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Medal of Honor: Pacific Assault Review

PC Review by Kristan Reed

10 November, 2004

After such a resoundingly disappointing demo release a few months back it's fair to say that the long-awaited second PC Medal Of Honor had somewhat fallen off our radar. We'd probably go so far as to say that we were fully expecting Pacific Assault to be - at best - generic, scripted, corridor-based fare, and at worst a disgrace to the brand in the same way that Rising Sun completely insulted the intelligence of any right-thinking gamer. We awaited the results of EA LA's four-year long toils with the bated breath of underachievement.

War of the world

'Medal of Honor: Pacific Assault' Screenshot 1

We needn't have worried. Pacific Assault, while not breaking ranks from anything that made the series such a commercial draw for gamers fond of its bombastic, cinematic style, has so much going for it that it's a genuine puzzle how EA managed to instil so much fear among the very people rooting for it. Clearly 2015's departure a few years back can't have helped a great deal, and no doubt added at least an extra year to its prolonged development cycle, but next to Men Of Valor we know which we'd rather play. Pacific Assault, without doubt, is among the best FPSs you'll play this year.

While we're happy for you to draw an audible gasp at such a bold statement, allow us to prepare you for this shocking revelation by filling you in on some of the basic background. Set - surprise surprise - in the Pacific Theatre of World War II 1941 to 1944, the premise is ostensibly similar to Rising Sun. Filling the boots of Marine Trooper Tommy Conlin, you and your invincible platoon follow a typically brutal against-the-odds campaign against the Japanese, taking in the initial assault against Pearl Harbour in December 1941, and progressing to Makin Atoll, then onto the tropical island of Guadalcanal, before climaxing with the beach assault of Tawara.

After the flash forward false start in Tawara we get an annoyingly unskippable Boot Camp training exercise before an innocuous jeep ride around Pearl Harbour HQ comes to an abrupt halt with the relentless arrival of dozens of Japanese bombers intent on razing the whole place to the ground. Much like the beginning of Rising Sun, we then get an extended opportunity to dodge lead and admire the exceptionally pretty scences of carnage on the trademark on-rails shooting section, before boarding a sinking boat to rescue numerous sailors from burning to death.

Think fast

'Medal of Honor: Pacific Assault' Screenshot 2

Up on deck we emerge somewhat bamboozled by the flames and explosions, only to oblige with a spot of plane shooting with the standard issue mounted cannons. So far so predictable. It's not until your deployment in Makin Atoll that the game really comes into its own in the dense, dangerous jungle environs with a series of deadly but hugely impressive sorties that instantly reveal just how far EA has come with the brand, both in terms of its outstanding visualisation of the conflict and the consistent suspension of disbelief from both sides of the AI war.

Far surpassing previous MOH titles and topping even the excellent cinematic achievements served up by breakaway team Infinity Ward (Call Of Duty), the depiction of the battles throughout the game are a huge leap forward for war-based shooters, largely thanks to some evidently sophisticated AI behaviour that warrants serious applause. The range of animation and the dynamic responses from both sides have to been seen to be believed; marines creep along in hunched formation, each taking up convincing cover, rarely if ever bumping into objects or each other, traversing obstacles with ease and barking a multitude of orders and observations every step of the way. Pressing the attack or falling back when outnumbered, tackling enemy with real skill and precision, the feeling of being involved in a real battle is nailed right from the word go - and far more convincing a display of buddy AI than we've ever had the pleasure of witnessing in any game of this type.

The Japanese foe too puts up an often (but not always) masterful display of tactics, flanking weaknesses and taking the opportunity when present to rush screaming right at you with their Bayonettes wielded high above their heads. Their deadly precision is only occasionally marred by some sloppy detection and unwillingness to flee when their own lives are clearly in danger, but we suspect much of their weaknesses are there to give the player a decent shout rather than flaws in the AI itself - you have to draw the line somewhere, and the challenge presented on the default Normal level is well pitched, being a marked cut above, say, Halo 2's supposed 'Normal' difficulty.

Our man in Japan

'Medal of Honor: Pacific Assault' Screenshot 3

And the high quality AI would be nowhere near as impressive as it ends up being were it not for the outstanding capabilities of the graphics engine, which - when maxed out - features some quite beautifully crafted character models not only exquisitely and uniquely detailed with some finesse, but animated to a quite remarkable level. Even small touches such as bullet impact, dodges and the grisly death animations are far beyond what you'd normally expect, and seeing a soldier writhe in pain shortly before giving up the ghost is almost harrowing in its intensity. The typically sanitised lack of gore reduces the full impact of what could have been a quite sickeningly brutal game, but there's arguably quite enough death without psychologically scarring the player for life into the bargain. Leave that to the less wholesome publishers.

With decent AI and animations, you'd expect various chinks in the armour to appear, but in fact the whole things hangs together incredibly well with a game engine which puts even the likes of CryTek's Far Cry engine to shame in terms of just how beautifully the incidental scenery is rendered, with an immense amount of foliage providing one of the best FPS playgrounds ever and at the same time giving a glimpse into what Medal Of Honor games may end up looking like on next generation consoles. Imagine the disappointment when we had to duly report to a console owning MOH fan that this wouldn't be appearing on their machine. For EA, Pacific Assault is just as much about the future technology of the series as it is about re-establishing the brand's presence on the oft-overlooked format.

On the other hand, unlike the more ambitious games out there, the inability to take different paths (as was one of Far Cry's strong points) still gives the impression of being shoehorned along and lead by the nose in the usually patronising manner that EA insists upon even now - and on a platform of such possibilities, it seems a massive shame that EA didn't take the opportunity to break free from the shackles that previous games in the series appear to have imposed upon the design. It's probably fair to say that scripted linearity is more at home on consoles than it is on the PC, and some PC players will feel both hindered and tired of being manipulated to an extent that is now demanded of them elsewhere.

Hero of the hour

'Medal of Honor: Pacific Assault' Screenshot 4

As valid a criticism as scripted linearity is, though, it's not a point we'd choose to labour this time. Pacific Assault gets away with it by making virtually every battle feel as intense as the last, and has the player scrapping away tooth and nail, desperately clinging onto their last scraps of health before they call over the medic for a quick patch up - an healthy innovation pinched wisely from Vietcong, and somewhat more realistic than constantly ferreting around for medipacks.

For a game as regularly spectacular as Pacific Assault, you don't actually mind too much that its path is already pre-determined. The dynamic AI behaviour more than makes up for the ability to approach each mission in a different fashion. If anything the way each mission pans out can vary quite dramatically, depending on how you've chosen to fight it, and on a few memorable occasions doles out 'Hero Moments' if you take the time to, for example, creep your way past patrols unnoticed. Although the rewards for these acts of heroism are pretty limp, it certainly adds a degree of replayability sorely lacking from most FPSs these days, and we welcome it.

Typically, EA isn't prepared just to give you a bog standard shooter, so the team throws in a fair bit of variety when it feels like a change of pace. Like manning a gun emplacement for a bit to shoot down the Zeroes (one of the most bloody-mindedly tough sections in the whole game), then doing the same in a boat, or putting you on board an aircraft shooting bandits out of the sky. Taking control of a plane itself, though, is ill-judged initially, thanks to a control system that you're given absolutely no tuition on. Once you've learned the ropes, it's actually a fairly simple diversion, but getting to that stage of proficiency might be a steep road for some, and having been caught out by a particularly evil bug which required replaying this section, we can report we were much happier once it was all over and we were back on the ground shooting people in the face with a sniper rifle.

Invite your friends

'Medal of Honor: Pacific Assault' Screenshot 5

Elsewhere, the game plays out much as you'd expect a Medal Of Honor game to. Full of 'destroy the emplacements'-type tasks, and 'clear the village' trawls, you're never in any real doubt what you're in for. Even the addition of the much-vaunted squad command system is a bit of an underused addition, which, in truth, you can practically get away with not using once. It doesn't appear to make too much difference either way, especially when your invincible squaddies seem to be quite happy left to their own devices. Frankly we're glad this was the case, because endless squad micro management would have changed the flow entirely, and in the end we were grateful just be able to solider on alone, happy in the knowledge that our team would be picking off a few enemies while we struggled around on limited health.

It's well worth giving the Pacific Assault's audio a mention too. As with the previous games in the series, the score almost writes itself - it's the usual sweeping array of string and horn sections that provide a suitably dramatic air to the proceedings - if not a startlingly original or standout one at that [I honestly thought he was watching Star Wars Episode II half the time -Tom]. The voiceovers are a mixture of brilliance and irritation. Team-mates will constantly praise you for your aim even when you yourself never made the shot, for example, but the general chatter is superb. As long as you don't plan to play the game more than once through, you won't get too irritated with the stock phrases being repeated over and over. In general, they're well chosen and context sensitive and really add to the sense of full-scale war, and the terrifying life-or-death urgency that comes with that.

Outside of the main single-player dish, there are three multiplayer side portions to keep players going once the 12-15 hour (give or take) campaign is over. Free-For-All and Team Deathmatch you can probably guess are your basic 'kill everything that moves' modes that some people still haven't tired, while the third, Invader, is an objective-based mode, with the two sides of the war facing off across eight maps (for up to 32 players), some with the Axis on the defensive and others with the Allies performing this role. It's all pretty run of the mill stuff, with document raids, artillery destruction and the like providing probably the more interesting mode of the three. However it remains to be seen just how popular Pacific Assault's multiplayer will be, given that the game is going head-to-head with Half-Life 2, rather unwisely. As always your enjoyment is directly proportional to how much time you're willing to invest in learning the maps and working out all the relevant choke points and sniping positions. It takes something special to drag us into a game's online multiplayer mode for long, and at the time of writing the jury's still out on whether it will prove a long term draw. Why not play the multiplayer demo for yourself and be the judge?

Honourably discharged

To sum up, although EA LA sticks to the Medal Of Honor formula, at least it has managed to genuinely take the series forward in technology terms, offering up much more engaging firefights than ever before, which are far less forgiving and require a hell of a lot more thought and skill than simply charging in like you're immortal. Long-term fans of the series will absolutely love Pacific Assault, and while it's by no means the best First-Person Shooter out there, it's by far the best game in the series, and a cut above other cinematic WWII pretenders by a significant margin. If you thought the Call Of Duty titles were impressive then you can't fail to enjoy Pacific Assault. With the exception of a few dodgy sections, it's masterful in places and for that EA deserves hearty applause for resurrecting a series that was in serious danger of shooting itself in the foot. Sometimes taking your time delivers its own rewards.

8/10

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Comments: 1-50 of 60 in total | next 50 »

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ralphwolfenstein
10/11/04 @ 10:26
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Worse than Halo 2 then...
binky
10/11/04 @ 10:34
#2
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but as good as.....

hhhmmm I might have to see if I can nab a copy of this :D
UncleLou
10/11/04 @ 10:43
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Now that is quite a surprise.

I am tired of WW2 shooters as the next guy, but if the AI is really as good as you say, colour me interested. It's not such a trial and error game as the CoD addon was, is it?

UncleLou
10/11/04 @ 10:49
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Just saw it's out one day after Half-Life 2.

/points at the fools at EA
gizmo
10/11/04 @ 10:49
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Okay, theres a surprise. Adds to buy list. Or should I? I've only played the first 20 mins of COD:UO, after being unable to be torn away from the original game.
Killerbee
10/11/04 @ 10:51
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I'd pretty much written this one off, but I will probably pick this up once it starts being discounted.

I do feel as though I'm suffering a bit from FPS overload at the moment, though. Finished off Doom 3 last night (excellent last few levels - thought it was a great example of the genre) so there is a space in my gaming 'to do' list...
UncleLou
10/11/04 @ 10:55
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I'd pretty much written this one off, but I will probably pick this up once it starts being discounted.

That'll be 2007 then. EA Games never seem to get any cheaper hereabouts. :-/
p3rks
10/11/04 @ 11:08
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Yeah, sounds good, def on the once-im-bored-of-hl2 list.
Universal Hamster
10/11/04 @ 11:16
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Hmmm, Im still sceptical... Put it down to the awful demo? The thing that seems odd is that I saw none of the amazing AI claimed in the review... And that PC Gamers review critisized the AI as well... Mysterious...
andrewfromdoncaster
10/11/04 @ 11:17
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512mb of ram?? That's all i've got!
chappers
10/11/04 @ 11:21
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Krudster, what spec PC were you playing this on?
krudster [mod]
10/11/04 @ 11:28
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Don't fixate on the AI - it's not "amazing", it's just a huge improvement on previous MoH and other WW2 shooters. If it was that amazing you'd never get through a single level.

PC wise, 3.2GHz, Geforce 6800GT, Gig Ram

sam_spade
10/11/04 @ 11:30
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Wow those Alienware guys did put out didn't they.
UncleLou
10/11/04 @ 11:34
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Don't fixate on the AI - it's not "amazing", it's just a huge improvement on previous MoH and other WW2 shooters.

It sounds quite "amazing" in your review though. :-)

If it was that amazing you'd never get through a single level.

I am convinced that you can make a very clever AI, and still have an entirely fair and playable game, while it's also entirely possible to make a game with crap AI that's completely unfair.
Edited 1 times, most recently on 10/11/04 @ 11:35
lost_soul
10/11/04 @ 11:38
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If this had been released during a quiet period of the year I may have been interested.
disc
10/11/04 @ 11:42
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What really gets to me is the way Xbox-gamers (or Pc-gamers, any gamer who thinks its cool to be exclusive to one platform) think the stuff being done on their platform of choice havent been done before.

So what about Halo/Halo 2? Oh its a cooperative fps, see thats what we older guys were doing with doom. Crazy Shotgunsruns.

So what about Half-Life 2? Oh its a heavily scripted game with a reactive world and exciting story. We like those, we play those but best game ever? Naah I reserve that honor for games like Planescape Torment, Ico and Little Big Adventure.

Knowing that most guys spreading the hype havent really played much or had much experience does make me understand though.

This new Medal of Honor game I havent played yet so I cant guess at what its like to play but I did play the first game and there I wanted to have a widened battlefield and less linear gameplay and DEFINATELY no snipers.

Doesnt matter if its better or worse or as good as. Is it an enjoyable experience? If yes then by golly play it.


One tired gamer signing off.
beep
10/11/04 @ 11:58
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mmm.

Does it seem to anyone else that we are being overrun with FPS's lately?
krudster [mod]
10/11/04 @ 12:08
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You're right about that, and I've not even played HL2 yet, goddamn Valve's online review code policy. Could be a case of saving the best til last though...

I'm glad that, unlike other HL2 reviewers, I'll have actually played all of the competition by the time I get to it.

As for MOH and whether it's fun, damn yes; it was pretty much fun all the way (didn't really enjoy the plane sections, but otherwise great).
Don't get too hung up on the details. On paper it can sound linear, scripted, narrow, etc etc, but sod it, it's fun and on a top spec rig looks great.

As for the Alienware dig; that's PC own home made PC bought and paid for!

chappers
10/11/04 @ 12:08
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We've got them coming out of our ears.
markypants
10/11/04 @ 12:12
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Just saw it's out one day after Half-Life 2.

/points at the fools at EA


I don't know about that. MOH is such a strong brand, that I dare say that the average punter/games buyer, would maybe buy MOH over HL2? Granted, it's not a console release, in which case I would guarantee it would out sell even Halo 2, but I'd be interested to see the sales figures compared to HL2.

M
sam_spade
10/11/04 @ 12:14
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So you didn't play it on an Alienware then? ;)
Edited 1 times, most recently on 10/11/04 @ 12:18
sam_spade
10/11/04 @ 12:28
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You didn't get one?

Bloody Hell, tight-fisted gits. You'd think the amount they charge they'd be able to rustle one up for you.
Mike S
10/11/04 @ 12:36
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Well, now I'm sort of looking forward to this having been extremely dissapointed with the demo which didn't inspire me in any way.

It'd be nice to play a WW2 FPS that's half-decent in order to wash the abomination that was CoD:UO out of my memory glands so I'll look out for this (but after Christmas given the amount of games out in the near future).

Krudster, that Tiny story is my PC gaming history too. bought a tiny PC about 10 years ago, replaced everything inside it several times, built my own ever since. The Tiny PC, in retrospect, was pretty bad.
Edited 1 times, most recently on 10/11/04 @ 12:38
El_MUERkO
10/11/04 @ 12:37
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Better than Call of Duty!?!

I think not!!
krudster [mod]
10/11/04 @ 12:52
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Seriously chaps, forget you ever saw the demo, it's one of the worst representations of a game I've ever seen.

And yes, easily a notch above Call Of Duty. No question. CoD is the most painfully easy game in the FPS genre. Very pretty and cinematic, but style over substance in my book.
commander dixon
10/11/04 @ 13:10
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surprise, surprise ...
like many eurogamers, i was very disappointed by CoD:UN
but it got 8/10 on your review ...
so, is it the same kind 8/10 or another kind of 8/10
(IMHO, cod:UN deserved a 5/10)
krudster [mod]
10/11/04 @ 13:24
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I gave the original CoD 7/10. Didn't review the expasion, but played four levels and seemed very short lived again.
Salaman
10/11/04 @ 13:31
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Nfanboi:
China in WW2

With over 2 mill soldiers and over 7 mill civilians killed, I think you can consider them "involved".


No way I'm spending time and money on this right now.
HL2 first.
:-D
commander dixon
10/11/04 @ 13:55
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@ my mistake , t'was tom reviewing
but it still was in Eurogamer, wasn't it ? ;)
krudster [mod]
10/11/04 @ 14:07
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The demo, taken out of context just feels all wrong. Having now played both there's no sense of the AI in action - either from your buddies or the enemie.

EA tried to jumble up styles too rapidly and in the end you feel like it's s hotch potch of what the gane is really about. The majority of the game is jungle based shooting in these incredibly beautiful surroundings and actually quite slow paced. I don't think the demo really showed the games visuals off to their potential either, which doesn't help.
binky
10/11/04 @ 14:18
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i've just nabbed myself a copy.

bingo!
Whizzo
10/11/04 @ 14:26
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Unless they put out another demo there's absolutely no way on Earth I'm going to touch this game.

The demo was probably one of the worst things I've played in a long time and I can't see how context could make it any better.

I hated the other MoH games as well, perhaps they're not for me.
Edited 1 times, most recently on 10/11/04 @ 14:27
Nemesis
10/11/04 @ 14:55
#33
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/befriends Binky.
gamesb*tch
10/11/04 @ 15:04
#34
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Ha ha ha ah at the minimum specs... ho ho ho
Whizzo
10/11/04 @ 15:06
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/tells binky what a tard Nem is

He's met him so he already knows... ;-)
krudster [mod]
10/11/04 @ 15:17
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Are you using a cordless mouse? I had no aiming or mouse issues at all.

And please people, get over the demo, ok? I hated it as much as you did, and if I can get into it having played a gazillion games and being completely worn out by the deluge then anyone can.
krudster [mod]
10/11/04 @ 15:35
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No, just that from talking to developers most of them end up toning down their AI because it's *too* efficient. It's easy for the PC to lock on to your exact location unfairly - a bit different to make it seem realistic and fallible without making it look stupid.
wattoo
10/11/04 @ 15:37
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It depends how it kills you.

Example A - Hidden and Dangerous.

Gunned down from across the level by a jerry armed with a pistol. He was out of effective range of my machine gun.

Example B - Half Life

Ran back down a corridor for cover having been surprised by 5 commandos jumping out. As i reloaded in safety i heard the tinkle, tinkle, tinkle of a recently lobbed grenade coming to rest between my feet.
Whizzo
10/11/04 @ 16:06
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And please people, get over the demo, ok?

Unfortunately unless we get given the game to review or work for EA that's the best indication of a game we've got. As Game no longer exchange PC titles and there's no other way of trying it out for ourselves, short of piracy, a demo is far more indicative of a game's quality than countless number of reviews.

EA should release a demo that actually reflects the game itself perhaps? Or more likely this game is going to be completely ignored as Half Life 2 is about to arrive.
Edited 1 times, most recently on 10/11/04 @ 16:07
binky
10/11/04 @ 16:06
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i'll see what I can do Nemo.

Just been playing for a bit (well since my last post). Its a bit good actually! The action (after your initial training) is fast paced and unrelenting. The amount going on in Pearl Harbour is quite incredible !!

/colour me impressed
WoodenSpoon
10/11/04 @ 16:09
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/Waits for HL2
krudster [mod]
10/11/04 @ 16:39
#42
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It only really gets going after Pearl Harbour (which is just one scripted section after another, though VERY cinematic), so if you're impressed now, wait til later!
disc
10/11/04 @ 17:21
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Speaking of AI.

I have yet to see Sniper-AI that I can enjoy. I wouldnt mind if the sniper shoots and you have no problem understanding that theres a sniper shooting at you and that he can see you and that you have to get into cover. When it turns into a whole village filled with snipers then I get slightly ticked off (and when they see through shrubs that you cant see through well that's also a bit annoying).
krudster [mod]
10/11/04 @ 17:48
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There are a couple of sniper sections here, but they're really no bother at all, breezed through them pretty much.
commander dixon
10/11/04 @ 18:15
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is the feeling in the jungle better than the first Burma mission in HD2 ?
(ace , with the rain ! IMHO)
krudster [mod]
10/11/04 @ 18:25
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Jungle wise it's amazing at times; the dense foggy sections with a water effect to die for really play a part in creating an unbearable tension at one stage.
commander dixon
10/11/04 @ 18:35
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hehe, i may try this one , you nearly convinced me ;)
space ace
10/11/04 @ 21:01
#48
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i found the game achingly unplayable. you have to put up with tons of bullshit (loading times, squad chatter, and whatnot), then you get about 2 minutes of action where you can't aim, you can't be aware of your surroundings, because there are japanese standing behind a shed waiting for a script line to be crossed, you can't count on your squadmates, because often the enemy kills you from the side you thought was safe with the squad, the medic can't reach you if you're one foot higher (on a rock or something), they move awkward and all that glossy graphics are unpleasant, because you can feel the skeleton of the engine is poor.

that said, i still want to continue it. for those 2 minutes of glory...

oh, and being the best wwii shooter? this dismayed me. during all my time with mohpa i got memories of how great "allied assault" was.
3william56
11/11/04 @ 04:29
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Do I have rose tinted retro-specs on, or did the original (PS1) MoH have excellent AI, and non area bounded Nazis? I have fond memories of the V1 factory level, running out of ammo, turning the corner into 3 or 4 Fritz, who then chased me all the way through the level back to the entrance (stopping only at a ladder I'd climbed, unfortunately for them, as the only weapon I had left was a grenade... bwahaha!) Never seen such enemy behavior before or since.
matrim83
11/11/04 @ 08:12
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I stopped listening to EG about PC FPS's after the Doom 3 fiasco, I can't believe I bought that after reading the 9/10 review. The game (MoH:PA) seems to have a lot of problems from what I have read on the other sites (long loading times, mouse lag, dumb AI, enemies appearing out of nowhere etc.). Maybe you guys should stop kissing asses of big name games and review games with a bit more honesty.

And by the way is it just me or are you guys handing out waaaay to many 8/10 or 9/10 nowadays. Seems to me every game reviewed during the past month or so has gotten a high score. Even LOTR TTA a piss poor game got a 7.

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