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OutRun 2006: Coast 2 Coast Review

PlayStation 2 Xbox PSP
Review by Tom Bramwell

28 March, 2006

The point's been made before on these pages, but OutRun2 draws it out again: SEGA is brilliant at five-minute racing games.

There are 15 stages, laid out like balls in a snooker triangle; as you get to the end of each one in your Ferrari, you adjust the difficulty by taking the left path for an easier ride or right for a tougher one. All you're up against is the clock, and your only obstacles are the indecently curvaceous undulations and turns in the track, often peppered with slow-moving traffic.

The structure hardly matters: you drive a Ferrari and try to avoid losing speed, doing incredibly cool power-slides when you really can't make it through a turn with the pedal floored. In fact, half the time you do it anyway because it's just fun. Snaking a sideways car through lorries and hatchbacks is what arcade racing should be. And as you get better, you pick up tricks like the s-bend shimmy and work out how best to employ your slide. There's also a Heart Attack mode, where you're ranked stage by stage on your ability to do silly things over short distances - drift as much as possible, break the tape connecting traffic cars, maintain a particular line.

That's the entire game. It's absolutely brilliant.

'OutRun 2006: Coast 2 Coast' Screenshot xbox

The Xbox version: prettier than most 360 games, really.

OutRun2 SP, released in the arcades once OutRun2 had had time to bed in, is 15 more tracks and a slipstream feature, which lets you suck some extra speed out of the cars in front by lurking in their wake. It's what other games call drafting. SP's also a bit gentler on crash punishment and running off the sides. The whole thing's pretty much as brilliant as OutRun2 is.

OutRun 2006: Coast 2 Coast is, on a very basic level, those two games thrown onto one disc - whether it's an Xbox or PS2 DVD, a PC CD-ROM or a PSP UMD - with a couple of mission modes and six-player online multiplayer, and SP's gameplay additions mapped to both games instead of just the SP stuff.

But that really doesn't do it justice, because every inch of Sumo Digital's programming is like the perfect answer to a question most people wouldn't even think to ask.

Okay, that's just going to wind people up.

Normally my brain checks me when I type things like that and spikes them, at least a bit. Thing is, if you're angry with OutRun it's because of something you did, not the game. And not "you know, except for the annoying bit when you want to reload it and you have to jump backwards through a flaming hoop reciting Charge of the Light Brigade in Hebrew". It hasn't actually done anything to piss me off. I don't even know humans who don't piss me off. So let me try and explain what I mean about Sumo Digital's programming.

'OutRun 2006: Coast 2 Coast' Screenshot ps2

The PS2 version: like the Xbox one, except... how?

Basically, it pre-empts you. Everywhere. Let's say you're playing Coast 2 Coast mode, which is OR2006's follow-up to the last Xbox game's mission mode. How do you want to be challenged? A broader range of Heart Attack-style short-sharp tasks spread evenly over the game? There are three layers of it, three 'girlfriends' to impress - and each asks you to do increasingly difficult things on increasingly nasty sections of track. You just select a stage and attempt its two or three tasks to try and get a top, AAA ranking. You've got to the end of a stage and you want to replay it? Branch left and it reloads it seamlessly, entirely in-game. Or go right to exit. Oh, you're failing way before the end? Hit pause, hit restart. You'd rather do the stages sequentially, like you're playing the arcade game? You can do that too. You'd rather challenge yourself at a particular discipline, like drifting, over the course of a whole stage, or just race against cars? There are four pretty sizable Flagman mission modes that offer that.

Or you can just play either arcade game, or either arcade game's Heart Attack mode. There's also an emulated version of the OutRun2 SP arcade machine available outside the main one-player mode. You can do all the OutRun2 and OutRun2 SP stuff in the one-player, but there's an arcade port in there too, with its Time Attack mode and all that. I don't know why Sumo did that. Oh, and you race 15-track continuous versions of each game. I want to kiss their mothers.

Sorry - I know raw, naked enthusiasm is unfashionable.

Unlockables. There's a shop, which has all sorts of cars, reversed versions of all the tracks and a few night-time ones, new music (Richard Jacques may not have done new stuff, but the game has pretty much everything by him you might want to hear), and new goals for the tracks you're playing and unlocking. In other words, it's a shop with stuff you actually want.

You unlock all this stuff by earning OutRun miles. "Oh no, a rubbish experience system." BEGONE, UNBELIEVER. You earn OutRun miles for every single thing you do. No qualification - no "every single thing you do right", none of that. Screw up and go left at the end of a girlfriend stage, and you'll bank those miles whenever you choose to exit, whether it's through the exit turn next time around or through the pause menu. When you pause and restart, it banks whatever miles you've done. This is what I'm talking about. Tangible recognition of a gamer's achievements is important (and important to the player, as Xbox 360's been demonstrating) but acknowledging a gamer's endeavours, no matter how mundane; no matter whether he's just spent 20 minutes perfecting a particular line for use somewhere else in the game to no real actual substantive avail, is the sort of thing jaded old sods like me love. Nothing you do is irrelevant, and even if was, everything you're doing is fun anyway.

'OutRun 2006: Coast 2 Coast' Screenshot psp

And I don't even understand how they got it on the PSP. Special hats all round.

Just playing OutRun2 is joyous. The power-sliding is a great system - you brake and turn and your end flips out ridiculously, and you coddle the analogue stick or PSP nub or d-pad to maintain the line you want through the turn. As you get better, you stop using it so much so you can build up more speed. Even here, the game wants you know how much it appreciates this. Between stages, stuff flies over the transition straight; the faster you've done the preceding stage, the cooler it is. Do it perfectly and it's a Panzer Dragoon flyby, and they don't show you that lightly. You always feel like you're achieving something, even if you've just turned on the PSP version and chosen its "Just Drive" mode and you're effectively playing for nothing.

Offering distinct types of mission mode is a masterstroke. Each is quite different - trying to drift as much as possible over the course of one stage can occupy you for hours in itself, while the pint-sized girlfriend bits are perfect for short bursts. The top rankings are very compelling, and the tasks are the sort of lunatic fun that plants a smile firmly on your face - dodge the falling meteors, dodge the UFOs, bounce the beachball.

What else? Well, there's the quality of the ports. The Xbox version is probably the king, but the Sony versions are surprisingly wonderful. Initially I couldn't get the Xbox copy SEGA sent me to work, so I played on the PS2. I was expecting a rubbish frame rate, jagged graphics and so on. I wasn't expecting 60Hz, widescreen and 480p progressive-scan from the PAL version, a frame-rate that only melts down ever so slightly (and mainly on the more complex of the SP sections), but there it is. Both the PSP and PS2 version analogue controls take a little adapting to, but you're soon deadly with them. Or you can just use the d-pad like a pro, and you can adjust its sensitivity if you want - how many racing games offer that? The PSP frame rate obviously can't quite keep up, but never reaches the point where you feel more like turning the game off than persisting, and the sense of speed and consistency of control across all the versions I've played (still waiting for PC) is tremendous.

'OutRun 2006: Coast 2 Coast' Screenshot excuse

I'm going to hand this review in an hour late using the old 'I needed to check some things in the game' excuse. Works every time.

The USB link-up between PS2 and PSP games has been a bit of a joke so far; here, you connect the consoles, set both games into link-up mode, and you can transfer your actual real actual profile between systems. They're the same exact game. This is the only occasion I've ever felt like advocating the purchase of a PSP port along with a PS2 game. Obviously you shouldn't do this because it's silly, but money-no-object people should consider it if they travel about a lot. Last week I went down to Brighton to see some friends. Before I left the house, where I'd been angrily failing at a particular bit of the Coast 2 Coast mode, I thought I'd quickly test the link-up - when I got on the train, I just fired up the PSP version and carried on hammering away it.

Criticism? Errrr. Oh yes, the menuing can be a bit confusing.

So, that's the menus then. Boo! Terrible! Confusing!

Who cares, honestly? Even the PSP load times aren't bad. The only thing that sucks a bit is that the Xbox version doesn't work on 360, and that's Microsoft's fault anyway, apparently.

After a week of listening to GDC dev folk talk about expanding the emotional range of games and encouraging each other to speak to the human condition, OutRun 2006 actually makes you laugh. Not at them, because in a lot of ways they're right; because by simply making sure that absolutely everything in the game is designed to remove the usual restrictions on fun, Sumo's created something that practically transcends rivals like PGR3 and Burnout before you've even done anything.

[Puts down superlatives.] Okay: playing this game is very entertaining, and Sumo's spent ages making sure that your fun is as unrestricted as it can be. Some people will say it's shallow, but it's not; it lasts countless hours.

Although obviously it does count them. Because it does everything it should do.

9/10

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Comments: 1-50 of 112 in total | next 50 »

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SeesThroughAll
28/03/06 @ 13:41
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/shocked

What? A constructive review??
Carlo
28/03/06 @ 13:41
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Didn't I buy this ages ago on the XBox?

EDIT: Oh it's the special edition with different tracks and slip-streaming... Gotca!

Edited 1 times, most recently on 28/03/06 @ 14:42
Carlo
28/03/06 @ 13:43
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@Frod

See my correction: Just realised myself :D
Furbs
28/03/06 @ 13:44
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3 minutes till this descends in to another 360 related flamefest.
easy_lee
28/03/06 @ 13:48
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\o/

a NINE !

/dances
Furbs
28/03/06 @ 13:50
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Will enough people care? :)
SonicBoom
28/03/06 @ 13:50
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Judging by the state of the game charts, I think its pretty clear that as quality rarely sells, neither will OutRun 2006 unfortunately. Bearing this in mind, do you think the game will be reduced after a short period of time to say £19.99 or less, or do you reckon it'll simply disappear from the shops altogether like Symphony of the Night and take up residence on ebay at a ridiculously high price?

I definitely want this game, I'm just not in a position to buy it at full price this Friday. Excellent review and excellent game though =)
Darkedge
28/03/06 @ 13:53
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sequel???

more like tweaked version..
Xerx3s
28/03/06 @ 13:54
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a 9.0? 0_o

Xbox magazine gave this a 6.0 and they usually give games a 7 when EG gives them a 5... *confused*

Are you saying that this is in the same league as Oblivion?
Carlo
28/03/06 @ 13:54
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I would buy this too (hell, I could do with an 'arcade-style' game for a change from all the story-based stuff I've been playing) but I bought 2 suits this month and going on holidays... So the wallet is pretty bare :S

/may pick it up next month
Edited 1 times, most recently on 28/03/06 @ 14:55
Furbs
28/03/06 @ 13:55
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Xerx3s - of course its is. Check the reviewer ;)
Murbal
28/03/06 @ 13:56
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Outrun on my PSP. On Friday.

Excuse me one moment...



... \o/
Roamer
28/03/06 @ 13:56
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This is why Backwards-compatability is important...
JonFE
28/03/06 @ 13:57
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Having purchased the XBox original at full price, only to see it hit the bargain bins a couple of months later, I'm prepared to wait a bit for this one.
caligari
28/03/06 @ 13:57
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"Are you saying that this is in the same league as Oblivion?"


Oh...oh dear.

The new 'as good as Halo' will now be 'not as good as Oblivion'. I can see it now. It will also be just as funny (ahem).
SeesThroughAll
28/03/06 @ 13:58
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Expect SEGA to pull a OutRun360 by christmas time... that's probably why the 360 doesn't emulate this one...
Lukus
28/03/06 @ 14:03
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I smell a purchase coming my way.
RedPanda
28/03/06 @ 14:04
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arcade-nostalgia-me-do! \o/
Teeth
28/03/06 @ 14:04
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Good old Sumo! You guys rule!

/clenches jaw
S0L
28/03/06 @ 14:04
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Blimey - a very nice review. I'm not sure about you coming round and kissing us mind :)

Before the inevitable flood of 'Why doesn't this work on 360' can I just say that we'd have happily done whatever to make it happen, just it's out of our hands.

Microsoft have stated that the 360 will eventually run all Xbox games, so once this happens, then you'll be able to play OutRun2006 and OutRun2 on Xbox360.

Until then - there's nothing we can do sadly.

Still not long till Friday - I hope everyone has as much fun with the game as we did making it :)

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S0L
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gamingdave
28/03/06 @ 14:08
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Gutted it doesnt work on the 360, looks like the PSP version for me then
IP
28/03/06 @ 14:09
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Well done, Tom, for such a great review. As to all the nay-sayers, this is an arcade racer, but you might be surprised about its longevity. I and many others I know bought the original Xbox game not long after it came out, and everyone's still playing the thing, because it's so much fun and easy to pick up and play for short bursts. Everything I've heard suggests that C2C is even better than the first game, which makes it a no-brainer purchase for me.

I suspect that this game won't sell terribly well, and I know full well that many magazines and gamers will dismiss it as too simple, comparing it to games that have cars in but that otherwise bear little or no relation to C2C. But, hey—so what? Those of us who adore pure arcade gaming now have two near-flawless games to keep us going for years. Those who ignore it simply don't know what they're missing.
brainbird
28/03/06 @ 14:11
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I have to go back to OutRun2 on Xbox and see why I didn't enjoy it as much as apparently everybody else did.
The review had me feel your love for it, though, very good.
PearOfAnguish
28/03/06 @ 14:13
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Xbox magazine gave this a 6.0 and they usually give games a 7 when EG gives them a 5... *confused*

What's confusing? OXM is staffed by monkeys. Unless their review copy was accompanied by a fat cheque and a bunch of bananas they won't give it a chance.

Are you saying that this is in the same league as Oblivion?

Hnnngghhh *eyeballs explode*
Furbs
28/03/06 @ 14:16
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Tom, one question: Alot of your beef with the 360 seems to be that its not doing anything "nextgen". In the case of Outrun we basically have a PS1 style racer but with nicer graphics. Surely thats not reaching "current gen" levels?
S0L
28/03/06 @ 14:19
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I might be missing something, but OXM gave it 9/10?

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S0L
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El_MUERkO
28/03/06 @ 14:21
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shite shite shite shite shite

i was really hoping this'd be an 'ok' game, but noooo it has to be uber and give me even more reasons to upgrade the PSPs bios :(

/contemplates buying a second PSP
CrispyXUK
28/03/06 @ 14:24
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Blue Skies FTW!!
Carlo
28/03/06 @ 14:28
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Furbs, stop being such a troll!
Furbs
28/03/06 @ 14:33
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Hey I've got an Xbox (x3!) and PC so I'm actually curious about this, I just dont see what it offers over for instance RR in terms of gameplay. I'm not even actually wanting to compare the two, I just dont understand Tom's stance.

Outrun 2 was meh to me precisely because it was the game as I played in the arcades 15 years ago, with some heart collecting subgame, but maybe I'm missing something.

If thats trolling then forgive me, I'll get back under my bridge!
Edited 1 times, most recently on 28/03/06 @ 15:34
tentonipete
28/03/06 @ 14:36
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*laughs*

i really enjoyed that review. i was undecided but now i'm going to buy it.

thanks, tom.
peterfll
28/03/06 @ 14:39
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Perhaps Tom can't help himself but view this through the rose-tinted haze of those retro spectacles. Perhaps you make allowances for games such as this, with their core structure and gameplay routed in in the past, tied to what is commonly regarded as a *classic* you don't bother making direct comparisons to RR6 (even though you could argue that RRs mechanics are also historic like Outrun).

I guess he's only human Furbs.
Furbs
28/03/06 @ 14:39
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@ Frod - So whats current gen about it other than the visuals? :P
Edited 1 times, most recently on 28/03/06 @ 15:42
Trip SkyWay
28/03/06 @ 14:46
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I really loved the first one on the xbox when I played it with my old wheel, I didn't really get on with the joy pad controls.

Might have to get this and a new wheel. I might give RR6 a go as well if it's that good.
jmctavish
28/03/06 @ 14:49
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Outrun 2 was great because it was like having an arcade machine in your bedroom. Games like this and F-Zero are what driving games should be for me. Project Gotham and Gran Turismo are just too damn dull.
Kay
28/03/06 @ 14:53
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Tom - is it better than Ridge Racer PSP then?

I'm definitely getting this, it's just a question of whether it's the PSP or PC version. PC will obviously look better, but I don't play much on the PC these days. It seems perfect for a handheld game, but the PSP version doesn't seem to be perfect, unfortunately. After spending hours on the ultra-smooth, and quite frankly brilliant Ridge Racer, I'd be interested to know how this compares in terms of smoothness and control.

K
Trip SkyWay
28/03/06 @ 14:55
#37
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Sound like I'll have to give RR6 a try I was put off it by a demo I played. I saw it today for 15 quid second hand so I might give it a crack.
captain-future
28/03/06 @ 14:55
#38
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Now it's official: Eurogamer has just funny reviews when it comes to racing games.

*LOL*
disc
28/03/06 @ 14:58
#39
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Outrun is the PERFECT arcade racer. Mkay.
DB2k
28/03/06 @ 15:01
#40
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this looks the same as the first one basicaly.. which was a good 3/10 if that.
disc
28/03/06 @ 15:03
#41
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You need to feel the love of blue skies.

This is Katamari Damacy in a racing skin.
Kiigan
28/03/06 @ 15:21
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I'm veering towards the PSP version... the thought of Outrun 2 on the go is hard to resist.

I hate to be predictable but... is there any mention at all of a souped up 360 version of the game coming some day? I don't fancy buying games for consoles I'm probably going to be packing up pretty soon.
IP
28/03/06 @ 15:22
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:: Outrun 2 was meh to me precisely because it was the game as I played
:: in the arcades 15 years ago, with some heart collecting subgame, but
:: maybe I'm missing something.

I guess so, seeing as the games are only superficially similar, in the way the branching system works. The control method, which is the entire point behind OR2, is totally and utterly different (although it did amuse me to see all of the reviews referring to the slides and drifting in the original, as though OR2 was a mere graphical update). The mini-games in OR2 were fun as well, and weren't in the original.
Kay
28/03/06 @ 15:26
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Outrun2 plays very differently to 1986 Outrun. There was no sliding and twisty turning tracks in the original.

K
shirubagan
28/03/06 @ 15:26
#45
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I CAN'T WAIT.

This is the _only_ thing that has mead me want to buy a PSP.
Rev. Stuart Campbell
28/03/06 @ 15:31
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"Outrun 2 was meh to me precisely because it was the game as I played in the arcades 15 years ago, with some heart collecting subgame, but maybe I'm missing something."

OR2 and C2C resemble the original Outrun gameplay-wise in the same way that Ikaruga resembles Space Invaders. It would be hard to come up with two racing games with more fundamentally-dissimilar play mechanics. You great twonk.
Furbs
28/03/06 @ 15:31
#47
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Kay - fair enough, but thats hardly a huge progression in my eyes.

I think disc is right - its the blue skies thing - I just cant buy in to it :(

Cheers Rev. I guess thats karma as I've said the same about you so many times reading your reviews and articles :P
Edited 1 times, most recently on 28/03/06 @ 16:32
Decoded
28/03/06 @ 15:32
#48
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Outrun 2 is my favourite Xbox game by a country mile, so it would be rude not to buy this.

But PS2 for use with my steering wheel or Xbox for slightly prettier graphics? Hmm.
Decoded
28/03/06 @ 15:39
#49
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My PC could barely handle the orignal Outrun, so it's probably out of the running.
Kay
28/03/06 @ 15:40
#50
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UK Resistance have a nice alternative review of this...though it's not really a review, just a smattering of screenshots and some text.

K

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