Star Wars Jedi Starfighter Review
Review - the Xbox gets an enhanced version of the PS2 shooter, but does it still cut the Imperial mustard?
Version tested: Xbox
Spaced

I think he's having engine trouble
Introduced by Episode II, the Jedi Starfighter is a nimble craft with the ability to symbiotically harness the powers of the Force with the help of its pilot. In the videogame of the same name - now available on Xbox - it's piloted by a librarian of a Jedi Master named Adi Gallia. Adi's tale begins with an assignment from the Jedi Council to investigate a disturbing trend of unrest in the Karthakk system, a system under the suspected leadership of Count Dooku and teeming with Trade Federation types. Something odd is going on there, and Adi has to go and find out what, allying with tentacled space pirate Nym, the only surviving playable character from Jedi's predecessor Star Wars Starfighter.
Obviously the game has had to move from the Dual Shock to the Xbox controller, and it's a surprisingly painless transition. The left analogue pad controls pitch and the right analogue rolling and centering on surface levels, whilst the shoulder buttons allow you to adjust your speed, A controls basic lasers, B handles secondary weapons (for Nym) or Force powers (playing as Adi), and the other face buttons switch targeting. You can pick from the two views, external and nosecone, using the 'Back' button.
Overall the system works just as well as it did on the PS2 because there is little need to reach over the top of the face buttons and brush X or B accidentally, although as with the PS2 version, the Options menu doesn't make it clear whether inverted pitch is on or off by default, and you can easily pick the wrong one and then have to exit and go back in to make the change. For your reference, pitch is inverted by default - stick with it.
Your change, Master

Coruscant in all its chugging glory
The Xbox port of the game has also picked up a handful of improvements. The greater power of the console has given LucasArts the opportunity to iron out some, but not all, of the single player slowdowns, and to enhance the various explosions and other minutiae with a blurry white translucency, which is an improvement over the blocky, insubstantial blasts from the original. Thankfully they've also smoothed out the previously clunky menu interface, but other than that it's graphically the same as the PS2 game. That isn't a huge problem though; ships are reasonably detailed, and the larger vessels have moving turrets and other surface attractions, which can be destroyed individually to soften the ship up for juicier bombing runs.
Furthermore, Xbox owners are privy to a new multiplayer level set on Coruscant. LucasArts would have you believe it was kept over for the Xbox version, but we suspect it was simply too judderingly slow on the PS2 hardware to be playable. Available as a prize for achieving one of the bonus objectives in the single player game, the Coruscant level is a kind of capture-and-hold game with commentary from the annoying two-headed sports announcer fromEpisode I, and even on the Xbox it chugs. It may feature the Slave 1 (in a total mismatch against one of the allied ships from the single player game), but the framerate is too poor and the screen too busy for it to be all that enjoyable.
However, the rest of the game is. The three episode single player game gives you a fair mixture of levels in Adi's Jedi Starfighter and Nym's Havoc, and the plot is quite engaging thanks to the vastly differing personalities of the cautious, mindful Adi and her gung-ho Han Solo-cast comrade Nym, and the voice-acting throughout from virtually every character hits the spot, both in-game and during the competent cutscenes. Mission objectives change as you play, bathing the adventure in excitement and giving it a very unpredictable feel, and there are some terrific cameos from recognisable ships like the early Star Destroyers, Trade Federation capital ships and even a planetary ion cannon!
Conclusion
Jedi Starfighter has made a perfectly reasonable transition to the Xbox from its previous home on the PlayStation 2, and now occupies the position of the best Star Wars game on the Xbox. It's a completely different proposition to the Cube's Rogue Leader, and a lot easier to boot, although a mixture of difficulty levels, a two-player co-operative mode and a huge number of secret bonuses to unlock (including various ships for use in the single player game, like the X-Wing, TIE Fighter, TIE Advanced and Slave 1) mean that you will certainly need to allot a good deal of time if you plan to complete it thoroughly. As an accompaniment to the movie, this is first class, and as a game in its own right, it makes a Forceful impression.
8 / 10
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Comments (30) Latest comment 10 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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What? This one year old more-of-the-same-star-wars-space-shooter gets the same score as Halo?!?! You... you... you... (I'm leaving now)
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The other one being the utterly dreadful Obi-Wan? Not much of an accolade!
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That way, you can still manoeuver with the right thumbstick when you want to fire.
Anyone agree? ;o)
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Pales in comparison to Rogue Leader II
Peej
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Maybe Halo on the PC will get a big enough score to please Xbox fans and it'll be dropped as stick to beat EG with.
Hold on what am I saying "Halo on the PC" HAHAHAHAHA
I told you that my SAN was getting low didn't I?
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As well it should.
damn straight, scoring any boring FPS wolfenstien clone higher than 1/10 is sheer stupidity.
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You mean it hasn't always been thus??????
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You're right, I was. Thanks, Toxic ted.
Please ignore the one year old part. But just that.
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prefer the jedi missions to the nym missions.
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If he means what he says literally, he's probably right. If he means that Halo is a boring clone of Wolfenstein, he's bonkers.
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'Scores more than Halo'
and
'scores less than Halo'?
Go on, you know you want to!
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That's because the first Star Wars arcade game (I assume you refer to the vector-screen wireframe piece of gaming history here) is the best ever created.
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I asume you're an expert in the area sir?
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edit: Oh, I see!
edit2: Not watching what may not be mentioned in this thread, skalmanxl?
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Not really interested in that sort of sport, got the TV on, I can hear the goals though.
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Then kindly fuck off to another site.
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lol - note to 'football man': invest in a dictionary
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How about adding more than one reviewer's marks for each game reviewed? Although that would probably take too much of your time, it would allow for a more "global" opinion... Or how about allowing registered users to give their own marks for games they've played, in addition to the original reviewer's marks?
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That's not really feasible. We have a fairly small staff and there's no way we can all play the same games to get multiple opinions on them. Often we get different people to review different ports of the same game (eg Tom and me have both reviewed various versions of Max Payne, and I'm probably going to do the Xbox version of Agent Under Fire), but that's about as far as we can go.
"Or how about allowing registered users to give their own marks for games they've played"
That's something we've discussed, and allowing readers to post their own mini-reviews or scores may become part of our long-term master plan for the site.
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So what we see now on eurogamer.net is just a hatchling of what's to come? Wicked ^_^
With the impressiveness(?) level of the current site hovering around the 90% mark, that sounds promising!
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I thought we already did!
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