Operation Flashpoint Elite Review
It's not flash, but that was never the point.
Version tested: Xbox
Most of the time, when people say "with the best will in the world," or "I don't mean to be rude," you know full well they're probably going to follow it up with something unnecessarily harsh. It's a cheap way of softening the blow, when, in fact, you'd perhaps prefer they just came out and said something. But in this case, we really do have the best will in the world for this ridiculously long overdue port of Operation Flashpoint. It's one of the most progressive, ambitious, forward-looking military shooters of its time - that time being 2001.
There's no easy way to say this... and we really don't mean to be rude, but, tempting low price or not, it's just hard not to be completely put off by how eye-gougingly hideous the game looks in this day and age. It's hard, but not impossible. You just have to almost completely shut off your brain to the current standard and be aware that looks really aren't everything. Yes, it's still a great game, just one that happens to be one of the worst looking ever released in the Xbox's history. What a dilemma.
There are undoubtedly a barrel load of genuinely good reasons as to why Codemasters and Bohemia ported the game so faithfully and didn't update the graphics engine or the character models, but it's desperately disappointing to think that so many potential fans of the game won't be able to see past the shambling soldiers, vile texturing and amateurish presentation. Cramming such wide open maps into the relative confines of the Xbox was evidently enough of a challenge on its own, and one that took years to satisfactorily accomplish - but it's unlikely Joe public will understand this. Getting a no-compromises version to run at a decent frame rate with minimal pop-up was apparently a huge challenge on the Xbox, yet who's around in the press to understand this and educate the public otherwise? We'll give it a go.
Savaged

Make your mind up.
Like Codies said, they could have released a stripped down version easily, but they loved the way it was too much. Kudos for that, but in a way it's one of those conversions that probably should have been abandoned so that it could remain fondly remembered for what it represented back then. Dragging it into the current era on a machine it was never designed for is unfair. The brand's heritage deserves more than to be given a kicking by unsympathetic critics.
For what you actually get within this decent-value package, it's hard to argue too hard. In terms of content, it's the full Monty, with the entire 40-odd mission-long Cold War Crisis campaign, an additional 15-mission long 'Resistance' prequel campaign (starring the infamous Victor Troska), as well as loads of individual single-missions, the ability to create your own missions and full co-op or competitive online play over Xbox Live.
If you've never played it before, then in many senses you're in for a treat. As we said in our opening salvo, its single-player design is - in several respects that count - more progressive and ambitious than any other military shooter out there. Playing through it all over again only serves to remind us how much unparalleled freedom Bohemia gives players throughout each mission. It doesn't always come off, mind you, but the more you play it, the more you're struck with admiration over what the game's trying to do. Unlike so many war games, there are no cheap thrills on offer - whatever entertainment you glean is earned, and whatever you've missed might not be all that apparent.
Rush n' attack

From a distance is probably the best way to look at it.
Set in the Cold War era of 1985, you play as various characters caught up in a burgeoning conflict where it's not entirely clear who the enemy really is. As part of a heavily outnumbered US force based in Eastern Europe, it's your duty as the nearest NATO force to investigate the source of the conflict and sort things out. Soon enough things become a little clearer, but not before you've been captured, set free again and engaged with a well-drilled, heavily armed Soviet force that strikes with ruthless precision.
In common with any other shooter, you're delivered a rough set of mission objectives and essentially left to get on with it however you see fit. To begin with, most of the missions play themselves out with your role reduced to a mere spectator on many occasions. A well-drilled AI force generally gets on with the task at hand pretty effectively without your input, effectively serving as little more than a mission-based tutorial for much of the first half of the campaign. It's a fairly underwhelming introduction to the game as a result, with most early missions over and done with in a matter of minutes.
But after schooling you in some of the vehicles (such as tanks, jeeps and eventually aircraft) the real meat of the game begins to become apparent, with your promotion leading to a more strategic experience, where commanding your squads and issuing orders is as important as putting bullets between enemy eyes.
Marchin' already

Mr crazy arm and his best friend Mr shaky leg.
In the loosest sense, Operation Flashpoint is a straightforward run-and-gun first- or third-person shooter, but with this extra strategic layer there's a far greater scope to plan each mission with the kind of military precision that so few games in the genre seem willing to grant players. And such is the flexibility of the design, you can pretty much wash your hands of any kind of strategic involvement if that's not your thing, with the ability to simply run around each mission with soldiers following obediently behind, or send them up ahead to do your dirty work for you. Along the way, the game does give you a pretty decent, gradual tutorial in exactly how to issue commands to specific squaddies, allowing you to quickly send them marching (or driving) off to wherever you want via a seamless and largely intuitive system of branching menus. Accessible via the d-pad, a few quick taps are all you ever need to issue even the most complex order. As far as converting the controls to a joypad goes, it's an excellent system that works well.
The real joy of OpFlash is carving your own path; deciding on a plan of action and seeing it through. During each mission you're generally given a waypoint to follow, but getting to it is fraught with pitfalls that won't be obvious the first (or even the second or third) time you encounter them. The satisfying thing is trying things different ways. Sometimes taking a tank seems like the best option, other times sending in different squads from opposing sides and outflanking them from somewhere completely different as a lone wolf, or maybe sniping your way to victory. Unlike almost every military shooter there's as much fun in replaying a mission using new tactics as simply completing one and moving onto the next.
Bohemia pulls all of this off thanks to vast and sprawling maps where nothing's arbitrarily off-limits like so many of its peers. If you encounter a choke point somewhere and get heavily outnumbered, then simply taking a different route might well be the answer. If you think you can outrun machinegun patrols in a jeep, then the chances are you'll pull it off. In one memorable mission, you can even nick a chopper from under the noses of numerous enemy sentries and use it to blow up their base. No obligation, and not even any advice that you can - but the fact that you find this sort of stuff out accidentally just makes it all the more absorbing and fun.
Sandy sure

If you ever get this close to the enemy, you're lucky.
And, of course, unlike other subsequent 'openworld' games like GTA, the sprawl changes with every single mission. There's no city hub or anything like that, just mission after mission of unfamiliar, daunting and generally undulating terrain. All you've got is a map, a few scraps of information and your wits.
Of course, thanks to all of this, it's hardly the most friendly or approachable of games. With the stabiliser of constant checkpoints, health packs and linear level design taken away, you might feel the game lacks focus. More often than not you're taken out by nothing more than a cluster of wobbly pixels that you had no idea (or no way of knowing) were there. There's not much in the way of up close and personal combat - unless you're being run over by a marauding tank - so for those of you schooled on Ghost Recon and Call of Duty, it's one hell of a contrary experience that can feel completely at odds with what you expect from this type of game.
Yet it's a game that truly gets under your skin if you've got the time and energy to treat it with the respect it deserves. No, it's not particularly polished. Yes it does look dreadful. But if you can overlook the inherent issues that threaten to bring it crashing down, there's still much to admire.
To be completely honest though, no matter how much we still admire everything Operation Flashpoint stands for as a game and as an experience, there can never be a big enough excuse to pardon the grotesqueness of the engine that the game's lumbered with. Everything has been so spectacularly surpassed in so many important ways that you almost feel sorry for Codemasters for having to defend it. The character models aren't just a bit rubbish, they're probably the worst to have ever (dis)graced the Xbox, and the environments are sparse, green scrublands, populated by uninspired block housing and pixellated bushes. The vehicles are a bit better, but not much. As a stark reminder of how things used to be, this is it. Even four years ago it looked pretty nasty, but we forgave it. Nowadays we wince in pain.
Die, tards

Squad commanding's much easier than it looks.
There are a few redeeming features, mind you. Being able to create your own single and multiplayer levels is a bonus for the real diehards (and no, we really didn't have an opportunity to take more than a cursory glance at it, sadly), and the chance to engage in Xbox Live play is a boon - so long as you can actually round up enough people to play it. In theory, you've got all sorts to enjoy: deathmatch, team deathmatch, capture the flag, sector control, hold location and co-operative, but the main problem many people (including us) have had is finding others to play against. Private matches seem to be the way forward, but in a sense that's only perpetuating the lack of bodies online.
If you feel like the military genre is stuck in a rut, or you're bored with how linear and unchallenging a lot of these games tend to be, then you could do a lot worse than check out Operation Flashpoint Elite. It might have the worst 3d engine you've come across in recent years, but so long as you can see beyond its technical deficiences then there's truly an outstanding game in there somewhere. It may test your levels of forgiveness, and stretch the boundaries of your patience, but if you want a game that delivers something close to the unforgiving challenge, tension and confusion of real warfare, then give it a try.
7 / 10
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Comments (26) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Holy Shit, I was going to pick this game up but then I read in a magasine that it was UTTER SHIT(it got 1)
*Cries*
Goes to play CS:S
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Personally i rate it 10/10. It got under my skin. It is brilliant. It allows my to do things no other war 'game' offers. A sim approach, only for hard-core.
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It does look rough as sandpaper though.
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Some of the animation is ropey at times, then you see a tank shudder and recoil as it gets hit, the crew bail, then get blasted by a secondary explosion with debris flying everywhere. The business.
Its a fantastic living, breathing battlefield - If you want to do something, you can. Several scenarios I've played out multiple times, each time it pans out differently and I love that.
And I agree with the comments on squad command, its very easy to get the hang of.
Having finished the main campaign, I'm now halfway through resistance. And it keeps me coming back even having received my 360 last week.
If you do have friends with a copy then the co-op gaming is some of the best to be had, thats a guarantee.
For me, best xbox game of the year. And for the £20 I paid for it, its had the best cost per hour ratio for many a year.
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I can understand the lowering of the score because of the graphics, its a pity thou, I have a high end rig and I jumped from playing FEAR to OFP in one evening and the graphical disparity didnt bother me at all.
I assume its a case of first impression counting these days when every kid has ADD
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Super immersive and although the engine certainly creaks along there are some sublime moments. Dawn rising and lighting up only the sun-facing side of valleys/trees transfers an amazing serenity to the landscape - only for staccato gunfire to break it.
It really captures the ebb and flow of combat like no other game I have played. This has got me wanting a live account but worried it would become a time-sink!
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I spent hours on the harder missions working out how to complete them. My objective is guarded by a tank, great i've found a tank a few miles away, i'll steal that. Wait, that tank is heavily guarded, lets try a helicopter instead. Ah, the objective is also guarded by AA guns. Right, lets use the Heli to capture the other tank first, ah, that tank is also guarded by an AA gun a few hundred meters away. Right, sneak up behind it, blow that up, get the helicopter and clear the area around the 2nd tank, steal the tank and destroy the tank guarding the objective......and so on. Of course they'd be 50 ways to complete that mission.
Still think about the 10's of hours i spent on it now, a simply amazing game. Everyone should buy it. Wow.
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I also remember a particularly hard mission when you have to escape across quite an open distance from forces looking for you. I remember madly running between two forests, as i was in the open, a tank and load of men came out of the forest i was running towards. Heart pumping, i laid down in the undergrowth and literally sweated, heart in mouth and a tank rolled past 1 meter from me and didn't see me. Fantastic gaming moment, one of my all time best. THe game does get under your skin, it creates such a fantastic atmosphere.
Really might dig it out and play it again, never had the rig to put the graphics all the way up at the time
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But anyway, it was top game back in the day and the Xbox port is wholly superior to the original, I still love it to pieces. I'd have liked to have seen the Red Hammer expansion included as well, but there is plenty of content to be getting on with.
Roll on Armed Assault.
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The graphics are initially underwhelming but you can see for miles and miles - which is far more important than them being pretty in a game like this.
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http://www. dutchghosts.nl/ofpescreens.php
It doesn't fully capture the immersion but if you see the enormous variety you get an idea what it is all about.
Anyway, for me, the longer i play it the better it becomes. Commanding your team is great. Think GR1, then far beyond that.
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Thats a great recommendation in my eyes. I thought GR1 was one of the best co-op experiences available on XB. This is definitely on my "to try out" list.
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IJ, i remember that mission with the tanks, I would sneak around the back of the base, plant some remote c4, get outta there and then blow them up from the forest and run!
Another bitch of a mission is when you dropped by plane with your squad, and a load russian soldiers and tanks are heading your way down a hill, took me ages to finish that one.
So many great memories! The special foces missions where class too!
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For that it scores 10/10 in my book.
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