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Midnight Club 3: DUB Edition Remix Review

PlayStation 2 Review by Ellie Gibson

22 March, 2006

It's been almost a year since Midnight Club 3: DUB Edition hit the shelves, and seeing as the game topped the charts back then it's hardly surprising that it's getting a re-release on both PS2 and Xbox at a lower price point.

But what is a little surprising is that Rockstar hasn't opted simply to repackage it in a Platinum-branded box and slap a different price sticker on top. Yes, MC3: Remix is cheaper than the original game at just £19.99 - but you actually get more for less money.

Let's focus on those extras rather than the main game itself, since nothing has changed there; once again, you get to cruise through the night-time cityscapes of San Diego, Atlanta and Detroit, choosing your own route through races, earning cash, unlocking new car classes, and generally pimping all manner of rides.

The things we liked about MC3 - decent visuals, stupidly fast speeds, a solid online mode, that sort of thing - are all present and correct; as, of course, are the things we didn't. For a more thorough overview, you're best off taking a look at Kristan's original review.

The main attraction of MC3: Remix is without a doubt the new Tokyo Challenge mode. Basically, you get a whole extra city to explore in the same way as those in the original game - you view available races on the city map, select the one you want, make sure you've got the right car for the job, then zoom on over to the appropriate check point to get racing.

New for old

'Midnight Club 3: DUB Edition Remix' Screenshot 1

It's not just new cars you get to play with in MC3: Remix.

But while it's a whole extra city, it's not quite a whole new city, at least not if you've played Midnight Club 2 - in which case you'll recognise the neon-lit streets instantly. However, since MC2 was almost impossibly hard, you might not have got as far as unlocking Tokyo; in which case you'll be grateful for the fact that MC3: Remix lets you select Tokyo Challenge the very first time you see the main menu screen.

But don't expect to jump right in and start winning race after race if you're a newcomer to the Midnight Club series, or if you've only got the default set of vehicles to choose from. You're much better off getting a bit of practice in with the main game's Career mode, unlocking a load of faster vehicles as you go - indeed, some of the Tokyo events are only open to those who already own cars of the required spankiness level.

Happily, all Memory Card data from the original MC3 game is transferable to Remix - which means you can choose from any of your old favourites when taking on your new Tokyo opponents. But have no fear if you'd rather get behind the wheel of something newer and shinier, since there are 24 new vehicles to drive in MC3: Remix.

They include all manner of sports cars, bikes, SUVs and the like - such as the Pagani Zonda, the Chevelle SS, the Lamborghini Diablo and the Ducati Paul Smart 1000. There are also new cars from Cadillac, Dodge and Infiniti, and naturally, they can all be customised and tuned to your heart's content. Plus, you can drive any cars you obtain in Tokyo Challenge in the US cities of the main game.

Rub-a-DUB

'Midnight Club 3: DUB Edition Remix' Screenshot 2

In third place with the finish line in sight - it's going to be a close one...

MC3's online mode has also been given an overhaul. The basic event types are the same - Capture the Flag, Tag, Paint and Ordered Race - but you get a decent batch of new maps to choose from. Course, you can't play on them, or drive any of the new vehicles, if you're racing against opponents who only have the original MC3 - but if everyone's got Remix, all of the new content is accessible.

The final extra in MC3: Remix is the addition of 25 more songs to the soundtrack. You can expect new tracks from the likes of Sean Paul, Lady Sovereign, Bloc Party, The Game and even the Stereophonics (er, yes, because Welshmen singing rubbishy old soft rock is exactly what we want to hear whilst zooming round futuristic cityscapes at 145mph).

All right, so new songs aren't all that exciting, and certainly not enough to make a game worth buying, but, you know, it's nice they made the effort. We're a bit disappointed they left in the two songs by crazy old homophobe Beenie Man, but there you go.

Pimp my price point

'Midnight Club 3: DUB Edition Remix' Screenshot 3

Sleek sports cars are all very well, but sometimes you need a bit of a change.

So there you have it - for your 20 quid, you get the full version of Midnight Club 3: DUB Edition, plus the Tokyo Challenge, extra vehicles and online maps, all of which add up to just over 20% more content than the original game.

Even though MC3 failed to wow us spectacularly the first time around, that still amounts to a bit of a bargain. Especially when you consider that one of the main problems of the original game - the fact that it didn't really offer much of a challenge - is remedied to some extent by the fact that the Tokyo races are harder to win.

True, the visuals do look slightly dated, especially if you've been enjoying the shiny, shiny glories of Project Gotham Racing 3 of late. And unless you're a seriously hardcore Midnight Club fan, the Remix isn't really worth buying if you've already got MC3.

But if you missed the game the first time around, if you fancy a bit of solid street racing action, and if you're not up for too much of a challenge, you could do worse than spending 20 quid on Midnight Club 3: DUB Edition Remix. (Namely spending anything at all on SRS: Street Racing Syndicate, if you were wondering.)

7/10

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Comments: 1-12 of 12 in total

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coojam
22/03/06 @ 14:46
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God I wish games companies wouldn't do that, it makes stock takes a right pain in the arse.
Feanor
22/03/06 @ 15:27
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Is the frame rate any better in this new version?
freedumb
22/03/06 @ 16:41
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When it was released it didn't look half bad. Maybe the 360 visuals have lowered our eyes or something.
afray
22/03/06 @ 16:50
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Can anyone tell me: Are there any pedestrians in this game? For reasons beyond "OMG killing innocents while trying to race is wrong" I don't want to play a game where I can accidentally run someone over, but I quite fancy some street racing.
ecureuil
22/03/06 @ 17:38
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Thought I would be the only one to notice how bad the graphics are. PS2 games are really starting to look dated now.
York
22/03/06 @ 18:03
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Better or worse than MCII (which I rather enjoyed)?
Feanor
22/03/06 @ 18:11
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A lot easier by all accounts. Only played MC 2, so I don't know if the sequel's better.
glo
22/03/06 @ 20:16
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Picked this up at the weekend and have to admit to qute liking it. You certainly get plenty of game for your money. Not tried out the online side of things yet as I wanted to get some practice in first.

It is definitely easier than MC2 (which is a good thing in my opinion), doesn't seem too easy (I have had a good number of restarts), but a great deal fairer than MC2.

feanor: frame rate seems fine in the xbox version.
Edited 1 times, most recently on 22/03/06 @ 20:18
Lummox
22/03/06 @ 21:18
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Am I missing something, or is there no widescreen mode on this game? I thought the game looked REALLY ugly until I switched it to "4:3". Now it merely looks very ugly :-)

@Afray

After much experimentation, I've been unable to run over any pedestrians - they either get out of the way or simply go straight through your car. Presumably, Rockstar thought that people were having far too much fun doing this in MC2...
BBIAJ
23/03/06 @ 05:37
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The best game for "running people over"™ is Smuggler's Run!
bloodflowers
23/03/06 @ 12:12
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MC2 almost impossibly hard? Er - not really, it just required that you learn to drive accurately - the streets were narrower. For someone asking about frame rate - bit of a cop out, but get the Xbox rev instead - that is a bit smoother, and you get the bonus of XBL which works 20x better than the Gamespy servers ever did. That's speaking as a long time player of MC2/3 on both formats.

I've ordered my copy of this - Tokyo will be a blast online, you really need to be on the ball to get around some of the tracks without wiping out. Does anyone know if they've improved the CTF options so that people drop the flag when they crash? That was the MC2 way, MC3 lets people drive like monkeys - totally ruined the entire game mode and rendered several powerups pointless.

Hope there's a MC4 in the works for the 360, this series is offering the real deal in multiplayer street racing, nothing else even comes close to the mix of speed, control, and layouts. And don't say PGR/GT - they're not the same type of thing, and pedestrian in comparison.
kangarootoo
23/03/06 @ 13:33
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"Maybe the 360 visuals have lowered our eyes or something"

I'd agree with that. I played nothing but XB360 games for a couple of weeks, and when I finally rented "Black" on XB (which is quite a lot of fun, but its not 9/10 as it has some stupid player punishing design issues) I immediately thought "it looks pretty good I guess".

Of course, for an XB game it actually looks bloody amazing (and I agree with the review in saying that the opening level is not the advert it really should have been), but the bar had already been shifted by my brief forway into next gen GFX so I wasn't as impressed as I should have been.

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