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Lumines Review

PSP Review by Tom Bramwell

30 August, 2005

We've already reviewed Lumines. We did so just after its Japanese release last December. Our view now is very much the same. In fact, all we really need to do here is change some of the names (Ubisoft distributes the game here, not Bandai) and mention that some of the glitches have been fixed (you no longer lose your final score if you turn off the PSP and then resume a game later, for example) and that we're adding another point on that basis. How, then, can we justify spending more time writing about it? Surely anything else is parenthetical at best.

Well, no.

Most of us here at Eurogamer bought Lumines on the same day we bought our Japanese PSPs about nine months ago. We're still playing it.

Now, reviewers say that kind of thing all the time. "We can't believe we're still playing it blah blah buy it." So let's instead consider just how awesome a statement that actually is, and why it's valid.

In the time since we started playing Lumines, we've enjoyed whirlwind romances with several other puzzle games. First there was Zoo Keeper on the DS, an almost perfectly measured grafting of stylus controls onto tile-shifting classic Bejeweled. Then there was Meteos, another DS title - from the same studio as Lumines in fact - which bound itself to our styli in a manner that helped dispense with an entire transatlantic flight. In fact, when we regrouped back in Blighty and made new industry friends a few weeks later, it formed the basis of at least one anecdote along the lines of, "Oh yes, I remember - you were the geeks next to the window who didn't look up from your games for an entire timezone."

Wonderful though those games were, we hit a ceiling with both.

In the case of Zoo Keeper, we simply couldn't top up the timer after a certain point. Patterns were there, but its demands were becoming unrealistic. Comboing became a question of moving the panda, waiting for the lion to drop down before sliding its friend into the right position, then moving to the bottom of the screen to get rid of the giraffes and lower the other lion, which in turn helped line up two of the three necessary elephants, the third of which... Well, where was he? Half the time, we were under such pressure that we didn't even spot the first panda.

'Lumines' Screenshot shape

We actually see the shapes when we close our eyes.

Meteos was much the same for different reasons. Creating lines of blocks and blasting them into space was great fun, and the huge variation in level conditions meant that it enjoyed far more time in our DS slots than it would have otherwise. But precise stylus movement was frustratingly hard with so many blocks moving in different directions at different points on the screen; panicking in the face of seemingly unsolvable lines made it even more difficult to react quickly and accurately; and ultimately we were trampled into the ground by a downpour of new blocks anyway.

Don't get us wrong; we'll happily play Zoo Keeper and Meteos all day long. We can talk about them for hours. We've probably spent more time on those two together than some of us have spent in the pub all year - and, judging by some recent forum threads, all we ever do is spend time in the pub. If you asked us now what we'd rather play though - Zoo Keeper, Meteos or Lumines - the answer would almost certainly be Lumines.

(Uh. Some of you are now typing, "Apparently the way you can justify talking about Lumines again is by not mentioning it for a page and a half." Leave iiiiiit.)

Lumines, then. Blocks fall from the top of the screen into a rectangular play area (which, it won't have escaped your attention, is lying on its side), and you have to create little groups of the same colour to make them disappear. There are two colours, blocks descend in little squares of four - helpfully mixed up so that you have multiple patterns to consider - and it's not just squares that disappear. You can arrange squares that overlap, rectangles and other shapes - the basic rule being that if a block has three same-coloured blocks wrapped around one of its corners, it's disappearing. If those blocks happen to have the same going on at the opposite corner, they go too.

"How do these blocks disappear?" you're wondering. Simple: a vertical line sweeps from left to right and wipes away any appropriate groups. Any blocks on top of them then fall down to fill the gaps, and so on.

There are other things to consider too. Jewel blocks, for example. These appear every so often, and, if they're arranged in a square that's about to be wiped away, they'll tag any and all blocks that can be linked to them in a solid line of the same colour. If you're clever, you can use them to wipe every single block of a certain colour off the screen, which gets you a big bonus. Clearing the entire screen gets you an even bigger one. Using jewel blocks properly is a bit like an advanced take on leaving an empty column at the side of the screen in Tetris. Similar discipline; similarly risky; but much harder to do.

'Lumines' Screenshot sparkle

SPARKLES GOOD!

But Lumines is much smarter than that. The reason we're still playing it isn't that it came from a good idea; it's that it took that good idea and built a brilliant game out of it. If it were like Zoo Keeper or Meteos - or even Tetris - it would just force you to react to the falling blocks faster and faster. Lumines works slightly differently. A bit like Meteos, it has lots of different levels that change the play conditions, and it calls these "skins". Each skin varies the design of the blocks, which can make things more difficult anyway, but more importantly it varies the pace of the sweeping line.

You might find things disappear quickly one moment, and the next the sweeping line takes an absolute age to cross the screen. If you've got lots to deal with already and you're running out of headroom, this can be a nightmare. But if you've got a jewel piece in there somewhere on the left, it can leave you with enough time to slot more blocks into place and link the jewel to others further to the right of the screen. Whereas Meteos separated the various levels out, Lumines gives them to you in a continuous, undulating, condition-shifting burst. Later on, the pace of the falling blocks changes too.

And that's to say nothing of the aesthetic qualities of the skins. Each is matched to a piece of music, and, in much the same way that Meteos and Dreamcast/PS2 classic Rez bound gameplay to audio, what you do with the blocks is reflected in the noises the game makes. It's all Japanese electronica, so you might call it an acquired taste; the joy is that you don't really need to acquire it for Lumines to dominate your life. Some might disagree, but, for this reviewer, it's just something you can enjoy.

Of course, the most obvious challenge in Lumines is rotating the falling patterns so that they wrap round whatever you've already got and form squares. The whole game falls down (or rather doesn't, which is worse) if you can't figure out the patterns. And it seems likely that some people won't. We can forgive it that, though, because it's impossibly hard for a developer to judge the difficulty curve on something like this - and from our perspective Lumines hits enough of a sweet spot.

Initially, you'll just create squares opportunistically. Presented with a couple of opposing L-shapes, you'll dump them to the ground and watch the square in the centre disappear. Give it a bit of time though and you'll spot something. Maybe you'll start dumping L-shapes on top of single blocks, so that the upright part of the L slides down and creates a square. Maybe you'll start paying more attention to the left side of the screen, which shows you the make-up of the next few falling squares, and use that to your advantage. However you learn it, the point is that you do. You simply get better at spotting patterns. There's conscious effort there, but a lot of it is subconscious too. Given enough play, you can even learn to anticipate the next skin and the advantages it'll give you.

'Lumines' Screenshot multiplayer

The multiplayer is like a tug of war. Play well, and player two's area shrinks.

All of this is why we're still playing Lumines nine months later. There's also a wireless mode, an against-the-CPU mode, single-skin modes, timed modes, and a puzzle mode that has you trying to create certain patterns out of the blocks. The latter, by the way, is a useful way of training your brain to spot certain patterns. What's more, if you're sitting there thinking that you'd probably rather not spend an hour at a time playing it, these modes are for you.

That said, apart from puzzle mode, this reviewer has spent more or less all of his time on the main single-player challenge mode. And that's a lot of time. So then: given that; given the sheer artistry of the design, both technically and aesthetically; given that we've just said it's our favourite puzzle game of the year; and given that we have actually played it all year, we felt it deserved another write-up.

To put it another way: this is a genre that demands brilliance of concept and execution, variation in play conditions, subtlety of design and careful management of the endgame, and while most of the best-rated puzzle games come close in a few areas, Lumines sweeps across the lot.

9/10

Read our Scoring Policy

Lumines is released in Europe on September 1st.

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Comments: 1-50 of 54 in total | next 50 »

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kangarootoo
30/08/05 @ 12:32
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Seems to me you could have used the first few sentences of the review, where you linked to the existing review and noted differences. You could have then filled the rest of space telling us what you all did over the bank holiday weekend :)

I went to see a huge ship being set alight, and it was great (it was legal and organised, before you make any calls).
hula hoops
30/08/05 @ 12:32
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I don't see a point in buying this kind of game for £35 when you can find a lot more variety on the net.
Kon
30/08/05 @ 12:32
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Damn skippy!

Like someone said a few days ago, even if everything is just for xmas, Lumines is for life. And i'm agreeing all the way so far.

Edit : That bit just now WASN'T me agreeing with hula-hop sumthing. Everyone should spend the 35£ (50€) and find out why first hand.
Edited 1 times, most recently on 30/08/05 @ 13:31
ProfessorLesser
30/08/05 @ 12:36
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...and, judging by some recent forum threads, all we ever do is spend time in the pub

Hehe, we love you really! Legends.
speedjack
30/08/05 @ 12:42
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My game of the year.
tengu
30/08/05 @ 12:44
#6
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It's... Tetris?

The wonders of new technology.
kewny
30/08/05 @ 12:44
#7
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Really like this game. It was the first game I bought when i got my jap PSP, and I was not disappointed.

As an aside, my girlfriend has just phoned me in work to say that virtua tennis has dropped through the letter box. Result !!! I will give some opinions of it tomorrow (unless eurogamer beat me to it !!). Cant wait to get home to stick it in the little black box........... oh er missus !! ;)
Machiavel
30/08/05 @ 12:49
#8
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This is the only thing currently tempting me to an eventual PSP - damn it!
deaner
30/08/05 @ 12:51
#9
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They should make a PSP port of Fantavision.
speedjack
30/08/05 @ 12:52
#10
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No its not tetris.

No you can't get anything like this on the web.
Derblington
30/08/05 @ 12:54
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Adds no. 7 to the list.

/is going to be sooo broke
Kon
30/08/05 @ 12:56
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@kewny

please do so. I'm in doubt as whether to buy VT or Colin McRae next thursday, and i've yet to ear anything proper about the game (apart from the crap review over at GamesRadar).
bionutz
30/08/05 @ 12:59
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bring it on NDS!
Royal Fool
30/08/05 @ 13:06
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Great re-review, but I'd just like to add that the soundtrack is really, really great. You almost go into a trance playing this game the first few times... after that, you sort of get used to the tunes and visual abuse the game screen throws at you and you just focus on the game. Until you reach a new skin you've never encountered before, of course - then it starts all over again.
Teeth
30/08/05 @ 13:10
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"No you can't get anything like this on the web."

No, but you can get a PC version.
mattigan
30/08/05 @ 13:22
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Meteos is better
peterfll
30/08/05 @ 13:31
#17
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If you have to ask why you can't play this on the PC, or whether you should pay £35 for the pleasure I have to ask - why are you interested in this news item?

No you can't play it on the PC, but then isn't that missing the point? I don't sit in bed \ on the loo \ on a flight \ in an airport etc with a PC in my hand. That's the PORTABLE element coming into play - clue - its in the title of the machine. Second, you don't have to pay £35 to play Luminies, you import it for £22 from Canada or order the European version for £29.99 from most web retailers.
speedjack
30/08/05 @ 13:35
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I've played Caboodle... its just not the same - sorry.
max
30/08/05 @ 13:39
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I love my PSP. I'm still playing Lumines despite having smashed the single player challenge score (I've played a single game for something like 5 hours), and completed every puzzle mode. It really is a fantastic experience, and well worth the £20 or whatever I paid for importing it from Canada.

And now I have emulation of SNES and SCUMM up and running, its very hard to put the PSP down. Playing through Chrono Trigger and Monkey Island again, and when I get a 1gig memory stick I'll be playing Broken Sword, one of the best games ever.

But, as everyone has been saying, just import one for god's sake :)

Max
gamesb*tch
30/08/05 @ 13:51
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Let's face it - the PSP is a rip for early adopting suckers - always the way with new consoles, handheld or otherwise.

And if anyone denies it, it's becuase they already lashed out on one... QED!
Kon
30/08/05 @ 13:58
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So, if i've been playing various fun and excellent games on the machine since i purchased it some 3-4 months ago, been regularly using it as a MP3 player, car video screen (some nice concerts on MS, with the sound hooked up to the radio system) and as a way to make long trips seen much shorter i have been nothing but a ripped-off sucker heh?


.... Riiiiiiiiiight.....
Rickets
30/08/05 @ 14:01
#22
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Kewny - where did you order your Virtua Tennis from?
mattigan
30/08/05 @ 14:03
#23
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So what games have you been playing? Ridge Racers and Everybody's Golf dont count!
gamesb*tch
30/08/05 @ 14:03
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name the games #sucker#
gamesb*tch
30/08/05 @ 14:04
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and how much was the 2Gb memory stick duo?

etc etc, yawn
gamesb*tch
30/08/05 @ 14:11
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"And now I have emulation of SNES and SCUMM up and running, its very hard to put the PSP down. Playing through Chrono Trigger and Monkey Island again, and when I get a 1gig memory stick I'll be playing Broken Sword, one of the best games ever."

ah yes, anyone on list got a ZSNES or a GBA emu (boycott advence a.n.other) running on it - now that a killer app!!
kewny
30/08/05 @ 14:16
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Rickets: I ordered my virtua tennis from play.com @ £29.99. It was despatched last friday and arrived today. Looking forward to finishing work today (since when did I ever need an excuse !).

Will post my impressions tomorrow morning hopefully, probably on one of the recent PSP game reviews' comments section.
Kon
30/08/05 @ 14:23
#28
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Lumines, Wipeout Pure and Mercury are all excellent in my book. I also got Bleach and Vampire Chronicle, which are good though not great, but certainly a lot of fun for me as a fighting and anime fan.

I didn't get Everybody's golf (will do soon quite soon) because i haven't been able to afford it due to other expenses, but just so i know, why doesn't it or RR count?

And gamesbitch, why would i need 2GB MS? I got a Sandisk 1GB MS (new) for just under 90€ on a auction, and it serves me just fine. I keep 2 1 hour concerts, about 4 23 minute anime episodes, some 80 mp3's, a bunch of photos and i have plenty of room to spare for all my game saves.

Did i forgot to mention that i also use my PSP to view all the photos i take with my Digicam when i go to parties and trips with my friends?

Perhaps if you should stay locked indoors all the time and have no friends, you would prefer to just spend your time bitching about what other people enjoy rather than doing the same yourself for whatever reasons you have, but i can assure you that in my case i make my machine worth the cash i spent on it. If you can't see things that way, well that really isn't my problem now is it?
Feanor
30/08/05 @ 14:29
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Meh, Lumines has a big flaw in that in makes you start the Vs. CPU mode from scratch every single time. There is no good reason for this, none, and that's why I traded it in.
Rickets
30/08/05 @ 14:42
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Kewny - I have just played VT - a guy has it in the office. Plays great. Nice presentation. Not long now until you can leave work....
gamesb*tch
30/08/05 @ 14:46
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"i can assure you that in my case i make my machine worth the cash i spent on it"

fair enough mate, can't argue with that :)
kewny
30/08/05 @ 15:16
#32
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Rickets: Nice one, lookin forward to it even more now........... /counts minutes till 5
binky
30/08/05 @ 15:20
#33
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How do you pronounce it ?
tiddles
30/08/05 @ 15:25
#34
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How do you pronounce it ?

Loo-min-ezz (stress on first syllable)

Well, that's how I pronounce it... I think I remember the developer saying they pronounced it Luminess, but I could be wrong.

Don't get me started on I-co/Ee-co...
Grom
30/08/05 @ 16:38
#35
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Loo-meenz, surely?
BradlayLaw
30/08/05 @ 16:54
#36
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Yup, I'm still playing this game and I've had it for 9 months. Infact I was playing it today. And yestarday. And they day before. Probably the best PSP game there is.
ProfessorLesser
30/08/05 @ 18:06
#37
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Lumines. How else can you pronounce it?

Loo-mynes? Lum-eens? Lummy-nez?
valli
30/08/05 @ 18:12
#38
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Best played on the Loo! *coat*

The way to pronounce it is with a French accent.
ProfessorLesser
30/08/05 @ 18:19
#39
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Loo-meen?
valli
30/08/05 @ 18:26
#40
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[lu me(n)]

?
ProfessorLesser
30/08/05 @ 18:33
#41
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What? Loo-men? No you have me completely confused.

Let's get this cleared up... I would say "loo-meenz," right?
Teeth
30/08/05 @ 19:13
#42
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No

Lu - min - es

as in luminescent.
foreverafternothing
30/08/05 @ 19:20
#43
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its a 3 syllabled name. so yeah, its Lu - Min - Es. with emphasis on the 'Lu', as said before.
azmol01
30/08/05 @ 20:52
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The only reason I'd buy a PSP, there isn't any other game on the machine aside for maybe Devil May Cry that interests me.
Pac-man ate my wife
30/08/05 @ 23:08
#45
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This, Everbobdy's Golf and Mercury have me leaning towards the system. Virtua Tennis, Ridge Racer and WipeOut Pure would do if I gave a stuff about Tennis or racing games. If GTA and PES live up to expectations and they sort out the anemic release schedule I might just have to buy one!
Zuiyo
31/08/05 @ 01:55
#46
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Lumines is pronounced "Loomin' Ass"?
kewny
31/08/05 @ 08:08
#47
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Hi guys had chance to play virtua tennis PSP last night. In short its an excellent conversion (if you can call it that) which plays really well. If you liked VT on the DC or PS2 then this is a no brainer to buy basically.

Presentation is spot on, nothing complicated and you can get into a match straight away. Apart from quick match, you can customise an exhibition match, play a tournament, play some new mini games (pretty addictive and dont worry, the old mini games are still in the world tour mode). The world tour mode is similar to previous games (ie brill).

Graphically, everything is nice and sharp and looks great. Character detail is not as good but you can tell who you are playing as. Movement is pretty fluid and intuitive (as always) and control is as good as ever. All in all its is extremely playable on the PSP.

Sound is fine, basically as it was in the first game. One thing worth mentioning is that occasionally there is a slight pause in between points and then the score is read out. Nothing big just noticable sometimes. Loading times initially are long to get to the menu screen (1-2min) then not too bad to get to an actual game itself (30s max). Ive seen worse loading times on other games so its pretty much the norm for the early PSP titles at the moment.

All in all a great game to have in your PSP collection especially if your a fan of the series. Well done sega !! 8/10 (as good as halo !)

oh and another thing worth mentioning, anyone with a imported PSP with a low number firmware seems to have to upgrade to 1.52 (which is on the UMD) before you can play it, but once upgraded it works fine.
Ceatlan
31/08/05 @ 08:23
#48
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Kewny,

I heartily concur with your thoughts, this really is top notch.

The only slight downside for me so far, is that although the games themselves are easily 9 out of 10 stuff both in graphics and gameplay, the world tour mode is dissappointing me a little at the moment. I'm finding the global map a bit of a pain in the ass, the silly training mini games are much much more difficult and less fun than on a full size machine, and the silly calender thing that means you can have to wait ages for an actual tournament to play in, and then can actually miss it because you didn't notice it was the day for it and had another go at a training event instead, is a complete pain in the ass.

Ceatlan.
Kon
31/08/05 @ 09:52
#49
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Thanks for the impressions. I really only needed to know if it played like the DC version and if it had a good number of minigames. I'm sure to pick the game up tomorrow.
trevd72
31/08/05 @ 12:05
#50
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kewny:

there is a program for 1.5 firware that allows you to make the PSP think it is 1.51 1.52 and even 2.00. this should allow you to keep your homebrew and play the new games. it does not change the actual firmware.

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