NBA 2K7 Review

Rocking the rim.

Version tested: Xbox 360

Why are yearly updates a good idea? Because content just swells on those discs. A game like NBA 2K7 couldn't be where it is today - at the top of the heap - without years of tweaks, refinements, tinkering, mistakes, polish and hard graft. It's difficult to know where to start with NBA 2K7 because there's so much of it. Seasons, tournaments, single games, franchise mode and a fat online offering easily make it the most comprehensive basketball title on next-gen, laughing off any semi-pro challenge that comes from EA's NBA Live effort. 2K Games' b-ball title is the shit.

If you're comfortable with 2K's basketball offerings, and I'll assume you are, then much of NBA 2K7 feels familiar. That's welcomely familiar, not oh-no-not-you-again familiar. The biggest tweak is the offensive controls, which make efficient use of triggers and right analogue stick. The transition from dribbling to dunks is smooth, and once a player is inside the key it's easy to unleash a varied and stylish attack at the basket. In defence, these same control combinations are used to block and swat the ball, and again, control flows off the fingers without ever feeling clumsy or a fluke.

24/7: Next mode is basically a streetball game with lots of two-on-two matches and moves you won't see in the real NBA. So effectively, you've got your own little version of NBA Street, where your self-created player earns himself a rep on the parking lots and concrete courts, with encouragement from a little entourage. There might be an added story, but it's not as wanky as it sounds. You learn new moves by defeating you opponents in tough challenges, and if you've got game you'll earn the right to go up against all time greats like Dr. J and Larry Bird. What it is, is a different enough game of basketball to the real NBA sessions. It's almost arcade-lite, something that's worth playing and feels like developer Visual Concepts is right to continue to grow as part of the game.

'NBA 2K7' Screenshot 1

Look at the size of hands. It's like he's toying with fruit.

Online play is thick with choice, and mimics the offline modes. Tournaments, single games and 30-player leagues are all enjoying a healthy community, and with feedback after each match it's easy to find the right style, players and session you're looking for, whether intense and epic or knockabout fun. In fact, the feedback questions are something that a lot of online games of any genre would benefit from, enabling players to comment if someone's a sore loser. Technically it's smooth, so there shouldn't be any reason to not take to the online courts. Again, going up against EA's NBA Live, which features a bare minimum of modes and some serious lag issues, it's a no brainer.

NBA 2K7 looks the business, with player likenesses, on-court reflections, clothing and animation all up there as some of the best examples of realism on any console. You might not know who all these players are, but they look like real people, not some stiff-faced puppet on a motion-captured body. Well, apart from the odd C-list player who we'll assume doesn't really look like a burns victim. It's a trade-off that's acceptable and is almost entirely smothered by incidental animations and slick touches elsewhere on the court that make the game shine. Where else do you get dancing mascots?

'NBA 2K7' Screenshot 2

Never has sweat looked so attractive. Apart from on Amazonian jungle women.

With signature moves (and mardy-arsed tantrums) captured for individual players, there's a nice sense of life on the courts, helping the game flow more realistically. It's these little touches that justify NBA 2K7's status in the seemingly endless parade of sports titles. Those guys on the court are differentiated by much more than their stats, with animation that creates a real feeling of motion and naturalism. Charging the lane and pulling off slick dunks, lay-ups and jump shots never looked or felt this smooth before.

For all the good meat, there's invariably going to be some off-cuts. Free-throw shots are a disaster and you'll learn new ways to hate a videogame because of them. The disadvantage of players' having their own animations is that each releases the ball at different points, so you need to learn a hell of a lot of moves to know when to time your throw. Free throws are where you'll definitely want to spend time to adjust the slider. Which sounds easier than it is, thanks to the long-winded, ugly and slow menu design. It's counter-intuitive and is another blight on the 2K package. Last, but not least, something has to be done to adjust the AI settings. You'll find a lot of games finish with you going back to the slider menu's trying to perfect the AI because it has a tendency to disregard the clock. In single-player games, those boys should not be hanging onto the ball when there's only fifteen seconds to go. I want to see them work under pressure, not showboating as if they've got all the time in the world.

'NBA 2K7' Screenshot 3

He might be a man-mountain, but what kind of adult has no facial hair?

NBA 2K7 is a ridiculous package. At times it's overwhelming. Although anyone looking for a quick pick up and play game of basketball is catered for, it's a shame to not dedicate serious time to the wealth of content on offer. The Association mode is enough to keep b-ball nerds obsessing for months, and this is one time I'll happily scan a game manual to see what I can do this time that I couldn't last year, just to put some kind of order into my game. It's a truly hardcore experience, and it has little time for newcomers.

It's deep baby, deeper than The Bee Gees' and Take That's love. It's handsome too. Damn handsome. And it's rich with features, so rich you'll struggle to know where to start, and then have to face up to the possibility that you won't ever get around to exploring everything. It's a sports game that will keep you going for months until the next one arrives, and even then it's going to do itself a disservice by making you seriously question whether you need to buy another yearly upgrade. But if this is the sport you're dedicated to, Visual Concepts has made the game entirely for your pleasure. And it's not very often you can credit a game with giving you a year's worth of play. Go get it.

8 / 10

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Comments (26) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • caligari #1 5 years ago

  • Muddtallica #2 5 years ago

    I fully apporve of that third picture caption - any self-respecting adult should sport a full, lustrous growth of facial hair. Even women.
  • weeno #3 5 years ago

    Got it. Love it.
    Awesome game. Plays great and looks like your watching basketball on tv, with some of the best animation ever, and it's cheap too.
  • Helios #4 5 years ago

    Might buy this after Christmas.

    Might.
  • Keyz #5 5 years ago

    Sounds much, much better than NBA Live 07.
  • foamy #6 5 years ago

    Maybe that's because it is much better than NBA Live 07 :)
  • captainrentboy #7 5 years ago

    God damn will you look at those sweet assed graphics there,really makes me wonder why people are still willing to wait for the PS3's overly late arrival and it's 'real next gen' graphics :)
    I used to love basketball games,but I don't think i've played one since NBA jam on the Super Nintendo about 80 yrs ago :/
    I might give this one a blast as I have no multiplayer sports titles on my 360 yet.
  • LittleVoice #8 5 years ago

    Post deleted at 18:03:32 01-02-2012
  • Keyz #9 5 years ago

    Most B-Ball games on the 360 are better than NBA Live 07 :)
  • tobi #10 5 years ago

  • Xerx3s #11 5 years ago

    One of the reasons to just dump scores and just have the review + conclusion.
  • SomaticSense #12 5 years ago

    Brilliant, brilliant game.

    And yes, that score is right, IMO it is "as good as GoW". I've certainly been playing it way more than any of the other great games released in the last 6 months on the 360.

    It is by far the technically impressive sports game I can remember. The animation and graphics (from a distance, player models close up are not so good) are definitely as photo-realistic as GoW is.
    But it's not just the graphics that look like you are watching NBA on Five, the way the game plays is exactly how a real game of b-ball plays. It's quite shocking at first how close it is to the real-life sport. Makes PES look like Mario Strikers in terms of sporting realism. The game makes EVERY other developer of sports games look ridiculously lazy.

    I actually managed to trick my sister's boyfriend into believing it was a real game. I set a full length game up (12 minutes per quarter) between two AI controlled teams (with the names below the character in possesion of the ball switched off), before he came into the the room. He then came in, sat down, and watched it intensely for the whole first quarter before he saw my 360 was on and asked if it was a game!! (He obviously didn't look in detail at any of the crowd....)

    Even if you don't like basketball, try the free demo on XBL and see what you think. That was what convinced me to get it, and get me back interested in basketball for the first time since my childhood.

    EDIT:
    Littlevoice - "This might seem like a foolish question, but are those screenshots taken during gameplay or from replays or the like?

    If it's the former, it's surely difficult to play a game when you can't see all the court. And if it's the latter, can some gameplay screenshots be used to give a better idea of what it looks like during the game.
    "

    Those are replay screenshots. But the game looks MUCH better when actually playing it, as some of the player models are a lot worse when viewing them close up and in replays. When you're watching/playing the game from the usual camera, the level of realism in the graphics and animation (even the kits have their own physics) is really quite jaw-dropping. Try and catch some of Five's coverage of the NBA (if you live in the UK) on Tuesday night, and then play the demo and you'll see what I mean.
    Edited by 4 at 16/12/06 @ 17:33
  • manuel_garcia #13 5 years ago

    To be honest I think this should have been a 9, its that good. I love PES, but this has given me a whole new appreciation of how a sports game should be made.

    Superb stuff.
  • JayeM #14 5 years ago

    I think I might get this, I love a good sports game...
  • foamy #15 5 years ago

    Just a little out-of-context question. Which one is better, component av cables, or vga cables, for best video output on xbox 360?
  • markypants #16 5 years ago

    Have to agree with eveybody here. This game hasn't left my machine since I got it. It's fantastic. Having played every B-Ball game under the sun since 'Basketball' on my Atari 2600, through the Lakers Vs Celtics EA games, then the NBA Live games, and now FINALLY a game that nails it. It does everything right, the flow, the energy, the spectacle. It has one of the best commentary systems I've seen in a game, including an unsurpased 'half time report' that never gets old.

    I'd reccomend this to anybody wanting to see what a truly great Sports game could look like.

    I'd have given it a 9. And sent a few copies to EA & Konami to show them how you make sports games properly.
    Edited by 1 at 17/12/06 @ 11:13
  • Darren #17 5 years ago

    Good review, spot on, great game. Pleased to see EG's review mentioned the dreadful clumsy and cumerbersome to use and poorly presented menu system... what on earth were Visual Concepts thinking when they came up with THAT?!? And how could they think it was GOOD? It almost makes the ghastly menu system in World Racing on the Xbox look like the best designed menu EVER! :?
  • reflux #18 5 years ago

    WHEEE!
    Zombie Basketball.
    The joys of "next gen".

  • Stickman #19 5 years ago

  • LittleVoice #20 5 years ago

    Post deleted at 18:03:32 01-02-2012
  • jimbob101 #21 5 years ago


    This might seem like a foolish question, but are those screenshots taken during gameplay or from replays or the like?

    If it's the former, it's surely difficult to play a game when you can't see all the court. And if it's the latter, can some gameplay screenshots be used to give a better idea of what it looks like during the game.


    EG just use the screenshots in the presspack, which 99% of the time are unrelated to how the game looks when you play. Perhaps making their own useful ones are too much work.
  • neuroniky #22 5 years ago

    Best game I've got on the 360, best basketball game ever, and a contender to best sport game ever. Playing an association right now at all star level, and you actually have to think like a basketball player to be able to consistently score...
    I just don't have enough words to say how much good this is if you love baketball... I'm even studying the plays just to be able to rotate the ball correctly and manage to open that man at last second for the easy triple.

    It's so good it hurts being at work because I'm not playing it...
  • Vin #23 5 years ago

    Picked this and NHL 2K7 up in the Gamestation sale for 30 fresh notes.

    Addiction AHOY.

  • weaselrat #24 5 years ago

    Got this bad boy from e bay for 22 quid new and sealed.
    It's rocking my rim as we speak.......................oooooooo mrs
  • gamecat #25 5 years ago

    I *tried* to get the same gamestation deal but their total and utter ineptness as a company meant I only ended up getting nba2k7, won't use them again!

    Anyway, it's a very good game but the 24:7 and street variations seem worthless to me in the end, it's just the normal game but with no shot clock and no fouls. 24:7 especially annoyed as the `reward' at the end is to save your player to an NBA team, gosh. Agree with the review about the menu system, it surely makes the baby jesus cry with it's appalling layout, and trying to do a free-throw with a player with a funky action is just painful. Overall though it's a great sports title, the best I've played in ages, just stick to the proper NBA version of the game IMO and makes the quarters longer than the default, 5 minutes isn't enough time to really get into each game.
  • suj #26 5 years ago

    Wow , this sounds slammin.