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The Elder Scrolls IV: Oblivion Review

Xbox 360 Review by Kristan Reed

24 March, 2006

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The overwhelming thing about Oblivion isn't knowing where to start, but when to stop. It's an adventure game in the purest sense of the word in its effortless capacity to give the player a seemingly infinite wealth of possibilities - full of intrigue, excitement, risk, reward and this continual sense of the unknown.

Much of this was true of Morrowind, of course, but technically, things have moved on to a breathtaking extent. Stepping out of the game's introductory (and obligatory) dungeon, nothing can prepare you for the genuine sense of awe of entering Tamriel's outside world. The beautiful, sweeping vistas are, without question, the most beautiful game settings achieved to date. Whichever direction you cast your gaze, there are marvellous sights to behold at every turn; lush grass sways over rolling hills, deer bound through dappled woodland, once-proud temples lie crumbling in ruins, while towns of immense, stunning architectural majesty stand proud in the distance, beckoning you to explore their secrets.

Your first dilemma is whether to engage with the plot or not, and whether you stride purposefully towards that red triangle on your compass is your choice. You see, the death of the 87 year-old Emperor of Tamriel and his three sons presents something of a problem for this idyllic land. Without an heir to the throne, several hellish rifts or 'gates' to Oblivion are open, and demons are pouring out of them. As you might expect, they're doing a pretty fine job of doing their evil bidding and laying waste to everything in their path - and for reasons not fully apparent, you've been entrusted with the task of putting a stop to all this.

Losing my heir

'The Elder Scrolls IV: Oblivion' Screenshot myst

No, it's not Myst.

Luckily, a secret lost heir to the throne is out there, and it's up to you whether you track him down, close the first gate and usher him to the safety of the Blades hideout in the mountains, or simply carry on with your own agenda, whatever that may be.

Just as it should be, Bethesda lets you chart your own course right from the word go, with a level of character customisation that even EA would be proud of. True to RPG tradition, you select from one of the ten races (Argonian, Breton, Dark Elf, High Elf, Imperial, Khajit, Nord, Orc, Redguard, and Wood Elf) and can then go to town on crafting the exact look of your character. By some freak of slider bar chance, we made ours look exactly like Prince, albeit with blue skin and a greater penchant for eyeliner. Obviously a sign of the times [Fired! - Ed] [But I am the Ed - Ed].

With a further choice over your Birthsign (essentially your special ability) the game will determine how your eight different attributes stack up (in terms of Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality and Luck) which in turn also have a bearing on your combat, stealth and magic skills. Each of these are further subdivided into a further seven secondary skills (such as block, athletics, restoration, alchemy, sneak and speechcraft), offering an extraordinary number of permutations over how your character ends up.

As complicated as it all sounds, though, Oblivion is thoughtfully designed to keep these layers tucked away unobtrusively. Unlike the RPGs of the past, simply playing the game a specific way influences the stats leaving you to get on with simply being immersed and entertained, rather than bogged down with tedious levelling up and micromanagement. The thing that ultimately dictates how your character ends up is simply the way that you play the game, and it all works in a logical coherent sense.

Alchemholic

'The Elder Scrolls IV: Oblivion' Screenshot infernal

ne of those infernal gates. Dress down, it's hot in there.

For example, if you're the type of player that prefers alchemy, and want to learn and create spells, then - naturally - the game works on the principle of practice makes perfect. It sounds silly, but if you don't mind making yourself look like a tit, then you can jump your way through the game and become a better acrobat; sneak around and you'll be a better thief; block your enemies and strike back with a mace and you'll have better block abilities as well as improved blunt weapon skills. Sometimes you might realise the only choice is to chat your way out of situations with persuasion or simply decide to swing your weapon with righteous anger; Oblivion reflects that within your character's abilities, and, naturally, with how the world reacts to you, too.

Perform a good deed, and word spreads as to the kind of person you are. Some people might react to you more favourably and comment on your deeds, or might hold back information until they can trust you. Admittedly, getting them to do this comes via the slightly pointless Persuasion mini-game, in which you have to rotate a wheel with Joke, Coerce, Admire, and Boast categories, and try to work out the emphasis that most aligns with what they appreciate. After a while you work out a preferred order and can increase how much they like you to the point where they might tell you things you need to know - or you might get to sell all your goods at a higher price. It's a slightly out-of-kilter mechanic, but we kind of liked it anyway.

But sod righteousness. Most of us (at some time or other) just want to see what kind of mayhem we can create, and Oblivion's absolutely fantastic in this respect. Killing people's not generally considered the best way to make friends and influence people, nor is robbing them, but there's a place for every approach. Your normal gaming instinct, at first, is just to kill the odd rabid wolf or bandit, and respect everyone else, but eventually you'll probably get a little frustrated at how rubbish your weapons and armour are, and want to find out ways of making some cash.

Deadly shadows

'The Elder Scrolls IV: Oblivion' Screenshot picnic

Our picnic spot, yesterday.

It's all very well raiding the odd abandoned cave or dungeon, but that only seems to get you so far, and even nobly following the main quest isn't the most financially beneficial thing in the world. In time, you'll want to test out those sneaking abilities you learned right at the start and begin pickpocketing people while they sleep in their beds. You'll fill your pockets with flawless diamonds, filch all their superior apparel and leg it out of the door in the dead of night... and then get caught and chucked in prison.

And although it might seem like this pinching lark isn't for you, at some point you might find yourself being passed a note from a stranger offering you the chance to join the thieves' guild. Before you know it, you go from being an upstanding, law abiding hero to stealing from the rich to give to the poor - a righteous law-breaking Robin Hood. Elsewhere, you might find yourself joining one of the other guilds - such as the fighter's guild or the magician's - for proving your worth in similar ways.

The brilliant thing about all of this, is that it's all just mindless side-questing that's not even remotely going to save the world. Sod the Emperor - I've got a joint to case.

Yet unlike the most famous sandbox game of them all - Grand Theft Auto - these quests all feel purposeful; like they matter, and that they may have a true consequence somewhere down the line. They're not just idle padding; each and every one of these incidental missions feels alive and full of purpose - and you never quite have a handle on where they're going to lead you, or who you'll meet as a result. Like we said right at the start, it's a true adventure, and it's quite likely no two will ever be quite the same, giving gamers the perfect opportunity to regale and embellish their stories in their own unique way. Like the introductory blurb says, the game really does seem to offer unlimited possibilities.

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Comments: 1-50 of 415 in total | next 50 »

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boabg
24/03/06 @ 14:26
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Very good :)
EGBartonFink
24/03/06 @ 14:27
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OMFG!!!!

/now reads review
Edited 1 times, most recently on 24/03/06 @ 14:27
El_MUERkO
24/03/06 @ 14:27
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10 out of 10, holy shite!

Then it wasnt a bad idea to buy it in tescos at lunch, now I hope my PC is up to the job.

/reads review
SeesThroughAll
24/03/06 @ 14:28
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I will check it out on PC... If I choose to buy a X360 later, this will definitely be my first game on that system.

A rare but always joyful event, when a game exceeds it's hype.
Stormflood_UK
24/03/06 @ 14:29
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Well, I can't ignore it now. I've never been particularly interested in Oblivion, but I'm not so pig-headed to pass up on what could be a terrific game.

Darkedge
24/03/06 @ 14:31
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Good review but i'd like a real PC vs 360 comparison
Yossarian
24/03/06 @ 14:31
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XBOX 360 BIAS
Yossarian
24/03/06 @ 14:31
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oh wait, I just looked at the score

HUA HUA HUA HUA HUA HUA

boy am I ever funny
Blerk
24/03/06 @ 14:33
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Wow! Now I have to read the review! :-)
harts
24/03/06 @ 14:36
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Only a 10? Sony fanboys ;)
yegon
24/03/06 @ 14:36
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Been playing it for about 3 hrs and achieved absolutely nothing! Meandering has NEVER been so good!
Dirtbox
24/03/06 @ 14:36
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Woohoo!

Told you it was good!
Frogger
24/03/06 @ 14:37
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Wow ! I guess it's the first time I see a 10/10 here ! That means something !
Furbs
24/03/06 @ 14:38
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Nothing good on the 360, thats the trouble.
Yossarian
24/03/06 @ 14:40
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is there a comprehensive list of EG 10s somewhere?
Heartcore_Ninja
24/03/06 @ 14:40
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woah a 10 from eg? must be good!
EGBartonFink
24/03/06 @ 14:40
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Excellent review guys.
Blerk
24/03/06 @ 14:42
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Nice review! Shame it won't run on my PC really or I might've been tempted to give it a whirl.
Yossarian
24/03/06 @ 14:42
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also, kudos on not getting bogged down in the graphical shortcomings and quibblings about mountainsides, occasionally disappointing AI, etc. and recognising instead the unprecedented scale and quality of freeform gameplay on display here.
WooHoo!!!
24/03/06 @ 14:43
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Nice review, sounds great.
InfiniteFury
24/03/06 @ 14:43
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They'll downgrade it to a 6 on reflection over the weekend

Just kidding people - like everyone else, I will now actually read the review :-)
ave
24/03/06 @ 14:43
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10/10? What the hell is going on with review scores.

Not to mention you thought the interface was great, when everyone on the ESF forums says its horrid(no tooltips?).

I've been playing this for two days, fun adventure/action game, really really really bad RPG(and combat is still almost as bad as morrowinds) and while it isnt as buggy as Morrowind, it's not far off.

Radiant AI isnt any superior from a gamers perspective to traditional scripted gameplay and in some circumstances is inferior. Your actions with one faction have no impact on other factions.
Edited 3 times, most recently on 24/03/06 @ 14:50
Kay
24/03/06 @ 14:44
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I always thought this was an MMORPG, which is why I wasn't so bothered about it. But 10? The 360 is looking tempting now...

K
jozz
24/03/06 @ 14:44
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It just goes to show you how good the EG forumites are at judging quality, even before it's out :p

Loving it so far. PC or 360- it's an awsome game :)
EGBartonFink
24/03/06 @ 14:46
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@ave who is this everyone else you speak of?
ave
24/03/06 @ 14:50
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Sorry barton, I'll change it to "Everyone on the ESF forums."
Furbs
24/03/06 @ 14:52
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Cracking review Kristan. As I said in the forum, I'd have hated reviewing this as theres so much you can do and to know where to start singing its praises is very tough.

What I like about is more than any other game I've played 25 odd years or so is right from the first 5 minutes you get the feeling you're playing something VERY special.

Now someone give them an LotR or Labyrinth licence :)
UncleLou
24/03/06 @ 14:52
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I like the interface, generally, but it has some minor flaws - like ave mentioned, no tooltips. Also, I'd like to have my invenotry open at the same time as the inventory of something I loot, so I can compare if it's worth picikng stuff up. But apart from that, it works great (and I am playing it on the PC), and I am finding it more intuitive than Morrowind's.
Furbs
24/03/06 @ 14:53
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ave - I think the interface is superb. What you have to remember is official forums are home to the most pedantic, nitpicking, sad, whinging muppets on the planet.
ave
24/03/06 @ 14:54
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It's superior to Morrowind in almost every way, but it's still far, far from a perfect game(which according to EG, is whats required for a 10).

Morrowind I'd give a 5(6 after patches, 7 with mods), Oblivion an 8.

Furbs, no tooltips, bad inventory management & weird keybinds, probably more things I've forgotten. Also, the ESF forums are even more fanboyish than the bioware ones :p
Edited 1 times, most recently on 24/03/06 @ 14:55
firm3d
24/03/06 @ 14:54
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I actually ordered a 360 just for this game (I have a Mac) AND paid catalogue premiums. Nice to see every review making me feel good about an otherwise daft choice (I can't stress the word "premiums" enough).
Edited 1 times, most recently on 24/03/06 @ 14:55
krudster [mod]
24/03/06 @ 14:54
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Maybe for the PC player the interface is annoying. I just know it works a charm on the 360 considering what they had to pack in there. Tooltips? I used the manual, personally!
krudster [mod]
24/03/06 @ 14:55
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Ave, when this has won multiple GOTYs, come back and justify the 8 :)
smoison
24/03/06 @ 14:55
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Alot of people seem to be reading teh review while saying the picked up the game earlier?
PLAY IT!
Don't read about it, then come and comment :D
the_dudefather
24/03/06 @ 14:56
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holy shit! the xbox 360 has a real killer app now :)
alimokrane
24/03/06 @ 14:56
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HOLYYYY SHIT ... a 10/10 here comes the killer App ....
squaylor
24/03/06 @ 14:58
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So it seems the Xbox360 finally has a killer app. I always knew this would be the one possible game that would persuade me to buy a 360 - and so it seems. I can't wait to play it...
Yossarian
24/03/06 @ 14:58
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the manual?? you read the manual??!
Scientist
24/03/06 @ 14:58
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"It's superior to Morrowind in almost every way, but it's still far, far from a perfect game(which according to EG, is whats required for a 10)."

Erm, have you actually read the scoring criteria? And I quote

"Let us make absolutely clear that a 10 is not and probably never will be "the perfect game".

Hardly the "perfect" you are talking about.
Huntcjna
24/03/06 @ 14:59
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Excellent review it however just makes me more and more annoyed that mine hasn't popped through my letterbox yet.

First class writing though Kristian regardless of the score it was a joy to read.
ave
24/03/06 @ 15:00
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Krudster, since when has EG needed to refer to other games sites to justify it's scores?

Because if it does, it makes almost all the previous x360 reviews a bad joke on you.

Scientist, how many 10's have been awarded in EG's history?
Edited 1 times, most recently on 24/03/06 @ 15:01
BremXJones
24/03/06 @ 15:00
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I must admit, I would have leant towards a Ten myself.

KG
reality_cheque
24/03/06 @ 15:01
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*checks bank account*

*wonders if he can survive until 20th Apr on £80*

*cries*
krudster [mod]
24/03/06 @ 15:01
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Shucks. I really should go back to playing it a bit more now. So much to do....
ToeWars
24/03/06 @ 15:01
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I wonder if they'll do a PS3 version. That'll sort out the framerate issues!

(ducks)
krudster [mod]
24/03/06 @ 15:03
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Ave - I'm not specifically using other sites to justify our score. Awards come from all manner of sources, not just mags. I just think this will scoop untold awards, it's that sort of game, and if you don't think so, that's a shame for you, really. I've reviewed over 130 games in the past year, and this tops the lot.
UncleLou
24/03/06 @ 15:03
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In order to not let my nitpicking about the UI be my last comment here, from what I've played so far, the score is deserved. I am really loving it so far, and as I said on the forum, I had more fun in one dungeon I accidentally found than I had in Morrowind in total.
squaylor
24/03/06 @ 15:03
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*wonders if he can survive until 20th Apr on £80*

Sure you can...buy £80 worth of vitamins and drink lots of water. It's not as if you'll be going out, anyway... ;)
Furbs
24/03/06 @ 15:04
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ave - quite a few - SotC and HL2 immediately spring to mind. Theres at least half a dozen.
Dirtbox
24/03/06 @ 15:04
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lol @ ave

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