Mario & Luigi: Partners In Time Review
I HAVE LOVE!
Version tested: DS
Yes it is.
That's all anyone wants to know.
It is every bit as good as Superstar Saga, and it is worth buying immediately. The next eighteen million words will be spent reassuring you of these truths.
If you have, as I once did, come late to the world of Mario's RPG adventures, you'll probably feel that sense of frustrating outsider-i-ness when you see intros like that. I remember when Mario & Luigi: Superstar Saga came out two years ago, and everyone was explaining how it was a sequel to Super Mario RPG, and how it had never been released in the UK, and how wonderful it was and why you were bad for never having even heard of it, let alone played it nineteen times through. And I thought, hmmph, well then, this game won't be for me.
I can't remember why, but I bought it and played it anyway. Perhaps it was a desire to defy those smug insiders. And 34 hours and 36 minutes of game time later, I was one of them. You'll understand when the next one comes out, because by then you'll be all caught up and in on the deal.
It's going to be impossible to review Partners In Time without making referrals to its predecessor, and I'm genuinely sorry if you've not played it. But here's the thing - if you've got a DS, you've the capability to play Superstar Saga; and please, look at my eyes, I'm telling you the truth: you will love me for being the person who convinced you to check it out.


The map screen gives you an indication of how far you have to go, and where key objects are hidden.
Partners In Time once again, er, partners up Mario and Luigi and sets them off on an adventure to... guess what? Rescue Princess Peach! And once again, while perennial enemy Bowser is around and causing trouble, he's not the primary source of the mischief. This time a race of purple alien mushroom creatures called Shroobs have captured the pink princess and taken her... back in time.
Thus the premise is set for the plumbing brothers to embark upon another royalty rescuing ramble, exploring the platform-and-RPG hybrid worlds in both the present day and in the past. And it's this time travel that brings in PiT's new characters, Baby Mario and Baby Luigi. Apparently not hindered by the paradox-creating difficulties of encountering your own past self, the Mario Bros team up with the Baby Mario Bros, putting you in control of all four at once.
As succinctly as possible, Mario & Luigi: Partners In Time is the mutant child of an RPG and a platform game, a character-driven story explored by jumping on creatures' heads and hitting them with hammers. Winning fights gains XP, which levels the cast, giving them the abilities to fight the more powerful enemies. Which is all an elaborate, deeply refined and involved means of reaching the next toadstool to chat with, or mad exchange with a mad professor.
When Superstar was first encountered, it seemed far too fiddly to be able to control two characters in tandem. But somehow this was immediately not a problem, and as the game progressed, many abilities were given to each. Mysteriously, you were managing to work them both independently and in cooperation, your fingers dancing over the buttons with the nonchalant ease of a touch typist. This time you've been given four to manage at any one time, and once again, you're certain this is going to be impossible.
Alphadream are geniuses. Given the DS, they did not look at the touch screen and attempt to work out how to crowbar an alien input device into their world. Instead, much as with Superstar, they looked at the pattern of buttons on offer, and designed a game around the machine's structure. Four buttons on the right, A, B, X and Y, so assign one to each character. Movement is as simple as pressing the D-pad, with all four following Mario's lead, the Babies riding piggyback on their, um, own shoulders.


This was one of my favourite attacks, once I had it figured out. I woefully underused for the majority of the game, I'm embarrassed to admit.
Making it even more interesting, the Babies can be thrown off, and then run off on their own, splitting your party into two teams and hence offering many scenery-based puzzles. As your skills develop, the Babies can be flattened to discs (wow, that sounds bad out of context) and slotted into narrow gaps, or Mario and Luigi's spinning move can send the kids flying off into the otherwise unreachable distance (amongst many more combinations). The game gives you a series of tools, and then asks you to implement them. The touch-screen is, but for one extremely peculiar and entirely pointless moment, ignored. And oddly enough, that's just as it should be.
What's interesting is quite how different a game Partners In Time actually is, when laid alongside its older brother. Superstar was a deconstruction of the Mario universe, a parody of all that had gone before, and a cunning grin at the conventions it was at once mocking for their over-use, and seamlessly using to perfection. For instance, Mario jumps up and headbutts floating blocks. Something we've always just accepted, which is really rather strange of us. Superstar Saga took the brothers to a museum where blocks from their previous games were on display, and out back a laboratory where blocks for future Mario games were being developed. A running joke was how unfamiliar Luigi was to so many players, with game characters, to Luigi's dismay, all unable to remember his name. "Hooray! It's Mario! And the, er... green guy." It was the meta-Mario, frame-breaking and delightfully silly. Partners In Time, very surprisingly, doesn't even venture near this topic.
This is a game about the personalities of the brothers. It's their character that drives the story, rather than the plot, which is, of course, extremely thin. They're once again just chasing down parts of a missing and fragmented star, in an attempt to recover their oft-captured friend. But rather than being tired or repetitive, here it is the expected foundation on which more interesting insights can be built.
Seeing their infant selves reveals a great deal of their internal drives. Baby Mario, armed with a hammer, cannot help but try to rescue. While the rest are discussing a predicament, perhaps someone trapped in a cage, Baby M will run off on his own and tirelessly, but uselessly, smash away at the walls. When stopped by an adult, he sits and cries. Mario has been driven to rescue since birth.
This may sound like so much bullshit, overly reading into a cartoonish and deeply daft game. But upon completion, there's no doubt that something more mature is going on. Here Luigi is not mocked for being unknown, but for being a coward. In fact, in one particularly striking moment, a character looks into his heart and condemns him for his selfish cowardice in a shocking fashion. There's something deeper going on, the hammer-blow of the tragedy when people notice that Baby Luigi shows no such behaviour. Something happened to Luigi. Man.


Time holes are your means of accessing the past. But thankfully there's no boring Zelda-cloning time-based puzzle rubbish.
Of course, for the most part Partners In Time is hilarious, light-hearted nonsense. I can't think of another game that has had me running into my housemate's room and making him read the screen, while shaking with laughter, over and over.
If you played Superstar then you'll remember Fawful, the main baddie's assistant who so brilliantly spoke in badly translated Japanese game-speak. It was the ultimate in-joke, and tears of laughter were shed. "I HAVE FURY!" This time around there's Stuffwell, a suitcase that accompanies the quad of brothers, storing all their power-ups and special items, as well as acting as a spokesperson when other characters are encountered. He is, by far and away, the very cutest thing ever in the whole history of the entire world, ever. A million billion cute. And he speaks in badly translated Japanese instruction-manual English. I could die of happiness.
"Rudimental!" he cries. "What fortulent timing! Press B to initiate my closing minification cycle and store me..." Always followed by my new "I HAVE FURY!"-replacing catchphrase, "BACK TO ADVENTURE!"
This excellent, knowing, and perfect writing exists throughout the nearly 30 hours of the game. (27 hours 17 minutes, actually). All these lines are from early moments to avoid deep spoilers, so just by way of another proving example, here's one more line I had to jot down when uttered by baddies encountered near the beginning:
"AREA RESTRICTED. ALL NOOB INTRUDERS 2 B HAXORED BY US L33T HAMM3R BROZ.!"
Later they celebrate with, "W00t W00t W00t W00t W00t!"
Oh, go on, one more, please. Uttered by a little Toad in Peach's home:
"This castle's so big, I sometimes get lost. And then I cry a little."


Again demonstrating Alphadream's brilliant implementation of the new technology, here each pair plays simultaneously on each screen, ultimately working together.
Do you see what I'm doing here? I'm not spending ages describing the gamplayosity, or the high graphicsability. I'm trying to capture something of the experience of what it's like to play this game. It's emotional, ridiculous, and joyous. In fact, how to control it is a part of playing it - the game wants to teach you. Naming all the special moves, or explaining how one engineers the most efficient use of the Pocket Chomps or Smash Eggs - they would be horrific spoilers.
A quick explanation of combat is necessary. As with Superstar, and indeed the GameCube's Paper Mario: The Thousand-Year Door, fights are turn-based, and exist as a learning process. The first time an enemy is encountered, fighting it may be remarkably tricky. Weak-spots are discovered, ideal Bros Items are found by experimentation, and the best way to take advantage of the special move Bros Attacks are exposed. Soon when you meet them you'll polish them off without a worry. The way an enemy attacks you is equally learned. Subtle hints are given before attacks are made - a wink of an eye, the flick of a tentacle - and appropriate counter-attacks can be executed. In some sense, every enemy behaves like a well-made boss - they have weaknesses to be exploited, changing from impossibly strong to easily defeated, without having their difficulty artificially hiked to contradict your developing skill.
Talking of well-made bosses, oh my goodness. Nintendo are endlessly guilty of annoyingly hard bosses, vastly out of proportion with the rest of the game, becoming a hateful frustration that sits between you and any further possible enjoyment. Of the perhaps dozen bosses in Partners In Time, not a single one offends. In fact, they're enormous fun. They're tough. They might even cause a game over. But they are exploitable and defeatable. Superstar was perhaps a teensy bit naughty with its final bad, but no such crime appears here. The final wave of bosses are fantastic, extremely detailed and multi-layered, one taking maybe fifteen minutes to defeat. But I got each one first time. Not because it's stupidly easy, but because it's wonderfully playable. The sense of relief that the fight is over is still huge. But the DS was never thrown across the room, and I didn't have to make the Babies blush with bad language.
A refined version of the previous engine looks utterly lovely. It's simple, but it's very, very pretty, and the character details are gorgeous. Scripted moments inevitably feature one of the two Babies getting upset and crying, which is funny each and every time. Luigi's terror at realising he can't cheer his child self always made me laugh out loud, and it didn't matter how many times he fainted, every time it produced a chuckle.


This is what can happen when you live in a mushroom-based kingdom.
The top screen is used in two ways. Most of the time it acts as a general map, showing you whereabouts the Brothers are in that particular zone. Because the game has a much more level-based structure than Superstar's exploratory open world, the map gives a helpful indication of progress, and acts as a hint mechanism for where perhaps a bonus route should be hunted out. Then, when the Babies find one of the myriad areas too small for Mario and Luigi to enter, they appear up on the upper screen, letting you move each pair around at once. Again, this gives rise to lots of involving environment challenges.
Oh, and the sound. The sound! The music is stupendous, making clever references to classic Mario tunes, remixing them with the DS's more sophisticated abilities. Remember that excellent ominous ditty that you heard when going down pipes in Super Mario? Now imagine it with a developing primal beat, and the strain of strings in the background. Then there's the faithful noises of jumping, hitting and being hit, just as they should be. And best of all, the hysterical pseudo-Italian babble when Mario and Luigi chat. Occasionally words of English come from their mouths, which you'll find yourself chanting afterward. "BABIES!" "THANKYOUVERYMUCH!" So fun.
There's one other thing I'm dying to tell you. But I can't. If I did, I'd rob you of the moment when I threw both arms above my head (DS on the desk) and clapped, while shouting, "WOOOOOO-HOOOOOOOOO!" very loudly. And I can't do that to you. So instead, please, whatever you do, don't forget to EXPLORE VERY CAREFULLY IN THE BASEMENT OF THE CASTLE.
It's gorgeous. It's cute. It's surprisingly deep. It's deeply satisfying. And it's oh so hilariously funny. So is there a weakness? A tiny one. While I obviously hate to disagree with anyone, especially Tom, I'd have given Superstar Saga a 10. Partners In Time gets a 9. And the reason for that is that the level-based design has led to a tendency for repetition. While enemies can be avoided, it doesn't change the fact that in about three of the zones their second half is an awful lot like their first half, but without all the new characters to meet. Fantastically, this isn't a problem for the second half of the game, but it does cause the occasional grimace for the first chunk. Occasional, mind. And never long-lasting.
Twenty-seven hours. Without getting stuck. It's HUGE. It's like getting the most wonderful box of chocolates, and then finding that there's a second layer of them underneath the first tray. And then a third. And a fourth. I didn't mention this until now, but it's unquestionably the best DS game so far. And I suspect it will be the best for a long time to come.
BACK TO ADVENTURE!
9 / 10
You may also like...
-
Happy Action Theater Review
-
Mass Effect 3 Demo: The First 20 Minutes
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Why Devs Owe You Nothing
-
Face-Off: Final Fantasy 13-2
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Tim Schafer: publishers aren't evil
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Metal Gear Solid 3D demo on eShop this week
-
Lollipop Chainsaw screenshots show off custom costumes
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Ridge Racer Unbounded delayed by four weeks
-
Gotham City Impostors Review
-
Alan Wake's American Nightmare gameplay
-
FIFA Street footage pits France vs. Germany
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Kingdoms of Amalur: Reckoning Review
-
Face-Off: The Darkness 2
-
No plans for Journey PlayStation Vita version
-
The Darkness 2 Review









Comments (128) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Aaaaaaaand... FIRST!
Comment below viewing threshold Show
I think I shall purchase this.
Comment below viewing threshold Show
Right. Not a game for me then.
Comment below viewing threshold Show
But, I thought the first one was too difficult. It let's you get to a certain point, only to realise you don't have the skills to defeat a particular boss. At least that is what happened to me. Is it because I spend my items wrongly? Am I just an idiot (probably)? But it happened to me. And after trying to defeat a giant boss for the umpteenth time, I decided to quit. Too bad. Because I dug the tone of voice and atmosphere of the game.
Comment below viewing threshold Show
Later they celebrate with, "W00t W00t W00t W00t W00t!"
That raised a chuckle here.
I'll have to buy the original again and complete it before getting this one, but after reading that review, I'll definetly be picking it up at some point.
Comment below viewing threshold Show
Right. Not a game for me then.
Why's that? This is a brilliant, hilarious series of games regardless of if you like Mario or not.
Comment below viewing threshold Show
I don't know, I played half of Super Mario RPG and was nearly bored to death by the irrelevant story and characters. I appreciate the ideas that go into these games but they are, sadly, not for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
WHY CAN'T NINTENDO COME UP WITH A BETTER PLOT THAN THIS
Comment below viewing threshold Show
1.) It's too short - I don't know about your 27hr playthrough, but I clocked up less than 19, and that was exploring every realm, getting every out-of-the-way bean and badge I could find..
2.) A talking suitcase is no replacement for Fawful, and the basement _thing_ just isn't enough.
Comment below viewing threshold Show
Comment below viewing threshold Show
WHY CAN'T NINTENDO COME UP WITH A BETTER PLOT THAN THIS
Because, eh, that'd be like making a Bond movie where the villain turns out to NOT want to take over the world.
Comment below viewing threshold Show
Comment below viewing threshold Show
why can't you type lowercase?
Comment below viewing threshold Show
Anyway, I so wanted to love Superstar Saga, but alas - my sheer loathing of Mario's platform-based gameplay did me in before I could get to the end. I loved the graphics, the characters, the settings, the jokes, the battling, even the slightly-thin story... but the pixel-bloody-perfect jumping (often against the clock) and mind-numbing mini-games just killed it stone dead for me.
I suspect this to be more of the same, so it's not for me. Which pains me somewhat, to be honest. >-(
Comment below viewing threshold Show
Comment below viewing threshold Show
I loved Superstar!
Comment below viewing threshold Show
Comment below viewing threshold Show
9/10 *and* a passionate review... It'll be unmissible right?
(I'll let you know in a few days)
Comment below viewing threshold Show
Given that it would also mean buying a DS, it'd be a pretty expensive experiment when I know I didn't get on with the first one!
Comment below viewing threshold Show
Anyone who wants an enjoyable jaunt with numerous "laugh out loud" situations should seriously consider this along with its predecessor
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Merry Christmas everybody!"
Comment below viewing threshold Show
Because they've made Peach's inability to stay un-kidnapped for five minutes into a rather excellent running joke. If you don't see how that's even slightly funny, M&L probably isn't for you.
Anyway, that aside, great review - the M&L games need all the publicity they can get, particularly in the face of the 'oh no, not another Mario game...' attitude (completely ignoring the fact that the actual games are original - stick a different title character in there and the same people wouldn't say a word in complaint) a lot of people seem to have developed lately. Plus, even if you hate Mario, Luigi's in it, man! Luigi!
One thing stood out to me, though. Nintendo are endlessly guilty of annoyingly hard bosses, vastly out of proportion with the rest of the game. ...whuh? What games in particular? I'm not trying to nitpick - I'm just intrigued. I honestly can't think of a single firstparty Nintendo game with ridiculously hard bosses (Square games, on the other hand...) - anyone care to enlighten me?
Comment below viewing threshold Show
I just wish I could enjoy these games as much as others seem to.
/is a bundle of rays of sunshine wrapped in a pretty little bow. In a nice wicker basket.
Comment below viewing threshold Show
Comment below viewing threshold Show
oh, and lol @ the people who are asking for PLOT in a mario game... lmao. Since when have games had good plots?
"Your girlfriend has been kidnapped! Rescue her!"
"Save the world again! Single-handedly!"
"Aliens have invaded! Kill them all!"
"Evil Demon King Slatterly has resurected the 12 Knights of Doom from the pit of Keynes! Kill them all!"
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Fair enough you can say that some or even many of the people that don't like the game have probably not played it, but to suggest that everyone that's actually tried the game will like it - that's bollocks.
I won't play it because I have a good idea that I won't enjoy it since it's the direct sequel of a game that received similar praise that I didn't enjoy. I'd wager that most of the people saying they love it already haven't played it yet either seeing as it's not out over here
Comment below viewing threshold Show
"I'd wager that most of the people saying they love it already haven't played it yet either seeing as it's not out over here
No - they just imported the US version which was released 28th November.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The review of this game has me intrigued because he indicates the boss battles are not so heinous. Should I get it or not ? hmmm ......
Ceatlan
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/runs and hides
/runs back for coat
/runs off again
Comment below viewing threshold Show
This and Phoenix Wright should keep me busy over christmas.
/takes early lunch
Comment below viewing threshold Show
Comment below viewing threshold Show
Not everyone, blize. Some people have given very good explanations of why they don't get one with it.
/pouts
Comment below viewing threshold Show
No, its not. For it to be a marmite game, people will have to PLAY IT before slagging it off.
As it stands, we just have a load of fanboys slagging off an original nintendo game for daring to have a nintendo character in it, while they go off and play grand theft auto 532 (this time you get to ride a row boat).
Comment below viewing threshold Show
That is good to know. I've had it sitting on my shelf since the week after release and haven't dared play it after the M&L:SS debacle.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, look! Its a fanboy in a nitendo thread! Again...
Comment below viewing threshold Show
I'd just like to clarify - I like Mario games in general, even Sunshine, just didn't get on with Superstar Saga.
Comment below viewing threshold Show
As the release date for the Euro version is relatively close, I think I'll hold out for that rather than import. It'd be great if we could get Euro & US dates a bit closer together, as I'd much rather support my local market than have to go shopping abroad to avoid a months-long wait for a game. Things seem to have improved a bit with the DS, with only a few notable exceptions (Phoenix Wright & Trauma Centre, for example). Roll on simultaneous launches!
Comment below viewing threshold Show
Yes, a fanboy who is still able to play Mario 1 from world 1 to 5 with closed eyes and without releasing the dash button.
But - somehow - after 15-20 years his stomach got full with that plumber and has a totally different idea of something being innovative and revolutionary.
It is a waste spending Nintendo's genuine videogame developer skills for titles with that stupid overused plumber. SRY
Comment below viewing threshold Show
http://img.photobucket.com/albums/v507/mousedown/revo.s wf
Comment below viewing threshold Show
Comment below viewing threshold Show
The first one was brilliant, just like the Mario RPG series in general (people seem to be forgetting Super Mario RPG on the SNES, which was just as good). And am I the only person who actually liked the boss battles? I thought they were brilliant and stood out, especially the final battle.
For all those people who dismiss this because it's a Mario game - it's an RPG, for goodness sake. Mario is one of the few videogame characters who lends himself well to other genres, and although I do agree that he is often overused (especially recently), most of his games do turn out to be special, if only because they tend to be slightly different from other games in the genre.
K
Comment below viewing threshold Show
If the game is good then I'm happy. Sure, he doesn't suit all situations (Res Evil 4 springs to mind), but that is more an art direction issue.
Comment below viewing threshold Show
Comment below viewing threshold Show
"It's a me, Mariooooaaaagh!"
/head removed by chainsaw
Comment below viewing threshold Show
I dislike boss fights, and found a couple of those in Superstar Saga to be unnecessarily hard. I was lucky with the final boss, that on one of very many attempts to defeat him he didn't do the swooshy attack that I couldn't avoid, and hence finished.
But that's all in the past now. The bosses are *perfect*. They are challenging, and they sometimes take a long, long time to defeat. But careful management of health and Bros Items makes them all perfectly beatable.
No spoilers, but the bosses at the end are just right. And I didn't think Nintendo would ever get that right. (Not that it's actually Nintendo here). Even Luigi's Mansion ends with a boss about ten squillion times harder than the entire rest of the game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Nope!
Comment below viewing threshold Show
Syneisha, read the review. I address all your questions.
Kay, read the introductory paragraphs of the review.
All people see is a title and a blue number. Bah.
Comment below viewing threshold Show
Hating Mario is like hating The Goonies.
It just shouldn't happen!
Comment below viewing threshold Show
Comment below viewing threshold Show
Er...why?
Edit: Actually, I see why now. But I was referring to the comments section, as most people mentioned PM2 and SSS but not the original on the SNES. Though not surprising, perhaps, since it never came out here.
K
Comment below viewing threshold Show
Comment below viewing threshold Show
I *heart* Partners in Time and Superstar Saga in an especially sordid way.
Comment below viewing threshold Show
That doesn't mean I won't maybe try this game, but the fact that it's another Mario game is a serious turn-off.
Comment below viewing threshold Show
But how do you know, man? HOW DO YOU KNOW?
It depends on whether a game is AIMING for immersion. Not all games do, you know. I've never felt immersed in a Mario world, but that doesn't affect my enjoyment one bit.
It's a lot of fun. Mario is just the cosmetics.
Comment below viewing threshold Show
I'll perhaps go back to it in a bit when I've gone through all my DS games.
Comment below viewing threshold Show
21-Dec-05 11:29:16
...somehow - after 15-20 years his stomach got full with that plumber and has a totally different idea of something being innovative and revolutionary.
It is a waste spending Nintendo's genuine videogame developer skills for titles with that stupid overused plumber...
You seem to be mistaking using the same mascot for creating sequels to the same game. Super Mario Strikers is totally different from Mario & Luigi is totally different from Mario Kart DS is totally different from Super Mario 64 DS.
All are 'Mario' games, yet all are completely different types of games.
Get over the hate, enjoy great games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"I'd have given Superstar Saga a 10. Partners In Time gets a 9."
Does anyone read the reviews? I'm filling the next one with insults aimed at everyone who writes a comment proving they didn't bother.
Comment below viewing threshold Show
It's definitely worth buying immediately, and it's all but every bit as good as SS.
My bad.
Comment below viewing threshold Show
Yes, that is what I want to do. But it is not simple hate.
You know, I like pickled cucumber a lot.
But if I get to eat too much of those, I start to feel sick. No matter wheter they serve it with excellet ice cream or peanut butter I still get that taste I don't like.
Comment below viewing threshold Show
* Is the game good?
(Yes)
* Is it going to last me a good month or so?
(Yes)
* Has it had good reviews?
(Yes)
* Can I afford it?
(Err...)
If characters stopped me playing games, I'd not be playing any Soul Calibur game (purely because I cannot stand the wierdness and just general wrong-ness of Voldo), I wouldn't have played Tomb Raider: The Last Revelation (Which was pretty good), and I sure as hell wouldn't be playing half the games out there with a-typical stereotypes passed off as quasi-interesting characters.
Mario is an odd choice as a hero. But he's instantly recognisable, he is somewhat lovable and it's the simplicity of the plot which often allows for more to be piled on top. Mario is one of those rare characters/franchises which could very realisitically go on for many decades to come.
When the games are this good, you're really stretching to banality to say you won't play it purely because of the characters. Who cares when games like this are so wonderfully realised, so beautifully crafted and so expertly delivered?
Comment below viewing threshold Show
"I don't hate Mario, I just hate his games"
Actually he just puts his name on the box, but has an army of ghost devs that do all the real work. He just sits about smoking, drinking and watching QVC. If the kids ever find out...
Comment below viewing threshold Show
Comment below viewing threshold Show
I have to agree with the man here. SSS just didn't do it for me.
Still want to check out Paper Mario 2 though.
Comment below viewing threshold Show
Those were annoying.
You might want to try Paper Mario 2 though as it´s the excellent humour and battle system without the heinous jumping.
Comment below viewing threshold Show
/waves banner
/wears T-Shirt
/sings song with kids from Grange Hill
Comment below viewing threshold Show
Comment below viewing threshold Show
* Is the game good?
(Yes)
* Is it going to last me a good month or so?
(Yes)
* Has it had good reviews?
(Yes)
* Can I afford it?
(Err...)
...
When the games are this good, you're really stretching to banality to say you won't play it purely because of the characters. Who cares when games like this are so wonderfully realised, so beautifully crafted and so expertly delivered?
See, that just shows different priorities. I couldn't care less if a game lasts me a month. I am completely happy with a great game that lasts me for a week.
And you're seperating the gameplay from the rest of the game - which doesn't really work for me. Putting in a lowest-common-denominator character like Mario - and that's what he is for me - is putting me off, as it influences the experience as a whole, especially when it's an adventure/RPG type of game. Gameplay is important, but it's not everything.
See, nothing to do with banality. Just different priorities.
Comment below viewing threshold Show
Especially Superstar Saga, which creates a Verfremdungseffekt, critiquing the Mario universe on the very matters people are naming as reasons to not play.
Which of course causes people who love the games to become annoyed and call those people dicks.
I remember a time recently at a youth group I organised, kids aged 10 to 13, trying to show them The Princess Bride. They wouldn't listen to the film, and started complaining about it being boring and a rubbish love story, and wouldn't shut the hell up long enough to realise that Fred Savage's character was saying the exact same thing. Stupid 11 year old idiots.
Comment below viewing threshold Show
Comment below viewing threshold Show
And criticising games with Mario always annoys people, Verfremdungseffekt in htis specific case or not. The discussion wouldn't have been different if it was the lateset Mario Tennis game.
Like I said, the gameplay might be great, but the gameplay in Warrior Within arguably was better than in Sands of Time...
Comment below viewing threshold Show
Paper Mario does a most excellent job of establishing Mario as the silent strong man for example and draws parallels to many famous books, the quick IT developments etc.
Simply put, while warrior withing perverted a charming character this is the exact opposite. You don´t have to play it but you should at least realise that there is a lot to these games.
Comment below viewing threshold Show
dont waste yer breath mate. The fanboys will slag the game off, solely becuase it's mario and on a nintendo console. Trying to explain to them this is a good thing is like talking to a brick wall.
Let them be happy with their endless tired boring racing games while they snigger at us for having fun playing lots of different mario titles, where each plays significantly differently.
Comment below viewing threshold Show
Comment below viewing threshold Show
Really, some people.
o_O
Comment below viewing threshold Show
Comment below viewing threshold Show
UncleLou: I think calling Mario a "Lowest-common-denominator" character is really rather harsh. He's Nintendo's mascot, and has been for what? Over two decades? You can't knock longevity like that. Nor MOST of his games (I do say "MOST"
People like Mario, he's recognisable. Inoffensive. He's always saving the girl. He is likable.
Thing is, I don't care what Mario is doing. Golf, tennis, football, dancing, snowboarding (all that exercise and Mario still has a gut!), RPG adventuring and bouncing around some 3D game - the games are by and large, very very good. In a gaming world where things are often forsaken for the almighty dollar (Sonic the Hedgehog an astoundingly good demonstration of this), it's kinda nice to think that you can pick up a Mario game, and regardless of the daftness and blatant absurdity of it, that it will be fun.
Maybe Mario does need a holiday, heck, he's earned it. But on that note, I would kinda miss games like this and Superstar Saga, and his endless trange sporting obsessions - because like Mario or loathe Mario, they're still good fun. And in the end, that's what we as gamers want, right?
Comment below viewing threshold Show
Just by looking at those screenshots my eyes hurt...
And don't start screaming "fanboy". I own both a PSP and a DS, so it's just an honest opinion.
Comment below viewing threshold Show
Need I have to say more? :')
Comment below viewing threshold Show
smelly, for a change, could you read other people's post once in a while instead of copypasting your generic fanboy comment in each and every Nintendo thread?
???
Now i'm confuzzled. If you read my posts, im having a go at the people who come into nintendo/sony/microsoft threads for the sole reason of slagging off other peoples consoles.
But it's the microsoft/sony fans which are the worst for this! Look at how many comments this game has got (currently 118!!). Most of them are saying "meh, mario sucks, etc etc". You dont get that many posts when other games on other systems get good reviews do you?
Im a fan of nintendo games, i make no pretense not to be. That said, I couldnt be a fan of microsoft or sony games, as they dont make games, they just own companies which make games. (and yes, i realise this game wasnt made by nintendo, but it'd be their input which makes it so good). But I'm not a console fanboy, i currently own all the current consoles (except for the psp and 360, as i'll wait for something worth playing before i get them).
I'll remember in the future, not to argue against fanboy comments, as that makes me a fanboy.. or something. *sigh*.
Gameplay is important, but it's not everything.
Eh?!?? What the hell are we playing games for if it's not for the gameplay? That's like saying musics not important to an album isnt it?
I guess i'm too old-skool when it comes to games, i like my games to be just that - games. I think nowadays people dont actually buy games to enjoy them, they just seem to buy them because they're cool or whatever. Then moan that all their games suck.
But I might be wrong, If someone could explain to me what they're playing games for if it's not for enjoyment of the game, then I'm all ears.
Comment below viewing threshold Show
Just by looking at those screenshots my eyes hurt...
Which is curious, because that's almost precisely the opposite of what I said.
I love the look, I don't get on with the gameplay.
Comment below viewing threshold Show
Ooops, sorry. My comment about the graphics was completely mine. I didn't distinguish my position properly in my previous post.
Comment below viewing threshold Show
Eh?!?? What the hell are we playing games for if it's not for the gameplay? That's like saying musics not important to an album isnt it?
Again, I don't have the impression you read my posts. I don't like Mario. Does that make me Sony or MS fanboy? I never had an Xbox, and my PS2 broke ages ago, but I love my DS to bits. SO there.
And secondly, no, gameplay isn't everything. Take ICO - the gameplay was good, but not what made it a classic. It was the atmosphere, immersion, use of art, graphics and sound, etc.
For you, the gameplay is all and everything. For me, it isn't. The gameplay in Warrior Within was arguably better than in Sands of Time, and yet it was a much weaker game.
I am not sure why I write this all again, as I've written it in this thread already.
Comment below viewing threshold Show
Comment below viewing threshold Show
Disagree?
Comment below viewing threshold Show
It's a wobbly argument that everyone's having.
I think it's erroneous to say that one cannot enjoy a game because Mario is the avatar, especially if one is stating that it's not the accompanying aesthetics of a Mario game that causes the offense.
It seems a very petulant reason to reject a game. Whatever, fine, don't play, obviously. But I find it extremely peculiar that someone should think "I just don't like Mario" to be a debate-ending deal-breaker. Unless he killed your parents in front of you or something.
That's why I won't play Sonic.
Comment below viewing threshold Show
It seems a very petulant reason to reject a game. Whatever, fine, don't play, obviously. But I find it extremely peculiar that someone should think "I just don't like Mario" to be a debate-ending deal-breaker.
But I didn' say I wouldn't ever play it. In fact, I said I might try it, just like I bought Mario Kart DS. I was only arguing against the people who said that it shouldn't matter at all whether it's a Mario game or not, and that gameplay is everything. With which I disagreed.
Out of interest, what is your definition of gameplay? Apart from the different fighting and the fact that the level architecture (with the backtracking etc.) in Warrior Within is different, would you say SoT and WW have different gameplay?
What about Ico - let's say Mario was the main character, the girl would be Lara Croft, and the art style would be straight out of Quake, and there would be happy music playing in the background all the time, but with the rest of the game untouched, would you say it had different gameplay? And would the game be just as good as it is now?
lol@your Sonic line, btw.
Comment below viewing threshold Show
It's like when people describe something as 'ironic' when they mean it's either 'contradictory', or 'oddly appropriate'. If a word is understood to mean wildly different, or even opposite things, I think it's probably better to use a more specific word.
Of course, 'ironic' should only be used when the implied meaning is contrary to the actual meaning. Tell your friends.
Comment below viewing threshold Show
Without wanting to start another debate, that's a pretty narrow definition of "irony". Thomas Mann is widely regarded as the absolute literary master of irony, but you'll be hard-pressed to find a single sentence in his entire work where something is said and the opposite is meant.
Comment below viewing threshold Show
Comment below viewing threshold Show
Smelly - Tell me how many a game plays out of 10. It's a nonsense concept. I can describe the experience of playing the game to you. But I'm not going to appoint a gameplayosity score to this - it's meaningless. In fact, I make this exact point in the review. Man, I'm so good.
Comment below viewing threshold Show
subjective = undefinable
undefinable = hate
hate = suffering
/gets wookiee pelt
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not so sure that there is a 'black & white' definition as you imply. I'm certain that my idea of what gameplay encapsulates will vary to your own.
I think personally that gameplay is useful term for describing ones own experience, but it is entirely relative and subjective to the individual.
Comment below viewing threshold Show
Fantastic. In that case can you do me a favour and give me a definitive list of the 10 best games of all time, sorted by 'gameplay'?
I want to make sure I own them all.
o_O indeed.
Comment below viewing threshold Show
To use my Prince of Persia example again: I don't think many people would see the majority of canges from SoT to WW as gameplay-related.
I am, without any irony (hah!) eager to hear any other definitions or opinions of what gameplay is, though.
Comment below viewing threshold Show
Unclelou you mentioned this earlier – I think it just goes to show that even to yourself the term is slightly ambiguous and will vary dependant on the game. I.e. does the sound in REZ actually contribute to the gameplay? – I think it’s debatable!
Comment below viewing threshold Show
Fantastic. In that case can you do me a favour and give me a definitive list of the 10 best games of all time, sorted by 'gameplay'?
I want to make sure I own them all.
o_O indeed.
Calm down.
How am I meant to compile such a list? Whether gameplay is good or not is entirely subjective, I never said anything else. I just said that the elements that make up the gameplay are elments that, usually, can be seperated clearly from other elements like the art style, the story, the sound and the graphics.
I dont't see what makes you all excited there, but maybe you care to explain.
Comment below viewing threshold Show
Still yet to find a Mario game i actually enjoy, although Paper Mario was the best, still only held my attention for a while until it became depressingly repetitive.
And no i don't hate Nintendo either, i have a gamecube, did have a GBA until i got burgled, and now i have a DS.
Mario = Light, and i like deeper games.
Comment below viewing threshold Show
Hnnnnnggggghhhhhhhhhh.
Comment below viewing threshold Show
If you want a more eloquent dicussion where I use less clichéd phrases, we can continue in German if it bothers (see what I did there?) you so much.
Or does it annoy you that I didn't agree with you?
Comment below viewing threshold Show
It seems ludicrous to me that you're arguing it's a clearly defined term with consensus understanding, and then splutter with shock when someone asks you to use the word in a constructive way.
So I can only repeat myself. It's an unhelpful, multifarious term, that serves no useful purpose, obfuscates any useful communication, and is far better replaced by a dozen other more specific words.
Websites that rate "gameplay" exclusively fail to provide a useful definition of the nebulous concept, and since accurate communication is the most important element of writing, it's always best to reject such words absolutely.
I'm surprised actually, since German is a language so focused on specific words rather than obscurely-encompassing umbrella terms.
Comment below viewing threshold Show
How am I meant to compile such a list? Whether gameplay is good or not is entirely subjective, I never said anything else. I just said that the elements that make up the gameplay are elments that, usually, can be seperated clearly from other elements like the art style, the story, the sound and the graphics.
I dont't see what makes you all excited there, but maybe you care to explain.
It's because I love you and i'd like to sleep with you.
Comment below viewing threshold Show
So I can only repeat myself. It's an unhelpful, multifarious term, that serves no useful purpose, obfuscates any useful communication, and is far better replaced by a dozen other more specific words.
When did I "splutter with shock"? And who asked me to use the word in a constructive way?
I've told you, numerous times, what I think the term "gameplay" means, and illustrated it with examples. Your only reply was that it is a nebulous concept.
This discussion is starting to annoy me, as I feel it is a bit one-sided, and I am not entirely sure I like you're tone.
Comment below viewing threshold Show
I love it when you're angry.
Comment below viewing threshold Show
I have to agree with the idea that 'gameplay' is a pretty well defined word and it referes to the mechanics of the game. Sure, it's interlinked with other elements, but for the most part it's pretty clear what's related to gameplay and what not.
And I can't make a top ten, but I can give you a few examples of games that shine through gameplay and not other elements: Civilization, Worms (I know it's also cute, but it's not that what makes it so brilliant), Sim City, Railroad Tycoon... On the other hand, the adventure genre and to some extent the RPG genre are historically less well done in terms of gameplay and are based more on the atmosphere / story part of of things. Like Lou says, Ico is a good example, but I go as far as to say that every adventure game in existence is flawed in gameplay, because the puzzle, as a gameplay mechanic, sucks arse.
And now it's me who has to run
/runs
Comment below viewing threshold Show
I love it when you're angry.
Oh, I love it too. That's how I earn my money, you see.
Comment below viewing threshold Show
edit:
Hohum, now that I answered, the question is gone. I am not crazy yet, there was a post right there a few minutes ago. Honest.
Comment below viewing threshold Show
So you're agreeing with me that scores are pointless then?
I really enjoy when people dismiss my comments without reading them, or indeed (as "unclelou" did), mistake my points to the fanboys as being about them!
Seriously, erm.. get a life!
Comment below viewing threshold Show
Gameplay is very important to me. But then again, I didn't love a game like Killer7 for the gameplay. Or Silent Hill. Or etc.
With Mario, however, the gameplay is pretty much all I care about. I remember cringing when they attempted to do a real storyline, FMV cutscenes and all, for Mario Sunshine. That was horrible. But the gameplay was ace.
Comment below viewing threshold Show
Yeah sorry 'bout that Unclelou, when I re-read my question I thought it came across in an insulting way. I deleted quickly after I posted but obviously not quick enough obviously!
You do make some good points though. All I was trying to argue was that the boundaries of gameplay are slightly fuzzy, but I think from reading your comments that we both agree on that!
Comment below viewing threshold Show
To add my 2 cents - it's bloody brilliant!!!
9.5/10!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
although I wouldn't have minded a little more freedom within the game
x
Comment below viewing threshold Show