Kingdom Hearts II Review
Square Enix takes the Mickey.
Version tested: PlayStation 2
Collaborations are all about give and take. On paper, this one shouldn't work - Disney's output must be among the most universally enjoyed and recognised in all of cinema while Square-Enix caters for stat-happy but significantly smaller console audiences with its (mostly) glorious catalogue. But in the end, this is exactly why it does work. With legions of mutually exclusive fans for each of the two parties, Kingdom Hearts II is able to enjoy a much greater target audience than almost any other videogame. Characters courtesy of industry legends of both RPG and animation creation; the technical expertise of one of gaming's most prolific talents; recreations of some of the most memorable settings and moments ever committed to film. To be frank, there was never any real danger of this going wrong and sure enough, Kingdom Hearts II delivers where it counts.
Aside from how downright beautiful the game is (and this is one of the most impressive PlayStation 2 titles you will ever see - the stunning intro cinematic sets the scene superbly and the quality is maintained throughout), the first thing you'll notice is how much the pace and structure of the game has changed. While the original was happy to open with a bizarre scavenger hunt, KHII turns the tables on experienced players by dropping them into the oversized shoes of Roxas. His story pans out as you work out what you're doing for the first couple of hours before Sora takes over and rightful order is restored but as the narrative progresses, you'll learn more and more about this mysterious character Roxas that opened your adventure.

Level up for new abilities. Like a Dragon Punch, apparently.
And it isn't too long before the Keyblades start to fly, either. With greater control over the camera and a much more fluid and showy battle system, Kingdom Hearts II symbolises everything an action RPG should be. Combat is admittedly pretty simple, using only one button until abilities are learned for counters, guarding and rolling, but your mind will never have time to dwell on this - you'll have too much on your plate trying to get your head around just how many enemies Square Enix expects you to deal with at once. And it's times like these when the game is really at its best, throwing legions of flying foes, rooms full of towering enemies and even at one point forcing you to take on a thousand opponents at one time. It's crazy, relentless and oh-so-flashy and we wouldn't want it any other way. Sora can also activate Drive abilities to merge with either Donald or Goofy to become more powerful, gain new skills and even dual wield Keyblades for a limited time. Which, we can officially tell you, is pretty damn awesome.
While returning to the locations featured in the last game is still entertaining, it's the new worlds that really steal the show. Pirates Of The Caribbean proves to be the game's real coup, showcasing a fantastic set of enemies, quests and cut-scenes that could very well be straight out of the movie, but that isn't to say that the others are letdowns. Far from it, in fact, and from the illuminated glory of Tron's Space Paranoids world to the epic battles that take place when you visit Mulan, the quality of locales is constantly high - with one exception. Atlantica is no longer a true world, adventuring ditched in favour of a slightly broken rhythm action mini-game. It just about works but it's more a chore than anything else. Aside from that, spot on.
Although worlds, characters and combat have obviously improved between games, it's the method of travelling between locations that really stands out and takes the 'Most Improved' medal. The Gummi Ship sections that were once nothing more than an ugly joke now take their cues almost directly from Lylat Wars - it's a frantic space blaster that looks the part and isn't far short of being worth the asking price of the game on its own. As before, new parts can be earned to create your own personalised craft and there are even novelty bonus ships available to the best pilots. You can throw hours at this section of the game without even realising and you won't regret doing so for a second.

Roxas gets to do battle with this hulking Nobody very early on.
And so we come onto the story. Kingdom Hearts II's narrative may be the very reason that the word 'tenuous' was introduced. As before, you'll find yourself traipsing from place to unrelated place and dropping into the action of the film - it isn't until things start to unfold about Roxas and Sora later in the game that it really catches its stride. Towards the end, things start to tie up a little more acceptably and although simply visiting film sets and helping out the cast may not seem wonderfully relevant at times, it'll all make sense in the end. Well, sort of. A cautionary word to newcomers, however. To best enjoy the story, you'll want to have played both the original game and the GBA card spin-off Chain Of Memories. It's not essential but there are a surprising amount of references and continuations - who would have guessed that the lowly GBA stopgap would have set the scene for one of Square Enix's biggest games of the year?
All in all, Kingdom Hearts II represents an incredible technical achievement as well as a meaty dollop of fan service for Square Enix and Disney fanatics alike. But it runs thicker than that. What the game might lack in freedom is more than made up for by the absorbing cinematics and exhilarating action when enemies burst onto the screen, not least the bosses - quick time events may be all the rage these days but when we say that moments are comparable in quality and impact to the knife fight with Krauser from Resident Evil 4, you know you're onto a good thing here. A delightful and robust action RPG (with the emphasis on the former), Kingdom Hearts II is remarkably accessible and just about lives up to the enormous hype that has surrounded it. It's pretty simple, very linear and slightly lazy in places but there can be no denying that it still manages to earn a place among the most beautiful and exciting adventures of recent years for gamers of all ages.
That's universal appeal for you.
8 / 10
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Comments (58) Latest comment 6 years ago
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No further questions, yerronor.
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US PS2 and a copy of this. I won't be seeing mine for a while.
Good thing I've got Oblivion while I wait for my turn.
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... but not at full price...
FFXII however... caaaaaching
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/voice echoes
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SO which one should I play?
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And play the first Kingdom Hearts... jeez, £20 for plat version, should find ex-rental/pre-owned versions even cheaper. Well worth it.
edit: Anyone who thinks Kingdom Hearts is "childish" or "kiddy" clearly hasn't ever played the game. I was pleasantly surprised with how grown-up and smart the original was, with some good humour which wasn't too much aimed to the younger audience, but not exactly mature humour either. Kingdom Hearts is one of those games which defies logic a bit... it marries everything together really nicely...
Can't speak for KH2, but I want it. I want it a lot.
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Oh my God, talk about reaching. Two games which have nothing in common beyond the fact they're lumped under the 'RPG' umbrella genre. Tell me, do you think that Gradius is 'Halo for girls'? I mean, they're both shoot em ups, right?
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"Kingdom Hearts II aka "Oblivion for girls"."
Hmm. Well (from talking to a mate who's into rpgs) Oblivion is a "dumbed down" version of morrowind. It's not a 'proper' rpg at all apparently, more of an action adventure (like zelda). That DOESNT make it a bad game however. So Im still going to get it
The original Kingdom hearts was a "proper" jap rpg..
So you could argue that oblivion is the cut down girly game. But I havent played this sequel yet, or oblivion so I cant comment.
Although I take it youve not played KH2 either?
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What does that mean exactly?
I was under the impression that it wasn't a "proper" RPG and was always suppsoed to be some kind of action RPG hybrid.
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Maybe KH2 is easier if you play Normal Mode first and then go it through on Proud Mode (IGN reviewer said he did that), but that's just rational. You've played the damn game for 30 to 50 hours, so you know most of the tricks.
There are ways to make this a little harder. For example, DON'T use Experience Boost, Item Boost or Reaction Boost. Those don't simplify the game, but you don't get as much experience points (and because of that you won't get as much levels), get as much HP from items or do as much damage when using Reaction commands. Those are the things you CAN be without, while the gameplay isn't affected (meaning you have all the different attacks and stuff).
Someone asked, so I'll answer. You do have other attack buttons than just X. The triangle is of course used for the Reaction Commands, but you get some attacks you can use by pressing the square button.
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That's because Kingdom Hearts is more like a platform game with minor JRPG stylings. Not like Oblivion in any way, shape or form, but certainly no less a great game for it. Really though, trying to draw comparisons between the two games is simply stupid imo.
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All i know is i loved morrowind, but am a bit busy at the moment so havent played oblivion yet (although tbh DQ8 and KH2 appeal more).
He's a complete rpg nerd, and he reacons it holds yer hand too much.
That said, he'd probs hate Kh2 too.. So i'm withholding judgement until i play.. Although I guess my time is gonna be taken up with DQ8 over the coming months!
(it better do, i'm buying a new ps2 purely to play it!)
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Edit: Fair enough, smelly. I thought you were actually getting into the argument regarding which game was the most proper RPG out of KH and Oblivion.
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I have to say though, while the options you adjudicate seem to balance the default game mode by some degree, it sounds as if i need to play it while holding myself back so as not to overcome the game too easily. That just seems like too much of a chore and not at all fun. And changing the damage enemies deal by a few times hardly seems like a good substitute for clever AI routines.
Don't think i hate the game/square/disney or whatever. Its just that by the look of it, it seems to lack a bit on the gameplay side of things. Though i must say it does look great.
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No, not you.
/sulks
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I'll let you know once i play it once i finish DQ8 and KH2..
So early next year (once it's been fully patched/updated.. lol)
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Actually there's no official date for release in Europe yet. So it might be 142 days, but it also might be more. Or less. But knowing Squenix it'll be more.
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I've played the game and you've inadvertantly summed it up, it lacks gameplay (same as the first game) but it looks and sounds so damn good.
Make your choice.
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at the end of the day, who cares? They're all good games!
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If Oblivion isnt an RPG, then nothing is. Oblivion may not be as diehard as Morrowind, its still the very essence of RPG itself. Its a game for everyone, why would a game just be for boys or girls? Several girls out of me class are hardcore FPS gamers who would beat most men....
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No, that's not what I meant. I mean, think about games like Gran Turismo and the like. You CAN have all kinds of things in them that make it a bit easier for people who don't have the time or the will to really put an effort to master the game. I like to think that all those Item Boosts (you get more HP from potions), Reaction Boosts (Reaction attacks do more damage) and Combo Bonus (the last attack does more damage depending on how long the combo is) are the same kind of ways to make the game a bit easier for children and the "not-so-good-players". You have so much different abilities that you have to choose between new special attacks and Boost abilities. I'm just saying that if you want some challenge, DON'T use the Boost abilities, although sometimes the game got so hard that I HAD to use Reaction Boost and Fire Boost. Those are things that don't make the gameplay any more simple (as I already explained, this way you actually have all the moves but Sora doesn't become this super fighting machine that has no problems killing everyone while getting better at fast speed), so if you leave Experience Boost off your Ability list, you're not excatly holding yourself back, as you have to really think of strategies like how to beat those bad enemies or bosses that keep killing you. Then again, if you DO have problems with some part of the game, but the experience boost on and go level up a bit, as it's faster that way.
I mean, I'm definitely NOT holding back, it's the opposite. I'm trying my best not to die, but I still do. Of course not all enemies kill me with two attacks, that was the extreme example. It's just that you can't just button smash while reading your favorite book at the same time. There are a lot of fights that are easy. The thing is, even when you can easilly defeat all the enemies, so can they kill Sora and his companions quite fast if you don't follow what's happening on the screen.
"I've played the game and you've inadvertantly summed it up, it lacks gameplay (same as the first game) but it looks and sounds so damn good. "
Imo, it doesn't lack gameplay. You DO have to smash the X button a lot (although you have the triangle and square buttons too), but that's compensated especially by the boss fights that are everything but simple (at least most of them are). The gameplay doens't just come from overly complex combos, but from dodging the worst attacks, guarding at the right time and choosing right moments when to attack and as I said, this doesn't hold good for just bosses, but for many enemies too (especially the different kind of white Nobodies). Sometimes it's even important to choose the right Drive Form. Valor Form might not be good because it's hard to get close to the enemy. Sometimes Wisdom Form isn't good because the projectiles you shoot don't hit the enemy because it moves too fast.
And of course one of the cool things in KH is, that even if you smash the buttons everything looks great, and you don't just seem to repeat the same combo all the time, as some special moves require the enemy to be at the right distance. I know you have sometimes thought that it's kinda funny when you see some games' characters doing all these cool moves in the cinematics but then the character is all stiff in the actual game. That's not the case with Kingdom Hearts.
And the story in KH2... It's just great, although, I have to admit it starts too slowly. You like have this... quite fast paced beginning that lasts for about four hours. Then you switch to Sora and you just visit some Disney Worlds that have no relevance to the actual plot of KH2. Still, that changes after 12 or 13 hours, when things start to happen. Other than that the experience is just great.
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David Boreanez isn't voicing Squall anymore. He, Aerith, Ansem and a few others have got completely different actors. Which means no more Billy Zane, and they replaced him with someone not even half as good ;_:
But then they did get Christopher Lee in, so...
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I hate to admit it, but I - I might just buy it!
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so I guess this is on equal level with Halo, then?
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Everytime a PS2 game with good graphics comes along everyone seems to stand in awe of them. Its not a speak and spell, ya know.....
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Also is Rogue Galaxy going to get a PAL release?
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Source? I haven't seen a press release, nor are there any release dates apparent.
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http:// uk.ps2.ign.com/objects/729/729765.html
That's the only release date i've come across for this game in Europe so.... it may not be reliable depends on IGN's track record really.
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As far as I am aware, there has been no Western release confirmed as yet. I am sure this will change, though.
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Do you have a link to prove this because IMDB claims it is David Boreanez, and they're usually pretty reliable.
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My standards also include saying 'NO!' to poor supposition, bad sentence structure and statements written entirely in capitals.
It just makes me laugh when a game with good graphics comes out on the PS2 and people seem to be stunned that it can produce something with more graphical finess than 3d Monster Maze.
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I'll translate the best I can:
"SCEE has announced that they will release Level 5's (best known from Dark Cloud and Dragon Quest VIII) new RPG, Roque Galaxy, in Europe. The announcement is quite surprising considering that at least at the moment there are no plans to release the game in the US, where RPGs usually tend to be released months before Europe.
*Insert more text that's telling what the game is all about*"
So... yeah. They say SCEE has confirmed this.
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It had a lot of cutscenes, sure, most JRPGs do, but you aren't forced to watch them, the game simply wouldn't make sense if you don't.
I had a great time with the game, and think the review pretty much nailed it.