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ICO Review

PlayStation 2 Review by Kristan Reed

17 February, 2006

Page 1 of 2. Page 2: "Kristan's thoughts on a classic" ->

Tom's not ready to break up

Here's a truism about games: very little is ever as good as you remember. I really believe that. In fact, I believe it so much, I'm going to make you sit there while I brutally shatter several of my own dreams just to prove a point. Let's see. I regularly describe Super Mario Kart as one of my all-time favourite games. I will now play it.

Oh god. Oh GOD. GOD. I was just being bolshy! I thought this was going to be another abandoned intro cast into the depths of the .doc, destined to sit there until I rubber-stamp its backspaced doom! I'M ACTUALLY RIGHT! SUPER MARIO KART IS AWFUL! This is what I remember: fluent, brilliantly fast and controllable racing. This is what I just experienced: stop-start, horribly unforgiving drift-drenched nostalgicide.

Right, okay, I'm going to pick something a bit more recent, like, er, Jak & Daxter.

This is a joke right? Someone's hiding in my PS2 frame buffer with some crayons? Please be? Awful, awful movement, awful graphics, stupid objectives.

This is horrible and I can't go on. I want to scrap this and undo the last 20 minutes. This isn't even horrible like when I bought Star Wars DVDs and discovered George Lucas had changed things; he could've made Jar-Jar Binks the emperor and had Greedo get up, walk around the table and cock-slap Han Solo in the face before he shot back and I'd still prefer that version of life to the one I'm in now where all I can think of is how my ENTIRE CHILDHOOD WAS A LIE.

'ICO' Screenshot sun

The only game to convince me of a winter sun.

Still, it does at least help me with one thing: ICO is unlike the vast majority of games in this sense too; I played through it again this week and it's still every bit as brilliant.

The temptation I get when trying to kneejerk some explanation of why ICO is so compelling is to fixate on its simplicity. All you do is run around a castle trying to open doors so that you and your new friend Yorda can escape to the next section. That's really it. She is capable of opening doors that you cannot, but she is too weak and the language barrier between you too great for her to know to clamber over things and undertake all the strenuous chain-swinging, box-shifting, ledge-climbing and so on that you'll be doing. Even though you can get where she needs to be easily, getting her there is more important.

Let's say you have a pair of switches, a door that opens when they're both depressed, and one wooden box. You coax the girl to stand on the second switch so that you can walk through the door, before navigating your way up a system of interconnecting broken shelves and climbing through a window onto a ledge, where you discover you can push a second wooden box down to the ground below and position it to take her place. As a result you can both walk through and attack the next obstacle. Solving simple, logical problems is the bedrock of many a great pastime - much of what you do in ICO is analogous to solving a Sudoku problem, for example. The satisfaction of watching everything dovetail together is worth striving for. And it feels so fluid to play - one of the only platform games other than Prince of Persia to react so perfectly to your input, catching ledges and ladders from awkward angles, and letting you do what you need to do as elegantly as possible.

But it's not just a question of simplicity, and ICO is hardly a match for the Times crossword. Some of the game's problems are taxing, but while it deserves credit for walking the line between straightforwardness and frustration more or less expertly, in truth it's the way that it never muddles you up that belies its true strength: ICO is special because it's in no rush to impress you. The premise is introduced with one of the game's only narrative cinematics, which sees you deposited in a stone casket in a vast castle, from which fortune has it that you'll escape and discover an elflike girl suspended in a cage high above a vast hall. You are in a castle, you have met a girl, and you have decided to free her - there's virtually no complicated exposition, seldom any dialogue. Likewise, when you flick the analogue stick the opposite direction to the one you're facing, you instantly turn on the spot, with one frame of animation. It's not rough-hewn; it's the way it needs to be.

'ICO' Screenshot garden

The garden is surreally bright, with meaning.

Each situation you face demands that you keep a watchful eye on this fragile girl you've become bound to, Yorda, because the forces of the castle do not wish her to escape. Like much of what occurs, their presence, and their origin, is never fully explained; you're given enough to decide a version of events, but ultimately you're left wondering. When they attack, through black holes in the ground to the sound of, well, it's hard to think of the sound as anything other than the darkness reaching for you; when they attack, you must repel them before they can pull Yorda into whatever world it is they occupy. So the balance is struck - you must explore the castle, uncovering safe passage for Yorda, but never letting her too far out of your sight.

In this way you quietly, logically, willingly proceed, and the illusion is perfect: the game never tells you what to do, even though the game is always telling you what to do. And as the music quietly blows through the castle and you and Yorda make your way around, occasionally flopping silently into the incongruous, but somehow acceptable stone couch that allows you to save your progress, your mind free from the usual burdens of health bars, inventory management, dead ends, quests and overly elaborate narrative, you can focus on what's left: the beautiful castle, and the beautiful way you explore it.

Easily the most amazing thing about ICO in 2006 is that it hasn't aged, graphically, and the key to that is not in its resolution, technology or imagination - though its landscapes and architecture are vast and picturesque, and the distribution of light and darkness perfectly judged - but in the way that the characters of Ico and Yorda exist almost entirely within the movements of their in-game models. Ico speaks sometimes, but never says what he's feeling. Yet he is strong, determined, caring, bold and full of belief that he must do what is right no matter how unlikely his chances of success. Nothing Yorda says is explained in English until you have completed the game. And yet she is nimble, childlike, dainty, lost, afraid, at times impish and at others cautious, and often confused. I've seen grown men overwhelmed by the enormity of her incarceration - its unfairness articulated by little other than way her feet patter on the ground as she runs and her hand flaps behind her as Ico pulls her along. It's not FAIR. Me - I actually had to turn the pad vibration off because, when I ran and held her hand tightly, jerking her along stride by stride, I felt like I was hurting her.

Holding hands is the game's second most amazing trick. By holding R1 you call Yorda to follow and join you, but by holding it when you're in close contact, you grab her hand and yank her around. (Perhaps the best example of its subtly brilliant graphics, incidentally, is that this is never a comical sight.) When you call her from across a small gap or atop a small ledge, you can haul her up or catch her as she leaps. The speed of Yorda's reactions increases perceptibly as she comes to trust you more. Perhaps the best summary of its effect is the way that, as you catch her and she dangles from your grasp above a vast drop, and you're holding R1, you have to remember to pull her up using the analogue stick. There's no need for it to be a two-function response; it just gives you a second to catch your breath together.

'ICO' Screenshot cry

I think I'm going to cry.

ICO is certainly not without fault. Fighting the castle's shadowy demons is as often a nuisance as it is frantic, although to its credit the game seldom attacks Yorda when you're right in the middle of something. There will be times when you run off a ledge without meaning to, or fall a distance you can't survive without realising, or suffer at the hands of some perspective problem. The camera, which positions itself as a chosen point in an area and lets you twist it from side to side to see more, can frustrate you and confuse angles. And puzzle solutions can, on very rare occasions, seem peculiar or even slightly obtuse.

But I'm reminded of something Kieron said in our end-of-2005 testament to the virtues of Psychonauts: he said that right now Psychonauts isn't his game of the year, but that if you asked him about it in twenty years time, it very well might be. Perhaps the most warming thing I can say about ICO is that for its faults it didn't need twenty years for me to forgive what upset me a few hours ago; it just needed for me to picture myself on the beach, so to speak. For that to be the case, and for me to enjoy ICO every bit as much as I did four years ago, it has to be worth owning.

I don't even want to stop typing. I don't want this to be the last time I'm writing about ICO. I want to keep going on about everything I love about it. I want to tell you how I've whistled the save screen music at least once a month for nearly half a decade; I want to talk about the noises Yorda makes when you're hitting call repeatedly and she can't do anything; the little moments of levity; I want to tell you about the mace I found; I want to tell you what you can do once you've completed it. I really don't want it to end.

I'm listening to the last song on the soundtrack now - the music that you hear over the final scenes and the credits. It's called "You were there".

This time, please do be.

10/10

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To Page 2: "Kristan's thoughts on a classic" ->

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Comments: 1-50 of 159 in total | next 50 »

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drumbaby
17/02/06 @ 11:58
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I agree with the 10/10 thing for once. When I first started playing Ico though I thought it was merely 'okay'. But something clicked about a 1/4 of the way through, and I was totally bowled over.

Amazing game.
nomaad
17/02/06 @ 12:02
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Why not just go for broke and give it 11/10?
TheEnd
17/02/06 @ 12:03
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Easily one of the biggest highs of the current generation of consoles.
freedumb
17/02/06 @ 12:03
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Interesting, but this just makes the 10/10 for colussus seem overblown. It shouldn't get maximum marks for art direction and emotion primarily. An 8 or a 9, but not a 10.
Edited 5 times, most recently on 17/02/06 @ 15:26
Gurgeh
17/02/06 @ 12:06
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Has this been re-released? /puzzled
krudster [mod]
17/02/06 @ 12:06
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Naw, SotC is a 10 for many different reasons than raw emotion and art direction, hopefully fully explained in my lengthy review ;)
Huntcjna
17/02/06 @ 12:06
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After playing both and from a retrospective viewpoint

Colosuss 10/10

Ico 9/10
krudster [mod]
17/02/06 @ 12:07
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Yes, it's re-issued today at a tempting low price. Go buy!
Psi
17/02/06 @ 12:09
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need to play this game....
Techno Hippy
17/02/06 @ 12:09
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Considering some of the AI and control issues in this game, a 10/10 seems mighty generous.
Edited 1 times, most recently on 17/02/06 @ 12:10
bloke
17/02/06 @ 12:11
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Guess I *really* should play it this time around then.................
gaijin
17/02/06 @ 12:11
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gah. how much is a PS2 these days? mussttt... plaayyyy... ICOOOO
ZeTimbo
17/02/06 @ 12:11
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Must dig this back out again and delete my savegames.

This has to be one of the most memorable games I've played in years.
bunglebonce
17/02/06 @ 12:13
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I heart ICO
itamae
17/02/06 @ 12:15
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I've completed it for the third time last weekend. I agree with everything Tom said, especially that... it really isn't fair.

/sobs
Blerk
17/02/06 @ 12:15
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It's one of the best games ever made. That is all you need to know.
Anna
17/02/06 @ 12:17
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Awesome game.
Glad it's been re-released
Vin
17/02/06 @ 12:19
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You bunch of sobby swishes.
kangarootoo
17/02/06 @ 12:19
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"Colosuss 10/10

Ico 9/10"

I would switch those around and maaaaybe cut a point from both (cetainly from SotC). Played SotC for the first time yesterday and although it is very good, it didn't push all my buttons. Artistically it is awsome, but I wonder if the GFX and character design hadn't been so impressive, whether the rest would have seemed quite as good.
krudster [mod]
17/02/06 @ 12:19
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/waves at Anna
ecureuil
17/02/06 @ 12:19
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Play.com are selling it for £16.99

There really is no excuse not to buy it now..
Edited 1 times, most recently on 17/02/06 @ 12:20
Stickman
17/02/06 @ 12:20
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Me - I actually had to turn the pad vibration off because, when I ran and held her hand tightly, jerking her along stride by stride, I felt like I was hurting her.

Wierdo.


El_MUERkO
17/02/06 @ 12:22
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Excuse me I havent finished reading the review yet but what the fuck are you on!?!

Mario Kart is as good today as it was when I first played it, newer versions maybe shiney and easier but Mario Kart is gameplay encapsulated in a grey cartridge.

EA got to you didnt they, you went on a press junket and they crammed you full of mind control drugs and played whale music at you while forcing you to recite 'new is good, old is bad' over and over again :|
disc
17/02/06 @ 12:25
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So should I buy it again?

I'll force it on people.
bionutz
17/02/06 @ 12:26
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Yeah. Don't forget, once you complete it once, you can understand what the girl is saying! I have an all time favourite game in my heart, Relentless or LBA (Little big adventure), and ICO is sharing now the place with it.
Bradders
17/02/06 @ 12:28
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This is a game that was supposedly underrated on its original release and as result has been retrospectively overrated since. It's all very pretty and atmospheric, but once the novelty has worn off you're left with a one-track experience that borders on tedious - pulling levers, pressing switches, headbutting spirits... and then doing it all again until, as I did, you give up and do something more interesting (like staring at the wall).
trevd72
17/02/06 @ 12:29
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when it was first out i recommended it to a mate who was not really into games.....it changed his gaming life.

ONE OF THE BEST GAMES EVA.....

@El_MUERkO - you are dead right. still prefer the snes to the others although the ds and gba ones are v good
disc
17/02/06 @ 12:29
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Yep, LBA and LBA 2 two other games that share the special 11/10 above the rest.
pjmaybe
17/02/06 @ 12:29
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Best thing about Ico's re-release.

Greedy Ebay bastards get royally shafted :)

Peej
kangarootoo
17/02/06 @ 12:34
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"Yeah. Don't forget, once you complete it once, you can understand what the girl is saying!"

I only found that out last night during SotC inspired ICO chit chat (never quite finished ICO first time around). I'm going to have to play this again aren't I, but I have so little time and I've started Psychonauts now.

With a bit of luck, the fly type sickness that is doing the rounds will lay me out and I'll have to stay at home for a few days. Probably not though. I am always just ill enough to feel rough without ever actually being off work.
tomdominer
17/02/06 @ 12:36
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"when you flick the analogue stick the opposite direction to the one you're facing, you instantly turn on the spot, with one frame of animation. It's not rough-hewn; it's the way it needs to be"

Love is blind isn't it?
SuperGamerMatt
17/02/06 @ 12:47
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WOW I need to buy this, and at only £18 it's a bargain!
Rambaldi
17/02/06 @ 12:47
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I hate to be a stick in the mud: ICO is a memorable and enjoyable experience, but I didn't find it to a be quite the Zen of gaming that it's touted to be.

It's kind of like a waking dream (which is nice) and the graphics are lovely, but at the end of the day, it's a relatively simple platform/puzzle game that's kind of like looking across a beatiful valley as the sun rises, thinking "hmmm..nice" with a relaxed smile on your face. But then, if that's what I wanted out of gaming, I could actually go out into a beatiful valley, wait for the sun rise and do it for real:). I didn't feel compelled to play it again once it was finished either. Sorry chaps.

7/10

Having said that, if you haven't played it before you really do owe it to yourself to give it a go 2nd time round.
disc
17/02/06 @ 12:51
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So for a game to be great it must be possible to play it again?

You seem to miss the point.
Ciaran
17/02/06 @ 12:51
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OK, that's it then.

/goes to store
I'll have one PS2, a copy of ICO, SotC, and Psychonauts please. Oh and a mem card.
El_MUERkO
17/02/06 @ 12:52
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On the subject of Ico:

"This time, please do be."

It looks like they have on play.com, its number 3 in the sales chart and they've run out of stock.
kalel [mod]
17/02/06 @ 12:52
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@ Arbiter

You said:

"It's just sad that we're unlikely to see its like again, and certainly not from a western developer. Not because of a lack of talent or appreciation for its many virtues, simply because it doesn't fit into the franchise and demographic driven cookie-cutter that is slowly killing the industry."

The thing is, the fact that ICO did so badly in sales and yet Sony still developed SotC is hugely encouraging. It show that they are prepared to put time and money into games that are not guaranteed to sell, and I believe Team Ico have already announced they are working on a PS3 game. So it's not all doom and gloom, especially if the ICO re-release and SotC do well.

As for the ICO naysayers, meh to you. Meh all over your faces. Meh. ICO is the best game of the last generation, and one of the best games ever. If one or two dodgy cameras or dull enemy AI mean that you can't see that then I think that's a shame.
Daikon
17/02/06 @ 12:55
#38
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Although I love them both dearly, I have to say I prefer Ico to Shadow of the Colossus.

But 10/10 scores? You know, one of my teachers in high school had a motto when giving out grades: "Only God gets a 10/10".

No game is perfect, and what about HL2? Or Halo? Or...
disc
17/02/06 @ 12:55
#39
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Ciaran pick up a copy of We Love Katamari as well.

And if you really do go and do that you deserve a medal in my opinion.
urban
17/02/06 @ 12:55
#40
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could this be one of those of thousands attempts to make everybody buy shadow of collossus, great it is, but i dont know how to get on that guy!
Stickman
17/02/06 @ 12:59
#41
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one of my teachers in high school had a motto when giving out grades: "Only God gets a 10/10"

I hope you beat the living snot out of him. Have you seen the middle of Africa? Just a huge bloody desert! Shoddy work. Those Ice caps aren't holding up too well either. 6/10
Menaged
17/02/06 @ 13:05
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I bought ICO about 2 years ago in a promo edition for 7 pounds, beacuse I couldnt find the regular version.
I've decided to purchase it after finding my demo disc that came with the PS2 and was amazed by it.
This is truly one of the best games that was ever made, and deserves that 10/10.
Now all I have to do is to buy SotC
Chtulie
17/02/06 @ 13:05
#43
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Is it still really such a surprise that graphics based on good design and art direction age much, much better then graphics purely based on technology?
(the visuals of WoW vs. EQ2 for instance)
Someone needs to dig out the dreamcast and put on Jet Set Radio, twice the ago of Ico and still good. Or recall Doom 3, already looking oldfashioned when it was released (thanks to HL2).
Artemus
17/02/06 @ 13:07
#44
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Still waiting for my copy to turn up. How's the boxart?
Carlo
17/02/06 @ 13:10
#45
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The REAL this gen!
UncleLou
17/02/06 @ 13:11
#46
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To those people who claim Ico has been overrated in hindsight: it's not true. Many people, including me, bought it on the release day, and said it is an istant classic, and probably the best game this generation has to offer. We didn't wait 3 years and suddenly said it's great.

As for the ICO naysayers, meh to you. Meh all over your faces. Meh. ICO is the best game of the last generation, and one of the best games ever. If one or two dodgy cameras or dull enemy AI mean that you can't see that then I think that's a shame.

Couldn't agree more. :)
space ace
17/02/06 @ 13:12
#47
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happy new 2002!
gaijin
17/02/06 @ 13:12
#48
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@kangarootoo

"the fly type sickness that is doing the rounds"

oh no - kangarootoo in Cronenbergesque black-hairs-extruding-themselves-from -his-shoulders-type-infection-nightmare. Can you hold a controller with articulated chitinous appendages? or indeed suck up partially digested parsnip crisps through a proboscis? Hope it passes mate.

/pedant hat off

space ace
17/02/06 @ 13:16
#49
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it's not overrated because every time i show it to some friends we reach maybe 1/3 of the game in one sitting
megastar
17/02/06 @ 13:20
#50
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So, is it a good game then?

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