Myst V: End of Ages Review
Myst again? Aha.
Version tested: PC
Most of us that love videogames will have found ourselves defending them at some point with the old "they teach valuable problem-solving skills" line. "Kids aren't stuck inside gloomy bedrooms wallowing in meaningless and mechanical slaughter; they are learning the lateral thinking and logical rigour that will equip them for the arduous odyssey that is Life!" Normally you trot this argument out and frailer, less confident opponents wilt or begin to back-pedal. Few debaters are actually sufficiently well-informed to point-out that most game brainteasers wouldn't trouble an unusually dense baboon.
If your verbal sparring partner is aware of this shameful truth then there's always the old Myst gambit: "I'd like to see the unusually dense baboon that could think there way through baffling adventure games like the Myst series!" On extremely rare occasions your opponent may leave the room for a few moments reappearing with a triumphant grin and an unusually dense Myst-proficient baboon but generally this is checkmate. Who could possibly accuse videogames of mushing the minds of their users when there are mental assault courses like Myst around?
Myst V is all about the puzzles. Like its predecessors, play consists largely of wandering around bizarre, beautiful lands attempting to solve complex mechanical conundrums. To make progress you'll need to be methodical, mathematical, observant and above-all, very patient. Even old-hands can expect to spend hours deciphering some of the fiendish devices in this game. What does this lever do? Why does that symbol appear when I press this button? How do I move that cog? Why didn't the engineers that built this thing leave a flippin' manual? Expect a constant stream of these types of questions.

What happens to foolish Myst novices that tell their mums "I'll just finish this puzzle then come down for tea".
The biggest departure in Myst V is that many of the puzzles can't be solved alone. Assistance must be sought from the shy Bahro - a race of spell-weaving bipedal reptiles that scamper around the six 'Ages' (lands) in the game. Being Myst you cant just stroll up to one of these scaly fellows and ask them for a hand. They have to be encouraged to appear and perform with the aid of the new drawing slates - stone tablets on which you scribe (and erase) various arcane symbols. Again, being Myst, you don't get handed the Idiot's Guide To Bahro Pictograms at the start of play. It's up to you to find symbols in the various environments and figure-out when to use them.
The slate calligraphy sometimes has to be rather too precise but overall it's a nice enhancement to an increasingly tired 10+ year-old formula. Myst has traditionally been a lonely game and the occasional appearance of a friendly lizard-man helps to alleviate this a little. The only other intelligent beings you'll encounter on your journey are Yeesha, the daughter of series star Atrus, and Esher, a sneery self-appointed advisor with mysterious motives. Both want you to succeed in your quest - freeing a power-bestowing tablet - by completing the challenges in the various Ages. Both, naturally, have their own agendas which gradually become clearer as you progress.

Those 16 weeks of 'How to draw yachts' evening classes weren't wasted.
In previous episodes, encounters with characters like Yeesha and Esher would have taken the form of dodgy FMV cut-scenes. In End of Ages you actually get to see them strutting around in front of you as masterfully motion-captured polygonal figures. Expressive faces, decent lip-synching, naturalistic gestures, swaying robes... it's not quite Half Life 2 but their presence is pretty impressive all the same. Voice talent is top drawer too. Remember Major Winchester from Korean war sitcom M.A.S.H? The actor that plays him voices Esher. Remember the woman that played Daisy Duke in The Dukes of Hazzard? Sensibly she wasn't chosen to play the role of Yeesha.
The style of the dialogue and journal entries (as you explore you find diaries that provide clues and fill-in back story) in Myst V is not going to be to everyone's taste. Bland and vapid, it's criminally short of memorable phrases and humour. It would be far easier to love this series if it occasionally pricked its own pomposity.

Sadly no croc vs. hippo bloodbaths in the flooded amphitheatre.
One thing you've never been able to accuse a Myst game of is ugliness. Whether pre-rendered, as in the early titles, or fully 3D as they are now, the atmospheric dream-like worlds have always been breathtaking. In End of Ages you'll explore strange tropical islands littered with bizarre skeletons, towering lunar escarpments topped with giant astronomical instruments, and vast cathedral-sized caverns before you reach the dilemma that ends the game and the entire series. As stunning as these locations are they do have their immersion-sapping inconsistencies. Direbo, the gloomy swamp 'hub' world features four islands linked by four gated bridges. Logic would suggest that you could hop over the low bridge gates but in fact it isn't possible. One challenge I've just completed involved using a counterweight to lift a pillar up to the level of a platform. Get the sums wrong and you end-up standing on the pillar a couple of feet above the platform. Again common sense and FPS experience would suggest that you could jump down but in fact the game forbids it.
Talking of FPS conventions, the other big change in End of Ages is the movement system. Now, if you wish to, you can abandon the awkward click-and-glide technique (click to move between various fixed locations) and opt for much more natural WASD walking. This makes the exploring that is so crucial to the game a lot more pleasurable but it may also leave you itching for the firearms that Myst V so studiously boycotts. (We're still hoping that Cyan has snuck in a Bahro hunting mini-game somewhere).
With this episode the Myst series goes out in respectable fashion. There's still nothing on offer for anyone that craves action, exhilaration or an easy ride but frankly that's no great surprise.
6 / 10
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Comments (22) Latest comment 6 years ago
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its so last decade...
hello????
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I think Myst games are great, if not everyone's cup of tea. As to the 'last decade' argument, it applies to everyting from Doom to SimCity to Half Life to Prince of Persia. It is easy to see why many people love Myst games, and equally easy to see why the other 99.9% curl in a corner, crying and scared of their PC!
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Because some people like them? Quite a lot?
And not everybody in the world wants every game to be a tired fps game which is exactly the same as every other fps game?
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that one with a beast skeleton in it looks like the finished product from a "how to render a 3d scene on you amiga 1200" tutorial.
a few blades of grass, terrible flat textures and those rocks in the background!
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Edit: @deepmenace: Your are right mate - graphics do disappoint although they stop just short of marring the atmosphere. Also, the game is unexplainably choppy on my 6800GT machine.
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I wasnt being confrontational.. just pointing out that the people who pre-odered next gen consoles to get prettier pixels will probably like this? You're the one which got confrontational..
"and smelly demonstrates just what a clueless, blinded fanboy he really is"
Erm.. HOW? Can someone please explain to me how what i said makes me a fanboy? And of WHAT? The only thing im a fanboy of is games (and yes, for the record.. if you read my earlier post.. i rather enjoyed myst 4.. until i got stuck and gave up).
My point is just the opposite to what your saying. The "Clueless blinded fanboys" (as you call them) are pre-ordering consoles SOLEY to get prettier pixels, without actually demanding the games themselves get any better (other than having prettier pixels).
So therefor these people are the PERFECT audience for a game like this? It has georgeous real time graphics, which (considering none of the people who have pre-odered the next gen consoles have actually played the games on them) is I wouldve thought is the only thing that convinced them to get the next gen machines before actually seing how the games play - graphics is all they had to go on?
But because i DARED to mention 360/ps3 (for no other reason than these are the only 2 you can currently pre-order and all we really still know about them is they'll have prettier graphics), this make me a fanboy automatically? lol.. oh dear.
>"how to render a 3d scene on you amiga 1200" tutorial.
Well as im sure you're away if you read the review.. it's real time 3d, so that's quite impressive innit?
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Benno, myst has been one of the best selling concepts of all time. >> $$$
Dont care what EG thinks of it, gonna get it anyway.
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*stifles laughter*
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And then re-read your initial post and its mile-long interpretation - at least some people would have gotten pissed off, don't you agree?
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Freelancer chap says: Not ideal animation, some unlogic movement issues.
Now, this does not a six out of ten make. I'd rather he actually analyzed the puzzles and the gameplay a bit more, since that's where it's at. Failing to describe the one most important aspect is not especially impressive.
For the record, I've played through the game, and even though I have some criticism, the fantastic craft of most of the puzzles - always logical, always twisting - makes this a definite 7 for me, at least. Yes, it's true that the age he has chosen to take screenshots from isn't especially pretty. All the others are. 3D characters is a let-down if you're used to FMV from earlier games, but they can't detract from the main point here: The structure of the game, the core puzzles and the progression design is splendid. Six out of ten, then mr. reviewer? I'm not convinced.
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As for why that age looks so crappy (it does), it's VERY a-typical of Cyan, I can only guess that this is the best they could do as their finances were running out. Remember : they litterally went bust weeks after pushing the game out of the door.
As for the puzzles, I've so far found them to be a lot simpler than some of the previous episodes. It's got to be a really fine line for an adventure game developer to tread between hard enough and too damn hard. Uru did my head in in this respect.
I'm just happy that someone revived Cyan in the nick of time. I don't know if they deliberatly chose to make "End of Ages" to put the series to sleep because they knew they were going under or if that was totally disconnected. I must admit that the series was starting to feel like a soap opera that people just had to squeeze for a little more juice long after the juice had run out.
I can't wait to see what the next thing is they'll come up with !!!
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However, they have rehired those they had fired and are making a new game. No details on what yet, but it's unlikely to be another myst.
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Good call, I will be reviewing this myself soon. Myst has always been about the story, the very fact that everything is book oriented is a clue there, with the puzzles being secondary to this. Myst V is no exception, but you really have to have been with the series from the word go to fully appreciate. They have made Myst V a fair bit more accessible to newcomers to the series though.
It's not a 10/10 by any means, but certainly not 6/10. It's a great example of how an adventure game should be done imo.
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Whilst this may be OK for fans of the series, its not really "OK" in general. Ignoring this fact when scoring a game isn't really the point of a good review (although ignoring it either way isn't OK too). Perhaps EG should have made a note on the end saying "add 2 points if you are a fan of the series" or something like that.
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