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Metroid Prime 2: Echoes Review

GameCube Review by Kristan Reed

9 December, 2004

Shame on you for passing up on the opportunity to play one of the games of the year. In with a bullet at No.33 in the UK charts, gone the next week. When such anomalies occur you feel like packing it all in and strapping a megaphone on your face and annoying Christmas shoppers in a Scouse accent with talk of football and Jesus. Remember: don't be a sinner, be a winner! Buy this game and set yourself free.

Samus, or should we say shame us, for taking so long to review this game. There have been less concerted campaigns to free wrongly accused terrorists and less angry fathers denied access rights, but some things in life it would be irresponsible to rush. Metroid Prime 2: Echoes is one of those games that you couldn't hurry if you wanted to; you'd only come a cropper in the end. The whole game world is too intricately designed and elaborately constructed into a coherent environment that the only option available to you is to soak up everything you see, learn your way around, read everything, make endless mental notes about the areas inaccessible to you, and remove any expectations and bad habits you may have from the countless other games that make things easier, less frustrating but far less exciting and involving in the long run.

Buy. This. Game. Now.

'Metroid Prime 2: Echoes' Screenshot 1

If you've played any of the previous Metroid games then this will be old news. The chances are you'll have rushed out and bought Echoes already - probably on the strength of the fantastic GameCube predecessor, in which case you'll be as exasperated as we are that this has been trampled in the Christmas rush. Few games have warranted such evangelical praise yet fallen on so many deaf ears. The failure of Echoes to perform commercially will blacken the hearts of many gamers for years to come, and for good reason.

But in a way, its current failure isn't all that unexpected. Reducing Echoes to its basic form, it wouldn't be unreasonable to surmise from a quick glance that it's more of the same with multiplayer tacked onto it. Roughly the same visual sheen, identical controls, a similar array of power-ups and weapons, and the whole "scan everything" gameplay mechanic, enemies that respawn from previously cleared areas, hard as nails boss encounters. You know the drill. On a very superficial level it definitely is a case of more of the same, but the more time you spend with Echoes, glib statements such as these get under your skin. Retro Studios didn't need to reinvent the wheel, when that wheel is so unlike anyone else's in the first place. After playing literally dozens of formulaic first-person shooters over recent years, the craft and invention of Retro's worlds scream out at you.

But we're probably preaching to the choir here anyway. Metroid Prime 2 is probably best summed up as Heaven and Hell - in more ways than you'd imagine. Set on the planet Aether, a noble race of insectoid-like beings called the Luminoth have had their peaceful way of life torn asunder after a meteor falls from the sky and rips a dimensional rift, causing a dark version of their planet to exist in another dimension. A violent race of creatures known as the Ing spawn as a result - think of them as the 'dark side' of the Luminoth - and begin stealing the light energy as a part of trying to conquer the light version of Aether as well.

Sell your Grandmother!

'Metroid Prime 2: Echoes' Screenshot 2

This internal conflict would have probably reached its own bloody conclusion were it not for the fact that a Galactic Federation ship chased a Space Pirate vessel onto Aether, only to be wiped out themselves by the Ing hordes; which is the rather convoluted reason that Samus Aran ends up investigating their disappearance.

Exploring the wreckage, and encountering U-Mos, the Luminoth guardian of the one small part of Light Aether that has survived the onslaught. a sense of purpose emerges, but it does initially feel like more of the same. The first few hours do little to convince that much has really changed; it's all scan and plan, checking the map to make sure you've explored every door, wrestling power-ups off gigantic boss creatures while trying to get to grips with its doggedly unique control system and fighting enemies that respawn every bloomin' time you revisit a previously cleared section. It still rankles slightly that Retro has dispensed with the dual analogue stick industry standard approach of every other console FPS ever, forcing the player into slightly unwieldy processes such as having to hold the right shoulder button in order to free-look, yet making up for it with a flawless camera system and slick lock-on system that makes circle strafing an absolute breeze. It's not perfect, but then neither is the alternative. It's just one of many examples of Retro doing things very differently to practically everybody else, and something you'll probably end up admiring them for.

After a somewhat uninspiring beginning that has little of the dramatic tension that infused the early encounters of the last outing, you're left wondering whether Retro has simply churned out a quick and easy sequel. No-one would blame anyone for coming to such conclusions early on, but as soon as the game spins on its head and introduces you to Dark Aether you have to think about the game on a totally different level. It's basically twice the game because of it.

Rob banks!

'Metroid Prime 2: Echoes' Screenshot 3

As if Metroid Prime's open-ended level structure didn't cause enough chaos, with vast areas of the world available to traverse (and get hopelessly lost in), Echoes ups the ante even more by presenting the player with problems in Light Aether that can only be solved by activating portals and jumping into the dark side, meddling with objects in that dimension, hopping back and forth and generally feeling your way through two sides of the same coin. It's possibly one of the most mind-frying gaming experiences we've ever come across - but also one of the most satisfyingly challenging of all time as a consequence.

Unlike the procession of hold-you-by-the-hand shooters out there, Echoes' approach, as with MP, is quite the reverse. Often you have little direction on what to do or where to go. It's simply left up to you to explore what's available to you, figuring things out largely on your own (with only the occasional hint dropped if the game thinks you're taking a long time over getting somewhere). In a very real sense, this is both the triumph of Echoes and probably the most daunting facet of its structure. There's something incredibly involving about chipping your way through the game, scanning everything, reading the dozens of logs left by downed Luminoth warriors, as well as finding out the inside story on every plant species and enemy you encounter. Some might find the whole 'gotta catch 'em all' scanning element a bit tedious, and initially it is, but as the story begins to envelope you, and the recognition factor starts to seep in through repeat visits, the desire to progress gets ever stronger.

Echoes is unique in being one of those game where using a guide will probably make the whole experience more enjoyable. There are simply too many occasions where messing up or - at best - wasting time will chip away at your resolve. The somewhat unhelpful save mechanic (which involves having to find a save point, rather than giving you the ability to save when you like, or checkpointing progress) can get you into all sorts of headaches. Stumble into a room full of tough enemies ill-equipped is a recipe for disaster, especially when it's been ages since you last saved. Joypads have been hurled in utter fury on numerous occasions as a result of this, and in this day and age there's really no need to enforce such tough, old school approaches onto gamers - especially in a game as demanding as this.

Buy a GameCube!

'Metroid Prime 2: Echoes' Screenshot 4

The chances are getting stuck or lost will prove even more frustrating, with enemies doggedly respawning out of rooms that you've revisited maybe a dozen times already. We realise part of the game's appeal is constructing a coherent world that all stitches together, and that they'd appear very empty if you only ever killed each room's enemies once. But at the same time, forcing you to waste ammo and health (not to mention time) on battles you've fought many times over isn't a great deal of fun. This is why this writer would actually recommend playing the game with a guide - it doesn't lessen the surprise, and prevents the omnipresent possibility of going dramatically off course. Not only that, Echoes hides energy and ammo upgrades so cunningly sometimes that you're going to need all the help you can get - especially in the numerous boss encounters; some of which held us up for literally hours at a time. One in particular midway through the game requires the equivalent of five defeats in various forms before it finally croaks, and under these circumstances you'll realise why certain people always bang on about other games being 'easy'. Next to Echoes they almost certainly are.

But what Echoes does better than possibly any game on this nature is constantly providing something new to experience, either in the form of new abilities, weapons, environments, creatures, or even the almost overwhelming procession of evil bosses. There's never a stage in Echoes where you feel you've seen all it has to offer, and if anything there's too much. If anything the game's too long and most of its audience won't have the time to see all that it has to offer, but the rewards are there for those that choose to indulge themselves.

To begin with the Samus finds herself quickly stripped of anything useful, only getting back the Morph ball from an early boss encounter to add to her entirely rubbish pop gun. Slowly but surely new abilities rack up. Power, Dark and Light Beams make killing the regular drones less painful (as well as making it possible to open doors), while Missiles in their regular, Super and Seeker form do much the same, albeit in a more concentrated form. Other abilities, meanwhile, are more useful in accessing hard to reach places, with the returning Bomb, Boost and Spider helping you charge the Morph ball into places otherwise out of range (as well as doubling up in some cases as an attack device), while the likes of the Space Jump boots, Grapple Beam and Gravity Boost all return to make it easier for Samus to negotiate the landscape, and the somewhat spectacular Screw Attack not only allows her to perform huge horizontal and somersaulting wall jumps, but mash up the enemy as well. And as if that wasn't bewildering enough, the new Dark and Echo visors allow Samus' enhanced senses to visualise inter-dimensional objects and sound waves. The sheer level of imagination that has gone into Echoes is mind boggling, while keeping faith with everything that made the previous games in the series so well admired.

Do not under any circumstances fail to play this game

'Metroid Prime 2: Echoes' Screenshot 5

But not only do the new abilities add a much needed sense of novelty to the proceedings, they often change the way you approach the numerous puzzles. The game won't hold your hand for you. It's very much a process of elimination, although always logical and never as obscure as you might initially think. Echoes' biggest problem is that so few games actually require you to think anymore. As a largely non-thinking gamer ingrained with so many lazy habits over the past five or so years, being forced to actually not only figure things out, but explore, retain key information and be bloody good at defeating rock hard bosses makes Echoes one of the true gamers' games to have emerged in the past couple of years - probably the first since the original Metroid Prime to be fair. When they say they don't make 'em like they used to, point them in the direction of Echoes, and realise that they do; they're just not in the Top 10 for some staggeringly irritating reason.

But we're not done yet. Unlike last time out, there's multiplayer to consider, although only split-screen for up to four players, only with half a dozen maps and only two modes. It is, to be blunt, and bit tacked on for sake of it, and not really conducive to more than a cursory glance. With a small number of players to accommodate, and controls that aren't suited to multi-level combat the levels are largely flat symmetrical affairs that make it easy to track down opponents - made even easier by the presence of radar. To be brutal, the single-player mechanics were never meant to be translated into multiplayer, so the ability to turn into a Morph ball and run away makes encounters slightly irritating, while the ability to lock onto opponents and pound them with too-powerful weapons makes a fair fight a distant prospect.

Add to those daft power-ups like Invincibility, or the Super Missile or Heavy Damage, Unlimited Ammo and it's one of those games you quickly tire of. Combat is reduced to circle strafe fests, or a ball chasing farce, and that's before you've even delved into the utterly pointless Bounty mode, which adds coin collections into the mix, yet descends into a last kill wins farce, whereby someone who has dominated the entire match can lose if he or she should happen to be killed just before the time limit expires, allowing the victor to scoop up all their hard won winnings. Arse. It's also slightly disappointing to see that all the hard won weapons from the single-player are available from the off, lessening the surprise of discovering them in the first place. Our advice is if you want to get the most out of single-player, lay off multiplayer until you're all done.

Buyitbuyitbuyit

And with that, the verdict. Don't let the muted disappointment of the multiplayer discolour what is among the best single-player experiences we've ever experienced. Certainly up there with literally anything else, including Half-Life 2, San Andreas, and as far as enjoyment, intrigue, reward and challenge, far surpasses the likes of Halo 2 and Killzone, and shows up the competition in more ways than we could care to mention. It'll last you ages, it'll test you to the limit and at times make you furious with your own lack of skills and the game's lack of forgiveness. But when what you're fighting for is possibly the complete sci-fi adventure you won't mind, even when it means fighting the same boss 20 times over two hours. It's the kind of game you have absolutely no qualms being obsessed by. It's the game that compulsive disorder was designed for.

9/10

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Comments: 1-50 of 115 in total | next 50 »

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templar wizard
09/12/04 @ 13:47
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you didnt give it ten, prepare for the fanboi assualt!
Nemesis
09/12/04 @ 13:55
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Remember: don't be a sinner, be a winner!

The most annoying bloke on Oxford Street. EVA.

Anyhoo, nice to see the Echo review.....we can have some peace in the forums again.

/pats tards

You can all go back in your boxes now.
Hicksy
09/12/04 @ 13:58
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2hrs on one boss? O_o

/goes back to try to get into first one again before purchase
Eighthours
09/12/04 @ 13:59
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And, in other breaking EG news, JFK has just been assassinated.....

Nah, the review was well worth the wait! I thoroughly agree with virtually all of it.
krudster [mod]
09/12/04 @ 13:59
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2hrs on one boss....I never said I was *good* at games, I'm just incredibly persistent.
keenest
09/12/04 @ 14:00
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Once again this game just sounds like hard work to me. I must be one of those lazy gamers the reviewer refers to.
krudster [mod]
09/12/04 @ 14:01
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It is VERY hard work, but it's just so full of rewards you turn around and go "oh alright then, but only because it's you". Or something.
Lutz [mod]
09/12/04 @ 14:03
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*ahem*

Better than Halo?

/legs it fookin' fast
Nemesis
09/12/04 @ 14:03
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I'm getting this for Xmas, and it can't come along soon enough.

Come on you lot. /nudge

AnotherMartin
09/12/04 @ 14:06
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Great game, like the man says 'go buy it now!'

60Hz mode = No !?!?

Nintendo won't be pleased with that! ;-)

And widescreen = Yes !?!

Great review though, totaly agree.
disc
09/12/04 @ 14:07
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dont be a sinner be a winner... imagine hearing that every day when you go home from work...



kristan: I bought metroid prime 1 just recently and its seems to take forever what with all the running around to get to the new areas you've unlocked...

and if I have to pick up every powerup for the suit in another metroid game I'm gonna have to glue it onto Samus...

so will I want to play it right after the first one?
Edited 1 times, most recently on 09/12/04 @ 14:08
mcmonkeyplc
09/12/04 @ 14:08
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Oi play halo 2 on legendary before you call this more rewarding.


Maybe I should play this too.

Dont have a gamecube though, maybe you could give me one :P

MCM
binky
09/12/04 @ 14:09
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To begin with the Samus finds herself quickly stripped

*PPPHHWWOOOAAARRRR*
GingerMagician
09/12/04 @ 14:10
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Haven't even got past the first paragraph yet, but had to comment on "don't be a sinner, be a winner" - ROFLMAO!!! That guy makes Oxford Circus almost bearable!

Top, top stuff Kristan - nearly had me spraying Diet Coke all over the monitor.

Almost worth waiting two weeks for . . . . almost . . . . ; )

disc
09/12/04 @ 14:10
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mcmonkeyplc nintendo is practically giving them away already...
krudster [mod]
09/12/04 @ 14:12
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I'm not so sure it's a good idea to play MP and MP2 back to back - it's too intense, too mind boggling a prospect. I've had 18 months off, and cast off my reservations over the first one. I knew what to expect this time and it helped me enjoy it more. Maybe leave it a few months.
Singularity
09/12/04 @ 14:12
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It's soooo good, I think I may marry it.

That's allowed, right?

Great review, kruds. (: ))
krudster [mod]
09/12/04 @ 14:16
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Well, given that I didn't enjoy the first one all that much, I could hardly be accused of lacking objectivity. I do happen to think the whole experience is vastly more coherant and enjoyable than Halo, which is obviously just my opinion. That's not to say I didn't enjoy Halo 1 or 2. I appear to be the only member of EG that stands up for Halo at all - the others really can't be bothered with it.

However, Halo's combat is probably better, but in truth it's a straight up FPS. MP and MP2 aren't really even in the same genre, apart from having a Sci-fi theme and first person shooting - that's about where the similarities end. Trying to compare the two is somewhat futile, but on the whole I have to say I got far more out of MP2 than either Halo 1 or 2 - purely in terms of single player, you understand.
Nebularhaze
09/12/04 @ 14:17
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This game is amazing, even more than the first one if that is possible. I personaly think that i have never played a game as good as Metroid Prime(any of the 2) in my more than 10 years of gaming. A must for all gamers.

It does have 60hz, at least in Spain the game come only in 60hz with no options for 50hz
Shivoa
09/12/04 @ 14:19
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So with the complete failure to sell what are the chances of a cheap deal in the Jan sales?
krudster [mod]
09/12/04 @ 14:22
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It'll be discounted, mark my words - maybe will be *before* Xmas, so watch the sales.
krudster [mod]
09/12/04 @ 14:28
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I did enjoy the first one, but was put off by the backtracking game mechanics - this time I knew what to expect and kind of "got over" that and really tackled it properly.
p3rks
09/12/04 @ 14:29
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I didn't get on with the first one, but on the basis of that review, and the (almost) universal love this seems to be getting, i'm going to take a cube home and try it out.

add 1 to the (probably) converted list.
GingerMagician
09/12/04 @ 14:29
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Great review Kristan. I am truly loving this game at the moment - about halfway through (I think) and I can hardly put it down.

Same for me with the Halo comparison. Though the combat is way better in Halo/Halo 2, everything else about this and the first Metroid Prime makes it superior in my view.

The most immersive gaming experience I've had since, well, the first one actually.

malloc
09/12/04 @ 14:33
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It's only 60Hz in the UK too, think the page is wrong on this one.

Nice review, and probably was worth the wait. It's a toughie, and I must admit that I prefer the story to the first one. Although did anyone notice that when Samus is attacked and loses all her abilities, she escapes from the attack using here Grapple Beam, which you don't have. Tis a great game, and in fairness to the mp mode, Retro did atleast listen to the fans and put it in. I voted for mp, and maybe I wouldn't have if I could go back.

The light and dark probably isn't really on a par with the LttP light and dark, but it's still good. For me so far, it is better than the first one, and the light and dark really does add an extra dimension (pun unintentional).
Natius
09/12/04 @ 14:34
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At last the Echoes review!
Came here every day for the last 2 weeks, and every day I left disappointed...until 10 minutes ago that is:)

I wasnt so keen on this review for the validation that the game is good...we all knew that would be the case...I wanted to be made excited all over again. Must say the EG reviewers are incredibly successful in achieving this.

Somebody called the review fanatical, subjective and over forgiving of its flaws. Well if you read a lot of EG reviews its quite clear that they are very objective. Moreso than most online review sites. The mere fact that this review came across as fanatical should be an indication in itself that Echoes is infact, BRILLIANT:)

Excellent review Kristan!
Pinchy
09/12/04 @ 14:35
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Very good review, MP2 is the kind of game i grew up playing, sadly it doesn't seem to be the kind of game that many people want to play any more. ah well, enjoy it while they still make em like this.
Blerk
09/12/04 @ 14:44
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I still haven't found my copy. It's in the house somewhere, but she's hidden it good and proper. She usually hides prezzies under the bed, but all I found this time was fluff.
Pinchy
09/12/04 @ 14:47
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yup, i can safely say metroid prime turned me into a man.... or in another way, into a woman in a suit, but enough about that.

i've said too much.
onyxbox
09/12/04 @ 14:48
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Kruds: That review was SPOT ON !

I've been juggling Halo 2 and this since it came out and I was eager to hear your opinion.

Thanks again.
steven
09/12/04 @ 14:48
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Yep Metroid Prime 2 is fantastic! I am currently getting the 'Sky Temple keys'.
mash the x button
09/12/04 @ 14:54
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Buyitbuyitbuyit

But I don't own a gamecube...
MBar
09/12/04 @ 14:55
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Retro Studios didn't need to reinvent the wheel, when that wheel is so unlike anyone else's in the first place.

f'ing great comment. really makes you think ...

i would just like to apologise for not having bought this as yet. i have been too busy.

....cough, cough... with halo 2 online ... cough, cough...

but it is now on the christmas list! roll on 25th december! the first one was great, so i'm rather looking forward to this.
krudster [mod]
09/12/04 @ 14:55
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I know what you're trying to say about that Broken Sword review - its sentiments were sound, but the game itself was hopelessly short of being a nine. This is a nine all day long, and anything less is woefully wide of the mark.

Its problems could have easily have been solved:
*Put a better save mechanic in.
*Signpost the game better (or at least give players the option of being told where they should be heading next)
*Only respawn enemies once something has been solved - respawning them every time you re-enter a room makes often essential exploration much more of a risk - Retro needs to understand that it should be *encouraging* exploration, not beating players over the head for trying.

Still, like I said, the rewards are massive, and if you've grown up with games this is the sort of medicine we all used to have to take.
The Bodybuilder
09/12/04 @ 14:56
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I think its a bit unfair to compare this to H2.

H2 focuses on combat and commbat ONLY. it doesn't try to do multiple things at the same time, it only tries to focus on action.

Whereas MP2 is essentially an adventure game. It obviously does many things at once.

H2 is better than MP2 is the action, without a doubt.
MP2 is obviously better than H2 in everything else (other than multiplayer), simply because H2 didn't try to do anything else.

If you like adventure games, then you will definately prefer MP2.

Me, I like my action games. Thierfore I like H2 MUCH MUCH MORE than MP2.

The last action/adventure game I played was ninja gaiden, which I love to death.

I really wanted to like MP (haven't played MP2), but I just couldn't.

I would also like to say that I blame EG for MP2s rubbish sales.

Hundreds of consumers out thier were waiting for the this review, but when you guys didn't review it early, most of them jumped to the conclusion that the game was shite.

To summarize it, IT'S ALL YOUR FAULT.
IronGiant
09/12/04 @ 14:56
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"Yep Metroid Prime 2 is fantastic! I am currently getting the 'Sky Temple keys"

Why? you have preaching to be done.. why should you waste time on the selfish pursuit of pleasure?
MBar
09/12/04 @ 14:56
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But I don't own a gamecube...

spot who didn't read the whole review. two headers up :

Buy a GameCube!
Edited 1 times, most recently on 09/12/04 @ 14:58
mortykun
09/12/04 @ 14:59
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Well I loved the first one. Acutally the game only takes 7 hours to complete with 100% items and scans once you've done it twice before :).

As for echo's I am fighting some swimming boss thing at the moment that turns into a flying thing afterwards. Then I died because I kept trying to use my multi missile lock-on to nail it's wings Realised way to late that normal missiles work too... :P ... will kick its butt tonight though.
steven
09/12/04 @ 15:04
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"Why? you have preaching to be done.. why should you waste time on the selfish pursuit of pleasure? "

There is a time for everything IronGiant

BTW nice review Krudstser was expecting an 8 since you didn't seem to flip over the original and this is more of the same.
Edited 1 times, most recently on 09/12/04 @ 15:05
Pinchy
09/12/04 @ 15:04
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there is already a video online of someone finishing it in about 3 hours. insane. i have no idea how they do it.
SteveB
09/12/04 @ 15:08
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Frustrating save system. Rock hard bosses. No thanks. I’m too old to put up with this type of crappy game design anymore. I almost had a seizure beating the final boss in Metroid Prime.
krudster [mod]
09/12/04 @ 15:10
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"perhaps the easier games are having a detrimental effect on my gaming"
Definitely. Games are *way way* too easy these days, and although in certain scenarios this isn't a bad thing, there's little sense of satisfaction in being able to rip through everything you play. This is the most satisfying game I've played all year, without doubt.
malloc
09/12/04 @ 15:11
#43
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>Why? you have preaching to be done.. why should you waste time on the selfish pursuit of pleasure?

For goodness sake you idiot, leave it to that thread please.
malloc
09/12/04 @ 15:18
#44
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Kristan, was there anything you didn't like about the game? Why it didn't get a 10 for instance. You scored it fairly, possibly slightly generous, but there have been a few criticisms of the game, such as a dull dark world, screw attack coming too late on, too similar to first one, poor mp etc. Can't say I really agree with them, but any thoughts?

For myself I did occasionally get a tad infuriated at getting lost, especially with the maps being so big, and as you pointed out the odd save station being a bit out of the way.
effinjamie
09/12/04 @ 15:18
#45
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Wanted to Love the first Metroid but HATED the control system,, which totally spoiled the game for me.
If the option to play the game using a standard FPS style control has been left out, I will definateley be giving this a miss!
Dizzy
09/12/04 @ 15:25
#46
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>Definitely. Games are *way way* too easy these days, and although in certain scenarios this isn't a bad thing, there's little sense of satisfaction in being able to rip through everything you play

Try Ninja Gaiden then....
Thamuhacha
09/12/04 @ 15:25
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>"Remember: don't be a sinner, be a winner!"

It's fun working out who people work for based upon what they hear at the tube station.
krudster [mod]
09/12/04 @ 15:25
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It's true the screw attack does come too late on for some; personally I always admired how they keep giving you rewards. No other game springs to mind that does this to this extent.

I personally liked all the environments - all very different, all very stylish. I didn't like multiplayer, but that's well documented in the review.

The game is very similar to the first one initially, but I think it has a far superior storyline, loved the whole light/dark approach. My other criticisms are all listed in the review or this thread. It's not perfect, but I've yet to find a game that is.
Pac
09/12/04 @ 15:28
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Games are *way way* too easy these days

I agree with these sentiments entirely. There is little satisfaction in easy gaming victories. I usually have a hard time completing games because I have no free time, not because I find sections too difficult. Although one or two missions in GTA:SA have left me reaching for the swear box.
Cyhwuhx
09/12/04 @ 15:30
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.::: Hey Kristan, you do know U-Mos is the sole Luminoth to guard the Great Temple and isn't actually, well, a meteorite? ;)

Prime is still the better more rounded of the two, or should I say 'traditional', but Echoes certainly walks it's own path while sticking to the regular Metroid-stuff.

The most annoying thing is that people simply don't want to learn to control the game. People with the mindset like effinjamie for instance. Relearning controls isn't exactly a sin...

I'm surprised the review didn't contain the words 'spider' and 'guardian' though. ;)

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