Star Wars Jedi Starfighter Review

Review - the Xbox gets an enhanced version of the PS2 shooter, but does it still cut the Imperial mustard?

Version tested: Xbox

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'Star Wars Jedi Starfighter' Screenshot 01b

I think he's having engine trouble

Introduced by Episode II, the Jedi Starfighter is a nimble craft with the ability to symbiotically harness the powers of the Force with the help of its pilot. In the videogame of the same name - now available on Xbox - it's piloted by a librarian of a Jedi Master named Adi Gallia. Adi's tale begins with an assignment from the Jedi Council to investigate a disturbing trend of unrest in the Karthakk system, a system under the suspected leadership of Count Dooku and teeming with Trade Federation types. Something odd is going on there, and Adi has to go and find out what, allying with tentacled space pirate Nym, the only surviving playable character from Jedi's predecessor Star Wars Starfighter.

Obviously the game has had to move from the Dual Shock to the Xbox controller, and it's a surprisingly painless transition. The left analogue pad controls pitch and the right analogue rolling and centering on surface levels, whilst the shoulder buttons allow you to adjust your speed, A controls basic lasers, B handles secondary weapons (for Nym) or Force powers (playing as Adi), and the other face buttons switch targeting. You can pick from the two views, external and nosecone, using the 'Back' button.

Overall the system works just as well as it did on the PS2 because there is little need to reach over the top of the face buttons and brush X or B accidentally, although as with the PS2 version, the Options menu doesn't make it clear whether inverted pitch is on or off by default, and you can easily pick the wrong one and then have to exit and go back in to make the change. For your reference, pitch is inverted by default - stick with it.

Your change, Master

'Star Wars Jedi Starfighter' Screenshot 02b

Coruscant in all its chugging glory

The Xbox port of the game has also picked up a handful of improvements. The greater power of the console has given LucasArts the opportunity to iron out some, but not all, of the single player slowdowns, and to enhance the various explosions and other minutiae with a blurry white translucency, which is an improvement over the blocky, insubstantial blasts from the original. Thankfully they've also smoothed out the previously clunky menu interface, but other than that it's graphically the same as the PS2 game. That isn't a huge problem though; ships are reasonably detailed, and the larger vessels have moving turrets and other surface attractions, which can be destroyed individually to soften the ship up for juicier bombing runs.

Furthermore, Xbox owners are privy to a new multiplayer level set on Coruscant. LucasArts would have you believe it was kept over for the Xbox version, but we suspect it was simply too judderingly slow on the PS2 hardware to be playable. Available as a prize for achieving one of the bonus objectives in the single player game, the Coruscant level is a kind of capture-and-hold game with commentary from the annoying two-headed sports announcer fromEpisode I, and even on the Xbox it chugs. It may feature the Slave 1 (in a total mismatch against one of the allied ships from the single player game), but the framerate is too poor and the screen too busy for it to be all that enjoyable.

However, the rest of the game is. The three episode single player game gives you a fair mixture of levels in Adi's Jedi Starfighter and Nym's Havoc, and the plot is quite engaging thanks to the vastly differing personalities of the cautious, mindful Adi and her gung-ho Han Solo-cast comrade Nym, and the voice-acting throughout from virtually every character hits the spot, both in-game and during the competent cutscenes. Mission objectives change as you play, bathing the adventure in excitement and giving it a very unpredictable feel, and there are some terrific cameos from recognisable ships like the early Star Destroyers, Trade Federation capital ships and even a planetary ion cannon!

Conclusion

Jedi Starfighter has made a perfectly reasonable transition to the Xbox from its previous home on the PlayStation 2, and now occupies the position of the best Star Wars game on the Xbox. It's a completely different proposition to the Cube's Rogue Leader, and a lot easier to boot, although a mixture of difficulty levels, a two-player co-operative mode and a huge number of secret bonuses to unlock (including various ships for use in the single player game, like the X-Wing, TIE Fighter, TIE Advanced and Slave 1) mean that you will certainly need to allot a good deal of time if you plan to complete it thoroughly. As an accompaniment to the movie, this is first class, and as a game in its own right, it makes a Forceful impression.

8 / 10

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Comments (30) Latest comment 10 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • jaa #1 10 years ago

    I have the PS2 version and don't like it that much, so I'm only going to say something and then leave:

    What? This one year old more-of-the-same-star-wars-space-shooter gets the same score as Halo?!?! You... you... you... (I'm leaving now)
  • Gestalt #2 10 years ago

    Heh, I told Tom someone would say that. Might've guessed it would be the first comment. :p
  • Blerk #3 10 years ago

    now occupies the position of the best Star Wars game on the Xbox

    The other one being the utterly dreadful Obi-Wan? Not much of an accolade! ;-)
  • Jesus: Action Figure #4 10 years ago

    The controls actually frustrate me. As you're not using the speed controls on the triggers too often, I reckon having the fire controls on the triggers would have been better.

    That way, you can still manoeuver with the right thumbstick when you want to fire.

    Anyone agree? ;o)
  • Nemesis #5 10 years ago

    Damnation that was my line.....
  • pjmaybe #6 10 years ago

    Not sure why these games get such good reviews because even the very first star wars arcade game was better than this!!

    Pales in comparison to Rogue Leader II

    Peej
  • Errol #7 10 years ago

    Old people sometimes struggle to get their 'rogue squadron' to come up at all; so we should be grateful.
  • Nemesis #8 10 years ago

    Errol aka Pele by all accounts.
  • Whizzo #9 10 years ago

    Looks like that review/score you gave Halo will be the bane of your existence here at Eurogamer.
    Maybe Halo on the PC will get a big enough score to please Xbox fans and it'll be dropped as stick to beat EG with.

    Hold on what am I saying "Halo on the PC" HAHAHAHAHA
    I told you that my SAN was getting low didn't I? :-)
  • eviltobz #10 10 years ago

    Looks like that review/score you gave Halo will be the bane of your existence here at Eurogamer.

    As well it should.


    damn straight, scoring any boring FPS wolfenstien clone higher than 1/10 is sheer stupidity.
  • Nemesis #11 10 years ago

    I told you that my SAN was getting low didn't I? :-)

    You mean it hasn't always been thus??????
  • jaa #12 10 years ago

    Think you're confusing this one with Star Wars: Starfighter

    You're right, I was. Thanks, Toxic ted.

    Please ignore the one year old part. But just that.
  • binky #13 10 years ago

    bought this a few weeks ago and would recomend it to star wars fans, and shoot em up fans. not played the multiplayer bit yet, and am about half way thru it!!

    prefer the jedi missions to the nym missions.
  • hulahoops #14 10 years ago

    "Okay, anyone want to explain to this guy any of the many reasons why that statement is pure stupidity? :)"

    If he means what he says literally, he's probably right. If he means that Halo is a boring clone of Wolfenstein, he's bonkers.
  • Sucram #15 10 years ago

    But Wolfenstien wasn't a FPS...
  • hulahoops #16 10 years ago

    Wolfenstein 3D was...
  • mentat #17 10 years ago

    can't you guys automatically filter out all messages with the phrases
    'Scores more than Halo'
    and
    'scores less than Halo'?

    Go on, you know you want to!
  • AOFanboi #18 10 years ago

    "even the very first star wars arcade game was better than this!!"

    That's because the first Star Wars arcade game (I assume you refer to the vector-screen wireframe piece of gaming history here) is the best ever created.
  • #19 10 years ago

    there's no reason for me to comment on the game.. but it looks OK on the screenies at least.
  • UncleLou #20 10 years ago

    I assume the people who blindly defend Halo and cannot tolerate a different opinion have been console-gamers rather than PC-gamers in the last few years and miss a bit FPS-experience.
  • skalmanxl #21 10 years ago

    ->football man

    I asume you're an expert in the area sir?
    Edited by 1 at 21/06/02 @ 09:15
  • UncleLou #22 10 years ago

    Daaaaaaaamn right. ;-)


    edit: Oh, I see!

    edit2: Not watching what may not be mentioned in this thread, skalmanxl?
    Edited by 3 at 21/06/02 @ 09:21
  • skalmanxl #23 10 years ago

    edit2: Not watching what may not be mentioned in this thread, skalmanxl?

    Not really interested in that sort of sport, got the TV on, I can hear the goals though.
  • UncleLou #24 10 years ago

    Life's unfair sometimes - I'd give my right leg to watch the match, but no tele near me - depending on a Live-ticker once again...
  • Super Stu #25 10 years ago

    o the reviewer of Halo I say this to you-- You sir are a dumbass, nothing more and nothing less.

    Then kindly fuck off to another site.
  • otto #26 10 years ago

    Oxymoronic sums up that 'review'.

    lol - note to 'football man': invest in a dictionary
  • Jeex #27 10 years ago

    Site improvement suggestion

    How about adding more than one reviewer's marks for each game reviewed? Although that would probably take too much of your time, it would allow for a more "global" opinion... Or how about allowing registered users to give their own marks for games they've played, in addition to the original reviewer's marks?
  • Gestalt #28 10 years ago

    "How about adding more than one reviewer's marks for each game reviewed"

    That's not really feasible. We have a fairly small staff and there's no way we can all play the same games to get multiple opinions on them. Often we get different people to review different ports of the same game (eg Tom and me have both reviewed various versions of Max Payne, and I'm probably going to do the Xbox version of Agent Under Fire), but that's about as far as we can go.


    "Or how about allowing registered users to give their own marks for games they've played"

    That's something we've discussed, and allowing readers to post their own mini-reviews or scores may become part of our long-term master plan for the site. :) It's still being debated though, so no promises.
  • Jeex #29 10 years ago

    long-term master plan for the site

    So what we see now on eurogamer.net is just a hatchling of what's to come? Wicked ^_^

    With the impressiveness(?) level of the current site hovering around the 90% mark, that sounds promising!
  • otto #30 10 years ago

    allowing readers to post their own mini-reviews or scores

    I thought we already did!
  • andrewfromdoncaster #31 10 years ago

    Rogue Leader is absolutely sensational. It never has been arcadey, there's a lot more time needed to develop strategies, get used to individual ships and get deep into the Star Wars experience.