Jump to navigation
Advertisement

Mortal Kombat: Deception Review

Xbox PlayStation 2 Review by Ronan Jennings

22 November, 2004

'Mortal Kombat: Deception' Screenshot 1

This game has the best-fitting title of the year. It wasn't meant that way, but it's appropriate nonetheless.

You see, the Mortal Kombat series has always involved deception of some sort. When the first game was released in arcades, its success was based on a disguise of kinds. We were all so blown away by the game's excellent graphics and addictive gore that, initially at least, we overlooked the fairly clunky gameplay. The question is: would Mortal Kombat have been so popular without the violence? If it had been called Mortal Wombat and starred fluffy Australian animals instead, would the gameplay have made it just as successful? I have my doubts.

The fact is, the series flattered to deceive after the release of its first two games. This fall from grace arguably culminated with the atrocious Mortal Kombat: Special Forces, which was more disturbing than any fatality Kano and co. had produced up until then.

But everything changed with last year's Deadly Alliance, the first proper reworking of the Kombat gameplay for a modern context. It may not have been as sophisticated as Virtua Fighter 4 and Soul Calibur II, but it did earn the right to comparisons at least. The irony was that many people were again deceived by the Mortal Kombat façade - this time turned away by what they presumed was just another gore fest.

A, B, K, D, E, F, G...

'Mortal Kombat: Deception' Screenshot 2

If anyone had doubts about the triumphant revival of Liu Kang, Scorpion, Baraka and their angry friends, then Deception impales those doubts on a sharp stick of improvement. While the core combat engine hasn't changed dramatically, the addition of online play and the highly improved Konquest mode make this a very attractive package.

The real reason for the name Deception actually refers to the collapse of last year's 'deadly alliance' between Quan Chi and Shang Tsung, after they defeat my old favourite, the thunder god Raiden. However, as soon as they turn on each other, a new threat arrives in the form of the Dragon King Onaga, the true ruler of Outworld. This guy is basically a slightly more dignified version of Goro from the original Mortal Kombat, and he becomes the focus of the game's arcade mode.

For anyone who missed Deadly Alliance, here's the rundown on what it did for the series. The original MK was slightly unwieldy, but some people felt that was half its charm. The sense of connection you got with an uppercut or a jump-kick was very satisfying, even if other fighting games felt a lot smoother. Deadly Alliance (and likewise Deception) has that same sense of clunky satisfaction, but with much more depth. Each fighter has three fighting styles, including a weapon stance, which can be switched on the fly during matches. Like most modern beat-'em-ups, you can sidestep around your opponent and each character has a plethora of combos and special moves to string together. The overall effect is less like the 'dancing' of Soul Calibur II and more like a compromise between the Mortal Kombat of old and current-gen games.

Making A Break For It

'Mortal Kombat: Deception' Screenshot 3

Whether you'll enjoy this depends on two things, really. Firstly, ask yourself how much you enjoy the now comical fatalities and violence in these games. If the answer is "a lot, actually... grrr", then you're on a winner. Secondly, ask yourself how much you enjoy pressing buttons. Lots and lots of times. Because this is one fighting system that really isn't much fun until you learn off long lists of combos. In the single-player mode you can get away with a limited repertoire of tricks (well, to a point anyway) but against a decent human opponent you'll need to be familiar with your chosen character's three stances and a variety of 'juggling' moves. My fingers hate having to press a sequence of six buttons in the space of three seconds, but that's what Deception requires sometimes. Whether this is the best way to recreate the feeling of 'battle' or not is another argument.

In Deadly Alliance, the strategic element of fights was basically limited to flinging combos at your opponent and hoping to guess correctly and defend his. This time around, however, there are a couple of new additions that change things a bit. The first are the 'Breaks', which allow you to stop an opponent's combo attack in mid-flight. These breaks make a lot of sense considering the game has now gone online, but you'll only have a limited number of them to use during a fight, so they won't stave off every attack. You execute a Break by simply pressing the right trigger (for defend) and pushing towards an opponent, so they're easy to do in a tight situation.

Another new element is the 'arena fatality' option. A bit like knocking a fighter out of the ring in Soul Calibur II, I found these fatalities extremely annoying, but they certainly add that extra bit of tension to proceedings. Thankfully, they can be turned off.

Shen Mue, Brutus

'Mortal Kombat: Deception' Screenshot 4

A far less annoying aspect of Deception is the excellent Konquest mode. This is essentially an adventure game in the Mortal Kombat universe, which initially serves as a tutorial and then fleshes out into the equivalent of an extensive story mode. While it certainly won't be striking fear into the hearts of Bioware, I was extremely surprised at how much fun this aspect of the game was. It amounts to you playing as one of the characters, Shujinko, from his beginnings in the Earthrealm village to his becoming the saviour of the land. The plot is terrible, the graphics are poor and the voice acting is more like play-acting... but Konquest is bloody addictive regardless. It plays much like any other third-person adventure game, with the right stick used for rotating the camera, except it doesn't bother trying to create much of an atmosphere for players. Instead, it focuses on one thing only: collecting Koins and keys, which can then be used to unlock literally hundreds of extras for the main game, including new characters, costumes and (you guessed it) production art. So while the NPCs only spout one or two lines, almost every one of them has a simple 'fetch' quest for you to perform. Likewise, while the buildings are just empty shacks, most contain Koins of various colours for you to unlock the extra 'Kontent' with. There's almost nothing superfluous about it.

Konquest is just a foil for the main game, and as such it doesn't really take itself seriously. As a result, there are some lovely touches that make it much more comfortable than the usual third-person adventure. For one thing (and this is essential) you can hold down the right trigger to run at an inordinate speed, which makes travelling much less frustrating. Another nice touch is the ability to punch all NPCs, which is always satisfying when you're in a bad mood. Even more pleasing, however, is the ability to speed up time - which is sometimes necessary for quests, because Konquest has a built-in day and night cycle. To sum it up, this is comparable to a watered-down Shenmue that kleptomaniacs might find as bizarrely compelling as the main game.

Checkmate? Check! Eh?

'Mortal Kombat: Deception' Screenshot 5

Just as brilliant are Deception's two 'puzzle' modes. One is a Tetris game that, aesthetically at least, bears a very strong resemblance to Super Puzzle Fighter II, with super-deformed MK fighters exchanging blows depending on how you match up coloured blocks. This isn't very deep, but in two-player mode it's a lovely distraction from the main event.

The other puzzle mode is a form of chess, which is played with MK characters that you choose from the start. When these pieces meet on the chessboard, you have to battle in order to see who takes the square. Attacking pieces are given health advantages over defending pieces, but how good you are at the main game can still have a big impact on the outcome of these events. Again, this is well implemented and a great alternative to the game's arcade mode. It's refreshing to see developers putting real effort into a beat-'em-up's extra modes, rather than throwing together the boring Time Attack and Team Battle options.

Of course, the truly excellent side to these mini-games, and the arcade mode itself, is the addition of online play. While I didn't get as much time to test this as I'd have liked, the matches I did play on Xbox Live were, for the most part, impressively lag-free. One did seem a little slow in responding to my commands, but it was the exception. The only downside to online play is the straightforward nature of it; basically it just amounts to individual matches, chess or puzzle kombat against another player, but at least it's technically sound.

Do Mine Eyes Deceive me?

Mortal Kombat: Deception and its predecessor have revived a series that was dying on its feet. Deadly Alliance gave us a solid, satisfying new engine with which to enjoy its hilariously macabre world. Deception throws in an extremely polished Konquest mode, the fun Chess and Tetris modes, plus online play. Of course, there are also a few new characters to unlock, plus a bunch of extra fatalities too.

If you enjoy fast-paced, button-tapping fighting systems, then this game represents excellent value for money. In saying that, it's still no comparison to the sublime Soul Calibur II, or even Virtua Fighter 4. Deception is a worthy addition to the genre, made all the better by some great extras. Whether the core engine is good enough to warrant a third game is unlikely, but there's no arguing Deception is a welcome sequel. And that's a good thing too - because, in the end, there's no deceiving the fans.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Mortal Kombat: Deception on PlayStation 2/Xbox?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-26 of 26 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Aretak
22/11/04 @ 13:39
#1
0
You buried this comment
Comment below viewing threshold
Show
Ooh... tempted by this one.
Blerk
22/11/04 @ 13:54
#2
0
You buried this comment
Comment below viewing threshold
Show
Hadoken! No, wait... er... bugger.

/exits stage left
Fixxxer
22/11/04 @ 14:19
#3
0
You buried this comment
Comment below viewing threshold
Show
Come 'ere!

That's the one.
Teeth
22/11/04 @ 14:20
#4
0
You buried this comment
Comment below viewing threshold
Show
http://www.whiteninjacomics.com/comics/student.shtml
Foregone Reality
22/11/04 @ 14:46
#5
0
You buried this comment
Comment below viewing threshold
Show
I just keep thinking that the minute you go online you'll be up against full time "l337 0wn3rz" who've been playing 40 hours a week since the US release two months ago.

..Thus spoiling the fun of it all.

AOFanboi
22/11/04 @ 14:46
#6
0
You buried this comment
Comment below viewing threshold
Show
What, no "As good as Halo, then?" comments yet? You people are lax.
Edited 1 times, most recently on 22/11/04 @ 14:47
tengu
22/11/04 @ 14:46
#7
0
You buried this comment
Comment below viewing threshold
Show
Meh, They should stick to making MK movies. Those are brilliant!
Blerk
22/11/04 @ 14:51
#8
0
You buried this comment
Comment below viewing threshold
Show
Are you from an alternate dimension, tengu?
Aretak
22/11/04 @ 15:09
#9
0
You buried this comment
Comment below viewing threshold
Show
Oi! The first MK film was a cinematic masterpiece I'll have you know! ;-)
tengu
22/11/04 @ 15:10
#10
0
You buried this comment
Comment below viewing threshold
Show
No, why? Are you one of those weirdos that thinks the MK movies are somehow... LESS than brilliant?
Eldritch
22/11/04 @ 15:40
#11
0
You buried this comment
Comment below viewing threshold
Show
"No, why? Are you one of those weirdos that thinks the MK movies are somehow... LESS than brilliant?"

I do. Actually, the first film wasn't that bad, if you watched in the right spirit. The second one was about as brilliant as getting your balls cut off with a revolving door. Repeatedly.

As for the game, judging by the textures, this a Saturn game.
Blerk
22/11/04 @ 15:45
#12
0
You buried this comment
Comment below viewing threshold
Show
Looks like I'm the one from the alternate dimension, then. Wait 'til I tell Elvis!
Abscido
22/11/04 @ 15:49
#13
0
You buried this comment
Comment below viewing threshold
Show
"I just keep thinking that the minute you go online you'll be up against full time "l337 0wn3rz" who've been playing 40 hours a week since the US release two months ago."

That did happen for me once, but I was surprisingly lucky with the other players I came up against. None of them were exceptionally good at the game, though they were skilled enough to make for exciting matches. I've played a few more games online since I wrote this review and can now say that lag simply isn't an issue with the game. Great overall package.
Abscido
22/11/04 @ 15:51
#14
0
You buried this comment
Comment below viewing threshold
Show
"Hadoken! No, wait... er... bugger."


/spearthrow "GET OVER HERE!"
tengu
22/11/04 @ 16:05
#15
0
You buried this comment
Comment below viewing threshold
Show
Actually, I might rent this out to see what it's like. I just hope Quan Chi is in it! He was fantastic in the MK TV series!
asphaltcowboy
22/11/04 @ 16:27
#16
0
You buried this comment
Comment below viewing threshold
Show
I've played it: It's superb! Great fun! The different game modes keep it interesting and whilst the Konquest mode is pretty shit, it does train you with all characters (using a diabolical plot method) and it makes the vast vast VAST array of unlockables easier to... er... unlock... Yes.

My only crit is: the fatalites are SO hard to pull off! Gargh!

"As for the game, judging by the textures, this a Saturn game"

The graphics are pretty nice actually - the screens don't do it justice...
Edited 1 times, most recently on 22/11/04 @ 16:30
Nebularhaze
22/11/04 @ 18:20
#17
0
You buried this comment
Comment below viewing threshold
Show
Brilliant Mortal Kombat movies???????

Defintly one of those weirdos who think they suck!(not the games of course).

Nebularhaze
22/11/04 @ 18:21
#18
0
You buried this comment
Comment below viewing threshold
Show
As brilliant as the street fighter movies?


/laughes hysterically
tengu
22/11/04 @ 20:23
#19
0
You buried this comment
Comment below viewing threshold
Show
The Streetfighter movies WERE good, though.

Not the live action one, just the animated jobbies, they ruled!
bumgut
22/11/04 @ 23:24
#20
0
You buried this comment
Comment below viewing threshold
Show
this gets 8/10 but street fighter aniversary edition gets 5/10?

Oh but of course!! This has a tetris like puzzle game! Now I understand!


Edited 1 times, most recently on 22/11/04 @ 23:25
beep
22/11/04 @ 23:53
#21
0
You buried this comment
Comment below viewing threshold
Show
Mortal Kombat was always about the over the top violence. They should just include a Fatality viewer and save people like me the trouble of having to actually play the game.
C4RL
23/11/04 @ 00:20
#22
0
You buried this comment
Comment below viewing threshold
Show
This game didn't deserve an 8/10. It should have gotten a 6/10, because its too similar to Mortal Kombat Deadly Alliance (MKDA sucked), and the clunky gameplay is still there.

Foregone Reality
23/11/04 @ 01:03
#23
0
You buried this comment
Comment below viewing threshold
Show
Compared to Tekken the gameplay of the 3D Mks is very poor. I prefer the classic 2d system over it..Even if most other people find that system too basic.

I also loved the first movie. The only qualm I'd have with the DVD is that it suffers poor video quality.

Annihilation should have been named "MK: Abomination"
DDevil
23/11/04 @ 13:13
#24
0
You buried this comment
Comment below viewing threshold
Show
I quite liked MKDA. In fact I've liked them all apart from 4 which I thought was a bit balls really. The thing I've found about the MK games is that when you hit your opponent it feels nice and solid. The feeling of connecting with an uppercut or roundhouse kick was the best part of it all.

So yeah, I'm gonna pick this one up. Just not yet, I've still got SD! vs RAW and GTA:SA to batter through yet... And I'm sure it'll be in bargin bins very soon.

Slippy
19/12/04 @ 16:05
#25
0
You buried this comment
Comment below viewing threshold
Show
So, since MK1 was taken off Midway Arcade Treasures 2, did they include it on the PAL release of MK: Deception? I know it was supposed to be on the US "Kollectors" edition but have no idea about the Euro release. Little help?
Edited 1 times, most recently on 19/12/04 @ 18:34
Duckers
09/04/05 @ 10:00
#26
0
You buried this comment
Comment below viewing threshold
Show
I bought MK DA when it came around last year, and thought it waz brill.
I did somehow manage to get myself into a loophole in the krypt, though. Can't remember how it happened. I would still be playing MKDA now if my stupid, crappy game disk hadn't gone and busted itself.
I do agree with "asphaltcowboy" though, and I had to print off buckets and buckets full of cheat sheets from the Internet, and I refused to even try to pull of any of the fatalities that were any more than three button presses long!!

Edited 1 times, most recently on 09/04/05 @ 11:06

Comments: 1-26 of 26 in total

Want to comment on this article? Log in, or register!

X View gallery