The Elder Scrolls IV: Oblivion Review
Good grief.
Version tested: Xbox 360
The overwhelming thing about Oblivion isn't knowing where to start, but when to stop. It's an adventure game in the purest sense of the word in its effortless capacity to give the player a seemingly infinite wealth of possibilities - full of intrigue, excitement, risk, reward and this continual sense of the unknown.
Much of this was true of Morrowind, of course, but technically, things have moved on to a breathtaking extent. Stepping out of the game's introductory (and obligatory) dungeon, nothing can prepare you for the genuine sense of awe of entering Tamriel's outside world. The beautiful, sweeping vistas are, without question, the most beautiful game settings achieved to date. Whichever direction you cast your gaze, there are marvellous sights to behold at every turn; lush grass sways over rolling hills, deer bound through dappled woodland, once-proud temples lie crumbling in ruins, while towns of immense, stunning architectural majesty stand proud in the distance, beckoning you to explore their secrets.
Your first dilemma is whether to engage with the plot or not, and whether you stride purposefully towards that red triangle on your compass is your choice. You see, the death of the 87 year-old Emperor of Tamriel and his three sons presents something of a problem for this idyllic land. Without an heir to the throne, several hellish rifts or 'gates' to Oblivion are open, and demons are pouring out of them. As you might expect, they're doing a pretty fine job of doing their evil bidding and laying waste to everything in their path - and for reasons not fully apparent, you've been entrusted with the task of putting a stop to all this.
Losing my heir

No, it's not Myst.
Luckily, a secret lost heir to the throne is out there, and it's up to you whether you track him down, close the first gate and usher him to the safety of the Blades hideout in the mountains, or simply carry on with your own agenda, whatever that may be.
Just as it should be, Bethesda lets you chart your own course right from the word go, with a level of character customisation that even EA would be proud of. True to RPG tradition, you select from one of the ten races (Argonian, Breton, Dark Elf, High Elf, Imperial, Khajit, Nord, Orc, Redguard, and Wood Elf) and can then go to town on crafting the exact look of your character. By some freak of slider bar chance, we made ours look exactly like Prince, albeit with blue skin and a greater penchant for eyeliner. Obviously a sign of the times [Fired! - Ed] [But I am the Ed - Ed].
With a further choice over your Birthsign (essentially your special ability) the game will determine how your eight different attributes stack up (in terms of Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality and Luck) which in turn also have a bearing on your combat, stealth and magic skills. Each of these are further subdivided into a further seven secondary skills (such as block, athletics, restoration, alchemy, sneak and speechcraft), offering an extraordinary number of permutations over how your character ends up.
As complicated as it all sounds, though, Oblivion is thoughtfully designed to keep these layers tucked away unobtrusively. Unlike the RPGs of the past, simply playing the game a specific way influences the stats leaving you to get on with simply being immersed and entertained, rather than bogged down with tedious levelling up and micromanagement. The thing that ultimately dictates how your character ends up is simply the way that you play the game, and it all works in a logical coherent sense.
Alchemholic

ne of those infernal gates. Dress down, it's hot in there.
For example, if you're the type of player that prefers alchemy, and want to learn and create spells, then - naturally - the game works on the principle of practice makes perfect. It sounds silly, but if you don't mind making yourself look like a tit, then you can jump your way through the game and become a better acrobat; sneak around and you'll be a better thief; block your enemies and strike back with a mace and you'll have better block abilities as well as improved blunt weapon skills. Sometimes you might realise the only choice is to chat your way out of situations with persuasion or simply decide to swing your weapon with righteous anger; Oblivion reflects that within your character's abilities, and, naturally, with how the world reacts to you, too.
Perform a good deed, and word spreads as to the kind of person you are. Some people might react to you more favourably and comment on your deeds, or might hold back information until they can trust you. Admittedly, getting them to do this comes via the slightly pointless Persuasion mini-game, in which you have to rotate a wheel with Joke, Coerce, Admire, and Boast categories, and try to work out the emphasis that most aligns with what they appreciate. After a while you work out a preferred order and can increase how much they like you to the point where they might tell you things you need to know - or you might get to sell all your goods at a higher price. It's a slightly out-of-kilter mechanic, but we kind of liked it anyway.
But sod righteousness. Most of us (at some time or other) just want to see what kind of mayhem we can create, and Oblivion's absolutely fantastic in this respect. Killing people's not generally considered the best way to make friends and influence people, nor is robbing them, but there's a place for every approach. Your normal gaming instinct, at first, is just to kill the odd rabid wolf or bandit, and respect everyone else, but eventually you'll probably get a little frustrated at how rubbish your weapons and armour are, and want to find out ways of making some cash.
Deadly shadows

Our picnic spot, yesterday.
It's all very well raiding the odd abandoned cave or dungeon, but that only seems to get you so far, and even nobly following the main quest isn't the most financially beneficial thing in the world. In time, you'll want to test out those sneaking abilities you learned right at the start and begin pickpocketing people while they sleep in their beds. You'll fill your pockets with flawless diamonds, filch all their superior apparel and leg it out of the door in the dead of night... and then get caught and chucked in prison.
And although it might seem like this pinching lark isn't for you, at some point you might find yourself being passed a note from a stranger offering you the chance to join the thieves' guild. Before you know it, you go from being an upstanding, law abiding hero to stealing from the rich to give to the poor - a righteous law-breaking Robin Hood. Elsewhere, you might find yourself joining one of the other guilds - such as the fighter's guild or the magician's - for proving your worth in similar ways.
The brilliant thing about all of this, is that it's all just mindless side-questing that's not even remotely going to save the world. Sod the Emperor - I've got a joint to case.
Yet unlike the most famous sandbox game of them all - Grand Theft Auto - these quests all feel purposeful; like they matter, and that they may have a true consequence somewhere down the line. They're not just idle padding; each and every one of these incidental missions feels alive and full of purpose - and you never quite have a handle on where they're going to lead you, or who you'll meet as a result. Like we said right at the start, it's a true adventure, and it's quite likely no two will ever be quite the same, giving gamers the perfect opportunity to regale and embellish their stories in their own unique way. Like the introductory blurb says, the game really does seem to offer unlimited possibilities.
Spellbound
But all this grand scope for freeform adventuring would mean little if the fundamental combat was broken from the outset, but things have improved massively since the last Elder Scrolls came out almost four years ago. For a start, the game works well in either third- or first-person view, and you'll find that both play an equal part, depending what you're doing at any given time. For most of the combat, you'll probably prefer the up-close-and-personal view that first-person gives you, allowing you to deliver lunging blows and blocks with precision, not to mention casting spells from afar, or, of course, pulling off a tricky headshot with your bow. In a sense, the combat feels every bit as free and fluid as any comparable first-person title, and on the 360 the two-stick control works superbly, with just the right amount of sensitivity meaning you'll slip comfortably into the game right from the start. A simple two trigger system of attack and block fits the game perfectly, and with eight 'hotkeys' mapped to the d-pad, you can quickly assign heal spells, fireballs, specific weapon changes or whatever you like by hitting the pre-determined direction then the right 'bumper'. It's seamless, effective and well-implemented.
Clicking the right thumbstick flicks you out into third-person, giving you a much better view when traversing the sprawling outdoor environments, while also negating the possibility of someone sneaking up to you (which happens, of course). After a few hours you might even find a horse to ride (which really does need a third-person view), and although riding through this incredible world doesn't quite give you the cinematic buzz as something like Shadow of the Colossus, it's by far the best way to travel in Oblivion - plus, you can leave it in the forest to kill all the wildlife, and then go tut tut and play "nature's executioner" by galloping off a cliff. Fumito Ueda never thought of that, did he?
Even on a trusty steed, though, getting around the map is an incredibly time-consuming process, and one that could quickly get quite frustrating if it weren't for the ability to simply call up the map (when outdoors) and point your arrow cursor to where you want to head off to. Although you miss out on the opportunity to stumble across uncharted territory (and all the cool things that accompany that), if you're on a determined questing session, it's a lifesaver. A short loading pause later, you're there, saving yourself often 10, 20 minutes in the process - a design decision that we heartily approve of.
On the tabs

Lizards aren't renowned for their dress sense.
While we're on the subject of the general construction, you can't help but admire the slick tab-based interface that makes browsing through all the different aspects of the game an absolute breeze. With further layers of filtering within each, you can, for example, check out specific parts of your inventory, look up your skills, scan different parts of the map, check out your active, current and completed quests and basically any piece of pertinent information simply by hitting a single button and using the two sticks to navigate the tabs. For what most people would have assumed was a PC game on a console, it's not the case at all - if anything, the interface is tailor-made for the living room, allowing you to finally play a deep, involving RPG on the big telly in the comfort of your living room. Just don't plan to watch any telly for a few weeks, that's all.
Although we've touched on the beauty of Oblivion, it comes at a price, but one well worth paying in every sense. At first, second, third glance, the external views of the game are amazing - almost picture postcard in their quality, and if there's one game worth investing in a big screen HDTV for, it's this. Once you've been through the day-night cycles (and seen the wonderful sunsets and stars - man, the stars) and been through various extremes of weather, you'll swear blind that this next generation lark was well worth waiting for. The interiors, too, are - in their own way - just as impressive, with massively detailed, hugely atmospheric locations above and below ground, filled with fearsome creatures that not only look impressive, but move and act with the kind of intelligence and fluidity that used to be beyond RPGs. Admittedly, they're still not up to the same refined standard as the best of the FPS bunch, but given the vast context, they're way more than adequate.
Even the biggest, most forgiving fan of Oblivion wouldn't claim that it's all perfect, though. On the 360, at least, you'll (eventually, very occasionally) find the already low-ish frame rate heading south into the netherworld of single-figure unacceptability. The fact that this only seems to get really bad when you're a) outside b) it's raining c) around complex rocky environments and d) you're not involved in combat means that it doesn't have any bearing on the gameplay - in our experience at least.
Holes in the fabric

The tab-based interface makes the stat-fest incredibly simple.
Less acceptable is the way the foliage visibly fades into view, and how the sides of entire mountain ranges can appear peculiarly smooth even when you're not actually that far away (notable, for example near the Blades hideout). This is all massively nitpicky for such a marvellous-looking game, admittedly, but just be aware that you will encounter the odd winceworthy moment, but then come to accept them. It's also worth pointing out that none of this is an issue indoors, where the game engine has much less to sweat over. In fact, for the most part, the 360 copes brilliantly with a game that requires a hefty beast of a graphics card to run to the same level on the PC.
Whether you'll like the overall art style is open to question, though. It certainly has an overtly 'western' feel to it that won't be necessarily to everyone's taste. The character models, for instance, still lack a certain something. You can't fault their detail level, but they can look a bit plastic, and animation's not quite up the same standard as the rest of the game's stunning artwork - particularly the lip-synching and expressions, which aren't even in the same league as, say, Half-Life 2. There's also the occasional tendency for the lighting to show them in an unflattering (and actually quite odd) light, but we're being impossibly harsh over what is almost always an amazing visual showpiece.
The actual interactions you have with the NPCs are generally well-handled, though. Using a basic topic/question-based conversation system, you get the chance to grill almost everyone you meet, giving Oblivion the feel of one of those old-school adventures where you end up making progress almost as much by being plain nosey and inquisitive as your actions. This might frustrate the type of gamer that just wants to wade in and kill everything, but for the investigative gamer who admires storytelling, interaction and questing, all of this is instantly intoxicating stuff. The voice acting's of a pretty decent standard, just about managing to veer away from tired stereotypes and amdram inflections, with the occasional exception. In terms of the main characters, it's all sturdily handled by the kind of grizzled actors that wouldn't sound out of place at the RSC (like Patrick Stewart, Sean Bean and Terance Stamp). It's only the lesser NPCs that you meet that invariably let the side down a little, but it is only a little. Alongside that, there's one of the finest game soundtracks imaginable, with seemingly hours of haunting, lilting, uplifting, and dramatic scores from long-time Elder Scrolls composer Jeremy Soules.
A problem shared...

We're big fans of dappled sunlight.
The only slight regret about Oblivion is that you have to go through this majestic experience all on your own. Although it'd probably cripple the frame rate even more, the idea of co-op questing is something that would work perfectly for a game like this. Maybe in the next next-gen?
If you've stuck with us this long and not simply rushed out to buy it (which we suggest you do before the weekend is out), then you should have the distinct impression that it's the kind of must-have game that has Game of the Year contender written all over it. There's so much we haven't even talked about, that's the crazy thing, 3000 words in. The prospect of things like Vampire hunting (or, even being a vampire) is just the stuff of gaming legend, or being the ultimate warrior or assassin for hire. Frankly, there's way too much stuff to talk about in the confines of a review - it's one of those games you've got to experience for yourself.
Oblivion is a staggeringly ambitious game that successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole. If the irresistibly picturesque visuals don't draw you in, then the ability to engage in a massive, unique and above all hugely entertaining adventure ought to tip the balance for anyone doubting how good this game could be. If ever a game was worth the full asking price, Oblivion is it - to miss out on it would be tantamount to a dereliction of duty.
10 / 10
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Comments (401) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/now reads review
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Then it wasnt a bad idea to buy it in tescos at lunch, now I hope my PC is up to the job.
/reads review
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A rare but always joyful event, when a game exceeds it's hype.
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HUA HUA HUA HUA HUA HUA
boy am I ever funny
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Told you it was good!
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Just kidding people - like everyone else, I will now actually read the review
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Not to mention you thought the interface was great, when everyone on the ESF forums says its horrid(no tooltips?).
I've been playing this for two days, fun adventure/action game, really really really bad RPG(and combat is still almost as bad as morrowinds) and while it isnt as buggy as Morrowind, it's not far off.
Radiant AI isnt any superior from a gamers perspective to traditional scripted gameplay and in some circumstances is inferior. Your actions with one faction have no impact on other factions.
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K
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Loving it so far. PC or 360- it's an awsome game
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What I like about is more than any other game I've played 25 odd years or so is right from the first 5 minutes you get the feeling you're playing something VERY special.
Now someone give them an LotR or Labyrinth licence
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Morrowind I'd give a 5(6 after patches, 7 with mods), Oblivion an 8.
Furbs, no tooltips, bad inventory management & weird keybinds, probably more things I've forgotten. Also, the ESF forums are even more fanboyish than the bioware ones
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PLAY IT!
Don't read about it, then come and comment
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Erm, have you actually read the scoring criteria? And I quote
"Let us make absolutely clear that a 10 is not and probably never will be "the perfect game".
Hardly the "perfect" you are talking about.
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First class writing though Kristian regardless of the score it was a joy to read.
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Because if it does, it makes almost all the previous x360 reviews a bad joke on you.
Scientist, how many 10's have been awarded in EG's history?
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KG
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*wonders if he can survive until 20th Apr on £80*
*cries*
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(ducks)
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Sure you can...buy £80 worth of vitamins and drink lots of water. It's not as if you'll be going out, anyway...
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It's been said around here ad infinitum that 10/10 does not mean that the game is absolutely perfect. There is no such thing.
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No mistake.
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(ducks)"
yawn@u
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The combat is still iffy but Im finding it more forgiving than morrowind.
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Send for the roflcopter, I thought that was great.
10/10, eh? Well deserved IMO.
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This has nothing to do with the point I was making. You've exposed yourself on several occasions already in this comments section for missing the point or misunderstanding what others have said.
Next time count to ten before putting "thoughts" to paper.
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To be fair, after about 10 hours I'd had enough fun to justify the 10 anyway. It gets better the further you get in my experience.
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Oh just pick up a 360 it will be cheaper
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Suffice to say I got about 2 hours sleep last night.....I can't see myself playing WoW for a few months while I'm enjoying this.
It really is amazing....without descending into pages of features, it simply is just the most amazing game I have played for years - in every sense (graphics, sound, story, AI, interactivity, load times, options).
You had me at hello
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\o/ Hooray!
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Can anyone tell me if the 360 CE is worth paying the extra £££ for? Not worried in the slightest about the coin, but is the extra book useful (hints/tips/bestiary etc.), or just background story/history to beef it all up with (if you can be arsed to read it all)??
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Extra book is basically just background story fluff.
The extra DVD is interesting.. making off. A bit like the LotR extras.
Only 5 euro extra over here.
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Worth an extra tenner? Hmm probably not. Fiver probably (thanks to mail order I paid the same price anyway). If it sways you, the CE packaging fits in nicely with the LotR special edition DVDs
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Get out.
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Ah crap, i AM nitpicking...
;p
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@ Furbs - I can't wait to hear the story about when you come home pissed one night, put the LotR DVD in by mistake and be yet again amazed at how impressive and lifelike the graphics are in Oblivion!!
If I owned the LotR special edition DVD's, it might make a difference
....................but I don't so it doesn't.
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10 to me means its one of the best games out there, both within, and across the genre. It doesnt imply perfection at all.
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Repeat 10 times.
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1/10 is just the other end of the scale. Would anyone suggest we shouldn't use 1/10?
KG
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I'd like to know why nobody ever uses 0/10!
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Surely, not the EG forums? ;p
Furbs; well, the 10 might be deserved when you view it like that, but i cant help wondering if the reviewer kept an objective mind when giving a 10. Not that it really matters, cause this is one of the best games i played in the past 2 years. \0/
Oblivion - "Now with new and improved 'doing nothing & bumming around' mode." ^_^
"Would anyone suggest we shouldn't use 1/10?
I'd like to know why nobody ever uses 0/10!"
1 point for spelling their name right. Or atleast, thats what me teacher always said.
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I suppose the reason why no-one gives 0/10 at Eurogamer is that 0/10 isn't actually on the mark scheme.
http://euroga mer.net/scoring_policy.php
Er... back to Oblivion!
KG
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Highest possible score would be an 8 then!
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Or until you end up with a binary scoring system at least
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No demo, I am afraid, and it's probably unlikely they'll release one.
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To me 10/10 means that the game is absolutely outstanding and a must have.
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A PC upgrade for me is at least two years away and I really can't see me buying a 360.
;_;
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Reminds me of Spinal Tap - the conversation about the volume control on the guitar amp going up to 11! Classic.
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WHAAAAAATTTTT!!!!
I ordered from Play.com and I fully assumed it would be sat on my door mat when I got home today.
Why, if its not there..... theres nothing I can do about it... GAH!!
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And I actually managed to read the whole review before scrolling down to see the score... I was trying to guess whether it would be a 9 or a 10, but it became more and more obvious the further I got.
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/pedant mode off
Great review, nice score. Can't wait to play the game.
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Bah!
Oh well! Back to my other games then.
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Erm, isn 't a review by its very nature subjective?
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Can't wait to get my greedy mits on this when I get back, I think I'll sprout a suitable beard to accompany me on my adventures.
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EAT MY GOAL!!!
/continues to wander round Oblivion happily staring at grass and chasing deer
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And no, I wont stop posting a link to her cos I love her
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/is inspired
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Whoohoo!!
/puts axe back in cupboard, removes gimp hat and powers down postman tracker device
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Yes! Exactly. This particular piece almost brought a tear to my eye everytime I heard it.
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Very few games got that score. Advance Wars comes to mind.
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Only 18 games have been given 10.
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You dont need to register it (which costs $500!), just make a note of the slider positions and apply them to your character when you creat him/her (Bethseda used this software so it applies perfectly).
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I hope this and GRAW are the vanguard of a stream of quality 360 titles.
The fun starts here??
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Only 19.99!
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As for Oblivion, colour me poor and stick me in the 'Wants Oblivion' barrel.
Put me on the street and hand me a 'Give me money' sign.
Oh, and hand me an engineer with a free computer upgrade too.
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(Erm, from what ive read on forums.. apparently if you hold A while it's loading it'll sort that problem out for you - but i dont own one, so i woulnt know).
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I'm running the PC version as my system just meets the recommend settings. So far I'd say the cost of an XBox360 is easily worth the entry fee.
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I was playing it all of last night... nothing like it eva'!
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Make sure you're running 60Hz
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To me 10/10 means that the game is absolutely outstanding and a must have."
I guess it depends on your PoV and what your used to. To me its a perfect score. Oh well, didnt mean to make such a big fuss out of it. Its just that to me it is odd, but i guess im a weirdo then. ;p
"Erm, isn 't a review by its very nature subjective? "
True, what i meant was that the reviewer wouldnt be too hyped up.
"I'm running 60 hz on a HD and holding a and the git is still slower than my nan in her walker"
pressing a....before the bethesda logo?
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Check the Oblivion trailers on Eurogamer TV. There are a couple that show some lovely woodland scenes. Obviously not as representative as actually playing the game, but lovely all the same.
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The only thing you've done right is write about the bad things, but to say you are being harsh is just wrong.
The framerate is terrible in outdoor scenes, the characters look very very poor, and the trees popping and transforming just can't get any worse. To say this is "the most beautiful game settings achieved to date" is just so over the top. And "man - the stars". OH MY, the sky and stars are one of the things i hate the most. The stars move across the screen almost as fast as the clouds and you can see them even when the sky is bright. The interior sections are just so boring, gray and flat most of the time it just doesnt interest me in the slightest.
I am going to give this a proper playing before i make my final judgements, but i believe from what i've seen already that this score is very unjustified.
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sdvksbhv - are you a professional nitpicker? Like the ones who used to visit my school? I guess every other review on the planet is wrong too? AFAIK its averaging about 95% atm.
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A 10/10 360 game within 4 months of the consoles release?
/rubs eyes
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Sounds good I dont know why but no matter how much good I've heard of the TES franchise, I havent got around to playing any of them(I picked up Morrowind Game of the year in a shop once but put it back down again and left with another game). This one actually looks like one for everyone though, they seem to have outdone themselves and alot of the people who did purchaise a 360(seems to be many of them) for this game will be pleased.
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This game rocks
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And the moral is: Release a good fucking game.
KG
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Good work, Bethesda.
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Its got nothing to do with Sony anyway since this isnt coming out on it, so why bring them into the thread?
In summary, stfu.
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edit: well from where Im standing you are bunch of pretentious assholes. You're also wrong Im not American and I dont own a 360.
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Destroyed by you're (sic) awful grasp of the English language.
Trolling trolls may be funny in America (I assume you're (sic) American "gray" and "humor"
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Any chance of a Mount & Blade with this engine ? Pretty please?
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Modern parenting in all its glory.
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get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back, get bitten, lurch back....
i MUST be doing something wrong surely?
right now this is scoring a 2 from me...
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As for the game I'll probably buy it next week (has to wait for the next paycheck) even tho' RPG's and my free-for-games time don't see eye to eye
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A 360 has to run a basic OS and, well, games, and that it.
I mean 3 x 3.2GHz processors and there's still a slow framerate? I know its hard to compare a console to a PC, and it entirely depends on the spec of the PC in question, but all I'm saying is I'm surprised.
It is early in the X360s life though, so its easily forgivable.
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Comedy gold, ave. Back in your box, thanks.
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Having said that, the pop up and frame rates on the outside world bits are appalling at times, especially when you're on horseback, sometimes it slows down to a stop. Pretty annoying at times, but ah well.
Great game on the whole.
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On the 10/10 thing, as so many people seem confused, a little pointer.
A 6, for example could be thought of being for titles better than maybe 5.5 and worse than a 6.5. Therefore it's obvious a 10 covers 9.5 (or 95% if you will) upwards and still leaves plenty of scope for the odd mark taken off. It doesn't mean a perfect 10 marks.
It's a foible of marking with such a small scale, as I see it.
/climbs off podium.
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"By some freak of slider bar chance, we made ours look exactly like Prince, albeit with blue skin and a greater penchant for eyeliner. Obviously a sign of the times"
That's quite fitting, because I am as we speak playing Oblivion on PC with Prince's latest album ("3121" - available in all good record stores now) blaring in the background. It just make it all a bit more... well, funky.
Owwah!
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i am litterally dying every time i get hit once, because its just a matter of time before i die...
this really cant be right, i MUST be missing something somewhere otherwise everyone else would be complaining too...
the only reason i have got beyond the first rats is because every time i kill ANYTHING i save... that cant be the only way...
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try holding the 'A' button down while the game fires up... this flushes any disk fragmentation that may have happened
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Wasn't a big fan of clancy-like tactical games (rainbow 6, ghost recon) until I bought GRAW. Turned out to be my fav 360 game so far.
Not a big fan of western rpg's (or any for that matter). But will I be foolish enough to pass over a game that got 10/10 from (of all people) EG?
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Once you get over the 'wow' factor of the gfx, its just the standard dreary trudge through dungeons,talking, trading etc,etc,etc.
7/10.
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Oh yeah i accept that, im not the biggest fan of them, but i wanted to see if my Pc could still cut it on a supposedly 'next gen' titile
Im running it at 1280x1024,2xAA,Bloom and most settings set to max (except shadows) and im getting between 30-40fps depending on location, which i gather is better than what the 360 does.
Quite happy with that, so still no need to get a 360.
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Nough said
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The 360 has 4xAA. Try that and see what your framerate is. Then compare the price of your PC with the 360
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Good fucking show Bethesda. 10+ years paid off.
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P4 3Ghz
2.0GB Ram
Radeon X850XT PE
"The 360 has 4xAA. Try that and see what your framerate is. Then compare the price of your PC with the 360 "
I wasnt having a dig at the 360, i was simply saying that it was unessacary to spend £300 on a new console when my current PC is capable enough...
By the way 4xAA has minimal effect on the frame rate, 5-10% fps reduction, if anything my CPU is a weak spot.
Also, theres no way of knowing what settings the 360 is using for all the options i can tweak on the PC version, as there are lots of options for draw distance, details tc,etc,etc.....
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Other than that... damn luck that my copy isn't in the mail yet. I have an exam on monday, and surely not the willpower to abstain from the game 'till then...
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There is if you want to play it and don't have a PC that is capable of playing the damned thing. What a silly thing to say.
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/sniff
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too many times I've been scammed by blind-buy
let's wait to Gothic 3...
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bought the game today. been playing it ever since. fuxing amazing ^_^
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All these elves and orcs really isn't my "thing".
And is thier an option for a 3rd person view? Like some of the pics show? Because I CAN'T STAND 1st person sword fighting.
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Targeting fireballs in third person view is a bit difficult though so I've been switching between first/third person during fights. fantastic game though. I sense an all night gaming session in the works.
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I may have to concede that these types of RPG are just not my thing. I've been doing my honest best to give Oblivion the benefit of the doubt, and the 10/10 got me heading down to Game after work - I even picked up the CE.
But I'll keep at it. And not just because I spent 50 frickin quid on the damn game. I will, once and for all, see if it is possible for me to enjoy more than 3 seconds of a western RPG, even if the hammy am-dram voice acting kills my will to live, and the disappointing combination of next-gen graphics with last-gen animation makes my eyes bleed.
I will not give up so easily godammit...
p.s. It's crashed on me twice whilst loading back after my death. That really doesn't help my tolerence....
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ooooh very well.
/drags himself to his 360 like a spoilt brat.
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i dont think that there is no big difference between the PC and x360
EGBartonFink
"admir will get it for the PC, no need to buy a x360 if you own a PC"
There is if you want to play it and don't have a PC that is capable of playing the damn"Statix care to post your rig? Just out of interest... "
Statix101
P4 3Ghz
2.0GB Ram
Radeon X850XT PE
"The 360 has 4xAA. Try that and see what your framerate is. Then compare the price of your PC with the 360 "
I wasnt having a dig at the 360, i was simply saying that it was unessacary to spend £300 on a new console when my current PC is capable enough...
By the way 4xAA has minimal effect on the frame rate, 5-10% fps reduction, if anything my CPU is a weak spot.
Also, theres no way of knowing what settings the 360 is using for all the options i can tweak on the PC version, as there are lots of options for draw distance, details tc,etc,etc.....
ed thing. What a silly thing to say.
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Also the PC version, regardless of graphics card cannot support both HDR lighting and AA. The 360 version does.
Its swings and roundabouts of course - the PC version has mods for instance, but if you want out and out visual quality, I've seen nothing so far in any comparison shots to suggest the PC version looks any better than the 360 version.
Especially when faced with the choice of a 32" HDTV or a 19/21" monitor
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For ever little gadget a console does, the PC will come with a similar effect 1-2 years down the line and HD-TV still does not beat a monitor.
I am curious about the 10/10 since Eurogamer scores tend to be less inflated that the likes across the Atlantic but still this is on the Xbox 360 version so I am not sure if this is the Xbox 360 review or a general game review.
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Why doesnt an HDTV beat a monitor btw? Unless you are refering to the black levels on a CRT, I cant really think of anything beyond the cost element.
Personally give a more immersive experience via a bigger screen than better levels any day.
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Just read the spoiler thread over the next few weeks, beats the hassle of playing \o/
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...this is one of the worst games I have ever played. Seriously.
10/10? LOL! 1/10 more like!
Take it from me, try before you buy ffs! Im floggin' this piece of sh1t ASAP...
Oh, and this is the last time I get taken by the stupid hype!
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halo, DoA, BF2, FF7, Far Cry,
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It crashes. Quite a bit. Most notably when you're killing wolves out in the world. But I don't care. I just sigh, load up and try again.
<em>/looks at the readers scores</em>
ONE? FUCKING ONE??? Why do these trolls exist?
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Just in case, I'm taking the game with, and my saves on a usb stick. Fat chance I'll get to play it though - my family over there are almost computer illiterate
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The PC is not a console, if the contols and GUI are same as the console it suffers, also PC are not the same "harware" as consoles are so what might run "fine" on a console might CTD on a PC every 5 minutes.
I am hearing many reports of CTD at cell loading (not I am suprised, Bethsoft games are known from being PoS in terms of performance and yes I can say that after playing most TES games and even the more unknown Terminator games) so I like a review of the PC version so I get a grip on how well it actually runs and how the GUI works.
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My opinion is this... slow boring buggy ugly crappy combat buggy, oh did I mention it was buggy?? I mean seriously, why haven't the reviews mentioned to truckload of sloppy bugs to be found in this game? The animation is sooooo bad and textures poor, if this is erm 'Next-gen' then you can stick it up yer arse!
The AI is pretty suspect too... don't believe the hype!
PS - Oh look, see that mountain in the distance? You can actually walk there! ...YES, but why would you want to?
PPS - A quick note on the 'Beautiful Open Vistas', I'd give it a 8/10 for foliage. But, what the f*ck is this? Gardeners World? A decent shrubbery doesn't necessarily mean its a good game now does it?
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The words, "No they bloody won't cos this is one of the best games they and I have ever played" spring immediately to mind.
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htt p://www.gamerankings.com/htmlpages4/927345.asp
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And I didn't like Morrowind (PC) either...
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It happens on every high profile game. The idiots.
The system needs fixing. So we can see exactly who has voted for what and in what volume.
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I gave it a 6/10 which is what I think it deserves.
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As far as I can see, it's still just Morrowind really - every bit as clunky, ugly, awkward, badly-written and impenetrable as ever. I am enjoying it so far, but I'd have been happy with a game a quarter of the size, with a quarter of the amount of features, depth and choices, but with a lot more polish on the UI, controls, combat system, and a better-realised third person mode. What I mean to say is - the staple diet of play in Oblivion is pretty rough around the edges - just like Morrowind. If you can buy into the world and really get into it, you'll make your own fun and get a lot of value from it anyway no doubt. I'm just sore because I haven't managed to make a character I like yet
Also, having played both versions, I find the PC version much easier to get along with. The menu navigation on the 360 was doing my head in.
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Is just an OK..RPG game,nothing special.
But Im sure its a perfect 10 when you playing this game high on something,now that I think about it I have to admit it must be an adventure.
I played this game for about 7 hours last night,not cuz I was having that much fun but because I didnt have much else to do.I was excited at first tho, just because I thoght it was really that good,but it isnt.
The fighting in the game is kinder boring all you do is the same thing over and over again,just a basic sword atack.You can use other weapons like a bow but I didnt find it that effective at all,I had a goblin run at me with arrows all over him still very alive,so I just sticked to the sword.
It is very weird to me that all the human lookin characters look alike,even the woman do,due to the fact that everybody is based on one model,so no matter how hard you try to make your imperial look different you wont succeed without making him look abnormal.
Pretty much all that I was fighting was the annoying goblins and wolfs,I kinder find it weird that you get atacked by everything for no reason at all,even by the human looking characters.I always end up waiting for them to see how they going to react hoping they wont atack me but they always do.
Graphics is good but I wish it was better,the best thing about the game is the world size ,it is huge,so you do need a horse to get around if you like to travel.The walking speed is to slow tho, for the human as well the horse,you just cant walk for longer than 5 sec and not get bored,I wish there was a speed in between walking and running.
Anyway Im not a big RPG fan,never was, so that must be one of the reason I dont like it so much,I just cant make myself go and check out every house,dungon,talk to everybody and so on.I dont see a point really.
I'll check the game once more but Im not sure Im going to finish it.
Well I guess is a great game if you like RPG games,and you like leveling up.I dont think I leveld up to much,only visited like 2 dungons..
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Bloody hell mate its not that difficult- I cant honestly see how they could have mapped the controls any better!
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Euhm, you said it yourself; everyone is still entitled to an opinion, that implies you can't really be the judge of that opinion either or always assume that they didn't get 'it'. The player imagining things himself is a TES trademark indeed but I wouldn't exactly call that 'deep roleplaying' or even a standard to which all other Western rpg's should be judged by. It's just different, not really better.
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1 is just ludicrous, and clear fanboyism.
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But not a Mac
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'Cause I'm too lazy to figure out where else to put it. Some of this is obvious repeatery, but my commentary is always invaluable. Laughing
Seriously, I haven't posted here in for, like, EVAR, but I figured it would be diverting to drop by and see what everyone's thinking of BethSoft's latest masterpiece. I picked it up the other day, and I was particularly relishing the thought of coming here in full fanboi regalia and telling you all that you missed the second coming of the RPG Christ - that you're all 100% wrong about Oblivion, and that history will not judge kindly your shallow oldsk00l prejudices.
Only problem is, I'd be full of field-ripe feces.
Before my mini-review, an apologia: I got a promotion, just cashed a new paycheck, and after finishing Avernum 4 I was itching to try any non-FPS with some extended play time. Besides, I was already in EB buying Metroid Prime: Hunters. So really, if I hadn't purchased Oblivion, the terrorists would have won.
Also, a caveat: I liked Morrowind. It was a terrible RPG - but even as a combat-heavy adventure game with piss-poor social interaction, it suited part of my gaming style pretty well. I tend to explore every nook and cranny in the game world, and I love finding out-of-the-way caves or dungeons or canyons or mountains or whatever, and Morrowind was actually rewarding for that kind of approach. I hated the walking Wikis, I was bored by the combat, I was irritated by the idiotically-scaled monsters and the insipid quest design . . . but I got a kick out of exploring every square inch of the game world. In Tribunal, in fact, the dungeon crawling was among the best I've ever seen (outside of the ludicrously bad final dungeon).
Without further ado, my impressions based on the first hours of the game, with the negatives first (since I know that's the only reason you're reading it anyway).
THE BAD
1. Draw distance and texture LOD.
Yes, Virginia, it really and truly sucks. I was floored by the incredibly low texture quality past the LOD horizon, and some vistas which could have been magnificent end up looking laughable: they're low-quality and poorly tiled to boot, which can make that hillside across the river look about as snazzy as a preschooler's scribbles with dun-colored sidewalk chalk. On top of the execrably poor texture quality at a distance, geometry/object pop-in is a real issue. Buildings on the other side of the lake don't even draw in until you've dog-paddled halfway to their shore.
Keep in mind that my experience is based on playing the game at 1600x1200 with everything except shadows at max. I tried the .ini tweaks mentioned in the Elder Scrolls forum, and I found them to cause a significant framerate hit on my Athlon 64 3500+ and ATI Radeon X850XT (not a bleeding-edge rig anymore, but definitely not a slouch). And they didn't really solve the problem anyway; they only moved the LOD cutoff to about 50% of my view distance, rather than 30%. There's still a lot of ugliness out there before your eyes get to the horizon.
So, yeah - as bad as all that? Absolutely.
I'm undecided about whether I prefer Gothic's (or Morrowind's) serious world draw-in to this mess. That draw-in is ugly, but at least you know there's something out there you can't see; in Oblivion, there might be ruins in that clearing, or it might just be another peaceful forest clearing. And it's still just as ugly as Gothic's draw-in, maybe more so. In any case, Oblivion clearly doesn't get a pass here. Moronites at the ES forums seem to like pointing out that this problem is unavoidable for such a messianic game, but c'mon already - Far Cry handled this challenge with aplomb, all of two fucking years ago. Get some real programmers, Beth.
2. Texture quality
The textures are disappointing, basically low-res crap wallpapered with lots of normal mapping. It honestly doesn't bother me, but please - I'm supposed to believe this is next-gen?
3. Animation
I don't have any complaints about the NPC and monster animations. When viewed in 3rd-person perspective, tho, the PC animations are no better than Morrowind's. And that's really, really awful, placing Oblivion in the lowest tier of premiere titles being released today. I don't get it: with all the capital flowing into a game like Oblivion, can they really not afford better than this?
4. Automap
The automap is extremely disappointing. Maybe I just haven't figured it out in my first hours of play, but the default scale is too close to be useful and I haven't divined how to adjust the scale. And to make it even less useful, Beth seems to have decided the automap should only record data in about a 10-foot radius around your character.
With a scalable map and a larger mapping radius, this would have been perfect. As is, it's almost worthless.
5. Character interaction
The only significant improvement over Morrowind seems to be
Wait, there's absolutely no improvement over Morrowind.
Within the first hour of play, I'd already seen some glaring recurrences of the worst problems from Morrowind's character interaction mechanics. To whit:
- When you invade the privacy of someone's home, they yell at you to leave. Try engaging them in conversation, tho, and their facial disposition frequently becomes a smile. Their Wiki-style responses are exactly the same whether you've just picked the lock on their door in the middle of the night or are politely questioning them on the street in broad daylight.
- Different phrases from the same character sound as if they're voiced by different actors. This could also be a consequence of the fact that some Wiki responses sound angry while others sound exceedingly mellow, even when you've broken into an NPC's home and pocketed all of their cutlery right in front of their eyes.
- Different responses from the same character actually contradict each other. In one response, Character X will dismissively voice her belief that Gray Fox is simply a rumor; in the very next response, she'll tell you with total credulity that the Thieves Guild is led by Gray Fox, and she'll describe him with what actually sounds like fear.
Just as moronic are the random interactions between NPCs. Here's a pretty representative sample of the kind of stuff you'll overhear:
Man: "Good day to you, good citizen!"
Woman: "Hail to you!"
Man: "I hear the Fighter's Guild is recruiting."
Woman: "Oh!"
Man: "Farewell to you."
Woman: "Goodbye!"
I'm not exaggerating the extent of the insipidity; that's an actual paraphrase from the very first inter-NPC conversation I encountered after leaving the tutorial dungeon. In fact, it's a fairly kind example when compared to some of the conversations I've overheard since then - at least it makes sense.
If anything, Oblivion's system so far seems worse than Morrowind's, just because Beth decided to jack up the font size for the console kiddies. In other words, the character interaction is just as poorly-designed, but the ratio between content and screen real estate is now much worse.
6. Speechcraft
Special mention goes to the new Speechcraft minigame. I'm a native English speaker and a pretty decent writer with a few awards to my credit, but I can't even begin to imagine a vocabulary for the extent to which this minigame is utter horseshit. Besides being an incredibly stupid design idea without even a tangential relation to real social interaction (something with which most players probably have at least a modicum of real-world experience), it simply doesn't make sense.
I think it's probably fair to suggest that the system sucks if I can't grasp it within about 5 seconds. I'm a reasonably intelligent guy, but the more important point is that this is supposed to analogize ordinary human conversation.
7. Interface
Oblivion's interface is a huge step backward from Morrowind's, which was already deeply flawed.
Oblivion's interface is organized around hierarchical nesting of menus, which makes a lot of sense if you're using a console gamepad. Indeed, this is de rigeur for console menu design, and it works fine in, say, Resident Evil 4. The problem here is twofold:
First, Beth doesn't effectively implement a good hierarchical structure. My biggest complaint is that, tho menus are hierarchically nested, you can't navigate back to the previous menu using the Esc key (or any other key that I've been able to discover); instead, you have to actually choose the "Return" option on the menu. It's frustrating as hell and imposes a totally unnecessary level of interface latency. And I assume it's not structured this way in the XBox 360 version, since the console world is basically standardized on hitting "B" to travel up (back) one menu level.
Second, Beth is foisting a hierchical scheme on an entire user population whose UI everywhere outside of the game is spatial rather than hierarchical. I'm not saying spatial is necessarily better; I'm just saying it's what everyone uses in the non-console world, and it makes no fucking sense to force your players to use an alien organizational scheme when there's a totally effective model with which your entire fucking user base is already 100% fluent. Grow up.
The problem is even larger than that, of course. The conflict isn't just between the Oblivion UI and that of the rest of the Windows universe; games frequently deviate from familiar mouse-driven interface, sometimes very effectively. The more significant conflict is between the way you interact with Oblivion's game world and the way you interact with Oblivion's game interface: the first is mouse-and-keyboard-driven, standard FPS fare, while the second is downright inimical to mouse use. I'm thinking of buying a wireless mouse just so I can throw it across the room every time I need to open the goddamn menu.
It's also worth mentioning that the game offers neither interface tooltips nor the ability to name your saved games; Beth seems to have forgotten about both mice and keyboards. Oh, and they also never learned about scaling UI to higher resolutions (or they forgot that functionality since including it in Morrowind). The level of grade-school bullshit here is downright baffling.
8. Plot
I'm not going to get into any significant spoilers here, even tho it probably doesn't matter. But I will happily ruin the tutorial dungeon for you: just before perishing at the hands of shadowy (but laughably low-level) assassins, Emperor Patrick "Uriel" Stewarptim bequeaths to you the sacred amulet of his bloodline, to be conveyed to a secret heir. A few narrative problems become apparent if this scenario is subjected to even minor cognitive rigors:
First, the Blades - the hand-picked bodyguards of the holy emperor who leads an entire nation - are so low-level that two of them meet their (apparently scripted) deaths at the hands of assassins whom you can dispatch with relative ease. Their equipment also happens to be only marginally better than your starting gear. In other words, the idiocy of levelled monsters is painfully obvious within the first 5 minutes of playing the game. (The only reason you can't easily save the Emperor, and thus obviate the entire fucking storyline, is that the game literally freezes your controls while a new shadowy low-level attacker emerges from a monster closet to kill him. Uh, rofl?)
Second, the captain of the Blades is alive at the end of the fight which kills the Emperor, but he behaves as if he's just received a massive cranial trauma: he immediately trusts the Emperor's judgment in giving the Amulet of Kings to you, which is odd enough, but he also seems to think it's a good idea to send you - an escaped convict - alone into the world, with instructions to bring the Amulet to a distant town, in a nation where the emperor and all of his known heirs have been brutally assassinated and where the Amulet somehow seems to be the key to this.
See, he has to stay behind to guard the Emperor's lifeless corpse.
I'm not exaggerating this plot device. It really is that puerile. What strikes me most is that it didn't need to be puerile. It's not hard to cook up workaday narrative solutions for all of these plot idiocies, so I'm left with the conclusions that Beth's writers and designers are either really stupid, archly cynical about the stupidity of their audience, or simply lazy. None of those alternatives is particularly inspiring.
One of the few things I enjoyed about Morrowind was the narrative sophistication of some of the text. Hell, the main storyline was predicated on an obscure disagreement of textual interpretation, and the lit crit in me thought that was actually kind of cool (even tho the game was totally unable to deliver an effective overall narrative). The narrative sloppiness in the first 15 minutes of Oblivion is dismaying and really dampened my desire to see how the storyline develops.
THE GOOD
1. Loading times
They're a non-issue, at least on my rig. It's downright puzzling that BS chose to superimpose "Loading New Area" on the screen; if they hadn't announced it, I honestly wouldn't have noticed the loading at all, and I would have been suitably impressed with their area loading. (Contrast this with Morrowind, where even bleeding-edge rigs can stutter when every new outdoor cell is loaded.) And my hard drive setup isn't exactly tomorrow's tech; I'm running a single standard ATA drive, so I'm guessing my disk access should be pretty typical for most PCs running the game.
Otoh, the loading times will be a major issue on any rig where they're an issue at all, because I run into a loading message on average about every 15-20 seconds in the outdoor areas.
2. Stability
Oblivion has been rock-solid for me, except when alt'tabbing and exiting the game.
BOTTOM LINE: RPG?
Noes.
Many of the quests are more interesting than Morrowind's, and Oblivion does a better job than Morrowind at offering the same sort of "role-playing" experience that you can get from, say, Deus Ex: the freedom to approach situations differently with different character types. I'm kind of role-playing a character, and the game doesn't generally force me into situations that don't work for that character. Otoh, it also doesn't present meaningful options for different responses based on character; BG2 had much better role-playing options than this, and that's damning with faint praise. And social interaction is at least as bad as in Morrowind, which sort of pre-emptively forecloses entire role-playing approaches.
As a stat-based, combat-heavy, exploration-focused adventure game, it's fun within its infuriating technical limitations. I'll probably enjoy it in the same way that I enjoyed Morrowind, and I don't really regret the purchase. But that doesn't mean I don't harbor genuine hatred for the game reviewers salivating over it. The inferior design elements of Oblivion are impossible to miss - they persistently interpose themselves between you and whatever positive experience you might eventually discover in parts of the game - and I can only shake my head and chalk this up as another lesson in the intellectual bankruptcy of game journalism.
As for BethSoft designers learning lessons from Morrowind...well, turns out they were pulling our leg. Surprise!
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Summary:
1: Wah! The graphics arent photo real!
2: Wah! The graphics arent photo real!
3: Wah! The graphics arent photo real!
4: Wah! I dont like the map! I cant work out how to use it!
5: Wah! Not all of the hundreds of NPC characters have fully fleshed out dialogues, even though they are all voiced. Anyone would think they didnt have limited time/resources/storage capacity/infinite probabability speech generator engine.
6: Wah! I dont like the way the designers have made persuasion a bit more exciting than just relying on stats.
7: Wah! I dont like the interface, even though most people do! Bonus points for mentioning the lack of tool tips (RTFM?) and "dumbing down for consoles).
8: Wah! I dont like the storyline! Even though I'll only mention the opening level, which the "plot device" used is perfectly legitimate. Oh and the baddies you meet during the tutorial arent even real baddies!!!
Conclusion! WAH!! I wanted Morrowind 2, and all I got was a new game. Why couldnt they just repackage Morrowind and sell it again. Wah!
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Filled with PC snobbery. They call Xbox 360 users "console kiddies". I've never actually heard of anyone under the age of 25 owning a 360; they're too expensive and rare for children to have obtained one.
They dispise the way Oblivion was designed equally for the Xbox 360. "The text is large, for the console kiddies...", "The menus are designed for the joypads the console kiddies use..." I should point out that this is a 360 review right here - why are disgruntled PC gamers whingeing about the game's console suitability in *this* comments section?
They seem confused that their average PCs can't reach maximum spec and make the game look as good as the Xbox 360 version. For such technically-minded people, it's odd that they've forgotten the concept of scalability. Perhaps the new generation has confused them - the "kiddie" console version achieving better graphics than their PC spec? Unbelievable!
They hate the level-matching. They actually *want* to be able to cheat the system by getting hold of weapons they shouldn't have yet, and to kill everything with a single slash by level 20 like in Morrowind.
They feel conned because the "radiant AI" isn't actually an earth-shattering improvement. One pompous thread: "I demand an official apology from Bethesda on their front page for misleading people about the radiant AI..." Here's a tip: if you actually *believe* the hyperbole of videogame previews, you should probably check your dictionary to see if "gullible" has been removed.
Then to attack reviewers for scoring too enthusiastically. Heaven forbid a reviewer actually capture *feelings* about the game that these autistic human calculators are unable to feel. Too wrapped up in the graphics, game engine, PC elitism, and the snobbish idea that Bethesda *owes* them an experience beyond what £35 can buy a gamer.
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The threads I saw about the UI didn't use the word "kiddy", they just stated the fact that it was designed with consoles in mind, and is not ideal for PCs. Maybe the word kiddy fell after the aforementioned 360 fanboys then stormed the thread.
If you say "elitist", I say "inferiority complex".
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Why dont you respond to the criticism(or ignore it and play the game) instead of paraphrasing it into something it isnt, just so you can easily invalidate it.
Let's sum up this review:
1)Wah! Oblivion has purty graphics
2)Wah! Oblivion has big wurld
3)Wah! Oblivion has many quests
4)Wah! Oblivion has almost identical combat to Morrowind("Combat itself is fairly clumsy and repetitive. All you have to do is hold down the mouse button to power up your attack and then release it to take a swipe at whatever you're facing." from the Morrowind review)
Cool, that was so easy Furbs, I'm going to follow your example in the future.
One part I really liked was "But all this grand scope for freeform adventuring would mean little if the fundamental combat was broken from the outset, but things have improved massively since the last Elder Scrolls came out almost four years ago."
Yet it doesnt list ANY improvements, it describes the combat/controls, but lists no improvements whatsoever.
Or how about "Using a basic topic/question-based conversation system, you get the chance to grill almost everyone you meet, giving Oblivion the feel of one of those old-school adventures where you end up making progress almost as much by being plain nosey and inquisitive as your actions. This might frustrate the type of gamer that just wants to wade in and kill everything, but for the investigative gamer who admires storytelling, interaction and questing, all of this is instantly intoxicating stuff."
Yes, most of the NPC's having a single selectable topic of conversation(rumours) certainly is intoxicating interaction/role playing.
PS, I'm enjoying the game enough that I'm buying a new motherboard/7900gt mainly for this, but the free handjob Oblivion is getting everywhere pisses me off, and it'll just encourage Bethesda to make Fallout 3 a futuristic Oblivion.
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Decided to buy 360 version to comapre the experience and found that the graphics engine seems to suit a (non-digital) tv screen,the framerate is pretty decent and the game is very playable with the 360 controller.As a diehard pc gamer i'm enjoying the "console" experience,so much so i'm 6 or 7 hours further into the game on 360.
So i have to decide now,am i a pc fanboy or a console kiddie?
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Noes.
OTHER BOTTOM LINE: GAME?
Erm... yeses.
You are never going to get a role-playing experience that rivals a good pen-and-paper session in a videogame. Not. Ever. You are never going to get a completely immersive second life in a rich and varied fantasy world in a videogame. You've never had one, and the supposed RPGs you look back on fondly will inevitably seem even more limited than something like Oblivion to someone playing them without the benefit of +1 Rose Tinted Glasses of Self-Delusion. You, and the rest of the people whining for 'realistic RPGs' from the games industry, are likely hoping for something that the majority of gamers would find incredibly tedious, unfair, monolithically slow-paced and generally utterly without merit.
What videogames can offer you is a relatively immersive, extremely visually appealing adventure with shallow character interaction but involving combat, and with enormous scope for genuine exploration of a carefully-constructed world and kleptomaniacal stuff-gathering. Apparently you don't like that sort of thing, which is fair enough, but criticising something like Oblivion for failing to be your dream immersive RPG is like shouting at your dog for not being enough of a cat.
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So because the game is a big scale and been in development a long time, it's automatically good? Great argument there, I bet you'll just love Duke Nukem Forver.
Karlidog, I'm sorry, compare dialogue/story/interaction/choices and the effects of your choices in Oblivion, with Planescape Torment(Yeah, that game had shit dialogue and roleplaying, its all rose tinted glasses), Arcanum or Fallout, hell even rpg-lites like BG2/Bloodlines/Deus Ex.
Then come back and repeat that with a straight face.
Also, go read Pete Hines/Todd Howards hype about the RPG elements, and come back and rant about bastards wanting more roleplaying elements in Oblivion, because apparently even Bethesda employees wanted it too.
If you only want action/exploration games fine, but dont just plain make up "facts" like "There cant be roleplaying computer games"
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PS:T was excellent in pulling emotions of the players and we are talking heavy text based here ... unfortunatly it seens "Next Gen" had the writters replaced by programers so games start to fault because those people are not artists, they have a complete lack of artistic sense.
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Immersion for me is in the little details as much as it is in having a world with 36 square miles.
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Hey, at least you can explain why you don't like it all that much. Methinks, however, you should be playing it a little more before coming to any concrete conclusions. Then you could write a reader review or something. Then you might stop getting all the straw man arguments from Furbs and such.
I haven't played this yet, so could someone explain what the "level-matching" concept is? Is it monsters levelling up as your character levels up? That sounds like a capital idea, I must say.
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Well, you certainly couldn't tell that from his "review".
Wasn't a huge fan of Morrowind so I wasn't going to buy Oblivion, however my wife loved Morrowind saw Oblivion and demanded that I get it. At least it gives her something to play while the little one is alseep.
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It's refreshing to see different viewpoints on a game, and his has been the best-expressed of them so far. Give him a chance.
I'll be looking forward to the reader review.
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I did give it a serious read and it's still a diatribe. I look forward to the reader review.
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This is a rather unique RPG since it's basically a single player MMORPG. How you develop your skills directly correlates into how you can interact in the game world. You will not find anyone mining experince points.
If you haven't noticed the reviews for Oblivion have been GTA caliber, another less than perfect game but which has attracted many fans. GTA is the game of which you should be drawing comparisons even though it is not an RPG. Sandbox games of which both are apart are a different breed. They are easy to criticize but their critical success both as recognized achievemnets in design and their success in the marketplace as dictated by the consumer speak volumes. Linking to some innocuous RPG or comparing Oblivion to Planescape:Torment, a wonderful but totally differnt type of game does little.
About the leveling system:
The leveling system allows the difficulty of NPCs and monsters to scale as your character levels. In Morrowind people got too powerful too fast and the challenge was none. Not the case here. What's important is that you level by leveling your skills. That is to say you don't level by gaining experience points. By leveling your skills you develop new abilities expanding the ways to which you can approach any situation. So the fact that you may have the same challenge at level 1 and at level 25 is reasonable to keep the combat eventful and so that you don't turn into some superman. At higher levels you now have the skills to deal with a situation in many different ways thus opening up the gameplay probabilities. Since you level by exercising your 7 major skills the chioces that you make at the beginning of the game are of course vitally important and have reprecussions later on.
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Also, ave didn't insult anyone in his post. You're not helping me see your point if you feel the need to call him names to prove it. His only crime is disagreeing with majority opinion.
And that's really not a crime.
Enough with the insults, already.
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Hmm, widow88, in your last post you are already contradicting yourself by saying that Oblivion should be compared to GTA rather than to the 'real' golden rpg's of the past decade while you previously say it is a roleplaying game. I think that the 'fantasy GTA'-comparison and the sp mmo'rpg' label is definitely something everyone agrees on, so, that doesn't make it a bad game at all, only a bad traditional rpg. It also doesn't mean that criticisers don't enjoy it, it's only a conflict about what genre Oblivion belongs to.
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Wasn't directed at you so much. Sorry if it sounded like that.
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To take Black and GTA:SA as examples, I can't play these games ad infinitum as they just do something eventualy to annoy me into switching them off, only returning later when my patience has been restored.
Oblivion gave me none of that. I would have happily kept going till I starved to death.
A note for left handers, the controls setup makes no mentioned of southpaw support at all BUT it happily picks up your system stick settings from the 360 dashboard so left hander suport is actually there.
I'm loath to get into this thread discussion as it seems to have all gone a bit wrong. So can I make a general point. RPG games are sort of a niche thing. Some people love them, some poeple get bored to tears by them. Can we all agree thats its reasonable to say that the 10/10 review score is not realy for people who don't like western RPGs, but for people who love them (like me). I mean, if you don't like cake, Cake Lovers magazine isn't going to rock your boat is it? It seems obviously really, doesn't it?
Please people, likers and haters of this game, by all means write reader reviews and then we all get to see what worked for you and what didn't. But keep in mind, if it reads like a rant no-one will take it seriously or probably even get to the end.
EDIT: Typos I can't be bothered to find and correct.
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I love that sort of little detail. After getting properly skewered by an enemy bowman I took a look at my character in the Journal screen and removing his body armour showed two arrows sticking out of his back and one right through his left shoulder. Little details like this aren't important of course, but they make me smile.
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Well, as you know I wasn't talking about graphics. I was talking about play, specifically. However if I was to comment on the visuals, I would simply describe them as "inconsistent". Some areas are quite beautiful and detailed, as people here have noted. On the other hand, some areas are rather unfinished and ugly. Shadow of the Colossus did a better job of creating a consistently beautiful world in my humble opinion.
Fruit_Salad also said: "But, that wouldn't have been an Elder Scrolls game. I think you're missing the point here abit. From what you've said there you'd be much happier with a smaller, much more condensed third person fighting game, than a stunningly massive realised buzzling sandbox world with an excellent story."
Generally I'd prefer a better game instead of sacrificing quality for quantity. I'd rather 10 hours of great play than 1000 hours of mediocre play. GTA Vice City was 3 times bigger than GTAIII, but it didn't need to be - it was just more places to put hidden packages. The scale of it means nothing to me - I'm not an MMO player, I don't have unlimited amounts of free time to spend on a videogame, but when I do have time to devote to a game like this, I'd like the game to be entertaining, refined, well-realised, with a good story. Time and time again in this thread, the enthusiasts come back to the word "massive" - but to me the scale of it just isn't that important. Clearly I am not the only one who feels that way - why else would there be the "quick travel" option on the map?
Anyway. I like the game, I'm enjoying it, and I'm glad so many of you are too. I'm just not as taken with it as many of you. I wasn't a big fan of Morrowind either - I found it equally clunky, unpolished and badly-written.
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BUY THIS FRIKKIN GAME....ITS BRILLIANT.....thast being siad...
woudnt quite give it a ten. 8 or 9 maybey, the graphic 'flaws'and frame rates killin me (v 360)
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Maybe they could pick up a few writers who worked at VtM:B, now that Troika has dissapered.
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You wish... the graphics SUCK (imo) on my GF 7800 GTX 512 meg running at 1280x1024 with HDR and everything on high. The frame-rate is OK but the game looks ugly (imo) comapred to other PC games.
Note - The foliage pop-up is only a problem on my machine when running without HDR enabled. With HDR the foliage fades in rather nicely actually.
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It's not really a place well known for any form of balanced discussion on a game.
KG
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/goes back at exploring
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For some people, anyway.
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The graphics are breath taking. Sure there's some issues but damn I was just in this town (starts with an S in the west) and I left the town and went to the neighboring castle. To do this I had to cross a bridge which overlooked the town. Breath taking (360 version). I have trouble understanding how anyone can say the game *is* ugly.
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http://www.panogam es.com/oblivion/
edit: you can zoom in and out and rotate the pictures.
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Quick question. Have an old PC (2.5 yrs). Thing is that I am PC dumb, and want to know whether my system can handle the game (don't mind if I have turn some features off etc).
I do not know even how to check my system. All I have is this:
Display: Radeon IGP 345M
Chip: ATI RS200M
DAC type: Internal DAC (350MHz)
Approx total memory: 64mb
I'm assuming the answer is no, but I do not know what the above actually means. As its almost 3 years old thinking it is not good enough. Simple yes or no would be fine
Thanks
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GET A LIFE GUYS
Yes it's boring..if you don't like RPGs, but you could apply that logic to EVERYTHING in life, which kind of makes the point redundant to begin with.
And PC gamers...yes your days are numbered. Why SHOULD developers have to fuck around testing and supporting a game for a plethora of hardware permutations, when one (very powerful one) will do?
Think about it: new graphics card, motherboard and RAM, or a 360 that will be truly put through it's paces over coming years instead of that new graphcs card being superceeded in 6 months.
Face it..a PC is tool (and a great one at that) but as far as being a games platfrom, it's selling points are becoming increasingly marginalised.
EDIT: There's a fine line between trolling (WTF does that MEAN anyways?) and brutal honesty
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/yawn
Go trolling somewhere else.
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I don't want to imply that a game (like Oblivion f.e.) can't be better on a console, it's just that for the PC-platform there are more than enough genres you won't find (as good) on consoles. Now that's honesty (not even being brutal actually
Anyway, is there a PC-review of this game in the works too?
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As for ave's post - I'd say a lot of it is fair cop. The tutorial with the puny Blades was a bit daft and there are niggles with graphics, the map being too zoomed in. But fucking hell, if you are going to nit-pick at those things you really need to get out more!
It's like finding as many flaws as you can in the Sistine Chapel ceiling or something.
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I've waited for a game like this for a long time - it's a huge, sprawling, high end, niche market RPG with fantastic production values. In short it's pretty much everything the games industry shies away from - high cost / high risk = stay well clear for most publishers and developers.
I think this is one of the most daring games released in a long, long time. I'm so happy to see that there are some people out there still willing to take a chance. IMO every gamer should be forced to buy it at gunpoint.
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BUT, console users who've had to put up with low res crap have finally got a game that compares to PC graphics.
Not 'Next Generation' in my opinion JUST 'Current generation'...
PS - Rambaldi said "PC gamers...yes your days are numbered" LOL. Excuse me while I return to BF2, FEAR and CIV4... LOL!
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This thread is beginning to make me sick.
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It's a good game, but there are quite a few obvious issues that should've been fixed allready.
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Why? In a nutshell: Lower development costs, fewer politics, more publishing options.
Sure, consoles benefit from a predetermined hardware platform, support from console licensor, and the implied lounge environment, but PC games have been made as long as PCs have existed and will continue to do so for a while yet, hombre.
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disc; first time I ever saw anyone advocate fogging.
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Breath.
Then I played it.
It reminded me of why I started playing computer games in the first place and, considering my first system was a Dragon 32, it wasn't the graphics. Not that the graphics on Oblivion are bad, oh no.
True, there are visual compromises all over the place and I still think that they really REALLY should have gotten it running better on a 360. Also true, just about everything Ave wrote. Remember though, he's upgrading his PC to play it more/better, so perhaps he just likes to complain
Ultimately, those of us who are into this stuff really don't care.
It's not perfect. Perhaps it's not the utopia we thought we were getting. Perhaps... But by golly it's bloody good fun. Surely, SHIRLEY, that's the point?
Borgath. Nord bard, +3 bad hair day.
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I was suggested this class at the end of the tutorial and took it. The game says they should fight with their fists and with a bow, but I've found that I get my ass kicked unless I have a weapon equipped, and the bow will get one shot off (if I'm lucky) before the attacker is right on top of me.
So in the end I've been fighting with a sword and magic, and I'm wondering what the hell I'm a monk for. Anybody got any clues as to the best way to play as the monk character class?
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It had to happen.. someone had to drag in FF...
I am not even gonna comment on that... Apples and oranges dude... apples and oranges.
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It's not really a place well known for any form of balanced discussion on a game.
KG</em>
And this is not really a nice way to answer his arguments, now is it? I think you're being a bit cheap here.
I've only been playing the game for about three hours myself, but it's already apparent that they should have used more time on optimizing the 360 version, as well as on better animation.
I don't think it's really convincing to say that Oblivion is such a special kind of game that its writing can't be compared to that of for example Planescape: Torment or for that matter Outcast. It can, and it should. I found the writing in the introductory sequence quite engaging, and that's exactly why the clumsy storytelling during the tutorial grates so much as it does.
Still quite a good game, of course.
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The exact same thing happened to me - that viw is astonishing!
20 hours in, after 2 or so days - and that stat alone should be some measure of how good this game is.
I see no merit in any of the posts on this forum made by (i) people who havent played it at all and (ii) people who have played it less than 5 hours.
The RPG elements really come into it about 18 hours in, where you start to realise the consequences of your charachter choices (the skill set choice being the most cruicial - which is why you can create one I guess).
After 20 hours I haven't even done the first core quest, and I've not had a dull moment yet - surely a testrament to a remarkable game. There are things to do anywhere and everywhere - just running around is playing the game.
I won't focus on the graphics/technology as I believe this has almost not nothing to do with what a game really is - but suffice to say bar some framerate dips and the texture scaling it looks and feels amazing. Can't afford a horse yet, but I can't wait for that. The view described above is perhaps the most beautiful I've ever seen in a game. As for game mechanics, the dual stick FP slashing works for me - responsive and well layed out at the default. For those bothered, I think you can individually map the controls to you suiting.
If you like having your hand held while playing through a game then maybe this isn't for you. But once you get the hang of the 'b' menus (360) you become the master of your own destiny and they game opens up. Multiple quest on the go? - why not. I wonder what's in those mountains? - Go there. What's Kvatch like I wonder - let's see. Once you wrap your brain around this mentality and stop worrying about "how do i complete this game" or "how can I do everything" then it becomes an absolute pleasure to play - a real joy.
Personally I wouldn't have dared to post without 15 hours of actual gameplay under my belt for this kind of game. Conversly I got GRAW done in 10h or so. In fact, after getting into this, it's hard to rate games like GRAW well at all. Only HL2 (on xbox I'm afraid) compares in terms of sheer joy in the game experience. Yes the voice acting can be a little strange at times, with odd lines every now and again, but generally it's above average and considering it's all voice acted (admittedly with duplicates, but still) it's a remarkable achievement.
Yes, daunting, and for some alien, but when you get your head round to the style of play and get to grips with the menus and the way the stats work (all explained the the manual very well if you read it after playing for a bit) it becomes a real treat.
For all it's shortcomings, this is well within what I think is the top 5% of games made, if not top 2% - and therefore, barring being able to give 97%, we round up, and award 10.
To those who gave it a 1 - get lives. This game is so far from a 1, even if you don't like it.
PS - someone wanted to know how to heal those red stats - go to a chapel (found in any town) and pray at the main alter. There's other stuff in the chapel you may want to look at, but I want to avoid spoilers if I can - sorry if this is a spoiler!
PPS - someone said they couldn't play in 1st person because the dungeon was too claustrophobic - that's the point of a dungeon! Bar the odd time I want to see what I look like/what I have equipped I'm always in 1st person - it really is the most immersive way to play. But go with whatever you like though - it's ridiculously easy to switch between them.
/after reading 300 odd posts, feels a bit ill.
/Just what does the grab button do?
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Also fun is using grab to scatter books on the shelves, or pick up a plate on a stacked dinner table and use it to sweep everything else off the table.
Silly perhaps, but the little touches add to the fun don't they?
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Wow, now that is cool!
Can't wait to finish work and try dragging things! Perhaps I'll go to the arena and after I've dispatced another pitiful apponent I'll drag him around a bit in sheer mockery and listen as the crowds roar their approval! It is the little things it's true - I almost posted a list of them in my previous post, but held off. Yes, there are lots of them.
BTW the manual tells you how to try and stop a friend attacking you (if you hit a friendly by accident in battle they can take it personally) which is very useful at times - I wish I'd known it before, as I re-did a quest just because of this. It also has a lot of other useful stuff in - i fully recommend it.
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The fact of the matter is, everyone is entitled to their opinion - if you like it, then great. If you loathe it, then bad luck and lets hope something else comes your way that you do enjoy. The bottom line is, this game is flawed in many minor ways, but when viewed as a whole, it's a great experience - if it's your cup of tea. If it's not, then no matter what is said, you won't enjoy it.
@ Ave - does it really require a leather bound, 3 tome dissection and critique on your views of the game to honestly say your not enjoying it? No - see, I just did it in 4 words - you're not enjoying it - ok, so 5 if you count the apostrophed 'you are'. What really annoys me about your post, is how quick you are to sing your own praises regarding your so called 'literary' skills, and yet your style of writing is that of a teenager who has only a rudimentary grasp of the English language and who relies on Word thesaurus to provide alternatives to make themselves sound 'more cleverer' than they actually are. Whilst your use of the English languauge is not strictly incorrect (for the most part), your grammar and sentence syntax is absolutely awful and makes reading your post a chore - not to mention the length. I'm not disputing you've won literary awards - but does 'Letter of the Month' from Take A Break magazine really count?!?
My advice would be to shorten your post, take life less seriously and buy a different game if you don't like Oblivion. Oh, and remeber, it's a f*cking game - it's not real life. Of course their's going to be issues in a project this big - exactly what were you expecting from the developers? Photorealistic graphics, with a 35 mile real-time draw distance, dynamic lighting, real physics and an AI system so effective and complex that it will one day awaken, become aware of it's own sentience, realise that man's struggle for existence is futile and then attempt to end it by instigating WW3 a la War Games via your 2mb broadband link?? Tit.
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Strange thing is i don;t mind, the loading times are so much shorter than on Morrowind that i lose about 30 secs and am back in again.
Yeah, the combat is still shoddy (but better than Morrowind), but my biggest issues have now gone (The stupid journal, and the no idea where you are supposed to go next) to put it blunty, this is probably the best hardcore RPG ever made. (Even maybe better than Baldur's Gate 2!).
Sure, loads of people will hate it's gfx (just because they aren't right up with FPS's), but to get the visual look it has AND have all the amazing depth and the HUGE content is amazing.
Truly awesome. And with the cool mod tools expect an almost limitless number of adventures to come out for it.
Obviously some people don't like hardcore RPG's, and to those people i say 'don't get it', just for the same reason i won't ever get Shadow of The Colossus because i don't like platform games, even though it is the greatest platformer ever.
Anyway, everyone at work who has it, loves it, and we all work in the games industry, so we are picky bastards.
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*sobs*
PS can we hold off on the grammar police - if it's readable it's ok by me. If it's not readable, I tend to just ignore it. (is readable even a word!?!)
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No, it wasn't and yes, it was.
Was about as nice as I could get, however. I don't really consider the sort of RPG-fanboy arguments worth dealing with, and honestly thought it worthwhile for people who didn't know what RPG codex was like to be told what sort of environment the comments are from.
That is, a very whiny one. You'd have easily been able to find a post on RPG codex, just as elaborately and angrily written, on any of the "good" games the post cited. It's what they do.
You have no idea how many insults I had to delete from this post to try and appear calm.
KG
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lol, excellent! Or should I say outstanding, brilliant, exceptional, first-rate, admirable, superb, tremendous, poor (Antonym)?
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It's exactly the same with any entertainment medium - it seems the better something is (certainly, the more *popular* it is), the more some people go out of their way to find fault with it. I'm not sure if this makes them feel better, or whether they simply do it to wind the fans up (by the way, I'm not guilty of this!).
Who knows?
The fact that Oblivion is a game in the hardest of hardcore genres means we also have to put up with some of the most anal discussions possible. It's not possible to simply enjoy something, is it?
The funniest thing is, certain people seem to be spending more time composing huge rambling diatribes than actually playing the game - madness!
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those three sisters in the farm house would soooo virtually get it
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Does anyone know how to fix this please?
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Regarding the grab function, I find it very handy when setting off tripwire traps in dungeons using items other than my own head
@InfiniteFury
Is there anything about that in your journal? It sounds a bit like a quest introducer to me. Might be off the mark though.
@elchuppa
I find the bow to be outstanding when used in conjucntion with the sneak ability. 6x damage from sneaky shots (the bow-drawn posture changes to show this is in effect) will drop many opponents in one go. Plus, Oblivion supports extra damage for headshot, so aim those shorts carefull for better effect. When you get your marksman skill up to journeyman you can zoom in when aiming too (for the many that, quite reasonably, can't be arsed to read the manual).
I was suspicious of handto-hand as a combat method, as a lot of posh weapons bring magical abilities too. Hand-to-hand can't do this unless there are posh gauntlets out there or something. If you aren't too far into the game you might consider a restart?
As far as starting up the game, I've never taken a stock class and I don't think I would. Custom classes give you much better control, even if you only tweak one or two of the major classes (as I did, given the Thief class didn't give me exactly what I wanted).
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Apart from the minor issues with regard to the frame rate and pop-up (at least on the 360 version), what other improvements would people like to see?
Personally, I'd like to have a bit more life in the city/settlements. Although they're huge and there's quite a bit to see and do, the streets and surrounding areas always seem a little empty. Apart from a handful of guards and local residents milling around during the day, there's not a lot else. You would have expected there to be open air markets, perhaps events in the gardens or crowds in the streets - instead, it's maybe 5 or 6 people walking up and down these huge boulevards periodically disappearing in to doors. I know that most are running on a scripted routine and actually play part of a quest of some sort, but some back ground filler wold have given the urban areas much more life.
The only other thing I'd liked to have seen was the option to have more than one character running in the quest at any one time. How good would it have been to be able to switch between characters and take your quest/adventuring in a different direction? Perhaps have them all waiting at a local inn sat around the fire. The quests should remain the same though - not sharing the overall quest between the different characters, but allowing them to complete each quest independently. As it stands, if you want more than one character, you have to save it seperately. Ok, only a minor thing, but it would have been nice.
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The graphics are great and combat is fun. If you've got a crap rig blame that not the game. The dialogue is good with player interaction and the quests are very oroginal imo.
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I cant get over how open the game is! you could play this game for 15hours and not go down the same path once! its sooooo good!
Only problem I have is stealing, when I stole a sword, I walked around without a problem, then fast travelled to a city to look for a guild and was stopped by 3 guards for theifing.
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This is described in the book.
If you were seen thieving there is a price on your head.
News travels fast. “Fast” travelling actually takes time (i.e. you don’t arrive at the time your left), the the horse beat you to it I guess, unlucky!
Just go to jail and learn to steal better (also described in the manual why this may be)!
Enjoy!
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Like any skill in this massive game, it takes time to develop. Once you get to journeyman level you will start to develop additional moves, i.e. I'm playing the blunt skill and as a journeyman I can now knock the weapon out of my enemies hand. This applies to all combat skills but will vary by skill. Hand to hand also rocks becuase it quickly degrades your opponents fatique. Also there is no need to repair your weapon. So while everyone else would need to cast a drain/absorb faitique spell or use an an enhanted weapon, you won't.
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Another thing that bothers me is that everyone gets stronger with you. It's logical to use it on the main quest monsters, because this way you can do it anytime and it's always challeging. But the problem is that every friggin enemy in the world gets stronger and stronger as you do. And this is bull, you only fell that you've grown stronger since the beggining of the game when fighting rats. It's ridiculous reaching lvl20 and see bandits with the finest armors of the game.
It's a pitty this site went for the "easy review", playing surely only the main quest and them giving it a superficial classification of 10/10. I find it very amusing when in March everyone is already talking about the Game of the Year. Maybe Oblivion will be it, but not until the 1st patch.
Let's hope Edge gives a more profund review.
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Your PC will not run it.
The graphic card alone needs 256mb plus your computer needs 1GB. You mention 64mb which is not enough for either.
A new PC that will run this game well will cost £1000+
A new xbox 360 will be £300 aprox (including the game)
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1) On PC it is a no brainer to install and play, with super-simple installation routine, no stupid copy protection - no BS in other words
2) The way it detects your settings instantly is cool
3) I have a modest rig with P4 3.0, 768 MB RAM and a 6800GT - and it runs beautifully. The only concession is that I have to play it at 1024x768, with everything up all the way. 1024x768 is not a bad resolution by any means - some games (including this and Doom III) scale beautifully over lower resolutions
4) It has a PROPER, dreamy title, a proper score, classy interface, and polished touches everywhere.
5) It is available in a good-looking box with no stupid online services to activate and stuff to download.
In short, it is every PC gamer's dream. Other devs should learn. It is very important to instill a sense of well-being in the player and make life as easy for him as possible when he first opens the box- that will only enhance his enjoyment of the game.
The only gripes are that character animation is not upto HL2 levels and framerate is inconsistent. And, oh, I have yet to survive the first mice attack.
And this is my first RPG ever.
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Kick ass game btw, well worth my sorry life.
I think it honestly deserves the 95% is getting all around.
If you aren't a soured PC die-hard TES fan, if you are new to the genre, make it +1.
So that would be 105%
Out of a 100.
Nuff said.
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You have some valid points, but I would like to think that the Eurogamer reviewers actually have some conscience and wouldn't dare to review this game without at least 20-30 hours of gameplay.
Personally now I have racked up 20+ hours and last night watched a friend go through the starting stage again. He went for a mage-style charachter and found the begining/tutorial a piece of piss, barely getting scratched. Me with my sword was right in the thick of it. (For god's sake he could kill a goblin with one touch spell at the end of the sewer!)
As someone else said being a combat charachter does yeild more challenge, but then levelling up your magic (minor) skills is easy too. Yes it's annoying when you get killed by your basic bandit/monster (at level 11 now) and they seem a lot tougher than in the begining (I came across two trolls yesterday that my attcks had no effect on!). This can be annoying, but if you're canny with combat you usually win and whatever doesn't kill you makes you stronger. However it would be nice to come across some enemies that you can destroy.
Ak1ra, the question really is - do you see this game in the top 15% or the top 5%. For me it surely is top 5% (better than the average 20 other games) which makes it a 10/10 really.
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I'm sure you'd agree anyway, but its alot easier to sort out the "polish" in a simpler game like Burnout than something as epic as Oblivion. EA games are generally pretty bug free (*cough*Battlefield2*cough*) as they are simpler designs.
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One small example of many. But as you say, individual perception all the way
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I was talking from the perspective of a person who has installed an RPG for the first time on his PC . But generally, I found the interface not confusing, and the game easy to get into, which is a lot for current crop of most PC games and especially of the few RPGs I have TRIED to play. As I had mentioned, those were my impressions for the first 5 minutes. Were I to nitpick, I would have been able to point out thousands of things. I said 'polished touches everywhere' - that does not automatically mean that the game is flawless or even 'polished'.
Though English is not my mother tongue, I have had enough basic education to be able to decide where to use the word 'polish'. Obviously you have played the game for hours (which I haven't), and also, played Morrowind (which I haven't).
If you think Oblivion is broken, or is not polished enough, there are more civilized ways to express your opinion than to ridicule, criticize or patronise other people rather than the game itself.
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Been playing this for a few hours and loving it. One thing - it gives me real motion sickness after about 20 minutes. I never get this with 1st person perspective on a PC game - it this a controller issue. Would I be better off playing the PC version?
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The leveling of enemies is brilliant... you never played Morrowind I assume? The low level critters kept on attacking you and it was very annoying. Now every battle is a challenge. Great idea!!!
And you do get stronger... enemies level up with you, but you have way better gear and usually some custom items/spells.
I still play WoW a lot but I feel relieved to enter the much more realistic and believable world of Oblivion, where I can do more or less what I want. usually I start a game and decide what to do... explore a bit, maybe some quests, check out some dungeons, gather some plants or try to steal some interesting stuff or even just wander around to see what will happen. before you know it 5 hours have passed. If any game ever deserved a 10.. this one is it. No not perfect.... just totally 10/10 absorbing.
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Just like Dizzy said, this game can easily take away 5 hours. I did nearly 20 hours over the weekend alone - and never once got bored or really frustrated (except when it crashed and I hadn't saved it for a bit (only crash I've had though - 360)).
Even after these marathon sessions I still really wanted to play more! Oh and maybe did 1% of the quests! (If felt like).
Being able to voice chat with a friend while playing is kinda cool too - esp. if they're playing it as well.
/Did anyone else choose the scout class? - I'm starting to think it wasn't the best.
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I did have to turn the difficulty down a little though. Being charged twice by a stunted scamp and then dying was driving me insane. Everyone was so much harder than me, two unblocked attacks and it was game over.
I've been playing for over 20 hours on the weekend and been really enjoying it. Although not being able to carry much stuff is driving me mad, having to juggle stuff about and drop things. I'm constantly on my limit and if you come across someone with nice armour or weapons that you've plundered you can't take them to sell
I'm currently trying to track down the Mythic Dawn in the main quest, does anyone know how far a long that is?
Also anyone have any links to sites with good information about the game?
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You are talking specifically about graphical polish. You are also comparing Oblivion against a very focussed game when you choose Burnout. Burnout does very little, but what it does it does very well. Content wise Oblivion does shit loads, like lots, and then some. Given its collosal scope I think it is very well polished, just not so much on cosmetic aspects that frankly, in a game of this type, aren't that important.
Of course its not perfect, but its extremely incredibly good. That warrants a 10 for me.
And for the person who said this shouldn't be a 10 because the score should cater for all gamers everywhere. Err, are you sure that is really what you meant. If you assume that an RPG should be scored for RPG fans and haters alike how could you possibly give it a number that would mean anything? Should you average the scores, meaning many games would get 5 or 6?
I think reviews should absolutely be conducted with the target audience in mind. We aren't buffalo, we can use our minds and make descisions for ourselves. I'm not a major fan of fighting games like Tekken and DOA, so when I read a review of that sort of game I expect that review primarily to tell fans of that genre what is good and bad in the title. I then apply my own knowledge of my own preferences and make a descision for myself on that basis.
The reviewer isn't there to tell you what to buy, thats not their job. Their job is to give you enough info (hence it being called a "review", for the dictionary pedants) so you can make the choice yourself when you next go shopping.
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The graphic card alone needs 256mb plus your computer needs 1GB. You mention 64mb which is not enough for either.
I have a mere 128Mb in my graphics card, and my system RAM is just 512Mb. By turning off most effects and cutting down the draw distance, I still manage to run the game, even if there are many places where it runs like molasses.
And nevertheless, it still looks and plays much better than Morrowind.
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Don't rise to his bait, Talha. ManicMinerUk is one of the most patronising people ever to post on EG. It's just what he does.
OK, two problems here for me:
Problem 1 - Manic's post wasn't even remotely patronising, especially compared with some of the others in this thread.
Problem 2 - Since when did it become fair game to insult and patronise readers?
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And it did come across as patronising. "Do you even know what polish is?" (or words to that effect) cant be anything but.
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Are you talking about the "realistic physics" of Burnout? Should we call that polished? Hint: people want to enjoy it, not complain about the small technical details.
Text heavy front end? Never played a quality RPG, did you? Thought so. Go play Diablo. Go on...
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@kangarootoo: +1 - glad to see most of you got what I meant
@Lovemoose:"I think people use phrases and terms they've picked up from websites without really understanding them nowadays... " If that doesn't come accross as patronising or insulting to you, I guess you are Manic himself, or you don't know what patronising means.... (That didn't sound patronising to you did it, eh?). And I guess it is fair game for people like Manic to insult and patronise, but not others, right?
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I'm not manic himself, and I reckon he's the kind of bloke who wouldn't have to hide behind a sock to reinforce his argument. I didn't hear him insult you either.
"I think people" is a phrase that would denote a general aspect of the current debate, rather than specifically aimed at you. If it was aimed at you, then I agree, on re-reading, it comes across as patronising.
Neither was my post an attack on you, and I'm disappointed you had to resort to being patronising to attack me... easy to fall into the trap though, right?
No, my problem was that it was one of the first times I'd seen a writer on the site just post a straight out insult. No reasoned argument or debate, just a straight: "don't worry, he's a twat, therefore irrelevant"
Back to the beef. Oblivionisn't polished in some areas, but that doesn't detract from the fact it's a 10/10 game. I just wish it did have some of the polish that a fully fixed game should have. Losing sounds, and crashing on loading a game is NOT acceptable on a console game. Especially a £50 console game.
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On the other hand, Manic's post WAS targeted at me, if you read the recent comments.
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Speak for yourself matey! F*cking marsupials, always think you're better than all the rest - we may not have the ability to think for ourselves, but we sure know how to roll in our own shit! So there.
Moo.
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Lovemoose said "No, my problem was that it was one of the first times I'd seen a writer on the site just post a straight out insult. No reasoned argument or debate, just a straight: "don't worry, he's a twat, therefore irrelevant"
Perhaps that's because there's some history there? I doubt Krudster would have made such a sweeping comment without having had something to base it on. People (even writers/reviewers) are entitled to their own opinion.
And yes, I did intentionally single out writers/reviewers in attempt to show them as having a lower standing in life than most normal, well adjusted human beings.
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Oh, will my current PC play it?
FFS, how can you even compare the two games! Get off!
Edit: NO offence meant. EG - Hey look a game in the future is graphically better than a current game - no shit! Crysis' gameplay may suck balls, it'll be a while till we know. Until then, what have we lost as consumers? - Nothing. So why even bring it up!?
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5/10
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ESX -10/10
EXIV - 1/10
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Yeah so Crysis isn't out, your point? Its not like it's a generation away. Add to that the obvious fact that we're fast entering the stage where it's not really about the level of technology anymore, but about the design skill behind the experience.
Ok, how about this one: the trees and bushes look crummy, period. It's nice that it's all procedurally generated and such, and I'm sure nerds everywhere will orgasm over the technical specifications and would get just as excited if they'd be watching the programming code scroll by. Aesthetically though, it's as if some teen just discovered photoshop's clone brushes, and that's what nobody seems to want to acknowledge among all the hype. There, I said it.
Why even bring it up? Well, I live off taking away people's joy, because I'm mean spirited like that.
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"if you think it is, you need to revise your definition of "polish""
Holy shit. That has to be the biggest ego I think I've ever seen on these pages, and I bet you don't even know why.
Here's a helping hand.
"How about you revise your definition of polish?"
You see the way I used "How about" at the start of the sentence, turning it into a suggestion instead of an empirical order. Last time I was at school, I didn't see your name on any of the English text books.
Dictionary time.
To remove flaws from; perfect or complete
To become perfect or refined
Hmmm, seems to me that either you take the "perfect" part of the definition, which means you are saying Burnout is perfect (which is a little ludicrous I'm sure you would agree). Or you take the "refined" side of the definition, which sounds pretty subective to me, meaning I can say Oblivion is polished if I want and there's nothing you can do about it. Nah nah nah.
Oh shit my mistake. In my haste I foolishly pointed my browser at www.dictionary.com, when in fact I should have pointed it to www.mmuk's-ego-dictionary.com. I stand corrected.
Learn to take yourself less seriously. Elvis didn't, and look what happened to him in the end.
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I agree people got a little bit jumpy on you there, but you aren't really comparing apples with apples (more a case of comparing apples with an as yet unidentified fruit).
We don't know how large the game areas in Crysis are yet, we don't know if they are streamed or loaded in chunks, we don't know if they were custom build from the ground up or procedurally generated. I could go on. The point people are making is that anyone can create a tech movie that looks better than a current game, because the brief for an advert is this "make the game look f'king great". The brief for Oblivion was rather broader than that.
If Crysis always looks that good and is mega fun to boot, then hurrah. But we simply don't know yet so you might as well say Charlise Theron looks better than Oblivion (umm, in which case I would agree and logic be damned, but you take my point).
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[The reviewer isn't there to tell you what to buy, thats not their job. Their job is to give you enough info (hence it being called a "review", for the dictionary pedants) so you can make the choice yourself when you next go shopping.]
Believe me, many people are buying Oblivion thinking this is the best game ever, because of all the 10. Many of them will be a bit disappointed (just a bit), and many whould wish they bought a different game. Writing a review is a very big responsability, more so when you trust the website.
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I also have a nice seaside property on the Isle of Wight I'd like to sell them, and my revolutionary new chocolate fireguard.
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If they are able to use a PC to find this website, have enough disposable income to afford a 360, spend £50 on a game and yet arent bright enough to realise that:
a) this is a role play game
b) the words above the number tell you how it plays
c) that 10/10 doesnt not mean the best game in the history of everything ever
then they should be exploited to subsidise the more astute gamer.
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@OThers: Hey, what's this talk all over about Crysis? It's a different game - it sure won't run on my PC. It does look gorgeous though, not doing any visual favours to any current game, be it Oblivion or anything else.
The real question to ask here is: Is Oblivion much better looking than Far Cry with its pseudo-HDR enabled? Sometimes I think not, though my tech knowledge is limited. That does not mean that it is not breathtaking to behold, by the way.
EDIT: 400th COMMENT!!!! Where is my paid vacation to Bahamas, EG? Surely I have added one more page to the thread and perhaps increased your ad revenue from this article alone by about 20%!!!
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Yes, 10/10 doesn't mean it's the best game ever, but it means that this game is better that, say Wind Waker, Rome: Total War or Resident Evil 4, and I don't think it's true. I always come to EG looking for a more down to earth review, not some perfect score just because many people were expecting this game.
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Opinons are like assholes, they both appear on the internet.
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"Krudster - You remain the most humourless person I have ever met, and I'm never sure whether you deliberately miss the times when my tongue is in my cheek or if you are genuinely just bit of a grumpy arse"
Not only is this a personal attack but:
i) Have you even met krudster? If so can you take your personal battle a bit more, umm personally - and not post crapola on the internet that I have to wade through. If you haven't ever met him then I suggest you take a reality check.
ii) I tend to type with my fingers and produce words and sentences. I use vocabulary to convey my point. Judging when your tongue is in you cheek can therefore be difficult. Use better words so that it's easier to tell that while you're typing these words you actually have your tongue in your cheek, or preferably, just don't.
Anyway, back to Oblivion....
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ManicMiner guy: Polish is relative. You can't apply the critera of what constitutes polish in one genre of games to all other genres.
Ak1ra: Stop being boring, please.
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"but it means that this game is better that, say Wind Waker, Rome: Total War or Resident Evil 4, and I don't think it's true"
Errr, I do. I honestly do, I'm not kidding, not a bit (its a close thing mind).
So what do you say to that? Other than "well, I guess it really is just subjective opinion after all"? For hardcore fans of western RPGs, this probably is goint to give them more hours of fun that those listed above (none of which are really in the same sub-genre as Oblivion).
So what you are saying is, Oblivion isn't 10/10 for you personally. Thats absolutely fine. It doesn't mean the review score is wrong, it simply demonstates the subjective nature of reviews (which is what half of this thread practically has been trying to make clear).
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To be fair though, I think it is better if you trawl through the last 20-25 posts. Then you will see what's what.
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We get the message. You can stop now.
Please.
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You got that right!
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I obviously went wrong somewhere.
And using the thesaurus doesn't cut much ice here.
Anyway, back to Oblivion... Ah sod it, we're too far gone. Last post on this thread... ever.
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"So, let me just get this straight, I'm wrong to say that Oblivion is unpolished because polish is relative? Run that by me again?"
No problem, glad to help. Here we go.
That isn't what I said.
There, does that clear things up for you.
You were stating a definition of "polish" that was your own. A definition that didn't match up with the one found in any dictionary you care to read. You then deemed to tell me my definition (the one found in the dictionary of the language I *thought* we were using) needed updating.
Hence my amusement at the magnitude of your ego. If you want to create your own language then by all means be my guest, but don't act like everyone else is an idiot just because they don't conform and adopt it.
"Give me the guy who just says "shut it you lot, the game sucks ass" any day.. at least he's got the balls to stand by his own thoughts!"
You might prefer him, but he would still be a self important cock.
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Shut it ManicMinerUK, you suck Ass!
Prefer me now?
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Which platform was that on? What was the issue you saw?
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Little stuff like this and others seems to happen a lot now(Though I now save constantly so it's easier to get around it when it does happen), and that's just in the past day. In the early stages of the game I had virtually no problems like this. Others don't seem to be having any of these troubles though, so I've probably just been unlucky.
Don't get me wrong, I still really like the game, but the minor annoyances seem to be piling up and it's hindering my fun somewhat. A shame, yes, but I'll keep playing to the end, no doubt about that.
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"the 'pursuit' music kept playing even after I was well away from the guards, so I couldn't fast travel anywhere"
I've seen the same issue myself as it happens, though I had been naughty so the guards at least had reason to be... err... on guard. When I got to the next town the guards seemed OK with me, unless I spoke to them and then they realised I was a big fat thief and threatened my forsooth with an unsundering or some such.
Not had any going through walls business yet happen. Takes me back to Daggerfall (don't know how old you are, maybe you remember it) where getting stuck in floors was reasonably commonplace and there was a console command that would shift your character up a couple of game feet to get you out.
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To a certain extent the arrows in your quiver truly represent how many you have. Of course you can only see it for yourself in 3rd person mode, but it must apply for all NPCs too.
For example - you have 3 arrows left - there's three right there in the quiver. You pull the trigger - the character actually reaches exactly for one, and pulls it out - hey presto there's now two and so on - I call that polished as f**k.
When I think polish I think shoes. You can make them really shiny by polishing, but a shiny pair of shoes with no soles won't get you anywhere (PDZ was shiny as). Oblivion is a bloody good pair of shoes that, admittedly, the shoe-shiner has missed a few (very small) bits on. Oh, and a pair that not everyone will find comfortable.
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This is ridiculous. I'm supposed to think that Oblivion is a masterpiece game like Shadow of The Colossus or even better? Pfff.
For the first time the Eurogamer score disappoints me...
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Yep. Played.
Way better than Morrowind, but still a long way to go.
And definetely NOT a masterpiece. Just look at the amount of bugs.
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Even with some bugs (1 freeze during loading and some framerate dropping) it is better than 95% of games out there. Therefore 10/10. Simple as that.
The Pc version may be more buggy, but that's the PC, not the game!
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> Even with some bugs (1 freeze during loading and some framerate dropping) it is better than 95% of games out there.
Yeah, yeah. So it's 10/10 for the X360 game. If you put it this way - I totally agree with you, the games on X360 are so scarce and so horrible that even Oblivion gets 10/10.
> The Pc version may be more buggy, but that's the PC, not the game!
The PC has nothing to do with bugs, bugs are written by Bethesda programmers not the PC.
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I do think polish is a relative concept though... sure, it has quite a few bugs, but name a recent game of this scope which doesn't! It comes with the "free-roaming multiple path Western RPG" territory, I'm afraid. Patches on the PC will most likely fix the worst of them, and there's a good chance the X360 version will be patched too... yup, there was once a golden age of console games where they were flawless and bug-free, but as I say I can't see this happening with a game of Oblivion's size or complexity, and personally I'd rather have Oblivion and bugs rather no Oblivion at all. For a game of this type, though, I think it's fair to say that Oblivion is undeniably polished - certainly the quests, core gameplay, interface and environment designs are streets ahead of most other games in this genre, and huge advances over previous Elder Scrolls titles.
And for what it's worth, I've fallen through the world more often in Shadow Of The Colossus than I have in Oblivion.
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Biggest downer for me was the spell cast system why bother with hotkeys - just cast the spell when you press 1 or up depending on format?
Funniest moment was on the 360, killing a bad guy on top of a large hill and he rolled down to the bottom bouncing off some rocks etc.
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I've been thinking about getting this. Keep in mind that i'm a COMPLETE RPG newbie, how accessible is this?
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Uh, looking at the acheivement... most of them seem to come from doing side quests for like, 5 different factions (going up in rank).
If I don't do all these during the course of the game, once the main storyline is over, can you wander around and finish off an side quests?
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I recognize the scope of the game; it is massive and deserves high praise. The game is also a very solid gaming experience from start to finish - especially since the goalposts are so vague since you can do so many different things.
But there ARE showstopping bugs. Quests can get broken (Ahdarji's ring quest, for example) and even skills get stuck (Hackdirt rescue quest boosts your mercantile skill but it gets stuck in the process, forever). NPCs in some cases won't recognize particular quest topics if you've done things in a manner the developers didn't predict.
The leveling is ridiculous, particularly since some encounters will become impossible for you. have you tried going alone into Kvatch at level 20 or so (Alone as in "I did it when I was level 7 but all the friendly NPCs died, and I went to do other quests then came back many, many levels later"
Don't get me wrong, I love Oblivion. I've clocked over 100 hours in it with two different characters. But the game simply doesn't have what it takes to be a 10. Perhaps after some patches...
I'm afraid Kristan, much like the rest of the gaming media, got caught up in the huge hype that usually surrounds games like these.
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Take two cases:
1) A rather buggy game that's massively impressive in it's scope, it's enjoyment, it's sheer 'grab you by the bits and keep you playing' ablility
2) A perfectly programmed game, solid in every respect, that is pretty good to play but without that magic you get every now and then.
Do you rate them both 9's for differing reasons or knock a mark or two of the former whilst *not* adding points to the latter for the same thing ? I know I wouldn't like to have ten numbers to pick from and, after two pages of pro's and con's, stump up for a definitive score. No matter how much you caveat it you know you're going to get slagged from one side or the other.
Only way round this is to score it in letter format (A+, B-, C++) even though thats a bit vague, or have a second opinion for the big guns when they arrive on release. That's been done 'elsewhere' but it's still a simple method of checks and balances.
Me ? I've got a 360 copy that keeps throwing me out of the game as an "unreadable disc" which means frequent saving but I'm *still* totally hooked even with that hassle in place.
Sometimes style over substance 'sucks' (to coin a popular term on here) but there are are times when a little of each go a long, long way. For me Oblivion has that in spades and I can honestly see why a 10 *could* be applied in one persons view.
Now, if you don't mind, I'm off to introduce my claymore to some stags.........
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In my experience Oblivion felt like samey trudgery when I was playing it as a first person bash 'em up. the dungeons seemed all the same, the trees and hills and rocks all looked very familiar and there seemed to be no reward in terms of 'new stuff' for completing each quest.
However after getting familiar with the massive environment I appreciate it much more. The same goes for the many detailed and interconnected stories that the game offers and this breathes life into the quests and NPCs. I can forgive the pop up and the occasional bug in a game this ambitious.
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*Oh yeah, the other complaint, while the other offenses are-or should be-universal to the non-retarded, this one has a opinionated bent. As a basic example that covers the many issues: There used to be three sword skills, they as well as their ax, spear and range cousins, got grouped into one obtuse skill, effectively destroying 1/3 of the depth of combat. As a habitual dagger user and magic hater (go figure) this is personally unforgivable. My only option was to lower the difficulty or pick up one of the ridiculously unbalanced, overpowered swords I'd picked up by exploiting stupid game flaws to kill enemies way beyond my level. The quit/uninstall buttons won. That's 6-8 hours of my life I'll never get back.
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Morrowind is the game to go if you like open-ended games and if you prefer the (much cooler imho) post-apocalyptic setting go for Fallout 3.It's got better role playing mechanics than any Elder Scrolls game and it's world is full of personality.
OblIVion?A HUGE word full of little (if not nothing) if you ask me
6/10 is my verdict (most of it goes for the great atmosphere - and I am saying this after playing for about 340 hours, don't ask me why).
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You need help. Serious help.