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Monster Hunter Freedom Review

PSP Review by Dan Whitehead

8 May, 2006

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As job descriptions go, Monster Hunter is pretty hard to top. Not only is it concise and wonderfully self-explanatory, it's also the sort of thing that instantly impresses the opposite sex and marks you out as someone whose genetic material is worth adding to the family tree.

  • "Have you met Ian? He's in computers"
  • "Oh, that's interesting. I'm a MONSTER HUNTER"

No prizes for guessing who'll be getting the last slice of Vienetta at that dinner party, right? And as games are a veritable buffet of puerile wish fulfilment, it's really no surprise that such a rugged pastime has finally been given a "does what it says on the tin" virtual version. Part role-playing game, part Capcom slash-'em-up (complete with the now obligatory "violence and gore" warning) Monster Hunter Freedom casts you as a wannabe adventurer in a world populated by medieval peasants and asks you to exterminate the local fauna with extreme prejudice.

Put Your Face On

'Monster Hunter Freedom' Screenshot vegetarians

Not suitable for vegetarians.

First up, you have to create your beast bashing avatar from the usual array of male/female face shapes, haircuts and skin tones. It's not the most nuanced character creation tool in existence, but for a portable title it's more than ample - you can easily create a unique and groovy looking surrogate to twat some sense into scaly foes on your behalf.

In true RPG style, you then awake in bed (thankfully not suffering from amnesia or in possession of a mysterious pendant) and are free to roam your tiny village. And by tiny, I mean really, really tiny. It's less of a town and more an item-generating savepoint, with a sprinkling of shops and places to choose new missions. A few NPCs are dotted about, but don't expect them to offer anything other than the same stock phrases.

There's also a farm run by cats [Do they have strange hats? Someone tell Tom! -Ed], but we'll get to that surreal sideline later.

After browsing the handful of shops (and wondering just what a Felvine is) you'll probably head on over to the Guild, because that's where the swinging scene always kicks off in games like this. Needless to say, the wenches within scoff at your novice ways. Lingering outside is the village elder, and he's the guy who sends you off on your first batch of quests - cunningly disguised as tutorial missions.

Initially you'll be tasked with performing embarrassingly simple tasks, such as picking mushrooms, or scrutinising the scenery for foliage that might give up some goodies if investigated. As almost all of the items on these early objective lists can be obtained from the village before embarking on the missions, most of them can be completed simply by entering the wilderness with everything already in your pockets. How educational.

Hog Wild

'Monster Hunter Freedom' Screenshot kes

What do you get when cross Dungeons and Dragons with Kes?

You do learn some useful tricks along the way though - not least how to strip the carcasses of your kills for useful items, and how to turn the raw meat into a delicious steak dinner. Annoyingly, if a plant or corpse contains more than one item you have to keep hitting the circle button to get them, rather than simply being shown a list of what's been found and letting you choose what to take. As the "searching the ground" animation takes two seconds to play through, and some areas can contain four or five items, that's a long time to be prodding a button just to clog up your inventory with sodding berries.

Before long, things do start to get more exciting and your first encounter with an aggressive foe comes as you head north to prove your worth as a fisherman (which you do via the skill of pressing the square button at the right time). What the village elder doesn't tell you is that guarding the pool where your fishy quarry swims is a hulking great warthog thing, and it's through this initial brush with danger that some sadly persistent gameplay niggles become clear.

To start with, the hog charges at you as soon as you enter his territory. You probably won't have time to unsheath your weapon and block him, so the impact knocks you back into the previous section. Two loading screens later, and you re-enter the fray slightly better prepared.

Unfortunately, for a game that hinges on the concept of being a monster hunter, the hunting of monsters is actually the most frustrating element. Suffering from the PSPs solitary control stick, you're stuck with a limp camera that requires either constant correction with the d-pad, or constant centring with the left shoulder button. Not too bad when you're simply out for a stroll, but painfully annoying when in mortal combat with a savage enemy. When you consider that it's not unusual to be besieged by up to four or five nimble and bloodthirsty critters, the game is crying out for some sort of lock-on command to keep the monsters in your sights. It's not unique to this game, of course, and is a problem that blights most PSP third-person titles in some way.

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Comments: 1-25 of 25 in total

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Hicksy
08/05/06 @ 10:58
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Damn you clouding my decision making!

Thanky for making things clearer!

/looks at bad shoulder demon

/looks at good shoulder demon

/puts wallet back in jean pocket

:)
ecureuil
08/05/06 @ 11:00
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Haven't read the review yet, but 6? Damn.. I've been waiting for this for a long time. That's a pretty disappointing score.
SeesThroughAll
08/05/06 @ 11:02
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After reading the actual review, one has the impression that the game was deserving of at least a 7... but scores are worth for what they're worth...
Kay
08/05/06 @ 11:15
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Clunky controls? Lazy camera? The bane of many a PSP game, unfortunately.

/sighs

K
President Weasel
08/05/06 @ 11:16
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Sounds like you just needed a bit of practice with the weapons in order to give this a 7 or 8. It is quite tricky to hit stuff with the big sword at first, but then that's what makes it a skill game and not just a button masher. So's having to judge the right moment to put your sword away and take a potion.
toy_brain
08/05/06 @ 11:27
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The combat controls are what divided opinion over the original PS2 Monster Hunter. Personally I thought they were a bit fiddily and it was easy to get ganged-up on by a number of smaller beasts.
That said, implementing a lock-on would have made things too easy and Onimusha-ish. I think the idea with MH is that combat is supposed to require a lot of thought and planning. If you just grab the biggest and heavyest sword and stard swinging, you're going to get anhialated. You need to carefully position yourself and time your blows.
Well thats how it worked in the PS2 game (which, TBH, I didnt play much of).

I'm gonna check this out anyway. It has picked up other more positive reviews elsewhere, Eurogamers wasnt -that- negative, and I'm a bit of a Capcom fan anyway....
drumbaby
08/05/06 @ 11:38
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So....8/10 then. Sounds like the controls are better than the PS2 version, which were, incidentally, a piece of piss to get the hang of.
kazuya69
08/05/06 @ 11:46
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"with giddy abandon Monster Hunter Freedom finally settles somewhere below essential purchase, but still well above average" = 6/10

/confused
Nikanoru
08/05/06 @ 11:48
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and some little movements look almost like they've been motion captured.

How do you know they're not?
Sud0g
08/05/06 @ 11:49
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Got a promo of this at the end of last week and have loved it all weekend. The basic quests at the start ease you in to the game and then the real fun starts trying to track, trap and kill the serious beasts. Just need to find a large bone and some iron ore for this new bloody weapon. Fingers crossed i'll find it on my lunch time expedition.
rinoaMW
08/05/06 @ 11:59
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so if you liked the ps2 version, will you like this? Does this have a better single player mode than its PS2 counterpart?

maybe sud0g has the answers? :)
drumbaby
08/05/06 @ 12:00
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All the complaints about the weaponry being too slow, and the need to holster it to heal...Isn't that actually the point of being a lone hunter weilding a stupidly big weapon while picking fights with obviously superior critters?

I love the initial inertia in the heft of a giant lance/ sword, with the satisfaction of, after a few well timed blows and some skillful evasive rolls, the monster eventually crashing to the ground...leaving you to get a few cheaper shots in with much less risk.

It's part of the same thinking as the roaming hunter eventually running out of stamina, so not not being able to run everywhere without occasionally slowing down, and indeed coming to a complete stop if starving...a really immersive gameplay device in some of the fetching/ gathering quests, when being pursued while carrying a Wyvern egg. etc.

Being a hunter in this game isn't like being Dante in DMC, with his never ending stamina, and lightspeed combat acumen. It's about being frail, slow, carrying cumbersome weapons, but ultimately being able to overcome all that with skillful dodging, powerup use, and, most important, prudent upgrades of your armour/ weaponry through purchase/ crafting. This all takes thought...and most imporant: time.

Most of the things being criticised in the review are the things I love most about Monster Hunter. I don't play it for the dizzying adrenalin rush of Onimusha/ DMC. I play it for the deliberate atmospheric feeling of patiently going up the ranks, from novice to uber hunter.

Just so you know :)
escapedape
08/05/06 @ 12:11
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I'm sure Sud0g does have the answers - he works for Capcom after all... :-D
toy_brain
08/05/06 @ 12:20
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"so if you liked the ps2 version, will you like this? Does this have a better single player mode than its PS2 counterpart? "

Unlike Sud0g I have yet to actually play this, but from all the reviews/previews I've read, Freedom is essentially Monster Hunter, plus the extra bits in Monster Hunter G (which never came out in the UK), plus a few extra bits of its own (like the feline kitchen), then the whole thing has been re-balanced to better suit solo play.

Hopefully Sud0g can confirm/deny/expand upon this?
freedumb
08/05/06 @ 12:33
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But all with no online play that was in the ps2 version.
DaveTheHutt
08/05/06 @ 12:34
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According to the ad this is "Japan's biggest selling game on the PSP".

Isn't that a rather thin commendation?

Hutt out
Sud0g
08/05/06 @ 12:48
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Ive been playing it for about 17 hours and haven't scratched the surface. toy_brain is correct and it is Monster Hunter G but with some added bits. I personally don't find the controls that clunky as the analogue lets you move the character quickly in any direction and then a quick tap of the left shoulder trigger moves the camera behind you in a fast but smooth motion. When needed you can use the d-pad to pan round the character which comes in very handy when tracking the monsters flying around. The weapons are all very different and take a short time to master, i've been using the sword and shield which are less powerful then the big double handed swords but can attack quicker. I need to decide what direction to upgrade my weapon as I have the opportunity to turn it into two swords. Twice the damage but no block. Dilemma!

Give me a shout if you have any questions.
Edited 1 times, most recently on 08/05/06 @ 14:09
absolutezero
08/05/06 @ 13:19
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Nearly all the niggles mentioned were in the PS2 version and nearly all of them had work arounds, either through exploits or sheer hard work and skill.

You can quick draw the weapons by hitting block instead of attack for instance, if your less confident in the meaty combat then become a gunner, or sep some Pit-fall traps.

I would have picked this up in a flash if it had the online mode, as it is I would have no one to play against, thus making a major part of Monster Hunter futile. The PS2 community is rather great by the way, lots of people that are nice and helpful, going on your first mission is intense, but seeing the other hunters around you and covering each other is fantastic. Plus the fact that for the most part your enemy is one creature instead of just another team of people is deeply refreshing.
Official Capcom Guy
08/05/06 @ 13:28
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I played more than 100 hours of this on the beta version, and I did scratch the surface. I still wasn't nearly finished though. (And now I have to start all over again because the save doesn't transfer across).
Japan's biggest-selling PSP game means that this has sold more than 600,000 copies by the way.
Zero_
08/05/06 @ 13:31
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-6/10-? Wasn't this one of Japan's most popular PSP game? Wasnt' this uber fun multiplayer? Did you even try multiplayer!? Did I even read the review!?
Syneisha
08/05/06 @ 13:49
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Best to wait for Monster Hunter 2, which seems to fix these issues and builds on what the first accomplished...shame we haven't heard a thing about a PAL release :(
a8a
08/05/06 @ 21:00
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Hmm... I would have probably given this an 8 myself (based on the Japanese version), but only under the assumption that you also have friends to play with. The multiplayer element seems glossed over here, it strikes me that the reviewer was playing mostly single player, which I would probably agree with on a 6. The game really comes into its own in multiplayer, where the party dynamics are a true joy. What can be extraordinarily frustrating in single player is pure fun in multiplayer. Weapons like the bow gun are really made for the multiplayer experience, and are really quite difficult to play correctly by yourself.

One major issue that I would pinpoint personally, is that although you go through a very RPG-esque system of upgrading your equipment and becoming the most badass monster hunter there is, there isnt really an ultimate *goal* to the game... which I found left me feeling a bit aimless, a lot of the time, and sapped my motivation to play single player. You have to make your own goals, really, and they will pretty much all consist of an armor set or weapon you want to make. :P

Finally, Id like to point out that while not technically inaccurate in saying there are 4 types of weapons (swords, hammer, lance and bowgun) - there are 2 *slight* variations to the bowgun (light and heavy), while the 'sword' bracket covers three COMPLETELY different weapons, with totally different play styles (sword and shield, great sword and dual swords).

So, my opinion (for what its worth), is: good for people with friends. :P
timing58
23/05/06 @ 08:20
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8 OUT OF 10
ToeWars
06/06/06 @ 20:53
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I've been playing this for a couple of weeks now and in general I agree with the review. I also share the view that the game requires a greater degree of practice and skill in order to get the most out of it's (pretty much) unique combat. I'm trying, I really am.

What nobody has mentioned, however, is the really annoying way the monsters tend to bump you out of a map area and appear fully recovered when you return, or the times when the game overwhelms you with lesser beasts while you try to tackle someting big and fruity. Plus the painfully long loading times.
Royal Fool
17/07/06 @ 01:55
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I really hate this game. There are so many things wrong with it that make me want to scream.

The clunky controls, the terrifyingly confusing menu systems, the way the game expects you to know everything beforehand (even if I told it I was a beginner) and therefore only provides tutorial info in the form of "chief's wisdom" stuff that you have to access via a submenu.

The rather ugly graphics (Impressive from a technical standpoint, I liked the sunlight and sky shadows, but still rather dull-looking). Very little context-sensitive info (took me quite a while to realize I was supposed to stand near that "supply box" in the camp and press Circle to get the portable spit) and... argh!

I'd personally only give it a 5/10. Oh, and did I mention that it doesn't even have a pause button? So much for being a portable game...

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