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Luigi's Mansion Review

GameCube Review by Tom Bramwell

30 April, 2002

The Phantom Menace

'Luigi's Mansion' Screenshot 01b

If you can see it, you can suck it

The NES had Super Mario Bros. The SNES had Super Mario World. The N64 had Super Mario 64. Traditionally Mario sells the console and then Nintendo drip-feeds gamers with offerings from its other major franchises, but this time Mario's late to the party. So late in fact, he hasn't even turned up in Japan yet. Nintendo's diminutive console needs something to sell it, and the closest thing to a Mario game we have for now is Luigi's Mansion, brainchild of legendary designer Shigeru Miyamoto. Is it enough? The premise is extremely simple. By way of a peculiar stroke of luck, Luigi has won a mansion in a competition he never even entered, and agrees to meet his brother Mario there for a celebration. Unfortunately, after wandering aimlessly through a spooky forest, our hero discovers that his mansion prize is little more than an elaborate trap, and headstrong Mario has already fallen victim. Teaming up with local oddball Professor E. Gadd, Luigi vows to rid the mansion of its ghostly inhabitants and rescue his brother. The game is a bold departure from previous Mario Brothers titles. Unlike his bouncy brother, Luigi doesn't jump, bop people on the head or throw fireballs. He doesn't fly, and he doesn't collect stars. Well, only once. Luigi's spooky adversaries are almost infallible, susceptible to nothing but the quirky Prof's modified vacuum cleaner, the Poltergust 3000. Using the pressure-sensitive left and right shoulder buttons to blow and suck at the desired rate, Luigi can gobble up ghosties and bag the Boos, before returning to the Prof's lab to turn them into portraits for the gallery.

Otherworldly

'Luigi's Mansion' Screenshot 02b

The transitional cut sequences, used when opening doors and such, are extremely good looking and even a mite amusing

The mansion itself is huge and sumptuously detailed, revealed piece by piece as Luigi feels his way around with a torch. The pseudo 3D world created for the game is a terrific achievement, viewed from the front instead of a roving camera, rich with consistently delicate design and minutiae, real-time lighting and shadows, and with almost total interaction permitted. Luigi can suck cloths from tables, rattle desks and uncover untold treasures by experimenting on different things with his Poltergust. A steady stream of dust pours off worthless items, and coins, gold bars, jewels and even the odd bit of paper money empty from many of the others. The mansion is laid out across several floors, and Luigi moves between these as he finds keys, keeping track of the rooms he's cleared and which doors he has keys for using his GameBoy Horror, another of E. Gadd's devices. Rooms house either a collection of smaller ghosts or one of the larger spectres to be bound in the Professor's gallery, and each has a weakness which allows you to see their heart. The Poltergust can latch onto hearts, but ghosts aren't eager to give them up. Watching a ghost's behaviour allows you to unravel the puzzle of how to capture them, and this can mean anything from distracting them from their meal to dazzling them with melody. The props, clues and series in-jokes are easy to find and fun to play with. Luigi himself is wonderfully detailed. He can tiptoe, trot and scamper quickly, and as he stands in the dark you can see him breathing nervously, his eyes darting this way and that and his little hands trembling. Aw. Apart from sucking the not-so-living daylights out of the furniture and his surroundings, the petrified plumber can also do a bit of damage with his nozzle. Several elemental tokens are spread throughout the game, and upon finding these Luigi can start spitting water, fire and even ice from his Poltergust, with a steady supply of each available from taps, candles, ice buckets and other logical sources. Some ghosts need softening up with an element before vacuuming, which is a nice touch.

Whoops...

'Luigi's Mansion' Screenshot 03b

One of the game's early enemies - he'll throw the book at you...

Shortly after embarking on his quest, Luigi comes across an odd room with a secret lever, and before he knows what he's doing the game's true bad guys, the Boos, have woken from their slumber and raced off to terrorize the house. Apart from vacuuming up the resident nasties of each area, Luigi also has to use his GameBoy Horror's Boo Radar to locate the wily tricksters, who aren't so susceptible to the Poltergust's confinement beam, and dart between rooms to make the player's life even more difficult. The game is split into several rough areas, each culminating in a boss encounter, but as these are spread all over the house the structure is largely academic. These boss encounters are suitably memorable, from the irate baby a few minutes in to King Boo himself, if he's still man enough to face you. After defeating a boss ghost the Poltergust needs emptying, so Luigi heads back to E. Gadd's lab to turn the bad guys into portraits using the Ghost Portrificationizer, before heading back into the mansion and finding some more spectres. Luigi's activities take him all over the place and keep the player thinking. The puzzles are never too hard, nor too easy, and utilize all areas of the control system. Along the way, Luigi catches fleeting glimpses of a greater adversary and his endangered sibling, both literally, through a secret tunnel in a murky place, and metaphysically, through the helpful psychic Madame Clairvoya, who will analyse a handful of things stripped from Mario during his passage to imprisonment if Luigi can find them. The mansion and tasks form an extremely congruous adventure, however all-over-the-place the game may feel, and little diversions and submissions - like the collection of dropped pearls to make better picture frames - add classic Nintendo diversity to the already unique atmosphere.

Fright Night

'Luigi's Mansion' Screenshot 04b

Boo!

Speaking of atmosphere, one of the game's finest assets is its soundtrack. Although the haunted mansion theme is typically good, and whistled nervously by the game's star as he trundles down hallways avoiding phantom bats and rats, the little side pieces make all the difference. The game is eerie and uncomfortable, augmented superbly by the composers, and yet the end product still manages to look and sound like a Mario adventure. And although devoid of traditional voice acting, all of the characters - including the ghosts - have their own eerie mutterings, and if you hammer the action button without facing an object Luigi yells for Mario. Poor feller. That said, many of the game's locations have a tendency to look flat, and the first person view through Luigi's GameBoy Horror - useful for analysing weaknesses and spotting lesser ghosts - is somewhat disorientating. The engine doesn't lend itself particularly well to first person exploring, presumably why our hero cannot move in this view, and the perspective is definitely wrong. Despite these setbacks though, the game is generally pleasant to look at, with reflective surfaces and intricate detail all over the shop. Even minor characters like Toad, who shows up around the house now and then to save your progress, receive a generous amount of attention, and the game's bad guys are all unmistakably semi-transparent floating spectres. Sadly Luigi's Mansion is neither terribly challenging nor particularly long. Although I had a bit more trouble with the PAL release of the game than I did with the Japanese version which I played in September, there really is no point in the game where reasonably seasoned players will struggle, and the many vases and chests around the house are loaded with health-replenishing hearts and so forth, which respawn if Luigi is running on empty. Although this is something of a compliment to the intuitive control system, finishing the game takes roughly five hours if you take it at a leisurely pace, and although coin-collectors are rewarded and Miyamoto has added a few extra bits and bobs to uncover since the Japanese and American releases, this isn't going to last you more than a weekend. Furthermore, despite the PAL60 support in the European Cube hardware, the game runs at a borderless 50Hz. It looks nice, but it's not as smooth as the NTSC versions, even if load times are unheard of and slowdown is something of a rarity.

Conclusion

Luigi's Mansion is a delightful little game, instantly appealing to anybody with more than a passing interest in its heritage, but it isn't the GameCube equivalent of those platform classics I name-checked at the start of the review. A competent, atmospheric adventure and truly a new direction for the characters, but at this length it simply isn't worth the £35, let alone the cost of the console. If Miyamoto's vision of shorter games more often is to become reality, then the pricing structure will need serious adjustment...

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Comments: 1-50 of 102 in total | next 50 »

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fernandoweb
30/04/02 @ 09:37
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Everyone who I've shown the NTSC game to reckons it's the most beautiful game they've seen, regardless of the gameplay. I actually made it last 8 hours because I was particularly crap at catching ghosts.
Errol
30/04/02 @ 09:38
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A price of £15-20 seems more realistic.

Although, there is no doubt that this title is a work of creative genius.
miffo
30/04/02 @ 09:43
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cute but a totally boring game.
st3ph3n
30/04/02 @ 09:43
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I've read the same standard review for this almost everywhere. But it's not going to stop me buying it, and I think that there is a good deal of people in the same boat.

It has some kind of Mystical appeal to it.
otto [mod]
30/04/02 @ 09:45
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I'll wait & pick this one up 2nd hand methinks...
otto [mod]
30/04/02 @ 09:46
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Luigi has won a mansion in a competition he never even entered

Funny, I once won a copy of Grand Prix Legends in a competition I never even entered...
Errol
30/04/02 @ 09:51
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I once won a competition to win a competition that I never entered.
st3ph3n
30/04/02 @ 10:00
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I keep winning Florida Vacations with my hotmail address. Funny, I never remember entering any of them.

I did however win that Lock'n'Load games competition a few months ago. I really must try those games at some point.
DocX
30/04/02 @ 10:14
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Luigi has won a mansion in a competition he never even entered

Isn't that the 'plot' from Jet Set Willy?
Errol
30/04/02 @ 10:17
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Jet Set Willy - Now there is an amazing game. I remember playing this on my Amstrad cpc464.

Those were the days ...
30/04/02 @ 10:18
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From the limited play-time I've had with it, I think the GameBoy Horror is disorientating. It's finicky and slows down the action.
dudley
30/04/02 @ 10:32
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deffo not gonna buy it now. was tempted. this moves me more towards iss to join rogue squadron and monkey ball in my troika
ssuellid
30/04/02 @ 10:40
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ISS got a high mark in the official Nintendo magazine but I would not use that as a recommendation as they gave Burnout 9/10.
fernandoweb
30/04/02 @ 10:45
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"cute but a totally boring game"
"deffo not gonna buy it now. was tempted"

Noooooooooo! The game is definitely worth getting hold of, even if you sell it on when you're done. I genuinely found it engrossing beginning to end, and there are a lot of really good games that only last a few hours (in fact certain titles like "Rez" or "Sin and Punishment" arguably last just over one hour, but it doesn't make them not worth playing) The innovation and execution is sublime throughout and the European edition allows it to be played through a second time with extra features (whatever they are, admittedly...) That's all IMHO obviously..
Tyronne
30/04/02 @ 11:09
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Does anyone else think that the price of games is now getting to the stage of silly money ?
Errol
30/04/02 @ 11:11
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Yes. Anything over £30 is too much.
Nemesis
30/04/02 @ 11:16
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Well, with GC games at 35 notes, hopefully GBa titles will drop into the "realistic" price bracket.

Say 15-20 quid
ssuellid
30/04/02 @ 11:26
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Games prices have actually fallen over the years. PS games were £45 when the PS first launched and stayed that way for ages. I found WipeOut 2047 when I moved recently with a 44.99 sticker on it. Add in a few years inflation and prices have actually come down. Still too expensive tho.
Sucram
30/04/02 @ 11:42
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pssh, next you'll be saying Tom is a Nintendo fanboy.
otto [mod]
30/04/02 @ 12:56
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"i just play while on the can."

You too eh?

Just been down to town in me lunch hour & reserved my copies of SMB and Rogue Leader (UK versions - yay!) - €63 each though, blimey! That's 39 quid British. My credit card is going to take a caning this month that's for sure, & I've only just resurfaced after Christmas :(

Was also kicking myself as I found the Cube on sale for €199 just round the corner from the place where I preordered mine at €210... DOH! Still, what's 7 quid here or there?

STOP PRESS - just as I was tapping this out I got a call from my preorder place saying I could come & get it TODAY - YAY!!

Edit - though of course I won't have any bloody games for it until Friday - DOH!!!
Edited 1 times, most recently on 30/04/02 @ 13:57
Pirotic
30/04/02 @ 13:09
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Nintendo deserve a great big slap for going on about the 60hz option in gamecube and then not even using it in ANY of there inhouse titles

50hz smashbrothers and pikmin... no thank you
otto [mod]
30/04/02 @ 13:53
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FeZZ - superb idea - I have a huge Carrefour near me, I'll check it out on the way home. I'm getting the console from [edits to hide names from Nintendo police]...
Edited 1 times, most recently on 30/04/02 @ 21:58
skalmanxl
30/04/02 @ 21:40
#23
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Halo is extremely overrated, and frankly as a whole, quite a mediocre FPS. EG although gave Halo 8 and LM 7...
Khab
30/04/02 @ 23:36
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dont think so! all you people gettin so hyped about shit like wave race, mario...blah blah...fill in with endless sequels....

You might argue that Halo is like the Nth sequel to Castle Wolfenstein, really - it doesn't bring anything new to the table.

If I can figure whether I can actually USE the GC if I get it, I'm really tempted by this, though - tried it on in a shop and it had... I dunno... "it".
Nemesis
01/05/02 @ 08:56
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The "x" factor......
skalmanxl
01/05/02 @ 09:00
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i dont think so! all you people gettin so hyped about shit like wave race, mario...blah blah...fill in with endless sequels....

Not likley, as I'm not even the slightest interested in any of those two games.
otto [mod]
01/05/02 @ 09:05
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Wave Race, nah, forget that, but Luigi's Mansion? I'd take that over Halo any day, thanks - there's this thing called 'individuality', it means some people like one game and other people like a different game. Accept it.

Khab - you *will* be able to use the Cube on your set-up - if worst comes to worst, you just need to order an RF cable with it. The hardcore freaks like Mugwum (j/k Mugs) may hold up a crucifix but I'm sure it would have minimal impact on the visual goodness...
Nemesis
01/05/02 @ 09:07
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RF? Haaaaaaaaaaaaaaaaaaaaaaaaaaaaassssssss

/makes sign of the cross/
Edited 1 times, most recently on 01/05/02 @ 10:07
skalmanxl
01/05/02 @ 09:24
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Want some garlic with that cross Nemesis?
Nemesis
01/05/02 @ 09:28
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lol
girl_gamer
01/05/02 @ 10:52
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I've got an import gc, and the review's pretty much spot on for Luigi. If I knew then what I know now, would I buy it? Probably not. It's just too short. Monkey Ball and Smash bros have been played to death though (by 16 yr olds and 11 yr olds respectively).
Pirotic
02/05/02 @ 10:09
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i dont mind short games, by the time i get towards the end of a game the 'next big thing' comes out and i forget all about poor link and his time traveling ocarina.

at least i'll get time to finish luigi and save mario from the picture (yup.. i've ruined it for you) before Smash Brothers

and congrats to girl gamer for being smart enuf to leave her e-mail address off.. "do you monkeyball naked???".. etc etc
Edited 1 times, most recently on 02/05/02 @ 11:12
skalmanxl
03/05/02 @ 07:55
#33
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I know, and I just ordered some of those Harvard diplomas that you can get off the internet. Finally I'll have some good education!
Edited 1 times, most recently on 03/05/02 @ 12:01
Gestalt
03/05/02 @ 10:21
#34
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Maybe then you can spell diploma right. ;)
Nemesis
03/05/02 @ 10:26
#35
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If he could spell, he wouldn't have to order the certificate from the 'net!

skalmanxl
03/05/02 @ 11:01
#36
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I have no clue what you are talking about Gestalt...gimmie a break, I only had four hours of sleep.
Gestalt
03/05/02 @ 12:40
#37
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"Edited 1 times. Most recently by skalmanxl at 11:01 on 03/05/2002"

*coughs*
ssuellid
03/05/02 @ 12:44
#38
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That took a while
skalmanxl
03/05/02 @ 13:52
#39
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I only had four hours of sleep.

*coughs some more*

Boardgames at night and early laundryday is a killer.
otto [mod]
04/05/02 @ 19:46
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lol! Cuh! Women ;)
skalmanxl
05/05/02 @ 22:47
#41
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lol! Cuh! Women ;)

Belive me, soon the girlmob at your house will seize your GC and own you to tiny bits at Monkey Ball.
Pirotic
05/05/02 @ 22:56
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[Pirotic places gamecube neatly on its new table]
Donna: why did you get another one?
Pirotic: you can't play games on the torqoise one
Donna: oh,ok.. well thats all the consoles for the next year or so :)
Pirotic: until the Nuon comes out.. [smirk]
[Both roll around in hysterics for 20 minuites]
Edited 1 times, most recently on 05/05/02 @ 23:58
girl_gamer
06/05/02 @ 12:27
#43
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"Nag nag nag. Why are you buying another console? nag nag nag. Do you know how many you've got? nag nag nag"

You'd think that as my other half is a bloke I'd have no problems getting an Xbox. When I raised the subject he said exactly the above. The worst part was that I was sitting at Schiphol airport, where they were selling them for £160.

Pirotic - Thanks! I never forget that Witcomb is out there somewhere......
Pirotic
06/05/02 @ 13:42
#44
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if he says he doesn't want an xbox.. just say

'oh.. so you'd prefere the little hand-bag one then?, would explain why your always asking about my brother!'

hes gotta let you get it then to prove his sexuality
terminalterror
06/05/02 @ 15:52
#45
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LOL pirotic, I see you are an expert in matters of questionable sexuality
LaundroMat
06/05/02 @ 15:57
#46
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[Pirotic places gamecube neatly on its new table]
Donna: why did you get another one?

Maybe she was asking about the table...

;)
terminalterror
06/05/02 @ 16:07
#47
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Maybe pirotic meant NEW table over whatever table the GameCube had in its shop? I don't know, I'm not the expert on matters of questionable sexuality
Pirotic
06/05/02 @ 18:22
#48
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lol.. :)

well i only have room for two consoles, so the PS2 got 'reduced' to being on the floor, the Xbox went where the PS2 was, and the gamecube got pride of place on the table... didnt have much choice seeing as its top-loading and the joypad cables are short

as for 'new' one.. im guessing shes refering to the turqoise Gamecube which cannot play commercial games.
Edited 1 times, most recently on 06/05/02 @ 19:25
otto [mod]
06/05/02 @ 19:15
#49
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I've actually been AMAZED at the lack of gyp I've had from the missus since coming home with the Cube... I think it's a combination of the following factors: (a) I was skipping around like a little boy when I came home with it, she hadn't got the heart to tick me off bless her, (b) it keeps me away from the PC and lets her get on with her online horoscopes, (c) I'd been telling her that I was going to get a console for SO long it became a fait accompli, she was just relieved I didn't go & get an xbox, and (d) I presented it as an intelligent and thrifty decision to avoid having to upgrade the computer again for the next 15 years (heheh, little does she know what happens on the inside of my PC) ;)
LaundroMat
06/05/02 @ 20:14
#50
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Hmm, point (d) is questionable, as surely you don't count on playing your GC for the next 15 years, now do you?

(Please warn me if she comes over to Eurogamer in order to check up on what you do at work. I'll delete my comment then).

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