Minority Report Review

Review - Kristan cruises around wishing he didn't have to

Version tested: PlayStation 2

Steven Spielberg's Minority Report was one of this year's better action movies, so it was of no surprise to discover that the enterprising Activision had snapped up the rights to make videogames based on the futuristic tale of pre crime operatives and elaborate stitch ups.

Recently released on all three next gen console platforms, (plus the GBA), the lead character is John Anderton, a pre crime officer who studies the findings of three psychics who, bizarrely, lay in a water tank hooked up to a machine that projects their thoughts onto a big screen that Anderton can manipulate in a futuristic kind of way that we don't really understand. These pre-cogs (as they're known) have the ability to predict when murders are about to take place, and thus the pre crime officers move in to stop these heinous acts taking place. And then promptly lock the would-be guilty away so they can cause no more trouble.

You're a future murderer!

'Minority Report' Screenshot aug01b

The first shot we ever saw - pretty much sums it up

Trouble is, Anderton (played by Tom Cruise in the movie) discovers that he himself is going to commit a murder at some point in the near future, and is forced to go on the run to avoid permanent detention - but in the movie's high tech age this is easier said than done, with retina scanners capable of tracking individuals wherever they are, and jet pack powered cops swooping in from every direction to wrestle you off to chokey.

With an interesting take on the fugitive genre, it ought to have given Treyarch (developers of Spider-Man: The Movie, Shaun Palmer, Kelly Slater) plenty of inspiration to conjure more than your average movie license spin off. But you gamers should know by now that the chances of a decent movie tie-in game are about one in a hundred, so we approached Minority Report with more than a little scepticism.

Our initial feelings about the game went up a notch when we discovered the rare presence of a wide screen and surround sound option. But that's about as good as it got. Minority Report merely takes the escape element of the movie and makes a Final Fight style beat 'em up out of it.

Stab that Square button as fast as you can

'Minority Report' Screenshot aug05b

Oh the humanity!

The controls are fairly familiar, for a third person action game, with the left stick controlling movement, and the right stick the camera. X punches, square kicks, circle blocks, triangle jumps, while L1 shoots, and R1 targets - with weapon select assigned to the D pad. A range of combos makes the combat look initially promising, but stabbing the kick button like a maniac seems to dispose of just about anything in the vicinity. And if that doesn't work, you can always pop them with some futuristic guns.

Weapons are generally dotted around, but normally with extremely limited ammo, so cautious use is advised. Anderton seems to be a fairly feeble chap, so you constantly have to keep a check on your health; otherwise you'll find yourself dead in a worryingly short space of time. Health pick-ups are also available, but armed enemies cause heavy damage so quickly you have to tread extremely carefully. If you fail, it's an annoying trip back to the very start of the level, with no mid level check points provided to cushion the blow of your (inevitable) failure.

Groundhog Day: The Game

'Minority Report' Screenshot aug04b

Everybody runs... and everybody should quite frankly

Initial forays are pretty straightforward, with a few unarmed foes to dispatch, but the action soon gets tough after the first three or four levels, with robots manning the facility, followed by cops armed to the teeth. And once you've got possession of the jet pack, things get even tougher, with packs of cops capable of gunning you down in a matter of seconds. At this point, you really wonder why you're bothering, as the old school trip back to the start of a long, enemy strewn level just feels like gaming torture, Groundhog Day style. On level 5, it's actually possible to avoid half the enemies just by jet packing through them all, but Treyarch arbitrarily throws up obstacles for the player, forcing them to dispatch a set number of enemies before doors magically become unlocked.

You can collect cash lying around (which is mostly hidden in 'secret' areas), and buy ammo, armour, or better weapons, but you'll probably be halfway through the game before you have anywhere near enough to play with. The chances of you enjoying the experience long enough to even get halfway are pretty slim, believe us.

And we haven't even mentioned the graphics yet. The fairest thing to say would be that they're 'functional'. If we were being cynical, we'd say that they're the result of a rushed development cycle, whereby Treyarch were given a matter of months to churn out something that would be released just in time for the DVD release. If you turned back the clock a couple of years, this kind of low rent, low texture, low poly blandness would have probably been - just about - acceptable. It's no exaggeration to say that this wouldn't look out of place on a PSone.

We've been spoiled

'Minority Report' Screenshot aug02b

Hmm, that looks like a pose recycled from Spider-Man - ho hum!

But the progression of technology is a harsh mistress, and sub standard offerings become the subject of much pointing and laughing by a community spoiled by (much) better things. Minority Report doesn't even try to be cutting edge in this department, with nothing truly terrible (ok the lens flare is comical), but nothing ever even remotely eye-catching. Even the colour scheme is death by blandness (at least the execrable Gungrave bothers to look good). The lack of Tom Cruise as John Anderton in the cut scenes is utterly predictable, but his digital replacement is so crushingly generic, with such piss poor voiceovers that you wonder whether the people responsible for this game even watched the film, it's so embarrassingly far from representing the real thing. If we hadn't watched the movie already, we would have no interest after witnessing these cut scenes.

As a game, the combat-centric nature of the gameplay bears little relation to the movie, and to somehow stretch out a 15 level game based on tiny snippets of the action is testing credibility to the limit. There are a ton of cool gadgets the developers could have employed, and a whole adventure element that would have suited the game perfectly, and done justice to what is a pretty decent movie. Instead Treyarch seems to have taken the 'churn it out quick' option with a laughable attempt at appealing to the lowest common denominator, but instead appealing to no-one but people who don't know any better.

How did it get released?

What you're left with is a punch, kick and throw marathon that bears more resemblance to early 90s side scrolling beat 'em ups from Capcom than a 21st Century action adventure on a next generation console. You'd think a publisher with a good reputation like Activision wouldn't want to be associated with such second rate titles - especially one attached to a high profile movie license.

If you fancy a couple of hours of entertainment, you'd be better off spending a few quid on renting the movie than burning £40 on this wasted opportunity to recreate the experience as a videogame.

3 / 10

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Comments (21) Latest comment 9 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Pirotic #1 9 years ago

    knowing how bad this is im not even going to bother reading the review, what did annoy me is that the game story is nothing like that of the movie.

    the developers added some stupid "trying to take over the world" story into it for no apparent reason other than to totally ham it up
  • Machiavel #2 9 years ago

    Perhaps tommiep and Bendover will pop around to drum up some fake enthusiasm? Hm?
  • krudster #3 9 years ago

    LOL. When you waste hours of your life playing this kind of crap, somehow the job doesn't seem so cushy!
  • otto #4 9 years ago

    Worth reading the review Pirotic. What I don't understand is why they made it? Was it really such a successful film that people are going to go out and buy the game regardless? Genuinely puzzled.
  • ST.. #5 9 years ago

    I think the film was reasonably successful but since when has that ever been a barrier to making a movie-tie-in game?

    I remember Ocean's bizarre tie-in's for things like "Mary Shellys Frankenstein".

    Im interested to hear peoples thoughts on this movie though, i thought there was a lot of good stuff in there but a gross amount of padding as well. Much like A.I really.
  • st3ph3n #6 9 years ago

    I can't believe you liked the film krudster. It was probably one of senior speilbergos better ones, but still awful. Not last 45 minutes of AI bad, but still really bad.
  • ST.. #7 9 years ago

    I did quite enjoy the little chase section though, played a bit like a homage to Indiana Jones.
  • Shinji #8 9 years ago

    Bah. I really liked the movie! Then again I thought AI was excellent too. I guess I'm a sucker for Spielberg sentimentality and glitz. :)
  • Nemesis #9 9 years ago

    I thought the movie was cool. Enjoyed AI, 'cept the last bit which dragged.
  • Xensor #10 9 years ago

    The movie was better than i thought it would be, tho the endless product placement was a drag. Haven't seen AI. For some reason is just does not appeal to me.
  • gizmo #11 9 years ago

    We have previews, reviews, first impressions, quicktakes etc. Maybe we should have a new feature;

    A Bailout.

    Just thinking about what Krudster was saying, where the poor guy has to sit and play stuff like this, and the game doesn't warrant it.

    You know within a hour or two when a game falls into this category.

    It would be more satisfying than a low score, just a BAILOUT icon (a plane going down burning, with krudster ejecting).

    Then the publishers could have stickers printed to stick on the game boxes; 'It's so bad, its been awarded a 'bailout''

    just a thought.

    edit:typos
    Edited by 1 at 12/12/02 @ 15:37
  • pjmaybe #12 9 years ago

    "Then the publishers could have stickers printed to stick on the game boxes; 'It's so bad, its been awarded a Bailout"

    Why would they want to do that? They wanna sell 'em to poor unsuspecting mugs...!

    Peej
  • Pirotic #13 9 years ago

    in the short novel anderton was a old fat guy :)
    Edited by 1 at 12/12/02 @ 15:52
  • sam_spade #14 9 years ago

    It was alright but I thought it held back too (see, I can do it) much with its allusions.

    I thought when Cruise lifted up the bandage to look out he would go blind alluding to the "In the kingdom of the blind (Justice), the one-eyed man is King (Anderton)". And that would have tied in perfectly with the scene where they are walking through the mall.

    I liked Colin Farrell and the way they switched perspective on his role.

    Action was okay, story I didn't mind, it just lacked the excitement and genuine charcters that you usually get with Spielberg. Looking forward to Catch Me If You Can though.
  • gizmo #15 9 years ago

    I was poking fun at the fact that it'd never happen.

    But you can recognise em anyway, cos they're not covered in stickers saying... 9/10 8.7/10 4/5 etc etc. And quotes taken completely out of context like;

    'fantastic graphics'

    taken from;

    'Shite game, shite sound, shite story, DONT BUY UNDER ANY CIRCUMSTANCES, don't be fooled by the ... fantastic graphics'
  • Tipsy #16 9 years ago

    "Recently released on all three next gen console platforms" - this annoyed me within the first ten seconds of have the review open - how are these "next gen" consoles when they are clearly very current-gen if not last-gen (looking at the PS2, which is the only console I've ever owned :) ?

    Ahem, pointless rant over. I want to do some killing!
  • krudster #17 9 years ago

    Given that this generation is still quite young, forgive us for still referring to them as the "next gen" - especially when you've still got games coming out for PSone. Next time I'll called them something more appropriate, like "the current crop of new consoles" or something if it makes you feel better (or is the PS2 not new enough). Bah. I give up.
    Edited by 1 at 12/12/02 @ 18:06
  • Dirtbox #18 9 years ago

    Not interested in the game whatsoever - the review sealed it. And I don't know about you guys but that Speilberg is getting up my nose, he'll take a great plot and turn it into candy floss. Someone shoot him.
  • Merefield #19 9 years ago

    "Perhaps tommiep and Bendover will pop around to drum up some fake enthusiasm? Hm?"

    ROFL, Machiavel, that's a classic! "Guerilla" marketing indeed...

    ...btw, anyone heard about my great new exercise video?...
  • krudster #20 9 years ago

    I don't think Activision deliberately releases shit products. It's trying to be one of the world's biggest publishers, and has pretty much transformed its business over the past three years. It knows full well it won't get there by releasing sub standard products, and internally they'll be really pissed off with this.
  • terminalterror #21 9 years ago

    It was just a way of earning a few extra bucks

    As far as I remember, they made roughly $20 million in product placement (1/5th of the film's $100m budget).