Jak II: Renegade Review
The pinnacle of platform gaming or too steep a climb?
Version tested: PlayStation 2
Doesn't it make you sick when some smart Alec pipes up that a game is 'too easy' after you've sweated blood attempting to get even halfway through what you thought was an epic game? There was certainly a chorus of allegedly 1337 gamers after Jak & Daxter came out two years ago. Some grudgingly admitted it was the best platformer ever (and it was, unbelievers), but usually followed up with bile relating to its perceived lack of challenge. Gah. For us, it pitched the difficulty perfectly, and the fact that we went back after we 'finished' the game and collected all the orbs and eggs speaks volumes for the pleasure we gleaned from Naughty Dog's finest 15 hours.
As if stung into action that it can do a hardcore game, Jason Rubin and co. have created perhaps the most challenging platformer of them all. And that's challenging as in you-have-to-play-each-mission-15-times-before-you'll-beat-it challenging. Depending on a mixture of luck and skill it's no exaggeration to suggest that Jak II may well take you well over 30 hours to complete its 50 odd missions, and on the way will take you on an emotional rollercoaster ride which will one minute have you punching the air, and the next punching the wall as you experience some of the most intensely evil gaming challenges ever conceived.
Can't... stop... playing...

But as with all the best games, something drags you back for 'one more go', which will have you kissing your free time goodbye and testing yourself to the very limits. If there are small children, pets or crockery in the vicinity, best to move them to one side. You don't want to be held responsible for your actions.
One of the most impressive elements of the original was the way you could wander across a vast island and attempt multiple missions without ever seeing an intrusive loading screen. This impressive 'no load' technology has been carried forward into the sequel, but augmented with a vastly different mission structure that draws heavy inspiration from GTA3 and Vice City, offering the player the chance to take 'jobs' with various Underground types struggling against the oppressive rule of Baron Praxis and his army of minions.
Although the mission structure is far more linear than Rockstar's efforts, it still occasionally offers the player several choices, meaning you get the chance to divert your efforts elsewhere if one particularly tough mission is driving you mad. Sadly it doesn't happen enough, and many many times your entire progress will hang on defeating one bastard hard mission. Being stuck down a cul-de-sac is inevitable, but sometimes you'll be so frustrated, you may even down tools entirely - after all, no one enjoys a level so hard that they can't make any further progress.
Thick as thieves

What has been pinched wholesale from GTA is the premise of setting the game in a city, filled with overzealous stun baton-wielding cops, ready to zap you (and fellow Haven City citizens) at the slightest provocation. Meanwhile, hundreds of randomly generated citizens wander about their daily existence, seemingly for no apparent reason other than to make the game world feel alive.
The GTA comparisons extend to the ability to car jack any of the various hover vehicles that chug slowly across the sky lanes. Hitting Triangle underneath lets you leap aboard, and they vary dramatically in their size, weight, speed and armour - often a crucial aspect to consider during the many street-based missions. Finally, navigation is aided by another GTA favourite - the mini-map - which is placed in the bottom right corner of the screen and allows you to keep an eye on oncoming police patrols and an instant reference point for new jobs.
While the city is a varied, gorgeous rabbit warren of a place with tons to discover, the design is so tight, narrow and twisting that it makes for an utterly frustrating driving experience. At the default height, the city is so packed with slow moving traffic that crashes are almost a given, and any high speed driving almost always results in the police tailing you relentlessly. Getaways are possible, but by no means easy if you can shake these hateful law keepers off your tail. What tends to happen is you'll constantly be driving at ground level, mowing down everyone in your path and desperately trying to avoid too much damage - driving in the sky is often impractical, such is the congestion and chances of crashing. All round, the whole premise of driving around the city isn't fun like GTA. There are no stunts you can pull off, no chance of going on a high speed adventure for the sake of it, just a confusing maze packed to the rafters with gun-toting cops out to stop you from having any fun whatsoever.
Don't give up... the best is yet to come

Worse still, for the first third of the game you're without a hover board, meaning that should your vehicle blow up, you have an agonising trudge attempting to jack another vehicle - and that's more or less impossible when the cops are busy firing lead into you. Without question, until we got the hover board, we'd almost had enough of Jak II. The fun factor just didn't seem to be high enough on the list for the game.
But as things begin to open up, you start to truly appreciate the challenge, rather than resent it. After one of the most arbitrarily hard boss encounters in gaming history, we began to make headway. Getting all four of the guns and their various upgrades certainly helps, as does learning the layout of the city, but the thing you really start to appreciate is just how much variety Jak II holds.
With approaching 60 missions (yes, that'll be six-oh), there's an impressive amount of variety on offer, meaning the game rarely gets repetitive. To appease fans of the original there are plenty of traditional platforming antics, and unsurprisingly this forms the foundation of the game. Elsewhere Jak II sports immensely impressive Wipeout-style racing missions, mech-based destruction, on-rails shooting, a 'Whack a Metalhead' mini-game (like the Whack a Rat game in Sam & Max), Indiana Jones-style chase sequences, city-based 'ring' racing, protection missions, Tony Hawk-esque hover board missions, puzzle-based block-pushing missions, switch activating missions and a wealth of other minor diversions that constantly keep the game fresh, demanding and exciting. And you can even play as Daxter!
Familiar ground

The basic controls, thankfully, remain identical to the original, with jump/double jump/spin jump/roll jump/punch and the good old head slam all in there. Gunplay is also high on the agenda, with four weapons assigned to the different D-pad directions, and R1 to fire, with a devastating helicopter blast move that allows Jak to jump, spin and fire, sending a hail of bullets all over the place. On the downside, there's no option to enter a first-person targeting mode, which is slightly annoying (especially as you can still go into a first person view elsewhere with R3), and makes some sections harder than they need to be.
Outside of the stupid, annoying and relentlessly respawning city cops, the army of Metalhead enemies generally provide an intense, enjoyable challenge that keeps you on your toes throughout. Even in the early stages you'll be tested thanks to their unerring accuracy, weight of numbers and a surprisingly switched on level of AI that has you desperately hopping about checking on the status of your health, ammo and sanity. Better still, once you've killed them, a glowing yellow chunk of metal spews forth, allowing Jak to eventually power up his dark side (L2) with progressively devastating moves.
Visually it's a massive achievement, once again. Not only is the city utterly vast on its own, the 15 or so locations outside the city walls are just as intricately crafted and every creature sports superb animation. Again, Naughty Dog's streaming technology almost completely eliminates loading pauses, with only the very occasional pause between new sections. The ambitiousness of the project does occasionally result in the odd glitch, but we trust most of these are the result of the unfinished nature of our 'September' review build.
Return to splendour

Happily, the frame rate never wavers, the detail levels have reached new heights for a PS2 game, and camera-related issues that blighted the original have almost been entirely eradicated, thank goodness. In Widescreen and Progressive Scan mode, we can't think of a game of its type that comes close to displaying the architectural splendour, sense of scale and fine detail - right down to little showers of dust and rubble in one broken-down area early on - that Jak II manages. We await technological bedfellow Ratchet & Clank 2 with keen interest.
And to top off the huge gameplay variety and staggering longevity of Jak II, the regular immensely impressive (and amusing) cut-scenes help lend the game a sense of purpose that helps spur you on to finishing each section. With around double the number of missions, the cut-scene count has increased accordingly, and among the game's many secrets is the ability to watch each of them at your leisure - a masterstroke given the increasingly sarcastic antics of Jak's unhinged partner Daxter.
Possibly Jak II's only technical weak link is its rather anonymous audio. The soundtrack burbles away in the background and changes pace as and when required, but overall seems decidedly average next to the grandeur elsewhere. Still, we should be thankful that it's not annoying at any stage unlike so many other games. Sometimes the straw that breaks the camel's back is a tinkering ditty, and however intensely frustrated we became with Jak II, it was never down to the audio. With the right set up, it's nice to hear a developer using Dolby Pro-Logic II surround to good effect, though. Truly, if you've got the toys, Naughty Dog caters to them all, and we salute them.
The pain
The hardest thing about reviewing Jak II is recalling how much pain it gave us. We've scanned a few other assessments of this game elsewhere, and rarely do they mention just how hard, how long, how annoying and how frustrating it can be. Shame on them. It's unlikely anyone will breeze through this game, no matter how much of a supposed ninja gamer they are, and you'll question your own sanity sometimes as you replay the same level over and over for three hours or more. Curse Naughty Dog for creating what is - at times - an almost unplayably hard game, but if you can dig deep into your well of persistence and climb this mountain of a game, you'll get a great view of the most involving, rewarding and momentous platform game ever created.
9 / 10
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Comments (100) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The GTAesque city bits do not spoil it then?
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Is 31st still the official release date?
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Lose the scores! Chuck 'em! Go on! We don't need 'em. We can read!
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/Hacks SCEE's and Eurogamer staff bank accounts in search of any correlation in transfer of funds.
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If it gets a 9 it's too high.
If it gets a 10 it's ludicrous. Getting a 10 is supposed to be impossible according to some people (see SCII review comments thread)
To solve the problem, just give every game an 8. Nobody ever complains about an 8.
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I get the feeling I'm going to be cursing more than a Shipwrecked Pirate with this one as I found the first one a little frustrating in places. But...it's Naughty Dog. It's Jak and Daxter 2. Come on people.
Blerk. Shame. SHAME on you. It's a classic. Load it up and get into the funky intro drums Badaboomboombadabombombom
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At the time of the preview, about 42% in I wouldn't said a 7. At some point yesterday I was so pissed off I wouldn't stuck to that. By the time the comedy Whack a Metalhead game arrived it was pushing a 9. Sometimes, the more you play a game, the better it gets. That's the truth with Jak II.
Sometimes the overwhelming good eventually cancels out the bad and you learn to live with its flaws and don't allow them to curb your enjoyment. It's such a massive game, it'll take a lot of you a long time to really appreciate why this is a 9.
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How long will the original game take me to play through, roughly? And will I end up destroying things in frustration like I did with the original Crash Bandicoot?
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*ahem* :
http://www.eurogamer.net/article.php?article_id=2628
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I think the original probably lasts roughly 12-15 hours. Depending, of course, whether you spend hours hoovering up all the goodies. Which I did, like a fool!
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lol.
So Kruds, would u say this is more frustrating than certain parts of mario sunshine? and there for even mor erewarding once u over come them?
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I've had a bit of a PS2 spending lull as well recently. Last game I bought for myself on the PS2 was either GTA:VC or VF4 - bought a load of PS1/PS2 dance games for the missus tho.
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Sometimes the check points can be a bit mean, especially near the end where you find yourself having to do 10 different tasks before it finally allows you a check point.
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So, I won't be buying this game on the 17th..... unless i can get it cheap.
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Still might justify purchase as saying it is christmas pressie for younger sibling
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Still to get anywhere in KOTOR and having recently bought Soul Caliber 2 (and loved it) its slowly beginning to dawn on me that I too am a 'quick fix' gamer.
My next purchase is F-Zero GX which should fit the bill nicely.
Yes, I know its also meant to be hard as nails, but at least I won't have a 40 page manual multiple controls, 50 mini games an a evolving plot line to contend with.
*sigh*
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*sigh*
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I have come to the conclusion that if a game presents a challenge inthat I have to repeatedly do something over and over, i tend to give up cause i just don't have the time to waste on it! Sad as I have persevered on some real tough games before - Rick Dangerous anyone?
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Don't get me wrong.
I'm not the world's best gamer but I could probably complete all my unfinished killer aps if I gave up my girlfriend, job, eating, sleeping and... (God forbid !) drinking.
In reality I reckon Jak 2's darker more mature themes and difficulty levels are probably targeted at an slightly older audience than the first outing ?
Catch is, does your average 20-35 year old really have time to devote to a 'you-have-to-play-each-mission-15-times-before-you'll-beat-i t' challenge.
I don't.
So my future purchases are now more likely to be games that will fit into the time period after work, dinner, the pub or during 'her watching her programmes.'
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NOOBS!!!
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Sorry about revealing the Daxter bit; but it is only for about two minutes in the entire game! Whoops, done it again...
By the way, just finished the game, 98% 32 hours on the clock.
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*cough* bullshit *cough*
You see those big horizontal tears? That's the framerate dropping. Other than that, spot on.
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I love to see distinct art styles rather than yet another PC-esque looking game with a crap framerate.
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J+D2 has sparked my interest, and I can't wait to try it out. Challenge? Bring it on! About time a PS2 platformer of this quality posed a challenge, usually they're aimed at the "casual, braindead gamer" types who need simplicity.
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Plus some things were badly designed. Since the power cells disappeared when you got them, there was no way to replay previous parts of the game. You didn't have much air-control for Jak, and the double jump didn't change direction. You could even remove the obstacles from the obstacle courses by exploiting the save-points.
In the end J&D's simplicity bored me pretty quickly, with no fucking platform puzles it becomes a very repititive experience etc.
"There was certainly a chorus of allegedly 1337 gamers after Jak & Daxter came out two years ago. Some grudgingly admitted it was the best platformer ever (and it was, unbelievers), but usually followed up with bile relating to its perceived lack of challenge"
"As if stung into action that it can do a hardcore game, Jason Rubin and co. have created perhaps the most challenging platformer of them all"
yeah right, it's propably just another crap game for casual gamers.
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I'm just writing to say that the game IS great (btw. I liked the the review) and CAN be a quick-fix if You're strong enough to put it down after one mission. I'm not. AND I have other games waiting in line. AND a girlfriend. AND...
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I have recently started playing games on Project64 (my own N64 was put back in its box a long time ago). I never finished Banjo-Tooie and never even started Conker's Bad Fur Day (still sealed in it's box) so have started playing both of them. It reminded me how great the N64 really was. I have the three current generation consoles but find myself wanting to play N64 games more than any new games.
So, Jak and Daxter, in my opinion, doesn't come close to: Banjo Kazooie, Banjo Tooie, Donkey Kong 64 or Super Mario 64 (or Sunshine for that matter).
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/Looks up the rules of Cribbage, just in case!
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imho, and unless you consider knitting to be more exciting than games, this doesn't make sense krudster.
There are some great, often underrated, action/platform games and in comparison to them J&D is definitely boring, again in my opinion
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Here's your nose, here's a knife...!
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m0th : "*ahem* :
http://www.eurogamer.net/article.php?article_id=2628&quo t;
gizmo : "lol, beat me to it!"
krudster : "big big lol!"
um... did the three of you miss my smiley completely? Shame on you... making fun of me like that... and I wasn't even here to defend myself...
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This also happened on The Getaway, which was utterly rock hard in the review build, only allowing you to recover about a quarter of your health. I couldn't believe it when I played the final version and found that out.
Oh well, it's long, even if it isn't as rock hard as I make out.
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It has framerate issues, and yes, I have the final US release version here on my desk (although I will admit, after two nights play, I'm only 30% through). It doesn't drop to 30, but it does drop below 60. It does this by not syncing to the vblank, and letting the screen tear. Can you really not see that?
It's a great game, and an amazing technical achievement, but it does overreach itself. To say it doesn't have framerate issues is being either blind, or stupid.
Product ID: SCUS 97265
Disk ID: PDSS-007235A1 2
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Disk ID: PDSS-007235A1 2
OooOOOooo!
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I'll take that as good news. My gaming sk1llz aren't exactly ninja-like.
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If its now comparable to the first one or Ratchet & Clank (from a challenge point of view), then I'll buy... But if its now 'you-have-to-play-each-mission-14-times-before-you'll-beat-i t' challenging, then frankly I'm still not interested.
I too lack the '5UpA mAd 5KiLls'
*ahem*
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Yeah, I guess it depends on how hard you're looking...
There are a couple of other things I could bitch about (LOD popping on vehicles), but it's a very ambitious game, and 98% of the time it pulls it off flawlessly. That it has a couple of graphical flaws really doesn't detract from the game. I mean, if you take a hard look at GTA...
Was the review copy really harder? Eeesh, I must be getting old.
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And as for the reference to Blinx, that blatantly a joke, right?!
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/reads first line
Um, well not matter how great I just can't think how I am going to fit in the time to play this! PES 3..... *sigh*
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Peej
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eurogamer 9/10
ign 9.5
enough evidence for ya?
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Most sites/reviewers are heaping praise on the game but there will always be those that feel the need to be different, maybe it's a love it or hate it type of game.. great, i know i'll love it.
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But something about this game appeals to me, Ive just ordered it!
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loved medal of honour: allied assault, noone lives forever (both), mafia, max payne, hitman (both) .
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I bought Jak II today. dont get met wrong I really love the game, but:
I really can't believe how bad the stuttering/vsync tear/jerkiness is!! I do not understand Naughty Dog for 'accepting' this level of crappy graphics display. It's so bad it's almost unplayable at times!! It's far worse the an occasional hickup or vsync glitch!
I get it in the city all the time an in most of te other levels, only in 'thight' areas like in the sewers it's ok.. most of the time..
I tried both 50 and 60Hz. 50Hz is usually a bit better (but sill really bad!). Is my PS2 f*cked/too old? I never got any of this tearing crap in J&D1 or any other game for that matter.
Any Ideas? / Similar experiences?
thanks.
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Ooooooooo, nice image...
Personal experience, Peej?
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You hear that sound? That's Jak II rockin' the Kasbah.
Casbah.
Cazbah? Ahh, bollocks. It's really great, though.
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Overall, it's very impressive, and addictive to boot. The city is genuinely stunningly beautiful - rich, colourful and varied. The platforming gameplay is pure Jak & Daxter - the difficulty in the retail version seems about spot on, although I was one of those who found the original a bit too easy, and the scarcity of checkpoints in some areas means a lot of repetitive replaying of areas. Having said that, it's always possible to improve your skills in each particular area, so it hasn't got too frustrating just yet.
The weapons were an area that worried me before the game's release, as I personally thought Ratchet and Clank was pretty but dull. However, Jak II's combat is much meatier, with a satisfying shooter feel that was completely lacking in R&C (imo). Also nice is the way in which Jak's punches and spins don't become irrelevant once you get guns, but rather augment your weaponry, giving rise to interesting combo opportunities. It's a carefully balanced system (so far), which reminded me of Maximo in some ways.
Sadly it's not a perfect game, though. The major problem with the graphics is the tearing mentioned in several posts above. It is significant, and it is throughout the game. Basically, as some have already mentioned, it occurs whenever the game would normally drop frames - instead of slowing down, the game misses the v-sync (usually when panning left or right), meaning that some sections of the screen appear to move before others. It's a real pity - when you see it, it's really noticeable, and destroys the lush effect that the beautiful graphics would otherwise create. Fortunately, the more things are going on onscreen the less you tend to notice it - thus in big fights and chases it rarely catches your eye, situations where frame-drop would have really been apparent. The times you see it most are when you pause to look around and admire the scenery, which is sad.
The hover cars are not as fun to fly as they should be, either. Their physics are just too spongy, and you really feel the lack of an airbrake, which would allow to whip round corners Wipeout style. It's still possible to become quite adept at zipping round the city, but it's all more laborious than it should be - another pity considering all the visual splendour on display.
So, overall? It has problems that prevent it being a masterpiece, but nothing that severely hinders the fun - so far it's extremely enjoyable, and definitely comes recommended.
8/10
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The fact is I saw some slight visual tear on the vsync but nothing that made any difference to my enjoyment of the game.
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Does this mean now you've got a plasma screen you'll have to review everything twice just to be sure?
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Of course you notice it! It happens 5-10 times per minute, so it's like all the time. If it was just every now and then when there's much happening it would be ok, but it's not.
Actually it's even happening all the time in the opening sequence, which I think is extremely strange. Wouldn't Naughty Dog want to "hide" this problem? Instead it happens all the time in the 15 sec-sequence saying "Sony presents... a naughty dog production... JAK II".
The graphics is really beautiful, but there really is a BIG vsync prob. It's not just me being picky or difficult.
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I can: It's terrible on both old & new. I have a very old ps2. Any I just _had_ to know if a newer one was better so I bought a me a nice silver edition saturday. But it's exctly the same, no difference whatsoever!
I wonder if Naughty Dog ever played ths game on a real ps2, instead of just some developper kit thingy running on top spec PC's.
I too can make ground breaking graphics on a ps2. Unfortunately it just runs @ 10Fps. duh.
And anyone saying that it's no drop in the framerate is wrong. Because that exactly what it is. the ps2 just can't handle all the stuff ND throws at it.
Could we sue sony/ND about this?
We can only pray that ratchet & clank 2 is keeping the poly's down and the framerate up!
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You seem to be the guy, that is in charge here, or to put it in the right way, your judgement seems to be pretty fair.
Is there a new DEVIL MAY CRY in development?
and in the second one , how the hell do you do that part with the woman, where that stupid rock fires at you.
I was a little disapointed, the first one was hard, the second one, was pretty easy! (well at least the Dante part was too easy)
so yea, hope you read this, and let me know
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Whilst I generally agree that the v-sync problem is not that big a deal, I certrainly wouldn't call a game "rock solid looking" when such issues do exist. Jak & Daxter seemed to be far more "rock solid" than the sequel.
Jak II is still the most graphically advanced game I've seen on PS2 so far, though. It puts most Xbox and Gamecube games to shame even.