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Kuon Review

PlayStation 2 Review by Marc McEntegart

3 May, 2006

Onimusha might well represent the most successful foray made by any game into the surreal world of traditional Japanese Kwaidan storytelling. However, behind every favourite there tends to be an underdog, a role Kuon quietly adopts. It's a position that would take a great deal of work to escape.

But let's not get ahead of ourselves. FromSoftware's Kuon is a tale of intrigue, the occult and awkward priestesses in feudal Japan. Players are pitted against a cast of supernatural monsters including Gaki (loveable rogues, with no more desire than to eat the flesh of vaguely more human characters), ghosts, deformed people and some other things that are neither inspired nor surprising. Bored yet? Give it five minutes.

Survival Horror

If ever there was space in this world for a game more confused about its genre than most of us are about Nintendo's naming decisions, then Kuon has more than filled that particular void. At every step Kuon oozes survival horror appeal, but it's important to point out that it doesn't deliver in the same way as the rest of its genre. No, survival horror is the way it is now because it's flawed and Kuon irons out all of those teething problems without batting an eye.

The first port of call in Kuon's revolutionary rewriting of accepted genre rules is the word "survival" itself. Under normal survival horror circumstances players struggle to stay alive - it makes sense, it's easy and there's nobody who can't grasp it quickly. In Kuon, on the other hand, the challenge is in not dying. It's a small but monumental difference.

While horror classics like Resident Evil and Silent Hill aim to keep us on the edge of our seats, life slowly trickling away and sweat oozing from every pore, Kuon adds events that amount to instant death, stunningly awkward but unavoidable combat and character disabilities that border on the comedic. Of course we're used to our characters having specific capabilities and inabilities (jumping, anyone?), but there is such a thing as going too far.

Kuon even inexplicably adds the ability to jump later in the game... though only when you really need to. By the way, I hope you don't like saving too often, because it isn't supportive of that kind of filthy attitude either.

Puzzle it Out

'Kuon' Screenshot 1

Kuon features two primary characters, with the game playable from either point of view as the Ying Phase or the Yang Phase. Don't worry though; the biggest difference is that one is more sexually ambiguous than the other.

Utsuki, daughter of a priest and sister to the one who gets lost at the beginning (there's always one) is the star of the Ying Phase. She's awkward, ungainly and just like everyone else, her lips don't move when she speaks. Though this is a nice time to point out that there's an option to play in Japanese with subtitles, which is nice.

By contrast, our more tomboyish playable character takes the form of Sakuya who comes with more spells and summons out of the box but is no more useful and no less painstaking to manoeuvre.

Playing through one phase won't earn you an ending though; to manage that you'll need to play through the entire mess again in the other phase, to facilitate unlocking an actual ending at some stage (through the "Kuon phase"). The experience is painful in the extreme; given that the majority of the game is near enough the same in either cycle, the initial, "Wow, I played this with the other lass," value falls into the abyss of, "I've already played this... with that other hosebeast..."

Despite having played through the puzzles before, they won't fail to frustrate. Kuon features just the sorts of puzzles we know and love. You know the kind... have you collected all eight of the mystic placemats? Non? Backtrack for the next hour and a half looking for a telltale sparkle then, because proceed you will not.

Of course, those are the puzzles closest to having a basis in reality. Some are seemingly arbitrary jumbles that defy any attempt at explanation. It's not a question of difficulty; it's a question of sense and the lack thereof.

Loco-motion

'Kuon' Screenshot 2

While horror games usually set players up with limited weapons, ammunition and life, Kuon's approach is slightly different. Rather than have attacking foes that might be better off avoided teach players the finer points of survival economics, the idea seems to have been to make any movement teach a valuable lesson in playtime economics (secret hint, if you're playing you're probably misspending).

Save time by running? There's a phenomenal idea. Sadly, running tires out your pathetic human character, this in turn leads to the onset of "vertigo" and screen blurring effects that will further impede your already faltering control over your character. Running also attracts more enemies to the already grail-shaped beacon that constitutes our protagonist. This in turn leads to actually fighting... joy.

"Watch out, monster! No wait, it's a monkey... no, it's a man who looks like a monkey!" or so the girlfriend declares. Fortunately, I'm saved by my frustrating knife thing.

Melee fighting in Kuon consists of mercilessly pressing square, and finishing that combo by pressing square again, just as mercilessly. There are no more attacks with a melee weapon, so that's about the size of it. Fortunately it comes with a large enough recovery time to get us hit, or grabbed in the case of Gaki, unavoidably. Unfortunately for them, pressing square pushes them off, with no harm done. It's like that time I went to that bar...

Spell cards can be collected and either act as attacks or summon creatures to do the attacking for you. Either way, casting, despite being hot-keyed to a single face button, is just like everything else - a process so slow as to be detrimental. To properly take advantage of having a projectile it's necessary to be far enough away not to be attacked. Since just turning around takes an age, you'll be lumbering about until whatever you ran from catches up and attacks you... which just about sums up the whole game really.

Fudge Factor

Overall, despite the admittedly sloppy combat, Kuon manages miraculously to be even less than the sum of all its parts, diminishing and lowering the playability of the game as a whole.

Anyone who has ever left the dishwasher off for about a week while adding to it continuously will know that, regardless of how good everything that entered was, the whole thing smells like sick in the end. That's the level of wretchedness that Kuon brings upon itself; it doesn't matter that the chicken/puzzling was good. We're not going to eat/play it now that it's joined the writhing mass we're presented with.

It's a good looking game, but any amount of prolonged play makes it apparent that it's just a kind of sad "creepy by numbers" approach. It even goes so far as to include the obligatory "whispery songs by creepy children". We can only imagine the kind of meeting that preceded their inclusion...

"Man, this is one dreadful game... What if we put in some of those creepy singing kids?"

4/10

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Comments: 1-18 of 18 in total

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Blerk
03/05/06 @ 07:43
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I think I'll be leaving this one, vomit smell and all.
space ace
03/05/06 @ 08:15
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kuon is so last year.
itamae
03/05/06 @ 08:18
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From Software: the 5/10 of games developers. Have they ever done anything noteworthy aside from Otogi?
renzo
03/05/06 @ 08:29
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Don't they develop the Tenchu and Armoured Core series? I can't really vouch for the noteworthiness of either series though. :)
in5ane
03/05/06 @ 08:35
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All that and it sill gets a four? Surely a game equal to sick deserves less...
drumbaby
03/05/06 @ 08:43
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HL2 got a 10

/runs
Cabelo
03/05/06 @ 09:18
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I had been tempted to go lower, but I remembered that there have been even worse games and didn't want to start an arms race.


"This is as bad as Kuon!? No way..."
Edited 1 times, most recently on 03/05/06 @ 10:19
Blerk
03/05/06 @ 09:26
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Half as good as Halo?!
Lagto_Soa
03/05/06 @ 09:27
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It took five whole paragraphs of opinion before I could actually work out whether or not he liked the game. That's got to be some kind of record.
groovychainsaw
03/05/06 @ 09:28
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One of the major flaws that japanese game developers seem to have at the moment is their determination to stick to outdated structures for games. When implemented well it can work but it is very hard to do well, so you end up with games like this that don't allow enough saves and limit the main characters so much they frustrate you. Western games on the whole do seem to at least give you more freedom, although this also has its inherent issues (difficulties in telling a serious story, for one), but at least allows for more fun and less frustration (which is what most of us are here for....)
Mint
03/05/06 @ 10:59
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Bastard, you were making it sound pretty good up until about the firth paragraph, then I twigged that you were taking the piss.
absolutezero
03/05/06 @ 11:07
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Seriously, stop with the Wii jokes.

Its also not that bad, well not to me anyway. I combat is ropey as hell but the horror is quite effective and some of the monsters are pretty cool.

Its like Obscure, if you enjoy the horror genre then theres a fair bit to enjoy. If your just a normal gamer then walk past. Quickly.
Lagto_Soa
03/05/06 @ 12:16
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Seriously, stop with the Wii jokes.

I disagree. Keep it up. It's either that or tears of violated abandonment.
Cubfan
03/05/06 @ 13:54
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Worse than Kameo?
Cabelo
03/05/06 @ 14:08
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Blerk, I lawled

Mint, I sorry

Cubfan, I yes.
Swaain
03/05/06 @ 18:02
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For another take on the game - and, dare I say, a more informative review :

http://www.ntsc-uk.com/review.php?platform=ps2&game=Kuon
Cabelo
04/05/06 @ 08:51
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Oh, I got all pissy here...
Edited 1 times, most recently on 04/05/06 @ 12:32
hybridial
25/05/06 @ 15:18
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Well, I just sent in a reader review. Because I actually like this game. And I like survival horror, a lot. It's one of the better ones I've played in a while, and I put it above the Silent Hill series, which is my least favourite Survival horror series.

I like Eurogamer as a news site, and I like that you get a lot of reviews for quite a lot of obscure games most people ignore...

But damn your as negative as Edge. taht's very negative. Look for what you can enjoy out a game, not excuses to take the piss out of it.
Edited 1 times, most recently on 25/05/06 @ 16:20

Comments: 1-18 of 18 in total

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