

One thing stood out to me, though. Nintendo are endlessly guilty of annoyingly hard bosses, vastly out of proportion with the rest of the game. ...whuh? What games in particular? I'm not trying to nitpick - I'm just intrigued. I honestly can't think of a single firstparty Nintendo game with ridiculously hard bosses (Square games, on the other hand...) - anyone care to enlighten me?
StixxUK
21/12/05 @ 09:23
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I think I may be some kind of freak, because Superstar Saga bored the living hell out of me. I forced myself to play it for about 10 hours, hoping it'd click, but it really didn't.

I just wish I could enjoy these games as much as others seem to.

/is a bundle of rays of sunshine wrapped in a pretty little bow. In a nice wicker basket.
Darkedge
21/12/05 @ 09:28
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Think this is another marmite game...
djchump
21/12/05 @ 09:29
#27
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I absolutely loved Superstar Saga, so this was already an essential purchase for me. I did think about importing it to get it sooner, but then I had a £5 voucher for play.com so I pre-ordered for £20! But that means I have to wait til 10th Feb - booo! :-(

oh, and lol @ the people who are asking for PLOT in a mario game... lmao. Since when have games had good plots?
"Your girlfriend has been kidnapped! Rescue her!"
"Save the world again! Single-handedly!"
"Aliens have invaded! Kill them all!"
"Evil Demon King Slatterly has resurected the 12 Knights of Doom from the pit of Keynes! Kill them all!"
Genji
21/12/05 @ 09:32
#28
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There needs to be some semblance of teen angst, too.
blizeH
21/12/05 @ 09:33
#29
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Ah the delicious irony, so many people detesting Mario becuase it's seen as childish, yet the only thing childish about it is the people who are shunning a fantastic game just becuase of it's character.

I wonder how many people actually bothered to read the review? I imagine most people just saw Mario in the title, instantly decided they would hate it and not give it a chance, and then come and moan on here about how it's "just another Mario game".

Ah well, your loss!

Fantastic review by the way, after playing the original on the GBA and also the Paper Mario games I know how you feel though, quite possibly the most charming series of all time ;o
Psi
21/12/05 @ 09:33
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quick get a ds in time for xmas!!!
blizeH
21/12/05 @ 09:34
#31
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@ Darkedge, no, it isn't a marmite game, since everyone who says they dislike it will never actually bother to play it.
StixxUK
21/12/05 @ 09:44
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FEE FI FO FUM I SMELL THE BLOOD OF A FANBOY-ONE.

Fair enough you can say that some or even many of the people that don't like the game have probably not played it, but to suggest that everyone that's actually tried the game will like it - that's bollocks.

I won't play it because I have a good idea that I won't enjoy it since it's the direct sequel of a game that received similar praise that I didn't enjoy. I'd wager that most of the people saying they love it already haven't played it yet either seeing as it's not out over here :)
djchump
21/12/05 @ 09:48
#33
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@StixxUK
"I'd wager that most of the people saying they love it already haven't played it yet either seeing as it's not out over here :)"

No - they just imported the US version which was released 28th November.
blizeH
21/12/05 @ 09:48
#34
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Yeah, like that's stopped 90% of NDS owners from this board playing Animal Crossing!
lost soul
21/12/05 @ 09:54
#35
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Sounds similar to Paper Mario; I want!
StixxUK
21/12/05 @ 09:55
#36
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Fair enough, enjoy the game. Just saying it's perfectly possible for people to genuinely not like the game. It's not necessarily a case of try it and you will love it - guaranteed.
blizeH
21/12/05 @ 10:07
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@ StixxUK; You raise a valid point, but, I'm just saying that the majority of people on here probably haven't played any of the games in this series and are instantly dismissing it because it's Mario.

My friend hates Mario with a passion (he's an Xbox Microsoft fanboy, but aren't they all?) but I know he'd love this game and quirky humour, it's just his cup of tea. As a result I'm going to force TheFilthAndTheFury (you better be reading this Jon) to play it when I see him next!
_____
Edited 1 times, most recently on 21/12/05 @ 10:07
Ceatlan
21/12/05 @ 10:07
#38
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I was quite enjoying superstar saga, even accounting for boss battles which are something I detest in any game (I wish Nintendo would make there games without boss battles, as I think they are magical experiences apart from those particular parts). That is however I got to the laughing cider jelly monster, where I got stuck and gave up after several days attempting to get past.

The review of this game has me intrigued because he indicates the boss battles are not so heinous. Should I get it or not ? hmmm ......

Ceatlan
RedPanda
21/12/05 @ 10:08
#39
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mmm DS mario goodness. hurray for skiving work.

*runs out to buy*
volvis
21/12/05 @ 10:12
#40
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Sounds just the kind of game my DS has been lacking. I just hate the fact that it's still over a month away. Damn you, Nintendo!
Murbal
21/12/05 @ 10:19
#41
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What? I was expecting a mark out of 5.

/runs and hides
/runs back for coat
/runs off again
Huntcjna
21/12/05 @ 10:20
#42
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Just rang my local Indie he has it in stock and only wants £25 for the beastie.

This and Phoenix Wright should keep me busy over christmas.

/takes early lunch
AnotherMartin
21/12/05 @ 10:33
#43
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A must buy for me to. Loved SSS on the GBA and PM2 on the GC and this review makes it sound right up my street. Now can I wait for the Uk release or not? Maybe I'll replay SSS while waiting, hhmmm?
Blerk
21/12/05 @ 10:34
#44
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I'm just saying that the majority of people on here probably haven't played any of the games in this series and are instantly dismissing it because it's Mario

Not everyone, blize. Some people have given very good explanations of why they don't get one with it.

/pouts
blizeH
21/12/05 @ 10:43
#45
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Yes Blerk, but at least you gave the game a chance and didn't instantly dismiss it! And you also appreciated the better things about the game :-)

If it's any consolation, Paper Mario for the GC has all of those points you mention as being good, and no fiddly mini games or akward jumps!
smelly
21/12/05 @ 10:45
#46
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Think this is another marmite game...

No, its not. For it to be a marmite game, people will have to PLAY IT before slagging it off.

As it stands, we just have a load of fanboys slagging off an original nintendo game for daring to have a nintendo character in it, while they go off and play grand theft auto 532 (this time you get to ride a row boat).

Blerk
21/12/05 @ 10:53
#47
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If it's any consolation, Paper Mario for the GC has all of those points you mention as being good, and no fiddly mini games or akward jumps!

That is good to know. I've had it sitting on my shelf since the week after release and haven't dared play it after the M&L:SS debacle. :-)
blizeH
21/12/05 @ 10:53
#48
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Wow, a row boat? I'm sold! ;-)

/gives smelly a hug
blizeH
21/12/05 @ 10:55
#49
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Blerk, play it now, now god damn you!
Blerk
21/12/05 @ 10:59
#50
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I'm at work, man! :-)

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