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Monster Hunter Freedom Review

PSP Review by Dan Whitehead

8 May, 2006

Page 2 of 2. <- Page 1

Treacle Touch

However, compounding this problem is the speed with which your character reacts. There are four basic weapon types in the game - sword, hammer, lance and crossbow gun. You can only equip one of these weapons per mission, so there's no way of swapping blade for gun to suit the situation. The gun is well implemented, with lots of different ammo types available. Its main drawback is that powerful ammo is expensive, and the chances of taking down a boss beast without a ton of hefty projectiles are slim.

The melee weapons do the damage, but suffer from an altogether more annoying downside. Drawn from the same school of wild exaggeration as any other Japanese RPG you care to mention, these are the sorts of weapons that dwarf the combatant wielding them and they handle as subtly as they look. The moves vary from weapon to weapon, but it all boils down to two basic attacks - triangle or circle - and special attacks - triangle and circle together. But where you'd expect one to be faster, and the other to be more powerful, there's no real difference in strength or speed. Or rather, lack of speed.

You can almost hear the virtual tendons in your character's arms popping as these enormous weapons are slowly hefted into place and swung down or around. It feels real. It feels heavy. And when such a blow connects with a lumbering plant-eater, or an innocent deer, the effect is rather satisfying. When trying to land a blow on the aforementioned gangs of bloodthirsty critters, it becomes a matter of not only hoping you're pointed in the right direction, but that the creature will still be standing there when the blow lands. Grrr.

Chopper The Pops

'Monster Hunter Freedom' Screenshot unicorns

You'll never mock unicorns and their nancy ways ever again.

And the frustrations don't end there. You can't block without drawing your weapon, and you can't move when blocking. And with your weapon drawn, you can no longer use support items from your inventory. If you want to heal in the middle of a battle, you have to put your weapon away, so you can run. Then you have to leg it to a quiet spot to imbibe the potion or herb required. Then you have to draw your weapon, get the camera pointed the right way again and carry on fighting. Except, predictably, no sooner have you boosted your health than the monsters catch up with you and clobber you as you unsheathe your unfeasibly large chopper once again.

With both camera and controls working against you, combat becomes a slightly irritating chore - and in a game called Monster Hunter that's no small problem. For all the geeky joy inherent in the idea of hitting dinosaurs with a ruddy big sword, your goodwill is sapped every time you end up trapped behind some opaque scenery, flailing blindly with your ridiculous weapon and hoping to hit enemies you can't see.

Looking on the bright side, graphically speaking we're nudging into the bracket marked "spectacular". The moment you emerge from your campsite at the start of your first mission you're faced with a vista of mountains, meadows and a rather convincing river. The sky is blue, birds are twittering and a herd of enormous herbivorous dinosaurs is grazing below. As the music swells into a suitably triumphant crescendo, it's a bona fide "wow" moment - all the more impressive for the dinky size of the format. The monsters themselves are suitably weighty and menacing, both in appearance and movement, while the landscape itself - though restricted by the handheld medium - boasts more subtle touches and details than most similar titles.

The animation for your warrior is charmingly lifelike as well, and some little movements look almost like they've been motion captured. The naturalistic way he (or she) flops backwards into bed, or shuffles back out again, arse first. The rolls, dives and climbs that navigate them around the scenery. All have that extra spit and polish that helps to draw you into the gameworld. There are even some wonderful humorous details, such as the panicked glances over their shoulder as you flee from a dragon, or the deadpan way they pull a stool out of nowhere and sit down to barbecue their meals.

Get Orf Moi Laahnd

'Monster Hunter Freedom' Screenshot spiked

Sometimes having spiked balls works in your favour.

As for the RPG trimmings, it's here that the game reclaims some brownie points and offers up serious long term appeal. Along with the expected plethora of items that can be found and combined, there's also some rather fun additions such as the cat farm where sentient felines get to work producing things for you while you do your slaying thing. Later on, you can also hire cats to work in your kitchen and make you meals. And I think that's a dream we've all [i.e. Tom] shared at some point.

Seeds found in the wild can be planted and nurtured into new plants. Rock faces can be mined for minerals and ore. Insects and fish can be caught and cooked, or turned into new weapons and armour. Each element of the farm can be upgraded by speaking to a rather out of place Rasta, who will convert points earned by shopping in the village into more gardening space, fishing spots and the like. It's like some miniature version of Harvest Moon and while it's only ever good for grinding yet more items, it makes for a cute diversion.

With dozens of missions on offer from the village elder, and even more available at the Hunter's Guild, if you can tolerate the niggling restrictions of the fighting system then you're unlikely to get bored any time soon.

There's even a surprisingly robust multiplayer mode, which allows up to four players to tackle the Guild missions together over the ad-hoc WiFi network. Enter the Guild in network mode and you'll see your friends (well, their characters at least) waiting for you. You can even sit down at the tables and have a chat before setting off to do some dino damage. Although not an online mode in the true sense of the word, as quests can take over an hour it's better that you're able to just play with nearby friends rather than rely on some jittery idiot miles away to watch your back. There's also a two-player treasure hunting subquest, so for those looking for a solid multiplayer PSP title should give it serious consideration.

Veering between charming whimsy and violent slaughter, not to mention gameplay nirvana and hair-pulling frustration, with giddy abandon Monster Hunter Freedom finally settles somewhere below essential purchase, but still well above average. Staking its claim in the under populated wilderness betwixt classic story-driven RPG and balls-to-the-wall splatter action, it's a worthy evolution of a still-fresh franchise and a rather impressive addition to the PSP line up in its own right. The wireless co-op mode is a lot of fun, if you can muster enough friends, but the clunky control system and lazy camera combine to make the experience less enjoyable than it deserves to be.

6/10

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Comments: 1-25 of 25 in total

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Hicksy
08/05/06 @ 10:58
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Damn you clouding my decision making!

Thanky for making things clearer!

/looks at bad shoulder demon

/looks at good shoulder demon

/puts wallet back in jean pocket

:)
ecureuil
08/05/06 @ 11:00
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Haven't read the review yet, but 6? Damn.. I've been waiting for this for a long time. That's a pretty disappointing score.
SeesThroughAll
08/05/06 @ 11:02
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After reading the actual review, one has the impression that the game was deserving of at least a 7... but scores are worth for what they're worth...
Kay
08/05/06 @ 11:15
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Clunky controls? Lazy camera? The bane of many a PSP game, unfortunately.

/sighs

K
President Weasel
08/05/06 @ 11:16
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Sounds like you just needed a bit of practice with the weapons in order to give this a 7 or 8. It is quite tricky to hit stuff with the big sword at first, but then that's what makes it a skill game and not just a button masher. So's having to judge the right moment to put your sword away and take a potion.
toy_brain
08/05/06 @ 11:27
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The combat controls are what divided opinion over the original PS2 Monster Hunter. Personally I thought they were a bit fiddily and it was easy to get ganged-up on by a number of smaller beasts.
That said, implementing a lock-on would have made things too easy and Onimusha-ish. I think the idea with MH is that combat is supposed to require a lot of thought and planning. If you just grab the biggest and heavyest sword and stard swinging, you're going to get anhialated. You need to carefully position yourself and time your blows.
Well thats how it worked in the PS2 game (which, TBH, I didnt play much of).

I'm gonna check this out anyway. It has picked up other more positive reviews elsewhere, Eurogamers wasnt -that- negative, and I'm a bit of a Capcom fan anyway....
drumbaby
08/05/06 @ 11:38
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So....8/10 then. Sounds like the controls are better than the PS2 version, which were, incidentally, a piece of piss to get the hang of.
kazuya69
08/05/06 @ 11:46
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"with giddy abandon Monster Hunter Freedom finally settles somewhere below essential purchase, but still well above average" = 6/10

/confused
Nikanoru
08/05/06 @ 11:48
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and some little movements look almost like they've been motion captured.

How do you know they're not?
Sud0g
08/05/06 @ 11:49
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Got a promo of this at the end of last week and have loved it all weekend. The basic quests at the start ease you in to the game and then the real fun starts trying to track, trap and kill the serious beasts. Just need to find a large bone and some iron ore for this new bloody weapon. Fingers crossed i'll find it on my lunch time expedition.
rinoaMW
08/05/06 @ 11:59
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so if you liked the ps2 version, will you like this? Does this have a better single player mode than its PS2 counterpart?

maybe sud0g has the answers? :)
drumbaby
08/05/06 @ 12:00
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All the complaints about the weaponry being too slow, and the need to holster it to heal...Isn't that actually the point of being a lone hunter weilding a stupidly big weapon while picking fights with obviously superior critters?

I love the initial inertia in the heft of a giant lance/ sword, with the satisfaction of, after a few well timed blows and some skillful evasive rolls, the monster eventually crashing to the ground...leaving you to get a few cheaper shots in with much less risk.

It's part of the same thinking as the roaming hunter eventually running out of stamina, so not not being able to run everywhere without occasionally slowing down, and indeed coming to a complete stop if starving...a really immersive gameplay device in some of the fetching/ gathering quests, when being pursued while carrying a Wyvern egg. etc.

Being a hunter in this game isn't like being Dante in DMC, with his never ending stamina, and lightspeed combat acumen. It's about being frail, slow, carrying cumbersome weapons, but ultimately being able to overcome all that with skillful dodging, powerup use, and, most important, prudent upgrades of your armour/ weaponry through purchase/ crafting. This all takes thought...and most imporant: time.

Most of the things being criticised in the review are the things I love most about Monster Hunter. I don't play it for the dizzying adrenalin rush of Onimusha/ DMC. I play it for the deliberate atmospheric feeling of patiently going up the ranks, from novice to uber hunter.

Just so you know :)
escapedape
08/05/06 @ 12:11
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I'm sure Sud0g does have the answers - he works for Capcom after all... :-D
toy_brain
08/05/06 @ 12:20
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"so if you liked the ps2 version, will you like this? Does this have a better single player mode than its PS2 counterpart? "

Unlike Sud0g I have yet to actually play this, but from all the reviews/previews I've read, Freedom is essentially Monster Hunter, plus the extra bits in Monster Hunter G (which never came out in the UK), plus a few extra bits of its own (like the feline kitchen), then the whole thing has been re-balanced to better suit solo play.

Hopefully Sud0g can confirm/deny/expand upon this?
freedumb
08/05/06 @ 12:33
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But all with no online play that was in the ps2 version.
DaveTheHutt
08/05/06 @ 12:34
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According to the ad this is "Japan's biggest selling game on the PSP".

Isn't that a rather thin commendation?

Hutt out
Sud0g
08/05/06 @ 12:48
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Ive been playing it for about 17 hours and haven't scratched the surface. toy_brain is correct and it is Monster Hunter G but with some added bits. I personally don't find the controls that clunky as the analogue lets you move the character quickly in any direction and then a quick tap of the left shoulder trigger moves the camera behind you in a fast but smooth motion. When needed you can use the d-pad to pan round the character which comes in very handy when tracking the monsters flying around. The weapons are all very different and take a short time to master, i've been using the sword and shield which are less powerful then the big double handed swords but can attack quicker. I need to decide what direction to upgrade my weapon as I have the opportunity to turn it into two swords. Twice the damage but no block. Dilemma!

Give me a shout if you have any questions.
Edited 1 times, most recently on 08/05/06 @ 14:09
absolutezero
08/05/06 @ 13:19
#18
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Nearly all the niggles mentioned were in the PS2 version and nearly all of them had work arounds, either through exploits or sheer hard work and skill.

You can quick draw the weapons by hitting block instead of attack for instance, if your less confident in the meaty combat then become a gunner, or sep some Pit-fall traps.

I would have picked this up in a flash if it had the online mode, as it is I would have no one to play against, thus making a major part of Monster Hunter futile. The PS2 community is rather great by the way, lots of people that are nice and helpful, going on your first mission is intense, but seeing the other hunters around you and covering each other is fantastic. Plus the fact that for the most part your enemy is one creature instead of just another team of people is deeply refreshing.
Official Capcom Guy
08/05/06 @ 13:28
#19
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I played more than 100 hours of this on the beta version, and I did scratch the surface. I still wasn't nearly finished though. (And now I have to start all over again because the save doesn't transfer across).
Japan's biggest-selling PSP game means that this has sold more than 600,000 copies by the way.
Zero_
08/05/06 @ 13:31
#20
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-6/10-? Wasn't this one of Japan's most popular PSP game? Wasnt' this uber fun multiplayer? Did you even try multiplayer!? Did I even read the review!?
Syneisha
08/05/06 @ 13:49
#21
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Best to wait for Monster Hunter 2, which seems to fix these issues and builds on what the first accomplished...shame we haven't heard a thing about a PAL release :(
a8a
08/05/06 @ 21:00
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Hmm... I would have probably given this an 8 myself (based on the Japanese version), but only under the assumption that you also have friends to play with. The multiplayer element seems glossed over here, it strikes me that the reviewer was playing mostly single player, which I would probably agree with on a 6. The game really comes into its own in multiplayer, where the party dynamics are a true joy. What can be extraordinarily frustrating in single player is pure fun in multiplayer. Weapons like the bow gun are really made for the multiplayer experience, and are really quite difficult to play correctly by yourself.

One major issue that I would pinpoint personally, is that although you go through a very RPG-esque system of upgrading your equipment and becoming the most badass monster hunter there is, there isnt really an ultimate *goal* to the game... which I found left me feeling a bit aimless, a lot of the time, and sapped my motivation to play single player. You have to make your own goals, really, and they will pretty much all consist of an armor set or weapon you want to make. :P

Finally, Id like to point out that while not technically inaccurate in saying there are 4 types of weapons (swords, hammer, lance and bowgun) - there are 2 *slight* variations to the bowgun (light and heavy), while the 'sword' bracket covers three COMPLETELY different weapons, with totally different play styles (sword and shield, great sword and dual swords).

So, my opinion (for what its worth), is: good for people with friends. :P
timing58
23/05/06 @ 08:20
#23
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8 OUT OF 10
ToeWars
06/06/06 @ 20:53
#24
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I've been playing this for a couple of weeks now and in general I agree with the review. I also share the view that the game requires a greater degree of practice and skill in order to get the most out of it's (pretty much) unique combat. I'm trying, I really am.

What nobody has mentioned, however, is the really annoying way the monsters tend to bump you out of a map area and appear fully recovered when you return, or the times when the game overwhelms you with lesser beasts while you try to tackle someting big and fruity. Plus the painfully long loading times.
Royal Fool
17/07/06 @ 01:55
#25
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I really hate this game. There are so many things wrong with it that make me want to scream.

The clunky controls, the terrifyingly confusing menu systems, the way the game expects you to know everything beforehand (even if I told it I was a beginner) and therefore only provides tutorial info in the form of "chief's wisdom" stuff that you have to access via a submenu.

The rather ugly graphics (Impressive from a technical standpoint, I liked the sunlight and sky shadows, but still rather dull-looking). Very little context-sensitive info (took me quite a while to realize I was supposed to stand near that "supply box" in the camp and press Circle to get the portable spit) and... argh!

I'd personally only give it a 5/10. Oh, and did I mention that it doesn't even have a pause button? So much for being a portable game...

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