Jacked Review
Jacked off.
Version tested: PlayStation 2
Let's not fanny around with a smart-arse introduction to Jacked; let's just deal with the pain like grown-ups. From the makers of Moorhuhn Invasion, Schnappi and Catch the Sperm 2, Jacked would like to be a cross between Burnout and crusty old Megadrive favourite Road Rash. Players scream around tracks on nitro-guzzling motorbikes swinging a collection of bludgeoning instruments at rival racers. It's a simple enough concept but it's rendered pointless by awful design decisions, ropey controls, mediocre presentation and a complete lack of... well, just a complete lack, if you get our meaning.
When a game relies on quick-witted reactions, the controls need to be tightly implemented. Jacked fudges it instantly by using every button on the pad and both analogue sticks, so that riding up on a foe, cracking him over the head with a spanner and jumping on his bike becomes a finger-crippling accident with luck playing a bigger role than skill. Shoulder buttons are used to accelerate and brake, the right stick is for swinging bats at enemies, another button lets the player jump onto a rival's bike mid-race, circle kicks off a nitro boost, square is for throwing grenades (grenades!) and triangle gives orders to the rest of your biking crew. All this while you're trying to pick up icons, steer a course, avoid traffic and come first in a race.
Jack squat

To recover from a beating, you have to... accelerate?
Racing up on an opponent happens very quickly so there's only a very short window of opportunity to smash him in the face and nick his ride. Overshoot your target, by doing something as impractical as accelerating, and you'll have to brake and blindly guess where he's gone to try and boof him in the jaw. There's a rear-view camera but the controls don't work when you're facing the right way, so who would want to control the game backwards?
And the awful design decisions continue. Gang Battle races are a warped take on Capture the Flag, as you fight it out with rival bikers to keep control of a marker. Enemies hurl grenades which you have to avoid by braking. Jacked must be the first racing game where you actually gain a nitro boost by stopping. You can't catch the marker because you're too busy braking and when you do get hold of it, it gets stolen the instant you brake. I'm screaming inside just thinking about it.
Jacking it in
Courses have been designed with all the inspiration of a trip around Nuneaton. 'New York' actually looks like Bolton. 'Virginia' looks like 'New York', which is to say it looks like Bolton as well. Oregon looks like Bolton with sand. All tracks are short, looped courses, peppered with jumps and shuffling traffic. Ramps aren't built into the environment; they're just whopping great triangular objects plonked in the middle of the road flashing an obnoxious colour. There are no shortcuts and no on-screen map to warn of impending chicanes, there aren't enough straight sections to aid speed boosting or vehicle jacking, and if you hit a brick wall and explode the game restarts you facing the wall you just exploded into. Pulling wheelies gives a speed boost too, but courses are so snakey that racing fast just results in bouncing off various walls.

Ramps are conveniently placed so you jump into a corner.
Graphically the game looks like I made it. What little traffic there is resembles Lego models trundling around a drainage gutter. You'll be able to recognise the road, but what I assume to be buildings are actually just chunky blocks. At one point you race under what looks like a big garden shed. A helicopter cruising above the city looks like a shoe. And then there's the aural experience, which you can probably guess by now, is no better. The guitar soundtrack either chugs along like an old bronchitis sufferer or squeals like a trapped pig. Engine noises are akin to someone blowing raspberries down a crackly phone line and when your racer speaks it's with the immortal line, "Snuurrrff glurrn nuurrn!"
Jacked is one of those terrible mid-price games where every half-baked idea is hampered by shoddy execution, and one that would have only been average at best even if all the elements worked properly. After playing it you'll be faintly depressed that precious hours of your life were wasted on it, so do yourself a favour and avoid it at all costs.
Sure, thirty pence from every sale of every copy goes to The Everyman Campaign, but if you're feeling charitable you'd get more entertainment from donating the money you'd have spent on this poor attempt at a knockabout racer. Seriously, even Acclaim's dreadful Speed Kings is better, but that's like saying a headache is better than a migraine. Next!
2 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Gotham City Impostors Review
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
The Darkness 2 Review
-
EA evaluating FIFA Street features for FIFA 13
-
Grand Slam Tennis 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Catherine Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
One Piece: Unlimited Cruise SP Review
-
Sony admits "dropping the ball" with Demon's Souls
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
Skyrim patch 1.4 now live for Xbox 360
-
Catherine launch trailer is looking saucy
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (20) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
What about bad reviews for good games?"
What, you mean like the Lemmings review Tom did? ;o)
Comment below viewing threshold Show
Wow, this line took me by surprise. Matt, do you live in, or near Nuneaton, then? I live there, and it's such a small place, it's not likely people would have heard of it. Unless the Boroughs recent cup run against Middlesboro got more coverage than I realised..
Comment below viewing threshold Show
Well, they can't be that good if they get bad reviews.
Comment below viewing threshold Show
The review gets 2/10 as well!!
Comment below viewing threshold Show
So they actually managed to get on the same lvl as some other publishers...
Comment below viewing threshold Show
Hey, hey, hey Speed Kings is not dreadful (espicially when it only cost you $4.99 for the cube version), it always reminded me of the bike version of the original Burnout.
No Jacked off jokes yet? What's going on here!
Edit: Sorry I missed gre_soul's post.
Comment below viewing threshold Show
Comment below viewing threshold Show
Really? (looks up nuneaton on the map)
Comment below viewing threshold Show
Shame, this WAS supposed to be a worthy update to the sumblime Road Rash which I adored, even in the pixelated 3D PS version.
Lets hope the Burnout devs do a version with motorbikes and motorbike gangs.
Its something about squeezing a bike between two cars at ridiculous speeds the wrong way down a one way street, flashing through a forest road at 200mph , nudging an opponent who's just wacked you with a length of pipe into the path of an oncoming juggernaut and jumping off the brow of a hill which attracts....
Pretty Please!
Comment below viewing threshold Show
I'm out in Nuneaton most weekends, and going for a quick pint in Chicago Rock pretty much supports this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ha, try to imagine u wasted precious months on developing it
Comment below viewing threshold Show
"When a game relies on quick-witted reactions, the controls need to be tightly implemented. Jacked fudges it instantly by using every button on the pad and both analogue sticks, so that riding up on a foe, cracking him over the head with a spanner and jumping on his bike becomes a finger-crippling accident with luck playing a bigger role than skill. Shoulder buttons are used to accelerate and brake, the right stick is for swinging bats at enemies, another button lets the player jump onto a rival's bike mid-race, circle kicks off a nitro boost, square is for throwing grenades (grenades!) and triangle gives orders to the rest of your biking crew. All this while you're trying to pick up icons, steer a course, avoid traffic and come first in a race."
The reviewer has very good skill with words, but we can see here the proof that his skills with fingers are misleading... As an old MOTOGP player, I had no trouble with Jacked controls, and won gold in the first 4 missions. Of course, you must do things a little BEFOREHAND, like most not-completely-arcadey bike game.
"To recover from a beating, you have to... accelerate?"
No. You must stop HOLDING the accelerator and start HITTING it to recover. its a way to make your reaction counts. I bet the reviewer must have hold the button until he saw that wall 2 inches from his nose.
"Racing up on an opponent happens very quickly so there's only a very short window of opportunity to smash him in the face and nick his ride."
Bad skill. You should start slowing down BEFORE the bike is by your side. If you brake when he´s by your side, too late.
"And the awful design decisions continue. Gang Battle races are a warped take on Capture the Flag, as you fight it out with rival bikers to keep control of a marker. Enemies hurl grenades which you have to avoid by braking. Jacked must be the first racing game where you actually gain a nitro boost by stopping. You can't catch the marker because you're too busy braking and when you do get hold of it, it gets stolen the instant you brake. I'm screaming inside just thinking about it."
LOL THATS RIDICULOUS!!!!! Stopping to nitro up in the ramp during the race... DUMB
"Pulling wheelies gives a speed boost too, but courses are so snakey that racing fast just results in bouncing off various walls."
"Ramps are conveniently placed so you jump into a corner."
Normal complains of a player with no skill.
This game is simplistic, but it certainly doesnt deseve a 2, nor all this bash. By the review, i can see that the reviewer was mad after having exploded the 94th time in that corner... probably doesn´t know what is SLIDING (just tap brake before the corners). Its laughable that he said that one should STOP to nitro up LOL.... you get more nitro if you go FAST in the ramp and jump longer (jump distance adds nitro too), and by the complains about nitro, i bet he doesn´t know when to use nitro too (to accelerate off corners after sliding, or from low speeds, nitro is useless when near full speed).
So we can AFFIRM that this review was wrote by someone very skilled... in WORDS. But in videogames, has less skill than my grandma´s trained monkey, and doesn´t have a clue about he´s talking about.