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Killzone Review

PlayStation 2 Review by Kristan Reed

25 November, 2004

It was inevitable that at some stage Sony would recognise the hit potential of releasing a first-person shooter to take on the might of Halo - the surprise is that it's taken fully four years of the PS2's lifespan for a first party candidate to emerge. But let's not beat around the bush here: Killzone doesn't hold a candle to any of the FPS greats despite the bewildering level of hype heaped upon it in the run up to its release. Sure, it looks great in the screenshots, but just wait until you play it. You'll soon have all the evidence you need to come to the rapid conclusion that Guerrilla's efforts occasionally crawl out of the war-torn mire, only to get crushed under the rubble of their own failings.

In basic terms, Killzone is a war game where you, the ISA Regiments, are under attack by the Helghast on the planet Vekta, following a breach of the defence system. Not that you'd know why they're attacking or their motives from playing the damn thing, but the premise of Killzone is actually quite intriguing if you dig deep enough. The masked Nazi-stormtrooper-esque Helghast were actually once human themselves, having been somewhat mutated when they colonized the toxic planet of Helghan, and for reasons poorly explained have decided to go on a galaxy domination binge, starting with Vekta, the Earth-like planet that forms the basis of the game. To be fair, it may as well be Earth. It looks like Earth. They look like an advanced military force. You won't really care either way; Killzone's fairly lavish and detailed cut-scenes initially look promising, but lack the narrative hook to really endear you to any of the characters or pull you into the game.

War torn dystopia

'Killzone' Screenshot 1

Throwing you into one frantic war-torn scene after another, Killzone is, for all its future war premise, another extremely linear war-time FPS where fighting the next wave of enemies is essentially all that matters. It's Call Of Duty and Medal Of Honour in another time zone - the game mechanics have been imported more or less wholesale, although with a degree of difficulty and intelligence that might scare off fans of the sort of run and gun where enemies drop to the floor in three quick hits. Although the 'Normal' difficulty has been seriously toned down since the ferocious toughness of the fully formed preview build we got hold of back in September, it's still a game that makes you work hard for your kills, with most of your standard arsenal woefully inadequate in dealing with the Helghast masses.

It seems that someone at Sony demanded that Killzone's difficulty level was set to more sane realms, but a sweet spot has been found that still allows Guerrilla to show off some of its more impressive AI techniques that occasionally reveal the Helghast to have an uncanny knack for self preservation - making finishing off clusters of enemies a far more challenging prospect than you'd normally expect from a console shooter. Whack it up to the Hard difficulty setting and it's one of the most unforgiving shooters out there, really making you work for the right to kill thanks to a combination of high enemy hit points, weedy health on your side and some of the most underpowered weapons we've ever come across in a videogame. When one of your buddy grunts utters "We'll secure the area, you go on ahead", we truly wanted to punch his lights out. What, go on ahead and fight ten bastard-hard enemies with this popgun while you stand around having a ciggie? Genius.

But while these intense firefights provide a decent challenge, and in small doses can be a tense, even exciting snapshot into what the game was trying to achieve, it becomes overwhelmingly evident very early on that all that changes about the gameplay are the weapons and the locations. All you get to fight are Helghast masses, wearing roughly the same uniforms, with only minor differences between their weapons and insignia allowing you to tell the difference, all barking the same endlessly repetitive war cries until you're blue in the face with listening to them; providing you haven't already passed out holding your breath waiting for the game to introduce any real variety at all.

30 seconds of pain, over and over

'Killzone' Screenshot 2

Although Bungie has received a fair bit of stick for its 'thirty seconds of fun over and over' mantra that it designs its Halo games to, at least it didn't substitute 'fun' for 'pain' as we have here, and had the decency to introduce different enemies, for crying out loud. Killzone's decision to build an entire game around ostensibly the same enemies is simply a bizarre one, and not a very compelling one at that. After two hours you're certain new enemy variations will arrive to present a new challenge; maybe with new tactics and a more fearsome design. But no. Maybe they'll be dressed in white, take a bit more damage and wield a slightly better gun, but it's ostensibly more of the same until you get utterly tired of it all.

With eleven chapters to wade through (each normally broken up into about four sections) it's unlikely to last all that long; most of the first half can be cracked in under an hour on your first run through, and even the more challenging end-of-chapter sections won't hold you up for all that long. Providing you don't fall prey to the dreaded inconsiderate and inconsistent checkpoint save system that seems to only go AWOL when you really need it. The chances are you'll not be too happy to get right to the end of a chapter, cop it on the last enemy (who will probably appear out of nowhere wielding an RPG, or be manning a previously unseen machine gun turret) and be forced to backtrack through the last 20 minute's worth. If there's one thing we can't stand in FPSs it's being forced to backtrack. You wouldn't like us when we're backtracking.

As a result of a few hugely frustrating failures, you learn to be a lot more careful playing Killzone - every battle has the potential to be a Game Over screen in the making, so you find yourself tentatively backing off from every encounter until you're sure you've got it right, and retreating every time you cop a shot so that your health bar can recharge a few notches. It is tense; it can have its moments of enjoyment as a result, but let's not pretend that a dodgy checkpoint save mechanic is the future of gaming. It's a lazy way of arbitrarily upping the difficulty, and the tension only comes from the fact that you really don't want to have to go through the whole rigmarole again. It's not as if you actually want to run through another cut and paste section repeating the same fire fights for fun, only to turn the corner and find roughly the same battles awaiting you all over again.

Ctrl C, Ctrl V

'Killzone' Screenshot 3

If Guerrilla has learned anything from Bungie, it's that incomprehensibly tedious trick of cut and paste level design. At first, the shattered cityscape trench warfare doesn't reveal this, nor does the office block section or the sewers for that matter - but once you hit the shopping mall section, followed by the endlessly tedious dock environment, it starts screaming "We couldn't be arsed!" at you. At our most exasperated Captain Templar utters the immortal line: "The journey is long and arduous, yet we must press on." We couldn't help but nod at the former sentiments. Long and arduous indeed, as we stared blankly at the Nintendo DS sat awaiting our attention in front of us, neglected in order to review this. We've no doubt that years of hard work went into Killzone, and we feel for those people over at Guerrilla, but to the casual observer all they're going to see is a fairly bog standard game with repetitive levels populated by the same old enemies. How is that in any way exciting? The truth is, sadly, that it isn't.

To add to the sense of disappointment, the visuals don't even deliver anywhere near the promise that the totally misleading screenshots suggested. At first glance, the shattered landscapes look immensely detailed, but not only are they somewhat bland and grainy, the frame rate is so sluggish as to ruin any sense of immersion you might have been expecting. Turn up the heat in a big battle and the action would make pea soup set on simmer for half an hour seem like running water in its fluidity. The thing is, there's nothing standout amazing about the visuals in any case. Sure, the cut-scene facial detail is very pleasing, but that's soon spoiled by puppet lip-synching.

It's not as if the game's making use of a higher resolution than normal, packing the world with incredible detail or pulling off the kind of fancy physics tricks that would be associated with such stress. In fact, apart from water coolers copping it in a firefight, it's hard to identify anything approaching real world physics - even the death animations get caught in the scenery much of the time. But some of the worst visual crimes are reserved for the in-game facial detail, which has an amusing tendency to pop onto the characters faces at the very last moment, making them look faintly eerie as a consequence. For sure, the levels have an acceptable level of detail, but that's all it is. It's not a game you'll be wowing your friends with, showing them how far the PS2 has come. We'll probably have to wait for Criterion's Black for that.

"Get your shit together and start acting like soldiers"

'Killzone' Screenshot 4

And what of the vaunted AI? At one point one of the characters utters "Get your shit together and start acting like soldiers." We're still not sure if he was talking about us or the enemy AI. Having been massively toned down to make the game vaguely playable (a wise decision, it turns out), it manages to be simultaneously convincing and utterly dumb. One minute the Helghast are ganging up on you to tremendous effect, taking up dynamic cover points and creeping around to take you out, the next they're standing blissfully unaware that you've just sniped the guy standing next to them. If you're in line of sight the AI is remarkably reactive, but exploit their apparent inability to see anything to the side of them, coupled with slow reactions to turning to face side-on attacks and it suddenly looks very weak indeed. The potential was there, there's no doubt, but in practice it veers between the unplayably hard and the dense.

Much of the associated difficulty comes from a very poorly implemented control system that makes basic sniping a heinously sensitive chore, while even making minor adjustments to close up firefights seems to be a black art. It's something you adjust to in time, but alarming and costly mistakes are but a joypad lurch away. But while the likes of us will persist with ropey controls to get the job done, we can't imagine the casual gamer looking for the PS2's answer to Halo will. It's so crucial to make the game feel right from the off, and it's painfully evident that Killzone simply doesn't achieve this basic goal.

One of the game's potential saving graces also falls largely flat, sadly; that of allowing players to choose from one of four characters to play the game from. To kick off with you'll be controlling Captain Templar, a thoroughly generic clean cut ISA recruit with no special abilities other than being able to cop more damage than the others. Luger, the token female, comes in at Chapter 2 equipped with thermal vision and the ability to sneak through otherwise inaccessible areas, while Rico enters the scene in the chapter after that as the Heavy Weapons chap, leaving Hakha (voiced in typically biting style by Sean Pertwee) following as the runt of the litter in the fourth episode as the Helghast turncoat able to bypass enemy security. In theory, offering four ways to play each chapter ought to provide plenty of replay value, but in practice it's not as interesting as you might imagine; although playing as Rico feels like cheating, thanks to his uber death gun that minces everything in its path.

Just your average disappointment

So, we've dealt with the thoroughly average and ultimately disappointing single-player campaign, which leaves the Battlefields multiplayer (16-player online, or offline with bots) to save the day. We certainly admire the effort Guerrilla has gone to in order to prove what the PS2 is capable of, but we're left wondering if it was all in vain. As ever there's single and team-based Deathmatch to test your itchy trigger finger, the assault-based team mode Domination (control switches around the map), a variation on Domination called Defend and Destroy (defend two key objectives while destroying your opponents) and a capture the flag variant called Supply Drop (capture containers dropped around the map). Although it's hard to knock these well established game types, they've also been done to death. If you can muster 16 players then there's the usual multiplayer fun in prospect, but next to something like Halo 2's options and offerings it looks almost embarrassingly outclassed. It's not a deal clincher, put it that way, but is admittedly one of the better PS2 Online offerings, and on the plus side 16-player support is a major bonus.

Killzone was, quite obviously, burdened with the kind of expectations that it was never likely to deliver on. But for a rapidly excitable press campaign determined to push this as a Halo-beater the game may well have been viewed in a more sensible light, but unfortunately for Sony, Guerrilla neither has the pedigree nor the design talents to really make the most of what the PS2 has to offer. The PS2 has always been the toughest machine to make standout FPSs for, and the sad fact is by the time an exceptionally talented team unlocks the true power of the machine, the bar will have been raised so far out of sight that no-one will even care; rather like the now-forgotten achievements in the latter days of the PSone. That Killzone doesn't live up to expectations shouldn't come as a major surprise to anyone; that Sony has chosen to release such a damp squib at this outrageously competitive time of year most definitely is. If you chose to ignore any of the major contenders this year, make sure it's Killzone - you won't have missed much.

5/10

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Comments: 1-50 of 157 in total | next 50 »

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gamingdave
25/11/04 @ 10:25
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5, average then, doesnt sound very good, theres going to be some fan wars on here very soon.

/ooh and first, for the first time
Edited 1 times, most recently on 25/11/04 @ 10:25
MaTTy_P
25/11/04 @ 10:26
#2
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that crap then? fantastic, saves me a couple of quid bothering even renting this.
Stevas mkII
25/11/04 @ 10:28
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5? Seriously? A five? Like, out of ten? You realise you just signed this sites death warrant? You know that they're gonna descend on you like a -

Uh-oh.

Here they come.


My day just got a whole lot more interesting...
dadrester
25/11/04 @ 10:31
#4
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i've only played the first level and a half and already it's major flaws are already shinning through. it looks pretty though.
tengu
25/11/04 @ 10:33
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Going by the demo, it is pretty rubbish alright. What utter spaz actually mentioned THIS and Halo in the same sentence in the first place?

/Spits on Killzone
Milk
25/11/04 @ 10:35
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5. Ouch. Thats gotta hurt.

What would it have got if there had never been Halo or Halo2 I wonder...

Oh well, at least the hype was quite good, And the screenshots look nice.

Who is going to be the first person to raise issue with the score?

/silence

/looks round
krudster [mod]
25/11/04 @ 10:37
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I've rarely been so nonplussed with a videogame. It's digital prozac.
gizmo
25/11/04 @ 10:37
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'Halo Killer'

Heh.

Was quite looking forward to this.
Milk
25/11/04 @ 10:44
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To be fair to the developer, did they ever mention the 'other game'?

I remember reading an early feature in Edge and they ran a mile from putting it up against halo. I bet they shat thier pants when people started making the connection...

And if they did bring this uppon themselves, well. No sympathy from me.
Eighthours
25/11/04 @ 10:49
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So...er....not as good as Halo then?

(for once)
Dizzy
25/11/04 @ 10:49
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Gamespot gave this a 6 so I guess a lot of the Killzone fans are used to low scores. EG should be ok.

Oh and... yes.. Killzone is a bad game, amazing how people could pretend until the last minute that this game was going to rule.
pjmaybe
25/11/04 @ 10:51
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It's just pure comedy looking at the enemy animation and AI compared to...well practically any other FPS game on any platform...

It's like a really bad PS1 shooter dressed up in PS2 clothing.

Peej
Hicksy
25/11/04 @ 10:55
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Half-Life 2 is the only Halo Killer!

and Halo is strong enough to stand by it's side!
Singularity
25/11/04 @ 10:58
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I hope the DS makes the world bright again, Kruds. : )
bero
25/11/04 @ 10:59
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Finishing the review copy and the game is good. Better than Halo? Wouldn't say, but I wouldn't give Halo's linear approach 'just go and shoot everythong' anything close to 9/10.

Anyway, let's compare it like this - Halo 2 is FIFA, Killzone is PES. You can't compare them but I know what I'm playing and what's nice for my little brother and showing off the graphic quality to outsiders.
steven
25/11/04 @ 11:03
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Killzone always seemed dull for me regardless of hype. Nice review Krudster.
CyberClaw
25/11/04 @ 11:07
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I was expecting a gameplay quirk regarding the name (like they promissed back when they only referred it's title, and that it was a FPS, suposely a Halo killer (this was a Sony rep words I believe)). The name just refered to the pixel perfect AI headshots then... Bah...
Nebularhaze
25/11/04 @ 11:12
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"Anyway, let's compare it like this - Halo 2 is FIFA, Killzone is PES. You can't compare them but I know what I'm playing and what's nice for my little brother and showing off the graphic quality to outsiders."

You must be joking really..... r u?

/wonders how people come to these conclusions

krudster [mod]
25/11/04 @ 11:18
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I fully believe this game will pick up a dogged fanbase determined to see through its dull repetition, but, bleh, people like all sorts of rubbish for all sorts of strange unfathomable reason. I'm not right, you're not wrong. But it isn't all that.
toy_brain
25/11/04 @ 11:23
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Having surfed a couple other gaming forums, it seems like the PS2 fanboys arn't going overboard trying to defend this game. I think most of them/us saw it coming.....
pjmaybe
25/11/04 @ 11:25
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"EG peeps: do you think the score would be higher if it was released/reviewed a few months ago, i.e. pre-halo2, hl2 etc? Or would it need to be pre-riddick, pre-doom to start comparing better? "

I think had it come out shortly after Edge's rather large article on it, it would have got a better score.

It's just been superceded by so many games though, it'd be difficult to see WHY anyone would buy it tbh.

Peej
dadrester
25/11/04 @ 11:29
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EG peeps: do you think the score would be higher if it was released/reviewed a few months ago, i.e. pre-halo2, hl2 etc? Or would it need to be pre-riddick, pre-doom to start comparing better?

yes pre doom it would have been very good indeed. ;)
Edited 1 times, most recently on 25/11/04 @ 11:29
krudster [mod]
25/11/04 @ 11:31
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Maybe a few years back it would have been a seven, maybe an eight given the multiplayer angle, but no game gets by being this repetitive. To be trying to wow us with this sort of stuff now is misguided.
Edited 1 times, most recently on 25/11/04 @ 11:31
CyberClaw
25/11/04 @ 11:31
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bero, that's silly. I mean, I'd even go out and agree if you said Metroid Prime and Halo are different enough to warrant "no comparison", because one is a FPS, the other is an action platformer game in the FPS perspective.

But Killzone is in the league of Halo. It can be compared. Both are FPSs, the difference is that Halo is good, Killzone is not. And this is hardly opinion based either. Strip both games off content, and the gameplay is way more refined, detailded, and deep in halo (or halo 2 for that matter), than in killzone. Not to mention the control over the character.

And why can't we compare FIFA and PES? They are both footy games, why shouldn't we compare them? You make no sense dude :|
Blerk
25/11/04 @ 11:32
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Well we didn't see that one coming, did we?

I was half interested until I saw the distinctly 'meh' E3 videos. Then I couldn't quite figure out what all the fuss was about.

/goes back to TimeSplitters 2
Eighthours
25/11/04 @ 11:34
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Finishing the review copy and the game is good. Better than Halo? Wouldn't say, but I wouldn't give Halo's linear approach 'just go and shoot everythong' anything close to 9/10.

Anyway, let's compare it like this - Halo 2 is FIFA, Killzone is PES. You can't compare them but I know what I'm playing and what's nice for my little brother and showing off the graphic quality to outsiders.


Are we being bearded? ;)
Tiger_Walts
25/11/04 @ 11:35
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Well, the AI sounds better than Doom 3's.
Scoops
25/11/04 @ 11:38
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I don't think either the developers or Sony ever mentioned Killzone and Halo in the same sentence unless asked by the press and as Milk says, they tried to distance themselves from any comparison.

I played the multiplayer beta and found it quite enjoyable, a lot slower pace than most FPS but there were problems with the framerate then. It seems they just haven't got to grips with that, or the AI it seems from what I have read.

I blame the press for building the game up so much, but then that is what they do isn't it. Now, what PS2 FPS should we be thinking is the new Halo beater now??
thebuzzard
25/11/04 @ 11:39
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Having played both, I much prefer this to Halo, its grmier and tougher than Halo2. Over all I just prefer the look and feel of this to Halo2. Neither are fantastic games though. Id give Halo2 6/10 and this 7/10. Especially after playing HL2.
krudster [mod]
25/11/04 @ 11:40
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Black. Watch out for it.
bero
25/11/04 @ 11:41
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Why can't I compare PES and FIFA (halo and Killzone)? Because You cannot compare games aimed at different audiences. PES is (in my opinion) aimed at footy lovers, and FIFA is aimed at 'sunday players'. Both are VERY good at what they do. Killzone is for war-freaks and Halo is for masses.

I guess most of the people comenting on Killzone haven't played it so it's not really worth defending it in the face of non existing arguments, but the repetitivnes is something the real war has really much of (Halo is also quite repetitive btw.). Halo is just easier on the eye because it is much more colofull, but take a trip to Bosnia or Irak and you'll see there are only two colours to war: grey and red. And in a heated firefight there's no possible way to aim your gun with pin-point precision. You just spray. Trust me.

So - Killzone does it for me as it's gritty, fast, frenetic and chaotic. I don't say everybody should like it. But you can't say it's bad and compare it to a walk through the dollhouse. Populated by strange aliens but the dollhouse nontheless.
mcmonkeyplc
25/11/04 @ 11:42
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Thats nice, soooooooo when are you putting up the xbox review of pro evo 4?

MCM
Blerk
25/11/04 @ 11:44
#33
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Black. Watch out for it.

If only they'd tell us something about it!
markypants
25/11/04 @ 12:00
#34
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Hey Bero, what's the pay like over at Guerrilla Games? ;)

CyberClaw
25/11/04 @ 12:04
#35
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bero, games couldn't be compared then. Each game has it's target audience. But when games fall under a category, they can be compared. They can even be compared when they fall under different categories, but then, opinions are very relative.
As for what you said, FIFA is a cookie cut out game, with a number in front of it. It's a franchise. PES is a football game. I don't like football games, but I enjoy PES far more than FIFA.

And like I said, strip both games of grafics or animations (both sections where Halo comes clearly on top IMO), and Halo sole gameplay is still far superior to Killzone (this is a game afterall, and the most important thing in a game is gameplay). And yes, I played the game.
phAge
25/11/04 @ 12:10
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Bero - not meaning to be rude here or anything, but I really couldnīt give a damn if "real war is grey and red", or "in real war you just aim and spray" (which isnīt true, incidentally). If the game has SERIOUS framerate issues (and it does), utterly crap AI (which it does), looks boring (which it does), and is unfairly hard (which it is) - it is. not. a. good. game.

And Iīm pretty sure that Konami wont take to kindly to having PES compaired to Killzone, either...
ralphwolfenstein
25/11/04 @ 12:13
#37
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I'd be curious to know how much bero, mr 22 posts in comments and none in the forums (hell, at least you took the trouble to register!) , has played Killzone himself seeing as it's not out yet...

The PES/FIFA comparison is... mind bogglingly disingenuous. You can call Halo a lot of thngs, but 'for the masses' because it's 'colourful'? Halo is a thoroughbred gamers' FPS. IF it was a football game it'd be PES with the FIFA licence. Just because it has high production values doesn't mean it's for 'Sunday Drivers'

I think Killzone's art direction is superb, and aesthetically at least is has a suitably war-torn, gritty feel to it. But it suffers technically, and gameplay wise it's positively shallow compared to Bungie's work

But hey - better than Fire Warrior and Mace Griffin eh?


Peekaboo
25/11/04 @ 12:16
#38
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I actually enjoyed the demo, nothing flash, linear as hell but I liked it, hey ho, I'll let my little brother get it and then borrow it.
Shinzou
25/11/04 @ 12:21
#39
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Hey never mind this crap youve got a DS sitting there and you havent told us about it yet.
GET TO IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
bero
25/11/04 @ 12:31
#40
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To ralphwolfenstein: incidentaly, I write reviews and I'm finnishing the REVIEW copy (so playing in excess of 10 hours, tried all characters and most weapons and locations). I usually don't comment on forums here as I mostly agree with what the guys write but in this case I'm really annoyed with the 5/10 so I decided to comment.
And no, Halo isn't "thoroughbred gamers' " FPS. Let's continue the comparison with PES-FIFA. PES simulates football quite accurately and that's why it's played by footy lovers. The same is with Killzone, but not Halo which just screams 'see my special effects'. (in FIFA case that would be 'see the Beckham's hairdo').
Dizzy
25/11/04 @ 12:31
#41
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/shoots bero in face with shotgun

Ok.. back to work everybody!
BartonFink
25/11/04 @ 12:32
#42
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So as suspected it is indeed a very average shooter.
Meh! PS2 still has no decent shooter shocker ;)
Ignatius_Cheese
25/11/04 @ 12:34
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Meh at this... Meh at Halo 2... Slowly caresses Half-Life 2... You're okay boy... No threat soon in any way shape or form ;o)
Blerk
25/11/04 @ 12:35
#44
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Bloody TimeSplitters 2, Finkster! Look!

/points
phAge
25/11/04 @ 12:38
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Bero: Now I DO mean to be rude, but you really are full of shit. Killzone simulates real war as much as Tony Hawks simulates skateboarding.

In real war, it doesnt take half a clip of 5.56 to put an enemy down, handgrenades are also lethal at more than 3 metres, and the enemy sure as FUCK dont stand around and look bewildered when youve just wasted 2 of his mates. To name but a few errors. Also, I seem to recall soldiers being able to JUMP in real life, but maybe things change in the future, right...?

The ONLY difference between the "representation of real war" in Halo 1 + 2 and Killzone, is that Killzone uses high-tech weapons against a human foe, as opposed to Halo which uses sci-fi weapons against aliens.

Get over yourself and your none-too-impressive attempts at sounding "in the know" about "real war".

Pfft!
Khab
25/11/04 @ 12:39
#46
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The weird thing is that all these criticisms (except possibly that it looks boring) could as easily be levelled at Halo 2 as well. Try reading through the review and mentally substitute "Killzone" for "Halo 2", etc.

Oh well. Seeing as I enjoyed the preview so much, I shall withhold final judgement until I've played the final game...
thebuzzard
25/11/04 @ 12:39
#47
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Yeh at least bero agrees with me. Killzone is much better than a lot of reviews have said. Not earth shattering but definitely one of the best console FPS shooter games.
BartonFink
25/11/04 @ 12:41
#48
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Bloody TimeSplitters 2, Finkster! Look!

/points
Ye can point all ye like! Even that is relegated to the relms of meh! because of bloody floppy stick syndrome.
fireclown
25/11/04 @ 12:42
#49
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gestalt: 'ostensibly' means something that appears to be so, is intended to look so, and isn't actually so. Not 'obviously'.

that's me pedant quota for the day.
Zero Beat
25/11/04 @ 12:42
#50
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Half-Life's pretty good with a USB mouse and keyboard. :D

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