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Star Wars Jedi Knight II: Jedi Outcast Review

Xbox Review by Kristan Reed

4 February, 2003

We've seen possibly more than our fair share of shoddy, loveless ports on the Xbox over the past year, and we can't help but finger some of the big name publishers for their attitude towards the new formats. The basic premise over the last 18 months seems to be to design everything for the PS2 and then if it's a hit, bung it out as "cost effectively" as possible on the Xbox and GameCube, and presto, a whole new sku to service the cash rich early adopter.

Except the early adopters have gotten wise to these evil ways, and for the most part, every single one of these ill conceived conversions has failed miserably - mainly because software designed for its native system is almost always vastly superior. Thus, when greeted with Jedi Outcast we were slightly optimistic because of its PC origins. Surely porting a PC first person shooter, based on the now ageing Quake 3 engine makes a lot of sense? The Xbox, obviously, employs a similar architecture, and gives console gamers hassle free fragging, complete with split-screen multi-player action. Perfect.

Kyle's a master locksmith

'Star Wars Jedi Knight II: Jedi Outcast' Screenshot oct025b

Except for the fact that Jedi Outcast was never perfect in the first place. The game is set "several years" after Kyle Katarn avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi, and Kyle must cryptically "reclaim his past in order to save his future" - or in other words shoot a lot of Storm Troopers and assorted dark side scum, while meticulously winding his way through nine gameplay areas, unlocking every door in sight.

Gestalt's original review of the PC version back in April last year scored the game at 7/10, and observed that the game suffers from a low key beginning. He was certainly right about that, and it's probably enough to put even the most enthusiastic FPS veteran off. For fully six hours (depending on how good you are, and making allowances for the fact that playing with a joypad is inherently more difficult than a keyboard and mouse) you'll be wading through the FPS equivalent of sludge.

Level after level of tedious switch and/or key hunting, execrable jump puzzles, uninspired weaponry, botched AI, compounded by an engine that next to the now ageing Halo looks years behind, and certainly not a good advert for the Xbox. If you like your games to stagger along pushing out bland, low textured environments then Jedi Outcast is the one for you. Even forgiving its uninspired visuals, the regular hard disk pause while more data is spooled off the system is plain unforgivable. Regularly you'll fire off a shot; the game will pause for an instant before the sound effect eventually reminds you you're in a battle. Fortunately most of the AI issues mentioned last year appear to have been corrected, although we still managed to witness headless chicken Storm Troopers running in circles and crouching as they inched towards us. What was Vicarious Visions thinking? Probably about the money, but the blame must also be levelled at Raven for a patchily designed experience that could and perhaps should have been the definitive Star Wars FPS.

Use the Force, Kyle

'Star Wars Jedi Knight II: Jedi Outcast' Screenshot oct0213b

But despite the ropey, frustrating, quick save laden beginning, things do pick up once you hook up with Luke Skywalker, and you're forced to learn your Jedi skills - but the way the game's structured leading up to this, it'll be a wonder if many gamers will even be bothered to trudge through this far. Somehow the lure of pulling off Jedi tricks keeps you staggering on, and eventually you'll get to switch to a third person viewpoint and pull off some unintentionally amusing, but highly useful manoeuvres. Top of the list for pure evil mind tricks is the ability to Force Push your foes into bottomless pits, as well as Force Speed (temporary sprint ability, while the world slows down around you), Force Jump, and Force Grip, which allows Kyle to lift enemies clear off the floor. Light Saber duels are also a good laugh, and make a pleasant change from the FPS drudge that leads up to it.

The initial set of weapons hardly helps endear you to Jedi Outcast. The Stun Baton is next to useless, as is the Bryar Blaster Pistol. The Wookiee Bowcaster is ok-ish, but you run out of ammo all too quickly, while the Thermal Detonator is occasionally useful, but only when the enemy's being exceptionally dim. This leaves the Blaster Rifle, and it's hardly a pulse raiser. Later on we get the Flak Cannon-esque Fletchette, the Disruptor Rifle, and the deadly Imperial Heavy Repeater which are welcome additions if you get deep into the game, but nothing we haven't seen many times before. If it wasn't for the enjoyable Light Saber battles and the exceptional authenticity the music and sound effects lend (in full 5.1 surround on the Xbox), you'd often be wondering what relevance Jedi Outcast has to the Star Wars universe at all. So much of the time it comes across as an FPS by the numbers.

Push everything in sight…it might do something

'Star Wars Jedi Knight II: Jedi Outcast' Screenshot oct023b

To make matters worse, the puzzles are often so obscure you'll be marching off to GameFAQs in disgust - only to find you were doing the right thing all along (just maybe not shooting or pressing the exact right pixel!). Even at the earliest stages of the game you'll be expected to keep a look out for obscure vents or push an arbitrary switch that is entirely flanked and camouflaged by similar looking consoles. It's never exactly taxing, but the scenery so often blends into itself that it's often a painstaking process of clicking on everything in the vague hope that it activates something. You rarely know why you're pushing switches everywhere, but hey, they're there so we may as well keep stabbing away until something happens. Zzzzzzzz.

Which basically leaves the game's six multiplayer modes to shore up the package. Sadly, most are subtle variations on deathmatch: Free For All is straight deathmatch with all weapons and all force powers, Holocron Free For All is deathmatch except you start with no force powers, Team Free For All does what it says on the tin, Capture The Flag is Capture The Flag, which only leaves two slightly interesting variations: Jedi Master, which gives the player a single Light Saber on the map which you have to race for, with no player able to score points until someone has picked it up. Once a player has the Light Saber they can only use this as a weapon, but gets level 3 Force powers. Oooh. Finally, Duel allows only two players to fight at once, with a winner stays on approach, with the loser going to the back of the queue. Up to 16 players can compete on each of the nine maps, but bafflingly only supports two-player split-screen. We can only assume that four-player split-screen was too jerky, as two player is pretty rough as it is. In fact, if you just play with bots and have the whole screen to yourself, it still chugs unbelievably - especially when there's 14 bots joining you in the mayhem. It's all good fun - until you find yourself cursing the frame rate. It's plain unacceptable, and the lack of four-player, LAN or link modes just highlight its shortcomings even more.

In the final analysis, Jedi Outcast is certainly an entertaining package when it gets things right, but it's also riddled with design flaws, technical flaws and various minor irritations that conspire to detract from your overall enjoyment. Given that it's also not Live (or even LAN) enabled, Xbox owners don't even have that crumb of comfort to elevate its status. With news of a sequel in the works for release next year, let's hope LucasArts can finally serve up the FPS that fans of the franchise have been waiting for. Right now, this is the best Star Wars fans can hope for, but they deserve so much more.

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Comments: 1-32 of 32 in total

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Tiitiz
04/02/03 @ 10:48
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Been cussed everywhere this game has
Errol
04/02/03 @ 10:51
#2
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Bad score it has. Avoid it you must.

krudster [mod]
04/02/03 @ 10:52
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I should hope so too! I'm glad I'm not the only one who noticed this was a travesty of a port. Let's hope Wolfenstein fares a little better on consoles.
FWB
04/02/03 @ 11:12
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I like the PC version. I'm currently playing through it for what must be the 3rd time. I just love the sword fights. But I also agree with everything the PC review said. Can't comment on the console version.
ST..
04/02/03 @ 11:17
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To the forward command centre take me...
Errol
04/02/03 @ 11:20
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Yoda porn -

Yoda- "Take me from behind you will".

"Use the force. Control the power you must"



Errol
04/02/03 @ 11:21
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Go deeper you must. Ignore the pain I will.
FWB
04/02/03 @ 11:22
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"I don't care what you smell you hairy oaf, get in there."
Dirtbox
04/02/03 @ 11:29
#9
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Curse my metal body, I wasn't fast enough.
Whizzo
04/02/03 @ 11:31
#10
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"Game over man! Game over!"

Oh hold on wrong film franchise...

The PC game was enjoyable once you got past those bloody snipers in Nar Shada, or whatever the place was called. The thing is I probably had more fun with that sabre duelling map some fan did, the one with The Prodigy belting out as you fought swarms of Reborn etc. marvellous stuff.
Errol
04/02/03 @ 11:32
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anyone know any links to Ewok porn ? ie. Leia being ravaged by ewoks.
beep
04/02/03 @ 11:57
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I can't believe I bought this game.

Considering that my old PIII-500 with Geforce 2 card runs this game on par with the Xbox version, buying it was a bit of a waste.

And what is with this trend of having cut scenes which contain in game models and animation/ effects, which aren't actually running off the hardware? SO, instead of poor quality prerendered FMV, now we get FMV which is supposed to look like in game cutscenes but aren't!!! They look TWICE (or more) as bad now!

Also, I must be visually impaired, because this Xbox version does not support 60Hz!!! I have ONE out of eight Xbox games which switches to a 60Hz mode (Rallisport), so what is going on?
Nemesis
04/02/03 @ 12:07
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I'm struggling through this on the PC (and asking myself why I'm actually bothering)...the perfect snipers are still pissing me off. Perfect shot from an impossible distance.Check. Perfect shot when I'm in mid-air. Check. Coming round a corner. Check. Using the speed force. Check. Tempted to stamp on disk and go play MOHAA instead. Check.
Mr Sleep
04/02/03 @ 12:15
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Nem, once you get past the Nar Shada section is becomes a lot more interesting, there are few snipers after that. I found the best solution was to quicksave then reload rather consistently to figure out where they were then inch around with a sniper to take them out.
Edited 1 times, most recently on 04/02/03 @ 12:16
FWB
04/02/03 @ 12:18
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Are you jumping around? Try doing some Jedi acrobatic skills (wall walking, jumps, spins etc) while running along those ledges. Yeah, the snipers are a pain, but that level is the only one where they really piss you off (they do appear elesewhere, but just not to that extent). Another option for that level is to do things very slowly. Grab a sniper rifle yourself, crouch, zoom and peak round corners. Find the bugger and usually they'll miss if you side step out and back in from behind a wall quickly. Then you move out again and fire.

Also remember to use push (or pull if you're panzie). Its great for throwing one individual to the ground so you can deal with the others and when you reach rank 2 or 3 of it you can start throwing all sorts around. Its great fun launching dead bodies at the enemy or, with higher level grip, using live ones as human shields. Muwhahahaha.... the dark side.

The biggest pains are yet to come. I won't spoil it for you, but they're damn hard to kill, especially in Jedi Mega-Master mode, or whatever it is. Having said that, I figured out technqiues for virtually every bad dude in that game, most of which are really underhanded. Which is why I'm going through it again, but fighting everyone fair and square.
Mr Sleep
04/02/03 @ 12:26
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There was one thing that did dissapoint me about this game, in Jedi Knight you had a choice which direction you went, evil or good, in the sequel you have all the skills you are given but they are not alignment specific. Stupid really, it would have been so easy to make the game into a alignment battle.

SPOILER!!!

The worst part is the AT-AT bit, that was just too tough.
Xensor
04/02/03 @ 12:39
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anyone know any links to Ewok porn ? ie. Leia being ravaged by ewoks.

err... yes i do... google... star wars hentai... :P

Errol
04/02/03 @ 12:42
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Thanks Xensor.
FWB
04/02/03 @ 12:52
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in Jedi Knight you had a choice which direction you went, evil or good,

Never played the original, but it would have been cool to choose a path in JK2. It is strange that Kyle can use all those Dark Jedi forces and still not convert. Perhaps the addon/sequel will have that.

SPOILER SPOILER SPOILER SPOILER SPOILER

The worst part is the AT-AT bit, that was just too tough.

Which AT-AT part? There were quite a few. I rather enjoyed piloting it, myself, stomping on the stormtroopers, who, I might add, have amazing upper-leg strength, being able to crouch and stand over and over again so rapidly at times. But the best parts are the sabre fights, particularly the one with Tavion (Desann was a piece of piss) and throwing stormtroopers off ledges to hear them scream.

Mr Sleep
04/02/03 @ 13:19
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Similar Spoiler Thingy

"Which AT-AT part?"

The one where you have to protect those people who are being shot at, meanwhile you are being shot at from behind and in front by AT-AT's on higher levels it's the hardest part of the game.

"have amazing upper-leg strength, being able to crouch and stand over and over again so rapidly at times"

lol!

"particularly the one with Tavion"

Ahh yes, that was good because of the architecture if nothing else, I really liked the dynamic of it. The saber fights are quite strange sometimes, either they take a good thrity minutes or about 30 seconds, its as though they adapted.

As for pusing off edges, multiplayer is great for that, there is a Nar Shada esque map that utilises tha so much.
Edited 1 times, most recently on 04/02/03 @ 13:20
SanktePer
04/02/03 @ 14:35
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Aren't that ST-AT or something?
Mr Sleep
04/02/03 @ 15:06
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That is a possibility, I was never that into Star Wars.
FWB
04/02/03 @ 15:20
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The one where you have to protect those people who are being shot at, meanwhile you are being shot at from behind and in front by AT-AT's on higher levels it's the hardest part of the game.

Oh right, yeah. I think you're right. It took me 4-5 attempts on hardest level and I was beginning to think it was impossible but I managed it, with a bit of luck. I noticed that the troopers on the right side of the ledge really didn't fire on the prisoners so I concentrate on taking the ones out on the left. I almost had a heart attack when I dropped back down into the canyon and made a mad dash for the other side only for the door to open up and be greeted with another AT-AT/ST-AT.

It'll be amazing when/if a BF1942 styled Star Wars game comes out. I'd love to battle it out on Hoth, flying speeders or attacking in those super AT-ATs. Right now I'll have to stick to Rogue Squadron.
BLACKSHEEP
04/02/03 @ 15:50
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Maybe if it was ported from a PS2 version then it would have less frame rate problems. ;)
WriterUK
04/02/03 @ 16:09
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Grrr! It's so frustrating. I bought an Xbox partially because I didn't want to get a new PC yet (rapidly running out of reasons not to, these days, with SimCity 4 and C&C Generals coming out...) and one of the games I wanted to play on PC was JKII... so now I get an Xbox and all the games that are being ported are apparently shite, or are being cancelled (BF1942).

God, I do hope Wolfenstein will be good.
Mr Sleep
04/02/03 @ 16:36
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"Oh right, yeah. I think you're right. It took me 4-5 attempts on hardest level and I was beginning to think it was impossible but I managed it, with a bit of luck. I noticed that the troopers on the right side of the ledge really didn't fire on the prisoners so I concentrate on taking the ones out on the left. I almost had a heart attack when I dropped back down into the canyon and made a mad dash for the other side only for the door to open up and be greeted with another AT-AT/ST-AT."

Come to think about it, this game is one of the only games I can think of that really is easy/moderate/hard in most situations, I mean that bit is the perfect example, easy on easy, hard on hard. To be honest I just jammed it each time, I didn't have a specific plan of action, just kill everything as quick as possible ;)

I think after seeing the success of BF1842 they would be stupid not to.
Whizzo
04/02/03 @ 16:39
#27
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God, I do hope Wolfenstein will be good.
Single player on the PC was appalling, is the multiplayer the same on the Xbox as it was on the PC?
Nemesis
04/02/03 @ 17:50
#28
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Blimey, cheers everyone. I will progress, I have to finish this thing if it kills me. Still, footy is on tonight.....so it'll have to wait a day!
SanktePer
04/02/03 @ 23:37
#29
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"Let him go fast you idiots, that way you can make the levels longer too."
Well, maybe they're lazy and don't want to make long levels?
derm
05/02/03 @ 18:39
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shittie gameplay, not the graphic engine, is to blame... although it does all seem so much less 'real' than the precedessors... (I blame non-realistic shadows)
derm
05/02/03 @ 18:40
#31
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SAE - I bought it too, and played it twice... misery loves company...
Kylun
12/02/03 @ 13:33
#32
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*geek alert*

Goddammit it's an AT-ST, not ST-AT!!!

*/geek alert*

Comments: 1-32 of 32 in total

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