Outpost Kaloki X Review
Well, reviews take a while to build too.
Version tested: Xbox 360
I'm looking at the release date on this. It says "November 22nd, 2005". Fortunately this is a game about balancing the needs of trade-hungry space-everymen against power consumption, and trying to squeeze out as much value as you can when you can - a soon-reached conclusion being that sometimes it's better to wait until the timing's on your side.
Although sometimes you do just forget, obviously.
Even nestling in the varied bounty of Xbox Live Arcade, Outpost Kaloki X stands out a light-year away. It's a simple empire-building game, effectively, where you take control of a succession of quirky trading outposts in space and build up a range of expansions - shops, labs and entertainment attractions for the most part - while trying to fulfil varied objectives.
Initially it looks a bit complex, with its three separate menu bars, various meters and ever-changing numbers - and the inclusion of a level-countdown doesn't exactly alleviate anxiety - but a sensibly constructed first few levels walk you through everything without confusing. The bar along the top shows you ships in the area, and is, with the exception of occasions when a dignitary or other vital character pops up with something to say, mostly for show, while the bar on the left is mostly game-menu options and, apart from a helpful current-objectives button, mostly ignorable.
The section on the right and the outpost in the centre of the screen are where you want to focus. Looking to the right shows you your present cash-total, the amount of power being consumed and the excess available, the countdown, and a list of the locals' current needs and how satisfied they are. The idea is to keep the outpost's capacity slightly ahead of the bright green that shows current usage. You do this by swinging the station in the centre of the screen around with the right analogue to take a look, and using the left analogue or d-pad to select one of its expansion bays, which can then be built up by hitting A and selecting from a list of options.

Building up your outpost is a lot easier than at first appears.
Adding to the difficulty are several things. A limited number of expansion ports available to build onto means that you need to be practical. As do the constant running costs of a facility with lots of expansions, which chip away at your cash-total and become quite problematic if you've built too fast too quickly. Fortunately you can scrap any port and build something else, or just leave it unoccupied, but you won't make back all the money you spent, obviously. Better to plan ahead.
Other issues present themselves gently and generally without the need to prompt the player. Maintenance is a pretty obvious one - everything degrades over time, so after a few levels you're introduced to another category of expansion that suits that job. The need to keep running costs low is best emphasised in an early story mission where you need to create a huge power surplus - gradually adding bigger power supplies moves you closer to this, but affects your bottom line, so it's better to build simple and quickly to satisfy the needs of passing ships and then blow the profits on a raft of power generators once you've hit a certain level. That satisfies your objectives and ends the level - it doesn't matter whether the whole thing's likely to nose-dive into the red once you've buggered off.

Although there's quite a bit of repetition, there's a persistent challenge too - especially later on when the game figures it's got you for good.
Each of the several expansions you have at your disposal is available at several technological levels. First you have chemistry labs, for example, but then the game's insatiable scientific community need more, so you can opt for the stately observatory for your next upgrade. There's a rudimentary tech-tree behind all of this, with certain things, like the generator power station, only available once you've built other things like a hall of records. Others still, like the spy-radio facility, can only be built once you've built something and somebody's passed you the plans for it. This happens quite intuitively, and there are other mission-specific expansions to build once people supply you the information - usually in return for fulfilling one of the early mission objectives.
Although very simple, what's compelling about Kaloki (apart from the excellent light-jazz going on in the background and the Futurama styling) is that instead of being some hideously complex real-time strategy game or Civlization wannabe, it's more of a simple logic puzzle. It's the word-jumble of strategy games. Quirks are minor (like the fact it often tells you that you need so-many dollars, and you get them, only for it to tell you that you need so-much power too - why not point that out at the same time?) and tolerable.

It also features shark-controlled robots, if only in the menus. Which surely earns it another mark.
The only thing that really gets in the way is the repetitive cycle of unlocking the same things over and again. After a couple of handfuls of levels you'll probably tire of that, since you'll already know the unlock-structure and you'd prefer something new to worry about.
Persevere though and the game continues to entertain with tighter winning conditions and solutions that prove trickier to extract, forcing you to pay attention to more of the details - like the option to micromanage expansions by tweaking the way they work. In terms of length, you'll find a pair of single-player modes along with a host of scenarios, and with 12 achievements to hunt down, some gamer-pictures to unlock (like Cloning Clyde, Ninja Bee makes a good fist of unlockables here, even if the core gameplay can become rather monotonous) and free downloadable content, there's much to do.
It probably won't occupy you for more than a few evenings of play, but you'll enjoy them, and at 800 Microsoft points it's an affordable alternative to the full-price games your bank manager's probably worrying about and the other Live Arcade games. There's much better strategy fare on the PC, but even nine months later it's still flying solo through relatively unexplored space on Xbox 360 - and if you give it a few minutes you'll probably find that you want to give it a few hours.
8 / 10
Outpost Kaloki X is out now on Xbox Live Arcade, and costs 800 Microsoft points.
You may also like...
-
Happy Action Theater Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Tim Schafer: publishers aren't evil
-
Face-Off: Final Fantasy 13-2
-
Halo 4 Master Chief action figure flaunts new suit design
-
App of the Day: Monkey Bump
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Retrospective: Star Wars Episode I Racer
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
EGTV: Eurogamer playtests PlayStation Vita
-
Sony confirms PS Vita 1st Party digital only game prices
-
Making FIFA Street in the FIFA engine's image
-
Ridge Racer Unbounded delayed by four weeks
-
FIFA Street footage pits France vs. Germany
-
No plans for Journey PlayStation Vita version
-
Activision: games are relationships, "brands in people's lives"
-
Gotham City Impostors Review
-
Lollipop Chainsaw screenshots show off custom costumes
-
Who Killed Rare?









Comments (36) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Not slagging off the machine here, this is general interest. But is it me or is the 360 release list a bit fecking bare?
Comment below viewing threshold Show
One very interesting scenario would be if things like Live Arcade started outselling conventional disc games. It would certainly make the industry re-think its priorities...
Comment below viewing threshold Show
Where are the full priced reviews for any console ?
I think you'll find that it is releases in general that are a bit bare, not just the 360. I personally have taken this opportunity to buy a few games dirt cheap from the second hand shelves (Tomb Raider Legend and King Kong both for £15), that I either missed earlier or wasn't interested at for full price. Blindingly good fun for not much moola
Comment below viewing threshold Show
This just happens to be one of the best games in the arcade imo, so it needs a review! I'd say 8 was pretty much bang on the money for this game.
Comment below viewing threshold Show
I'd just kinda expect more games to have been released in the first year of a consoles life.
Wondering what other people thought, obviously not the same as me.
Comment below viewing threshold Show
Comment below viewing threshold Show
I believe EG would do this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I dread to think of the hours I've put into this...
Comment below viewing threshold Show
Go and look at the release schedule at GAME/Gameplay. For a reason known only to themselves, the publishers have seemed to set it up so that after the best part of two months without anything, all of the 360's big games are released on either 1st or the 8th of September.
Comment below viewing threshold Show
A lot of retailers seem to think that summers are bad times to release new products, people are on holiday and don't concentrate as much on going to the shops, especially in World Cup years. A lot of people criticised Nintendo's summer launch for the DS Lite in Europe for these reasons.
Comment below viewing threshold Show
Good extra free mission pack/s too plus ones to buy. I was impressed.
Comment below viewing threshold Show
Comment below viewing threshold Show
I can see that logic, but quite frankly anything released now would probably have a much, much better chance at selling than if it was released next month. I think the likes of Capcom in particular have missed a trick by sitting on Dead Rising for a month.
Comment below viewing threshold Show
But the DS Lite sold really well over summer. Plus handhelds and holidays are complementary.
Comment below viewing threshold Show
I think in general all consoles have a pretty slow first year. After the initial big batch of launch releases have been made (most of which have probably been rushed to market under pressure from the console manufacturer), its always at least another year before the supplies picks up again. This is down to the fact that most development teams don't get the final development kits until fairly near the launch, and with long development times it can't really be anything else. With a product that also includes a lot of new technology that requires almost complete retooling of development, and development times getting longer, its even less surprising and will likely only get worse as time goes by. Its also why you tend to get a lot of ports in the first year or so, dev studios haven't had anywhere near enough time to finish the real stuff.
The mega drive suffered from this, so did the SNES, the PS1, the PS2 etc etc. All had pretty slow first years (in comparative terms) after the initial batch of launch titles had dried up.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not necessarily defending retailers' fears, just explaining what they are.
And I guess they would still defend themselves by saying that the DS Lite would have sold even better if it had launched in the Autumn.
Comment below viewing threshold Show
And as you're all in agreement that pretty much all consoles have poor number of games on first year (which actually i disagree with).
Why then would anyone actually want to buy a console in it's first year of life?
Hmm.. maybe this is best left for another time.. I had a huge rant planned here, but no doubt i'd just have a load of idiots mis-understand me and think im slagging off the 360. So i dont even know why im bothering with trying to have a discussion...
Comment below viewing threshold Show
It's called the 'summer time'. I advise you look at this weeks, last weeks and probably the one before that too all format release schedule.
Hardly any games are coming out across them all.
Hijack over. Continue review comments.
Comment below viewing threshold Show
The fanboyism in here really is off the scale.
Some of the greatest games ever have been released on the XBOX, and there's still a lot of fantastic titles yet to be released.
But remember kids, it's hip to hate the XBOX these days.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
In case you haven't noticed mate, most of these old Arcade reviews are for games that were out long ago. You know, the one's that EG weren't bothered reviewing at the time, because they had full-priced games on their plate. But now that the full-price releases are running dry at present, they're basically settling for sloppy seconds now.
Think, before you engage your keyboard in future.
Comment below viewing threshold Show
We finally agree on something MT. Though I don't find him as 'stealthy' as you do.
Still isn't as bad as some of the arseholes you get around here though, it must be said.
Comment below viewing threshold Show
You can change the text size in the options to unbelievable proportions. I bet this game would be perfectly playable on a 2 inch monitor on the highest setting.
THIS is how Dead Rising should've done it. Fixed text sizes are so wrong...
Comment below viewing threshold Show
Comment below viewing threshold Show
Go back under your bridge you stink.
Comment below viewing threshold Show
Comment below viewing threshold Show
There are obvious answers to his point but the brand people trolls so quickly is silly.
Comment below viewing threshold Show
Comment below viewing threshold Show
i sometimes wish that 360 wans't so insanely great, 'cos my girlfriend is giving a hard time (read: "yellow card"
Be gentle with smelly, after all he has to look at that 7 years old machine every time he comes home.
But I'm a bit intrigued, why people who write some clever stuff like "360 is doomed" come to check EVERY 360 review ?
In my country we call it "dor de cotuvelo" (read: jealous)
Comment below viewing threshold Show
FFS, I was merely pointing out that XBLA reviews are coming thick and fast as a sign of lack of other games.
I.e. that's a good thing - as it gives you somehting to do during a game drought. Hell one of the reason im deffo getting a wii is as i know i can play retro games regardless of what's being released on the full console.
But fuckign fanboys are so bloody blinkered that just the mere slightest whiff of someone saying something slightly bad about their machine is someone being a "troll"
sigh.. quite sad really that you cant have a conversation about things for fear of upseting the fanboys - who miss the point of the discussion and start crying that someone as said something nasty about their poor machines.
boo-fucking-hoo
Sigh