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Metal Gear Solid 3: Subsistence Review

PlayStation 2 Review by Rob Fahey

24 October, 2006

Page 1 of 2. Page 2 ->

While it's not a delicacy that any of us have had the (mis)fortune to sample, snake eating turned out to be surprisingly palatable when it was served up as part of Hideo Kojima's third Metal Gear Solid instalment. We liked MGS3; rather a lot, in fact. It was almost everything that MGS2 should have been - stunning graphics, great combat, a flexible and entertaining stealth system, inspired boss battles and a storyline which didn't end with what might as well have been Raiden waking up and finding out that it was all a dream. Admittedly, it was still a bit too heavy on the codec dialogue sequences - including a particularly dreadful bit of pacing near the start of the game - but with genuinely great storytelling and gameplay on offer, it's hard not to be in a forgiving mood for such foibles.

Almost two years later - we originally reviewed the US version of Snake Eater in November 2004, although it didn't arrive in Europe for some time after that - we're back in the middle of Metal Gear hype. MGS4 has had three major trailers, each more impressive than the last, and even the shock of seeing "Old Snake" has worn down as anticipation builds for the series' first PS3 outing. Which makes it a little odd that Konami has chosen this moment to try and persuade gamers to buy Metal Gear Solid 3 - again.

MGS3: Subsistence is, to some extent, the director's cut of the game - or perhaps more appropriately, the DVD set full of mysterious additional discs of extras. Upon opening the box, no fewer than three discs come tumbling out of the package (literally, in the case of the somewhat flimsy cases our review copies were supplied in) - one bearing the original game, albeit slightly tarted up, and the other two being filled with extras, titbits and bonuses.

Insert Disc One

'Metal Gear Solid 3: Subsistence' Screenshot 1

Let's talk about the original game first. We won't talk about it for long, because we already did that - two years ago. It was an eight out of ten then, and the benefit of hindsight still suggests that it's an eight with pretensions of being a nine - a flawed game, in other words, but nonetheless a genuinely great game. It remains one of the best-looking games on the PS2, and popping the disc into the system after being away for so long was a timely reminder of just how much Sony's humble system was capable of in the graphics department when it was truly pushed. The graphics of the game haven't changed one iota between Snake Eater and Subsistence, but it still looks great even now, with a level of detail both in the environments and the characters which is truly impressive irrespective of the hardware it runs on.

What has changed in Subistence, then? The biggest change is the addition of a new camera control system, which gives you the ability to move a third-person camera around the scene using semi-manual controls. That might not sound like much to players of other third-person action games, and indeed it'll be instantly familiar to any regular game player - but it actually changes quite a lot about the mechanics. No longer will you have to flick into first-person view to keep an eye out for enemies who are outside your current camera angle, for a start - and boss encounters, in particular, are much more entertaining and dynamic when you're not struggling with the camera all the time. The new camera is such an improvement that it's actually the default camera in Subsistence, and you need to go into the options screen to turn on the old-style fixed camera tracks.

That, however, is pretty much the only major improvement you'll find in the original game. Aside from that, and a few additions to the wardrobe of camouflage and face paint (none of them massively useful, although there's a certain gotta catch 'em all mentality about such costumes), Snake Eater is just as you recall it, or as you don't recall it if you've never played it. It's about 15 hours long, and after the pacing difficulties of the early sections, worth every minute. The new camera marks a definite improvement which fixes some of the key issues with the gameplay, so if you're going to play through - or replay - Snake Eater, this is definitely the version of choice for that purpose. Handily, you can even switch between the two at the touch of a button, giving you even more visual flexibility in tight situations. Aside from that - nothing much to see here. Move along.

Bonus Track

'Metal Gear Solid 3: Subsistence' Screenshot 2

The next disc is rather more interesting. It's here that you'll find the bonus content that makes Subsistence genuinely interesting - and while the comparison with DVD box sets is probably a bit unflattering (after all, when was the last time you actually watched the commentary track from the executive producer, the local butcher and the co-star's step-mum on a movie, or settled down to the one-hour documentary about how they hid the cellulite on the lead actress' legs or got Industrial Light and Magic to digitally remove the lead actor's unsightly back hair?), Konami has actually pulled out all the stops to ensure that there's genuine depth to the content on offer here.

Let's consider some of the smaller extras first - some of which you will have missed if you bought the US original and didn't wait for the bumper PAL edition of MGS3. These add in a number of modes which are basically designed to give you access to more interesting bits of MGS3 out of the context of the main game. So, for example, there's the demo theatre, which allows you to view any cut-scene in the game - a worthy addition in a game with so many excellent cinematic moments. Be warned, however, that the demo theatre makes no note of where you are in the game, so if you haven't played through the full single-player experience, it's perfectly possible to ruin the story for yourself by dipping into this option.

More interesting than that is the new duel mode, which allows you to take the boss battles from MGS3 out of context and play through them in order to be graded on your performance. These, too, were a major highlight of the game, and being able to try them out on their own - especially with the grading system in place - is a nice touch. It's also fun to try them with some of the more unusual weapons on offer, since you get the option of loading Snake out from a vast selection of weaponry before each engagement.

'Metal Gear Solid 3: Subsistence' Screenshot 3

It wouldn't be Metal Gear Solid, though, without some slightly oddball humour - and perhaps predictably, the Snake Vs Monkey mini-game from the original MGS3 makes a return, with several new (and remarkably well designed) levels for you to run around capturing Ape Escape's siren-headed chimps. Thoughtfully, the team has also included the full set of MGS3 parody videos which were originally posted on the Internet - rendered in-engine, they're a perfect example of Kojima and his team's capacity for self-deprecation, and are also very, very funny in places. If nothing else, they're a handy reminder of why we're sometimes happy to indulge Kojima flights of pretension which we'd slam other game creators for - he may yammer on a bit about the meaning of war, but at least he knows he's being ridiculous.

As a final topic under the "titbits" category, albeit a somewhat incongruous one, it's worth mentioning another of Subsistence's brand new additions: the inclusion of the MSX versions of Metal Gear and Metal Gear 2: Solid Snake, the games which kicked off the whole series. Never before seen in Europe - in fact, the second game has never been translated before, as far as we're aware - they're actually surprisingly good fun, especially Metal Gear 2, which really shows the origins of MGS' storytelling and characterisation. It's a bit harsh to call these titbits - they're both huge games, really, and you could sink dozens of hours into completing them - but we can't imagine that very many players will choose to do so. Although they're still fun, they're for the retro completist only - a nice addition to the pack, but arguably of interest only to a limited number of players.

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Comments: 1-50 of 66 in total | next 50 »

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Cyclone
24/10/06 @ 13:39
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It really is a fantastic game. I'm just at the second Volgin fight at the minute.
TripleSeven
24/10/06 @ 13:40
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Once it reaches a price point below 20€ probably. I won't be paying full (although reduced) price yet again.
spongebob
24/10/06 @ 13:43
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Here comes an unrelated note that takes the thread back to the next-gen console wars!

So even though PS3 might not have that many great games made for it when it launches, it looks like that if you don't have PS2 yet (and I don't anymore) you're going to have at least some fun playing all these top scoring PS2 games.

Hughes.
24/10/06 @ 13:44
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It's sweet as a nut. I keep meaning to start the main game disc, but somehow the Persistence disc stays in the drive and I play another 2-3 hours online instead.

Anyone who feels like killing me (form an orderly queue) search for "I Am Hughes".

From a quick play on the actual game, they seem to have moved the Kerotan frogs to different locations, for those of us who found them all last time.

Edit: Oh, and the Secret Theatre stuff on Disc 2 has some bizarre, and bloody hilarious stuff, including a good deal more piss-taking at Raiden's expense.
Edited 1 times, most recently on 24/10/06 @ 14:47
TripleSeven
24/10/06 @ 13:48
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Stupid frogs and statues. Didn't like them since Sons of Liberty.

edit:

I assume most of these funny trailers have been available for download before the actual release of the new package.
Edited 1 times, most recently on 24/10/06 @ 14:50
lemonfist
24/10/06 @ 13:53
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I hadn't played the original MGS3 so I bought this and have enjoyed it immensely. It's so much better than the previous two games. A bit dull to begin with, but once you get that AK47 it just gets better and better.

Also has less frequent cutscenes than the previous games, I think.
Edited 1 times, most recently on 24/10/06 @ 14:54
mrsquare
24/10/06 @ 14:08
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pff - I've had snake. Just walk down a road in Beijing at you get it practically stuffed down your throat.

edit: oh, right - the royal Eurogamer "us". Ignore me.
Edited 1 times, most recently on 24/10/06 @ 15:09
AcidSnake
24/10/06 @ 14:13
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Pure genius...
Better gameplay than the first two, and much better story than the second...
Finished it a few days ago...
Can't wait to restart the adventure and get the cobra's camo's...
Sadly, I have no fast internet connection where I live...so no persistence... :(

/tries to revolve his mouse like a Colt Single Action Army
/Fails
Xerx3s
24/10/06 @ 14:36
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"Snake in the grass." should have been "Mother fucking snakes in the mother fucking grass!"

And it's funny to see that there are ppl yet again sad enough to rate games a 1.0.
lambtron
24/10/06 @ 14:37
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Completely off topic but...

F**kin Sony!

http://www.lik-sang.com/news.php?artc=3901
X
24/10/06 @ 14:38
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Never played MGS3 yet, so i'll be picking this bad boy up.
crazyhorse174
24/10/06 @ 14:43
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Might sound like a stupid question - so I apologise in advance - but I played MGS2 a few years ago and quite frankly found it very dull...is this a lot better??
pjmaybe
24/10/06 @ 14:43
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Best setting for a MGS game. Worst gameplay though imho.

Peej
Arwin
24/10/06 @ 14:43
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I picked it up too, and of course, I had DNAS errors.

By the way, these flash commercials are getting out of hand. Each time I go to this site my computer's fan starts spinning up, and up, and up ...
AcidSnake
24/10/06 @ 14:48
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@lambtron:
Holy shit...
The Sony bad presswagon just got itself brandspanking new afterburners...
This will sting...
Hog-lumps
24/10/06 @ 14:51
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The online mode is marlous - it's really well balanced and well, just plain fun!

One comment the review got wrong about the online mode was this;

but you drop into first-person mode to aim and fire - an interesting mechanic which slows the game down appreciably

You can actually shoot from third person as well when online.
lambtron
24/10/06 @ 14:55
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@AcidSnake
This bit I especially like, Uber-Corperate-Hypocrisy FTUL :(

"Furthermore, Sony have failed to disclose to the London High Court that not only the world wide gaming community in more than 100 countries relied on Lik-Sang for their gaming needs, but also Sony Europe's very own top directors repeatedly got their Sony PSP hard or software imports in nicely packed Lik-Sang parcels with free Lik-Sang Mugs or Lik-Sang Badge Holders, starting just two days after Japan's official release, as early as 14th of December 2004 (more than nine months earlier than the legal action). The list of PSP related Sony Europe orders reads like the who's who of the videogames industry, and includes Ray Maguire (Managing Director, Sony Computer Entertainment Europe Ltd), Alan Duncan (UK Marketing Director, Sony Computer Entertainment Europe Ltd), Chris Sorrell (Creative Director, Sony Computer Entertainment Europe Ltd), Rob Parkin (Development Director, Sony Computer Entertainment Europe Limited), just to name a few."
Xerx3s
24/10/06 @ 15:01
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Completely off topic but...

F**kin Sony!

http://www.lik-sang.com/news.php?artc=3901


And then ppl say that MS is evil...
spongebob
24/10/06 @ 15:01
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Bad news but

It’s the beginning of the end... of the World as we know it", stated Pascal Clarysse, formerly known as the Marketing Manager of Lik-Sang.com.

Is a bit of an overstatement, innit?
Edited 1 times, most recently on 24/10/06 @ 16:02
tonynibbles
24/10/06 @ 15:08
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This game is sooo good. Played the beta ages ago now, but it is teh win.

OMG!

/buys PS2 game that isn't SingStar or Guitar Hero.
alexg
24/10/06 @ 15:09
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I got this game but couldn't play it because every time you duck down into the grass, the game automatically goes into first person view.

In third person view, you can see where the enemies are in relation to Snake, but as soon as it goes into first person, all you can see is grass in front of you.

Unless there's some way around this, the game seems completely unplayable to me.

It would be nice to be able to play this game though since clearly it's supposed to be good...
Hog-lumps
24/10/06 @ 15:24
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I got this game but couldn't play it because every time you duck down into the grass, the game automatically goes into first person view.

I think the theory is that the grass restricts your view so you cant see around in 3rd person. It's like the lockers in MGS2 - the restricted view helps to build tension when you're hiding from enemies and sneaking in the undergrowth....

Not sure why you think it's unplayable becuase of this game mechanic though?
alexg
24/10/06 @ 15:30
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I see...

But it makes it unplayable because it's completely disorientating. You totally lose track of where the enemies are. Then you have to stand up to check where they are. Then you get spotted. Then you get killed. Over and over again...

Bah! i think I need to watch a walkthrough or something. I must be doing something wrong...
Dr.Mott
24/10/06 @ 15:40
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Dammit, I wish I hadn't sold my PS2 now. :(
Hog-lumps
24/10/06 @ 15:40
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Have you tried holding L2 & R2 similtaneously? I think it makes snake poke his head over the grass and allows you to look without exposing yourself.

Also if you tap the stand button instead of holding, he goes to a crouch position instead of a standing straight up........
Edited 1 times, most recently on 24/10/06 @ 16:44
kazuya555
24/10/06 @ 15:49
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Ok heres the question everyones been waiting for.....


Does it have a 60hz switch ?
alexg
24/10/06 @ 16:13
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No, crouch makes you poke your head above the grass. True, he's still crouching, but the guards instantly spot him.

The whole thing is just so unwieldy - it should just stay in third person - having to go into first person to aim a weapon and firing by letting go of the button - Ugh.

Even using the circle button to confirm things in menu instead of X which is standard for every other game - why does it have to be so damn awkward - I just want to play it...
Steroyd
24/10/06 @ 16:24
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The circle thing is the standard button in the eastern world while the X button is the standard button in the western world.

If you were to get a Japaneese PSP Circle is accept and X is cancel.

If you hold R1 and R2 + L2 your head will go up to look at just above the grass.

Been planning to get this game this Friday along with Pro Evo 6 and hopefully Disgaea 2. :)
Hog-lumps
24/10/06 @ 16:24
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No, crouch makes you poke your head above the grass. True, he's still crouching, but the guards instantly spot him.

The whole thing is just so unwieldy - it should just stay in third person - having to go into first person to aim a weapon and firing by letting go of the button - Ugh.

Even using the circle button to confirm things in menu instead of X which is standard for every other game - why does it have to be so damn awkward - I just want to play it...


Have you tried L2 & R2? I think it peers over the grass without crouching up?

Also you CAN shoot from third person - I think you need to hold L1 at the same time as square (I cant remember precisely...........) With this method you can run and shoot at the same time.


alexg
24/10/06 @ 16:28
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So alL I have to do is hold R1 L2 while twisting my arm behind my back pressing circle, standing on my head and holding R2 simultaeously. Okay. Simple!

;-)
OnlyMe
24/10/06 @ 16:37
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You're not trying very hard, are you? I mean, if you think the game's unplayable because of the first person view when in the grass, you're not a very good player. Also, try using more than just the grass to hide in. With the right camouflage you don't need to hide in the grass, just lay still on the ground to "blend in". They won't see you unless you move or get really close to you.
Hog-lumps
24/10/06 @ 16:39
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alex g, perhaps you should read the instruction manual? ;-)
Edited 1 times, most recently on 24/10/06 @ 17:39
alexg
24/10/06 @ 16:42
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I 'm not very good no. But I could play Splinter Cell okay...

And I have an aversion to reading manuals. Don't make me do it!

Still, in the end I'd just prefer have the OPTION for the game not to automatically decide to go into first person view when it feels like it - that's my only real gripe.
Edited 1 times, most recently on 24/10/06 @ 17:44
Scimarad
24/10/06 @ 17:06
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I bought MGS3 ages ago because I saw it cheap and STILL haven't got around to playing beyond the very beginning.
captain-future
24/10/06 @ 18:23
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Good good, now tell me why did we have to wait a full year for this?
OnlyMe
24/10/06 @ 18:40
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MGS3 is the best in the series, with MGS1 a very close second, or even shared first place. This should've been the version we got from the start, but I'm such a big fan of the series, and the fact that I saved myself from playing it again until I got this version made me buy this anyway. I didn't have the PAL release anyway, so I wanted to get the best version, and now I have MGS2 Substance and MGS3 Subsistance.

And if you haven't played it already, and your excuse being the camera-angle, there's really no excuse not to buy this now. It's one of the ten best games on the PS2 and should be in the shelf (or in the PS2) of every game collectors library.
nickthegun
24/10/06 @ 18:52
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If you were to get a Japaneese PSP Circle is accept and X is cancel.

and its the most annoying thing in the whole world. Playing a game, going to the home screen and going backwards through every freakin menu.....
Mr_Brown
24/10/06 @ 19:14
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Would have brought this a year ago, too late now.
Hughes.
24/10/06 @ 19:46
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Re: the X button O switch, the Final Fantasy's used to be exactly the same, you settle into it unless you are a frequent game hopper. Several hundred hours of various Final Fantasies and probably a hundred hours on the MGS games means I rarely make the mistake more than once, going back to the "START" screen from the menu screen sets me back in the habit.

Z.O.E 1 & 2 used it as well, Kojima must be a stickler for it.

I doubt there's any other game maker who can get me to buy the same game twice.
Feanor
24/10/06 @ 20:11
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Xenosaga also uses Circle for yes and X for no. Bloody hard to remember that when you're also playing KH 2 which uses X for yes.
Edited 1 times, most recently on 24/10/06 @ 21:12
HIGHVOLTAGE
24/10/06 @ 20:20
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Balls MG3 was pants. J'accuse Metal Gear of being nowt more than a sacred cow. To the guy who didn't like MG2 don't buy this its even worse. The cutscenes are even longer and more inane. When I say inane I mean digging a pit that is so deep there is no bottom. Sample cutscene, well not even a cutscene really this is meant to be gameplay: you have to climb up a very long ladder and by long I mean it takes the award for longest ladder in a game ever. Whole minutes of your life go by that you wonder why you are wasting. Why does the game do this? So it can play its comically bad "Snaaaaaaaaaaaaaaakeee Eaaaaateeeeeer" sub-sub-sub-x500 par Bond rip off anthem at you. The proper cutscenes are even worse still going on for about 20 minutes at a time of badly plotted, geeky matrix bollix effects, self indulgent dribble. This would be fine if the game played well but the jungle enviroment just plays the same as the corridors and rooms of the old titles. It doesn't feel like your in an actual jungle there's no gameplay evolution at all here. Infact its a backwards step if anything as in the old games you just hid behind a wall or barrel and did things at pace. They also gave you a decent radar to make up for the limited vision. Here you have to hide in a bush, go in the menu and camouflage up as the enemies will still see you otherwise, wait for 10 years for guard to walk past, jump out, go to menu (again) change camouflage otherwise enemies at long range will spot you, kill guard and then in the original MG3 get spotted by a guard who you couldn't see because the camera always pointed north, die fighting or even more boring run away and hide then repeat monotonous process again. Maybe the new camera improves this or maybe it doesn't. I'm more inclined to believe alexg than any of the fans. At least in the old Metal Gears you could always look forward to some highly inventive and exciting boss fights. Nope not in this one: all crap, the only ones that stand out are the old fart and the Boss and they're nowt special. Oh there's also a really bad Panzer Dragoon clone on rails shooty bit with wibbly wobbly controls too at the end.
Does it still have that song by shite indie bedwetters Star Sailor on the outro when you complete it? I hope very average tune sums up what is a very average game really. Metal Gear Solid was a masterpiece but the sequels have got worse with every instalment. MG4 better turn out to be more than pretty cutscenes, but I suspect we are seeing a pattern here. And why are people so impressed by the camera? Wow it finally does a moving camera s'not like Dreamcast, Xbox and Gamecube games have all been doing this for years. But hey lets make it out as a real achievement and not just the simple brutal truth that the PS2 is not only well technically short of Xbox+Gamecube power but Dreamcast power. Wow look everyone Dreamcast quality graphics on a PS2 at long last how did they do it!?!
I believe the PS2 can somehow just about barely handle Resisdent Evil 4 so buy that instead if you don't have it and see what a real sequel plays like. `
Edited 1 times, most recently on 24/10/06 @ 21:22
patchbox360
24/10/06 @ 20:35
#42
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wow
Hughes.
24/10/06 @ 21:13
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Wow indeed, a lesser-spotted embittered Dreamcast fan. Don't see many of those these days, they've mostly shifted to the MS camp to give XBox/360 owners a bad name with their bileous crapulence. That bit about the ladder was pretty funny though! :¬]
dudefella
24/10/06 @ 22:03
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shit, I didn't read all that, but I noticed you got to the end... so you hated the game all throughout but finished it anyway? Wow, you must really have NO life at all. Also, you type really badly. In fact, I think you fail at life =)
OnlyMe
24/10/06 @ 22:08
#45
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I thought that ladder part was genious. Really built up a nice atmosphere with the song in the background - which I think gets too little love. I find it better than just about 99% of the James Bond songs.
Garibaldi
24/10/06 @ 22:29
#46
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Widescreen, Progressive Scan? Considering how bad the original MGS3 looks on my HDTV these are the things I'm most concerned about.
OnlyMe
24/10/06 @ 22:31
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:(

Sorry, none of those. But I'm looking forward to playing it on my future PS3, as it will be upscaled.

And get a new TV, my HDTV is pretty cheap, and it shows SD signals pretty well compared to the first TV I tried. That was just horrible. Once again, I found that I can't fail with picking Sony tv-sets.
Steroyd
25/10/06 @ 06:52
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Wow I know people have opinions and all but... wow.

Hang on didn't RE4 "just" have a new camera angle?

/fears he enraged the Dreamcast fan.
Hog-lumps
25/10/06 @ 07:47
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HIGHVOLTAGE, you could do with a few seperate pargraphs in that post - it gave me a headache trying to read it!
wizbob
25/10/06 @ 10:40
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I've only been playing for a little bit and the controls are awkward but not game-breaking. You have to laugh at the spiky responses to anyone who says that the controls are broken.

Offered reasons why the controls are, in fact, adequate;

- You're stupid and haven't read the manual
- You're a Dreamcast fanboy
- You have no life, you finished the game anyway
- I can't read anything without paragraph breaks

Let me add a few;

- You have webbed fingers, surgery will be required to get the most out of MGS3
- I am angry and worried about the future of the PS3
- Millions of people are dying in Africa
- PsychoMantis actually swapped the X and O buttons, get used to it soldier!

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