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Need For Speed: Most Wanted Comments by Kristan Reed

6 December, 2005

Kristan goes in hot pursuit.

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first 50 | Comments: 51-80 of 80 in total

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Darth_Flibble
06/12/05 @ 17:33
#51
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Talha: wheres the "catch up" option? been through the options and can't found it (this on the xbox version)
Xerx3s
06/12/05 @ 18:02
#52
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"Some of the people criticising the handling really didn't give the game a chance.

Once you buy parts for the cars you can alter aspects of the handling. You can even do this mid-race, altering such controls as ride-height or steering sensitivity from the pause meny. "

I dont agree. I think a game should pick you up from the first moment ( a good game anyway). And when you compare this to other racing games, its just infirior imo. Not because the cars are crap in the beginning, they are crap in the beginning in other games too.
Martin
06/12/05 @ 18:10
#53
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The Xbox version has horrible graphics. Compared to Forza and PGR2, NFS:MW looks like an early Xbox game or a decent PS/2 one.

I find myself baning into scenery far too often due to the blurry and muddled graphics.

It's a shame because the game is quite fun, much thanks to the great sound.

Clearly the best NFS game in a long time and it fits in somewhere between PGR2/Forza and Burnout.
velocity_girl
06/12/05 @ 19:13
#54
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Well there is no way i would give this an 8... first game on 360 that I thought was pretty much average... looked kinda like xbox game (some nice effects tho)..
might be wrong but i dont thinnk the review mentioned the slowdown that happens...also popup very occasionly - didnt expect to see that...

I agree about tunes tho... they were shit (with only the prodigy being the bearable one)
gamerbunny
06/12/05 @ 19:21
#55
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Looks very good, I'll buy it, but I thought the PS2 version was the worst of the lot??
Oh well beggers can't be choosers?
Hicksy
06/12/05 @ 19:38
#56
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I'm getting this in exchange for PDZ tommorow.

I just gave PDZ one last shot after trying to get the controls bearable but I just can't get on with it.

It's a poor action and stealth game rather than commiting to one type, the controls are poor, graphics are poor, gameplay is generic.... this looks much more promising!

Kameo and PGR3 are still uber tho! :D
William
06/12/05 @ 20:03
#57
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"Have anybody tried both the downloadable Marketplace demo and the final version of the game on Xbox 360 and can comment on the differences in framerate ?"

I didn't play the final version, but was shocked to see the demo framerate to drop to about 15fps (360 VGA output, 1366x768 resolution).
velocity_girl
06/12/05 @ 20:06
#58
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hicksy... i just exchanged NFSMW for Perfect dark 0...

good luck!


i agree about the other two games - fantastic!
velocity_girl
06/12/05 @ 20:10
#59
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William i can confirm the full version definitely has framerate issues... alot of the times when you dont expect it....

still the rain looks nice ;)
MaxiSleep
06/12/05 @ 21:06
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William said

"I didn't play the final version, but was shocked to see the demo framerate to drop to about 15fps (360 VGA output, 1366x768 resolution)."

On the framerate on 360, Its is quite good on 720p via the component. It not as fast on VGA for some reason. If playing VGA try 1024x768 in Widescreen format.

I suspect that the game is not optimised for non standard resoulution, and it trys to render at the native resolution rather then upscaling.

To my surprise it is by far my favorite game on the 360. And it feals much smother then the demo on my PC (7800 GTX with 3800x2 and 1.5mb)

Edited 1 times, most recently on 06/12/05 @ 21:06
Hicksy
06/12/05 @ 22:17
#61
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bye bye PDZ

hello driving nirvana a la 360 pt 2
bloodflowers
06/12/05 @ 22:35
#62
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Yeah - I was quite relieved when I played the demo and saw how godawful the graphics are - look GREAT until they move (and tear, jerkily around the screen). I was worried for a moment I might have to relax my boycott of EA games ;-)

So when are Rockstar going to start prepping for Midnight Club 4? MC series -still- the best arcade drive on consoles, without question.
Talha
07/12/05 @ 03:52
#63
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@Darth_Flibble : Well in my PC version it is under "Option>Game>". Don't know - EA have been known to dumb down games for console versions. I sure hope you find it.

Interesting divide seen here on graphics. I think if we set aside the likes of PGR3, Forza and GT, which strive to be more realistic, and compare it to pure arcade racers like Burnout, MC, etc, this is one of the best looking of the lot since the graphics are highly stylised. That said, I have yet to see the likes of what Criterion have accomplished on PS2 and XBox on ANY platform. On my monitor BO4 looks virtually indistinguishable from a PC racer.
Edited 1 times, most recently on 07/12/05 @ 07:07
Beano
07/12/05 @ 07:29
#64
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"On the framerate on 360, Its is quite good on 720p via the component. It not as fast on VGA for some reason. If playing VGA try 1024x768 in Widescreen format. "

I actually tried the demo on my Samsung 40" LCDTV in 720p via component... very choppy framerate !
Darth_Flibble
07/12/05 @ 08:39
#65
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@ Talha: thanks for answering my question but it seems it's not in the console version, bloody EA.
Talha
07/12/05 @ 09:07
#66
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@Darth_Flibble : My sympathies. EA are on a feature-cutting spree these days - they ditched replays from both Burnout and this. For me, unchecking the catch-up really alters the racing experience. Then again, I have just barely scratched the surface of the career mode - maybe elastic AI is still there only I haven't noticed it. Anyway try to enjoy what is there!
bloodflowers
07/12/05 @ 09:33
#67
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The catch-up option appeared to be in the demo version at least, although I can't recall where I saw it - it was some non optional screen you had to go past to get into a quick race.
bionutz
07/12/05 @ 13:09
#68
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OK. I tried the demo. Is really good. There are some framerate problems with my AthlonXP 1466 + 9600pro + 512RAM, but I'm running the game full quality at 640x480.
It's awesome, handling is good and let's not forget EA Canada is the one that made the best NFS evah: Porsche Unleashed.
Hicksy
07/12/05 @ 13:17
#69
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well it's done

PDZ is back in the shop for some poor other fool to purchase

NFS:MW 360 is in the bag :D
bionutz
07/12/05 @ 13:51
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congrats!
reality_cheque
07/12/05 @ 15:00
#71
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I've not noticed any elastic effect while playing - the only thing i've noticed is the rival drivers being almost as shite at driving as i am at keeping off the police radar!
Agent_Llama
07/12/05 @ 20:48
#72
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Am hearing a lot of good things about NFS. So question is, do I get rid of Quake 4 and get NFS in instead? Quake 4 is alright but multiplayer is a bit frantic for my taste, and the storyline in single player is dismal.
Talha
08/12/05 @ 04:02
#73
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@Agent_Llama : IF you are a hopeless id (and Raven) fan, keep it. If not, you sure have seen better shooters in HL2, Far Cry, Doom, FEAR, etc. I have played through this game and it did not impress me much except for some parts. You'd be better off getting Call of Duty 2 - now that's what I call intense.

Oh, we are on an NFS forum - all I can say is that you can get it, but try to avoid the PS2 version - it looks and plays horrible. Otherwise, you can safely ditch Quake 4 for this.
Trip SkyWay
08/12/05 @ 08:38
#74
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Is there a lot of text in the Game?
I'm thinking of buying it for my 360 on saturday, but it will all be in Japanese. I'm usually ok with Menu's but if theres loads of Mission objectives I might get a bit lost.

-Edit: didn't make much sense-
Edited 1 times, most recently on 08/12/05 @ 08:39
Hicksy
08/12/05 @ 09:54
#75
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Didn't have much time last night but first impressions after 3 quick races are (360v):

Very pretty! Not PGR3 standard in sharpness, but there is a lot of detail and interactive scenery. Weather effect are stunning!

Not the best framerates, smooth when straightlining but a little chuggy on cornering (running at full HD res).

Reasonable but not great handling (admittedly had the poor starter cars), very arcady, like a miniature ridgeracer feel...

Seems like there is a lot of variety and the career / story mode looks a lot of fun... roll on tonight's session :)

Do I miss PDZ? Not one bloody bit!
Pho-Zoon
12/12/05 @ 17:28
#76
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I got the demo off Marketplace and found it to be fantastic. Dunno about framerate...
The big free-roaming environment is a key selling point for me, and so is the car customisation. Anyone who fancies a quick race against the pigs should get the 967Mb demo off Live.

I'll definitely buy it, once I convince myself that owning 2 racing games a scant fortnight into the launch is okay.
Furbs
12/12/05 @ 17:31
#77
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Pho-Zoon, they are different enough for it to be ok :)

NFS = Arcade blast
PGR = Sim (yeah and any GT/Forza/GTR/GP Legends fans can eat my shorts etc).

Buy it, and feel no guilt!
BeDevil
13/12/05 @ 10:43
#78
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There's really WAY too much OSD in this game - it hides too much of the track. SHould be much smaller or at least semi-transparent.

Will try the demo of this though I think...
bloodflowers
19/12/05 @ 00:58
#79
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Been playing the full game for the past few days.

Frame rate problems really do suck, tearing is pretty much normal, but it can really start to chug at times. And you know why this sucks so much? Because aside from those, this is a genuinely good game - I feel a mixture of stunned astonishment, and dirty guilt actually liking a title from EA. As a long term Midnight Club addict, the NFSU games just had nothing on them. This is the first time they've injected some soul into a street racer.

Hope they release another, and get the smoothness sorted. Little bit of work on the handling too, and it'll be up there with the best. The tarted up Mustang GT seems to be the way to go for maximum fun, built for unrelenting aggression.
jlaakso
23/06/06 @ 06:23
#80
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I must've missed this review back when it came out. The demo is really, really good and beats Burnout Revenge in every way - except for the shoddy framerate. I would so much prefer a steady 30 fps and a little less special effects.

Definitely on the shopping list. I like the Underground games, too, but ultimately the handling model and increased difficulty put me off. Most Wanted is clearly based on the same handling model, but it's been refined enough.
Edited 1 times, most recently on 26/06/06 @ 10:46

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