Jump to navigation
Advertisement

Metroid Fusion Review

GameBoy Advance Review by Tom Bramwell

26 November, 2002

I spent much of the N64's lifetime cursing Nintendo for failing to continue the story of bounty hunter Samus, whose 2D adventures against the nefarious Metroid creatures I had so enjoyed on the Super Nintendo, GameBoy and NES before that. However, the double-act of Metroid Fusion (GBA) and Metroid Prime (Cube) has seen the series return so phenomenally in excess of my expectations that I'm left panting and wheezing, wondering just where the hell any of this came from!

The answer to the GBA side of the question is "Intelligent Systems". Formerly R&D1, Intelligent was Nintendo's first internal development studio and the birthplace of the Metroid series, as well as the birthplace of the Fire Emblem series, Paper Mario and Advance Wars - is it any wonder that Metroid Fusion is one of the best GBA games ever? Even taking the developer's illustrious history into account though, creating something to top Super Metroid was always going to be difficult - I think they've done it, but whether or not the legions of Metroid fans out there agree with me, Fusion is still a fantastic platform adventure worthy of everyone's attention.

Now then, here's why...

Parasite Eve

Fusion starts where Super Metroid ended. While lending mission support on SR388, Samus is attacked and infected by the never-before-seen X parasite. X infects most of her vital systems and it's only thanks to a vaccine based on Metroid DNA that she survives at all. Despite finding herself in a hugely weakened state, Samus is forced to journey to a research station and investigate and eliminate the X parasite at its source.

X parasites are nasty little bastards. They assume the rough shape and form of any creature they infect, so the research station is swarming with old enemies enhanced and mutated into hideous approximations of their former selves (rather like The Thing). The difference is that by killing them and absorbing the X parasites within, to which she is now immune, Samus can replenish her stock of health and ammo. Rather as she did with multi-coloured icons in previous games.

Any bosses Samus encounters yield bigger X parasites, and once absorbed these re-endow her with her special abilities and a bunch of new ones. So before long Samus has her trusty morphball ability back, allowing her to venture as a little ball into tight spaces, holes and previously unreachable areas, and by the end of the game she'll have all of her old abilities and then some. Happily, all of her new abilities are enhancements of old, something of a comfort to an old Metroid fan like myself.

Unfortunately, regular X-controlled nasties and X-bosses are nothing compared to the ultimate threat - SA-X. SA-X is the result of the X parasite's first invasion of Samus' form, and mimics her in virtually every skill, except SA-X is tooled to the teeth from the very start, whereas Samus is vulnerable until the very end. This 'anti-Samus' is an integral part of the story, but completely untouchable - if you see SA-X for more than a few seconds, the chances are that Samus' time is up. Intelligent Systems ram this home early on, and once established it's a rule which they use to delicately frighten the pants off you, leading you by the nose oh-so-close to impending doom and then venturing out of it again.

I fear change!

But what's this, you're saying, leading by the nose? That doesn't sound like Metroid. I'd agree, it doesn't, and I was very sceptical at first. Samus is in almost constant contact with her ship's computer, which means that the sensation of being stranded and alone is almost completely gone, and you almost always know exactly where you're supposed to be going and why.

Metroid is of course famed for its freeform gameplay. You're on an adventure, uncovering bits and pieces as you roam, and acquiring abilities which open up sections of the game previously unavailable to you. It's a tenet that Retro Studios preserved with much precision for Metroid Prime, but it's something that Intelligent Systems have managed to preserve whilst bravely eschewing the blind "I've no idea where I'm going, but if I can't get anywhere it's because I missed something" mentality of previous games.

Samus continues to collect new abilities as the game wears on, allowing her to destroy certain blocks which barred the way early on, and like previous 2D Metroids, players will need to commit a certain amount of the design to memory so that when the ability to smash a certain block comes about, they know exactly where to backtrack to in order to reap rewards. The beauty of Metroid being that it's entirely up to you and down to your memory - you can finish the game (albeit with a bit more difficulty) without visiting fresh treasure, but the series has always been a playground for completists and Fusion respects that. And what's more, it also has a strong, cohesive and memorable plot, albeit bathed in rather too much common sci-fi.

Intelligent Systems abound

Playing Fusion on the GBA is a lot easier than I'd anticipated, and most of that comes down to the way Intelligent Systems have doubled up the weapons function. Instead of pressing one button for blaster and one for missiles, you simply press the fire button to blast, and if you want to fire a missile you hold down the R button and then press. It's a system that generally doesn't come unstuck.

Having conquered the issues of control and gameplay though, it wouldn't be all that great if the game looked exactly like its predecessors, and it's the area I most expected Fusion to fall down, but as with the rest, it stubbornly refuses to do so. Metroid Fusion is among the best looking GBA games, with a lovingly animated Samus, tremendous use of water, lighting and heat effects thanks to transparent layers, and too many subtle effects to mention. Environments (of which there are seven total) are vividly coloured, and although you won't ever find anything particularly jaw-dropping, the attention to detail means no two areas are ever the same and the design is consistently diverse and good-looking. Completing the package, we have a typically modest soundtrack which highlights the mood with sombre, serious tunes. One to leave on for once, then.

Deliver her from evil, now

Metroid Fusion delivers for me on so many levels. It isn't afraid to toy with the Metroid formula, and it always looks, sounds and plays wonderfully. I can't even make my usual complaint about mid-level saves! Fusion has them, and when you can't find one and need to stop playing suddenly, there's even a sleep mode function which preserves battery life without the need to turn the console off - perfect if you need to duck into a meeting for half an hour...

And if I was expecting to bash anything it was Fusion's length, but Intelligent Systems haven't disappointed there either. I was expecting something of about Super Metroid's length, but when I finished, the in-game clock read 6:02 and I know for a fact it wasn't counting the dialogue and cut sequences, nor the time I took replaying levels. You can add a few more hours to that figure.

The only thing I can come up with which deserves criticism is the GameCube link-up function. Metroid Prime isn't out here until March, so there isn't much to do until then unless you have it on import, but even then, there is literally nothing on the GBA side of it - the two principle benefits apply only to the Cube version, like unlocking Samus' Fusion suit in Prime once you've completed it.

On the whole then, this is my favourite 2D Metroid yet. I hesitate to say it's the best, because some will find its new "with friends" approach somewhat out of character, but even they will have a hard time denying it's fun, and if you've spent the best part of this review wondering what the heck I'm talking about, it's time for the learning to begin - get out there and buy yourself Metroid Fusion, it's the best platform adventure the GBA has.

Advertisement

Are you excited about Metroid Fusion on GameBoy Advance?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-20 of 20 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Blerk
26/11/02 @ 09:53
#1
0
You buried this comment
Comment below viewing threshold
Show
I've had a go on this and it really is excellent. Damn my 'not buying a GBA until I see if there's an official backlit model soon' stance! :-)
ssuellid
26/11/02 @ 09:54
#2
0
You buried this comment
Comment below viewing threshold
Show
Another one to add to the christmas list then.
Ciaran
26/11/02 @ 10:13
#3
0
You buried this comment
Comment below viewing threshold
Show
I've got it, and I'm having a great time with it. It has some fun boss fights and it's not too difficult. My game clock says 3:55, (I think I'm about halfway in now) and I've only died once. So I was wondering, is Fusion easier than the previous installments, or were the first three games a bit overrated on the difficulty scale?

edit: One tip Tom forgot to mention: as with Golden Sun, please use headphones when playing this game. The music is just *so* much better that way.
Edited 1 times, most recently on 26/11/02 @ 10:14
pjmaybe
26/11/02 @ 10:49
#4
0
You buried this comment
Comment below viewing threshold
Show
Blerk, get a GBA and get the unofficial backlight kit...you'll be so glad you did...

Peej
Blerk
26/11/02 @ 11:04
#5
0
You buried this comment
Comment below viewing threshold
Show
A couple of my friends have complained that the Afterburner kit 'washes out' the colours too much. I'll definitely get one if there's no forthcoming Nintendo offical version, but for the minute... I wait.
pjmaybe
26/11/02 @ 11:59
#6
0
You buried this comment
Comment below viewing threshold
Show
The Afterburner kit doesn't wash out the colours too badly...put it this way, it's a HELL of a lot better than trying desperately to find an overhead light source so you can actually see the games (currently the only place I get a good picture without the afterburner kit is in my kitchen under a big fat strip light..)

And the Afterburner kit doesn't really sap the batteries that much noticeably..until they do an official kit this is as good as it gets...

Peej
sam_spade
26/11/02 @ 12:12
#7
0
You buried this comment
Comment below viewing threshold
Show
Do you lot recommend the GBA Afterburner Case as a worthy addition to a GBA? Anybody bought one? What are Lik Sang like on deliveries?
Ciaran
26/11/02 @ 12:18
#8
0
You buried this comment
Comment below viewing threshold
Show
Blerk, if you reconsider, you might find this an interesting offer.
They sell GBA's with Afterburner pre-installed for £84.99, or if you already have one, you can send them your GBA and they'll install it for you for £15 plus the price of the light. They also have a dimmer chip so you can get whatever light intensity you want. I'd say go for it! I don't really believe those 'new GBA' rumours anyway. ;)

edit: spelink and lousy html
Edited 2 times, most recently on 26/11/02 @ 12:19
Westy
26/11/02 @ 12:55
#9
0
You buried this comment
Comment below viewing threshold
Show
Where will you plug the Gamecube in if you're on the beach?
UncleLou
26/11/02 @ 13:29
#10
0
You buried this comment
Comment below viewing threshold
Show
Damn my 'not buying a GBA until I see if there's an official backlit model soon' stance! :-)

Same here! :-)
Mugwum [staff]
26/11/02 @ 13:32
#11
0
You buried this comment
Comment below viewing threshold
Show
I think perhaps he means Metroid Fusion. A GBA on the beach isn't too hard to imagine.
pjmaybe
26/11/02 @ 14:08
#12
0
You buried this comment
Comment below viewing threshold
Show
"this time next week I'll be on a beach in Thailand with Metroid Prime. Doesn't get much better..."

I can think of a lot better things to do on a thai beach other than playing Metroid...!

And no, it doesn't involve ladyboys!

Peej
Bill Gates is Evil
26/11/02 @ 17:38
#13
-1
You buried this comment
Comment below viewing threshold
Show
how can you give this a higher score than halo?
Bill Gates is Evil
26/11/02 @ 20:00
#14
0
You buried this comment
Comment below viewing threshold
Show
I haven't played too much Metroid Fusion, BUT I LOVE IT. I would give have given it a 10/10, actually. I made a new rule for myself-- don't buy new games until you've beaten the ones you've got. I'm currently working on Golden Sun for GBA, which if you've played it then you know it is one sweet ass RPG. One of my favorite RPG's of all time, even.
beep
26/11/02 @ 22:38
#15
0
You buried this comment
Comment below viewing threshold
Show
The Afterburner kit is functional, but no substitute for a good light source and tilting. My main gripe is that the colours lack any intensity and end up looking kind of weak. the kit also would've benefited with lots of anti reflective film, because the GBA really needs this stuff on the main screen protector. I ripped mine off to have a peep of the LCD with anti reflective film applied and any glaring lights get significantly muted to a discreet dark red-ish colour. It made the colours look freakin' amazing.
skalmanxl
27/11/02 @ 11:17
#16
0
You buried this comment
Comment below viewing threshold
Show
Is it anyewhere near the Castlevania games on the GBA? I never got much into Metroid, really just played the original on the NES:
pjmaybe
27/11/02 @ 11:19
#17
0
You buried this comment
Comment below viewing threshold
Show
"don't buy new games until you've beaten the ones you've got"

I need to take this philosophy on. At the moment I'm whoring myself out to Halo, GTA VC, the impossible Stuntman, Medal of Honour...then Splinter Cell will be out on friday. DOH! I need a week off to catch up!

I really seriously need some quality gaming time over the christmas break. Shame I'm not going to get it though!

Peej
eviltobz
27/11/02 @ 12:42
#18
+1
You buried this comment
Comment below viewing threshold
Show
[trowel] - 26-Nov-2002
this time next week I'll be on a beach in Thailand with Metroid Prime. Doesn't get much better...




[Westy] - 26-Nov-2002
Where will you plug the Gamecube in if you're on the beach?


Theres some quite shiny LCD screens and battery kits for the cube, and lets face it, as a portable system goes, a cube aint a million miles off the size of the original atari lynx ;)
gamesb*tch
27/11/02 @ 14:08
#19
+1
You buried this comment
Comment below viewing threshold
Show
anyone else think this is just an easier, more linear and CO directed, version of the SNES games that seems too similar to Castlevania Advance - or whatever it was called (that I didn't buy) for me to buy?

=/
bionutz
08/05/03 @ 13:38
#20
0
You buried this comment
Comment below viewing threshold
Show
Are there any pics for this?

Comments: 1-20 of 20 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery