Jump to navigation
Advertisement

Nintendogs Review

DS Review by Kristan Reed

7 October, 2005

It's finally here - the pet sim that has taken the US and Japan by storm and sold a whole load of DS units to a whole load of people. We previewed the Japanese game back in June, but now we've had the chance to try out the English language version and find out just what all those text screens actually mean. And here's what else we've learned...

First off, we'd disagree with those who claim that Nintendogs is nothing more than a glorified Tamagotchi. And we'd disagree with those who argue that it's not a "proper game" - it involves making choices, interacting with characters and achieving objectives on a games console, which means it's a game as far as we're concerned. All right, so it doesn't have a plot as such, but neither does Pong.

But nor is it, as others have claimed, a perfect game. It does have flaws and limitations, and these are such that some people will find Nintendogs just isn't for them - at least, not in the long term.

As for us? Well, we're enchanted by it, since it's a highly engaging and entertaining game and one that makes excellent use of the DS's unique capabilities. Plus it's got puppies in it.

Puppy love

That is, of course, Nintendogs' greatest hook - the puppies themselves. They really are incredibly lifelike in terms of both how they look and behave, and it's impossible not to be charmed the first time your chosen dog looks up at you and paws the touch screen. Use the stylus to rub its head, scratch its ears and see it joyfully respond, and that's it - you're lost. We were, anyway.

'Nintendogs' Screenshot 1

It's just like a trip to Battersea Dogs Home, except they're not all rabid and mental.

There are six breeds to choose from at the start of the game, and these vary depending on which version you've purchased - Dachshund, Chihuahua or Labrador. We were playing the former, and for our first puppy we selected a male golden retriever billed as being "ideal for first-time owners." There are plenty of personality types to choose from for each breed and we could have chosen a stubborn husky, a naughty pug or a selfish shih tzu, but we were feeling lazy.

We handed over our $550 (you begin the game with $1000 in the bank) and took our puppy home, where our first task was to pet him until he felt familiar in his new surroundings. Then it was time to give him a name - something heroic and masculine and sophisticated, we thought. Ah yes: Lemar.

It's at this point in the game where you get introduced to a key element of Nintendogs - using the DS's microphone to communicate with your puppies. You have to record yourself saying your chosen name several times, and if your dog understands a light bulb will appear over his head. If not, you'll see a load of red question marks instead.

It's also at this point where you get introduced to one of the game's problems - the voice recognition, though impressive when it works, can be a bit hit and miss. Even after you've made a few successful recordings, you have to get your puppy to respond to your call several times before you're able to progress. If you don't manage to do this quickly enough the game will tell you that your pup has forgotten his name and you'll have to go through the whole recording process again.

In the end it took us a full ten minutes to get it right, by which time the person watching telly in the next room had threatened to stick our DS in a bag with some rocks and throw it in the river if he had to listen to us shouting "Lemar! Lemar! Lemar!" one more time. But luckily, Lemar's memory finally improved, and we were into the game proper.

Break it down

There are three basic components to Nintendogs - caring for your puppy, teaching him new tricks, and making him go out and perform them in front of crowds for money like you're some kind of organ grinder and he's some kind of crazy dog-faced monkey.

But let's start with the caring part - at the most basic level, you have to keep your dog fed and watered, and there's a status screen to tell you when he's feeling hungry or thirsty. Supplies can be purchased down your local shop, where you'll also find brushes, shampoos, toys and accessories.

For those who are wondering what happens to puppies whose owners stop bothering to care for them - no, they don't die. They get fleas and go mental. The guilt caused by turning on your DS to be confronted with a flea-ridden nutter who refuses to respond to you in any way and just wanders around shaking his head like a nodding dog gone bonkers is such that you may never want to turn your DS on again, so be warned.

Along with feeding and watering, your dog will also require regular walking. This involves using the touch screen to draw out a route on a map of your local area, complete with icons showing the location of parks, shops and the like. You'll also see a load of question mark symbols - these will either indicate the location of another dog owner and chum out for a walk, or a surprise gift which your puppy will collect for you.

Dog owners will often give you handy tips, but the gifts are generally a bit rubbish and only good for selling down the second hand shop. Sometimes you'll get something ace though - our favourites include a remote control Mario Kart and a Luigi cap for your doggy.

'Nintendogs' Screenshot 2

Look, doggy football! They're all rubbish at scoring though.

Most of the walk is spent simply watching your pup stroll along, which is rather dull. There's not much background detail to look at, and although you can move the lead about this doesn't seem to do much in the way of actually controlling the dog. Watching your doggy do a pee is a novelty the first time it happens, but the novelty quickly wears off, as does having to touch its poos with the stylus to clean them up. Oh well, at least it's just like real life.

Turning tricks

On to the trick teaching, which is much more fun. You teach your puppy by drawing a move with the stylus, such as a downward stroke for "Sit", and then recording the name of the trick with the microphone. You can use whatever command you like for each trick and thus incorporate swearing and abuse, if that sort of thing makes you happy. The game offers instructions on to teach basic tricks - lie down, roll over etc. - but there are loads more to discover on your own.

Sadly, here the old voice recognition problem crops up again. Sometimes your dog will pick up on what you're saying after only a few tries, sometimes it'll take an annoyingly long time before the little beggar gets the message. Once dogs have learned a trick, however, they do seem to respond around 80 per cent of the time, which isn't bad. With practice the success rate seems to improve, too - whether that's because the game's AI ensures the dog really is learning or because we learn to say the command in exactly the same tone, we're not sure.

Points mean prizes

Finally we come to the organ grinder/monkey component. The first type of contest you can enter is the Disc Competition, where you chuck a frisbee and, providing your dog makes the catch, earn points according to how far it flew. You can practice with your dog up the park, which is essential if you're going to get past the beginner's class.

'Nintendogs' Screenshot 3

That chap on the top screen is Ted. He frightens us a bit.

It's pretty basic stuff - you just move the stylus in a swift upward stroke to throw the frisbee - but it's great fun, and there's a real sense of pride when you take home your first shiny trophy and wad of prize money.

The Agility Trial is a bit more complex, as you have to use the stylus to guide your dog over a series of hurdles and through a load of tunnels. Slightly trickier, then, but more rewarding as a result.

Then there's the Obedience Trial, where your dog must perform the tricks he's learned in a particular order and within a time limit. This is the least enjoyable of the contests, since it relies not on your use of the stylus but on the voice recognition feature - not, as we've pointed out, the game's strongest point. Obedience Trials can often end in disaster and leave you feeling frustrated, since there's a sense that you've lost not because you or your dog failed to perform but because the technology just isn't good enough.

Trading up

At a basic level, that's all there is to the game - you feed, water, wash and walk your dog, you teach him new tricks and practice his skills, and you try to win contests and cash. Which you can then use to buy new toys, new accessories and even new apartments - and, of course, new puppies.

You can keep up to three pups in your house at a time, and if you tire of them you can ship them off to the doggy hotel and replace them with new models. It's great to watch your puppies play together and to see how they greet new arrivals (Lemar, by the way, didn't take kindly to his new brother at first, but it wasn't long before he and Bedingfield were getting on famously).

You can also connect wirelessly with fellow Nintendog owners and play with each other's pups, which fun for a bit. You can swap breeds and give other players items, too, but be warned that gifts are real gifts - so if you hand over that precious Mario Kart it'll disappear from your own inventory for good.

If you switch on Bark Mode your DS will alert you when another player with the game in the same state is nearby - apparently this big in Japan, but we're frightened of strangers and we have no desire to see their puppies so we probably wouldn't bother.

Diff'rent strokes

All in all, just like there are dog people and cat people, we reckon there are Nintendogs people and... erm... people who won't like Nintendogs very much. Partly due to the nature of the game itself, partly due to the nature of the gamer, and partly due to Nintendogs' limitations.

The problem is that you're restricted in terms of how quickly you can progress through the game. You can only enter three contests a day and if you fail to win one, tough luck - no cash prize and you'll drop down a class, so tomorrow you'll have to repeat a contest you've already won once. In addition, dogs can only learn a maximum of three tricks a day and the game will only let you walk them once every half an hour on the grounds that they're knackered.

Which means that while Nintendogs is ideally suited to short gaming bursts, it's pretty useless if you fancy a long session or want to make quick progress. It takes less than an hour to care for your pup, walk him, teach him all the new tricks he can handle and enter all the contests. As a result, it's fine for the commute to work (providing you don't mind non-gaming commuters wondering why you're shouting "SIT" into a small silver object) but no good if you're on an eight hour flight.

But these problems can't detract from the fact that Nintendogs is an amazing piece of software. We've said it before but we'll say it again - the puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.

Yes, the basic feed-train-compete mechanics are always there no matter how many puppies you own. And if you're lacking in patience, you're likely to get frustrated with the endless walking and dodgy voice recognition. But we challenge any child, dog lover or generally soppy individual not to enjoy Nintendogs, and not to fall in love with their fluffy little bundles of fun. Not a perfect game, no, but one of the freshest, most innovative and all-round entertaining titles we've played for a while.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Nintendogs on DS?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 76 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Talha
07/10/05 @ 06:54
#1
0
You buried this comment
Comment below viewing threshold
Show
First comment: yeah! Ninty sucks, MArio sucks, GC is kiddy, etc etc etc.

Just kidding. I think this game shows why Ninty is still held in such high regard - only they seem to be able to come up with such delightful concepts. Bring on EA's SimDogs!
Tyronne
07/10/05 @ 07:00
#2
0
You buried this comment
Comment below viewing threshold
Show
Or even EA Koreas SimmerDogs.
07/10/05 @ 07:04
#3
0
You buried this comment
Comment below viewing threshold
Show
Is there an animal sex mod ?
Talha
07/10/05 @ 07:07
#4
0
You buried this comment
Comment below viewing threshold
Show
"EA Koreas SimmerDogs"

Is there an EA Korea? Is there such a thing?
Markusdragon
07/10/05 @ 07:10
#5
0
You buried this comment
Comment below viewing threshold
Show
In no way is this a new concept.

Dogz pwnz j00! :3
Tyronne
07/10/05 @ 07:15
#6
0
You buried this comment
Comment below viewing threshold
Show
"Is there an EA Korea? Is there such a thing?"

but of course....

www.ea.co.kr
Hench
07/10/05 @ 07:42
#7
0
You buried this comment
Comment below viewing threshold
Show
WTF? 8 out of 10?!?!

You have to be joking.
knif3r
07/10/05 @ 07:43
#8
0
You buried this comment
Comment below viewing threshold
Show
clever little Nintendo - the must have Christmas gift this year (apart from the 360)
Talha
07/10/05 @ 07:49
#9
0
You buried this comment
Comment below viewing threshold
Show
Now bring on Microsoft Cats 1.0 2006, on PC and 360!
Ceatlan
07/10/05 @ 07:52
#10
0
You buried this comment
Comment below viewing threshold
Show
I have a couple of questions.

1) Can you play the game without having to talk to the DS ? I've said this before and I'll say it again, I can make myself look like a twirp without talking my DS so no game is ever going to make me do it, especially in public.

2) What sort of review score do you think the game would get for someone who is not in the slightest bit caught up in the 'cuteness' of the puppies ?

Ceatlan
Psi
07/10/05 @ 08:00
#11
0
You buried this comment
Comment below viewing threshold
Show
ill put you all down with a dog needle!
zErOb_cOOl
07/10/05 @ 08:04
#12
0
You buried this comment
Comment below viewing threshold
Show
Hasn't this been out for ages? Every1 on this forum has been goin on and on about it anyway. Imports I presume.
07/10/05 @ 08:07
#13
0
You buried this comment
Comment below viewing threshold
Show
Ceatlan

1. The game REQUIRES *SOME* voice, and is needed for 1 of the competitions so you will need to do some of the voicing. Lots of people have done the voice stuff to get the competition and then basically ignored it completely after...
2. Such a person does not exist.
blizeH
07/10/05 @ 08:09
#14
0
You buried this comment
Comment below viewing threshold
Show
10/10 in my opinon! Pure innovation and a perfect way to introduce new gamers onto the scene ;)

But yeah, I agree, kittens would of been awesome (although far less versatile!)
jellyhead
07/10/05 @ 08:14
#15
0
You buried this comment
Comment below viewing threshold
Show
Kittens, less versatile!?
Kitten -> Bag -> River!
Kitten -> Bag -> Well!
Kitten -> Box -> Motorway!

Versatile enough yet? ;)

Actually i want to try Nintendogs and maybe buy it and a DS for my sister for Christmas, as someone said earlier DS + Nintendogs = great christmas present.
A cats one would be great as well, fishing, tree climbing, running up wall paper and curtains, bringing half-eaten dead animals back to you, finding somewhere warm to sleep, getting 1,000 cats to dream together.
I think NintenSloths or Nintengoldfish might not sell though. :)
Mr_Whacker
07/10/05 @ 08:15
#16
0
You buried this comment
Comment below viewing threshold
Show
I would have bought it if it did kittens, but not dogs. Plus a real dog is about £10 from the rescue centre.

'some kind of crazy dog-faced monkey' - now there's an idea for a game!
Psi
07/10/05 @ 08:17
#17
0
You buried this comment
Comment below viewing threshold
Show
cat's can't be trained.... i can't imagine anything more irritating than shouting into a DS just for the sprite to completly ignore you then start going mental and shitting in your shoes...


....i have three cats and am illergic to them, bloody women and their pets
jellyhead
07/10/05 @ 08:20
#18
0
You buried this comment
Comment below viewing threshold
Show
You'd want a game based on the first theme in my post then, Psi. :)
greatest_fish30
07/10/05 @ 08:25
#19
0
You buried this comment
Comment below viewing threshold
Show
'dogs can only learn a maximum of three tricks a day '

WRONG

If you get a good dog you can teach him 4 tricks
prettyboytim
07/10/05 @ 08:26
#20
0
You buried this comment
Comment below viewing threshold
Show
Talha: I think this game shows why Ninty is still held in such high regard - only they seem to be able to come up with such delightful concepts.

This isn't a new concept. I remember 'dogz' and 'catz' from yeeeaaars back. Several people have tried it before, it's just that nobody seems to have done it quite as well as Nintendo.
Edited 1 times, most recently on 07/10/05 @ 09:26
Huntcjna
07/10/05 @ 08:26
#21
0
You buried this comment
Comment below viewing threshold
Show
I admire the way they are releasing it and the hype its drumming up but for me I had fun for about 2 days then it got very repetative and boring and got traded, however I think for the youngsters 7-14 then they would love it and it can kepp them happy for days. Some nice innovations but unfortunatley its just a glorified tamagotchi but I still hope it does very well.
djchump
07/10/05 @ 08:35
#22
0
You buried this comment
Comment below viewing threshold
Show
I've had Nintendogs for a couple of weeks now and it has become part of my daily routine - I play it on the train to work in the morning and then a little bit at night :-)

BTW - I think the review was a bit harsh on the walking your dog part of the game- I've found that the leash that you move DOES actually have a lot of control over the dog. When I tug it to the right (and then keep the leash on the RHS of the screen) I can make my dog sprint (which makes the walks a whole lot quicker and less boring ;-)) and when she's sprinting if you tug the lead upwards slightly you can make the dog do hurdle type jumps, and tugging it really high seems to do a bigger, different type of jump. Presumably this will help make my dog faster and better at jumping for the agility trails etc...

Also, when you're out walking the dog there are sometimes hidden presents just on the ground (that aren't marked with the "?" marks on the map). If you're not paying attention you'll miss them and your dog walks right past. To get your dog to pick up the package on the ground you have to tug the leash backwards to make your dog stop.
Also, sometimes your dog will come across some garbage while out walking and try to eat it (mine ate some orange peel once and a "Mac 'n' cheese" when I wasn't paying atention), so you have to tug the leash to pull them away from it ;-)

As well as that, going for walks allows you to go visit the park to practise frisbee for the flying disc competitions and it's essential to visit the agility trail training place and practise there as the agility trails introduce new pieces of equipment that your dog will have to learn.

So, all in all, I think the review was a bit too dismissive of the walking section - which to my mind is an important and enjoyable part of the game.
Darkedge
07/10/05 @ 08:35
#23
0
You buried this comment
Comment below viewing threshold
Show
The review doesn't make it sound any less tedious than I thought.. so really it's 8/10 for nintendogs people and 2/10 for EVERYBODY ELSE.
Tiiti
07/10/05 @ 08:38
#24
0
You buried this comment
Comment below viewing threshold
Show
Its not exactly a new concept. It's just a very well done version of Dogz/Catz
I want Nintencats :/ They had better make it, or else :p

Cats can be trained to some extent. I know mine is
07/10/05 @ 08:40
#25
0
You buried this comment
Comment below viewing threshold
Show
Djchump is spot on... Lots of things to do while walking... The leash does control the dog is some ways.

I just wish I could play it (I have a real dog in the house and she got confused when I was talking to my nintendog)...
greatest_fish30
07/10/05 @ 08:43
#26
0
You buried this comment
Comment below viewing threshold
Show
while you are walking your dog it is good to look at the map because just before you reach a secret present (present not marked on map) or rubbish, your dog symbol on the map will stop moving so you no either item will be just ahead of you this works best when your runnung
Hunam85
07/10/05 @ 08:56
#27
0
You buried this comment
Comment below viewing threshold
Show
love the pic on the front page
kangarootoo
07/10/05 @ 08:57
#28
0
You buried this comment
Comment below viewing threshold
Show
Cats certainly can be trained, but they aren't as gullible or eager to please as dogs. So you need shrewder training techniques or a huge bag of mice. That said, with no opposable thumbs their potential for helping around the house is a little limited.
renzo
07/10/05 @ 09:01
#29
0
You buried this comment
Comment below viewing threshold
Show
I think it would be more fun to play as a cat rather than try to train one to be your pet.
dr_zoidthrob
07/10/05 @ 09:11
#30
0
You buried this comment
Comment below viewing threshold
Show
It's good for those of us that are allergic to cats and dogs, at least we can get an idea of what it's like to own a pet.

I'm enjoying it. I've not had too many problems with the mic, I'm trying to keep the names short and snappy (So far... Joplin, Presley, Zappa & Hendrix)

Best Toy... balloons. Watching the dogs leap when they burst one cracks me up every time.
teabagger
07/10/05 @ 09:14
#31
0
You buried this comment
Comment below viewing threshold
Show
For the first time I have just entertained the thought of buying a DS.

Sounds like great stuff Nintendo!

On the subject of training cats, has anyone seen the Pavlovs Dogs sketch by Izzard?
"Rang bell, cat said he'd eaten already. I a fool." etc. etc.
Edited 1 times, most recently on 07/10/05 @ 10:17
captain-future
07/10/05 @ 09:14
#32
0
You buried this comment
Comment below viewing threshold
Show
lame burnout sequel (with more psychodelic) better graphics gets 9 / 10.

creative little non-game gets 8 / 10.

hmmmm?
bloodflowers
07/10/05 @ 09:19
#33
0
You buried this comment
Comment below viewing threshold
Show
"Can someone tell me if you can abuse the dog? With the petz games on the pc I had much amusement from spraying the little bitch then hurling it about all over the screen."

I think direct stylus control of the dog so you can drag it across the road in front of traffic would be good. Also weeks of abuse and starvation, then leading it near a school.

Such missed opportunity - and the no death thing sucks. Kids need to learn that failing to look after their critters can lead to their death.
Salvia
07/10/05 @ 09:24
#34
0
You buried this comment
Comment below viewing threshold
Show
" lame burnout sequel (with more psychodelic) better graphics gets 9 / 10.
creative little non-game gets 8 / 10.
hmmmm?"

Oh FFS! Here we go again...
Lame in your opinion (have you played it?) but obviously not in the reviewer's.

"creative little non-game" - aw, nice turn of phrase there. "Poor tiny little thing,look ,it's so lovely, how can you not like it?"

Stickman
07/10/05 @ 09:31
#35
0
You buried this comment
Comment below viewing threshold
Show
Wow! How incredibly rubbish this sounds! Where's the fun? OK, even if it is much more enjoyable than a tamawhatever, that still gives it a boredom threshold of about 3 weeks.

I can only assume I'm missing something, and I'd appreciate someone pointing it out to me. I just don't see the point. Anyone?
teabagger
07/10/05 @ 09:33
#36
0
You buried this comment
Comment below viewing threshold
Show
...actually I've just gone right off the idea of buying this and a DS after seeing that bint Rebecca Loos promoting it at the launch. Why can't people like her just fuck off and die somewhere.
Salvia
07/10/05 @ 09:34
#37
0
You buried this comment
Comment below viewing threshold
Show
Cram it Sticky :-)
I for one welcome our canine overlords...I'm getting a bit sick of shooting and racing so something a bit different to play is always good...even if it is a tamawhatsit rip-off:-)
djchump
07/10/05 @ 09:42
#38
0
You buried this comment
Comment below viewing threshold
Show
Stickman - do you like dogs? if not, that may be why you're missing the point. Also, I think this game won't be that graet for anyone who has a REAL dog ;-)

I love dogs, but both my girlfrind and I work full time so don't really feel we could buy a dog and then leave it home alone all day. Hence Nintendogs is quite good fun. It's surprisingly easy to suspend you're disbelief that your little fluffy doggy is jsut a bunch of code and polygons. ;-)

I guess it does "go against the grain" of a lot of modern games in that it involves caring for something instead of wanton destruction and violence ;-)
Stickman
07/10/05 @ 09:48
#39
0
You buried this comment
Comment below viewing threshold
Show
I think my problem with it is that it seems more tlike a chore than a game. I've got enough things I've got to do in a day without worrying about taking my imaginary dog for a piss.

I suppose its a bit different though which is officially a 'good thing', and I can see how it might appeal to people. Still be interested to see what everyone thinks in a month or so.
djchump
07/10/05 @ 10:03
#40
0
You buried this comment
Comment below viewing threshold
Show
Stickman - I understand what you mean - that's the reason I never got into MMORPGs, as all the mining/fishing/leatherworking in World of Warcraft sounds more like work/chores than fun to me ;-)

However, the difference for me with Nintendogs is it's a cute lil' doggy to look after.

Also, I think the game scales itself to the amount of time/regularity of which you play it- it would only be a chore if the dog died or got unrecoverably pissed off after some neglect. From what I've heard if you leave the dog unfed for a few days it may get pissed off and run away from home for a bit, but any ill feeling is recoverable by treating it well when it comes back.

Still... horses for courses. If it ain't for you then it just ain't for you ;-)
spazmo
07/10/05 @ 10:04
#41
0
You buried this comment
Comment below viewing threshold
Show
I think the huge point you're missing Stickman is that not every fucking single game released is designed to appeal to you and only you! Can you not comprehend that? Do you not understand what Nintendo are trying to do?
Stickman
07/10/05 @ 10:09
#42
0
You buried this comment
Comment below viewing threshold
Show
Erm...where did that come from you freakshow?
Darkedge
07/10/05 @ 10:14
#43
0
You buried this comment
Comment below viewing threshold
Show
Cats rule.
Dogs are thick as pigshite
reflux
07/10/05 @ 10:17
#44
0
You buried this comment
Comment below viewing threshold
Show
Nice take on the game mechanics of Nintendogs: http://lostgarden.com/2005/06/nintendogs-case-of-non-game-th
at.html
IP
07/10/05 @ 10:20
#45
0
You buried this comment
Comment below viewing threshold
Show
Funny that the voice recognition system was criticised somewhat. Maybe it's just a realism thing—after all, it's not like real puppies don't forget their names, and it's pretty rare that a dog (especially a small breed) will do what it's told more than half the time, let alone 80 per cent of the time.
07/10/05 @ 10:37
#46
0
You buried this comment
Comment below viewing threshold
Show
It is a good article reflux!
oerhört
07/10/05 @ 10:40
#47
0
You buried this comment
Comment below viewing threshold
Show
I got this game a couple a weeks ago, and as an avid gamer, I have this to say:

- The whole point of the game is that the puppies are cute and lifelike and make you care and say embarassing things to your DS. Yes, it really is entertaining, involving and fun.
- The mood of the game is streamlined and very innocent, which makes for a welcome break from doom and destruction. It's not supposed to be anything but nice and lovely.
- The game parts are, as far as I have seen yet, not very extensive. Hence, I think for most gamers it may be best kept as a snack visited for half an hour or two on a regular basis, rather than a twelve hour session deep delve.
- Still, even if I don't play the game for extensive periods of time, I don't feel cheated, and I don't regret that I bought it.
- According to this "nature of the game", I'd reckon it won't be boring to play the game in a month, in a year or pretty much ever, at least until someone makes a better puppy simulator of sorts. It is just that good in making you believe in the dog.
GitSomE UK
07/10/05 @ 10:44
#48
0
You buried this comment
Comment below viewing threshold
Show
Once again another good review from EG this is a must buy for my daughter for xmas.
07/10/05 @ 10:55
#49
0
You buried this comment
Comment below viewing threshold
Show
GitSomE UK, your daughter might appreciate getting a Pink DS With Nintendogs bundle for £100

They do a Blue one too (£100 with 'dogs) for all you people wondering what to get the boys...

I hear it's going to be the #1 For Children this Christmas (and young souls)... the psp/360 being the #1 for 'adults' (ie toomuchsparemoney)... :)
Edited 1 times, most recently on 07/10/05 @ 11:56
Ciaran
07/10/05 @ 11:00
#50
0
You buried this comment
Comment below viewing threshold
Show
linkification of reflux' article find. Really a good read.

Comments: 1-50 of 76 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery