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ICO Review

PlayStation 2 Review by Kristan Reed

17 February, 2006

Page 2 of 2. <- Page 1: "Tom's not ready to break up"

Kristan's thoughts on a classic

Conspiracy is a word people regularly used to discuss ICO. Furrowed brows knit in troubled unison at how such an obviously beautiful game could have failed so spectacularly. Surely something this good would sell regardless? No one really knows precisely why it flopped; some blame the lack of concerted press hype, some blame retail indifference, others put the blame firmly at Sony's door for not realising what it had or how to position it. Does it even matter anyway? Great things fail to sell all the time; movies, books, music, you name it. Four years after ICO's release, you'd think we'd have gotten over it by now.

But four years is a long time in gaming, and this is a unique scenario. ICO is too important to be brushed under the carpet and fondly recalled whenever we dig out those cult classic lists. We talk of cult classics, but this is much more than an interesting curio. Most games worth a damn get a budget release within a year or so at the very least. Many games get released straight to budget and remain available for years, but not this one.

ICO is a game that, up until now, has been incredibly elusive; official sales figures place the total at around the 25,000 mark in the UK alone. That's bad enough, but the game's scarcity gives the distinct impression that few copies of the game were produced in the first place, which, if that's true, is a disgraceful, eye-rolling state of affairs. As a result of Sony's initial baffling indifference to one of its best ever games, it became one of the few genuine collector's items, and regularly fetched over £50 on eBay. But does it really live up to the unreasonable hype generated by four years of frenzied word of mouth? Definitely. No amount of gushing accounts could distil what this game means to people.

'ICO' Screenshot toilet

The things you have to do to flush the toilet in this game are ridiculous.

But four years is a long time, and the years are never kind to videogames. A lot of things have happened since that may conspire against its success all over again. Sure, Sony Europe wants to have another crack at making the game a success; that's great news, but things have moved on, haven't they? Technology is a notoriously harsh mistress when it comes to reassessing old favourites, as Tom has already pointed out. The invention of SUPER LARGE televisions, for a start, often ruin the vision you have in your head about how games look. You never think for a second that when you shell out a big screen display of justice that it could ever make your games look worse, but in most cases PS2 games on a super sharp big screen telly are a match made in hell. But not ICO. Oh, ho, no.

Somehow, ICO fully stands the test of time in technology terms - and given that we're already onto the next generation, that's a huge surprise. It's by no means the sort of game that'll have you cringing at blocky textures, unwieldy animations, pop-up or slowdown. If anything, ICO looks every bit as good as any current game. The architecture is still a sight to behold; the castle and its grounds are places you'll want to revisit. Somehow, the various buildings and the endless stunning views that stretch out to sea look even more panoramic and awe-inspiring on a decent display than they did back in late 2001 on my (still functional) 18 year-old 4:3 Sony TV, and there are few games from that era, if any, that you could say that about.

'ICO' Screenshot arnie

Just as well ICO has the upper body strength of Arnie.

It's not purely about smart use of the technology, either. The artistic vision involved in creating such a breathtaking game world transcends conventional videogame thinking. Few games could ever tempt you into standing on a precarious precipice just so you can get a better view, but that's the way ICO's built from the ground up. Just as Shadow of the Colossus makes you part adventurer, part gaming tourist, it's seemingly as much of a priority to make what you see as integral part of the experience as the puzzling and combat. It's all in the detail; the ethereal background noise generates an expectant ambience that shallows your breathing, and the way the camera angle shifts subtly and elegantly pans out to try and second guess your need to see the bigger picture is an effect we'll never tire of. Playing it through a second time only reinforces your admiration. It's the only game ever made that makes you want to go out and make a scale model of it; in fact someone probably already has. It�s no co-incidence that the original limited edition version came with four postcards.

But enough about the technical and artistic merit, what about the game? As has long been noted, it's actually an incredibly simple affair that is far greater than the sum of its parts. Describing it could make it sound dull, in as much that dragging a girl hither and thither while whacking inky shadowy monsters with a stick probably doesn�t sound especially revolutionary. At worst you could say the combat is basic, unnecessary and repetitive; at best it's eerie, other worldly, menacing and heart-breaking. Losing Yorda to a cloud of black is one of the most distressing consequences of neglect you'll ever experience in a game. You won't want to let it happen more than once, and as such you become ever more intent on avoiding the dereliction of duty.

'ICO' Screenshot gasp

Remember when we used to gasp when point and click adventures had static locations that looked like this?

The puzzle-adventuring is, again, simple, tried and trusted. Block shifting, lever pulling, chain swinging, platform negotiating... hello, is Lara Croft in the building? How, exactly, could experienced critics get so repeatedly foamed-up about this brand of adventure-by-numbers simplicity? Isn�t this just a bit like a logical 3D extension of Another World or the original Prince of Persia games? Certainly, the influences are plain to see, but its freshness is all in the design, both in technical terms and the structure and pacing of the game's challenges. So exquisite is the sense of isolation and lack of hand-holding that working out how to progress never seems that simple when you're actually wandering around. Once you have the solution, it's very much a head-smacking case of 'of course you have to do that', but literally the only help you'll get is Yorda yelling incoherently and occasionally pointing at something you probably already realised was significant anyway.

Being of unyieldingly linear stock, yes, there are moments of abject frustration when the solution eludes you, but such moments of minor annoyance soon give way to impish satisfaction when you suss it and reach the next stunning section. By the time you finish the game, you'll want to hug people. Then you'll talk about it with a semi-religious zeal to your mates, imploring they play it too, or you'll meet people who have and share the emotion of the experience. It seems improbable, but that's been the story of the last four years for those of us who played it first time around. Playing it again seems even more special, because it's one of the very few games that hasn't dated at all. If anything, ICO's status merely keeps on growing, and its place in the pantheon of greats is assured. Revisiting it puts the merits of some of the best games over the years into full perspective, and not necessarily in a good way. It's astonishing to realise just how ahead of its time it was, and still is.

If you want a game to make you feel again, then buying ICO is the cheapest medicine on the shelf. We don't throw around superlatives like this lightly, but it really is one of the best games ever made; missing out on it a second time is not an option.

10/10

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Comments: 1-50 of 159 in total | next 50 »

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drumbaby
17/02/06 @ 11:58
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I agree with the 10/10 thing for once. When I first started playing Ico though I thought it was merely 'okay'. But something clicked about a 1/4 of the way through, and I was totally bowled over.

Amazing game.
nomaad
17/02/06 @ 12:02
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Why not just go for broke and give it 11/10?
TheEnd
17/02/06 @ 12:03
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Easily one of the biggest highs of the current generation of consoles.
freedumb
17/02/06 @ 12:03
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Interesting, but this just makes the 10/10 for colussus seem overblown. It shouldn't get maximum marks for art direction and emotion primarily. An 8 or a 9, but not a 10.
Edited 5 times, most recently on 17/02/06 @ 15:26
Gurgeh
17/02/06 @ 12:06
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Has this been re-released? /puzzled
krudster [mod]
17/02/06 @ 12:06
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Naw, SotC is a 10 for many different reasons than raw emotion and art direction, hopefully fully explained in my lengthy review ;)
Huntcjna
17/02/06 @ 12:06
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After playing both and from a retrospective viewpoint

Colosuss 10/10

Ico 9/10
krudster [mod]
17/02/06 @ 12:07
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Yes, it's re-issued today at a tempting low price. Go buy!
Psi
17/02/06 @ 12:09
#9
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need to play this game....
Techno Hippy
17/02/06 @ 12:09
#10
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Considering some of the AI and control issues in this game, a 10/10 seems mighty generous.
Edited 1 times, most recently on 17/02/06 @ 12:10
bloke
17/02/06 @ 12:11
#11
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Guess I *really* should play it this time around then.................
gaijin
17/02/06 @ 12:11
#12
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gah. how much is a PS2 these days? mussttt... plaayyyy... ICOOOO
ZeTimbo
17/02/06 @ 12:11
#13
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Must dig this back out again and delete my savegames.

This has to be one of the most memorable games I've played in years.
bunglebonce
17/02/06 @ 12:13
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I heart ICO
itamae
17/02/06 @ 12:15
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I've completed it for the third time last weekend. I agree with everything Tom said, especially that... it really isn't fair.

/sobs
Blerk
17/02/06 @ 12:15
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It's one of the best games ever made. That is all you need to know.
Anna
17/02/06 @ 12:17
#17
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Awesome game.
Glad it's been re-released
Vin
17/02/06 @ 12:19
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You bunch of sobby swishes.
kangarootoo
17/02/06 @ 12:19
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"Colosuss 10/10

Ico 9/10"

I would switch those around and maaaaybe cut a point from both (cetainly from SotC). Played SotC for the first time yesterday and although it is very good, it didn't push all my buttons. Artistically it is awsome, but I wonder if the GFX and character design hadn't been so impressive, whether the rest would have seemed quite as good.
krudster [mod]
17/02/06 @ 12:19
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/waves at Anna
ecureuil
17/02/06 @ 12:19
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Play.com are selling it for £16.99

There really is no excuse not to buy it now..
Edited 1 times, most recently on 17/02/06 @ 12:20
Stickman
17/02/06 @ 12:20
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Me - I actually had to turn the pad vibration off because, when I ran and held her hand tightly, jerking her along stride by stride, I felt like I was hurting her.

Wierdo.


El_MUERkO
17/02/06 @ 12:22
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Excuse me I havent finished reading the review yet but what the fuck are you on!?!

Mario Kart is as good today as it was when I first played it, newer versions maybe shiney and easier but Mario Kart is gameplay encapsulated in a grey cartridge.

EA got to you didnt they, you went on a press junket and they crammed you full of mind control drugs and played whale music at you while forcing you to recite 'new is good, old is bad' over and over again :|
disc
17/02/06 @ 12:25
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So should I buy it again?

I'll force it on people.
bionutz
17/02/06 @ 12:26
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Yeah. Don't forget, once you complete it once, you can understand what the girl is saying! I have an all time favourite game in my heart, Relentless or LBA (Little big adventure), and ICO is sharing now the place with it.
Bradders
17/02/06 @ 12:28
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This is a game that was supposedly underrated on its original release and as result has been retrospectively overrated since. It's all very pretty and atmospheric, but once the novelty has worn off you're left with a one-track experience that borders on tedious - pulling levers, pressing switches, headbutting spirits... and then doing it all again until, as I did, you give up and do something more interesting (like staring at the wall).
trevd72
17/02/06 @ 12:29
#27
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when it was first out i recommended it to a mate who was not really into games.....it changed his gaming life.

ONE OF THE BEST GAMES EVA.....

@El_MUERkO - you are dead right. still prefer the snes to the others although the ds and gba ones are v good
disc
17/02/06 @ 12:29
#28
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Yep, LBA and LBA 2 two other games that share the special 11/10 above the rest.
pjmaybe
17/02/06 @ 12:29
#29
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Best thing about Ico's re-release.

Greedy Ebay bastards get royally shafted :)

Peej
kangarootoo
17/02/06 @ 12:34
#30
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"Yeah. Don't forget, once you complete it once, you can understand what the girl is saying!"

I only found that out last night during SotC inspired ICO chit chat (never quite finished ICO first time around). I'm going to have to play this again aren't I, but I have so little time and I've started Psychonauts now.

With a bit of luck, the fly type sickness that is doing the rounds will lay me out and I'll have to stay at home for a few days. Probably not though. I am always just ill enough to feel rough without ever actually being off work.
tomdominer
17/02/06 @ 12:36
#31
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"when you flick the analogue stick the opposite direction to the one you're facing, you instantly turn on the spot, with one frame of animation. It's not rough-hewn; it's the way it needs to be"

Love is blind isn't it?
SuperGamerMatt
17/02/06 @ 12:47
#32
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WOW I need to buy this, and at only £18 it's a bargain!
Rambaldi
17/02/06 @ 12:47
#33
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I hate to be a stick in the mud: ICO is a memorable and enjoyable experience, but I didn't find it to a be quite the Zen of gaming that it's touted to be.

It's kind of like a waking dream (which is nice) and the graphics are lovely, but at the end of the day, it's a relatively simple platform/puzzle game that's kind of like looking across a beatiful valley as the sun rises, thinking "hmmm..nice" with a relaxed smile on your face. But then, if that's what I wanted out of gaming, I could actually go out into a beatiful valley, wait for the sun rise and do it for real:). I didn't feel compelled to play it again once it was finished either. Sorry chaps.

7/10

Having said that, if you haven't played it before you really do owe it to yourself to give it a go 2nd time round.
disc
17/02/06 @ 12:51
#34
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So for a game to be great it must be possible to play it again?

You seem to miss the point.
Ciaran
17/02/06 @ 12:51
#35
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OK, that's it then.

/goes to store
I'll have one PS2, a copy of ICO, SotC, and Psychonauts please. Oh and a mem card.
El_MUERkO
17/02/06 @ 12:52
#36
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On the subject of Ico:

"This time, please do be."

It looks like they have on play.com, its number 3 in the sales chart and they've run out of stock.
kalel [mod]
17/02/06 @ 12:52
#37
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@ Arbiter

You said:

"It's just sad that we're unlikely to see its like again, and certainly not from a western developer. Not because of a lack of talent or appreciation for its many virtues, simply because it doesn't fit into the franchise and demographic driven cookie-cutter that is slowly killing the industry."

The thing is, the fact that ICO did so badly in sales and yet Sony still developed SotC is hugely encouraging. It show that they are prepared to put time and money into games that are not guaranteed to sell, and I believe Team Ico have already announced they are working on a PS3 game. So it's not all doom and gloom, especially if the ICO re-release and SotC do well.

As for the ICO naysayers, meh to you. Meh all over your faces. Meh. ICO is the best game of the last generation, and one of the best games ever. If one or two dodgy cameras or dull enemy AI mean that you can't see that then I think that's a shame.
Daikon
17/02/06 @ 12:55
#38
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Although I love them both dearly, I have to say I prefer Ico to Shadow of the Colossus.

But 10/10 scores? You know, one of my teachers in high school had a motto when giving out grades: "Only God gets a 10/10".

No game is perfect, and what about HL2? Or Halo? Or...
disc
17/02/06 @ 12:55
#39
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Ciaran pick up a copy of We Love Katamari as well.

And if you really do go and do that you deserve a medal in my opinion.
urban
17/02/06 @ 12:55
#40
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could this be one of those of thousands attempts to make everybody buy shadow of collossus, great it is, but i dont know how to get on that guy!
Stickman
17/02/06 @ 12:59
#41
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one of my teachers in high school had a motto when giving out grades: "Only God gets a 10/10"

I hope you beat the living snot out of him. Have you seen the middle of Africa? Just a huge bloody desert! Shoddy work. Those Ice caps aren't holding up too well either. 6/10
Menaged
17/02/06 @ 13:05
#42
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I bought ICO about 2 years ago in a promo edition for 7 pounds, beacuse I couldnt find the regular version.
I've decided to purchase it after finding my demo disc that came with the PS2 and was amazed by it.
This is truly one of the best games that was ever made, and deserves that 10/10.
Now all I have to do is to buy SotC
Chtulie
17/02/06 @ 13:05
#43
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Is it still really such a surprise that graphics based on good design and art direction age much, much better then graphics purely based on technology?
(the visuals of WoW vs. EQ2 for instance)
Someone needs to dig out the dreamcast and put on Jet Set Radio, twice the ago of Ico and still good. Or recall Doom 3, already looking oldfashioned when it was released (thanks to HL2).
Artemus
17/02/06 @ 13:07
#44
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Still waiting for my copy to turn up. How's the boxart?
Carlo
17/02/06 @ 13:10
#45
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The REAL this gen!
UncleLou
17/02/06 @ 13:11
#46
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To those people who claim Ico has been overrated in hindsight: it's not true. Many people, including me, bought it on the release day, and said it is an istant classic, and probably the best game this generation has to offer. We didn't wait 3 years and suddenly said it's great.

As for the ICO naysayers, meh to you. Meh all over your faces. Meh. ICO is the best game of the last generation, and one of the best games ever. If one or two dodgy cameras or dull enemy AI mean that you can't see that then I think that's a shame.

Couldn't agree more. :)
space ace
17/02/06 @ 13:12
#47
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happy new 2002!
gaijin
17/02/06 @ 13:12
#48
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@kangarootoo

"the fly type sickness that is doing the rounds"

oh no - kangarootoo in Cronenbergesque black-hairs-extruding-themselves-from -his-shoulders-type-infection-nightmare. Can you hold a controller with articulated chitinous appendages? or indeed suck up partially digested parsnip crisps through a proboscis? Hope it passes mate.

/pedant hat off

space ace
17/02/06 @ 13:16
#49
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it's not overrated because every time i show it to some friends we reach maybe 1/3 of the game in one sitting
megastar
17/02/06 @ 13:20
#50
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So, is it a good game then?

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