Marvel Nemesis: Rise of the Imperfects Review

Simply super or irritatingly imperfect?

Version tested: PlayStation 2

There are many things which go towards making a game really really bad. Dodgy graphics and invisible walls, long loading times and unskippable cutscenes, repetitive missions and dull level layouts... We've suffered through them all.

And then there are those games which manage the ultimate feat of badness: making us actively hate the game character. This emotion is generally brought about by them refusing to do what we're trying to make them do, often at critical moments, to the point where we actually wish them physical harm - and sometimes end up giving in to the frustration and rage and killing them in the most violent and painful way possible.

So it was for us with Gex the Gecko, we recall. And Bugs Bunny, who can stay lost in time for the rest of eternity for all we care. Not to mention Malice, Jaden Korr and the bloke out of Mafia. Even our love for Lara, which frankly borders on the gay, was severely tested by Angel of Darkness.

You can probably guess where we're going here. Yes, Marvel Nemesis: Rise of the Imperfects features a whole host of classic characters, from Elektra and Wolverine to Venom and The Thing. And yes, we hate them all. Oh, and did we mention that this game also suffers from dodgy graphics, long loading times, repetitive missions and dull level layouts?

It's a real disappointment, because Marvel Nemesis sounds all right on paper. It's a star-studded beat-em-up with story, versus and online modes, which not only lets you pit Spider-Man, Daredevil, Magneto et al against each other but also lets you play as evil versions of them. If you were wondering how could EA fail to make such and idea flop, this is the game for you.

Frankly, even if every character in comic book history was in here, and you could play as them naked, and Stan Lee had agreed to deliver your copy to your house in person and do the washing up before he left, it wouldn't be enough to save what is a fundamentally flawed game.

Story time

'Marvel Nemesis: Rise of the Imperfects' Screenshot 3

'My blades are bigger than yours.' 'Yes love well mine GROW OUT OF MY HANDS'

Let's start with the story mode, because if you buy this game you're going to have to. Thing is, before you can play as all the characters and access all the arenas in versus mode, you have to unlock them by playing the single player game.

This isn't a new or terrible concept, but the problem is that the story mode is completely rubbish. The plot revolves some nonsense about an evil doctor who has created race of homicidal mutants - the titular Imperfects. Now he's after experimenting on humans, and his evil minions are running riot through New York City.

The first level kicks off with you playing as The Thing. And ends approximately 90 seconds later with you wondering why it was over so quickly, how come you never felt remotely challenged by either the enemies or your objectives and if there's any more to the control system... There must be, surely?

Nope, that's it - circle to pick up and chuck stuff, such as cars, oil barrels and the like, and square to attack. Oh, and if you hold R1, you can do a super attack - a flurry of slashes, say, in Wolverine's case, or if you're playing as Elektra you can throw daggers at people. Your super power meter depletes with each of these attacks, and you can speed up the rate at which it refills by standing still and pressing R1. There's also a rage meter; once this is full up, you automatically go into rage mode, which means you're supposed to be more powerful. Only, it doesn't really feel like it.

The end result is you spend the entire time hammering the square button whilst holding R1, or just hammering the square button because your super power meter is empty. There are no combos, no finishing moves, and no targeting system - which is especially annoying since your characters often won't move where you want them to, thanks to a dodgy left analog stick control. And so Wolverine ends up slashing at thin air, while Elektra throws daggers into a wall. Marvellous.

As for the picking up and chucking stuff element, it's not really worth the effort. Aiming is hit and miss, and there are no decent explosions to be seen - just a few flashes of fire that remind us of what it was like to throw barrels around in Donkey Kong Country on the SNES.

But despite the flaws in the combat controls, your opponents are rarely very tough to defeat, what with them being not only clinically blind and chronically lazy but frequently suicidal. We've played plenty of games where the enemies just stand around waiting for you to attack them, which is bad enough in itself, but not so many where enemies will actually throw themselves off the roof of skyscrapers for no apparent reason whatsoever.

And then, before you know it, it's all over. You've defeated all the hapless goons to be seen, which wasn't a lot, and the level's over. Time to wait for the game to save your progress to memory card - which takes at least two attempts EVERY SINGLE TIME, for some bizarre reason - and then look at your options.

Walking the same path

'Marvel Nemesis: Rise of the Imperfects' Screenshot 2

Wolverine gets a nasty shock! You didn't see that one coming, did you.

See, Marvel Nemesis gives you more characters to play as and a choice of paths to follow as you progress through the game. Problem is, many of those paths are paths you've already been down as a different character. So once you've defeated all those enemies on the bridge as The Thing, you'll have to return to the very same bridge as Wolverine to defeat another batch of enemies who fight in exactly the same way as their predecessors.

Playing through the same environment as a different character is not our idea of fun at the best of times - but it's even less fun when the only difference is that you see a different animation when you hold R1 and hammer square.

It doesn't help that almost all of the mission objectives are of the "Destroy all enemies" or "Destroy the generator" type, either, or that they're generally over in less than three minutes and take no more than one attempt to complete.

There are two exceptions to this. Firstly, there are levels which require your character to perform a skill - for example, there's one where Elektra has to do a Prince of Persia-style wall run along a piece of scenery that links one skyscraper to the next. But she will only do this if you line up the analog stick with all the precision of a brain surgeon removing a single hair from the leg of a butterfly, and even then only if she's in the mood, it seems.

The second exception is the boss levels, which are stupidly hard. Yes, all right, so we're rubbish at bosses generally, but when you're given one attack button and a dodgy left analog stick it doesn't make things any easier; just a lot more frustrating.

Vice versus

'Marvel Nemesis: Rise of the Imperfects' Screenshot 1

Note how the enemy at the back just stands there. Is he waiting for a bus?

As you'll have gathered by now, the story mode is dull, uninspired and generally exasperating. If the poor controls and dodgy gameplay weren't enough to put you off, the environments, with their total lack of detail and just plain weird lighting effects, probably will.

And even if you push on through in the name of unlocking all the stuff for the versus mode - not to mention extras such as collectable cards, comic books and videos, which are all right if you like that sort of thing - you'll be disappointed, though probably not too surprised, to find that the problems with the story mode creep into multiplayer as well.

Once again, you'll find yourself once again limited to our old friends R1 and square, with the only real challenge being to get your character to respond to your left stick instructions. Which means there's no point picking a favourite and trying to learn all their various tricks, as you would do with the likes of Street Fighter - Wolverine, we're sad to inform you, is no Chun Li.

It's all made worse by the camera, which isn't terrible but which often behaves extremely oddly. In some arenas it starts off way up high so you're looking at two tiny sprites somewhere in the middle of a badly lit screen, and have to discuss where to move with your opponent just so you can properly see what's going on.

So does Marvel Nemesis: Rise of the Imperfects have any redeeming features? Well, the music is very orchestral and dramatic and appropriate. And the game does feature a healthy array of Marvel characters - each of them nicely detailed and superbly animated, it has to be said. But unfortunately they're so limited in what they can do that you don't really feel like you're playing as the superheroes we know and love - and what's the point of a superhero game if you don't get to feel like you're a superhero?

Even worse, this is a superhero game that actually makes you hate the superhero you're playing as for their rubbish attacking skills, poor movement and general refusal to do what they're told. For that reason, we can't even recommend it to Marvel fans, frankly. And even if you're a beat-em-up fan, you should steer clear too. Imperfect isn't the word for it.

3 / 10

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Comments (29) Latest comment 6 years ago

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  • OllyJ #1 6 years ago

    dissapointed...I was expecting a Marvel Def Jam, but it's just rubbish.
  • Artemis_Matsas #2 6 years ago

    WHYYYYYYYYYYY !?!?!?!?!?!?!?!?!?!?!

    This was one of my most expected games!!!
    Back to Captain America and the Avengers on MAME then :(
  • Talha #3 6 years ago

    It is surprising for EA to have come up with such rubbish when they had solid gold in terms of premise and licenses. Considering that EA, contrary to public opinion and the ongoing craze, do manage to come up with some good games, and they have made some very good movie tie-ins (LOTR being one), this is just so disappointing. I was so looking forward to this.

    I think Marvel should sue EA...
  • Xerx3s #4 6 years ago

    So, better then FF then? ^_^
  • Bezzy #5 6 years ago

    There were some pretty solid design decisions in here, in terms of game play - a control system you could almost see working.

    But they rushed it out. It's a pity.
  • Paleface #6 6 years ago

    Played the demo - just a versus match. Essentially, it IS Marvel Def Jam. Part of the problem for me was the Imperfects themselves - designed by EA, they're a perfect example of TERRIBLE, TERRIBLE character design. You may hate the Marvel characters in this, but trust me, you'll hate the imperfects more.

    Johnny Fucking Ohm. I ask you.
  • Nesty #7 6 years ago

    if its as shit as it sounds... give it a 0!!!
  • Furbs #8 6 years ago

    Played this at a friends house on rental at the weekend. Laugh at me, but I actually kind of enjoyed it. The fact the controls were so straightforward meant it was really easy to get in to, and the environments are cool. Always gets a smile watching Spidey gets hit by a car propelled by Thing. Graphics were actually ok I thought (surprisingly close the to the heavily photoshopped ones we've seen) but a little dark.

    That said, we were only playing the vs mode, and obviously I didnt pay for it. Maybe at £15, but no way fullprice.
  • Vin #9 6 years ago

    Holy crap.

    Thought this was well decent, actually.
  • mastertigurius #10 6 years ago

    Good review. Now I won't even bother downloading the game.
  • paralipsis #11 6 years ago

    Bad games often have one redeeming feature: It is actually kinda fun to read reviews that rip them to shreds. Thanks EG, both for the advice, and the entertaining review.
  • OllyJ #12 6 years ago

    Paleface-"Played the demo - just a versus match. Essentially, it IS Marvel Def Jam. "

    I'm sorry to disagree but it isn't, Def Jam FFNY is more a wrestling game, a brutal one at that, nice tight arenas to scrap in, excellent graphics and it's just pick and play fun.

    Marvel is uncontrollable, jumpy, button mashy shit, doing that in Def Jam gets you nowhere, using blocks and parries is the winner here.

    I'm not a massive EA fan and I hardly own any hip hop but Def Jam is one of my favourite beat em ups. and it's nothing like this pile of nadgers!!
    Edited by 1 at 17/10/05 @ 10:33
  • Bezzy #13 6 years ago

    They had to contend with the fact that superheros have super movement. So they made the environments rather big. So your character is sort of hard to see on screen. So you have to play by aggregates - you're not going to be reading too many subtle telegraphs.

    Didn't really try the single player because the camera instantly broke when we did. Like others, I found that the multiplayer wasn't total rubbish. Rather a laugh, but pretty easy to cheese. Got some enjoyment out of it though.
  • Paleface #14 6 years ago

    OllyJ - to be fair, you are right: Def Jam is more of a grappler, and, as you point out, it's very good. Imperfects does feel as if someone took the Def Jam template and said "let's add stupidly overpowered powers and colossal jumps!" without realising that those things would FUNDAMENTALLY BREAK THE GAME ENGINE.

    FFNY is good, people, and you should get it. MN:ROTI is a crock of shite.
  • Whizzo #15 6 years ago

    Laugh at me, but I actually kind of enjoyed it.

    I had a 10-15 minute game of Thing vs Spidey with binky and we actually quite enjoyed it too, dunno if it'd lose it's appeal quickly or not and I can't see myself buying it full price.

    My Thing (!) beat binky's Spider-man of course. :-)
  • TurdBreaker #16 6 years ago

    Personally I still think the best Marvel fighting games have been the ones released from Capcom into the stand-up JAMA arcade units:
    - XMEN:COTA
    - Marvel Super Heroes
    - XMEN vs StreetFighter
    - etc...

    The animation was great, very fluid and, as far as fighting-combat systems go, used the true-time classic Street fighter engine. Great combos, great head-to-head action. (but nowadays the whole genre in the arcades has died out - I never seem ppl queuing up to play each other...sad...)

    My £0.02..
  • OllyJ #17 6 years ago

    yes, buy FFNY for probably about a tenner (or the equivalent in Euros) instead of this!

  • smelly #18 6 years ago

    It looks pretty in the screenshots though.

    .. surely that's enough for all you console pre-orderers to have pre-ordered and own this game? :-D
  • Royal Fool #19 6 years ago

    I thought this would be rather bad from the moment I saw it, incidentally.

    Funny that Nihilistic abandoned Starcraft: Ghost for this, huh?
  • Kami #20 6 years ago

    We kinda figured this would be a missed oppertunity. But to screw it up this bad? Wow. That's a new low even for EA... I just figured it would be "average".

    Giving it a miss. Besides, City of Villains is out soon, and that'll give me plenty of bad-guy time... mwahahahahahahahahahahahahahaha!
  • asha #21 6 years ago

    Well i thought it was really fun, it felt like playing PowerStone with Spiderman2's engine, great in multi-player.
    Edited by 1 at 17/10/05 @ 13:28
  • Bezzy #22 6 years ago

    Yeah. Definate powerstone comparisons.
  • Xerx3s #23 6 years ago

    "Funny that Nihilistic abandoned Starcraft: Ghost for this, huh?" - They didnt abandon SC:G. They got booted from the project by blizzard.
  • asha #24 6 years ago

    Yeah Swing Ape are making it now arnt they? Is just me or does anyone else feel that SC:G is slowly turning into the new DNF?
  • tiddles #25 6 years ago

    I think it's all part of a secret plan by EA to justify their reliance on licences and sequels... "look, we try something cool and original, and see what happens!"
  • IronGiant #26 6 years ago

    Awful game, straight to the bargain bins.. or just the bins would be better. Binky had his EA tinted goggles on when he pimped this crap.
  • Zuiyo #27 6 years ago

    This should be one of the games that really start the legal responsability trend amongst game publishers regarding licenses. If I was Marvel, I'd sue EA's ass right away.

    If you want to play good fighting games featuring Marvel characters, stick to the only two good ones ever produced: Capcom's X-Men Children of the Atom and Marvel SuperHeroes (Sega Saturn and PlayStation).

    I'm out.
  • Donkeh #28 6 years ago

    Nooooo :( Was really really looking forward to this one :( What a shame. Oh, btw, you can only sue if part of the contract was to sell X amount of games and EA fell below that. I can't seeing that being part of the contract imho.

    Paleface, just as an FYI, did EA design the Imperfects characters? Read on, from their own site:

    "EA is calling on the talent of top comic book writers and concept artists, such as Jae Lee, for Marvel character and game design as well as renowned artist, Paul Catling, among other industry talents, to create a new family of Super Heroes that will go face to face with an all-star line-up of Marvel characters for the ultimate showdown."

    Looks like the Imperfects came out of some pretty damn good character designers if you ask me. As to why they suck in the game? No idea, will be renting it out just to make sure I don't/do like it.
  • SlackMaster #29 6 years ago

    I was looking forward to this but I'm gonna stay well clear or it after reading around and reading this review.

    'I pity the fool who buys this game' says Mr T