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Jaws Unleashed Review

Xbox Review by Keza MacDonald

9 December, 2006

Releasing a game based on the original Jaws move license in the year 2006 is not so much missing the boat as turning up at the harbour thirty-one years after it's been shut down and replaced by a coastal airport, but let's not scoff at Jaws Unleashed. Not yet, anyway. This is Appaloosa, after all, and they made Ecco the Dolphin, and that was pretty good. A Jaws game could be brilliant with today's technology - think of all the blood they could put in! It could be a glorious, destructive orgy of violence, all smashing ships to bits and tearing tiny people limb from limb and hunting down and eating everything else in the sea whilst that spine-tingling theme tune provides a fitting background to your rampant devastation of Amity Island.

Instead, I get this:

  • "Find an ID card to open the gate! Press A to continue."

Find... find an ID card? I'm a giant monster shark, how am I supposed to even use an ID card? Actually, scratch that, why should I need one with these jaws? Surely I should just be able to bash my way through this glass tank and out to freedom, so I can ruin someone's beach party by chewing their guests' legs off?

But no, I have to find an ID card, and so I spend eight minutes swimming around and around the tank looking for one, crashing into things and getting stuck behind scenery, until I accidentally beach myself on a railing, at which point a white-coated lab technician appears out of thin air and wanders into my mouth. Then the door opens (he must have had an ID card!), but I'm still stuck on the railing, so there's nothing I can do except sit there and wait for Jaws to suffocate. Which he does, promptly.

'Jaws Unleashed' Screenshot looks

...yep, that's pretty much the best it ever looks.

Other such frustrating, broken nonsense follows. Jaws Unleashed's introductory mission is a fair summary of the worst that this game has to offer. It does get significantly better once that's over with, but never enough to bring things up to an acceptable standard. It doesn't even have the theme tune - it has a weird, non-threatening remix that's about as bone-chilling as an overfed goldfish. It gets one or two things right, but awkward controls, a horrible, horrible camera, completely bizarre mission design and countless smaller, less fundamental annoyances mean that those few successes do little to sweeten the experience.

Once the horror of the introduction is over, Jaws Unleashed places you in an open sea, always giving you a decent measure of choice with regards to which mission or attribute-boosting challenge game to pursue next. If you can wrestle around the awful controls and camera, some of them are nearly enjoyable (usually the ones that involve wanton, senseless, undemanding destruction). Other times, Jaws is bizarrely cast as an environmental crusader, valiantly defending the seas from nuclear waste-dumpers or throwing exploding barrels at bridges. The missions, sadly, are often so confusingly structured that you will find yourself swimming about for ten minutes trying to figure out what the game wants of you before Jaws either dies of hunger or is killed by something that you can't see. Infuriatingly, you have to eat constantly to stay alive, which robs the casual exploration of Amity Island of any pleasure it might otherwise have entailed.

'Jaws Unleashed' Screenshot stuck

Watch as he now gets stuck between those two rocks, and has to restart the level!

Jaws himself looks reasonably good in-game - not big enough, if you ask me, but reasonably well-animated and nasty-looking. Disappointingly, he isn't as nasty as he looks. One of Appaloosa's greatest and most fundamental mistakes here was incorporating an attribute improvement system, which means that Jaws is a bit useless for the first half of the game. To illustrate the point, you tend to have to seize hapless swimmers and savage them five or six times before they eventually die at the beginning of the game, because Jaws' power hasn't been upgraded. He also dies far too often at first because his health is low and his hunger requirements high, and destroying things with the basic ram attack takes an age. This does not make me feel like a giant monster shark. It makes me feel helpless and frustrated and angry that I have to waste my time upgrading a 31-year-old shark's attributes before I'm allowed to have any fun.

Surely, all anyone wants from a Jaws game is lots of blood and eating people and smashing things to bits. When that's what you're doing, Unleashed is fun despite its enormous flaws in execution. Had that been its focus, instead of a botched attempt at open-world exploration loosely structured by a bizarre, unengaging and often nonsensical plot, Jaws Unleashed would have been a much better game. Instead it's a mess of conflicting design elements, glitches and outdated film trivia, casually entertaining for about five minutes and tear-inducingly frustrating from there on out. It tries, clearly, but it fails on almost every count.

3/10

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Comments: 1-20 of 20 in total

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Kami
09/12/06 @ 10:03
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...

You know, the score doesn't surprise me... but isn't this late? I thought it got released (edit; sorry, UNLEASHED) in October?
Edited 1 times, most recently on 09/12/06 @ 10:04
SBfistfun
09/12/06 @ 10:46
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who the fuck ok'd this as a game design?!

Should have made an updated version of scooba dive intsead that was ace, anyone remember it on the speccy?
monkey_man
09/12/06 @ 10:57
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Jaws the...game?



...the game?!
Muddtallica
09/12/06 @ 11:28
#4
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I really had fun reading this review. :P

Seriously, what on earth convinced anybody that this was even possibly a good idea? I mean, the ID card thing alone should have been enough to send the game straight to the bin, and the designers straight on the dole...still, what upsets me most is the fact that as hideously awful as this game looks and apparently is, it still got a better score than Sonic the Hedgehog. It just ain't pleasant to see a gaming icon, a fond childhood memory, reduced to that... :(
kangarootoo
09/12/06 @ 18:37
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I personally think that the high concept of controlling a shark is a perfectly sound one and could produce a very nice game all else being OK.

However, as always implentation counts for far more than high concept...
Macross
10/12/06 @ 01:20
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Blimey Ive played this game too, its not perfect but its not 3/10 I think you where a tad harsh there, I actually had fun.
willy359
10/12/06 @ 06:11
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So this is what Xbox1 die-hards have to look forward to in their console's twilight period.
Keyz
10/12/06 @ 18:16
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Played this myself, it's god awful and should of gotten 2 or 1.
Keza
10/12/06 @ 19:08
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One feels obliged to reward effort, however futile...
crazyhorse174
11/12/06 @ 09:25
#10
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Whose the idiot who gave it a Reader Score of 10??
Steroyd
11/12/06 @ 09:36
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surely because it's on Xbox game it was a game destined for oblivion from the start.
tiddles
11/12/06 @ 09:59
#12
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I played the PS2 version for a little while and quite enjoyed it... At the time I thought the ID card thing was quite clever - bit like how you don't have to take your Oyster card out of its holder on the London tube, the card'll still work inside a shark, right?
alexg
11/12/06 @ 10:01
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I remember back when this was announced as "Sole Predator" - a game that would be like GTA with a shark. It seemed like it really had potential.

But that was blimmin' years ago.

I wonder what happened? Well, at least they got the thing released...
foxy2006
11/12/06 @ 10:43
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great review, "find an ID card"
lol thats genius
Macross
11/12/06 @ 11:15
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The reviewer does say find an ID card but its a bit out of context to make it sound really stupid. You get the ID card by half eating a scientist and dragging his still thrashing corpse near to one of the terminals. Its ID card usage in a very sharky way.
Keza
11/12/06 @ 17:46
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Macross: That really, really didn't happen for me. I just ate the man, whlist beached on the platform he was wandering across, and the door opened, whether or not I was anywhere near the card reader at the time. Perhaps you're ascribing cleverness to it that doesn't exist?
kangarootoo
11/12/06 @ 23:07
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@AdamOfEternia

Ooh, touchy on the Xbox insults. I must remember that :)

p.s. There is no snare. Open hat, followed by closed hat and kick, followed by crash ;)
Edited 1 times, most recently on 11/12/06 @ 23:09
kangarootoo
12/12/06 @ 10:12
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Wow, you are quite right. I found some recordings that use a snare roll instead of an open hat. Maybe its a location based thing, 'cos I'd never heard it that way before.

Clearly you spend more time at Butlins holiday camps and in working men's clubs than me. I bow to your greater experience in this area. That will teach me to hang out with people my own age instead of OAPs.
T4RG4
12/12/06 @ 10:28
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I personally think you could make a great shark game :-) I must be strange.

No surprise this was kaka though.
Dynamize
12/12/06 @ 16:58
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I picked this up a while ago for the PC and, while fairly dodgy, it was still good fun being a great white shark.

I don't understand the problem with the ID card thing. It's explained through the hints and pop-ups "Find an ID card to open the gate. The scientists have them", then "drag a scientist to the card reader".
Yeah, it's a bit of an odd thing for a shark to conceive of, but then we're dealing with the concept of one big great white slaughtering the hell out of an island community. The films weren't exactly realistic in that respect either.

Maybe the PC version got a few little teaks here and there, given the length of time it took to come out after the console versions.

But yeah, interesting concept, rather flawed execution. I still enjoyed it as a light distraction for a while.

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