Ikaruga Review
The hardest game you'll play all year.
Version tested: GameCube
There's barely a rarer game on the Dreamcast than Treasure's uber hardcore 2D vertical shooter Ikaruga, so Treasure fans can count themselves lucky that they don't have to get embroiled in eBay bidding wars to be able to play its latest twitch gaming masterpiece. For the benefit of the perennially ignored European gamer, Infogrames has picked up the rights to the functionally identical GameCube port - arguably the perfect game to demonstrate its rebirth under the Atari moniker.
But while Ikaruga may well be the modern day equivalent of all those old school arcade gaming experiences, it's a game that will frighten the life out of anyone not used to such unforgiving and exacting games.
2D? In the noughties? Pah!
For a start the idea of playing yet another 2D shooter will have graphic snobs everywhere snorting with derision, while the almost vertical learning curve will have the 'save anywhere', and 'unlimited continues' generation blubbing at the outrageous difficulty level.
If you find the concept of playing through a small number of levels repeatedly a tiring, taxing one, then it's probably wise to move along at this point. Ikaruga is a true hardcore gamer's game, and only the strongest will survive. Make no mistake, this is rock hard, and you're going to have to be the gaming equivalent of the Pinball Wizard to get anywhere at all.
But, if you fancy a test of hand-eye co-ordination, there's barely a game that we've played in five years or more that comes close to matching the true twitch gaming thrills on offer here.
The black and white blasting show
At its core, Treasure has somehow managed to devise a cunning gameplay concept that freshens up the whole blastathon. Basically, you can switch the polarity of your ship between black and white; if you're facing an enemy of the same colour you can absorb the energy of their bullets and activate up to a maximum of 12 homing lasers back at them, but the downside is that it takes longer to kill them.
However, switch to the opposite polarity and you can deal double the amount of damage, but run the risk of being destroyed instantly, in true shoot 'em up tradition. With the screen constantly awash with enemies and their projectiles, unless you're exceptionally talented, you'll be all out of ships in no time at all, and gasping at the immensity of the task ahead.
You can, mercifully, tweak the difficulty level (Easy, Medium, Hard), or bump up the number of ships available to you to a maximum of five, but in truth, thanks to the miserable number of continues you start off with, you'll be struggling to get any further than Chapter 3 unless you're prepared to firm those flaccid gameplay muscles back into life.
One... more... go... nuuuugh!
But get back into the groove of the 'try and try again' old school arcade mechanics, and necessarily repetitive gameplay, and you'll soon be dragged back for one more go by the same cable all good games of the past had you strung to. Persist, though, and you'll make minor advancements with every go, as you gradually devise more effective attack strategies, as well as memorising the layout of the more evil sections.
At first you'll maybe clear the first chapter without having to use up any of your credits, then the second, then eventually you'll be rewarded for each hour of gameplay time with an extra credit, or better still, unlock new advanced modes (for example when you reach 20 hours of play), such as the Prototype mode, that enables the real obsessive the chance to play Ikaruga to the design spec that existed early on in its development.
If you get really stuck, which is almost a given, you can always use the practice mode and work on particular sections that are giving you grief, with the added benefit of being able to play it slowed down if it's being a real pain in the butt. Beyond that, you can also view the pre-recorded demos of each level, which reveal how to conquer them - a major boon, and a means of stopping you from giving up altogether.
Two-player madness
For added strategy, the game even sports a simultaneous two-player mode, which will no doubt prove a useful means of getting past certain overwhelming sections. Or just more confusing, depending on how good your mate is.
In terms of differences from the original, we're informed that it's basically identical. Graphically it's still the same pleasing mix of swooping, stunning 3D backdrops, epic explosions and a relentless assault of highly detailed ships, although you're going to have to find a means of displaying the game vertically to ever truly do the visuals justice. The controls needed a little reconfiguring before they worked to our satisfaction on the Cube, but in all other respects it's a faithful port.
One unique feature to the Cube version is the Net Ranking Board, which enables users to post high scores on the internet, via a code based system. Only when we bothered to enter ours did we realise quite how much we suck at Ikaruga. [You. Quite how much you suck at it. -Rob and Tom]
Can you handle it?
Despite our woolly ineptitude, we enjoyed Ikaruga a great deal, and with a serious investment of time we're almost convinced we'd get good at it eventually. The limited number of chapters (five) makes the task slightly less daunting, and with so few gaming alternatives out there, this is somewhat unique in the next-gen marketplace these days.
If you're an old school arcade veteran looking to prove yourself again, then this is perhaps the purest gameplay experience you'll find for a long time. Even if you're a rookie looking for something 'new', you can't go wrong, but you might well find the barriers to entry a little harsh to say the least. No one ever said it would be easy though, did they?
8 / 10
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Comments (61) Latest comment 9 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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EDIT: Your system clock is fast!
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Expect to see Otto's name at the top of the listing any time soon!
;o)
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Play it in horizontal, anamorphic mode on a widescreen telly and you'll have a blast. Or two.
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Mine was 45 Euros, by the way...
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I might buy this, now that i'm no longer studenting, and are now claiming free holiday pay/job seekers allowance from the job centre.
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Pah. Turn your telly on it's side, THEN you'll know how great this game is.
Buy it, buy it, buy it!
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I would, but I'm kinda scared. You know, I still have this day job and bills to pay. Oh, and the telly might not like it either. (C;
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a) a DC
b) a copy (beit legit or not) of the game on their DC
Substract this number from the number of potential buyers, and I fear there's not a lot left.
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How does it compare against Capcoms more recent shooters? (such as Mars Matrix, Gigawing, 194x)
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Not a good idea - a few people have knackered their tellys doing this. Unless the tube is designed to be orientated that way, it will break.
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basically if you want this game, get it imported with freeloader for the same price, the PAL version doesn't suffer to badly from borders - but the frameskip is ugly, basically instead of speeding everything up so the PAL (50hz only) version matchs the 60hz game, they've just hacked it so it doesn't display every 6th frame, this makes the game 'jump' along and is sadly very noticeable
(exactly the same as what happens when you try to play halo with the dash set to 60hz, displays at 50hz but jumps frames to speed it up)
dont get!
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I didn't notice anything of that kind at all. Call me low-tech, but this game is utterly playable as it is sold over here in Germany.
It's just like complaining about "missing lines" in US DVDs. Sure, technically that may be true, but how many people actually do notice these things?
Don't miss such a fine game, just because some things you may not even notice may be missing.
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I stink at this sort of game, years of Xenon/1942 and R-Type confirmed the fact. Like to play it, but have to be realistic. Maybe I can nick someone else's copy when they get pissed off with it and realise they ain't that hardcore after all. /gets ready to email Alastair
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I never noticed any slowdowns in the entire game or the FMV except for the boss explosions (but let's mercifully assume that this was a conscious decision on part of the developers... (C
Come to think of it, the FMV intro of Extreme G-3 is very choppy indeed...
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I'm glad they released it over here at all. So sue me. (C:
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but then again, if you cannot notice it there is nothing to worry about. just figured ppl might want to know certain sites are doing a deal where you get the US version AND freeloader for £5 less than the english RRP.
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Maybe, on a niche title such as this one, they can't be arsed?
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what i dont want is a big 60/50/moan/debate thing, we've been there too often,
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People in Germany buy German release DVDs which lack extra features and look like shit. 'cos they don't have a choice.
Importing things is still something many people won't do or are unaware of.
I think the more games are sold over here in Europe the sooner we will have proper versions of them.
In the meantime, I'm grateful for every playable shooter I can get.
But I appreciate people having strong views about this. In the long run, that will improve things for sure.
Have a look at Driver 2. Now that's a fucked-up game and it wasn't even a 60 Hz/PAL/can't be arsed issue. (C;
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Too late, I guess. (C:
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The trouble is, this is a niche game. And the type of people who would buy such a title are exactly the type of people who would make a big fuss about the lack of a 60hz mode. They should have known better.
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they'll end up just bitching about how the sales are crap and then not bother releasing the big-guns as they are too 'japanese'
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*sigh*
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Wrong, I fear. They're here to make money with the least amount of trouble and work.
Idealism rarely pays these days.
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just kidding
i'd like to be a git however and annouce this ISNT the hardest shooter ever, i have somewhere this NeoGeo game, its like a horizontal shooter and its bloody impossible!.. and you can't even get a ActionReply for the CDZ
am i the only person who didnt like the whole Black/White gameplay system? i think its a bit gimicky (for the record i think Silvergun is the better game)
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I agree, the b/w system is somewhat gimmicky. I prefer old school systems (Gradius, R-Type, Parodius etc.). Still, it's a refreshing change in a world bereft of innovations. (C;
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As for Ikaruga, I imported the DC version last year, and never really clicked with the rigid gameplay system. There seemed to be a perfect way to beat a level, and once you've figured out the correct route, that was it. In that respect, the game is alot more like a puzzler than a shmup.
Personally, I prefer the more traditional shooters with a little more freedom in the way you approach a level. DoDonPachi Dai-Ou-Jou on the PS2 is a good example. What a game!
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Is there an English, less vowel-heavy name for that one?
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If you like your Japanese manic shmups, and you own a JPN/chipped PS2, you *have* to get this.
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Watch it, Shorty!
I'm hardcore enough to know that I'm not *that* hardcore. And even if I wasn't, do you think I'd let you lot know about it.
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http://www.viaarena.com/?PageID=271
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Try blazing Star (the Pulstar's sequel). It is DESIGNED so you can't play it. Shame, cos it looks so superb.
I always had difficulties with Viewpoint mainly because of controls. I could never figure out how am I supposed to avoid bullets. Looks nice, though.
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Rubbish, maybe 3d snobs but not graphic snobs, this is one of the best looking games ever. (Through VGA on DC)
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.::: Ehm it's the opposite. Because of the 'hack' speeds are now actually comparable. For those of you who cannot actually see the 'frameskip' watch the title-sequence at level 2 very closely and you'll see the animation breaking up every couple of frames. It's by no means a reason NOT to get the game though. I've been playing it vividly since it's release and the skipping hasn't interfered with the gameplay at all. I was bothered by it at first as well, but it has turned out to be a fine solution to the online problem and hasn't brought up any kind of other problems.
Just take one look at Final Fantasy X and all is forgiven.
For a bunch of 2D-gameplay loving retro-gamers, there are a lot of graphic-whores among them... ;P
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Dat's what the man said, ain't it?
I seem to remember there being noticable frames being dropped on the Ikaruga NGC cover-mount DVD, though I guess that would be the Japanese GC version (running at 60Hz) munged down to 50Hz for the PAL DVD. I don't recall that looking too bad except in the ship swooping about bits where it was very noticable, and I'd expect an official 50Hz conversion to be better.
I'm getting this on PAL. Can't be arsed to mess about with boot discs.
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I'd like to get this game, seeing as there isn't much else like it around and it's something different.
But it's a policy of mine to just not buy 50hz only games, and havn't since getting an import PS1 in '97.
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as for that freeloader trick, it wont help with Ikruga because its coded to ship every 6th frame, it runs 17.5% to fast when you force it to run in 60hz mode.. its hard enough how it is
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And... about the next topic. I like PAL over NTSC. Why? The PAL standard may have 10 frames/sec less, which is quite noticeable still, PAL image has about 100 lines more than the NTSC image - so if people'd make the games straight to PAL, we'd get games at a bigger res (720x576 instead of 720x480).
And I just think I lost my point here..
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Uh.. thanks for the vote of confidence, but I didn't say that. Someone else did.
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*DISCLAIMER: Don't blame me if you wreck your TV. I won't pay for it and I didn't say it was guaranteed to work.
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Using this theory, PAL games should be the best looking and smoother running versions because there is less load on the CPU/ GPU/ PooPU. Now if only developers would actually take advantage of this instead of realeasing substandard, lazy ports.
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