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Jet Set Radio Future Review

Xbox Review by Tom Bramwell

25 April, 2002

Back to the Future

'Jet Set Radio Future' Screenshot 01b

It may look busy and tricky, but you're in no danger and it's like snapping your fingers...

Having invented cel-shading, it seems a mite unfair that Sega's Jet Set Radio didn't capitalise on the technique's popularity with roaring sales. Poor performance on the Dreamcast hardware and what I like to think of as the world's first vertical learning curve meant many players got sick of the game before they really got their fill. However, hoping to avoid that situation the second time around, developer Smilebit has dumbed down the long overdue successor to an almost infantile level, and we're still not sure we prefer the new approach. Like the previous game, Jet Set Radio Future gives you control of one of several skater teens, whose sole objective in the game is to cause trouble. They hang out at "The Garage", although unlike the first game this is now a rather enormous skate park with routes to all the game's major levels and lots of things to grind. At the centre of the skate park you can chat to a desperately annoying robot who saves your gave and gives you training objectives to complete, as well as acting as a doorway to the options menu and customizable graffiti. Missions begin with erstwhile DJ Professor K and his pirate Jet Set Radio station broadcasts. These usually consist of the mad professor bopping to beats and laying down your mission objectives, whether it's to (literally) paint the town red or knock down some Rokkaku bad guys. Unfortunately these short scenes are nowhere near as punchy as their counterparts from the original game, and they are completely unskippable. Thanks chaps. Beyond each unfathomable cutscene lies a sprawling level which is effectively split into a number of large areas which can be linked as you tick goals off on the objective list. As in the Dreamcast original you collect paint cans and use them to graffiti anything with a marker on it, but spraying graffiti no longer requires awkward analogue stick combos. This removes one of the toughest elements of the game, and manual tricks such as those witnessed in Tony Hawk allow you to skate slowly past marked areas spraying the whole thing in one go.

Bump and Grind

'Jet Set Radio Future' Screenshot 02b

He's weird-lookin', but he's also the bastion of FUNK

The streamlining continues elsewhere, and there's even further nods toward Neversoft's interminable skating franchise. The time limit for each level is gone, and the cop battles are no longer an ongoing distraction, now consisting of fenced off areas where you can bowl troopers over and spray them as they lie dazed on the ground. The joy of JSR was the way it gave you a lot of objectives and obstacles to overcome and gradually revealed the layout of the level as you completed them. The same is true of Future, but the challenge has been sapped, replaced by a series of connected "wow" moments punctuated by annoying cutscenes. Once again you have to recruit people for your skater gang the GG's by matching their skills on the street. This is often a case of grinding large areas of the level without putting a foot down, and thanks to the simplistic control system (no Tony Hawk style button to initiate a grind here - hit a rail and you're off without a hope of spilling) you're in a position to follow their lead without any difficulty. Sometimes the little nuts want a race to the finish, and that's a piece of cake too. Find a rooftop path which, once again, has been made drastically easier with the advent of grinding up telegraph poles, and you can't really lose. One further objective is to collect Graffiti Souls. Now, these souls are radio-shaped translucent white icons hidden in impossibly obvious places along the various paths you take. The game is quite generous, displaying the location of the souls after a while for confused players. In fact, presentation is generally of a high standard. The menus and speech bubbles are nicely drawn and in-keeping with the game's "funky" dynamic, although a plain old "cancel-the-hell-out-of-all-menus" button would have gone down a treat. As it is you can save your gave quite easily and there are mid-level save points too, which reveal themselves once you've sprayed the relevant area.

Night Rider

'Jet Set Radio Future' Screenshot 03b

Rokkaku troops cause much less trouble this time out

The most challenging aspect of the previous game was chasing down rival skater gangs, and this tug-o-war over territory endures. Poison Jam return, along with the Love Shockers, the Immortals, Zero Beat and others. There's a degree more storyline than JSR sported, but it's all very tongue-in-cheek. Taking out your competition is no longer an epic struggle, either. Having zipped through all of the game's main levels without even having to glance at the training area, I overran Gouji, the final boss, as though he were a first episode nasty. Compare some of the tasks in JSRF to those in Tony Hawk's seminal skater series and you begin to see why Smilebit want to make the distinction between the two so very significant. Or do they? Much to my chagrin, apparently they don't. Players are now encouraged (by way of bonus objectives) to amass points and tricks. Tricks are simple things like doing a 180 on a grind and hitting buttons during a jump, and obviously tricks amount to point before long. The difficulty here is that unlike Tony Hawk, the game won't throw you to the ground if you fail to keep the cursor in the right place, so if you find a loop of grinds (as with the 99th Street level), you can just keep going round and round forever. It's pretty pointless, and feels like a cheap gimmick to make the game "more accessible". Ultimately that's the impression this Xbox version of Jet Set leaves you with. It's a stunningly easy game, thanks in no small part to the simplistic control scheme (with jump, trick and spray buttons about as complex as it gets) and the consistently forgiving design. And although it seems like an obvious idea, there is no "hard" level or veteran's mode. If you fought your way through JSR, as I did, this is a slap in the face.

Small Victory

'Jet Set Radio Future' Screenshot 04b

Gum gets jiggy

Technically though, JSRF managed to impress me quite a bit. The cel-shaded visuals, for instance, are the nicest application of the effect I've ever witnessed, crushing rival efforts and knock-offs like the cheap cash-in products they are. Smilebit hasn't confined itself to a cartoon world, either, embellishing the funky white dust clouds and spark-spitting grinds with all sorts of particle effects and a boost effect that sees the colours bleed into one another to create the perfect illusion of speed. Apart from that, the character design has been tweaked to the nth degree and virtually everybody walking or skating around the game is minutely detailed. This is a 3D cartoon tour de force - developers currently working with the cel-shading technique would do well to pay attention. But just as they give themselves a break, the developers plunge themselves back into the quagmire from whence they came. I am, frankly, completely flabbergasted by the degree of slowdown present in Jet Set Radio Future, not so much because it's a game beyond the Xbox, and not so much because it's still present months after we complained about it at Xperience, but because it doesn't need to be there. If Smilebit hadn't been so darned overambitious with the design this thing would be as smooth as Teflon coated shit off a shovel, but apparently it didn't occur to them to do this when they were mapping out important areas like the Garage, which slows to a crawl if you go near the central island, nor the game's most iconic setting, the Shibuya Terminal used in the first game. Even the press briefings and the damn introductory movie are afflicted. Heaven help me. On the audio front, there are some 30 tunes of mixed interest. Some of them I enjoyed, like tone-deaf oddity Birthday Cake, which just sort of worked for me, but others I could barely endure. On the whole, with so many tunes you're bound to find a few you like, and you'll just have to put up with the rest. Sadly there's no jukebox mode that I could find, but you can set your Garage background music to a specific tune.

Conclusion

As you may have guessed, I'm disappointed with Jet Set Radio Future. There's a great game in here, but Smilebit has once again failed to strike a proper balance between technology and gameplay. It's agonizing, as a fan, to watch them fluff it up for the second time. Terrific graphics and diverse sounds have been woven together to unrivalled effect, but the slowdown, complete lack of any discernible challenge from start to stop (it took me about 12 hours to finish) and lacklustre padding leave me disenchanted on the whole. If you really sucked at the last one, you'll find a reasonable amount of gameplay and a welcome adjustment on the difficulty side of things, but please, don't buy the console to play this. And if you already bought the console, give it a rental to make your mind up.

Tom "Mugwum" Bramwell

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Comments: 1-50 of 163 in total | next 50 »

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Blerk
25/04/02 @ 14:17
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Please halve the score due to cell shading. Then knock another few points off just to annoy the 'everyone hates us' Xbox boys.

Question: Is it cheaper to buy a DC with JSR than it is to buy JSRF for Xbox? :-)
Blerk
25/04/02 @ 14:18
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p.s. this should sort out an otherwise slow day on the forums! Tea, anyone? ;-)
trooper77
25/04/02 @ 14:20
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give mugwum a break, guess m$ cant buy everyone.
Nemesis
25/04/02 @ 14:20
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2 Sugs in mine Blerk!

No chips mind. Or Crisps. Or anything judging by the Swedes.

JSRF was ok, camera was a bit of a b1tch, and, sorry to say, I always saw meself as a skateboarder, so I detested the game by default. ;-)



otto [mod]
25/04/02 @ 14:22
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"No chips mind. Or Crisps. Or anything judging by the Swedes."

Even bread's off ffs! Just boiled rice & pasta. So curries (no naan) and spag bol it is then :)

This actually looks exactly like my kind of game - pretty and not too challenging - now if only I had an xbox!
Whizzo
25/04/02 @ 14:24
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Everyone who thinks this is harsh hasn't seen what Edge gave Jedi Knight 2... 4/10!
otto [mod]
25/04/02 @ 14:24
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Incidentally, do you xbox lovers lurk here all day waiting for a less-than-stellar review to moan about? This had been up no more than 30 seconds before you all piled in...
Nemesis
25/04/02 @ 14:24
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Heh.

Soz to pi$$ on the fire, but no rice either!

http://www.reuters.com/news_article.jhtml?type=sciencenews&S
toryID=873399

So it's Snap, Crackle, Pop, Slump, Thud then.......
otto [mod]
25/04/02 @ 14:27
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Nem: no fried rice but boiled rice OK though eh? So no chinese but your Indian's OK as long as it's straight boiled white basmati, none of this pilau stuff...

segafan: where did he say JSR was shit? He just said it had a learning curve that was a tad steep is all...
Edited 2 times, most recently on 25/04/02 @ 15:30
Whizzo
25/04/02 @ 14:29
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Looks like yet another don't eat anything at all or you'll die story.
Edited 1 times, most recently on 25/04/02 @ 15:31
Gestalt
25/04/02 @ 14:29
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"why give him JSRF to review when he says in the first few lines that he thought the dreamcast original was shit"

Er .. no he doesn't, he says the learning curve was too steep and the hardware couldn't keep up with the graphics.


Edit - Damn otto, you beat me to it. :p
Edited 1 times, most recently on 25/04/02 @ 15:30
Concrete
25/04/02 @ 14:30
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So what about the multiplayer?
Its a bit unfair to liken it to Tony Hawks because it isnt trying to be like it. If anything JSRF is more of a platform game. I actually happen to like the music and the cutscenes as well.
Nemesis
25/04/02 @ 14:36
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Er. Just a green salad then......

/end quote/
Blerk
25/04/02 @ 14:37
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"Just a green salad then"

Salad?! Nooooo! Pesticides! Lethal!
otto [mod]
25/04/02 @ 14:37
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checked that salad for pesticides Nem?

edit - damn your quick-typing fingers Blerk...
Edited 1 times, most recently on 25/04/02 @ 15:37
Nemesis
25/04/02 @ 14:38
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Just a glass of water then.

(in best Dentian voice)

Must be a Thursday.......
Blerk
25/04/02 @ 14:40
#17
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"damn your quick-typing fingers Blerk..."

Arf arf... ooh, what's this? It mentions biscuits... And Nestle! :-o

*drops Kit Kat*
Whizzo
25/04/02 @ 14:42
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As the article says smoking is still more dangerous. Like no crap! It's like publishing an Xbox review and if you don't praise it as the greatest thing ever and being shocked when a flood of rabid Xboxen appear..
Edited 1 times, most recently on 25/04/02 @ 15:43
Gestalt
25/04/02 @ 14:43
#19
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"Must be a Thursday"

I never could get the hang of Thursdays.
otto [mod]
25/04/02 @ 14:46
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smoking more dangerous than eating toast & marmite? Holy Crap! :O
Nemesis
25/04/02 @ 14:48
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....and I was just starting to get addicted to those Marmite Crisps too........
Whizzo
25/04/02 @ 14:48
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smoking more dangerous than eating toast & marmite?
Nothing is more dangerous than eating Marmite, I'm firmly in the hate it camp.

Crunchy peanut butter is the only thing to have on toast, well other than butter or marg, although that will be found to give you leprosy or something I'm sure.

Since we've been able to edit I've really given up proofreading, I think it shows...
Edited 1 times, most recently on 25/04/02 @ 15:50
Nemesis
25/04/02 @ 14:50
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Now, this does ask the question, I wonder the results on Pot Rice/Pot Noodles......

Blerk
25/04/02 @ 14:55
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"I wonder the results on Pot Rice/Pot Noodles"

They'll probably be okay - it's only food that kills you. Unless you're planning on smoking them.
Edited 1 times, most recently on 25/04/02 @ 15:55
st3ph3n
25/04/02 @ 15:03
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Not the first bad review of this I've seen. Was the only launch game that I was thinking "I wish this was out for PS2". Must hold off on Xbox till after Cube is bought.
Nemesis
25/04/02 @ 15:03
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Even MORE concerning (other than someone writing a FAQ on a jar of concentrated tar)

http://www.gty.org/~phil/marmite.htm

Note the top tip from James Kew that just makes me shudder. These people. They just aren't HUMAN.


Kylun
25/04/02 @ 15:04
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FAQ on a jar of concentrated tar

lol! I thought you we're talking about Java....! =]
binky
25/04/02 @ 15:08
#28
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Ok, serious question re: JSR...

I absolutely loved this game on the Dreamcast, and was prolly my favourite game .... until i got to an extremelyyyyyyyy frustrating bit.

Has anyone played it?
Has anyone got past the dude with a tea towel wrapped round his head and a strange whip thing? u can only choose between some crap chick and some guy with a mass ghetto blaster.

i havent picked the game up since, coz everytime i do i get sooo annoyed, coz u cant even play earlier levels, its either do or die.

Absolutely annoying.

HELP PLEASE>!>!>?!??!?!
Blerk
25/04/02 @ 15:09
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"top tip from James Kew "

AAAAAAAAARGH! AAAAAAAAAAARGH! AAAAAAAAAAARGH! This man needs serious psychiatric help! Lock him up somewhere so that he can't get near me!

Eeeeeeeeeuugh! :-(
Nemesis
25/04/02 @ 15:11
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I wonder if he let it cool down first tho

;-)
Kylun
25/04/02 @ 15:20
#31
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top tip from James Kew

Whats wrong with that???

Surely the "In some neighborhoods it is (apparently!) common for nursing mothers to dab a little on their nipples before feeding their infants" is worse / better?
otto [mod]
25/04/02 @ 15:22
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The best thing about Marmite is the look on people's faces when they try it for the first time. This is why we always take a mini-tub on holiday. Cue the scene at the guesthouse somewhere foreign: wife takes out tub of Marmite, American/Frenchwoman/German/Italian (delete as appropriate) sitting next to us asks, "What's that?" and we try to to explain then say, "Hell, why don't you try it on that brioche?"
Blerk
25/04/02 @ 15:25
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Kylun: Thanks. I didn't read any further than the first 'top tip' for precisely that reason. :-(

otto: You evil bastard, you. ;-)
Nemesis
25/04/02 @ 15:26
#34
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Now I know why the rest of the world tries to do us over with RRP's. It's revenge for tasting Marmite. Now it all becomes clear.
Gestalt
25/04/02 @ 15:26
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"we always take a mini-tub on holiday"

No wonder the French don't like us.
Edited 1 times, most recently on 25/04/02 @ 16:27
otto [mod]
25/04/02 @ 15:29
#36
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A favourite memory was a Swede who thought it was Nutella, lathered it on a croissant and stuffed it in his gob before we could warn him. Bwuhahahaha! >:)
Nemesis
25/04/02 @ 15:31
#37
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Bah, fairs fair, they give us Nutella. Squirrel $hit. In a jar. Lovingly packed by the Ladies.With.Hairy.Ankles.

(and bright rucksacks judging by the lot that invade The Smoke)
Kylun
25/04/02 @ 15:36
#38
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It (marmite) only ever once got into my mouth - usually I gag at the smell. I was playing Tekken, Michelle says "anyone for toast?" I say "yes". Minutes late she brings the toast back, and without taking my eyes of the screen, put it in my mouth........ wake up call or what?!!?!?

Horrible, horrible, horrible - scared me for life!
binky
25/04/02 @ 15:37
#39
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/me stands on the side of the room that likes marmite....
otto [mod]
25/04/02 @ 15:38
#40
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/me stands with Binky
Blerk
25/04/02 @ 15:38
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Possibly the worst moment of my life so far:
Playing 'Dare' at University. Accepting the dare to eat a heaped tablespoon of Marmite. Seconds later - running screaming to the toilet wishing I'd pulled the 'show your arse to the other players' dare instead.
Nemesis
25/04/02 @ 15:39
#42
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Then BinkyBo, you stand alone you FREAK.

GET BACK TO THE CIRCUS
Whizzo
25/04/02 @ 15:39
#43
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/Me stands in hates camp.

If someone throws a chip or packet of crisps at you can you now have them charged with attempted murder?
Concrete
25/04/02 @ 15:40
#44
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Binky - that bits a bitch :|
Put me off the game for about 6 months, use the girl as she’s alot faster and time is really important to get away from the assassins. Grab a load of cans from the playground area and get up onto the roof tops. Spray each roof before moving on, Once you've done one side jump onto the railway then off to the other roofs. If you do it quickly you can pull it off before the evil whip dudes show up. The other tags are alot lot easier to do as they don’t require you to stay still long enough for them to catch you.

Good luck :)
Its worth continuing with because there’s quite a few easy levels after that are really fun.
sup4 l33t h4x0r
25/04/02 @ 15:44
#45
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Man.. This was the one game that was convincing me to buy an xbox, too :-( I hope Smilebit bring it out for the 'cube :-)
otto [mod]
25/04/02 @ 15:44
#46
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Actually this is an important point, if toast now gives you cancer, we're going to have to find a way to eat marmite with spaghetti. Hrm.
Nemesis
25/04/02 @ 15:50
#47
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...and if your mortal enemy has a wheat allergy, a loaf of bread is guaranteed to do double the damage!
binky
25/04/02 @ 15:51
#48
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cheers concrete. although i have seen some really hard to reach tags along the wall by the playground. i assume u have to grin ur way up the wall to reach them but they are DAMNED hard to reach!!! grrrr...

maybe i'll give it another go...

but then again, i still have to push on with Rallisport to unlock that damned hill climb!! :)
Gestalt
25/04/02 @ 15:53
#49
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My dad likes Marmite, but that foul pungent odour spreading through the house each morning was enough to convince me to leave it well alone. Horrible stuff.
otto [mod]
25/04/02 @ 15:55
#50
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I think I must be the only person on the planet who hated marmite as a kid but likes it as an adult... oh well...

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