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Need For Speed: Most Wanted Review

Xbox 360 Review by Kristan Reed

6 December, 2005

No need to have a guilty conscience anymore: Need For Speed is back on form, and about time too.

For the past couple of years it's been tough to admit you like Need For Speed. It's been like associating yourself with the embarrassingly boozed-up mate who chants football songs, hugs random strangers and willingly sports an ironic haircut with no sense of irony.

We didn't really want to be seen in public with EA's driving franchise anymore.

When something you've cherished for so long veers so harrowingly off course, the only thing you can do is put on a brave face and hope it's "just a phase".

But when that "phase" went and sold about 20 times better than any of the previous NFS efforts, there was a clear and present danger that the franchise machine that is EA would just carry on making the same game a further 47 times. It all felt like the worst kind of dream, except with more 'Yo'.

So it came as something of a surprise to find that Most Wanted isn't the hideous abomination we feared it would be. No sir. It's easily a contender for the arcade driving game of the year.

Hotter than the sun

Drawing heavily from our all-time favourite NFS diversion, Hot Pursuit, EA has sent the rozzers after us again, and it's up to you to prove that you're not only the best driver the state has ever seen, but that your cajones are the size of space hoppers. In other words, Buster, you've got to cause as much abject mayhem, destruction and general chaos while giving the fuzz the slip. Easy.

Well, it would have been fairly straightforward if Mr Vest himself, Razor, hadn't gone and stuck a banana in your tail pipe and sabotaged your ride - winning it off you in the process.

Forced to work your way up the criminal Blacklist from the very bottom of the pile, the career premise is to defeat all 15 challengers, fill your 'rap' sheet, customise and buy new, faster wheels and eventually take on the smart-mouthed Justin Timberlake wannabe, win your ride back and shout "Have it!" in his stupid, surly face.

But doing so is a challenge that will test even the most hardened arcade racing gamer out there. Unlike, say, the Midnight Club series, you must overcome a great selection of races and challenges before you can even win the right to face-off against each Blacklist member. Presented with a familiar open-world environment, you can either drive around at your leisure to each race, or jump straight to them via the pleasingly slick menu system. With pretty much everything (such as maps and phone messages) accessible via the d-pad, you can access any of the currently available Race or Milestone challenges by simply hitting down.

Lap it up

'Need For Speed: Most Wanted' Screenshot trail

Blazing a trail.

This takes you to the race menu, and from there it's a simple case of selecting one and roaring off down the track to inevitable glory. Well, not quite. In terms of race types, Most Wanted has plenty. As well as the familiar Circuit challenges, there's Lap Knockout (last place eliminated each lap), Drag (manual gear-shifting short, straight race), Sprint (point to point race), Tollbooth (time-limited checkpoint racing), and Speedtrap (accumulate the fastest speed through each). So far, so standard.

But on top of that (and here's where the fun bit resides), you must also complete a set number of Milestone challenges before you get to meet each Blacklist member. These are comprised of various law-breaking tasks, such as clocking up a specific speed trap infraction, trading paint with a specific number of cops, or perhaps merely evading the law post-chase within a time limit. As with the race challenges, there's no linear path to follow and it's up to you to select whichever takes your fancy at any given time.

Such is the nature of the scoring system of the milestone challenges that it's actually possible to find yourself knocking off several challenges at once. For example, should you manage to clock up several minutes on the run, you'll probably also have caused a ton of damage, traded paint with several cop cars, and made yourself into a valuable bounty. So long as you successfully evade the law by whatever means, all of your numerous infractions will help to not only tick off the various milestones you need to have reached, but also the bounty tally the game sets you.

Bounteous

'Need For Speed: Most Wanted' Screenshot breakdown

Heading for a breakdown.

Having finished all the races required and met all the various milestones, you still might find you're lacking in the bounty tally - and Most Wanted also gives you a number of pre-arranged bounty areas to choose from, allowing you to be effectively dropped into a hot-spot so you can start causing trouble immediately. Even at the early stages, Most Wanted is definitely a game that requires a concerted effort on your part.

You won't mind making the effort, though, because the excellent structure means that you'll probably end up making progress even when you're idly engaging in some exploratory free-roaming. And even during races there's a chance the law will tear after you, meaning that when you complete your race you've got the added challenge of shaking them off.

Evading the law, of course, becomes the key focus of the game, and Most Wanted doesn't let you down in this regard. Although you can try and ram cars off the road, it's not all that easy to do. Sure, Nitrous certainly comes in handy when you need to make a clean getaway, but you can rarely burn off the cops that easily. With the filth haring after you from all angles, the last thing you want is to be boxed into a corner and busted, because not only does it cost you, but you risk having your car impounded. With so much to lose, Most Wanted allows you to ram into pre-determined scenery items known as 'Pursuit Breakers'. Marked on the mini-map as a red triangle, you can lure your unsuspecting lawmen into an explosive gas station or collapse a rickety tower on them - just in time to let you make a clean escape.

Chill out

'Need For Speed: Most Wanted' Screenshot brooding

Brooding sky.

Even then, you still have to lay low for a while, with other units likely to head for your last known location. Cunningly, though, Most Wanted offers up a number of spots to hide in on the mini-map, allowing you to speed up the 'cooldown' process into the bargain.

Borrowing from the GTA school of law-breaking, there are five degrees of pursuit - known as 'heat' in this case. At 1, you're probably faced with just one unconcerned cop, but by the time you reach 5 you're on the run from a bevy of SUVs and even state choppers. And the more times you evade the law, the more they'll be all over you like a rash when you do re-appear. With this degree of recognition likely to hamper your progress, you can go much further than GTA's Pay N' Spray, with body modifications more likely to fox the law than a simple re-spray.

With such a rich template of possibilities, Most Wanted becomes a thoroughly compelling prospect, forever testing your racing prowess and then following that up with increasingly insane chase sequences. Taking its cue from every Hollywood car-chase you've ever seen, the action's as fast and frenetic as you could possibly hope, constantly offering up one crazed set-piece after another. If you're not sending a lorry-load of enormous logs across the highway or flipping a patrol car into the air, then you're doing Duke of Hazzard jumps in slow motion at 164mph while scattering lamp-posts, boxes, and fire hydrants asunder.

Bang and blame

'Need For Speed: Most Wanted' Screenshot go

Go go go!

And yet, while all the attention is likely to be placed on the pursuits, the racing side of the game quietly goes about its business. Feeling like a more assured version of the Underground handling model, there's an initial tendency to feel like you're driving on bald tires. Holding corners is a bit of a joke, and wet or bumpy surfaces are a lottery. But as you spec each car up (by beating Blacklist members and unlocking new upgrades), and eventually buy (or win) the superior models (permed from Porsche, Lamborghini, Mazda, Ford, Mitsubishi, and BMW) the game becomes faster and even more of a rush to play. We're not sure that making the game less fun at the beginning is an especially smart idea, but at least the game gives you a tantalising glimpse of what's to come before you're forced to drive the rubbish cars.

Allied to a well-crafted progression system, the game ups the ante at sensible increments, never completely overwhelming you with ill-judged difficulty spikes that rob you of your resolve. The closest we came to being completely exasperated was when we found ourselves unwisely speccing up one of the earlier cars rather than buying a new one - suffice to say we then spent a long, laboured session having to earn cash in order to get the model that was capable of winning races. If we have one over-riding gripe with Most Wanted, it's that the game doesn't reward progress with new cars, and by leaving it up to the player there's a big risk of leaving them unable to make progress. Some clearer signposting or mandatory upgrades would have saved a lot of hassle here, but so long as you're clear on what cars to own it's a game you can make steady, satisfying progress in.

And with this progress comes not only faster, more intense gameplay, but extra chunks of the city to explore, and given that it's one of the most fantastically beautiful environments driving gaming has ever seen, that's a pretty decent incentive to get going. On the 360, at least, it's staggeringly beautiful at times, with a full dynamic lighting system able to change the mood and ambience of any given scene. Some of the sunset effects are truly stunning sights to behold, and even the merest glance at the game's sparking, effervescent brilliance is enough to make you aware you're looking at something that's a clear jump ahead of anything else we've seen in the genre. Finally stripped of the baby oil sheen that blighted the last two NFS titles, surface wetness actually looks right for once, as do the thunderous weather effects that rumble into life midway through a race. Needless to say, the cars themselves look just as impressive, bouncing off the delightful-looking scenery with the most incredible reflective effects. If only there wasn't the tendency for the screen to look like it's coated in Vaseline we'd be singing its praises even more. Sometimes clarity is preferable to feeling like you're losing your eyesight. And as one very small, minor gripe, the game does - on a few occasions - suffer from the odd pause. Odd, but noticeable.

Under my wheels

'Need For Speed: Most Wanted' Screenshot autumn

It's always Autumn.

Sonically we're torn between the utter brilliance of the roaring engines, screeching tyres and satisfying crash effects that scream past in full surround sound, and the characteristically awful soundtrack. Whether it's plumbing the depths of generic rock or club anthems, there's not one single tune that stands out as being anything other than utterly mediocre on repeat listening. We realise it's all a matter of taste and all that, but seriously, this is one game you'll want to create your own custom soundtrack for.

As far as the rest of the package goes, the news is good, too. Admittedly, the customisation side of the game isn't quite as deep as the Underground series, but it's forgivable in this context on the basis that those games were all about the street racing modding scene. Even so, you still get innumerable opportunities to spec your car up - just not to the mind-boggling brand-obsessed degree you could before (to us, that's a good thing, to be frank).

Elsewhere, even outside of the vast career mode there's an expansive Challenge Mode that essentially breaks down some of the best elements of the game into bite-sized chunks, while the presence of Quick Race always comes in handy if you fancy tackling a specific part of the proceedings. But for many, it's multiplayer where the real added value will apply, and Most Wanted's structure lends itself perfectly for a huge variety of both unranked and ranked online races. Essentially, all the race modes available in single-player are playable online for up to four players, (with four-player split-screen as well), with the usual ability to jump into quick play, or filter them in a custom match or create you own. Although you do, admittedly, still have to agree to EA's blessed T&Cs, the experiences we had were slick, lag-free and basically identical to any other non-EA Live experience. We won't ever have the time or talent to make the Blacklist 15 (the game's online leaderboard), but it's proving immensely popular already.

Unlike a lot of arcade racing games we've played over the years, Most Wanted is one of the few games that's destined to provide a lasting challenge, despite the inherent repetition at its core. Although it does tend to recycle a lot of its routes and tracks too, it's a game you'll enjoy exploring, and one that - if anything - grows in appeal with repeat play. Thanks to an excellent progression system, there's always something better, faster, more intense to enjoy around the corner, building the already frenzied action to the kind of climax that'll make your head spin. Building on the solid base provided by old and more recent Need For Speed titles, EA has finally created an arcade racing game that has the mass appeal its shareholders demand yet has enough substance to keep the hardcore happy too - and for 360 owners it's near enough an essential purchase.

8/10

Read our Scoring Policy

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Comments: 1-50 of 80 in total | next 50 »

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Psi
06/12/05 @ 11:59
#1
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i need more speed!
disc
06/12/05 @ 12:01
#2
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Was bound to happen.
A Good Need for Speed game again.
krudster [mod]
06/12/05 @ 12:03
#3
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Better in some ways (more challenging, pursuits are excellent), not as good in others (crashes not in the same league, not quite as fast).
ImGameCube
06/12/05 @ 12:04
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May get this for the Game Cube at lunch time, will I be equally happy?

A.
Chtulie
06/12/05 @ 12:06
#5
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No mention at all about the slow mo special? Where the player can engage a sort of a bullet time thing temporarily to mae some tricky manouvers easier/possible/more cinematic?
alpha-0ne
06/12/05 @ 12:13
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i didnt downlaod the demo as i have the game but aparrently the demo has framerate issues the full games does not
krudster [mod]
06/12/05 @ 12:13
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Speedbreaker - yes, an unheralded feature that you can use to take corners with more accuracy. Not something I used all that much; I personally found I got into more trouble. Quite useful to break up road blocks, but for taking corners I always mucked it up.
stoopidgreg
06/12/05 @ 12:16
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i found the demo quite fun and graphically very nice. i didn't like the handling, however. it just didn't feel real, but i guess it IS an arcade racer.
kangarootoo
06/12/05 @ 12:18
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I'm very much in the Burnout school of driving game pref (as opposed to more realistic stuff like CM Rally and GT), but I found the "drive into all the other cars" mechanic of BO4 a little disappointing. Sounds like this new NFS title might win me over (once I or one of my housemates finally gets an XB360).

In other unrelated news, finally played HL2 on XB. Full left hander AND widescreen support. Plus a decent aiming mechanic, as mentioned by EG in the review. Well worth a look.
old skool
06/12/05 @ 12:18
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Played this on the PC . Well , all I can say is , its better than NFS Underground 2
Edited 1 times, most recently on 06/12/05 @ 12:18
tengu
06/12/05 @ 12:24
#11
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Thanks for the great post Bengali!
Zomoniac
06/12/05 @ 12:26
#12
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As good as PGR3?? Somebody shoot these people.
krudster [mod]
06/12/05 @ 12:30
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Different genre.
Talha
06/12/05 @ 12:31
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Well NFS comes through again - good news. I played it on my PC - the game stuttered badly even tho I have a 6800GT coupled with a P4 3.0. It is playable on 1024x768 but not beyond. Frankly I went for the PC version for the graphics, but after months of playing GT and Burnout (silky smooth on my PS2 thank you), I find a racing game stuttering very frustrating. Real-time weather is nice though.

Also, does anyone else find the city of Rockport too deserted to be comfortable?
Hicksy
06/12/05 @ 12:31
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ooooooh i really wants this now!

the question is do i trade in PDZ or hang on to that in the hope it will get better than the rubbish start (1hr in)

might rummage around at home for some old game trades to lessen the wallet's pain
Furbs
06/12/05 @ 12:37
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Great review. Glad it got a good score (much as I hate them), would have been easy to write it off as another sequel and give it average marks - taking the "safe" way out.

Its totally different to PGR, they compliment each other, but you cant compare. When I just want "fun" I'll load this up. When I want something weighter I'll go over to PGR3. At the moment I'm playing this more than PGR, but only because I want to get back to where I was on the PC.

Anyone managed to do a "Fast and Furious" style drive under the logging trucks? Managed it at 90 degrees, but not driving parallel.

bengali, why do you have to take comments off at a totally different tangent all the time? Can you not post in a relevant one? It gets bumped in the "latest comments" anyway so people can see. And to be honest, EVERYONE'S opinion should be taken with a pinch of salt. Its common sense.
Edited 1 times, most recently on 06/12/05 @ 12:39
JonFE
06/12/05 @ 12:38
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Kristan,

Did you have a chance to compare it to any of the other versions ? Is it worth the extra tenner ?

*** Not trying to stir up any bad blood here, just curious ***
Furbs
06/12/05 @ 12:40
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JonFE, I've played Xbox1, PC (on a medium spec) and 360. Unless you have a high end PC, I'd say it was, just for some of the awesome effects, like the HDR which for once isnt done to death. The cars obviously look alot nicer than the Xbox1 version, which can be quite jaggy.
Talha
06/12/05 @ 12:40
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This game has been given High Praise by EG. Great review, for once without the next gen chip on its shoulder. Good lord, after Underground 1-2 I thought EG simply won't review it. Happy news though: on IGN I saw 'NFS Underground 3' as one of the PS3 launch titles a few months ago!!

Does anyone remember Porshce Unleashed? Doesn't it rock?
morriss
06/12/05 @ 12:43
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I really don't know what game to get...It's really frustrating!!!
Derblington
06/12/05 @ 12:44
#21
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I've only read the conclusion so far (I'll read the review later) but I agree with it 100%. Superb game on all fronts, and the loading times are like greased lightning!
lennon
06/12/05 @ 12:45
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Extra paint and gloss? Thats the one Id choose.
kangarootoo
06/12/05 @ 12:45
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@Mapster

"So many bloody pointless posts, get the feck out of my comments thread!"

I really hope that was sarcasm...
Genji
06/12/05 @ 12:46
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Woo, looks like a good ga... oh wait, I hate car racing games. :-)

Pass.
krudster [mod]
06/12/05 @ 12:47
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I'd say the extra cost is worth it. It's the only port I've seen so far that actually uses the horsepower of the 360.
JonFE
06/12/05 @ 12:48
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Furbs, thanks for the info - looks like I'll get the X360 version (just have to self-justify two racing games at the same time :)

Kristan, thanks :)

*edited 'cause I crossposted with Kristan*
Edited 2 times, most recently on 06/12/05 @ 12:51
Talha
06/12/05 @ 12:50
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I think the cars are also a big factor in why this game is challenging PGR 3 as THE racer to have for X360 (something unimaginable previously). I mean, Ferraris and Lambos are back, and the starting Golf GTI ain't bad either.

Edit: For those who haven't played: Please un-check the 'catch-up' option in the game, since that apparently reduces the elastic AI for a more realistic experience. Otherwise, you will throw down your mouse/pad within half an hour.
Edited 1 times, most recently on 06/12/05 @ 12:52
krudster [mod]
06/12/05 @ 12:56
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Actually, the elastic AI is nowhere near as bad this time around. You know, you are actually ALLOWED to build up a lead....
Hicksy
06/12/05 @ 12:58
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Good tip Talha thank you!

/definitely picking this up in next 2 days
Talha
06/12/05 @ 12:59
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Funnily enough, the review at GameSpot (for the 360 version no less) claimed that he put down the controller for 30 seconds and still caught up with the others. Thankfully I tried the demo, otherwise I almost would not buyit at all. Any idea, Krudster, what might have led them to to this experience?
Genji
06/12/05 @ 13:00
#31
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"Jasparse,

I can read, but unfortunately the stench from the amount of shite I have to read in the comments threads lately is making my eyes water....."

Now now ladies, we can work out arguments without namecalling.

"Muppet" is acceptable, though.
reality_cheque
06/12/05 @ 13:09
#32
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Genji: "Woo, looks like a good ga... oh wait, I hate car racing games. :-)

Pass."

Then why bother posting? And why even bother reading the review?
Talha
06/12/05 @ 13:11
#33
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I think we should sue EA for ditching the replays. On XBox and PS2 it is understandable, but CRIMINAL on 360 and PC. I would have thought they would have come up with a replay-to-video thing similar to Xpand Rally - instead, they ditch the entire mode.
bionutz
06/12/05 @ 13:13
#34
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Should I get it for PC or Gamecube? I have AthlonXP 1466 + ati 9600Pro
glaeken
06/12/05 @ 13:17
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The PC demo really put me off this. Performance and graphics were fine but the car handling I just found terrible.
Genji
06/12/05 @ 13:17
#36
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"Then why bother posting? And why even bother reading the review?"

Because I like EG reviews? Because I enjoy posting?

EDIT: Actually, I think I'll just fill in until LeDillante gets here and complains about it getting an '8'
Edited 1 times, most recently on 06/12/05 @ 13:19
bionutz
06/12/05 @ 13:17
#37
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Or maybe it's time to upgrade :) grrrrr.
bionutz
06/12/05 @ 13:22
#38
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hehehe :).
sajtion
06/12/05 @ 13:25
#39
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another 8 what a surprise
DiscoMike
06/12/05 @ 13:52
#40
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Is it a good giggle over Live? If so, i might pick it up this week or next.
Beano
06/12/05 @ 14:00
#41
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Have anybody tried both the downloadable Marketplace demo and the final version of the game on Xbox 360 and can comment on the differences in framerate ?

If not, can someone with the retail/final version please try the demo also and campare ... that would really be appriciated ;)

Reason for my question is that I tried the demo frm Marketplace and found it to have a really awfull and choppy framerate :( :( :(

Also, is the final game 30FPS or 60FPS ?
BillGaitas
06/12/05 @ 14:03
#42
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Supercars are back but there are NO FERRARIS :(

Its not an oldschool NFS but I think I'll give it a try
Stickman
06/12/05 @ 14:04
#43
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"another 8 what a surprise "

Is that meant to mean something? What an odd little comment.
Feanor
06/12/05 @ 14:49
#44
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Shame this review didn't mention the almost naked hoochies in the cut scenes. :)
Darren
06/12/05 @ 15:00
#45
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Way to go, Eurogamer, 8/10!!! Woo-hoo!

Ahem... yes I agree with that score. I got it for the 360 and bar some niggling framerate issues (especially after playing it on the Xbox which bizarrely runs faster and smoother), it's a really great game, not quite next-genish (although the graphics are lovely and jaggy-free) but it's tons of fun to play all the same! :D
Carrybagma
06/12/05 @ 15:14
#46
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A sane 360 thread! Blimey.

Maybe making no reference to graphics really is the way to go for next-gen reviews.
Xerx3s
06/12/05 @ 15:22
#47
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wtf. You give great games a 7 or lower and this an 8? I found this to be the least interesting games of all with crappy controls & tracks. This shouldnt get more than a 4 or a 5 imo. The only thing that is oke, are the graphics.
Zuiyo
06/12/05 @ 15:30
#48
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Is there any Hondas or Toyotas in this game? If so, might give it a chance. I won't be caught driving a merc or a beemer even in a game.
Pablo2k5
06/12/05 @ 15:53
#49
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Quote from Jaspoid..."Here's my reader review!

Tried the demo on a 9600 Pro. Barely playable. And totally crap. In line with Driv3r.

3/10.

Feedback?"

Yes, I tied the demoon my 7800 GTX 512 meg, smooth as butter and looks to die for, great game.
8/10 ;-)

...next...
Derblington
06/12/05 @ 16:14
#50
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I've now read the review and I agree. I'm not *quite* as enthuiastic about it as Krudster but it's a very good game and worthy of the praise imo. One of the best 360 games so far...

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