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LocoRoco Review

PSP Review by Kristan Reed

5 June, 2006

Somewhere, there's a dizzy parallel universe where there's no Radio One. No Capital Gold. No Magic FM. Where the soundtrack to everyday life throbs with manic day-glo doo-wop pop thrills and the words you hear have never been heard by mortal ears. It's a world where the smiling bubble offspring of Jeff Minter's perverted Corona dreams have to pass their fizzical by warbling joyous high pitched odes to MDMA and the wonders of surging serotonin. These amorphous blobs grin themselves to death for the love of plants. It's a happy, albeit brief existence.

Back in the real world (where the sun still shines and a little wavy pink baldy smiley man bobs from side to side on my desk), Sony has approximated this spherical servitude in the most effortlessly cheerful manner possible with one of the most perfect examples of handheld gaming ever made. Please welcome LocoRoco into your lives.

While diving for pearls among retro's cavernous past, Tsutomo Kouno has emerged with a grin every bit as wide as the lonely rolling LocoRoco you'll cherish throughout the game. Like an inspired collision of Mercury, Sonic, Katamari and Yoshi's Universal Gravitation, it feels equal part puzzle and platform game, but fresher, funnier and more satisfying than words could ever make it sound.

Mr Blobby

'LocoRoco' Screenshot tear

It's no co-incidence that you're dragged into a tear shape. This shot makes us want to cry.

Like some of the best gaming concepts, it's remarkably simple, incredibly easy to pick up, but devilishly tough to master. The premise is to tilt, roll and jump a cute little blob around 40 twisty-turny 2D environments from left to right and reach the goal intact, and doing so is as simple as pressing the left or right shoulder button in order to tilt the environment 30 degrees or so in the required direction. Holding down both buttons at the same time charges up a jump of increasing power that kicks in as soon as you let go of either.

On your happy, bouncy travels, you can coax more LocoRoco into play by collecting little red buds, or seeking out hidden ones that germinate when you roll over them. Either way another smiley sphere joins you and within seconds you'll build up a smiling throng of them, all rolling around like little grinning blobs of mercury - and just like Archer Maclean's quirky puzzler, you can command them to "joooooooin!" by holding down the circle button. But as squishy as the LocoRoco are, sometimes you need to split them up into their constituent parts (again by holding down circle) in order to squeeze through the many narrow fissures you'll encounter. You've essentially got the choice of splitting up completely by holding down the circle button, or subdividing into only a few 'teams' by holding circle for a shorter time, allowing you to potentially navigate several courses at once if you prefer.

Normally, when you enter one of these narrow channels you're uncontrollably sucked along at speeds which would make Sonic's face wobble. At criss-crossing, looping rollercoaster velocity you barely have time to consider your actions before you're unceremoniously dumped somewhere else in the environment and tasked with gathering up more LocoRoco before you reach the goal. In all there are 20 of them tucked away, but at least half of them are in hard-to-reach places often lurking behind Sonic-style invisible walls or at the summit of hugely challenging jump and tilt sequences that can take enormous skill to pull off.

Singstar

'LocoRoco' Screenshot hairy

These little fellows have very 'hairy' singing voices. They're our favs.

Tied in with this optional gathering of the LocoRoco tribes are the collection of hundreds of little pink morsels (the name of which isn't clear) that litter the landscapes. And not only that, there are three MuiMui pals trapped on every level, and rescuing them with a song (yes, your LocoRoco enjoy engaging in some of the most hilarious vocal interludes known to man) rewards you with one of the 144 'items' hidden away across the game's 40 levels. Sometimes, though, you'll have to round up a set number of LocoRoco in order to deliver your song with enough velocity for them to wake up - but when you do, the results of some of them will surely pass on into gaming legend.

As you work your way through all five worlds, you'll gradually meet (and unlock) five other different types of LocoRoco, each with their own distinct look and type of song to sing. In this game, the replay value isn't so much motivated by merely finding hidden MuiMui and beating your previous totals, but actually finding out what each of the different characters' songs are when they awaken certain things. One day someone will get around to transcribing the 'lyrics' and be able to engage in drunken singalongs. It may well be Tom's duty to mankind.

But it's not all happy happy singsong joy joy for the LocoRoco, with the nefarious Moja Corps ("the evil outer space creatures") laying in wait to capture and injure your poor, defenceless blobs. Mostly they take the form of mean-looking spiky types that lurk strategically where you're likely to need to jump. Inevitably, bouncing into one of them punctures your happy throng and sends a yelping LocoRoco spinning off in agony - but the good news is if you get to the injured soul quickly, you can rescue it from certain doom.

What's the story?

'LocoRoco' Screenshot fatty

Oi! Gerrof fatty!

Elsewhere, enemies you'll come across include nasty spider-type ink blobs that snatch their prey if you don't launch into them at full-pelt first, and even fake buds that take great pleasure in eating unsuspecting LocoRoco that pass by. As happy a game as it looks, there's a seething mass of hate bubbling away under the surface - but it's your duty to use skill and patience to roll with it. Take your time. Don't let anybody get in your way. [This is all too much for me to take - Ed].

One of the most charming aspects of the game is the beautiful and unique visual style. Not only are the squishy, rolling smiley faces among the most instantly likeable videogame characters ever, the pastel shades and ever-changing scenery give it a look and feel unlike anything we've seen before. Using a scalable 2D engine, Sony has designed a wonderfully attractive set of colourful environments that zoom in and out to accomodate what you need to see at any one time. Whether depicting flower-strewn meadows, the inside of someone's stomach, an icy waste or the intricate branches of a tree, it's never less than stunning, and a truly brilliant realisation of how to take 2D gaming into uncharted territory.

At times it might feel like the game's at risk of being a little repetitive, but then Sony throws entirely different obstacles in your path: pressure pads, rope swings, water-filled levels, sticky surfaces, trampolenes, wobbling platforms that throw you off if you don't counterbalance in time...you name it. While it's easy enough to romp through the game, uncovering the game's secrets is an entirely different matter - shades of Mario, for sure.

Noel's house party

'LocoRoco' Screenshot intestine

If it looks like an intestine, that's because it is...

Outside of the main game, there's admittedly not an awful lot to see and do, but it's not a deal breaker by any means. If you fancy fiddling around tirelessly with all manner of odd bits and pieces that you've collected on your journies, then you can place them somewhere in your very own 'LocoRoco house'. All this appears to amount to is a sort of bizarre 'design your own level' play pen for your LocoRoco to independently bounce around in (to the music of your choice). By placing certain props and platforms in their path, you can set off chain reactions and sit back and watch them happily interact with your creation. It's fun to watch, and sort of mindlessly amusing when you've got some time to devote to it, but hardly in the same league as actually playing the main game. The ability to subsequently exchange them wirelessly with a friend will no doubt offer a certain cult appeal to the really devoted - at a push.

Various mini games can be found elsewhere once you've mined the game fully, but, again, aren't much more than minor curiosities. Available by default, MuiMui Crane is like one of those simple cuddly toy games at fairgrounds where a metallic arm dives in and grabs one (if you're lucky), and this operates on the same principle - except you're trying to extract MuiMui for reasons that aren't all that obvious. Meanwhile, the unlockable Chuppa Chuppa is another short-lived affair where you must fire LocoRoco around a thorn-filled level using the long-beaked Chuppa, with the idea to launch it around for as long as possible without hitting a thorn. Neither will occupy anyone for too long, so don't get too excited. This isn't a game flush with too many useful hidden extras.

Aside from experimental unlocks and silly novelties, the LocoRoco experience is one of undiluted fun. If the tilting, blob moving puzzle-platforming doesn't warm your heart, then the catalogue of alarmingly addictive psychotic J-Pop tunes will have you dancing around the living room. Bound together by bite-sized playability, endless secrets and the most charming 2D visuals ever conceived, LocoRoco is the perfect distilation of everything a handheld game should be. It's the sort of quirkily original PSP title that we've been screaming for - buy it and smile all summer long.

9/10

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Comments: 1-50 of 95 in total | next 50 »

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the creeper
05/06/06 @ 12:38
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Wow. In the interview, they said the review would appear later this month, not later the same day! That's efficiency for you!
espadachin
05/06/06 @ 12:42
#2
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\o/
Huntcjna
05/06/06 @ 12:43
#3
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When's this out then?

More importantly am I going to have to buy another PSP to play it on?

/is still at 1.5
krudster [mod]
05/06/06 @ 12:45
#4
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Out June 23rd.
Pho-Zoon
05/06/06 @ 12:46
#5
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oof.

Lovely.

23rd?

Nooo!
Tejstar
05/06/06 @ 12:47
#6
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The second must-have PSP game (after Lumines)? Seems so.
el_pollo_diablo
05/06/06 @ 12:48
#7
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DS version NOW.
trav
05/06/06 @ 12:48
#8
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Its coming already? End of the month?

*head pops*
disc
05/06/06 @ 12:51
#9
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Hang on?!

A Review as well?

Ownage.
ProtoformX
05/06/06 @ 12:55
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As much as a DS version of this game would own (Sorry, pwn) serious ass, I somehow doubt it seeing as it's published AND developed by Sony themselves. It'd be a bit like Metroid Prime coming out on Xbox. A shame really as I bet the touch screen could be used to great effect in that kind of game, using the stylus to slice your Locos up into groups or to shove them back together again.

Edit: (Sees post above my own) That'll be me then! Nah, I don't hate Sony. I just want the game but don't wanna pay £180 in order to play it.
Edited 2 times, most recently on 05/06/06 @ 13:58
Kiigan
05/06/06 @ 12:56
#11
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I didn't really get along with the controls in the demo, but still sold on the charm and style of the whole thing.
the creeper
05/06/06 @ 12:57
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Is this developed by Sony? If so, you'll be out of luck waiting for a DS version I'm afraid...

The original Japanese demo was awesome. I've heard there is an Englsh one now as well. Anyone know where you can get it from?
Gl3n
05/06/06 @ 12:58
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DS and 360 arcade version would be lovely! shame it's on psp :)
disc
05/06/06 @ 12:59
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So PS3 version downloadable next year?

Tilt-control ey.
Edited 1 times, most recently on 05/06/06 @ 14:00
the creeper
05/06/06 @ 13:00
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@Gl3n

Not for those of who have PSPs! At least allow us one truly different, original game :o)
Edited 1 times, most recently on 05/06/06 @ 14:00
Remii
05/06/06 @ 13:00
#16
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"I've heard there is an Englsh one now as well. Anyone know where you can get it from?"

www.yourpsp.com
MyPointIs
05/06/06 @ 13:01
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/trolling

The DS crappy CPU couldn't ever handle LocoRoco's intensive (even if 2D) physics.

/trolling off
Merefield
05/06/06 @ 13:01
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This game is simply awesome.

Its the small touches.

My favourite of which is how the little characters sing the soundtrack, but not all together, nooooooooo. The principle one sings the solo line whilst the others sing the backing and chorus. How cute!!!! Thats surely a gaming first? *GENIUS*
kalel [mod]
05/06/06 @ 13:02
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Piss, I literally sold my PSP this morning. Piss piss piss.
Nikanoru
05/06/06 @ 13:02
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Seems part Gish, part Super Monkey Ball.

Tilt sensitivity would have been a great addition. Should've been a DS or GBA game, then!
Kay
05/06/06 @ 13:04
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This sounds brilliant - my most anticipated PSP title along with Every Extend Extra and Lumines II. Shame I'll most probably have to upgrade firmware in order to play it.

Quirky 2D titles > Sub-par 3D ports, any day.

K
NoCodeNed2
05/06/06 @ 13:06
#22
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@Merefield - yep, that is an absolutely stunning aspect to this game - so simple, but so breathtakingly funny/cool/cute. I'm smiling just thinking about it.
MisterFalseName
05/06/06 @ 13:06
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But...

I don't wanna give up my 2.01 firmware. :(
Jontacular
05/06/06 @ 13:10
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There's a downloadable demo at the official site - www.yourpsp.com. Loads off Memory Stick, to boot (ho ho).

Edit - whoops, missed the post above, sorry!
Edited 1 times, most recently on 05/06/06 @ 14:11
Hicksy
05/06/06 @ 13:33
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This does sound brilliant :o)

The first game-on-release since Footy Man I do believe :o)
Kay
05/06/06 @ 13:37
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The LR demo on the PSP Guidebook magazine (apparently) doesn't need 2.7 firmware, so I'll be picking it up today just to play this. That should let me know whether it's worth upgrading for the full game or not.

K
El_MUERkO
05/06/06 @ 13:40
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great opening paragraph, had me near choking on my Magnum and the oasis lyrics wandering thru the latter paragraphs gave us 90's heads something to chuckle over
Edited 1 times, most recently on 05/06/06 @ 14:47
Feanor
05/06/06 @ 13:44
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Not out till September in the States. :(

I actually want a game with 2.7 firmware because my stupid PC always gives me errors when I try and put files on my PSP.
SeesThroughAll
05/06/06 @ 13:50
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Should've been a DS or GBA game, then!

Silly comments to post, whenever the PSP gets a great game.
I don't think Loco Roco would be suited to play with a stylus, unlike what some DS fans defend. You already have Kirby for that.

The original Japanese demo was awesome. I've heard there is an Englsh one now as well. Anyone know where you can get it from?

Just update to 2.71, it seems to give a new direct download to MS feature. No, I'm not ready to give up homebrew yet :)
Edited 2 times, most recently on 05/06/06 @ 14:53
Ceatlan
05/06/06 @ 13:53
#30
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I really really wanted to like this, but I found the demo completely boring.

The art direction, animation, music and general feel good factor are superb, but the actual game part just did absolutely nothing for me. And I normally love slower paced puzzle games.

Ceatlan
Edited 1 times, most recently on 05/06/06 @ 14:54
gizmo
05/06/06 @ 13:54
#31
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"Wow. In the interview, they said the review would appear later this month, not later the same day! That's efficiency for you! "

Lesson for Microsoft: THAT is under promise, over deliver :)
ecureuil
05/06/06 @ 13:54
#32
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For fucks sake, why must Nintendo fanboys try and claim that every decent PSP game would work better on the DS?

The widescreen and sharp graphics > any shoehorned in, gimmicky stylus controls.

It's a shame this will need 2.7 firmware. I'm not updating to play it.
Wrestlevania
05/06/06 @ 14:00
#33
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MyPointIs: /trolling

The DS crappy CPU couldn't ever handle LocoRoco's intensive (even if 2D) physics.

/trolling off


That's not trolling, although "crappy CPU" is unnecessarily harsh--and it's CPUs actually. But you missed the point that it's the graphics themselves that would require the most horsepower, which I don't think the DS could summon up realistically.

Colour me impressed, though. Really.
Edited 1 times, most recently on 05/06/06 @ 15:03
Nikanoru
05/06/06 @ 14:09
#34
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Silly comments to post, whenever the PSP gets a great game.
I don't think Loco Roco would be suited to play with a stylus, unlike what some DS fans defend. You already have Kirby for that.


While I wasn't entirely serious, I was really talking about that tilt cartridge instead of the stylus. You gotta admit that would actually be pretty nice. :D
05/06/06 @ 14:13
#35
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you missed the point that it's the graphics themselves that would require the most horsepower, which I don't think the DS could summon up realistically.

So, as well as being a third-rate blogger/journo, you program games for the DS and PSP too as well knowing their capabilities intimately?

Nice job grease boy!
disc
05/06/06 @ 14:16
#36
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Well that was just impolite.
BLACKSHEEP
05/06/06 @ 14:25
#37
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It's really what handheld gaming should be! Simple controls, clear images and pick-up n play gameplay. I'm proud to have a 2.71 PSP (and a white 1.5 too) ;) -hopfulle write thiz timb- ^_^
Edited 2 times, most recently on 05/06/06 @ 15:27
Steroyd
05/06/06 @ 14:37
#38
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let this be known to every third party developer and publisher.

Simple, cheap and easy to get into games work on the PSP.

I really hope it's the start of a revelation and wake up call for devs.
Zuiyo
05/06/06 @ 14:43
#39
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This was the best game at the Tokyo Game Show last year already.
Razz
05/06/06 @ 14:45
#40
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Played the demo of this. not really my cup of tea.
But from that review I guess it's just me!
Wrestlevania
05/06/06 @ 14:46
#41
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MrT: So, as well as being a third-rate blogger/journo, you program games for the DS and PSP too as well knowing their capabilities intimately?

Nice job grease boy!


I assume the 'T' is for 'Tool'?
earl_roberts
05/06/06 @ 14:51
#42
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This and the DS Lite out on the same day? Guess I'm skint that weekend!
Teeth
05/06/06 @ 14:53
#43
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Yeah, the DS isn't really set up for this kind of game. Could be done, you never know. 3D mode might help with the graphics there.
Wrestlevania
05/06/06 @ 15:16
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Teeth: Yeah, the DS isn't really set up for this kind of game. Could be done, you never know. 3D mode might help with the graphics there.

Can't see that being very pretty to be honest, which would loose the game a fair amount of its charm. The DS also doesn't have the resolution(s) to do this game's graphics proper justice either.
05/06/06 @ 15:27
#45
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The DS/PSP cockfest continues.

Well done, we can never just appreciate a good game for being good. Jeez.

Owning both and having played extensively on both (and played the demo of this game too) I can say that the widescreen of the PSP does lend itself to this title. Also it is good due to it's size and brightness. A LocoRoco game on the DS might work, but would be a different game.

Personally, as lowly as I regard my PSP next to my DS I will certainly be picking this title up, and the PSP will likley replace the DS in the commuting bag for a couple of months after - that's how good this game looks to me.

However, the DS and PSP both being in the handheld maket doesn't necesarily mean the fulfil they same role. PSP is infinitely better for media, and if I want to watch a movie/TV on the go I know that the PSP will be in the bag. However, in terms of volume and quality of titles the DS wins in my opinion (at the moment). However the two machines do offer vastly different things - so can we please stop waggling our bloody cocks and just appreciate the games!

EDIT: Spleling
Edited 1 times, most recently on 05/06/06 @ 16:29
beejay27
05/06/06 @ 15:27
#46
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Wants... Needs... Must have....Ggggggg.......

Oh wait, I don't own a PSP. Dang it...
Cyhwuhx
05/06/06 @ 15:36
#47
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.::: Did someone mention lyrics?

http://www.videocrab.com/locoroco/
AOFanboi
05/06/06 @ 16:23
#48
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"The widescreen and sharp graphics"

... that you cannot see much of in sunlight. What's the point in a handheld you cannot take outdoors unless it's cloudy or you're in the shade? No Boktai for you!

That said, this looks to be one of the most joyful games out there, and probably a mandatory buy - right next to Everybody's Golf.
NoCodeNed2
05/06/06 @ 16:25
#49
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AOFanboi - here's an idea - next time you're in the sunshine, put your gaming device away and play in said sunshine : ) It's what Locoroco would do. that's why he smiles.
Machetazo
05/06/06 @ 17:20
#50
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I'd buy a LocoRoco (having seen the trailer at E3) made for PS2, it seems fun, and i'm genuinely eager to check this game out, but the hell am I getting a PSP!
Edited 1 times, most recently on 05/06/06 @ 18:22

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